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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Braydon</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Braydon"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Braydon"/>
	<updated>2026-04-13T20:00:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spell_Touched&amp;diff=20377</id>
		<title>Spell Touched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spell_Touched&amp;diff=20377"/>
		<updated>2022-02-12T03:39:21Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spell Touched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Worlds Apart]]. &lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spell Touched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Spell Touched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Spell Touched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]]&amp;#039;s skin turns blue.&lt;br /&gt;
&lt;br /&gt;
=== Blue Skin ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Blue Skin (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+5 [[Stat#Recovery Rate|Recovery Rate]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+10 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–0.5 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Spelltouched is considered to be an upgrade for almost any Warrior build. Potency scales with most abilities and easily makes up for the loss of bonus damage. The +10 years of retirement age also allows a Warrior to continue fighting through all 5 chapters of a campaign.&lt;br /&gt;
&lt;br /&gt;
* The bonus [[Potency]] is especially valuable for [[Broadswipes]] and [[Zealous Leap]]. It adds range to [[Engage]] and [[Thundering Challenge]], some damage to [[Bloodrage]] and [[Raider]], some shred to [[Shieldshear]] and some slam distance to [[Backslam]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mothly&amp;diff=20376</id>
		<title>Mothly</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mothly&amp;diff=20376"/>
		<updated>2022-02-12T03:29:32Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mothly&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the campaign [[Eluna and the Moth]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mothly (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mothly.png|200px|thumb|Hero with Mothly transformation.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mothly hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mothly: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spoiler Warning!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Who receives the wings. (Spoiler)&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The target will be chosen in the beginning of chapter 3 in [[Eluna and the Moth]] campaign. The default option will be the younger sibling, but if both siblings perish before chapter 3 begins then the next eligible hero without wings will receive the moth wings. If no heroes at the end of chapter 2 are eligible for the moth wing transformation then the game will add a random hero &amp;#039;during the years of peace&amp;#039; to end the chapter.&lt;br /&gt;
    Score: (((1000*villainEcthis_younerSiblingHero)+(100*mystic))-(10*villainEcthis_prodigalWarriorHero))-(50000*themeSlotFilled_wings)&lt;br /&gt;
|}&lt;br /&gt;
== Mothwings ==&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mothwings (theme piece)}}}}&lt;br /&gt;
{{Main|/Gloamglow|l1=Gloamglow}}&lt;br /&gt;
{{/Gloamglow}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* It is only possible to obtain Mothly through the [[Illuna and the Moth]] campaign.&lt;br /&gt;
&lt;br /&gt;
* Mothly can be obtained on a Hunter if no eligible Mystic is in the party and by a Warrior if no eligible Mystic or Hunter is in the party.&lt;br /&gt;
&lt;br /&gt;
* Moth wings are usually used on a dedicated support hero to put all heroes into [[Grayplane]] other heroes especially melee ones may prefer other wings for greater speed.&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=20373</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=20373"/>
		<updated>2022-02-12T02:32:09Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Child of the Hills (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Base.png|thumb|215px|right|A fully transformed Child of the Hills [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Child of the Hills hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Child of the Hills: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Canyon.png|thumb|215px|right|The alternative &amp;quot;Canyon&amp;quot; skin, unlocked after completing the &amp;quot;Solid As The Hills&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foothill_Crush.png|frameless|215px|right| Ability upgrade to Foothill Crush.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Hill Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hill Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crush|l1=Crush}}&lt;br /&gt;
{{/Crush}}&lt;br /&gt;
{{Main|/Stonewall|l1=Stonewall}}&lt;br /&gt;
{{/Stonewall}}&lt;br /&gt;
=== Foothill Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.8 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&lt;br /&gt;
=== Foothill Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.8 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stonewalling offers substantial protection as the temporary armor will be shredded first and then regained in future turns.&lt;br /&gt;
&lt;br /&gt;
* Stonewalling is often used with [[Vigilance]] on Warriors as entering guardian does not prevent stonewalling.&lt;br /&gt;
&lt;br /&gt;
* Be wary of using hills legs, the speed reduction is substantial and can become quite problematic especially if the hero also reaches old age.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Childofthehills.PNG|A hero with Hill Tattoos and Foothill Arm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=20372</id>
		<title>Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=20372"/>
		<updated>2022-02-12T02:27:56Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormtouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event chain [[Distant Thunder]] --&amp;gt; [[The Stormwell]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stormtouched_Base.png|thumb|215px|right|A fully transformed Stormtouched [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Stormtouched_Sea.png|thumb|215px|right|The alternative &amp;quot;Sea&amp;quot; skin, unlocked after completing the &amp;quot;Tempest&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jumpjolt+.png|frameless|215px|right| Ability upgrade to Jumpjolt.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Stormtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Stormtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero can choose whether to first gain &amp;#039;&amp;#039;Stormgaze&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Storm Arm&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Storm Leg&amp;#039;&amp;#039;, and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; gained power from a goatherd&amp;#039;s ancient Stormwell.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Stormgaze ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormgaze (theme piece)}}}}&lt;br /&gt;
{{Main|/Static Shock|l1=Static Shock}}&lt;br /&gt;
{{/Static Shock}}&lt;br /&gt;
=== Storm Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Jumpjolt|l1=Jumpjolt}}&lt;br /&gt;
{{/Jumpjolt}}&lt;br /&gt;
{{Main|/Chain Lightning|l1=Chain Lightning}}&lt;br /&gt;
{{/Chain Lightning}}&lt;br /&gt;
=== Storm Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thunder Stomp|l1=Thunder Stomp}}&lt;br /&gt;
{{/Thunder Stomp}}&lt;br /&gt;
&lt;br /&gt;
Left Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stormtouched’s unique ability to start with any limb allows it to combine into many themes and builds.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched head is usually not suggested as it requires the player to get hit in order to work. However if a full tank character is desired this may be useful.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched leg’s thunder stomp rarely hits but a missed Thunder Stomp still counts as an attack for setting up flanking and can allow the player to flank many targets easily.&lt;br /&gt;
