Difference between revisions of "Hook"

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A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.
A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.


Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
 
== Opportunity quests ==
 
* See also: [[Opportunity]]
 
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.
 
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A [[family]] member can never be the helper.
 
Due to event [[Targets and Scoring Guide|targeting]], it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., [[Flamesoul]] heroes can never resolve the Creative hook in any campaign).
== List of hooks and associated events ==


{| class=wikitable
{| class=wikitable
! Hook !! Event !! Outcome !! Blurb !! Opportunity Conditions
! Hook !! Event !! Blurb !! Permanent Resolution Blocks
|-
|-
| [[:Category:Brash|Brash]] || Opportunity Event: [[The Blinking Game]] || (Opportunity Outcome) || I don't care how many there are! || {{Targets2 | page = Targets aspectbrash}}
| [[:Category:Brash|Brash]] || Opportunity: [[The Blinking Game]] || I don't care how many there are!|| None
|-
|-
| [[:Category:Brokenheart|Brokenheart]] || Opportunity Event: [[Pyrelight]] || (Opportunity Outcome) || I've lost before and I know I will again. || {{Targets2 | page = Targets aspectbrokenheart}}
| [[:Category:Brokenheart|Brokenheart]] || Opportunity: [[Pyrelight]] || I've lost before and I know I will again. || None
|-
|-
| [[:Category:Clown|Clown]] || Opportunity Event: [[Serious Trouble]] || (Opportunity Outcome) || Hold my beer... || {{Targets2 | page = Targets aspectclown}}
| [[:Category:Clown|Clown]] || Opportunity: [[Serious Trouble]] || Hold my beer... || None
|-
|-
| rowspan="2"|[[:Category:Creative|Creative]] || Opportunity Event: [[A Song for the Someday Gone]] || (Opportunity Outcome) || rowspan="2"|Art is my refuge. || rowspan="2"|{{Targets2 | page = Targets aspectcreative}}
| [[:Category:Creative|Creative]] || Opportunity: [[A Song for the Someday Gone]]<br>[[The Maker]] || Art is my refuge. || Hero has the [[Flamesoul]] theme
|-
| Normal Event: [[The Maker]] || (Normal Event Outcome)
|-
|-
| rowspan="3"|[[:Category:Curious|Curious]] || Opportunity Event: [[Beneath the Surface]] || (Opportunity Outcome) || rowspan="3"|I can't stand not knowing! || rowspan="3"|{{Targets2 | page = Targets aspectcurious}}
| [[:Category:Curious|Curious]] || Opportunity: [[Beneath the Surface]]<br>[[Curiouser and Curiouser]] <br>[[The Lever]] || I can't stand not knowing! || None
|-  
|-  
| Normal Event: [[Curiouser and Curiouser]] || (Normal Event Outcome)
| [[:Category:Darkheart|Darkheart]] || Opportunity: [[Dark Curiosity]]<br>[[Drums In The Deep]] <br>[[Strange Behavior]] <br>[[The Eater]] || Don't ask me about the path I walk. || None
|-
| Normal Event: [[The Lever]] || (Normal Event Outcome)
|-
| rowspan="5"|[[:Category:Darkheart|Darkheart]] || Opportunity Event: [[Dark Curiosity]] || (Opportunity Outcome) || rowspan="5"|Don't ask me about the path I walk. || rowspan="5"|{{Targets2 | page = Targets aspectdarkheart}}
|-
| Normal Event: [[Drums In The Deep]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| Normal Event: [[Strange Behavior]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| Normal Event: [[The Eater]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| Normal Event: [[What If We Were the Bad Guys?]] || class="mw-collapsible mw-collapsed"|(Normal Event Outcome)
|-
| rowspan="2"|[[:Category:Destiny|Destiny]] || Opportunity Event: [[The Sickness]] || (Opportunity Outcome) || rowspan="2"|Something important looms in my future. || rowspan="2"|{{Targets2 | page = Targets aspectdestiny}}
|-
|-
| Normal Event: [[Thrixl Control What You See]] || (Normal Event Outcome)
| [[:Category:Destiny|Destiny]] || Opportunity: [[The Sickness]]<br>[[Thrixl Control What You See]] || Something important looms in my future. || None
|-
|-
| [[:Category:Distant|Distant]] || Opportunity Event: [[Longing to Belong]]<br />Normal Event: [[Don't Lose Heart]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Don't get too attached, you'll only get hurt. || {{Targets2 | page = Targets aspectdistant}}
| [[:Category:Distant|Distant]] || Opportunity: [[Longing to Belong]]<br>[[Don't Lose Heart]] || Don't get too attached, you'll only get hurt. || None
