Difference between revisions of "Mortal Choice"

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==Choices==
==Choices==
A Mortal Choice typically offers 2-3 options, which can include:
* Hero is maimed (loses a random natural limb)
* Hero is maimed (loses a random natural limb)
* Hero is scarred (penalty to charisma and retirement age)
* Hero loses an eye (penalty to melee and ranged accuracies)
* Hero loses 2 health for the rest of the campaign
* The equipped artifact weapon is destroyed
* Hero dies, deals 10 damage
* Hero dies, deals 10 damage
* Hero dies, +3 armor to party
* Hero dies, +3 armor to party


If the hero is already part of your [[Legacy]] with tier of Local Legend (2) or higher, they will permanently lose 1 health until the end of campaign instead of becoming maimed.
If the hero does not die, they withdraw from the battle and automatically return to the nearest town to heal. This hero cannot be controlled until their health is restored.


If the hero has already survived one mortal choice this chapter, they do not get a second one—death is unavoidable and gives no boon or blaze of glory to the [[party]].
If a hero faces a second Mortal Choice in the same chapter, they cannot avoid death. The options in this cases are weaker and can include:
 
* Hero dies, deals 1 damage
If the hero has already lost all their natural human limbs, they cannot lose another. In this case death is also unavoidable.
* Hero dies, party gains an [[augment]]


== Unique Events ==
== Unique Events ==

Revision as of 02:28, 11 February 2022

An event during battle when a hero has fallen. You must choose the outcome for that hero. Outcomes can include heroic death or maiming.

Choices

A Mortal Choice typically offers 2-3 options, which can include:

  • Hero is maimed (loses a random natural limb)
  • Hero is scarred (penalty to charisma and retirement age)
  • Hero loses an eye (penalty to melee and ranged accuracies)
  • Hero loses 2 health for the rest of the campaign
  • The equipped artifact weapon is destroyed
  • Hero dies, deals 10 damage
  • Hero dies, +3 armor to party

If the hero does not die, they withdraw from the battle and automatically return to the nearest town to heal. This hero cannot be controlled until their health is restored.

If a hero faces a second Mortal Choice in the same chapter, they cannot avoid death. The options in this cases are weaker and can include:

  • Hero dies, deals 1 damage
  • Hero dies, party gains an augment

Unique Events

There are a few instances where a unique Mortal Choice event is triggered, based on a hero's history:

The Jealousy of Trees
Turtle Guardian