&lt;br /&gt;
* Morthagi [[Wardrobe]] enemies notably are always stunned by Thunder Stomp.&lt;br /&gt;
&lt;br /&gt;
* Storm Touched arms are not the most powerful transformation attack but can allow the player to gain a useful potency scaling ranged attack with transformations they usually could not.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Stormtouched.png|A fully transformed Stormtouched [[Warrior]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Drauven_Bird&amp;diff=20371</id>
		<title>Drauven Bird</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Drauven_Bird&amp;diff=20371"/>
		<updated>2022-02-11T22:47:16Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
[[File:DrauvenStormthroat_bird.png|200px|thumb|right|A birdy pal]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Drauven Bird&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the [[One Small Life]] [[event]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;It&amp;#039;s a little mean-looking, but it seems to like you&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;[[Hero]] healed the bird&amp;#039;s injury and apparently earned some loyalty.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
+5 Melee Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
+5 Range Accuracy&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Drauven bird takes a special pet slot on the heroes shoulder. This means it is compatible with other pets that stand on the ground and a player can have two pets if one is the Drauven bird. For this reason it is strategically beneficial to take the bird.&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scorpioid&amp;diff=20370</id>
		<title>Scorpioid</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scorpioid&amp;diff=20370"/>
		<updated>2022-02-11T22:04:58Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scorpioid&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Merchant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Scorpioid (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Scorpiod.png|200px|thumb|right|A [[warrior]] with a scorpion tail.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Scorpioid hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Scorpioid: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero has a scorpion tail, which can be used to attack and [[poison]] enemies.&lt;br /&gt;
&lt;br /&gt;
=== Scorpion Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Scorpion Tail (theme piece)}}}}&lt;br /&gt;
{{Main|/Sting|l1=Sting}}&lt;br /&gt;
{{/Sting}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* A scorpion tail provides the longest range melee attack in the game. This is quite useful to Warriors and can allow Hunters with [[Thornfang]] to kill an additional enemy without needing to spend an action to reposition.&lt;br /&gt;
&lt;br /&gt;
* When a warrior uses a scorpion tail attack with [[Broadswipes]] the range of broadswipes will be equal to the range of the heroes primary attack, which is either their held weapon or an arm theme attack if no relevant weapon is held.&lt;br /&gt;
&lt;br /&gt;
* [[Broadswipes]] can hit an enemy hit directly by the tail attack if the tail attack hits multiple enemies. &lt;br /&gt;
&lt;br /&gt;
* For non-melee focused heroes a [[Foxish]] tail is generally preferable.&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Foxish&amp;diff=20369</id>
		<title>Foxish</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Foxish&amp;diff=20369"/>
		<updated>2022-02-11T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foxish&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Merchant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foxish (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Foxish hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Foxish: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fox Tail ==&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fox Tail (theme piece)}}}}&lt;br /&gt;
+0.4 [[Stat#Speed|Speed]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+4 [[Stat#Stunt Chance|Stunt Chance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+4 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The fox tail provides substantial stat boosts to a hero and is preferred on any hero that does not benefit substantially from a [[Scorpioid]] tail.&lt;br /&gt;
&lt;br /&gt;
* Warriors and Hunters who use [[Thornfang]] may still get better usage out of a scorpion tail.&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Foxish&amp;diff=20368</id>
		<title>Foxish</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Foxish&amp;diff=20368"/>
		<updated>2022-02-11T21:58:28Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foxish&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Merchant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foxish (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Foxish hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Foxish: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fox Tail ==&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fox Tail (theme piece)}}}}&lt;br /&gt;
+0.4 [[Stat#Speed|Speed]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+4 [[Stat#Stunt Chance|Stunt Chance]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+4 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The fox tail provides substantial stat boosts to a hero and is preferred on any hero that does not benefit substantially from a [[Scorpiod]] tail.&lt;br /&gt;
&lt;br /&gt;
* Warriors and Hunters who use [[Thronfang]] may still get better usage out of a scorpion tail.&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skunkish&amp;diff=20367</id>
		<title>Skunkish</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skunkish&amp;diff=20367"/>
		<updated>2022-02-11T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skunkish&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Merchant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skunkish (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skunkish hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skunkish: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skunk Tail ==&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skunk Tail (theme piece)}}}}&lt;br /&gt;
{{Main|/Skunk Spray|l1=Skunk Spray}}&lt;br /&gt;
{{/Skunk Spray}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The poison damage from this transformation is relatively low so it is generally preferable to get one of the other tail options available from the Merchant.&lt;br /&gt;
&lt;br /&gt;
* For a poison build [[Quellingmoss]] will substantially outperform skunkish.&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Gorgonoid&amp;diff=20366</id>
		<title>Gorgonoid</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Gorgonoid&amp;diff=20366"/>
		<updated>2022-02-11T21:50:58Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added Tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gorgonoid&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[hero]]. Currently this is only available in the [[Age of Ulstryx]] campaign.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gorgonoid (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:GorgonoidCrust.PNG|200px|thumb|right|A hero with a Gorgonoid crust]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Gorgonoid hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Gorgonoid: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
This transformation occurs after the final battle in Chapter 1 of the [[Age of Ulstryx]] campaign. The event targets the hero with Max Hothead score, who was not also Max Coward score.&lt;br /&gt;
&lt;br /&gt;
The Gorgonoid Arms are unavailable.&lt;br /&gt;
&lt;br /&gt;
