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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunbit</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunbit"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Bunbit"/>
	<updated>2026-04-04T10:49:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=O,_But_In_My_Day&amp;diff=22739</id>
		<title>O, But In My Day</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=O,_But_In_My_Day&amp;diff=22739"/>
		<updated>2023-11-03T22:20:38Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: trigger conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = O But In My Day&lt;br /&gt;
| image = Cockykid.PNG &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission victory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An older hero tries to pass on some wisdom after a [[battle]]. Gain &amp;#039;&amp;#039;&amp;#039;+1 legacy point&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The exact dialogue varies greatly depending on the [[Stat#Personality_Stats|personality]] and [[relationship]] of the two heroes.&lt;br /&gt;
&lt;br /&gt;
The event triggers with one hero that&amp;#039;s 55 or older and another that&amp;#039;s 33 or younger that also isn&amp;#039;t a member of the first hero&amp;#039;s family.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Cockykid.PNG|Celebrating after a successful battle&lt;br /&gt;
File:Obutinmyday1.PNG|This battle didn&amp;#039;t go so well&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=When_We_Fight&amp;diff=22734</id>
		<title>When We Fight</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=When_We_Fight&amp;diff=22734"/>
		<updated>2023-11-03T14:16:47Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: new thumbnail and manual combat mods because template says &amp;quot;all party members&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = When We Fight&lt;br /&gt;
| image = When_We_Fight_(New).png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two members of the party overcome some nervous tension on the eve of battle.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Anyway, if we&amp;#039;re going to stay friends, we&amp;#039;ll &amp;#039;&amp;#039;both&amp;#039;&amp;#039; have to keep surviving. Right?&amp;quot;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both participants gain &amp;#039;&amp;#039;&amp;#039;Endurance&amp;#039;&amp;#039;&amp;#039; (+1 armor and +1 warding) and &amp;#039;&amp;#039;&amp;#039;Fortitude&amp;#039;&amp;#039;&amp;#039; (gain +2 temp health) for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
2. &amp;quot;It&amp;#039;s not a night for quiet and care. You feel like that? I&amp;#039;m &amp;#039;&amp;#039;fighting&amp;#039;&amp;#039;, tonight.&amp;quot;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both participants gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; (+2 damage/potency for 3 turns) and {{Cunning}} for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The dialogue relating to the two choices varies depending on the [[Relationship]]s of the participants.&lt;br /&gt;
&lt;br /&gt;
This event was rewritten in Patch [[1.14 Elona Rib]]. The previous version can be viewed here at [[When We Fight (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:When_We_Fight_(New).png&amp;diff=22733</id>
		<title>File:When We Fight (New).png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:When_We_Fight_(New).png&amp;diff=22733"/>
		<updated>2023-11-03T14:09:13Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Attempt number 1 at creating a new portrait for the event When We Fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Attempt number 1 at creating a new portrait for the event When We Fight&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=When_We_Fight_(Old)&amp;diff=22726</id>
		<title>When We Fight (Old)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=When_We_Fight_(Old)&amp;diff=22726"/>
		<updated>2023-11-03T03:02:45Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Old &amp;quot;When We Fight&amp;quot; event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = When We Fight&lt;br /&gt;
| image = Whenwefight1.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two members of the party have a conversation on the eve of battle.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Of course I&amp;#039;m tense. Moments before a battle, I get all squeezed up inside.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Armor (Stat)|armor]] and [[Stat#warding|warding]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;I just can&amp;#039;t wait to get my hands on these murderous devils. Come on.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Combat_mechanics#Damage|damage]] and [[Stat#potency|potency]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This version of the event was retired and rewritten in Patch [[1.14 Elona Rib]]. &lt;br /&gt;
The current version can be seen here [[When We Fight]].&lt;br /&gt;
&lt;br /&gt;
The exact dialogue relating to the two choices varies depending on the [[Stat#Personality_Stats|personality]] of the protagonist.&lt;br /&gt;
There&amp;#039;s possibility of third person appearing as one of the hero&amp;#039;s ship/lover. If third person does appear and second choice is chosen, The reputation between the hero and the ship/lover increases slightly.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22725</id>
		<title>User:Bunbit</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22725"/>
		<updated>2023-11-03T03:01:46Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: I did forget how to make a new page for a bit. Getting back into this after a couple months away. The placeholder has served its purpose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=When_We_Fight&amp;diff=22724</id>
		<title>When We Fight</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=When_We_Fight&amp;diff=22724"/>
		<updated>2023-11-03T02:58:13Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: updated after rewrite. Still needs an updated picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = When We Fight&lt;br /&gt;
| image = Whenwefight1.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two members of the party overcome some nervous tension on the eve of battle.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;quot;Anyway, if we&amp;#039;re going to stay friends, we&amp;#039;ll &amp;#039;&amp;#039;both&amp;#039;&amp;#039; have to keep surviving. Right?&amp;quot;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain {{Endurance}} and {{Fortitude}} for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
2. &amp;quot;It&amp;#039;s not a night for quiet and care. You feel like that? I&amp;#039;m &amp;#039;&amp;#039;fighting&amp;#039;&amp;#039;, tonight.&amp;quot;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain {{Courage}} and {{Cunning}} for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The dialogue relating to the two choices varies depending on the [[Relationship]]s of the participants.&lt;br /&gt;
&lt;br /&gt;
This event was rewritten in Patch [[1.14 Elona Rib]]. The previous version can be viewed here at [[When We Fight (Old)]]&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22723</id>
		<title>User:Bunbit</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22723"/>
		<updated>2023-11-03T01:38:41Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: retirement patch line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = When We Fight&lt;br /&gt;
| image = Whenwefight1.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two members of the party have a conversation on the eve of battle.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Of course I&amp;#039;m tense. Moments before a battle, I get all squeezed up inside.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Armor (Stat)|armor]] and [[Stat#warding|warding]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;I just can&amp;#039;t wait to get my hands on these murderous devils. Come on.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Combat_mechanics#Damage|damage]] and [[Stat#potency|potency]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This version of the event was retired and rewritten in Patch [[1.14 Elona Rib]]&lt;br /&gt;
&lt;br /&gt;
The exact dialogue relating to the two choices varies depending on the [[Stat#Personality_Stats|personality]] of the protagonist.&lt;br /&gt;
There&amp;#039;s possibility of third person appearing as one of the hero&amp;#039;s ship/lover. If third person does appear and second choice is chosen, The reputation between the hero and the ship/lover increases slightly.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22722</id>
		<title>User:Bunbit</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22722"/>
		<updated>2023-11-03T01:36:23Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: place holder for old &amp;quot;When We Fight&amp;quot; event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = When We Fight&lt;br /&gt;
| image = Whenwefight1.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Two members of the party have a conversation on the eve of battle.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Of course I&amp;#039;m tense. Moments before a battle, I get all squeezed up inside.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Armor (Stat)|armor]] and [[Stat#warding|warding]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;I just can&amp;#039;t wait to get my hands on these murderous devils. Come on.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Both gain a temporary +1 increase to [[Combat_mechanics#Damage|damage]] and [[Stat#potency|potency]] for the duration of the battle. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The exact dialogue relating to the two choices varies depending on the [[Stat#Personality_Stats|personality]] of the protagonist.&lt;br /&gt;
There&amp;#039;s possibility of third person appearing as one of the hero&amp;#039;s ship/lover. If third person does appear and second choice is chosen, The reputation between the hero and the ship/lover increases slightly.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Pastoral_Quarrel&amp;diff=22713</id>
		<title>Pastoral Quarrel</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Pastoral_Quarrel&amp;diff=22713"/>
		<updated>2023-11-02T01:43:32Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Outcomes and trigger requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Pastoral Quarrel&lt;br /&gt;
| image = PastoralQuarrel.png&lt;br /&gt;
| author = Kate Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes discuss what kind of farm they&amp;#039;d have, if able.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;A fruit orchard.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor 0.5, Warding 0.7, Potency 0.4, Retirement Age 4, Stunt Chance 4, Speed 0.5, &lt;br /&gt;
Health 0.6, or Damage Bonus 0.4 for the hero that made the choice. The odds for each stat are the same.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;A cattle ranch.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor 0.5, Warding 0.7, Potency 0.4, Retirement Age 4, Stunt Chance 4, Speed 0.5, &lt;br /&gt;
Health 0.6, or Damage Bonus 0.4 for the hero that made the choice. The odds for each stat are the same.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;If I had land,&amp;#039;&amp;#039; I &amp;#039;&amp;#039;wouldn&amp;#039;t be farming it.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Armor 0.5, Warding 0.7, Potency 0.4, Retirement Age 4, Stunt Chance 4, Speed 0.5, &lt;br /&gt;
Health 0.6, or Damage Bonus 0.4 for the hero that made the choice. The odds for each stat are the same.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This event&amp;#039;s only triggers in the following biomes: grasslands, deciduous forests, coniferous forests, and hills.&lt;br /&gt;
It requires 3 heroes; one must have a Loner score less than 60 and that hero must have a friendship with another hero and any relationship with a third hero.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:PastoralQuarrel1.png|Sowing the seeds of the discussion&lt;br /&gt;
File:PastoralQuarrel2.png|Some don&amp;#039;t carrot all&lt;br /&gt;
File:PastoralQuarrel3.png|They stick in her mind&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22601</id>
		<title>User:Bunbit</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22601"/>
		<updated>2023-07-22T12:37:46Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: no longer needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22586</id>
		<title>User:Bunbit</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Bunbit&amp;diff=22586"/>
