Difference between revisions of "Price To Pay"

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Revision as of 12:39, 26 December 2019

Price To Pay
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Author
Shae Rossi
Event type
Wilderness scouting

The party arrive at a windmill in need of repair. Unfortunately the key belongs to a witch in the woods, who will need them to give something up in return...

Choices

1. "Fine, I'll lose a memory."

2. "I could lose some blood for the cause."

3. "Hang on, are you messing with us?"

Trivia

Images