Difference between revisions of "Improvised Fireball"
From Wildermyth Wiki
(Created page with "'''Improvised Fireball''' is a permanent ability that can be gained by a mystic hero when they chase a goblin in the Fireball! event. ==In-Game Description==...") |
|||
Line 7: | Line 7: | ||
==Specifics== | ==Specifics== | ||
Must have an [[interfusion slot]] available. 7.6 range, AOE 2.9 radius, 4 wield vs enemy's dodge, [[Pot]]/2+1d3 magic damage. Does 1d3 magic damage even on a miss. | Must have an [[interfusion slot]] available. 7.6 range, AOE 2.9 radius, 4 wield vs enemy's dodge, [[Pot]]/2+1d3 magic damage. Does 1d3 magic damage even on a miss. Attack direction is from the mystic. | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Event abilities]] | [[Category:Event abilities]] |
Revision as of 13:09, 7 December 2019
Improvised Fireball is a permanent ability that can be gained by a mystic hero when they chase a goblin in the Fireball! event.
In-Game Description
Once per combat. Hero interfuses with a clay pot full of volatile chemicals and lobs it to create a huge fireball!
Specifics
Must have an interfusion slot available. 7.6 range, AOE 2.9 radius, 4 wield vs enemy's dodge, Pot/2+1d3 magic damage. Does 1d3 magic damage even on a miss. Attack direction is from the mystic.