Celestial

From Wildermyth Wiki

Celestial is a theme that can be gained by a hero from the event chain Mooringlight, Book of Stars, then Minuet.

An ethereal sparkle emanates from <self>.
A fully transformed Celestial Mystic.
The alternative "Golden" skin, unlocked after completing the "Astrology" achievement.
The alternative "Galactic" skin, from the Armors and Skins DLC.
Ability upgrade to Shooting Star.

Theme conflicts

A Celestial hero will not be eligible for any of these additional themes: Beartouched, Botanical, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Skeletal, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become Celestial: Beartouched, Botanical, Child of the Hills, Crystalline, Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Gorgonoid, Mark of the Horn, Shadow, Skeletal, Sylvan, Vulture Acolyte, Wolftouched

Without theme slot conflicts, a Celestial hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Foxish, Frost, Hawksoul, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings

Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Celestial: Crowtouched, Drauven Wings, Foxish, Frost, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Spell Touched, Stormtouched, Teeny Wings

The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)

Theme Upgrade

UI DiamondRed.png single action, ends turn

Meteor Strike

x magic damage

(Active) <name> can summon a falling star that deals damage in an area at the start of their next turn.

Damage: (5 to 8) + (Bonus Damage + Potency)

Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.

Specifics

The hero gains Star Hair and their history will include:

<Hero> stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.

This theme is not affected by the hero's colors.

Star Hair

Points of light twinkle in <self>'s hair.

Blinding Attacks

Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies.

Celestial Arm (L/R)

<self>'s left arm is made of starstuff.
<self>'s right arm is made of starstuff.
UI DiamondFilled.png single action

Shooting Star

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (1 to 5) + 1/2(Bonus Damage + Potency)

Upgrade

UI DiamondFilled.png single action

Shooting Star+

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (2 to 6) + (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Falling Stars (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Celestial Leg (L/R)

<self>'s left leg is made of starstuff.
<self>'s right leg is made of starstuff.

Celestial Path

When <self> leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.

Left Leg:
+0.2 Speed
-0.4 Armor

Right Leg:
+0.2 Speed
-0.4 Armor

Tips

  • Blinding Attacks (from Star Hair) is most beneficial with attacks that hit multiple enemies.
  • Falling Stars is unable to benefit from flanking, so boosting a hero's accuracy, such as with the critter, will improve its reliability.
  • Unlike most transformation attacks, Falling Stars does not benefit from Vigorflow, which limits the usefulness of both arms on a Mystic. Falling Stars also does not benefit from Bloodrage.
  • The single-arm Shooting Star attack can allow an additional attack per turn, since it is not turn-ending.

Gallery