Difference between revisions of "Spiritblade"
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* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze | * Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze | ||
* The attack happens immediately when the mystic takes the Blazing Sword action | * The attack happens immediately when the mystic takes the Blazing Sword action | ||
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback | * The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback, Give the dagger a try. 2x damage on flank. | ||
* Attacker's abilities that '''are''' used (as of v1.0): | * Attacker's abilities that '''are''' used (as of v1.0): | ||
** General: | ** General: |
Revision as of 14:07, 23 July 2021
Spiritblade is a Mystic ability.
In-Game Description
(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.
Upgrade
Allies directly adjacent to an interfused object get +10 Stunt Chance
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.
Specifics
- The ally must stand directly adjacent to the interfused object; diagonal does not count.
- The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
- +1 bonus damage only benefits physical attacks
The mystic gains the following abilities when interfused with a Blaze.
Burning Arrow
When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to Hero's potency and creates a blaze at the target.
- Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Burning Arrow action.
- The attack uses the ally's ranged accuracy, weapon range, damage and some effects
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior:
- Mystic:
- Hunter:
- Not used:
- General:
- Warrior:
- Mystic: Vigorflow
- Hunter: Ember Arrows, Quellingmoss
Blazing Sword
When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
- Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Blazing Sword action
- The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback, Give the dagger a try. 2x damage on flank.
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior: Broadswipes
- Mystic:
- Hunter:
- Not used:
- General: Long Reach
- Warrior:
- Mystic: Vigorflow
- Hunter: Rogue, Thornfang
Both
These details apply to both Burning Arrow and Blazing Sword:
- A leashed Blaze is required; lamps, forges and campfires do not qualify
- The attack gains pierce equal to the mystic's Potency
- The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
- If the ally is hidden they are revealed.
- If the attack stunts, it counts as a stunt by the attacker.
- If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as Wolfcall and Thornfang do not trigger.
- As of v1.0, the attacks do not take advantage of bonus damage from Vigorflow or Bloodrage.
Uses
Burning Arrow and Blazing Shield are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.
Elementalist lets your leashed Blaze continue burning indefinitely without needing debris.
A spiritblade mystic doesn't need Spell Damage and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.
Burning Arrow and Blazing Shield are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.