Difference between revisions of "Engage"

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'''Engage''' is a [[active ability|active]] [[Warrior]] [[:Category:Ability|ability]].  
'''Engage''' is a [[active ability|active]] [[Warrior]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''(Active) As a free action, [[Hero]] [[engage]]s another creature, forcing it to attack her. [[Hero]] must stay in range and maintain a clear line of sight. +1 armor per engaged foe.''</q>
  ''<q>(Active) As a swift action, [[Hero]] [[engage]]s a foe, forcing it to attack her. [[Hero]] must stay in range and maintain a clear line of sight. +1 armor per engaged foe.</q>''
 
== Upgrade ==
''<q>Using Engage also [[engage]]s all enemies adjacent to [[Hero]]. +2 Armor per engaged enemy.</q>''


==Specifics==
==Specifics==


May engage enemies within range 4.
* May ''engage'' enemies within <code>4+[[Potency]]</code> tiles as a {{iconify|swift action}}.
* Counts as an attack, for the purposes of [[flanking]].
* Engagement lasts 1 turn, so it must be reapplied every turn if you wish to keep it active. If the engaged foe cannot move to the hero, engagement is cancelled at the beginning of the enemy's turn.
* The enemy is allowed to make a ranged attack if they have one.
* The enemy does not ''have'' to attack; they just can't attack anyone different.
 
==Tips==


The first Engage per turn is free; subsequent cost 1 AP each.
* Helpful for making an effective melee tank build. Against a group of foes who do physical damage, Engage+ can provide a lot of armor.


==Uses==
* Can combine with [[Backslam]], but both compete for the swift action.


Is helpful for making an effective melee tank build.
* Often its most useful effect is to set up flanking at range with a swift action.


[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]
[[Category:Engaged]]
[[Category:Engaged]]

Latest revision as of 07:46, 14 February 2022

Engage is a active Warrior ability.

In-Game Description

(Active) As a swift action, Hero engages a foe, forcing it to attack her. Hero must stay in range and maintain a clear line of sight. +1 armor per engaged foe.

Upgrade

Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.

Specifics

  • May engage enemies within 4+Potency tiles as a UI DiamondFeather.png swift action.
  • Counts as an attack, for the purposes of flanking.
  • Engagement lasts 1 turn, so it must be reapplied every turn if you wish to keep it active. If the engaged foe cannot move to the hero, engagement is cancelled at the beginning of the enemy's turn.
  • The enemy is allowed to make a ranged attack if they have one.
  • The enemy does not have to attack; they just can't attack anyone different.

Tips

  • Helpful for making an effective melee tank build. Against a group of foes who do physical damage, Engage+ can provide a lot of armor.
  • Can combine with Backslam, but both compete for the swift action.
  • Often its most useful effect is to set up flanking at range with a swift action.