Difference between revisions of "Spiritblade"

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(preliminary edit updating for 1.9 changes. More details (like attack order priority) are still needed)
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* The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The Spiritblade aura is only created around interfused [[scenery]], not Blazes
* The Spiritblade aura is only created around interfused [[scenery]], not Blazes
* +1 [[bonus damage]] only benefits physical attacks
* The +1 damage applies as an increase to the ally's [[bonus damage]] stat, which benefits weapon and theme attacks but not interfusion attacks


The mystic gains the following abilities when interfused with a Blaze.
The mystic gains the following abilities when interfused with a Blaze.
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=== Burning Arrow ===
=== Burning Arrow ===


  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''
  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.''


* Ally must be equipped with a ranged weapon, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze  
* Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze  
* The attack happens immediately when the mystic takes the Burning Arrow action.  
* The attack happens immediately when the mystic takes the Burning Arrow action.  
* The attack uses the ally's ranged accuracy, weapon range (including bonus range) and damage (including bonus damage). It also originates from the ally for [[flank]]ing purposes.
* For other purposes the attack is considered to originate from the ''mystic'', not the ally. It uses the mystic's stunt chance and does not use the ally's attack-boosting abilities like [[Bloodrage]] or [[Vigorflow]]. Additionally if the target is killed, the kill is attributed to the mystic (so abilities like [[Wolfcall]] and [[Rogue]] do not trigger).


=== Blazing Sword ===
=== Blazing Sword ===


   ''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''
   ''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.</q>''


* Ally must be equipped with a melee weapon, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze
* Ally must be equipped with a melee weapon or melee theme attack, within <code>5.6 + [[Long Reach]]</code> tiles of the blaze
* The attack happens immediately when the mystic takes the Blazing Sword action
* The attack happens immediately when the mystic takes the Blazing Sword action
* The attack uses the ally's melee accuracy, weapon range, damage (including bonus damage), and stunt chance. It also originates from the ally for [[flank]]ing purposes.
* The attack does not knock back, even if the ally has a mace.
* The attack uses the ''mystic's'' bonus range.
* The attack uses the ally's [[Bloodrage]], [[Vigorflow]], or [[Quellingmoss]]. It does ''not'' trigger the ally's [[Broadswipes]].
* If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like [[Wolfcall]] and [[Rogue]].


=== Both ===
=== Both ===
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These details apply to both Burning Arrow and Blazing Sword:
These details apply to both Burning Arrow and Blazing Sword:


* A leashed Blaze is required; lamps, forges and campfires do not qualify
* A leashed blaze is required; lamps, forges and campfires do not qualify
* The attack gains [[pierce]] equal to the mystic's [[Potency]]
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.  
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.  
* If the ally is hidden they are revealed.
* If the ally is hidden they are revealed.
* The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like [[Bloodrage]], [[Vigorflow]], [[Broadswipes]], [[Ember Arrows]], and [[Through Shot]], if applicable. It also originates from the ally for [[flank]]ing purposes.
* If the attack stunts, it counts as a stunt by the attacker.
* If the attack stunts, it counts as a stunt by the attacker.
* If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like [[Wolfcall]] and [[Rogue]].


==Tips==
==Tips==

Revision as of 17:35, 1 January 2023

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused scenery, not Blazes
  • The +1 damage applies as an increase to the ally's bonus damage stat, which benefits weapon and theme attacks but not interfusion attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a melee weapon or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed blaze is required; lamps, forges and campfires do not qualify
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like Bloodrage, Vigorflow, Broadswipes, Ember Arrows, and Through Shot, if applicable. It also originates from the ally for flanking purposes.
  • If the attack stunts, it counts as a stunt by the attacker.
  • If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like Wolfcall and Rogue.

Tips

  • Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.