Difference between revisions of "Armor (Stat)"

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Armor does not mitigate [[magic damage]] or [[elemental damage]], which are instead reduced by [[Warding]].
Armor does not mitigate [[magic damage]] or [[elemental damage]], which are instead reduced by [[Warding]].
Many attacks have the ability to [[Shred]] Armor points, removing them for the duration of the battle. In addition, if Armor reduces a physical attack's damage to zero, 1 point of armor is [[Shred]]ded instead.


[[Category:Battle]]
[[Category:Battle]]

Revision as of 11:13, 15 February 2022

Armor is a character stat that represents resistance to physical damage. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In battle, a character's armor is indicated by the number of blue shields on that character's hero portrait.

Walling with an allied character grants both characters an additional point of armor. It does not stack.

Armor can be acquired from multiple sources, including a character's gear, their class, and various events. Non-integer armor values are always rounded down to the nearest whole number for combat purposes.

Armor does not mitigate magic damage or elemental damage, which are instead reduced by Warding.

Many attacks have the ability to Shred Armor points, removing them for the duration of the battle. In addition, if Armor reduces a physical attack's damage to zero, 1 point of armor is Shredded instead.