Difference between revisions of "A Song for the Someday Gone"

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{{Infobox event
{{Infobox event
| event = A Song for Someday Gone
| event = A Song for Someday Gone
| image = Songforsomethinggone.PNG
| image = Asongforthesomedaygone1.png
| author = Douglas Austin
| author = Douglas Austin
| type = Opportunity
| type = Opportunity
}}
}}


A hero wants to leave the party in search of inspiration. If the player chooses to follow the opportunity they can select a third person to join the party.
A hero wants to leave the party in search of inspiration.


In the second part of the story, after arriving at the site, they hear the sounds of (potential) monsters.
== Choices ==


== Choices ==
''"1. No, it's beyond the horizon. That's what I ''do'' know."''


''1. "Well, there's been some run-ins out here. Stick by the fire. Maybe it's nothing."''
::''1.1 "Well, there's been some run-ins out here. Stick by the fire. Maybe it's nothing."''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Battle.
| Battle.
|}
|}
''2. "Only a fool waits in the open for lightning to strike..."''
::''1.2 "Only a fool waits in the open for lightning to strike..."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| '''Success''': They leave the fire and spot the enemy entering their camp. Start the next battle with {{Cunning}}. When the combat is resolved, gain '''+1 legacy point'''.<br />'''Failure''': They return to the camp to find it looted. Start the battle with {{Disorder}}. When the combat is resolved, lose '''-1 fabric'''.
|}
 
''2. "...that actually does sound inspiring..."''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Successful outcome: They leave the fire and spot the enemy entering their camp.
| The opportunity is declined.
| Failure outcome: They return to the camp to find it looted.
|}
|}


== Trivia ==
== Trivia ==
Upon resolution of the opportunity, the following line is added to the hero's [[history]]:
''When their inspiration ebbed to nothing, an adventure called them and they found a new beginning in old songs.''
This opportunity targets a hero with the Creative [[hook]].
This two-part event is a good example of dialogue varying greatly depending on the [[Stat#Personality_Stats|personality]] of the protagonist.
This two-part event is a good example of dialogue varying greatly depending on the [[Stat#Personality_Stats|personality]] of the protagonist.
== Images ==
<gallery mode=packed heights=150px>
File:Asongforthesomedaygone2.png
</gallery>
{{Targets2
| page = Targets Hook Creative aSongfortheSomedayGone intro
}}
__NOTOC__


[[Category:Event]]
[[Category:Event]]
[[Category:Creative]]

Latest revision as of 10:49, 5 January 2022

A Song for Someday Gone
Asongforthesomedaygone1.png
Author
Douglas Austin
Event type
Opportunity

A hero wants to leave the party in search of inspiration.

Choices

"1. No, it's beyond the horizon. That's what I do know."

1.1 "Well, there's been some run-ins out here. Stick by the fire. Maybe it's nothing."
1.2 "Only a fool waits in the open for lightning to strike..."

2. "...that actually does sound inspiring..."

Trivia

Upon resolution of the opportunity, the following line is added to the hero's history:

When their inspiration ebbed to nothing, an adventure called them and they found a new beginning in old songs.

This opportunity targets a hero with the Creative hook.

This two-part event is a good example of dialogue varying greatly depending on the personality of the protagonist.

Images

Targets