		<updated>2023-07-13T07:03:11Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Pastoral Quarrel TBD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Pastoral Quarrel&lt;br /&gt;
| image = I Need a PNG&lt;br /&gt;
| author = Katie Austin&lt;br /&gt;
| type = Arrive at Hostile Site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
https://discord.com/channels/505370324750172170/555366337686536198/1127079701949726770&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22585</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22585"/>
		<updated>2023-07-13T06:57:12Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Added Green Riding Hood&amp;#039;s page to the lore category itself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as hard canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind. When the lore articles were first written out by the devs, they added in the warning of &amp;quot;In-fiction lore&amp;quot;, meaning they&amp;#039;re of the perspective of someone in the world (an imperfect narrator). Wildermyth is a game based on the concept of retelling and revising folk stories, so don&amp;#039;t be afraid to hold your own interpretations.&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Green_riding_hood&amp;diff=22584</id>
		<title>User:Green riding hood</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Green_riding_hood&amp;diff=22584"/>
		<updated>2023-07-13T06:56:16Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Added to the category Lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Green riding hood/Notes]]&lt;br /&gt;
{{Main|/Ability|l1=Ability test}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Collecting myths and creatures from ingame events.&lt;br /&gt;
&lt;br /&gt;
== Ice Myths ==&lt;br /&gt;
A lot of different events reference ice gods, dragons or kings. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Knighted Times&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the weapon description found on the Halehammer contains the motto &amp;#039;&amp;#039;To fall on the foe like the ice-god&amp;#039;s hale&amp;#039;&amp;#039;. Dating it back to the knighted times, when people build cities and raised armies. The knighted times is possibly the Yondering&amp;#039;s version of the medieval era. Though the motto itself doesn&amp;#039;t seem to apply to the Yondering as it doesn&amp;#039;t have a cold climate to speak of. It is possible that during the knighted times there were either strong hails or an ice god was active during this era. There is a possible reference to the knighted times in [[The Sunswallower&amp;#039;s Wake]] campaign, where we know that both beasts and humans sought warmth to survive the unbearable cold and that the vulture lord is depicted as a tyrant. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:halehammerdescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Goddess From The Stars&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the weapon description found on the Wintershard, there is a mention of an ice goddess that came from the stars. There isn&amp;#039;t any information on this ice goddess itself. It is possible that the ice goddess indeed came from the stars, making her either a plane traveler or an celestial.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:wintersharddescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Apsis and the Coldforge&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the weapon description found on the Frostfang, we find out that someone crafted ice themed weapons in an undisclosed location. Apsis themselves is told to have died, either making Apsis a mortal or dying to unnatural means. There is a possible connection to Winterlock found in the [[Out of the Rain]] event, as we find a shield purely made of ice that doesn&amp;#039;t melt. There exists another weapon made of ice that doesn&amp;#039;t melt, the [[Icebreaker]]. This time it is whispered that it might&amp;#039;ve been forged from a comet. If it is true that a comet has come down from the stars, made of ice that never melts, then it could also explain how the Coldforge mentioned in the Frostfang was able to make these weapons in the first place. The only other place where a comet is mentioned is in [[The Library of Light]] event. This library has four versions of a story on how it was created, either through sacrificing a loved one, tricking a goddess by bounding her in a wineflask and casting her upon the eternal sea, enlisting the help of both dreamweavers and morthificers until they both destroyed each other or lastly by plunging countless mystics into a vulcano and having them fly into the sky, forming a comet.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:frostfangdescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Icecrowned Kings&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In [[All the Sweltering Stars]] event, the hero has the option to tell the story of a starman that has met shadowy queens and icecrowned kings across ten thousand planets. The starman mentioned is undoubtedly a celestial, creating the possibility that the shadowy queens are [[Shadow]] transformed people. Though icecrowned kings don&amp;#039;t have a direct reference to any other myth or story found in the Yondering. Assuming that icecrowned kings did exist then that also means that an ice themed kingdom exists or something similar in the past.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
png edited all the sweltering stars&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gorgon Spear&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
From the last weapon that is possibly an ice myth is the [[Petriglass Seaspear]] found enshrined in an altar. The weapon itself is made of glass that has been wielded by a hero-queen. There is a high chance that this hero-queen ruled over the Gorgon empire mentioned in [[A Mending Path]] before it sank below the sea, as there are no other gorgon themed kingdoms. The reason why it is possibly an ice myth is the last sentence. &amp;#039;&amp;#039;When swung, it seems to whisper and lowly roar, like a distant ocean, or a crowd of frozen souls.&amp;#039;&amp;#039;, it is questionable if a crowd of frozen souls has relevance to gorgons. Either it loosely means the petrified victims of the gorgons or this hero-queen lived in a place where people could freeze to death.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
png of seaspear&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winterfurstaff&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
png of winterfurstaff&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ice Dragon&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
(Placeholder)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
png of all the bones of summer campaign about ice dragon&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock of the Mountain ==&lt;br /&gt;
In the event Mountain Mischief, the heroes come across a shack on top of a mountain where they get attacked by enemies and one mystic. After defeating them the Witch acts nonchalant about attacking the heroes and offers them three different types of meals, each granting different status bonuses. The fact that the meals grant status bonuses is quite odd, meaning the Warlock enchanted these meals. The artifact weapon Winterfur Staff describes sages that go to the mountains either die or become feral. According to the description no sane mystic should willingly live on a mountain, but the Warlock describes the place is rich with nature spirit and seems comfortable with it.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Old Folk Heroes ==&lt;br /&gt;
The first proof we have of old heroes is on the Dragonpaw Shield. On the event when finding the shield is on the ground on some ruins with a skeleton hidden behind some debris. What&amp;#039;s interesting is the skeleton itself is covered in thrixl webs which implies the warrior died to thrixl or traveled to a different world. On an image woven into some cloth are three figures, one of them can be seen wielding the Dragonpaw Shield and on either side are one hunter and one mystic. From this we can decipher that before our legacy heroes existed, three heroes including the Dragonpaw hero made themselves known. On a similar piece of furniture is an image of a dragon with feathers and a beak. This dragon looks similar to Dravonne and the Dragon Spirit found in the Dreams of Icarus. One possible explanation is the three heroes either slayed the dragon, allied with the dragon or one of the heroes turned into the dragon.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Yandric is the language of humans in [[The Yondering Lands|the Yondering]].&lt;br /&gt;
*Images of human books and gravestone with odd symbols*&lt;br /&gt;
&lt;br /&gt;
Druvwail is the drauven language.&lt;br /&gt;
It might resemble screeching but is mostly consistent in the meaning over the course of multiple events, with the most common one being Gwec.&lt;br /&gt;
Veld is the drauven afterlife, Veldvaren are the spirits of the afterlife.&lt;br /&gt;
*images of drauven talking and the possible interpretation of each image*&lt;br /&gt;
&lt;br /&gt;
Thrixl can be seen letting out noises which might be a form of communication. Though there are no instances which refer to it as a language.&lt;br /&gt;
&lt;br /&gt;
Morthagi don&amp;#039;t speak a language. Mortificer have been the ones to speak as Morthagi&amp;#039;s but never a pure Morthagi.&lt;br /&gt;
&lt;br /&gt;
Gorgons have been seen talking.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lord Evergreen ==&lt;br /&gt;
A giant wood spirit behemoth found in Silver and shadows and in The Lord of Austerity. Speaks of a story in which a giant flame destroyed the surface and how a single young Sequoia survived. The same young Sequoia can be found in the company of crows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flamekeepers ==&lt;br /&gt;
[[Stories of Fire]] shows a big flame encased in a shrine. In the event [[Flickering]], if a flametouched [[hero]] talks to a campfire they can summon a fire spirit in the form of a squirrel that tells us that the enshrined flame is a storyfire, a kin of the squirrel. The storyfire itself shows tells us stories of flamekeepers creating stories using fire and references Cvawn found in the [[All the Bones of Summer]] campaign and the destruction of the wildlife told in the [[Answer to Austerity]] event.&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Images&lt;br /&gt;
|-&lt;br /&gt;
| [[File:enshrined flame.png|left]]&lt;br /&gt;
[[File:squirrel storyfire.png|left]]&lt;br /&gt;
[[File:flamekeepers.png|left]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:mysticflamekeepers.png|left]]&lt;br /&gt;
In the now removed Mystic Research event, the text speaks of the Mystic tending to the flames which is a possible reference to the flamekeepers.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lostling ==&lt;br /&gt;
Lostling themselves are still a mystery. In the event The Merchant they&amp;#039;re told to have forced the merchant to collect strange coins and are shown to appear black with a shapeless form. In the Mysterious Opportunity event one can be found guarding the Pool of Reckoning for repaying the hero. In the backstory told by the Lostling it tells how the Hero freed them when they were young and in that backstory the Lostling can be seen a black shapeless mist. In the event bidding the ghost goodbye that very same black mist can be found when dispelling the inhabited spirit, giving the possibility that the spirit was a Lostling. Another black mist can be found in the Sunaltar keystone event with Shapeless black monsters appear out of a shrine, it is unclear if those Suneaters are Lostling or not. In the now removed As the Crow Falls event, after defeating the Crow Woman in the background a black shapeless form can be found as she dies. Though the chances of this being related to the Lostling is quite low.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oldwane ==&lt;br /&gt;
Only thing known about them is they were convicted sorcerers that hold great anger and anguish since their passing. What&amp;#039;s of great interest is the connection to bones. The dagger made by the last mystic transforms the hero into a skeleton. In the Storied Bones event another convicted sorcerer is found that made weapons out of the bones of their brood. There isn&amp;#039;t concrete proof that the convicted sorcerer in storied bones and the convicted sorcerer lineage in To Humble Ends share the same blood so the connection is pure speculation.&lt;br /&gt;
&lt;br /&gt;
In the discord the dev describes them as a merchant family. The only other event that mentions a merchant family is in The Unstilled Heart. A castle in the marsh that belonged to a merchant family but got abandoned.&lt;br /&gt;
