Difference between revisions of "Rogue"
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Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]]. | Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[armor]]-ignoring bonus of being [[hidden]]. | ||
Part of a strong combo with [[Thornfang]]. | |||
Rogue is also very valuable to an archer, since the piercing benefits of [[grayplane]] apply to arrows as well as daggers. | |||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 19:57, 16 July 2021
Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.
In-Game Description
(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.
Specifics
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.
Uses
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
Part of a strong combo with Thornfang.
Rogue is also very valuable to an archer, since the piercing benefits of grayplane apply to arrows as well as daggers.