=== Gorgonoid Crust ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gorgonoid Crust (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Gorgonoid Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gorgonoid Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hook gouge&amp;#039;&amp;#039;&amp;#039;. Gouge a nearby foe&lt;br /&gt;
&lt;br /&gt;
=== Gorgonoid Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gorgonoid Arm (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hook gouge&amp;#039;&amp;#039;&amp;#039;. Gouge a nearby foe&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Gorgonoid crust prevents damage from Gorgon corruption trails making it somewhat useful in campaigns where Gorgons are the main enemy. &lt;br /&gt;
&lt;br /&gt;
* The main downside of this transformation is that it blocks many other transformations which are generally more useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Petrified&amp;diff=20365</id>
		<title>Petrified</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Petrified&amp;diff=20365"/>
		<updated>2022-02-11T21:46:32Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Petrified&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] who is maimed by a [[True Gorgon]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Petrified (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Petrified hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Petrified: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] can receive &amp;#039;&amp;#039;Petrified Limbs&amp;#039;&amp;#039; when maimed by a True Gorgon. This is an unusual occurrence, as the True Gorgon can inflict Petrified upon an untransformed character who then gets that theme as a result of being maimed. No other theme has been given as the result of being maimed.&lt;br /&gt;
&lt;br /&gt;
=== Petrified Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Petrified Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Petrified Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Stone Claw|l1=Stone Claw}}&lt;br /&gt;
{{/Stone Claw}}&lt;br /&gt;
&lt;br /&gt;
Left Arm:&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Armour|Armour]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Arm:&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Armour|Armour]]&lt;br /&gt;
=== Petrified Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Petrified Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.7 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Armour|Armour]]&lt;br /&gt;
=== Petrified Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Petrified Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.7 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Armour|Armour]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Unlike other transformations petrified will disappear when a legacy character is brought into a new game. This is quite beneficial as petrified is a form of maim that substantially limits a heroes usefulness.&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hawksoul&amp;diff=20364</id>
		<title>Hawksoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hawksoul&amp;diff=20364"/>
		<updated>2022-02-11T21:33:01Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hawksoul&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Dreams of Icarus]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hawksoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hawksoul_wings.png|thumb|215px|right|A hunter with Hawksoul Wings[[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Hawksoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Hawksoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The event targets a hero with &amp;lt;code&amp;gt;Max (Leader, Hothead, Greedy) score &amp;gt;= 80&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Hawk Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hawk Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1.4 [[Stat#Speed|Speed]] &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Wings are suggested on all heroes as they substantially increase movement speed and are compatible with all themes except for other wings.&lt;br /&gt;
&lt;br /&gt;
* Hawksoul wings provide identical benefits to those provided by [[Drauven Wings]].&lt;br /&gt;
&lt;br /&gt;
* [[Crowtouched]] wings provide 0.4 less speed but add a substantial +10 [[Dodge]] boost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Drauven_Wings&amp;diff=20363</id>
		<title>Drauven Wings</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Drauven_Wings&amp;diff=20363"/>
		<updated>2022-02-11T21:30:49Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drauven Wings&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Featherless Flight]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Drauven Wings (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Needs image. E.g., [[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Drauven Wings hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also gain Drauven Wings: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Drauven Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|A successful experiment gained &amp;lt;Hero&amp;gt; the ability to fly through the skies on wings of hide and birch.}}&lt;br /&gt;
&lt;br /&gt;
=== Drauven Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Drauven Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1.4 [[Stat#Speed|Speed]] &lt;br /&gt;
== Tips ==&lt;br /&gt;
* Wings are suggested on all heroes as they substantially increase movement speed and are compatible with all themes except for other wings.&lt;br /&gt;
&lt;br /&gt;
* Drauven Wings provide identical benefits to those provided by [[Hawksoul]] wings.&lt;br /&gt;
&lt;br /&gt;
* [[Crowtouched]] wings provide 0.4 less speed but add a substantial +10 [[Dodge]] boost.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20362</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20362"/>
		<updated>2022-02-11T21:24:31Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event chain [[Star Dance]], [[Book of Stars]], then [[Glimmering Pool]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Celestial hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Celestial: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Golden.png|thumb|215px|right|The alternative &amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Star Hair and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Star Hair (theme piece)}}}}&lt;br /&gt;
{{Main|/Blinding Attacks|l1=Blinding Attacks}}&lt;br /&gt;
{{/Blinding Attacks}}&lt;br /&gt;
=== Celestial Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
Left Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Celestial Hair is most beneficial with large AOE attacks, making it very useful for Mystics.&lt;br /&gt;
&lt;br /&gt;
* Celestial trail and the bonus speed are also quite useful and usually taken on heroes with celestial hair.&lt;br /&gt;
&lt;br /&gt;
* Falling Stars has limited usefulness due to low accuracy and an inability to count as [[Flanking]] which can cause it to be unreliable.&lt;br /&gt;
&lt;br /&gt;
* Falling Stars does not benefit from [[Vigorflow]] like most transformation attacks limiting the usefulness of both arms on a Mystic.&lt;br /&gt;
&lt;br /&gt;
* [[Bloodrage]] can raise the damage on Falling Stars but cannot fix the low accuracy.&lt;br /&gt;
&lt;br /&gt;
* The single arm Shooting Star attack can be useful for Mystics to allow an additional attack per turn since it is not turn ending. Hunters usually prefer the [[Mortificial Enhancements]] crossbow arm which behaves almost identically but can benefit from [[Ember Arrows]] and [[Through Shot]] while celestial can not.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20361</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20361"/>
		<updated>2022-02-11T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event chain [[Star Dance]], [[Book of Stars]], then [[Glimmering Pool]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Celestial hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Celestial: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Golden.png|thumb|215px|right|The alternative &amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Star Hair and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Star Hair (theme piece)}}}}&lt;br /&gt;
