Difference between revisions of "Ember Arrows"

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==Tips==
==Tips==
* An important ability for archers to keep up with the damage output of other classes at high levels.


* Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires.
* Ember Arrows combines well with an offhand [[Torch]], a Warrior with the [[Raider]] ability, a [[Fire Chicken]], or any other reliable means of starting fires.

Revision as of 09:24, 14 February 2022

Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.

Visible buff from Ember Arrows ability

In-Game Description

(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.

Upgrade

(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.

Specifics

  • Bonus damage = Potency
  • Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
  • Blazes, campfires, lamps and other illuminated scenery can proc Ember Arrows.
  • While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
  • The attack will start a blaze in the destination tile.

Tips

  • An important ability for archers to keep up with the damage output of other classes at high levels.
  • Ember Arrows combines well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of starting fires.
  • Only works with bow based attacks (Bows, Crossbows, and Wrist Bolt).