&lt;br /&gt;
The strange occurrence at the end of To Humble Ends involves the last Oldwane transforming into an Ox. It isn&amp;#039;t obvious that the spirit is an Oldwane but if someone takes a look at the event ingame for both choices, both the Oldwane spirit that appears when destroying the dagger and the spirit that attacks the heroes for keeping the dagger use the same model.&lt;br /&gt;
&lt;br /&gt;
It is farfetched to connect the oldwane to the deepists but the connection exists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elden Mystic ==&lt;br /&gt;
In the Proud opportunity event The Prisoner, Vulta can be seen talking about the Elden Mystics and the gods of the deep and glade. Those beings created the Dwemerald, the malisheer, the meldstone and the moonweelin.&lt;br /&gt;
Vulta mentions of an age when the world was less still. It is very vague, one possible theory is that the world wasn&amp;#039;t set in stone, open to be influenced by anyone like in the Thrixl world. The Dwemerald in question is shown to look very similar to the Spellshard. In the event it is found out the Spellshard sealed in the immortal soul of Vulta which means they hold considerable power. The Spellshard itself grants +1 potency which powers a lot of abilities, the Weird opportunity event The Scattered Self which plays out inside the hero&amp;#039;s soul one of the rewards is also a buff in potency, giving the Spellshard a possible relation to souls.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deepist Bull-God ==&lt;br /&gt;
[[File:deepistbullgod.png|none]]&lt;br /&gt;
In the event Deep into the Underworld, after participating in the event the hero is warped into a large cave with drawings on the wall indicating a large humanoid with horns offering two things to a group of people. In that event the hero meets a large ox that could possibly be the god the deepists worship. The only place where the bull-god is physically mentioned is on the wiki written by Tim.&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! [[Deepist Lore]]&lt;br /&gt;
|-&lt;br /&gt;
! Deepist Poem&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;When There Came Our Bull-Headed God&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In dagger-jagged depths, spiral-delved and full of drumbeats,&lt;br /&gt;
&lt;br /&gt;
We banged our braggy drums. Blasted voices in old blessing-songs&lt;br /&gt;
&lt;br /&gt;
Of softbodied gods who supped with us on sweetshrooms&lt;br /&gt;
&lt;br /&gt;
And molds and cavedust, on dropwater and on nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hoofed and horn-laden he came out of halls buried&lt;br /&gt;
&lt;br /&gt;
In looping heavy notes he laid his challenge-poem across our lakes&lt;br /&gt;
&lt;br /&gt;
And calms and caverns. “Here,” he sang “is cairn and cure for your old&lt;br /&gt;
&lt;br /&gt;
Listlessness: horn your heads and abandon them for glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Story your starless cavesky, I say, with the bloods and deeds of&lt;br /&gt;
&lt;br /&gt;
Foes you feared when those old gods flaunted and flustered your faith.&lt;br /&gt;
&lt;br /&gt;
I am unbeatable in darkness I am unquenchable by cool or by wet.&lt;br /&gt;
&lt;br /&gt;
I am your founder&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now. I make, as flamefall feathers new the farmfield,&lt;br /&gt;
&lt;br /&gt;
You my grass, all gathered terror- gripped who witness my greatness&lt;br /&gt;
&lt;br /&gt;
And hope for no gory end, you the wheat into the consuming fire. You&lt;br /&gt;
&lt;br /&gt;
The barkless into the bounteous proud and boast-belting brazens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I call brothers. Be unbound by peacetraders and take bellowing&lt;br /&gt;
&lt;br /&gt;
what is not well-guarded from you: it is yours by law, if by you it is won.”&lt;br /&gt;
&lt;br /&gt;
And his great legs danced on the rock and dashed themselves on dunderheads.&lt;br /&gt;
&lt;br /&gt;
While his song split the stones and unsteadied stabled hearts,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We wild ones heard and wailed our long-locked warliness,&lt;br /&gt;
&lt;br /&gt;
And took from timorous hands the morsels and the troves&lt;br /&gt;
&lt;br /&gt;
And the surpluses we were owed and stamping and clapping and stomping,&lt;br /&gt;
&lt;br /&gt;
Charging, we cantered after him down dauntless into the wells and chambercaves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of a hundred underpeoples. We ended them. And until then had not been us, thundering and thunderous. &lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! [[Horn Child]]&lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Tooltip: Unintelligent, gibbering, violent, they have dwelt in the dark for millenia. Deepist mystics have bent their eager ranks to the bull-god&amp;#039;s will.&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;#039;You can wonder who but a mother would love these cruel cavorting children. You&amp;#039;ll discover such a mother there is, and she&amp;#039;ll bring her kids before you, and let each one take a scoop of your flesh.&amp;#039; - The Starfallows Poet &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Though in another event Music of the Deep we see a Deepist worshiping Daylig Dayn, a stone statue. The same model of the Stone statue can be found in the Heart of Stones. It is possible the deepists worship both the Stone Statue and the large Ox.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:heartofstonestatue.png|left|frame|[[Heart of Stone]]]]&lt;br /&gt;
[[File:musicofthedeepdaylig.png|left|frame|[[Music of the Deep]]]]&lt;br /&gt;
[[File:musicofthedeepdaylig2.png|left|frame|[[Music of the Deep]]]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lochias the wolf god&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:lochiasmountain.png|left]]&lt;br /&gt;
Rests on a mountain, granting willing participants his gift. Used to be known as a master hunter but is presently better known as an attention needy spirit. Found in The Wolf Price event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:lochiaswolfgod.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daylig Dayn, the Stoneshearing God&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:stonestatue.png|left]]&lt;br /&gt;
Worshipped by deepists to create more horn children. Shares the same model as the statue found in The Stone Heart. Can be found in music of the deep.&lt;br /&gt;
[[File:stoneshearinggod1.png|left]]&lt;br /&gt;
[[File:stoneshearinggod2.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stone Statue in The Stone Heart. Speaks of a spirit when the first rock divided as it&amp;#039;s source of creation, which is also referenced in the Ulstryx campaign. It also mentions &amp;#039;Where there is shape, a blade has been.&amp;#039; which could possibly refer to an artifact weapon, possibly the Seaspear.&lt;br /&gt;
[[File:rockdivided.png|left]]&lt;br /&gt;
[[File:landdivided.png|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
In The Music of the Deep the stone statue has two blue eyes but in the stone heart it has one red and one blue eye. Both have a shiny, blue, hexagon emerald placed in its lower socket which is similar to the Gorgon heirloom found in the Ulstryx campaign.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mo-Atona, the Godbeast&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:mo-atona.png|left]]&lt;br /&gt;
Mo-Atona, the Godbeast who makes balance by being. Is referenced as a weather god in the files. In the event the godbeast can be seen sitting atop the star pond which is frequently used for celestial related events. Except the star pond and the bluish design of its wings there is no further correlation to the celestials&lt;br /&gt;
[[File:mo-atonagodbeast.png|left]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Oruwei, the mourning god of borders&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:oldwishpassinggoddess1.png|left]]&lt;br /&gt;
Found in the nostalgic opportunity event For an Old Wish Passing. Has control over its own world which is guarded by a Retainer that looks like a Foothill Guardian but purple.&lt;br /&gt;
It is possible that Oruwei represents the Hall of Heroes, the place where all legacy heroes end up.&lt;br /&gt;
[[File:oldwishpassinggoddess2.png|left]]&lt;br /&gt;
&lt;br /&gt;
On the pauldron, Oruwei is described as the twilight god.&lt;br /&gt;
(Image of pauldron placeholder&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Dale, god of journey&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
A woman and man, thing and idea. All is in Dale and Dale is in all. Thus, wandering amongst all is joy. Keeping a journal of your journeys is worship. All paths lead us where we must be. The whim and the will are no different. All i do is love. Love where my feet carry me. The only mention of Dale can be found in the shame opportunity event A Mending Path. Using the information we&amp;#039;re given it is possible Dale is the representation of legacy heroes going to new adventurers and traveling into new worlds.&lt;br /&gt;
[[File:daleevent.png|left]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Ice Goddess&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Wintershard]] artifact describes an Ice Goddess descending from the stars and sharing the first Windershard unto Womankind. There is a possible correlation to the Ice kingdom told in All the Sweltering Stars and the Ice Witch found in Out of the Rain&lt;br /&gt;
[[File:wintersharddescription.png|none]]&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Damoot, thnarric god of rivers&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:damootstatue.png|left]]&lt;br /&gt;
In the Out of the Rain event, in one of the choices the heroes encounter thnarric writing on the wall as well as a large statue.&lt;br /&gt;
[[File:damootgod1.png|left]]&lt;br /&gt;
[[File:damootgod2.png|left]]&lt;br /&gt;
In the event it also mentions several keywords only found in this event.&lt;br /&gt;
Gwanad is the first word found in the book. Once spoken it caused the place to collapse on itself. One of the hero also mention the ancient Thnarrland meaning the Thnarric folk owned a kingdom in the past.&lt;br /&gt;
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== Kyoren ==&lt;br /&gt;
In the Thrixl campaign they&amp;#039;re told to have fought the Thrixl themselves, but they&amp;#039;re only theorized to have gone missing due to the Thrixl. In the event showing the Kyoren, one can be seen with the shadow transformation which means there is a correlation between Kyoren and inhabited spirits. In the campaign it is told that they hold stories as great importance which influences the way they write down history. The most physical proof of Kyoren existing is the Kyoren tower which was used to confine an ancient Thrixl and afterwards two powerful Thrixl mystics. The other event where Kyoren are mentioned is in the library of light alongside Thnarr as a form of a book. In the Stormtouched event, it is told the stormwell was made by a Kyoren and in the backstory a sparkling spirit is shown which implies that the Kyoren infused its soul with the Stormwell.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Kingdom of Old Kyor&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Artifact weapon [[Moonspear]] mentions an ancient kingdom. Kyor itself could refer to the Kyoren mentioned in the Thrixl campaign. The weapon name implies the Kyor themselves are either related to the moon or lived on the moon.&lt;br /&gt;
[[File:moonspeardescription.png|none]]&lt;br /&gt;
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== Mortificer ==&lt;br /&gt;
Creators of the Morthagi. Two of them can be seen in the Enduring War campaign discussing about eternal life. Mortificer are seen as a civilization that either went extinct or gone missing for unknown reasons. They&amp;#039;re speculated to have created Morthagi for very tame purposes like carrying, smelting or cleaning. The Kirdocks tower shows the home of a Mortificer with a diary, explaining how he used them for household purposes. Nowadays Morthagi are war machines since the Mortificer went missing, some can be found planting trees en masse while others coexist with villagers or mercenaries. The most unique Mortificer that still exists is Troygan, Troygan Clume the Master Maker. He appears as a Morthagi Wardrobe with a lot of machinations around it and one big eyeball on top, he calls himself the keeper of this Mortificery. If Morthagi refer to machines, Mortificer as the people that made the Morthagi then the Morthificer might refer to Mortificer that turned themselves into Morthagi.&lt;br /&gt;
