Difference between revisions of "Drop rates"

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! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5
! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5
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| Weapon || 0.3 || 1 || 1 || 2 || 2 || 3  
| [[Weapon]] || 0.3 || 1 || 1 || 2 || 2 || 3  
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| Armor || 0.31 || 1 || 1 || 1 || 2 || 2  
| [[Armor]] || 0.31 || 1 || 1 || 1 || 2 || 2  
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| Augment || 0.4 || || || || ||  
| [[Augment]] || 0.4 || || || || ||  
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| Off Hand || 0.1 || || || || ||  
| [[Off Hand]] || 0.1 || || || || ||  
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|-
|}
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If a weapon drops, the relative odds of each type of weapon are as follows:
If a [[weapon]] drops, the relative odds of each type of weapon are as follows:


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If instead a piece of armor drops, the relative odds of each class are as follows:
If instead a piece of [[armor]] drops, the relative odds of each class are as follows:


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Revision as of 08:37, 27 May 2022

Item types

When generating a random item drop, the game first chooses the type of item. The relative chance of getting each item type is given in the following table. However, a given item drop source may not allow every possible type. For weapons and armor, the tier depends on the chapter and is also given in the table.

Item type Relative
drop rate
Tier
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
Weapon 0.3 1 1 2 2 3
Armor 0.31 1 1 1 2 2
Augment 0.4
Off Hand 0.1

If a weapon drops, the relative odds of each type of weapon are as follows:

Weapon type Relative drop rate
Sword 1.0
Axe 1.0
Spear 1.0
Mace 1.0
Bow 1.5
Crossbow 0.8
Dagger 0.7
Staff 1.0
Wand 0.8

If instead a piece of armor drops, the relative odds of each class are as follows:

Armor type Relative drop rate
Warrior Armor 4.0
Hunter Armor 3.0
Mystic Armor 2.0

Artifacts

If weapon is selected to drop, there is a chance that it will be an artifact weapon. The chance starts at 0, increases by 0.15 each time a non-artifact weapon drops, and decreases by 0.5 each time an artifact weapon drops. The following artifacts can appear as random drops. Each artifact within a given category is equally likely to drop. Accordingly, the table lists each artifact's effective drop rate, which is calculated as the category weight divided by the number of droppable artifacts in that category.

Name Type Effective drop rate
Antler Bow Bow 0.500
Strongbow Bow 0.500
Vigilkeeper Bow 0.500
Elgorn Pike Spear 0.200
Cyclone Fork Spear 0.200
Dreadscythe Spear 0.200
Moonspear Spear 0.200
Wyverntail Spear 0.200
Bolt-thrower Crossbow 0.267
Frostfang Crossbow 0.267
Mothbite Crossbow 0.267
Fang Axe Axe 0.125
Flare-axe Axe 0.125
Lockbreaker Axe 0.125
Minotaur Axe Axe 0.125
Queen Axe Axe 0.125
Sharktooth Axe Axe 0.125
Thanefeller Axe 0.125
Wintershard Axe 0.125
Fatetracer Sword 0.250
Icebreaker Sword 0.250
Eaglewing Sword 0.250
Baleblade Sword 0.250
Halehammer Mace 0.333
Quakebaker Mace 0.333
Titan's Fist Mace 0.333
Sojourner Staff 0.500
Winterfur Staff Staff 0.500
Swan Scepter Wand 0.267
Longwatch Lamp Wand 0.267
Firling Wand Wand 0.267
Wingknife Dagger 0.700

An artifact will not drop if a hero in the campaign already possesses it. This behavior can raise the effective drop rate of other artifacts in the same weapon category.

Notes

Last updated 1.7+420 Kevkas Swordhand Hotfix using this script.