Difference between revisions of "Jumpjaw"
From Wildermyth Wiki
Line 1: | Line 1: | ||
'''Jumpjaw''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | |||
'''Jumpjaw''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. | |||
==In-Game Description== | |||
<q>''(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.''</q> | |||
==Specifics== | |||
Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | |||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] |
Revision as of 06:44, 22 March 2019
Jumpjaw is an active Hunter ability.
In-Game Description
(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.
Specifics
Once per combat, as a free action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.