Difference between revisions of "Havenbeams"

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(Updating structure, expanding outcomes, added image)
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{{Infobox event
{{Infobox event
| event = Creating Havenbeams
| event = Creating Havenbeams
| image = SpiritHavenbeam.png
| image = Havenbeams2.png
| author = Douglas Austin
| author = Douglas Austin
| type = Opportunity
| type = Opportunity
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== Choices ==
== Choices ==


''1. "You've got a great questing-ear!"''
''1. <q>You've got a good questing-ear!</q>''


::''1.1 Don't cut the trees.''
::''1.1 "I don't know. I'd be kind of ''afraid'' to raise an axe here."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| A group of [[Drauven]] attacks the grove. The heroes fight. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]] (Tier 3 Leaf Greatspear; passive: '''+3 Potency'''; if the target of the attack is killed, a tree grows).
| Begin a battle with {{Fortitude}} against some [[Drauven]]. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]]. The following is added to the hero's history:
''<q>They journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. They left the trees unharmed, and the spirits of that place granted them a mighty gift in recognition.</q>''
|}
|}
::''1.2 Cut one tree down..''
::''1.2 <q>The spirit led us here. Sooo... We must have its blessing?</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The heroes are attacked by a [[Forest Guardian]].
| The heroes are attacked by a [[Forest Guardian]]. Afterwards, gain '''+3 heartwoods''', a calamity card is added, and the following is added to the hero's history:
''<q>They journeyed to a sacred wood and felled a single havenbeam tree. The home they'll build with its timbers will be a warded and weatherblessed place.</q>''
|}
|}
''2. [Name's] planning a feast. Maybe after that?''
''2. <q>Ease up, <Hero>. You've got time.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Dismiss the opportunity.
| Decline the opportunity.
|}
|}


== Trivia ==
== Trivia ==
This event targets a hero with the '''loyal''' [[hook]].


A hero who chooses option 1 will receive the following text in their history:
This event targets a hero with the Loyal [[hook]].  
''He journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. He left the trees unharmed, and the spirits of that place granted him a mighty gift in recognition.''
 
A hero who chooses option 2 will receive the following text in their history:
''She journeyed to a sacred wood and felled a single havenbeam tree. The home she'll build with its timbers will be a warded and weatherblessed place.''


== Images ==
== Images ==


<gallery mode="nolines">
<gallery mode=packed heights=150px>
File:Havenbeams1.png
</gallery>


</gallery>
[[Category:Event]]
[[Category:Loyal]]

Revision as of 23:03, 5 February 2021

Creating Havenbeams
Havenbeams2.png
Author
Douglas Austin
Event type
Opportunity

A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.

Choices

1. You've got a good questing-ear!

1.1 "I don't know. I'd be kind of afraid to raise an axe here."
1.2 The spirit led us here. Sooo... We must have its blessing?

2. Ease up, <Hero>. You've got time.

Trivia

This event targets a hero with the Loyal hook.

Images