{{Main|/Blinding Attacks|l1=Blinding Attacks}}&lt;br /&gt;
{{/Blinding Attacks}}&lt;br /&gt;
=== Celestial Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
Left Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Celestial Hair is most beneficial with large AOE attacks, making it very useful for Mystics.&lt;br /&gt;
&lt;br /&gt;
* Celestial trail and the bonus speed are also quite useful and usually taken on heroes with celestial hair.&lt;br /&gt;
&lt;br /&gt;
* Falling Stars has limited usefulness due to low accuracy and an inability to count as [[Flanking]] which can cause it to be unreliable.&lt;br /&gt;
&lt;br /&gt;
* Falling Stars does not benefit from [[Vigorflow]] like most transformation attacks limiting the usefulness of both arms on a Mystic.&lt;br /&gt;
&lt;br /&gt;
* [[Bloodrage]] can raise the damage on Falling Stars but cannot fix the low accuracy.&lt;br /&gt;
&lt;br /&gt;
* The single arm [[Shooting Star]] attack can be useful for Mystics to allow an additional attack per turn since it is not turn ending. Hunters usually prefer the [[Mortificial Enhancements]] crossbow arm which behaves almost identically but can benefit from [[Ember Arrows]] and [[Through Shot]] while celestial can not.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Teeny_Wings&amp;diff=20357</id>
		<title>Teeny Wings</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Teeny_Wings&amp;diff=20357"/>
		<updated>2022-02-11T20:39:13Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Teeny Wings&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Dreams of Icarus]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Teeny Wings (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Teeny Wings hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Teeny Wings: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The event targets a hero with &amp;lt;code&amp;gt;Max (Leader, Hothead, Greedy) score &amp;gt;= 80&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Teeny Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Teeny Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Teeny Wings provide no benefit to the player but prevent them from obtaining other wing themes that do provide a strategic benefit. This means Teeny Wings is never strategically useful and should only be taken if the player values the cosmetic effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Teeny_Wings&amp;diff=20356</id>
		<title>Teeny Wings</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Teeny_Wings&amp;diff=20356"/>
		<updated>2022-02-11T20:38:27Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Teeny Wings&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Dreams of Icarus]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Teeny Wings (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Teeny Wings hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Teeny Wings: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The event targets a hero with &amp;lt;code&amp;gt;Max (Leader, Hothead, Greedy) score &amp;gt;= 80&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Teeny Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Teeny Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Teeny Wings provide no benefit to the player but prevent them from obtaining other wing themes that do provide a strategic benefit. This means Teeny Wings is never strategically useful and should only be taken if the player values the cosmetic effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ratlike&amp;diff=20355</id>
		<title>Ratlike</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ratlike&amp;diff=20355"/>
		<updated>2022-02-11T20:37:01Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratlike&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Ratlike (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Ratlike hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Ratlike: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] has a rat tail. This is a cosmetic change and confers no additional abilities.&lt;br /&gt;
&lt;br /&gt;
=== Rat Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Rat Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Ratlike provides no benefit to the player but prevents them from obtaining other tail themes that do provide a strategic benefit. This means Ratlike is never strategically useful and should only be taken if the player values the cosmetic effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ratlike&amp;diff=20354</id>
		<title>Ratlike</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ratlike&amp;diff=20354"/>
		<updated>2022-02-11T20:36:18Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ratlike&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Ratlike (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Ratlike hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Ratlike: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] has a rat tail. This is a cosmetic change and confers no additional abilities.&lt;br /&gt;
&lt;br /&gt;
=== Rat Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Rat Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Ratlike provides no benefit to the player but prevents them from obtaining other tail themes that do provide a strategic benefit. This means Ratlike is never strategically useful and should only be taken if the player values the cosmetic effect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched&amp;diff=20353</id>
		<title>Wolftouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched&amp;diff=20353"/>
		<updated>2022-02-11T20:26:08Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added Tips Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolftouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Dire.png|thumb|215px|right|The alternative &amp;quot;Dire&amp;quot; skin, unlocked after completing the &amp;quot;Lochias&amp;#039;s Hunger&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Wolftouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Wolftouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Wolf Head&amp;#039;&amp;#039; and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance, and the &amp;quot;Dire&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
Related Events:&lt;br /&gt;
&lt;br /&gt;
* [[Spotted]]&lt;br /&gt;
* [[Takeaway]]&lt;br /&gt;
&lt;br /&gt;
=== Wolf Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Bite|l1=Wolf Bite}}&lt;br /&gt;
{{/Wolf Bite}}&lt;br /&gt;
=== Wolf Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Claw|l1=Wolf Claw}}&lt;br /&gt;
{{/Wolf Claw}}&lt;br /&gt;
{{Main|/Frenzy|l1=Frenzy}}&lt;br /&gt;
{{/Frenzy}}&lt;br /&gt;
=== Wolf Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
=== Wolf Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Wolf Touched head is a good option for any hero with unused quick actions. This is especially powerful on Hunters with [[Thornfang]].&lt;br /&gt;
&lt;br /&gt;
* Compared to [[Crowtouched]] head Wolf head lacks the [[Blind]] on stunt but allows access to wolf legs for higher speed.&lt;br /&gt;
&lt;br /&gt;
* A full Wolf Touched Warrior can make use of Frenzy to hit three times with [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
* A Wolf Touched warrior with [[Long Reach]], [[Bloodrage]], and [[Broadswipes]] will often kill all enemies in range when using Frenzy making it a highly powerful build.&lt;br /&gt;
&lt;br /&gt;
* While a Wolf Touched Mystic can hit very high damage with [[Vigorflow]] and Frenzy it is usually not possible to keep a large number of targets interfused with this build making it less useful than Wolf Touched Warrior builds.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].&lt;br /&gt;
&lt;br /&gt;
Wolfhead.png|A hero with Wolf Head. Such a good boy!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20352</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20352"/>
