Difference between revisions of "Calamity"

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* replacing monsters with more powerful variants
* replacing monsters with more powerful variants
* adding new types of monsters to battles
* adding new types of monsters to battles
* introducing monster abilities that can stun, hobble, or corrupt heroes
* introducing monster abilities that can [[stun]], [[hobble]], or [[poison]] heroes


A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. The frequency of the calamity draw depends on difficulty level.
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the [[overland map]]; these calamities can be averted by spending [[legacy point]]s. The frequency of the calamity draw depends on difficulty level.

Revision as of 13:44, 25 June 2021

A calamity card for a new type of Gorgon monster

Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker.

Calamity effects include:

  • increasing a monster's health, armor, damage, or range
  • replacing monsters with more powerful variants
  • adding new types of monsters to battles
  • introducing monster abilities that can stun, hobble, or poison heroes

A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.

Storyteller Adventurer Tragic Hero Walking Lunch
Doom Track Time 220-240 160-180 120-140 100-120

Completing a campaign chapter also can dispel some calamity cards from the monster deck.

Monster buffs

As of version 1.0, the values for basic combat buffs are:

  Storyteller Adventurer Tragic Hero Walking Lunch
Protection +1 Armor +1 Armor +1 Armor, +1 Warding +2 Armor, +1 Warding
Health +20% +25% +30% +40%
Damage & Potency +1 +1 +2 +2
Range +1 +1 +1 +1