Entity

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Revision as of 09:36, 3 March 2018 by Tim (talk | contribs) (Created page with "Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, Ma...")
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Everything in the game is an Entity. An Entity can have various Components attached to it. Some example components are History, Status, Individual, Attachments, Controlled, MapLocation, things like that. Only 1 of each type of component may be attached to a given Entity.