		<updated>2022-02-11T20:22:16Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Added tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Mythic.png|thumb|215px|right|The alternative &amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* While Botanical lacks a theme upgrade ability, Thornlash has a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
* The high dodge and ranged transformation attack makes botanical a favorite for [[Dodge]] build Hunters which aim to stack enough dodge and [[Block]] to be missed by all attacks that are not [[Flanking]] allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks [[Sharpshooter]] and [[Long Reach]] are highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] Wings, [[Duck]] pet and [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=20351</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=20351"/>
		<updated>2022-02-11T20:20:23Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Monstrous.png|thumb|215px|right|The alternative &amp;quot;Monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
This theme is different from all others in that the curse progresses over time and will completely transform the hero&amp;#039;s body. They will not keep any human limbs, or be able to use weapons other than the cursed dagger. Eventually, the hero will no longer be able to keep or form relationships with any other heroes.&lt;br /&gt;
&lt;br /&gt;
+1000 Retirement Age&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
&lt;br /&gt;
Skeletal_monstrous.png|The alternative &amp;quot;monstrous&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=20349</id>
		<title>Mortificial Enhancements</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=20349"/>
		<updated>2022-02-11T20:16:34Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificial Enhancements&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Troygan the Enchanger]]&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mortificial Enhancements (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Enhancements_Base.png|thumb|215px|right|A fully transformed Mortificial Enhancements [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Enhancements_Steel.png|thumb|215px|right|The alternative &amp;quot;Steel&amp;quot; skin, unlocked after completing the &amp;quot;We Call That Mortificient!&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Limbs+.png|frameless|215px|right| Ability upgrade to Mortificial Limbs.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mortificial Enhancements hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mortificial Enhancements: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains a &amp;#039;&amp;#039;Morthagi Limb&amp;#039;&amp;#039; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|His/Her lost &amp;lt;limb&amp;gt; was replaced by a long forgotten clockwork Enchanger, making him/her part Morthagi.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors. The &amp;quot;Steel&amp;quot; skin can be with the primary color.&lt;br /&gt;
&lt;br /&gt;
The head piece isn&amp;#039;t available.&lt;br /&gt;
&lt;br /&gt;
=== Braincase or Clockwork Skull (Head) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Clockwork Skull (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Braincase (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Left) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Wrist Bolt|l1=Wrist Bolt}}&lt;br /&gt;
{{/Wrist Bolt}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Right) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Hammer|l1=Hammer}}&lt;br /&gt;
{{/Hammer}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Morthagi Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Mortificial Crossbow is unique among theme arms in that it benefits from the Hunter’s [[Ember Arrows]] and [[Through Shot]] abilities.&lt;br /&gt;
&lt;br /&gt;
* Using an [[Empowered Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
* A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
* Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BodyModification morthagiArm.png|Character with a Morthagi arm.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=20334</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=20334"/>
		<updated>2022-02-11T19:57:41Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips Sylvan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative &amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Sylvan hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Sylvan: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spirit-Marked (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+5 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Tenacity|Tenacity]]&lt;br /&gt;
=== Sylvan Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Invigoration|l1=Invigoration}}&lt;br /&gt;
{{/Invigoration}}&lt;br /&gt;
=== Sylvan Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Witherbolt|l1=Witherbolt}}&lt;br /&gt;
{{/Witherbolt}}&lt;br /&gt;
=== Sylvan Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.8 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.8 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=20333</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=20333"/>
		<updated>2022-02-11T19:56:54Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative &amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Sylvan hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Sylvan: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spirit-Marked (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+5 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Tenacity|Tenacity]]&lt;br /&gt;
=== Sylvan Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Invigoration|l1=Invigoration}}&lt;br /&gt;
{{/Invigoration}}&lt;br /&gt;
=== Sylvan Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Witherbolt|l1=Witherbolt}}&lt;br /&gt;
{{/Witherbolt}}&lt;br /&gt;
=== Sylvan Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.8 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.8 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips Sylvan ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20332</id>
		<title>User:Braydon/ThemeTips</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20332"/>
		<updated>2022-02-11T19:53:51Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tips Skeleton ==&lt;br /&gt;
* Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Tips Mortificial ==&lt;br /&gt;
* The Mortificial Crossbow is unique among theme arms in that it benefits from the Hunter’s [[Ember Arrows]] and [[Through Shot]] abilities.&lt;br /&gt;
&lt;br /&gt;
* Using an [[Empowered Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
* A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
* Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Tips Botanical ==&lt;br /&gt;
* While Botanical lacks a theme upgrade ability, Thornlash has a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
* The high dodge and ranged transformation attack makes botanical a favorite for [[Dodge]] build Hunters which aim to stack enough dodge and [[Block]] to be missed by all attacks that are not [[Flanking]] allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks [[Sharpshooter]] and [[Long Reach]] are highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] Wings, [[Duck]] pet and [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Tips Sylvan ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20331</id>
		<title>User:Braydon/ThemeTips</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20331"/>
		<updated>2022-02-11T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tips Skeleton ==&lt;br /&gt;
Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranger melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Tips Mortificial ==&lt;br /&gt;
The Mortificial Crossbow is unique among theme arms in that it benefits from the Hunter’s [[Ember Arrows]] and [[Through Shot]] abilities.&lt;br /&gt;
&lt;br /&gt;
Using an [[Enchanted Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Tips Botanical ==&lt;br /&gt;
