Difference between revisions of "Raider"

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* Fire [[Damage]]: <code>2 + [[Potency]]</code>
* Fire [[Damage]]: <code>2 + [[Potency]]</code>


==Uses==
==Tips==


Lighting fires is useful to mystics, and especially [[Elementalist]] mystics. When the party has a reliable means to start a fire, especially as a {{iconify|swift action}}, that means they never need worry about running out of things to interfuse with on a bare battlefield.  
* Lighting fires is useful to mystics with [[Spiritblade]] and hunters with [[Ember Arrows]].


This also is a key enabler of [[Spiritblade]] and [[Ember Arrows]].
* Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.
 
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Latest revision as of 07:55, 14 February 2022

Raider is an active Warrior ability.

In-Game Description

(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Upgrade

(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Specifics

Upgraded

  • Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
  • Scenery Damage: 2 + Bonus Damage + Potency
  • Fire Damage: 2 + Potency

Tips

  • Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.