Difference between revisions of "Drop rates"
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! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5 | ! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5 | ||
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| Weapon || 0.3 || 1 || 1 || 2 || 2 || 3 | | [[Weapon]] || 0.3 || 1 || 1 || 2 || 2 || 3 | ||
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| Armor || 0.31 || 1 || 1 || 1 || 2 || 2 | | [[Armor]] || 0.31 || 1 || 1 || 1 || 2 || 2 | ||
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| Augment || 0.4 || || || || || | | [[Augment]] || 0.4 || || || || || | ||
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| Off Hand || 0.1 || || || || || | | [[Off Hand]] || 0.1 || || || || || | ||
|- | |- | ||
|} | |} | ||
If a weapon drops, the relative odds of each type of weapon are as follows: | If a [[weapon]] drops, the relative odds of each type of weapon are as follows: | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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If instead a piece of armor drops, the relative odds of each class are as follows: | If instead a piece of [[armor]] drops, the relative odds of each class are as follows: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" |
Revision as of 08:37, 27 May 2022
Item types
When generating a random item drop, the game first chooses the type of item. The relative chance of getting each item type is given in the following table. However, a given item drop source may not allow every possible type. For weapons and armor, the tier depends on the chapter and is also given in the table.
Item type | Relative drop rate |
Tier | ||||
---|---|---|---|---|---|---|
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | ||
Weapon | 0.3 | 1 | 1 | 2 | 2 | 3 |
Armor | 0.31 | 1 | 1 | 1 | 2 | 2 |
Augment | 0.4 | |||||
Off Hand | 0.1 |
If a weapon drops, the relative odds of each type of weapon are as follows:
Weapon type | Relative drop rate |
---|---|
Sword | 1.0 |
Axe | 1.0 |
Spear | 1.0 |
Mace | 1.0 |
Bow | 1.5 |
Crossbow | 0.8 |
Dagger | 0.7 |
Staff | 1.0 |
Wand | 0.8 |
If instead a piece of armor drops, the relative odds of each class are as follows:
Armor type | Relative drop rate |
---|---|
Warrior Armor | 4.0 |
Hunter Armor | 3.0 |
Mystic Armor | 2.0 |
Artifacts
If weapon is selected to drop, there is a chance that it will be an artifact weapon. The chance starts at 0, increases by 0.15 each time a non-artifact weapon drops, and decreases by 0.5 each time an artifact weapon drops. The following artifacts can appear as random drops. Each artifact within a given category is equally likely to drop. Accordingly, the table lists each artifact's effective drop rate, which is calculated as the category weight divided by the number of droppable artifacts in that category.
Name | Type | Effective drop rate |
---|---|---|
Antler Bow | Bow | 0.500 |
Strongbow | Bow | 0.500 |
Vigilkeeper | Bow | 0.500 |
Elgorn Pike | Spear | 0.200 |
Cyclone Fork | Spear | 0.200 |
Dreadscythe | Spear | 0.200 |
Moonspear | Spear | 0.200 |
Wyverntail | Spear | 0.200 |
Bolt-thrower | Crossbow | 0.267 |
Frostfang | Crossbow | 0.267 |
Mothbite | Crossbow | 0.267 |
Fang Axe | Axe | 0.125 |
Flare-axe | Axe | 0.125 |
Lockbreaker | Axe | 0.125 |
Minotaur Axe | Axe | 0.125 |
Queen Axe | Axe | 0.125 |
Sharktooth Axe | Axe | 0.125 |
Thanefeller | Axe | 0.125 |
Wintershard | Axe | 0.125 |
Fatetracer | Sword | 0.250 |
Icebreaker | Sword | 0.250 |
Eaglewing | Sword | 0.250 |
Baleblade | Sword | 0.250 |
Halehammer | Mace | 0.333 |
Quakebaker | Mace | 0.333 |
Titan's Fist | Mace | 0.333 |
Sojourner | Staff | 0.500 |
Winterfur Staff | Staff | 0.500 |
Swan Scepter | Wand | 0.267 |
Longwatch Lamp | Wand | 0.267 |
Firling Wand | Wand | 0.267 |
Wingknife | Dagger | 0.700 |
An artifact will not drop if a hero in the campaign already possesses it. This behavior can raise the effective drop rate of other artifacts in the same weapon category.
Notes
Last updated 1.7+420 Kevkas Swordhand Hotfix using this script.