While Botanical lacks a theme upgrade ability, Thornlash has a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
The high dodge and ranged transformation attack makes botanical a favorite for [[Dodge]] build Hunters which aim to stack enough dodge and [[Block]] to be missed by all attacks that are not [[Flanking]] allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks [[Sharpshooter]] and [[Long Reach]] are highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] Wings, [[Duck]] pet and [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Tips Sylvan ==&lt;br /&gt;
Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20330</id>
		<title>User:Braydon/ThemeTips</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20330"/>
		<updated>2022-02-11T19:19:26Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tips Skeleton ==&lt;br /&gt;
Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranger melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Tips Mortificial ==&lt;br /&gt;
The Mortificial Crossbow is unique among theme arms in that it benefits from the Hunter’s [[Ember Arrows]] and [[Through Shot]] abilities.&lt;br /&gt;
&lt;br /&gt;
Using an [[Enchanted Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Tips Botanical ==&lt;br /&gt;
While Botanical lacks a theme upgrade ability, Thornlash has a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
The high dodge and ranged transformation attack makes botanical a favorite for [[Dodge]] build Hunters which aim to stack enough dodge and [[Block]] to be missed by all attacks that are not [[Flanking]] allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks [[Sharpshooter]] and [[Longreach]] are highly suggested for these builds. Other dodge boosting themes and items include [[Crow Touched]] Wings, [[Duck]] pet and [[Nightshard]] [[Weapon]].&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20329</id>
		<title>User:Braydon/ThemeTips</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20329"/>
		<updated>2022-02-11T19:07:18Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tips Skeleton ==&lt;br /&gt;
Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranger melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Tips Mortificial ==&lt;br /&gt;
The Mortificial Crossbow is unique among theme arms in that it benefits from the Hunter’s [[Ember Arrows]] and [[Throughshot]] abilities.&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20328</id>
		<title>User:Braydon/ThemeTips</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/ThemeTips&amp;diff=20328"/>
		<updated>2022-02-11T18:56:57Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Created page with &amp;quot;== Tips Skeleton == Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tips Skeleton ==&lt;br /&gt;
Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflict guide]].&lt;br /&gt;
&lt;br /&gt;
Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranger melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
A [[Mortifical Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
Skeleton is not suggested on Warriors for any build as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Tips Mortificial ==&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20327</id>
		<title>User:Braydon/wolftouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20327"/>
		<updated>2022-02-11T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolftouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Dire.png|thumb|215px|right|The alternative &amp;quot;Dire&amp;quot; skin, unlocked after completing the &amp;quot;Lochias&amp;#039;s Hunger&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Wolftouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Wolftouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Wolf Head&amp;#039;&amp;#039; and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance, and the &amp;quot;Dire&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
Related Events:&lt;br /&gt;
&lt;br /&gt;
* [[Spotted]]&lt;br /&gt;
* [[Takeaway]]&lt;br /&gt;
&lt;br /&gt;
=== Wolf Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Bite|l1=Wolf Bite}}&lt;br /&gt;
{{/Wolf Bite}}&lt;br /&gt;
=== Wolf Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Claw|l1=Wolf Claw}}&lt;br /&gt;
{{/Wolf Claw}}&lt;br /&gt;
{{Main|/Frenzy|l1=Frenzy}}&lt;br /&gt;
{{/Frenzy}}&lt;br /&gt;
=== Wolf Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
=== Wolf Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
Wolf Touched head is a good option for any hero with unused quick actions. This is especially powerful on Hunters with [[Thornfang]].&lt;br /&gt;
&lt;br /&gt;
Compared to [[Crowtouched]] head Wolf head lacks the [[Blind]] on stunt but allows access to wolf legs for higher speed.&lt;br /&gt;
&lt;br /&gt;
A full Wolf Touched Warrior can make use of Frenzy to hit three times with [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
A Wolf Touched warrior with [[Long Reach]], [[Bloodrage]], and [[Broadswipes]] will often kill all enemies in range when using Frenzy making it a highly powerful build.&lt;br /&gt;
&lt;br /&gt;
While a Wolf Touched Mystic can hit very high damage with [[Vigorflow]] and Frenzy it is usually not possible to keep a large number of targets interfused with this build making it less useful than Wolf Touched Warrior builds.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].&lt;br /&gt;
&lt;br /&gt;
Wolfhead.png|A hero with Wolf Head. Such a good boy!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20326</id>
		<title>User:Braydon/wolftouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20326"/>
		<updated>2022-02-11T18:25:24Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolftouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Dire.png|thumb|215px|right|The alternative &amp;quot;Dire&amp;quot; skin, unlocked after completing the &amp;quot;Lochias&amp;#039;s Hunger&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Wolftouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Wolftouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Wolf Head&amp;#039;&amp;#039; and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance, and the &amp;quot;Dire&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
Related Events:&lt;br /&gt;
&lt;br /&gt;
* [[Spotted]]&lt;br /&gt;
* [[Takeaway]]&lt;br /&gt;
&lt;br /&gt;
=== Wolf Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Bite|l1=Wolf Bite}}&lt;br /&gt;
{{/Wolf Bite}}&lt;br /&gt;
=== Wolf Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Claw|l1=Wolf Claw}}&lt;br /&gt;
{{/Wolf Claw}}&lt;br /&gt;
{{Main|/Frenzy|l1=Frenzy}}&lt;br /&gt;
{{/Frenzy}}&lt;br /&gt;
=== Wolf Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
=== Wolf Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
Wolf Touched head is a good option for any hero with unused quick actions. This is especially powerful on Hunters with [[Thornfang]].&lt;br /&gt;
&lt;br /&gt;
Compared to [[Crowtouched]] head Wolf head lacks the [[Blind]] on stunt but allows access to wolf legs for higher speed.&lt;br /&gt;
&lt;br /&gt;
A full Wolf Touched Warrior can make use of Frenzy to hit three times with [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
A Wolf Touched warrior with [[Long Reach]], [[Bloodrage]], and [[Broadswipes]] will often kill all enemies in range when using frenzy making it a highly powerful build.&lt;br /&gt;
&lt;br /&gt;
While a Wolf Touched Mystic can hit very high damage with [[Vigorflow]] and Frenzy it is usually not possible to keep a large number of targets interfused with this build making it less useful than Wolf Touched Warrior builds.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].&lt;br /&gt;
&lt;br /&gt;
Wolfhead.png|A hero with Wolf Head. Such a good boy!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20324</id>
		<title>User:Braydon/wolftouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon/wolftouched&amp;diff=20324"/>