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== Thnarric ==&lt;br /&gt;
The most obvious proof of the Thnarr is in [[Out of the Rain]]. Inside the cave, down some stairs is a statue of the thnarric god of rivers [[Damoot]], a book can be found here called the [[Thnarrs Accordica]]. The book itself allows non-mystics to interfuse which means the Thnarr themselves figured out the secrets of interfusions.&lt;br /&gt;
[[File:damootstatueevent.png|left]]&lt;br /&gt;
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The Thnarr book can also be found in other events like the celestial and the thrixl book, in the game files there are multiple common books alongside these artifacts so there is either a connection between these events or these books are randomly used for different scenes.&lt;br /&gt;
&lt;br /&gt;
The thnarr language is unknown but the artifact weapon [[Fatetracer]] describes them as poets, while the artifact off-hand [[Thnarrs Accordica]] mentiones looping words which helps the reader make connections between the self, the things and the spirits. &lt;br /&gt;
[[File:fatetracerdescription.png|left]]&lt;br /&gt;
[[File:thnarrsaccordicadesription.png|left]]&lt;br /&gt;
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Lastly in the [[Out of the Rain]] cave, at the entrance of this room a writing can be found, in one of the random dialogues the hero identifies the writing as thnarric and also figures out its religious. One of the heroes identifying the writing as thnarric means that information about them is somehow widespread enough that even a common farmer can learn about them.&lt;br /&gt;
[[File:thnarricwriting.png|left]]&lt;br /&gt;
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There exists no proof that the Thnarr were a civilization but in one of the random text&amp;#039;s the heroes can give at the end of the Thnarr cave mentions the ancient Thnarrland. This means the Thnarr owned land and that they&amp;#039;re old enough to be called ancient. Within the same scene they mention the word &amp;#039;Gwanad&amp;#039; which is possibly a word of power the Thnarric used to interfuse.&lt;br /&gt;
[[File:Gwanadevent.png|left]]&lt;br /&gt;
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In the shame opportunity event [[A Mending Path]], one of the hero catches the Igochorr sickness which is in the Thnarr language. This means the Thnarr either caught or found this sickness that lowered their health. If it wasn&amp;#039;t a sickness they suffered then it wouldn&amp;#039;t be written in their language.&lt;br /&gt;
At the end of this event the hero receives a message that the gorgons used to rule a kingdom and that they had been betrayed by someone, resulting in them sinking. With the context that this message comes from the same event that mentions the Thnarr&amp;#039;s and that the cure for the sickness is a gorgon artifact could possibly mean that the Thnarr&amp;#039;s were the one that betrayed the gorgons by stealing the gorgon artifact, causing them to sink below the sea.&lt;br /&gt;
[[File:igochorrevent.png|left]]&lt;br /&gt;
[[File:gorgonempireevent.png|left]]&lt;br /&gt;
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[[File:outoftherainspirit.png|left]]&lt;br /&gt;
What is generally ignored is the spirit found at the entrance with its blue glowing eyes. No one notices it and there isn&amp;#039;t any information related to this spirit. A possible theory is that the spirit is one of the thnarr, possibly Damoot themselves. One other theory is that the spirit is a lostling as most lostings have black shapeless forms as its bodies. One farfetched theory is that the eyes are gorgon related, the reason being that events related to gorgons use glowing blue eyes.&lt;br /&gt;
[[File:amendingpathgorgon.png|left]]&lt;br /&gt;
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== Celestials ==&lt;br /&gt;
[[File:starFigureBow.png|left]]&lt;br /&gt;
The Celestials refer to the spirits that appear repeatedly in celestial related events.&lt;br /&gt;
In [[All the Sweltering Stars]] event, the hero tells of a story about a starman that has been traveling to different worlds. If the story has been successfully told then a sparkling spirit will be seen bowing to the heroes and rewarding them with the [[Starheart]] belt. The implication that the starman traveled through different worlds either means that they traveled to different planets or it means they traveled through dimensions like the dreamloom and the [[Sojourner]] imply.&lt;br /&gt;
[[File:swelteringstarsevent.png|left]]&lt;br /&gt;
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[[File:ghostWhiteDancing3.png|left]]&lt;br /&gt;
In the [[Star Dance]] event, multiple dancing spirits can be found. No myths around them exist but one of the consequences for failing the event, ages the hero by 10 years. As a reward for joining the dance successfully grants the heroes the [[Book of Stars]] which is necessary to receive the [[Celestial]] theme. &lt;br /&gt;
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[[File:bookOfTheStars.png|left]]&lt;br /&gt;
This book can be seen being carried by a mystic in the [[The Heirloom Spring]]. There are no other implications that the book of stars and the book seen in the heirloom spring are the same besides the same model used.&lt;br /&gt;
[[File:heirloomspringevent.png|left]]&lt;br /&gt;
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At the [[Glimmering Pool]] event, one sparkling spirit can be seen when refusing the [[Celestial]] transformation, dancing on top of the star pond. This one is unique with its eyes having two big sparkles which the other sparkling spirits don&amp;#039;t possess.&lt;br /&gt;
[[File:starFigureDance.png|left]]&lt;br /&gt;
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In [[The Starseed Tree]] event one sparkling spirit can be seen right behind the celestial tree. The myth around the tree was that none may climb the tree, which the heroes can ignore and climb it just fine. The various branches from the tree function the same as wands and staffs, with the [[Starseed Staff]] granting the user the Starseed ability which is near identical to the [[Celestial/Falling Stars|Falling Stars]] ability from the [[Celestial]] theme.&lt;br /&gt;
[[File:Starseedtreeevent.png|left]]&lt;br /&gt;
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In the event [[The Shape Of Things To Come]] one can be clearly seen alongside the floating spirits when slaying the Ghost Bear. It is to believe that the floating spirits and the sparkling spirit are separate beings that shared the same space inside the bear.&lt;br /&gt;
[[File:ghostbearslayedevent.png|left]]&lt;br /&gt;
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That same bear can be found in the [[All the Sweltering Stars]] event. Within the story told by the hero, the Starman is said to have ridden a dustbear which can be a reference to the Ghost Bear.&lt;br /&gt;
[[File:swelteringstarseventedit.png|left]]&lt;br /&gt;
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In the [[Distant Thunder]] event, in the backstory about the Stormwell one can be clearly seen hiding behind the Stormwell. The stormwell itself is said to be created by the Kyoren which suggests a strong connection between the two.&lt;br /&gt;
[[File:stormwellevent.png|left]]&lt;br /&gt;
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== Dragon spirits ==&lt;br /&gt;
Dragon spirits are the ephereal figures of floating dragons that can be seldom found in some events. In the [[Dreams of Icarus]] event a shrine can be found with the purpose to transform someone into a dragon. The wings the heroes receive are the [[Hawksoul]] wings, which could possibly explain how the [[Dravonne]] came to be. If the event fails a yellowish spirit can be seen floating towards the sky which is possibly the only reference to the drauven hero that turned into a dragon. In the event [[All the Sweltering Stars]] a similar dragon spirit can be seen but instead its blue, the event calls it the Astral Dragon Lothrankir which the Starman has charmed. In the campaign [[All the Bones of Summer]], the Summerking can be seen talking about five dragons and one of them leaving for the stars, a possible reference to the Astral Dragon. In the event [[Bidding the Ghost Goodbye]] the image of a pink dragon spirit can be faintly found when dispelling the inhabited spirit, in this form it is hidden by a shapeless black mist and a purple fog. A loosely related image of a dragon spirit can be seen stitched on the Thrixl banner, this one is possibly a reference to the game calling thrixl &amp;#039;dragon insects&amp;#039;. Lastly on a now removed death events, a blackened dragon spirit can be seen on a death event for a hero with the [[Shadow]] theme.&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Images&lt;br /&gt;
|-&lt;br /&gt;
| [[File:black dragon spirit.png|left]]&lt;br /&gt;
[[File:yellow dragon spirit.png|left]]&lt;br /&gt;
[[File:pink dragon spirit.png|left]]&lt;br /&gt;
[[File:thrixl dragon.png|left]]&lt;br /&gt;
[[File:blue spirit.png|left]]&lt;br /&gt;
|}&lt;br /&gt;
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== Vracsel the drauven hero ==&lt;br /&gt;
In the Royal Arms keystone event, one can come across a set of an unique shield and staff. Given that they both hold the same name implies that one hero named Vracsel used both a shield and a staff, making the Drauven hero a mystic with a shield. Drauven stories imply that the Drauven hero became a dragon, adding the possibility that Vracsel turned into a dragon at some point in the past.&lt;br /&gt;
[[File:vracselstaffdescription.png|none]]&lt;br /&gt;
[[File:vracselshielddescription.png|none]]&lt;br /&gt;
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== Inhabited spirit ==&lt;br /&gt;
The Inhabited spirit in this case refers to spirits that take over beings as well as haunting them. In the shame event Whispered Secrets it shows a spirit luring in a hero with a glint in the shade of a treehole. Oddly that glint and placement of two glints is identical to the eyes of the celestial sparkling spirit found in the celestial glittering pool event. Another instance of this Inhabited spirit can be found in Bidding the Ghost Goodbye where the hero dispels the inhabited spirit using the Grimblade which belonged to a ghost hunter. Oddly enough this dispelled spirit uses three models, the dragon spirit found in dreams of icarus, the black mist found in the pool of reckoning and a difficult to identify purple fog. Other two instances where its obviously an inhabited spirit is in Witchstone and when in hero creation one hook shows up as Inhabited. In this case the hero history will explain how they&amp;#039;ve met a spirit when they were a child.&lt;br /&gt;
&lt;br /&gt;
Inhabited Spirit Eyes: In the tiding event when making a lumberyard involves a spirit inhabiting the place. Oddly enough the spirit shows itself in two glowing red eyes. That spirit was send into a carved piece of hickory trunk which can be seen in other tiding events.&lt;br /&gt;
In the event To Humble Ends related to the Oldwanes we find a furnace with a black skull on it. That skulls shows the same glowing red eyes and if the Oldwane Dagger is destroyed then the red eyes disappear and the last Oldwane Spirit appears in its place. This same spirit model of the Oldwane can be found when killing the celestial bear in The Shape of things To Come. In the event troubled sleep involves one of the hero guarding a tent and a black person with a hood and red glowing eyes appears attacking the hero. The chances of this person being a inhabited spirit is quite low as its inside a dream but whats interesting is the model used. In the event Storied Bones and Dreams of Bones shows this same model used for a Convicted Sorcerer. In the Tiding event Close Encounter we meet one of five enemy forces. What&amp;#039;s interesting here is that each enemy shows different glowing eyes appearing in a hole in a trunk, which resembles the inhabited spirit in Whispered Secrets. Another unique set of glowing eyes can be found in the Slacker opportunity event Dodging Destiny. A Rootbear appears attacking the heroes and in the event it shows glowing purple eyes.&lt;br /&gt;
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== Gorgon Empire ==&lt;br /&gt;
