Difference between revisions of "Silences"

From Wildermyth Wiki
m (→‎Choices: "permanently" implies "carrying over through Legacy", which is not the case here)
 
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
|  The loner permanently gains '''+0.5 warding''', but the two heroes become more distant towards each other.
|  The loner gains '''+0.5 warding''', but the two heroes become more distant towards each other.
|}
|}
''2. <q>Not at all. Everyone handles things their own way.</q>''
''2. <q>Not at all. Everyone handles things their own way.</q>''

Latest revision as of 08:35, 2 April 2022

Creating Silences
Silences1.png
Author
Douglas Austin
Event type
Wilderness scouting

A loner reflects on silence.

Choices

1. Ummm...

2. Not at all. Everyone handles things their own way.

Trivia

This event is triggered by a hero with loner+poet>=120 when scouting a forest biome.

Images