Status Effect
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Revision as of 01:14, 30 January 2022 by FeralKitty (talk | contribs) (Transclude image, quote, and Specifics from status effect pages, to avoid having to manually keep the same details up to date on two different pages)
Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.
List of Effect
Status Effect | Description |
---|---|
Blinded | <name> will miss their next attack. |
Deafened | -2 Bonus Damage and Potency |
Dominated | On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect. |
Engaged | <shortName> is engaged, and must attack {0}. |
Hidden | <shortName> cannot be seen by enemies. |
Hobbled | Speed temporarily reduced |
Pinned | <name> cannot move, and defenses are lowered. |
Poisoned | <name> is poisoned and takes damage every turn. |
Stasis | Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally. |
Stunned | <shortName> is knocked off balance and won't take any actions for a turn. |
Blinded
Main article: Blinded
<name> will miss their next attack.
Specifics
- Cannot Stack
Deafened
Main article: Deafened
-2 Bonus Damage and Potency
Specifics
- Deafened cannot be stacked
- Shriek is an AoE ranged attack so multiple heroes can be targeted
Dominated
Main article: Dominated
On the enemy turn, this hero will move up to x tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.
Specifics
- Engaged Heroes will only attack allies with melee attacks
- Allies have the chance to cure Dominated Heroes, success increases by relationship rank
- x tiles = heroes speed
Engaged
Main article: Engaged
<shortName> is engaged, and must attack {0}.
Specifics
- Only one enemy can be engaged at a time
- Warrior needs to keep up line of sight with the target
Hidden
Main article: Hidden
<shortName> cannot be seen by enemies.
Specifics
- Attacking out of Grayplane ignores both Warding and Armor
- Grayplane stays up indefinitely for the duration of combat
- If attacked or attacking then Grayplane will be cancelled
Hobbled
Main article: Hobbled
Speed temporarily reduced
Specifics
- Hobbled can be stacked, increasing the duration
- Each stack of Hobbled adds another -2 speed until 1 speed is reached
Pinned
Main article: Pinned
<name> cannot move, and defenses are lowered.
Specifics
- Pinned can be stacked
- Pinned enemies can still attack
Poisoned
Main article: Poisoned
<name> is poisoned and takes damage every turn.
Specifics
- The amount of poison damage per turn can be stacked
- Poison damage is treated as true damage and ignores armor
- Poison lasts three turns, regardless of the unit
- Turn counter is reset when more poison is added
Stasis
Main article: Stasis
Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.
Specifics
- Allies can free a Stasis locked Hero, spending one action point
- Invulnerable is added in addition to stasis. (This unit cannot be damaged)
Stunned
Main article: Stunned
<shortName> is knocked off balance and won't take any actions for a turn.
Specifics
- Stunned can be stacked, each stack of Stunned adds another Turn to the duration