|-
|-
| [[:Category:Dreamer|Dreamer]] || Opportunity Event: [[The Last Resort]]<br />Normal Event: [[The Gone Ox]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Don't you just wonder, sometimes? || {{Targets2 | page = Targets aspectdreamer}}
| [[:Category:Dreamer|Dreamer]] || Opportunity: [[The Last Resort]]<br>[[The Gone Ox]] || Don't you just wonder, sometimes? || None
|-
|-
| [[:Category:Flirt|Flirt]] || Opportunity Event: [[Slave for Love]]<br />Normal Event: [[The Witchstone]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Hello there. || {{Targets2 | page = Targets aspectflirt}}
| [[:Category:Flirt|Flirt]] || Opportunity: [[Slave for Love]]<br>[[The Witchstone]] || Hello there. || Hero has had a romance with the [[waterling]] (needs confirmation)
|-
|-
| [[:Category:Gritty|Gritty]] || Opportunity Event: [[In Softer Light]] || (Opportunity Outcome) || I do what has to be done. That's all. || {{Targets2 | page = Targets aspectgritty}}
| [[:Category:Gritty|Gritty]] || Opportunity: [[In Softer Light]] || I do what has to be done. That's all. || None
|-
|-
| [[:Category:Inhabited|Inhabited]] || Opportunity Event: [[Bidding the Ghost Goodbye]]<br />Normal Event: [[Strange Behavior]]<br />Normal Event: [[The Inhabitant]]<br />Normal Event: [[The Witchstone]]<br />Normal Event: [[Whispered Secrets]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || I'm fine thank you... How are you and your kin? || {{Targets2 | page = Targets aspectinhabited}}
| [[:Category:Inhabited|Inhabited]] || Opportunity: [[Bidding the Ghost Goodbye]]<br>[[Strange Behavior]] <br>[[The Inhabitant]] <br>[[The Witchstone]] <br>[[Whispered Secrets]] || I'm fine thank you... How are you and your kin? || Hero has the [[Shadow]] theme
|-
|-
| [[:Category:Integrity|Integrity]] || Opportunity Event: [[To Humble Ends]]<br />Normal Event: [[The Witchstone]]<br />Normal Event: [[What If We Were the Bad Guys?]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || No, actually it's pretty simple. || {{Targets2 | page = Targets hook Integrity toHumbleEnds intro}}
| [[:Category:Integrity|Integrity]] || Opportunity: [[To Humble Ends]]<br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]] || No, actually it's pretty simple. || Hero has any theme that conflicts with [[Skeletal]]
|-
|-
| [[:Category:Literary|Literary]] || Opportunity Event: [[Library of Light]] || (Opportunity Outcome) || Language is the first magic,<br />our truest weapon, our ultimate legacy. || {{Targets2 | page = Targets aspectliterary}}
| [[:Category:Literary|Literary]] || Opportunity: [[Library of Light]] || Language is the first magic,<br />our truest weapon, our ultimate legacy. || None
|-
|-
| [[:Category:Loyal|Loyal]] || Opportunity Event: [[Havenbeams]]<br />Normal Event: [[The Witchstone]] || (Opportunity Outcome)<br />(Normal Event Outcome) || I would stop at nothing to protect a friend. || {{Targets2 | page = Targets aspectloyal}}
| [[:Category:Loyal|Loyal]] || Opportunity: [[Havenbeams]]<br>[[The Witchstone]] || I would stop at nothing to protect a friend. || Hero has had a child
|-
|-
| [[:Category:Lucky|Lucky]] || Opportunity Event: [[Spur of a Moment]]<br />Normal Event: [[The Gambler]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Everything always turns out fine, doesn't it? || {{Targets2 | page = Targets aspectlucky}}
| [[:Category:Lucky|Lucky]] || Opportunity: [[Spur of a Moment]]<br>[[The Gambler]] || Everything always turns out fine, doesn't it? || None
|-
|-
| [[:Category:Mysterious|Mysterious]] || Opportunity Event: [[From Another Time]]<br />Normal Event: [[As The Crow Flies]]<br />Normal Event: [[Company of Crows]]<br />Normal Event: [[Drums In The Deep]]<br />Normal Event: [[Former Colleagues]]<br />Normal Event: [[The Wolf Price]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || Another time, under another sky,<br />things were different... || {{Targets2 | page = Targets aspectmysterious}}
| [[:Category:Mysterious|Mysterious]] || Opportunity: [[From Another Time]]<br>[[Drums In The Deep]] <br>[[Former Colleagues]] <br>[[The Wolf Price]] || Another time, under another sky,<br />things were different... || None
|-
|-
