Difference between revisions of "Drop rates"

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== Item types ==
== Item types ==


When generating a random item drop, the game first chooses the type of item. The relative chance of getting each item type is given in the following table. However, note that a given item drop source may not allow every possible type. For weapons and armor, the tier of the drop depends on the chapter and is also given in the table.
When generating a random item drop, the game first chooses the type of item. The relative chance of getting each item type is given in the following table. However, a given item drop source may not allow every possible type. For weapons and armor, the tier depends on the chapter and is also given in the table.


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Revision as of 08:19, 27 May 2022

Item types

When generating a random item drop, the game first chooses the type of item. The relative chance of getting each item type is given in the following table. However, a given item drop source may not allow every possible type. For weapons and armor, the tier depends on the chapter and is also given in the table.

Item type Relative
drop rate
Tier
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
Weapon 0.3 1 1 2 2 3
Armor 0.31 1 1 1 2 2
Augment 0.4
Off Hand 0.1

If a weapon drops, the relative odds of each type of weapon are as follows:

Weapon type Relative drop rate
Sword 1.0
Axe 1.0
Spear 1.0
Mace 1.0
Bow 1.5
Crossbow 0.8
Dagger 0.7
Staff 1.0
Wand 0.8

If instead a piece of armor drops, the relative odds of each class are as follows:

Armor type Relative drop rate
Warrior Armor 4.0
Hunter Armor 3.0
Mystic Armor 2.0

Artifacts

If weapon is selected to drop, there is a chance that it will be an artifact weapon. The chance starts at 0, increases by 0.15 each time a non-artifact weapon drops, and decreases by 0.5 each time an artifact weapon drops. The following artifacts can appear as random drops. Each artifact within a given category is equally likely to drop. Accordingly, the table lists each artifact's effective drop rate, which is calculated as the category weight divided by the number of droppable artifacts in that category.

Weapon type Weapon name Effective drop rate
Bow Antler Bow 0.167
Bow Strongbow 0.167
Bow Vigilkeeper 0.167
Spear Elgorn Pike 0.067
Spear Cyclone Fork 0.067
Spear Dreadscythe 0.067
Spear Moonspear 0.067
Spear Wyverntail 0.067
Crossbow Bolt-thrower 0.089
Crossbow Frostfang 0.089
Crossbow Mothbite 0.089
Axe Fang Axe 0.042
Axe Flare-axe 0.042
Axe Lockbreaker 0.042
Axe Minotaur Axe 0.042
Axe Queen Axe 0.042
Axe Sharktooth Axe 0.042
Axe Thanefeller 0.042
Axe Wintershard 0.042
Sword Fatetracer 0.083
Sword Icebreaker 0.083
Sword Eaglewing 0.083
Sword Baleblade 0.083
Mace Halehammer 0.111
Mace Quakebaker 0.111
Mace Titan's Fist 0.111
Staff Sojourner 0.167
Staff Winterfur Staff 0.167
Wand Swan Scepter 0.089
Wand Longwatch Lamp 0.089
Wand Firling Wand 0.089
Dagger Wingknife 0.233

An artifact will not drop if a hero in the campaign already possesses it. This behavior can raise the effective drop rate of other artifacts in the same weapon category.

Notes

Last updated 1.7+420 Kevkas Swordhand Hotfix using this script.