Difference between revisions of "Template:Data damageType"

From Wildermyth Wiki
m (testing water formatting)
(added remaining elemental stunt effects)
 
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| Crush+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/foothillArmBash.json -->
| Crystal Chrysalis (theme upgrade) = ''x'' damage, 2 shred<!-- assets/data/effects/crystalChrysalisExplosion.json -->
| Crystal Chrysalis (theme upgrade) = ''x'' damage, 2 shred<!-- assets/data/effects/crystalChrysalisExplosion.json -->
| Crystal Sword = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword+ = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|stone}}<span style="color:#5e008a">'''Stone Stunt'''</span><!-- assets/data/effects/attack/gemArmSword.json -->
| Dread Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
Line 25: Line 25:
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Flame Strike = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike = ''x'' magic damage, range 1.6 (Melee)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage, range 1.6 (Melee)<br>{{Icon|fire}}<span style="color:#b1623c">'''Fire Stunt'''</span><!-- assets/data/effects/attack/flameArmMelee.json -->
| Frenzy = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
Line 35: Line 35:
| Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage, range 1.6 (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Heavy Bash = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Jumpjolt = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage, range 4.6 (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
Line 59: Line 59:
| Swipes = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred, range 1.6 (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Thorn Lash = ''x'' damage, range 4.6 (Ranged)<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash = ''x'' damage, range 4.6 (Ranged)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage, range 4.6 (Ranged)<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage, range 4.6 (Ranged)<br>{{Icon|leaf}}<span style="color:#005a1e">'''Leaf Stunt'''</span><!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
Line 66: Line 66:
| Witherbolt+ = ''x'' magic damage, range 6 (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt+ = ''x'' magic damage, range 6 (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Wolf Claw = ''x'' damage, range 1.6 (Melee)<br>{{Icon|water}}<span style="color:#6775d8">'''Water Stunt'''</span><!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw = ''x'' damage, range 1.6 (Melee)<br>{{Icon|water}}<span style="color:#6775d8">'''Water Stunt'''</span><!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage, range 1.6 (Melee)<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage, range 1.6 (Melee)<br>{{Icon|water}}<span style="color:#6775d8">'''Water Stunt'''</span><!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wrist Bolt = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce, range 4 (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->

Latest revision as of 22:03, 3 August 2023

This documentation is transcluded from Template:Data damageType/doc

This template is used by the game data process to help automatically keep pages up-to-date.

Warning: Manually editing this template data may cause your changes to be overwritten or lost if the template is automatically updated. If specific game data is missing from this template, please ask about it on the Discord #wiki channel (to arrange for its data to automatically be added to these templates).

Usage

This template returns the damage (type) for a specific theme ability. A future update will add hero abilities.

The template uses the following parameter:

1
The name associated with the specific damage.

Examples

Theme ability damageType

{{Data damageType|Frenzy}}

x damage, 1 pierce, range 1.6 (Melee)

Hero ability actionPoints (to be added)

{{Data damageType|Infernal Rain}}
(No damage type is returned, as this hero ability data has not been added yet to the template.)

Technical details

Damage type data comes from Wildermyth's.json files. For example, assets/data/effects/pets/fireChicken_lightFire.json includes the following line:

{ "class": "Damage", "amount": "2", "type": "MAGIC", "pierce": "1" }

This shows the type of damage (magic), the (non-formula constant) amount of damage (2), and that the damage also pierces (for 1).

UI DiamondFeather.png swift action (free once per turn)

Fire Chicken

2 magic damage

<name>'s Pet can light a fire on an adjacent tile, once every three turns.