Difference between revisions of "Raider"

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'''Raider''' is a [[Warrior]] [[:Category:Ability|ability]].  
'''Raider''' is an active [[Warrior]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''As a swift action, once per turn, [[Hero]] can start a fire in an empty tile or break a piece of adjacent scenery.''</q>
  <q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire in an empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q>
 
==Upgrade==
<q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q>


==Specifics==
==Specifics==
* Action: {{iconify|swift action}}
* [[Damage]]: <code>1 + 1/2([[Bonus Damage]] + [[Potency]])</code>
* Range: 1
* Note: does count as an attack for flanking
Upgraded
* Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.
* Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code>
* Fire [[Damage]]: <code>2 + [[Potency]]</code>
==Tips==


The fire can be started in any empty tile; [[debris]] is not required.  
* Lighting fires is useful to mystics with [[Spiritblade]] and hunters with [[Ember Arrows]].


==Uses==
* Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Latest revision as of 07:55, 14 February 2022

Raider is an active Warrior ability.

In-Game Description

(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Upgrade

(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Specifics

Upgraded

  • Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
  • Scenery Damage: 2 + Bonus Damage + Potency
  • Fire Damage: 2 + Potency

Tips

  • Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.