| [[:Category:Nostalgic|Nostalgic]] || Opportunity Event: [[For an Old Wish Passing]]<br />Normal Event: [[Memory Lane]]<br />Normal Event: [[The Witchstone]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || Do you remember when...? || {{Targets2 | page = Targets aspectnostalgic}}
| [[:Category:Nostalgic|Nostalgic]] || Opportunity: [[For an Old Wish Passing]]<br>[[Memory Lane]] <br>[[The Witchstone]] || Do you remember when...? || None
|-
|-
| [[:Category:Physical|Physical]] || Opportunity Event: [[The Geometry of Magic]] || (Opportunity Outcome) || The joy of motion,<br />the sensuousness of being alive. || {{Targets2 | page = Targets aspectphysical}}
| [[:Category:Physical|Physical]] || Opportunity: [[The Geometry of Magic]] || The joy of motion,<br />the sensuousness of being alive. || None
|-
|-
| [[:Category:Potential|Potential]] || Opportunity Event: [[The Unstilled Heart]] || (Opportunity Outcome) || Maybe today wasn't my day.<br />But there's a coming dawn... || {{Targets2 | page = Targets aspectpotential}}
| [[:Category:Potential|Potential]] || Opportunity: [[The Unstilled Heart]] || Maybe today wasn't my day.<br />But there's a coming dawn... || None
|-
|-
| [[:Category:Proud|Proud]] || Opportunity Event: [[The Prisoner]]<br />Normal Event: [[Before the Fall]]<br />Normal Event: [[The Witchstone]]<br />Normal Event: [[What If We Were the Bad Guys?]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || I know who I am. I don't need anyone to tell me. || {{Targets2 | page = Targets hook Proud theLonelyCost intro}}
| [[:Category:Proud|Proud]] || Opportunity: [[The Prisoner]]<br>[[Before the Fall]] <br>[[The Witchstone]] <br>[[What If We Were the Bad Guys?]] || I know who I am. I don't need anyone to tell me. || None
|-
|-
| [[:Category:Shame|Shame]] || Opportunity Event: [[A Mending Path]]<br />Normal Event: [[Don't Lose Heart]]<br />Normal Event: [[Whispered Secrets]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || I don't talk about it. || {{Targets2 | page = Targets aspectshame}}
| [[:Category:Shame|Shame]] || Opportunity: [[A Mending Path]]<br>[[Don't Lose Heart]] <br>[[Whispered Secrets]] || I don't talk about it. || None
|-
|-
| [[:Category:Slacker|Slacker]] || Opportunity Event: [[Dodging Destiny]] || (Opportunity Outcome) || Oh, you know. We've got plenty of time... || {{Targets2 | page = Targets aspectslacker}}
| [[:Category:Slacker|Slacker]] || Opportunity: [[Dodging Destiny]] || Oh, you know. We've got plenty of time... || None
|-
|-
| [[:Category:Thorny|Thorny]] || Opportunity Event: [[For a Friend]]<br />Normal Event: [[Former Colleagues]]<br />Normal Event: [[The Sweeping Swallow]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || Did I ask you? I didn't, did I? || {{Targets2 | page = Targets aspectthorny}}
| [[:Category:Thorny|Thorny]] || Opportunity: [[For a Friend]]<br>[[Former Colleagues]] <br>[[The Sweeping Swallow]] || Did I ask you? I didn't, did I? || Hero does not have a human left arm
|-
|-
| [[:Category:Wanderlust|Wanderlust]] || Opportunity Event: [[Needed Elsewhere]] || (Opportunity Outcome) || The wind is blowing, the road is calling. || {{Targets2 | page = Targets aspectwanderlust}}
| [[:Category:Wanderlust|Wanderlust]] || Opportunity: [[Needed Elsewhere]] || The wind is blowing, the road is calling. || None
|-
|-
| [[:Category:Weird|Weird]] || Opportunity Event: [[The Scattered Self]]<br />Normal Event: [[Meat is Meat]] || (Opportunity Outcome)<br />(Normal Event Outcome) || Hm? || {{Targets2 | page = Targets aspectweird}}
| [[:Category:Weird|Weird]] || Opportunity: [[The Scattered Self]]<br> [[Meat is Meat]] || Hm? || None
|-
|-
| [[:Category:Wildheart|Wildheart]] || Opportunity Event: [[Farm And Forest]]<br />Normal Event: [[Answer to Austerity]]<br />Normal Event: [[The Gone Ox]]<br />Normal Event: [[The Wolf Price]]<br />Normal Event: [[Thrixl Control What You See]] || (Opportunity Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome)<br />(Normal Event Outcome) || The treesmell. The odorous stones after rain.<br />I live for those things. || {{Targets2 | page = Targets aspectwildheart}}
| [[:Category:Wildheart|Wildheart]] || Opportunity: [[Farm And Forest]]<br>[[Answer to Austerity]] <br>[[The Gone Ox]] <br>[[The Wolf Price]] <br>[[Thrixl Control What You See]] || The treesmell. The odorous stones after rain.<br />I live for those things. || None
|}
|}


