Difference between revisions of "Hook"
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Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk. | Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk. | ||
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. | Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5. | ||
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 [[relationship]] with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper. | You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 [[relationship]] with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A [[family]] member can never be the helper. |
Revision as of 18:55, 14 March 2022
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires a level 3 relationship with a prospective helper, the second hook requires a level 4 relationship, and the third hook requires a level 5 relationship. A family member can never be the helper.
Hook | Event | Outcome | Blurb |
---|---|---|---|
Brash | Opportunity Event: The Blinking Game | (Opportunity Outcome) | I don't care how many there are! |
Brokenheart | Opportunity Event: Pyrelight | (Opportunity Outcome) | I've lost before and I know I will again. |
Clown | Opportunity Event: Serious Trouble | (Opportunity Outcome) | Hold my beer... |
Creative | Opportunity Event: A Song for the Someday Gone | (Opportunity Outcome) | Art is my refuge. |
The Maker | (Normal Event Outcome) | ||
Curious | Opportunity Event: Beneath the Surface | (Opportunity Outcome) | I can't stand not knowing! |
Curiouser and Curiouser | (Normal Event Outcome) | ||
The Lever | (Normal Event Outcome) | ||
Darkheart | Opportunity Event: Dark Curiosity | (Opportunity Outcome) | Don't ask me about the path I walk. |
Drums In The Deep | (Normal Event Outcome) | ||
Strange Behavior | (Normal Event Outcome) | ||
The Eater | (Normal Event Outcome) | ||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||
Destiny | Opportunity Event: The Sickness | (Opportunity Outcome) | Something important looms in my future. |
Thrixl Control What You See | (Normal Event Outcome) | ||
Distant | Opportunity Event: Longing to Belong | (Opportunity Outcome) | Don't get too attached, you'll only get hurt. |
Don't Lose Heart | (Normal Event Outcome) | ||
Dreamer | Opportunity Event: The Last Resort | (Opportunity Outcome) | Don't you just wonder, sometimes? |
The Gone Ox | (Normal Event Outcome) | ||
Flirt | Opportunity Event: Slave for Love | (Opportunity Outcome) | Hello there. |
The Witchstone | (Normal Event Outcome) | ||
Gritty | Opportunity Event: In Softer Light | (Opportunity Outcome) | I do what has to be done. That's all. |
Inhabited | Opportunity Event: Bidding the Ghost Goodbye | (Opportunity Outcome) | I'm fine thank you... How are you and your kin? |
Strange Behavior | (Normal Event Outcome) | ||
The Inhabitant | (Normal Event Outcome) | ||
The Witchstone | (Normal Event Outcome) | ||
Whispered Secrets | (Normal Event Outcome) | ||
Integrity | Opportunity Event: To Humble Ends | (Opportunity Outcome) | No, actually it's pretty simple. |
The Witchstone | (Normal Event Outcome) | ||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||
Literary | Opportunity Event: Library of Light | (Opportunity Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | Opportunity Event: Havenbeams | (Opportunity Outcome) | I would stop at nothing to protect a friend. |
The Witchstone | (Normal Event Outcome) | ||
Lucky | Opportunity Event: Spur of a Moment | (Opportunity Outcome) | Everything always turns out fine, doesn't it? |
The Gambler | (Normal Event Outcome) | ||
Mysterious | Opportunity Event: From Another Time | (Opportunity Outcome) | Another time, under another sky, things were different... |
As The Crow Flies | (Normal Event Outcome) | ||
Company of Crows | (Normal Event Outcome) | ||
Drums In The Deep | (Normal Event Outcome) | ||
Former Colleagues | (Normal Event Outcome) | ||
The Wolf Price | (Normal Event Outcome) | ||
Nostalgic | Opportunity Event: For an Old Wish Passing | (Opportunity Outcome) | Do you remember when...? |
Memory Lane | (Normal Event Outcome) | ||
The Witchstone | (Normal Event Outcome) | ||
Physical | Opportunity Event: The Geometry of Magic | (Opportunity Outcome) | The joy of motion, the sensuousness of being alive. |
Potential | Opportunity Event: The Unstilled Heart | (Opportunity Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
Proud | Opportunity Event: The Prisoner | (Opportunity Outcome) | I know who I am. I don't need anyone to tell me. |
Before the Fall | (Normal Event Outcome) | ||
The Witchstone | (Normal Event Outcome) | ||
What If We Were the Bad Guys? | (Normal Event Outcome) | ||
Shame | Opportunity Event: A Mending Path | (Opportunity Outcome) | I don't talk about it. |
Don't Lose Heart | (Normal Event Outcome) | ||
Whispered Secrets | (Normal Event Outcome) | ||
Slacker | Opportunity Event: Dodging Destiny | (Opportunity Outcome) | Oh, you know. We've got plenty of time... |
Thorny | Opportunity Event: For a Friend | (Opportunity Outcome) | Did I ask you? I didn't, did I? |
Former Colleagues | (Normal Event Outcome) | ||
The Sweeping Swallow | (Normal Event Outcome) | ||
Wanderlust | Opportunity Event: Needed Elsewhere | (Opportunity Outcome) | The wind is blowing, the road is calling. |
Weird | Opportunity Event: The Scattered Self | (Opportunity Outcome) | Hm? |
Meat is Meat | (Normal Event Outcome) | ||
Wildheart | Opportunity Event: Farm And Forest | (Opportunity Outcome) | The treesmell. The odorous stones after rain. I live for those things. |
Answer to Austerity | (Normal Event Outcome) | ||
The Gone Ox | (Normal Event Outcome) | ||
The Wolf Price | (Normal Event Outcome) | ||
Thrixl Control What You See | (Normal Event Outcome) |