		<updated>2022-02-11T17:43:02Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Created page with &amp;quot;{{Main|Theme|l1=List of themes}}  &amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a Theme granted by Lochias, the Wolf God, to a Hero in the event The Wolf Price.   {{Quote|{{Data descri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolftouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Dire.png|thumb|215px|right|The alternative &amp;quot;Dire&amp;quot; skin, unlocked after completing the &amp;quot;Lochias&amp;#039;s Hunger&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Wolftouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Wolftouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Wolf Head&amp;#039;&amp;#039; and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance, and the &amp;quot;Dire&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
Related Events:&lt;br /&gt;
&lt;br /&gt;
* [[Spotted]]&lt;br /&gt;
* [[Takeaway]]&lt;br /&gt;
&lt;br /&gt;
=== Wolf Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Bite|l1=Wolf Bite}}&lt;br /&gt;
{{/Wolf Bite}}&lt;br /&gt;
=== Wolf Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Claw|l1=Wolf Claw}}&lt;br /&gt;
{{/Wolf Claw}}&lt;br /&gt;
{{Main|/Frenzy|l1=Frenzy}}&lt;br /&gt;
{{/Frenzy}}&lt;br /&gt;
=== Wolf Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
=== Wolf Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-4 [[Stat#Block|Block]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].&lt;br /&gt;
&lt;br /&gt;
Wolfhead.png|A hero with Wolf Head. Such a good boy!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=20042</id>
		<title>Theme order conflicts guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=20042"/>
		<updated>2022-02-03T17:26:20Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. &lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event or the [[The Witchstone]] event.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires the head slot to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings can be obtained after skeleton as it will never fill either the wing or tail slot.&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=20039</id>
		<title>Theme order conflicts guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=20039"/>
		<updated>2022-02-03T17:04:11Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Skeletal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event or the [[The Witchstone]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=19999</id>
		<title>Theme order conflicts guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme_order_conflicts_guide&amp;diff=19999"/>
		<updated>2022-02-03T01:23:24Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Created page with &amp;quot;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event or the [[The Witchstone]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Stormtouched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19997</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19997"/>
		<updated>2022-02-03T00:56:50Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Spell Touched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event or the [[The Witchstone]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Stormtouched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19996</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19996"/>
		<updated>2022-02-03T00:17:31Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Crow Touched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Stormtouched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19995</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19995"/>
		<updated>2022-02-03T00:16:09Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Skeletal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first and if a player wishes to have a crow head with other wings they must obtain the head first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Stormtouched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Vulture_Acolyte&amp;diff=19994</id>
		<title>Vulture Acolyte</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Vulture_Acolyte&amp;diff=19994"/>
		<updated>2022-02-03T00:10:19Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Created page with &amp;quot;Vulture Acolyte is an unobtainable theme used by enemies in The Sunswallower’s Wake campaign. It is purely cosmetic.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vulture Acolyte is an unobtainable [[theme]] used by enemies in [[The Sunswallower’s Wake]] campaign. It is purely cosmetic.&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19989</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19989"/>
		<updated>2022-02-02T21:40:44Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Flamesoul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first and if a player wishes to have a crow head with other wings they must obtain the head first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
The event that gives Flamesoul, [[Stories of Fire]], is unique in that it requires only the left arm slot to be available but will give a hero both the left arm and head from the [[Flamesoul]] theme. If a player already has a head theme they can still receive Flamesoul and will only get the left arm. This is often preferable as the Flamesoul head theme offers only a cosmetic change and blocks any theme that starts with the head. In order to combine Flamesoul with any theme that occupies the head and is not incompatible simply gain the head transformation first and then gain Flamesoul afterward.&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Storm Touched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19987</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19987"/>
		<updated>2022-02-02T21:21:48Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Skeletal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first and if a player wishes to have a crow head with other wings they must obtain the head first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;br /&gt;
Skeletal is a unique theme that rapidly transforms the hero with no option to decline limbs. Since a hero will have full skeleton theme in a very short amount of time if a player wants one of the compatible themes: [[Mortificial Enhancements]] or [[Storm Touched]] it is generally advisable to get all other desired limbs before skeleton is gained.&lt;br /&gt;
&lt;br /&gt;
The event that gives skeleton [[To Humble Ends]] requires both the head slot and right arm to trigger. The head theme slot is used by the latent theme piece preventing the hero from obtaining any other head with skeleton.&lt;br /&gt;
&lt;br /&gt;
Tails such as those given by [[The Merchant]] and wings other than crow wings can be obtained after skeleton as it will never fill either the wing or tail slot. Crow wings must be obtained first if crow wings are desired. (See crow order conflict section for more details.)&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19895</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19895"/>
		<updated>2022-02-01T09:09:31Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Crow Touched */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
Crow Touched is granted by the [[Company of Crows]] event which may grant the player crow wings, or a crow head if certain conditions are met. In order for this event to target a hero that hero must have both their head slot and wing slot available for a theme. This means if a player wants a hero to have crow wings with another head they must obtain the wings first and if a player wishes to have a crow head with other wings they must obtain the head first.&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19894</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19894"/>
		<updated>2022-02-01T09:06:14Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is only possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troygan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troygan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19893</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19893"/>