[[Category:Character]]
[[Category:Character]]

Latest revision as of 08:50, 28 April 2024

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Opportunity quests

Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.

You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A family member can never be the helper.

Due to event targeting, it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., Flamesoul heroes can never resolve the Creative hook in any campaign).

List of hooks and associated events

Hook Event Blurb Permanent Resolution Blocks
Brash Opportunity: The Blinking Game I don't care how many there are! None
Brokenheart Opportunity: Pyrelight I've lost before and I know I will again. None
Clown Opportunity: Serious Trouble Hold my beer... None
Creative Opportunity: A Song for the Someday Gone
The Maker
Art is my refuge. Hero has the Flamesoul theme
Curious Opportunity: Beneath the Surface
Curiouser and Curiouser
The Lever
I can't stand not knowing! None
Darkheart Opportunity: Dark Curiosity
Drums In The Deep
Strange Behavior
The Eater
Don't ask me about the path I walk. None
Destiny Opportunity: The Sickness
Thrixl Control What You See
Something important looms in my future. None
Distant Opportunity: Longing to Belong
Don't Lose Heart
Don't get too attached, you'll only get hurt. None
Dreamer Opportunity: The Last Resort
The Gone Ox
Don't you just wonder, sometimes? None
Flirt Opportunity: Slave for Love
The Witchstone
Hello there. Hero has had a romance with the waterling (needs confirmation)
Gritty Opportunity: In Softer Light I do what has to be done. That's all. None
Inhabited Opportunity: Bidding the Ghost Goodbye
Strange Behavior
The Inhabitant
The Witchstone
Whispered Secrets
I'm fine thank you... How are you and your kin? Hero has the Shadow theme
Integrity Opportunity: To Humble Ends
The Witchstone
What If We Were the Bad Guys?
No, actually it's pretty simple. Hero has any theme that conflicts with Skeletal
Literary Opportunity: Library of Light Language is the first magic,
our truest weapon, our ultimate legacy.
None
Loyal Opportunity: Havenbeams
The Witchstone
I would stop at nothing to protect a friend. Hero has had a child
Lucky Opportunity: Spur of a Moment
The Gambler
Everything always turns out fine, doesn't it? None
Mysterious Opportunity: From Another Time
Drums In The Deep
Former Colleagues
The Wolf Price
Another time, under another sky,
things were different...
None
Nostalgic Opportunity: For an Old Wish Passing
Memory Lane
The Witchstone
Do you remember when...? None
Physical Opportunity: The Geometry of Magic The joy of motion,
the sensuousness of being alive.
None
Potential Opportunity: The Unstilled Heart Maybe today wasn't my day.
But there's a coming dawn...
None
Proud Opportunity: The Prisoner
Before the Fall
The Witchstone
What If We Were the Bad Guys?
I know who I am. I don't need anyone to tell me. None
Shame Opportunity: A Mending Path
Don't Lose Heart
Whispered Secrets
I don't talk about it. None
Slacker Opportunity: Dodging Destiny Oh, you know. We've got plenty of time... None
Thorny Opportunity: For a Friend
Former Colleagues
The Sweeping Swallow
Did I ask you? I didn't, did I? Hero does not have a human left arm
Wanderlust Opportunity: Needed Elsewhere The wind is blowing, the road is calling. None
Weird Opportunity: The Scattered Self
Meat is Meat
Hm? None
Wildheart Opportunity: Farm And Forest
Answer to Austerity
The Gone Ox
The Wolf Price
Thrixl Control What You See
The treesmell. The odorous stones after rain.
I live for those things.
None