Spirit Captured
From Wildermyth Wiki
Spirit captured |
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Author |
Patrick Belanger |
Event type |
??? |
This event triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn; however, if you move adjacent to the spirit mid-movement, the movement will end there. A spirit can be caught from all eight tiles next to it.
Choices
1. Enchant Main Weapon with the element of the spirit captured
2. Enchant Secondary Weapon with the element of the spirit captured
3. Gain +1 Legacy Point
Specifics
- Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment; except for Tier 0 weapons which get upgraded to a Tier 1 weapon of the same type.
- Enchanting an existing elemental or Artifact weapon overwrites the current bonus with the new elemental one.
- Enchanting a weapon type unlocks all Tiers for that weapon to craft.
- If you want to unlock but don't actually want to replace your weapon, you can take the option and then Salvage the new weapon instead of equipping it.
Each element gives a different bonus when a hero stunts.
Fire | Damages up to three nearby enemies. |
Water | Refunds one action point. (Can only occur once per turn) |
Leaf | Grants two temporary Health. (This effect can stack) |
Stone | Shreds 1 Armor and pins all enemies within a 2-tile radius |
- If you complete all objectives of the mission while the spirit hasn't been caught or hasn't vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.