In the shame opportunity quest the hero gets sick with Igochorra, an odd sickness that reduces the heroes health. It&amp;#039;s mentioned to be a Thnarric word giving the sickness and artifact a strong connection to the Thnarr. In the tiding event the hero is shown suffering from the effects. The person the heroes meet is a wanderer and the follower of a god named Dale. It doesn&amp;#039;t exactly specify what Dale is and mostly mystifies this Dale as a thing and an idea which focuses on journeys and all paths leading to where we must be. The cure for this sickness is an artifact found in a cave guarded by two Gorgoneaters. For this follower of Dale the artifact can also be used to cure their sibling from petrification, though not even the sibling knows why they were petrified in the first place. Post event the hero who touched the gorgon artifact speaks of a gorgon empire that handed out a gift and being betrayed by treachery, leading to the gorgon empire sinking below the sea.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Gorgon ancient hero-queen&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Artifact weapon [[Petriglass Seaspear]] mentions a hero in the past. Making the wielder a warrior. It also mentions frozen souls, giving it a possible relation to the Ice kingdom or the ice goddess.&lt;br /&gt;
[[File:seaspeardescription.png|none]]&lt;br /&gt;
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== Thrixl world ==&lt;br /&gt;
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== Convicted sorcerer ==&lt;br /&gt;
Both in the Storied Bones and Dreams and Bones, a hooded figure can be seen. In these events he can be seen handing out a bone weapon and creating them out of his executed brood. The hooded figure itself is an convicted sorcerer according to the Armored Storm but it is never told what crime he has commited. In the Troubled Sleep event, inside the dream of the hero a black model with glowing red eyes can be seen attacking their companion. This black model shares the same shape as the convicted sorcerer. Though there isn&amp;#039;t any connection shown between the two besides the same model used.&lt;br /&gt;
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== Animal Guardians ==&lt;br /&gt;
In Turtles All the Way Down, the hero gets to talk with a talking turtle. He introduces himself as a guardian and invites the hero to become a guardian once they die. In the tiding events afterwards there are multiple images of possible transformations the hero can take. Most of these are animals while some show a tree and a cliff. This implies that other animals or objects can be guardians in disguise. The only real proof that another animal could be a guardian is the dotted pig in &lt;br /&gt;
the tiding event for creating the lumbermill(Placeholder need to get image).&lt;br /&gt;
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== Nature spirits ==&lt;br /&gt;
Four spirits in total, placeholder.&lt;br /&gt;
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== Woman cloaked in ivy ==&lt;br /&gt;
[[File:womancloakedinivy.png|left]]&lt;br /&gt;
Found in a tiding event offering the heroes a choice of three destinies. It&amp;#039;s rather odd that she has the power to give someone the choice to alter their future. There might be a possible relationship to the Crow Witch as the Crow Witch has the power to read the future.&lt;br /&gt;
[[File:tidingwomancloakedinivy.png|left]]&lt;br /&gt;
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[[File:youngsequoia.png|left]]&lt;br /&gt;
Sequoia: In the story told by Lord Evergreen, a giant behemoth of a forest spirit, tells of a giant flame that burned down the lands except for one young Sequoia spirit. Sequoia being the name of a tree. The Sequoia can be found in the Lord Evergreen story and in the Crow Witch event in the background. It is possible both Sequoia and the woman cloaked in ivy can be the same person.&lt;br /&gt;
(Image of evergreen backstory)&lt;br /&gt;
(Image of crow witch introduction with sequoia in the background)&lt;br /&gt;
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== World inside the hero&amp;#039;s soul ==&lt;br /&gt;
In the Weird opportunity quest The Scattered Self, the hero suddenly enter a different world inside the hero&amp;#039;s body. While the companion acts exasperated, the hero acts knowledgeable the whole time. It dubs the place as the world inside their soul and theorizes that the body and the soul do not need to be in the same place.&lt;br /&gt;
&lt;br /&gt;
In The Inhabited event, while talking with a spirit attempting to take over their body, the spirit complains how difficult it is to grasp the hero&amp;#039;s soul. It is easily dismissed as the hero being stronger then the spirit. But it is possible the soul of the hero is indeed special.&lt;br /&gt;
&lt;br /&gt;
In The Stone Heart event, the stone statue speaks of a spirit in the beginning who it originated from. This is a farfetched theory but the spirit the statue speaks about could be a reference to the hero having a world inside their own soul.&lt;br /&gt;
&lt;br /&gt;
In the Into The Underworld event, while traversing a weird cave there is a story of how someone tried investigating deep and found nothing. This story oddly enough contradicts the story told by the stone statue as they speak of a spirit. It is possible, the Ox did indeed investigate history and didn&amp;#039;t found anything that might suggest a creator. In this case the Yondering doesn&amp;#039;t have an origin to begin with.&lt;br /&gt;
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== The Great One ==&lt;br /&gt;
[[File:heirloomspringevent.png|left]]&lt;br /&gt;
The Great One looks like a flaming spider on four legs and a gaping maw. The Flamefiend summoned in Dark Curiosity shares the same model as The Great One. In the Weird world in The Scattered Self the Body Guardian that lives in the hero&amp;#039;s soul turns into a dark version of The Great One. Both the Flamefiend and The Body Guardian are both strongly connected to the hero while The Great One doesn&amp;#039;t. If those things are summoned or live inside a hero&amp;#039;s soul then The Great One also comes from someones Soul.&lt;br /&gt;
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== Mystic plane traveler ==&lt;br /&gt;
First Plane Traveler: [[Sojourner]] weapon in its description describes itself as a traveler with a possible wielder that first send it on its way. Whats important is the head of the staff is the exact same shape as the globe furniture with its constellation found inside towers and events.&lt;br /&gt;
[[File:sojournerdescription.png|none]]&lt;br /&gt;
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== Elgorn People ==&lt;br /&gt;
The Artifact weapon [[Elgorn Pike]] mention folks that fought beasts of rock and sorcerers of steel.&lt;br /&gt;
[[File:elgorndescription.png|none]]&lt;br /&gt;
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== Apsis, the maker ==&lt;br /&gt;
The Artifact weapon [[Frostfang]] describes a maker toiling away on a Coldforge.&lt;br /&gt;
[[File:frostfangdescription.png|none]]&lt;br /&gt;
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== Knighted Times ==&lt;br /&gt;
The Artifact weapon [[Halehammer]] mentions an era when people build cities and militaries. The current Yondering only has villages and no military, meaning the old Era has completely gone missing or civilization has regressed. It mentions an Ice God, giving the Ice Kingdom a possible relation to the Knighted Times.&lt;br /&gt;
[[File:halehammerdescription.png|none]]&lt;br /&gt;
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== Lockbreaker ==&lt;br /&gt;
The Artifact weapon [[Lockbreaker]] mentions a hero that broke the gates and took down a tyrant.&lt;br /&gt;
[[File:lockbreakerdescription.png|none]]&lt;br /&gt;
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== Vagabond Hero ==&lt;br /&gt;
The Artifact weapon [[Night Shard]] describes of a bloodied past-her-prime hero who was falsely accused and run down by a mob. When she reached up the stars and pulled down the blade from the cosmos the pursuers disappeared. Since the hero can be considered convicted, there is a possible relation to the Oldwane lineage. It could also reference the Starman hero told in the Sweltering Stars event.&lt;br /&gt;
[[File:nightsharddescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elnish watergoes ==&lt;br /&gt;
The Artifact weapon [[Oakenbrand]] mentions warriors that fought on the ocean with their ships.&lt;br /&gt;
[[File:oakenbranddescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Starfaring Giants ==&lt;br /&gt;
The Artifact weapon [[Quakebaker]] mentions giants who gave rise to mountains and deep valleys.&lt;br /&gt;
[[File:quakebakerdescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warrior Queens ==&lt;br /&gt;
The Artifact weapon [[Queen Axe]] mentions a lineage of female warriors wielding replicas of these axes. There is a possible relation to the Wintershard that has been granted to the womankind.&lt;br /&gt;
[[File:queenaxedescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thane Wars ==&lt;br /&gt;
The artifact weapon [[Thanefeller]] mentions the Thane Wars. There is no further information given except its unique design. It is possible the Thane is either a civilization or a species.&lt;br /&gt;
[[File:thanefellerdescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient Elgorn Rangers ==&lt;br /&gt;
The Artifact weapon [[Vigilkeeper]] describes an ancient group of rangers that defended this world against rogue gods from bygone times. Bygone times could possibly refer to the story told by Vulta in The Prisoner or of the Ice Goddess descending from the stars.&lt;br /&gt;
[[File:vigilkeeperdescription.png|none]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Emeralds and Crystals ==&lt;br /&gt;
Occasionally one can come across colorful crystals stowed away on shelves or carriages. Oddly enough the only time they&amp;#039;re addressed in a conversation is when Vulta speaks of Elden Mystics creating artifacts.&lt;br /&gt;
&lt;br /&gt;
==Greenhill Guardians==&lt;br /&gt;
From the wildermyth homepage trailer, the female mother showcases her diary of her adventures. The adventurer group was called the greenhill guardians as seen in the circled in title and at the end included 5 team members. The first two members included the mother as the warrior and her husband, a mystic. They recruited a hunters kid as their third member and the final two members included a wolftouched warrior and an unknown huntress.&lt;br /&gt;
&lt;br /&gt;
An interesting fact that was shown is the type of artifacts they carried. The mystic had the [[Thnarrs Accordica]] while they were still farmers which is normally found in a deep cave in the [[Out of the Rain]] event. The female warrior carried both the [[Out of the Rain]] and the [[Out of the Rain]] sword which is depicted on a weaved piece of cloth found on some maps, the warrior also mentions hunting gorgons early on in the trailer and the piece of cloth with the three heroes showcases tentacles at the bottom which might represent gorgons. Another piece of cloth made of the same materials as the previous one depicts a feathered dragon, in the trailer on the earlier pages is the same depiction of this particular feathered dragon, the only feathered dragon one could encounter ingame is the [[Dravonne]] a drauven enemy. &lt;br /&gt;
&lt;br /&gt;
With these coincidences the hero group from the wildermyth trailer could be the hero group depicted on this cloth of caligraphy.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=vgt_0ALl0Rk&amp;amp;ab_channel=Wildermyth&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monstertalk&amp;diff=22583</id>
		<title>Monstertalk</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monstertalk&amp;diff=22583"/>
		<updated>2023-07-13T06:49:10Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: Everyone&amp;#039;s favorite monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Monstertalk&lt;br /&gt;
| image = Monstertalk1.png &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission victory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After a [[battle]] the party discuss their favorite monsters.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&lt;br /&gt;
This event was added in update 0.18 Dahlia Leraan.&lt;br /&gt;
&lt;br /&gt;