		<updated>2022-02-01T09:02:47Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is robot possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;br /&gt;
&lt;br /&gt;
Each theme order conflict case is unique and covered individually below.&lt;br /&gt;
&lt;br /&gt;
== Spell Touched ==&lt;br /&gt;
Spell Touched is granted to a warrior by the [[Worlds Apart]] event. Worlds Apart has a list of forbidden themes and hooks that a hero cannot have in order to be eligible for the event. However none of the themes conflict with Spell Touched meaning a hero who first receives Spell Touched will remain eligible for them and can later receive them. These themes are:&lt;br /&gt;
[[Flamesoul]], [[Mark of the Horn]], [[Beartouched]], [[Crowtouched]], [[Crystalline]], [[Elmsoul]], [[Child of the Hills]], [[Celestial]] and [[Shadow]]&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] is a special case because it requires the Inhabited [[hook]] in order to be obtainable but the hook is also forbidden in order to be eligible for Spell Touched so a hero must obtain the hook after spell touched through the [[Whispered Secrets]] event.&lt;br /&gt;
&lt;br /&gt;
== Crow Touched ==&lt;br /&gt;
&lt;br /&gt;
== Flamesoul ==&lt;br /&gt;
&lt;br /&gt;
== Mortificial Enhancements ==&lt;br /&gt;
Mortificial enhancements is granted by the [[Troyjan the Enchanger]] event. This event requires a hero to have a prosthetic limb that is then replaced with a Mortificial limb. However if the player has a theme that can replace a limb a maimed limb will be replaced with a theme limb instead of a prosthetic preventing the hero from being eligible for the [[Troyjan the Enchanger]] event and stopping them from obtaining Mortificial Enhancements.&lt;br /&gt;
== Skeletal ==&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19891</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19891"/>
		<updated>2022-02-01T08:34:32Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings. If a player wants to receive a [[wolftouched]] head with crow wings this is robot possible if the crow wings are gained first.&lt;br /&gt;
&lt;br /&gt;
Theme orders can occur involving one or more of the following themes when mixed with many other themes:&lt;br /&gt;
&lt;br /&gt;
[[Spell Touched]]&lt;br /&gt;
&lt;br /&gt;
[[Crowtouched]]&lt;br /&gt;
&lt;br /&gt;
[[Flamesoul]]&lt;br /&gt;
&lt;br /&gt;
[[Mortificial Enhancements]]&lt;br /&gt;
&lt;br /&gt;
[[Skeletal]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19889</id>
		<title>User:Braydon</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Braydon&amp;diff=19889"/>
		<updated>2022-02-01T08:22:26Z</updated>

		<summary type="html">&lt;p&gt;Braydon: Created page with &amp;quot;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With some themes a theme order conflict occurs in which a hero with theme A can receive theme B but a hero with theme B may not receive theme A. This is caused when themes do not conflict but the event to gain one theme cannot be triggered on a hero that has the other theme. For example a hero with the [[crowtouched]] theme’s crow wings can gain a head theme but the event [[Company of Crows]] requires both the head slot and wing slot to be available so a hero with any head theme can no longer receive crow wings.&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=19863</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=19863"/>
		<updated>2022-02-01T06:39:20Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Shape Of Things To Come]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Beartouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts}}&lt;br /&gt;
A Beartouched hero will not be eligible for any of these additional themes: &amp;lt;!--{{Theme conflicts|{{PAGENAME}}}}--&amp;gt; [[Botanical|vine]], foothill, gem, deepistMole, tree, fire, frog, gorgon, deepist, shadow, skeleton, green, vultureAcolyte, wolf&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Bear Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.}}&lt;br /&gt;
&lt;br /&gt;
Changing the hero&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arms ===&lt;br /&gt;
The first bear arm grants the hero the ability Swipes. Having both arms grants the hero the ability Bear Hug.&lt;br /&gt;
&lt;br /&gt;
{{Main|/Swipes|l1=Swipes}}&lt;br /&gt;
{{/Swipes}}&lt;br /&gt;
{{Main|/Bear Hug|l1=Bear Hug}}&lt;br /&gt;
{{/Bear Hug}}&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (L) (theme piece)}}}}&lt;br /&gt;
=== Bear Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (R) (theme piece)}}}}&lt;br /&gt;
=== Bear Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Bear Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Archery&amp;diff=19862</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Archery&amp;diff=19862"/>
		<updated>2022-02-01T05:27:32Z</updated>

		<summary type="html">&lt;p&gt;Braydon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ability&lt;br /&gt;
| ability = Archery&lt;br /&gt;
| image = Archery.png&lt;br /&gt;
| type = Passive&lt;br /&gt;
| class = General&lt;br /&gt;
| effect = Physical Damage&lt;br /&gt;
| target = Single Target&lt;br /&gt;
| available_to = Hunters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archery&amp;#039;&amp;#039;&amp;#039; is a [[Passive ability|passive]] [[Hunter]] [[ability]] that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;(Passive) After a ranged attack against them or any adjacent allies, [[Hero]] counterattacks with a ranged attack of their own.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;+30 Dodge against ranged attacks&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.&lt;br /&gt;
&lt;br /&gt;
Archery will not trigger if the Hunter takes mortal damage from an attack.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.&lt;br /&gt;
&lt;br /&gt;
Archery is most useful when fighting [[Drauven]] due to the large number of ranged attacks they use. It is also able to retaliate to prepared shots from [[Dart]] and [[redcloak]] enemies allowing easier counter attacks.&lt;br /&gt;
&lt;br /&gt;
Archery can retaliate with ranged attacks granted by a [[theme]] instead of a bow though it is usually suggested to obtain [[Long Reach]] and [[sharpshooter]] skills to overcome the low range of theme attacks if going this route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Archery&amp;diff=19861</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Archery&amp;diff=19861"/>
		<updated>2022-02-01T05:25:20Z</updated>

		<summary type="html">&lt;p&gt;Braydon: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ability&lt;br /&gt;
| ability = Archery&lt;br /&gt;
| image = Archery.png&lt;br /&gt;
| type = Passive&lt;br /&gt;
| class = General&lt;br /&gt;
| effect = Physical Damage&lt;br /&gt;
| target = Single Target&lt;br /&gt;
| available_to = Hunters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Archery&amp;#039;&amp;#039;&amp;#039; is a [[Passive ability|passive]] [[Hunter]] [[ability]] that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;(Passive) After a ranged attack against them or any adjacent allies, [[Hero]] counterattacks with a ranged attack of their own.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;+30 Dodge against ranged attacks&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon. It will also trigger against attacks on adjacent allies.&lt;br /&gt;
&lt;br /&gt;
Archery will not trigger if the Hunter takes mortal damage from an attack.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.&lt;br /&gt;
&lt;br /&gt;
Archery is most useful when fighting [[Drauven]] due to the large number of ranged attacks they use. It is also able to retaliate to prepared shots from [[Dart]] and [[redcloak]] enemies allowing easier counter attacks.&lt;br /&gt;
&lt;br /&gt;
Archery can retaliate with ranged attacks granted by a [[theme]] instead of a bow though it is usually suggested to obtain [[long reach]] and [[sharpshooter]] skills to overcome the low range of theme attacks if going this route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>Braydon</name></author>
	</entry>
</feed>