Difference between revisions of "Ember Arrows"
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(→Specifics: rewriting something in specific that ember arrow can activate with campfires and lamps and not just blazes) |
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* Bonus damage = <code>[[Potency]]</code> | * Bonus damage = <code>[[Potency]]</code> | ||
* Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire. | * Any adjacency to [[fire]] (including diagonal) will grant the bonus damage/[[shred]], as will actually standing in fire. | ||
* | * Blazes, campfires, lamps and other illuminated scenery can proc Ember Arrows. | ||
* While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage. | * While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage. | ||
* The attack will start a blaze in the destination tile. | * The attack will start a blaze in the destination tile. |
Revision as of 16:22, 22 January 2022
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
- Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Blazes, campfires, lamps and other illuminated scenery can proc Ember Arrows.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Uses
Ember Arrows combos well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of setting the battlefield ablaze.