Difference between revisions of "The Prisoner"

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(From old "The Lonely Cost" entry)
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{{Infobox event
{{Infobox event
| event = Creating Havenbeams
| event = The Prisoner
| image =  
| image = Thelonelycost.png
| author = Douglas Austin
| author = Douglas Austin
| type = Opportunity
| type = Opportunity
}}
}}


A hero remembers that they have been cursed as a child and seeks the help of an exiled mystic. The mystic offers to help but at a cost. The heroes venture to the tomb of an ancient hero and need to scavenge their rest to find a jewel for the mystic.
The heroes seek out an exiled hermit in order to lift a mysterious curse.


== Choices ==
== Choices ==


''1. Refuse to do it.''
'''1."Are you feeling alright? We have to hurry!"'''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
: ''Choosing this option leads to another choice.''
::1.1 ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Return to the mystic empty-handed. The hero recognizes their voice as the one that had cast the curse. The mystic then reveals to be an evil overlord and that the whole thing was a plan to restore their power. After the explanation, a fight between the heroes and the mystic starts.
| Return to the mystic empty-handed. The hero recognizes their voice as the one that had cast the curse. The mystic then reveals to be an evil overlord and that the whole thing was a plan to restore their power. After the explanation, a [[battle]] between the heroes and the mystic starts.  
|}
::1.2 ''"I know it's not right to desecrate the dead...but this is about preserving the living."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Leads to a calamity, improving your enemies.
|}


The hero obtains the following text in their history:
'''2."Something about this is just...weird. Let's think on it."'''
''She lived a long time beneath a curse, but at last buried it with the body of its caster.''
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
The companion obtains the following text in their history:
''He helped lift a deathcurse on one of his company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.''
|}
''2. Scavenge the tomb.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ...
| Leads to a calamity, improving your enemies.
|}
|}
== Trivia ==
Choosing Option 1.1 adds the following text to the hero's [[history]]:
''She lived a long time beneath a curse, but at last buried it with the body of its caster.''
And their companion obtains the following text in their history:
''He helped lift a deathcurse on one of his company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.''
Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.
Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"
== Images ==
<gallery>
File:Dwemerald.png|The dwemerald
</gallery>
[[Category:Event]]

Revision as of 08:35, 1 February 2020

The Prisoner
Thelonelycost.png
Author
Douglas Austin
Event type
Opportunity

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1."Are you feeling alright? We have to hurry!"

Choosing this option leads to another choice.
1.1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."

2."Something about this is just...weird. Let's think on it."

Trivia

Choosing Option 1.1 adds the following text to the hero's history:

She lived a long time beneath a curse, but at last buried it with the body of its caster.

And their companion obtains the following text in their history:

He helped lift a deathcurse on one of his company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.

Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.

Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"

Images