::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Monsters&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== The Loner&amp;#039;s Favorite =====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bookish&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Dnontha, the celestial worm that eats stories, and &amp;#039;&amp;#039;produces&amp;#039;&amp;#039; stars.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coward&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Something small and funny, like a pieclops.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Dinnerwolf. Cute idea, him stealing the ham. Walking on two legs.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greedy&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Mulkmorrow Creature. Up all night crafting quartz out of moonbeams.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healer&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Doctor &amp;lt;npc&amp;gt;. Noble, but tragically fallen. Their story moves me.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hothead&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Tenfold Gorilla. Busting big lizards. Always was partial to that.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Rain Bear. Ambles in and out of every myth, it seems.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loner&amp;#039;&amp;#039;&amp;#039;: &amp;quot;None of them. Well, the Banyanman, I always understood.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poet&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Maud&amp;#039;s moth. Like the idea of a giant moth, drawn to listen to great poetry.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Romantic&amp;#039;&amp;#039;&amp;#039;: &amp;quot;&amp;lt;Lynxlady, Charvanya/Foxman, Dvan&amp;gt;. Because, well... Like to imagine &amp;lt;him/her&amp;gt;. Us. Meeting.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Snark&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Mudwallower. Some shark-pig, living in the swamp? Appeals to me.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== The Romantic&amp;#039;s Favorite =====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bookish&amp;#039;&amp;#039;&amp;#039;: &amp;quot;An ancient vampire. Raised in a castle from a bygone age, intelligent and charming beyond all question.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coward&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Mine would be a Goblin. Something I could easily disbelieve.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;A skeleton! Got that amiable expression all the time!&amp;quot; &lt;br /&gt;
** Goofball is [[skeletal]]: &amp;quot;No offense intended.&amp;quot;&lt;br /&gt;
** Loner is [[skeletal]]: &amp;quot;Not you, though, &amp;lt;loner&amp;gt;. Obviously.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greedy&amp;#039;&amp;#039;&amp;#039;: &amp;quot;A troll! I&amp;#039;d make a deal with him, and we&amp;#039;d run a bridge-building business to span all rivers!&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healer&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Phoenix. I like the symbolism, mostly: finding rebirth in the literal ashes of ruin.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hothead&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Kraken! Eight-hundred arms and a wise-eyed face! Strength to move the continents!&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;:&amp;quot;The hydra. Think about it. Everything it does, it does with the input of six or seven heads? Must be good at compromise.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loner&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Do we count dryads? I came here to say dryads. Don&amp;#039;t ask me specifically why.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poet&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The Giant. A race of monstrous folk, different from us, and yet not entirely. The essence of monstrosity lies in the twisting of a human ideal.&amp;quot; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Romantic&amp;#039;&amp;#039;&amp;#039; likes females: &amp;quot;A unicorn, with a beautiful, dark-haired woman on its back. Eyes mystical and deep. She sings in a forest tongue.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Romantic&amp;#039;&amp;#039;&amp;#039; likes males: &amp;quot;A unicorn, tended by a tall handsome man with broad shoulders and a smoldering stare. He does the feed, and all. Carries water.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Snark&amp;#039;&amp;#039;&amp;#039;: &amp;quot;I don&amp;#039;t know, a werewolf. That&amp;#039;s a... I mean. I don&amp;#039;t &amp;#039;&amp;#039;care&amp;#039;&amp;#039;, but a werewolf &amp;#039;&amp;#039;is&amp;#039;&amp;#039; kind of sexy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== The Goofball&amp;#039;s Favorite =====&lt;br /&gt;
&amp;quot;Those answers are fine. But... Some of us will always love a dragon.&amp;quot; ...&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bookish&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Dragons embody the essence of the Monster, that thing beyond human capacity: not just fierce, but impossibly cunning, wise, heartful. Distinctly &amp;#039;&amp;#039;above&amp;#039;&amp;#039; the human apex.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Coward&amp;#039;&amp;#039;&amp;#039;: &amp;quot;The dragon is a symbol of terror, isn&amp;#039;t it? And yet, there&amp;#039;s a kind of... sympathy? I don&amp;#039;t know. Almost, right? I guess I wish I &amp;#039;&amp;#039;was&amp;#039;&amp;#039; a dragon.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Bookish Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Dragons come in every geometry, every chromatic flavor, can be evil or good in their hearts. A legendary monster tailored to the tale they&amp;#039;ll serve...&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Cowardly Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Not that I find dragons unthreatening, but more that I find them... admirable. Worth seeing, even if it&amp;#039;s the last thing you take in.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Greedy Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;I&amp;#039;ve always identified with the way dragons... I don&amp;#039;t know, they&amp;#039;ve got all this power, accrue all this wealth... but they&amp;#039;re always worried they&amp;#039;ll lose it. Even a &amp;#039;&amp;#039;fraction&amp;#039;&amp;#039; of it. It&amp;#039;s &amp;#039;&amp;#039;funny&amp;#039;&amp;#039;.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Compassionate Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;I don&amp;#039;t know. Part of me, my heart goes out to beings like the dragons. Lonely in their majesty. &amp;#039;&amp;#039;I&amp;#039;d&amp;#039;&amp;#039; be friends with a dragon. Make her laugh sparks!&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Hotheaded Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Relate to them, sort of. I fly on an air of fun and farce, but I know, too, about the limits of rage. How far that can take you. I&amp;#039;d make a pretty awesome dragon, I feel like.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Decisive Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;If I was a dragon, I&amp;#039;d be on your side, you know? That&amp;#039;s what I feel like, I feel like a dragon &amp;#039;&amp;#039;chooses sides&amp;#039;&amp;#039;. Not every monster does.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Aloof Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;A dragon. It&amp;#039;s a funny creature to identify with. I see myself as a dragon. A mist dragon. All my ferocity an illusion.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Poetical Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;You laugh, maybe. But that was the one thing I never felt the spirit to mock. A dragon. All myths arise from somewhere. Some distant truth.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Romantic Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;A dragon! Such a romantic figure, really, that it surprises me neither of you said it. I&amp;#039;ll &amp;#039;&amp;#039;always&amp;#039;&amp;#039; look at clouds and shape dragons from them. Theeglind, and Do-Essi. Mighty Kthaun of Netherflare.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Snarky Goofball&amp;#039;&amp;#039;&amp;#039;: &amp;quot;I know, it&amp;#039;s the most typical monster of all, probably. I can&amp;#039;t help it! Think about finding a clutch of dragon eggs, hidden somewhere. Raising one to be my sarcastic and humorously voracious companion.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Greedy&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Any hoard-keeping beast is dragonly, to my mind. Appreciate how a dragon makes their bed, and how direct the metaphor is. Being comforted by wealth.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Healer&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Elicits sympathy, doesn&amp;#039;t it? A dragon. The right kind of dragon, I suppose. Always figured, if it came to it, that I&amp;#039;d befriend a dragon. They sound like lonely beings.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hothead&amp;#039;&amp;#039;&amp;#039;: &amp;quot;There&amp;#039;ll never be something as monumentally awesome as a firebreathing dragon. I could definitely see myself riding one. It&amp;#039;d be black. Or maybe red.&amp;quot; &amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039;: Just the legends, you know? The impossible challenge they represent. And the way we both fear them, and feel sympathy for them. Hm. Was always drawn to dragons.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Loner&amp;#039;&amp;#039;&amp;#039;: &amp;quot;When did I start to love dragons? I don&amp;#039;t know. Sometimes, they&amp;#039;re the only things in this world -- I realize they&amp;#039;re imaginary -- but they&amp;#039;re the only beings I feel that I understand.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poet&amp;#039;&amp;#039;&amp;#039;: &amp;quot;Dragons glide on that line between the imaginary and the real. To me, it&amp;#039;s the great example of how a thing becomes so fully realized through thought that it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; real, in all but the final and most mundane details. Hm.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Romantic&amp;#039;&amp;#039;&amp;#039;: &amp;quot;A dragon! Such a romantic figure, really, that it surprises me neither of you said it. I&amp;#039;ll &amp;#039;&amp;#039;always&amp;#039;&amp;#039; look at clouds and shape dragons from them. Theeglind, and Xamantha. Mighty Glyffrix of Netherflare.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Snark&amp;#039;&amp;#039;&amp;#039;: &amp;quot;And sure, a dragon&amp;#039;s a broad, overdone idea. But of all the monsters, it captures my heart, somehow. From when I was young. I&amp;#039;d love to find proof. Maybe I&amp;#039;ll get one painted on my door.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=For_a_Friend&amp;diff=22582</id>
		<title>For a Friend</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=For_a_Friend&amp;diff=22582"/>
		<updated>2023-07-13T05:19:30Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Choices */ mentioning that Erklebits doesn&amp;#039;t persist to legacy in the choice itself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = For a Friend&lt;br /&gt;
| image = Forafriend3.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Opportunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While patrolling in the mist, two heroes as captured by Deepists. They are caged along with an old automaton equipped with a shovel.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. SNAG!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;1.1 &amp;lt;Hero&amp;gt; and &amp;lt;Hero&amp;gt; play dead and attempt to ambush their captors.&amp;#039;&amp;#039;&lt;br /&gt;
::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The two captured heroes begin battle with {{Nausea}}, and the battle starts with {{Endurance}}. They fight a [[Murk Mother]] and the third volunteer (if present) joins them. &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The two heroes begin battle with {{Nausea}}, and the battle starts with {{Intimidation}}. They fight two of [[The Woken]] and the third volunteer does not participate. &lt;br /&gt;
|}&lt;br /&gt;
:&amp;#039;&amp;#039;1.2 &amp;lt;Hero&amp;gt; amputates &amp;lt;Hero&amp;gt;&amp;#039;s arm, and they use the materials to fix the Morthagi digger.&amp;#039;&amp;#039;&lt;br /&gt;
::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero loses their left arm to activate the old robot. The robot [[Erklebits]] leads them out of the cage and will join fights along with the hero. Erklebits does not persist through legacy. Afterwards, the following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Captured by Deepists, they sacrificed a limb to save their own life, and the life of their companion, &amp;lt;Hero&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Foggy night. Brave enough to go out there?&amp;quot; &amp;quot;Not really.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Decline the opportunity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This opportunity targets a hero with the Thorny [[hook]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:forafriend2.PNG|Oops&lt;br /&gt;
