Difference between revisions of "Hook"

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A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.
A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.


Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Revision as of 12:48, 5 December 2019

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Brash

Brokenheart

Clown

Creative

Curious

Darkheart

Destiny

Distant

Dreamer

Flirt

Gritty

Inhabited

Integrity

Literary

Loyal

Lucky

Mysterious

Nostalgic

Physical

Potential

Proud

Shame

Slacker

Thorny

Wanderlust

Weird

Wildheart