Difference between revisions of "Ember Arrows"
From Wildermyth Wiki
(→Specifics: rewriting something in specific that ember arrow can activate with campfires and lamps and not just blazes) |
(→Uses: adding that ember arrow only work with bow based attacks) |
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==Uses== | ==Uses== | ||
Ember Arrows combos well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of setting the battlefield ablaze. | Ember Arrows combos well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of setting the battlefield ablaze. | ||
It only works with bow based attacks. (Bows, Crossbows, Morthagi/Wristbolt) | |||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] | ||
[[Category:Ability]] | [[Category:Ability]] |
Revision as of 06:11, 12 February 2022
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
- Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Blazes, campfires, lamps and other illuminated scenery can proc Ember Arrows.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Uses
Ember Arrows combos well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of setting the battlefield ablaze.
It only works with bow based attacks. (Bows, Crossbows, Morthagi/Wristbolt)