File:Forafriend4.png|Erklebits leads them out&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets hook Thorny foraFriend intro&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Thorny]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22579</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22579"/>
		<updated>2023-07-08T01:09:46Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ no longer up to date warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
(This list is no longer comprehensive as of patch [[1.14 Elona Rib]]. However, all these abilities listed are should still be accurate)&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Bloodrage]] - (The active from upgrade)&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Humanist]] - Insidious Filament only&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Raider]] - Both the basic scenery version and the upgraded fire version.&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Talon Dive]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
* [[Zealous Leap]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22578</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22578"/>
		<updated>2023-07-08T01:02:43Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: more detailed blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as hard canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind. When the lore articles were first written out by the devs, they added in the warning of &amp;quot;In-fiction lore&amp;quot;, meaning they&amp;#039;re of the perspective of someone in the world (an imperfect narrator). Wildermyth is a game based on the concept of retelling and revising folk stories, so don&amp;#039;t be afraid to hold your own interpretations.&lt;br /&gt;
&lt;br /&gt;
If you are interested in viewing a more strictly compiled resource, I would recommend looking at this [[User: Green riding hood|WIP myths]] page.&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22577</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22577"/>
		<updated>2023-07-04T20:44:52Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: making the link nicer again x.x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind.&lt;br /&gt;
&lt;br /&gt;
If you are interested in viewing a more strictly compiled resource, I would recommend looking at this [[User: Green riding hood|WIP myths]] page.&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Main_Page&amp;diff=22576</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Main_Page&amp;diff=22576"/>
		<updated>2023-07-04T20:43:27Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: &amp;quot;Lore&amp;quot; redirects to the category page instead of the disambiguation page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Wildermyth Official Wiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WildermythWide 2400x775.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wildermyth is a [[character]]-driven randomly generated tactical role-playing game.&lt;br /&gt;
&lt;br /&gt;
The game is developed by [http://worldwalkergames.com/ Worldwalker Games LLC], and was released on June 15, 2021. &lt;br /&gt;
&lt;br /&gt;
This wiki is for players and developers. Please improve it! No need to ask permission, you just need to create an account (because spammers, otherwise).&lt;br /&gt;
We have a [[Formatting Guide|style guide]] to help us keep a uniform look.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
You, the [[player]], develop [[hero]]es as the game progresses, by scouting the [[overland map]], fighting any lurking threats, defending and improving the area over time, and taking part in quest opportunities that arise. Building [[Build_a_Bridge|bridges]] and passes opens up navigation across rivers and mountain ranges.&lt;br /&gt;
&lt;br /&gt;
Collected [[resource]]s can be used to craft better tiers of [[equipment]]. Leveling up your heroes offers you a choice of new random [[ability|abilities]]. Your enemies also grow in strength through [[calamity|calamities]] that occur as time advances.&lt;br /&gt;
&lt;br /&gt;
[[Legacy point]]s that you accrue can be used to recruit new heroes to your company, build new [[station]]s or dispel [[calamity|calamities]].&lt;br /&gt;
&lt;br /&gt;
Completing a [[campaign]] lets you use those legendary heroes in future campaigns as part of your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Learn more about gameplay basics.&lt;br /&gt;
* [[Hero]]es&lt;br /&gt;
* [[Hook]]s&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Status Effect]]s&lt;br /&gt;
* [[Equipment]]&lt;br /&gt;
* [[Ability]]&lt;br /&gt;
* [[Theme]]s&lt;br /&gt;
* [[Overland map]]&lt;br /&gt;
* [[Enemy force]]s&lt;br /&gt;
* [[Campaign]]&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
&lt;br /&gt;
==Walkthroughs and Guides==&lt;br /&gt;
Hints and tips, strategy and guides.&lt;br /&gt;
* Player [[Guides]]&lt;br /&gt;
* [[:Category:Event|Events]]&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
The best way to give feedback or report bugs is to press F11 while running the game, but here is some troubleshooting for common issues.&lt;br /&gt;
* [[Technical Difficulties]]&lt;br /&gt;
* [[Transfer your Legacy]]&lt;br /&gt;
* [[Patch notes]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
For developers, storytellers, modders, and translators.&lt;br /&gt;
* [[Writer&amp;#039;s Guide]]: Want to write for the game? Here&amp;#039;s what you need.&lt;br /&gt;
* [[:Category:Lore|Lore]]: Learn more about the monstrous factions in the Yondering Lands.&lt;br /&gt;
* [[Modding Guide]]: All about how to Mod Wildermyth.&lt;br /&gt;
* [[Effects]]: Used to create [[Event|events]], player actions, and oh so much more. A technical guide.&lt;br /&gt;
* [[Testing]] the game.&lt;br /&gt;
* [[Translating]] the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wildermyth Wiki]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22575</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22575"/>
		<updated>2023-07-04T20:38:47Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: paragraph break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind.&lt;br /&gt;
&lt;br /&gt;
If you are interested in viewing a more strictly compiled resource, I would recommend looking at this [[User: Green riding hood]].&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22574</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22574"/>
		<updated>2023-07-04T20:37:56Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: nicer link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind.&lt;br /&gt;
If you are interested in viewing a more strictly compiled resource, I would recommend looking at this [[User: Green riding hood]].&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22573</id>
		<title>Category:Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Lore&amp;diff=22573"/>
		<updated>2023-07-04T20:35:29Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: A warning regarding the non-canon of the lore entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wildermyth Wiki]]&lt;br /&gt;
&lt;br /&gt;
Hi there, much of the lore on the wiki are a fusion of fiction and prediction by the users. Please do not take anything written here as canon. You&amp;#039;ll often see lore blurbs elsewhere when introducing factions or commenting on enemies with a signature from the wiki user in question. Please take the same warning in mind.&lt;br /&gt;
If you are interested in viewing a more strictly compiled resource, I would recommend looking around [https://wildermyth.com/wiki/User:Green_riding_hood Green riding hood]&amp;#039;s personal page.&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Morthagi_lore&amp;diff=22572</id>
		<title>Morthagi lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Morthagi_lore&amp;diff=22572"/>
		<updated>2023-07-04T20:09:59Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Art of the Mortificers */ updated pronunciation to match FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Clockwork Undead&lt;br /&gt;
&lt;br /&gt;
=Art of the Mortificers=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Morthagi&amp;#039;&amp;#039;&amp;#039; (More-thaug-ee: singular and plural noun) is an old term, as old as the practice that first created them. Morthagi can be any of a wide variety of constructed entities that combine once-living tissue with mechanical components, mystical elements, and clockwork, in order to achieve a profane, though admittedly impressive, semblance of life. The most remarkable of them show true intuition, analytical capabilities, and situational cunning. Indeed, the limits of the Morthagi&amp;#039;s potential for thought are beyond knowing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificer&amp;#039;&amp;#039;&amp;#039; is the term for those who invented and built the Morthagi, in antiquity. You read their stories, and if you&amp;#039;re lucky stumble upon some of their original texts, scrawled in archaic scripts. Most academics are helplessly taken with their achievements, and we certainly see the value of Mortificial components and mechanisms in such fields as medicine and masonry. The art of Mortificing is sadly lost to our world, and though many have sought to revive it, all have failed. The children of the Mortificers, their constructs, &amp;#039;live&amp;#039; on, self-propagating, preserving the legacy of their creators.&lt;br /&gt;
&lt;br /&gt;
=Ecology=&lt;br /&gt;
They may be destroyed by willful violence or exceptional accident, of course, but otherwise Mortificial devices and the Morthagi in particular tend to remain operational indefinitely. They appear almost universally capable of interfacing with each other, performing mutual repair and maintenance to sustain each other over infinite generations of people. To most scholars, this suggests there&amp;#039;s an elegance to the schematics of the Mortificers that we are simply not comprehending, a simple repetitive principle that allows them all to exist, iterate, and interlock. Myself, I&amp;#039;ve analyzed their stunning capability to form links where none would&amp;#039;ve seemed conceivable, and I&amp;#039;ve attempted to observe the nature of their complex and holistic maintenance, and after doing so can only hypothesize that it&amp;#039;s based on critical thinking more than original design: they study and solve problems with their &amp;#039;minds&amp;#039;, applying thought-skills that are perhaps owed to the lost magics interwoven with their joints and gears at their inception, back when such things may have been possible. Indeed, I see not the consistent reliable markings of manufacture, but truly the inspired and creative asymmetry of art.&lt;br /&gt;
&lt;br /&gt;
That is not to say that the Morthagi are not essentially tools, or that there is no pattern to their form and function. Many an explorer has written of finding machines in deep tombs and forgotten caves. Often they&amp;#039;re discovered employed in some mundanity, working at whatever it is they were directed to do, all those ages ago. Such constructs are often reported to have unique designs, and some are suspected to be exaggerated or wholly fabricated by those giving the account... but certain designs seem to be timeless, repeated by every practitioner of the artform. And few of them are defenseless.&lt;br /&gt;
&lt;br /&gt;
Some of the simpler Morthagi must be powered by an external mystical or mechanical means, and can fall dormant in the absence of such a power source. Others, though, must have been designed to harvest their own power supply from their surroundings, giving outstanding credence to the notion that these Morthagi, for purposes that remain delightfully and tantalizingly opaque, were intended to outlast the civilizations and genius minds that birthed them. What they harvest and use appears opportunistically selected, ranging from naturally occurring resources and oil deposits, to living matter refined for whatever essential fuel such matter can produce. Regardless, it is never safe to assume that a given Morthagi is dormant, or, indeed, that one exhibiting harmless behavior might not suddenly turn aggressive.&lt;br /&gt;
&lt;br /&gt;
There is so much about the Morthagi &amp;#039;Ecosystem&amp;#039; we do not yet know. The hunt for knowledge rides by day and night! It never rests! &lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Morthagi]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=For_a_Friend&amp;diff=22571</id>
		<title>For a Friend</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=For_a_Friend&amp;diff=22571"/>
