Difference between revisions of "Raider"

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==Upgrade==
==Upgrade==
  <q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire <font color="lime">on a foe</font> or empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q>
  <q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q>


==Specifics==
==Specifics==
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Upgraded
Upgraded
<q>Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.</q>
* Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.
* Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code>
* Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code>
* Fire [[Damage]]: <code>2 + [[Potency]]</code>
* Fire [[Damage]]: <code>2 + [[Potency]]</code>

Revision as of 18:56, 3 January 2022

Raider is an active Warrior ability.

In-Game Description

(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Upgrade

(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Specifics

Upgraded

  • Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
  • Scenery Damage: 2 + Bonus Damage + Potency
  • Fire Damage: 2 + Potency

Uses

Lighting fires is useful to mystics, and especially Elementalist mystics. When the party has a reliable means to start a fire, especially as a UI DiamondFeather.png swift action, that means they never need worry about running out of things to interfuse with on a bare battlefield.

This also is a key enabler of Spiritblade and Ember Arrows.

Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.