Difference between revisions of "Calamity"
From Wildermyth Wiki
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{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
! | ! !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch | ||
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| style="text-align: left" | | | style="text-align: left" | Doom Track Time || 220-240 || 160-180 || 120-140 || 100-120 | ||
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Revision as of 13:43, 25 June 2021
Calamity cards strengthen the enemy's monster deck. Current calamities in effect are shown on the Doom Tracker.
Calamity effects include:
- increasing a monster's health, armor, damage, or range
- replacing monsters with more powerful variants
- adding new types of monsters to battles
- introducing monster abilities that can stun, hobble, or corrupt heroes
A calamity card is drawn after every battle, win or lose. They also occur at at timed intervals on the overland map; these calamities can be averted by spending legacy points. The frequency of the calamity draw depends on difficulty level.
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Doom Track Time | 220-240 | 160-180 | 120-140 | 100-120 |
Completing a campaign chapter also can dispel some calamity cards from the monster deck.
Monster buffs
As of version 1.0, the values for basic combat buffs are:
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Protection | +1 Armor | +1 Armor | +1 Armor, +1 Warding | +2 Armor, +1 Warding |
Health | +20% | +25% | +30% | +40% |
Damage & Potency | +1 | +1 | +2 | +2 |
Range | +1 | +1 | +1 | +1 |