Difference between revisions of "Ember Arrows"
From Wildermyth Wiki
Line 1: | Line 1: | ||
'''Ember Arrows''' is a [[Passive ability|passive]] [[ | '''Ember Arrows''' is a [[Passive ability|passive]] [[Hunter]] [[ability]] that enhances a Hunter's attacks when standing next to fire. | ||
[[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]] | [[File:EmberArrows.png|200px|thumb|right|Visible buff from Ember Arrows ability]] | ||
Revision as of 13:56, 1 January 2022
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
- Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Uses
Ember Arrows combos well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of setting the battlefield ablaze.