		<updated>2023-07-04T04:57:42Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Choices */ Includes the slight deviances that occur with the presence of a third volunteer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = For a Friend&lt;br /&gt;
| image = Forafriend3.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Opportunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
While patrolling in the mist, two heroes as captured by Deepists. They are caged along with an old automaton equipped with a shovel.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. SNAG!&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;1.1 &amp;lt;Hero&amp;gt; and &amp;lt;Hero&amp;gt; play dead and attempt to ambush their captors.&amp;#039;&amp;#039;&lt;br /&gt;
::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The two captured heroes begin battle with {{Nausea}}, and the battle starts with {{Endurance}}. They fight a [[Murk Mother]] and the third volunteer (if present) joins them. &amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The two heroes begin battle with {{Nausea}}, and the battle starts with {{Intimidation}}. They fight two of [[The Woken]] and the third volunteer does not participate. &lt;br /&gt;
|}&lt;br /&gt;
:&amp;#039;&amp;#039;1.2 &amp;lt;Hero&amp;gt; amputates &amp;lt;Hero&amp;gt;&amp;#039;s arm, and they use the materials to fix the Morthagi digger.&amp;#039;&amp;#039;&lt;br /&gt;
::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero loses their left arm to activate the old robot. The robot [[Erklebits]] leads them out of the cage and will join fights along with the hero. Afterwards, the following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Captured by Deepists, they sacrificed a limb to save their own life, and the life of their companion, &amp;lt;Hero&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Foggy night. Brave enough to go out there?&amp;quot; &amp;quot;Not really.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Decline the opportunity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This opportunity targets a hero with the Thorny [[hook]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:forafriend2.PNG|Oops&lt;br /&gt;
File:Forafriend4.png|Erklebits leads them out&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets hook Thorny foraFriend intro&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Thorny]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Vulta_of_Graymountain&amp;diff=22570</id>
		<title>Vulta of Graymountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Vulta_of_Graymountain&amp;diff=22570"/>
		<updated>2023-07-02T23:52:11Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: some basic Vulta stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vultaofgraymountaincard.PNG|200px|thumb|right|Vulta of Graymountain]] &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
In-game description:&lt;br /&gt;
 Rising, towering, with eyes that seem torn from the core of a star. Deathly odors pool and pour from a bloodback robe, gliding hungrily forward.&lt;br /&gt;
&lt;br /&gt;
==Base values==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health ||  ||  ||  ||  57&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || colspan=3 |  || 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=3 | || 3 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || colspan=4 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=4 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || colspan=4 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Size || colspan=4 | 2 Tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Range&lt;br /&gt;
! Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster]]&lt;br /&gt;
[[Category:Villain]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Backslam&amp;diff=22569</id>
		<title>Backslam</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Backslam&amp;diff=22569"/>
		<updated>2023-07-02T04:02:58Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Long Reach specific effect (ty Psionusoid)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Backslam&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) As a {{iconify|swift action}}, every other turn, [[Hero]] knocks an enemy up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; tiles away, dealing &amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039; damage (1 damage for each Armor [[Hero]] has).&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Knock the target into another enemy to displace it, deal half damage (1/2 of [[Hero]]&amp;#039;s Armor), and Hobble both enemies.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* distance = &amp;lt;code&amp;gt;2.6 + [[Potency]]/2&amp;lt;/code&amp;gt;&lt;br /&gt;
* damage = &amp;lt;code&amp;gt;[[Armor (Stat)|Armor]]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The target position can be chosen, similarly to [[Vinewrench]].&lt;br /&gt;
* [[Long Reach]] affects the grab distance, but not the throw distance.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don&amp;#039;t already have something to do with their swift action.&lt;br /&gt;
&lt;br /&gt;
* Can be used to set up allies for flanking, though you have to be careful to consider where the enemy is going to be slammed to.&lt;br /&gt;
&lt;br /&gt;
* Combines well with Knightmail; armor-boosting abilities like [[Stalwart]], [[Tinker]], and [[Engage]]; and certain [[theme]] effects that boost armor.&lt;br /&gt;
&lt;br /&gt;
* Note that moving an enemy several tiles away is not always desireable if it prevents the warrior from following up with a melee strike to kill it.&lt;br /&gt;
&lt;br /&gt;
* Does not trigger [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Eluna_and_the_Moth&amp;diff=22565</id>
		<title>Eluna and the Moth</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Eluna_and_the_Moth&amp;diff=22565"/>
		<updated>2023-06-27T21:56:21Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Chapter 2 */ Updated reward thresholds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign eluna.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eluna and the Moth&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Thrixl]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The Thrixl make a return and the heroes are forced to fight them off to protect their homeland.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The legacy warrior comes back to their hometown and visits two siblings and leaves with a mysterious book. On the first task the siblings chase after them but get ambushed by thrixl. The combat will have two level 1 mystics fend for themselves in a corner while the legacy warrior is forced to save the siblings. On their way back they meet a mysterious mothman, followed by your legacy hunter that joins your team. On arrival to your hometown the heroes find out the thrixl have already invaded and took with them all the young people.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes rush to the thrixl hideout to rescue the captured villagers.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is a timed chapter in which the thrixl will periodically turn villagers into a new thrixl monster exclusive to this campaign. By defeating thrixl tiles more time will be added and more villagers will be rescued. The chapter starts with 37 villagers, the amount that can be rescued on the overland is 54 and by arriving at the thrixl base there is the option to rescue the last 5 survivors, for a total of 59 survivors.&lt;br /&gt;
&lt;br /&gt;
At the end of chapter 2 there are 4 rewards that can be earned.&lt;br /&gt;
&lt;br /&gt;
+3 Legacy Points for completing the chapter.&lt;br /&gt;
&lt;br /&gt;
+1 Health to Company for 33 survivors.&lt;br /&gt;
&lt;br /&gt;
+1 Potency to Company for 41 survivors.&lt;br /&gt;
&lt;br /&gt;
+1 Speed to Company for 51 survivors.&lt;br /&gt;
&lt;br /&gt;
One of the rescued survivors will be a little girl called Elsee Arcwright and mentions that their sister Eluna isn&amp;#039;t with them anymore.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
One of the heroes has gone missing, the company scours the map to rescue them.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| In the beginning of chapter 3 one of the heroes eligible for the Mothwings will be chosen for the transformation. If none of the heroes fill the requirements then the game will automatically spawn in a new hero. This hero will somehow enter a dreamworld and meet with Eluna, the missing sister from chapter 2. The task will be to rush to the site where the missing hero is and on arrival the heroes are forced to defend the immobile mothwinged hero for 7 turns while thrixl will keep on swarming.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
A strange light is illuminated on the sky. The heroes investigate incase someone needs to be rescued.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A strange light is emitted in the sky that could be a signal from the mothman. The heroes rush to the site only to barely miss him and instead are ambushed by a horde of thrixl. There is a choice to either escape with all heroes or to eliminate all monsters. Upon victory the heroes will follow a map towards a castle where they encounter the mothman getting attacked and fight against another horde of thrixl. The mothwinged hero at the end of the chapter will use their wings to cloak the whole castle to hide themselves from the thrixl.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
To fight off against the thrixl the heroes investigate an old kyoren tower that could be used against their enemy.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While the heroes try to figure out a way to defeat the thrixl queen they find a myth about an old kyoren tower that could be used to cage her in forever. Upon investigating the tower the heroes are tasked to take out all thrixl inside the tower including an ancient thrixl beast found in a backroom. Right after the thrixl queen invades and the heroes find out that Eluna, the missing sister from chapter 2 turned into the thrixl queen and wants to enforce the whole world to join her realm, which means that the majority of unworthy creatures will either die or turn into monsters. While the mothman acts as bait inside the tower, the heroes are tasked to defend him while killing enough thrixl to lure out Eluna. Once Eluna joins the battle she will stand outside the tower and attack the heroes with ranged attacks. The heroes are forced to attack Eluna and deal enough damage until she enters the tower and goes into a showdown with the mothman. All heroes will teleport next to the mothman and have to kill all thrixl inside the tower and escape to the outside to win. There are two choices at the end that influences how the mothman and Eluna will spend their time of captivity in the kyoren tower.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stat&amp;diff=22552</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stat&amp;diff=22552"/>
		<updated>2023-06-16T02:25:58Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Age */  added -ly to &amp;quot;extremely&amp;quot;, correcting a typo on my part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; in Wildermyth cover a broad range of situations. This article will discuss those stats that govern not just the combat ability of [[Hero]]es and [[Monster]]s, but also temporary conditions, such as injuries.&lt;br /&gt;
&lt;br /&gt;
== Base hero stats ==&lt;br /&gt;
&lt;br /&gt;
The starting values for a young adult human depend slightly on the [[combat difficulty]] level. As of release 1.0, they are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 7 || 6 || colspan=2 | 5 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 1 (+3.4 for 2 natural legs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=4 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Accuracy || 105 || colspan=2 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Stunt Chance || colspan=3 | 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Bonus Damage || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Potency || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || 50 || colspan=3 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception || colspan=4 | 10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate || 40 || 30 || colspan=2 | 25 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Retirement Age || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || colspan=4 | 15 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity || colspan=4 | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base monster stats ==&lt;br /&gt;
&lt;br /&gt;
See [[monster stats]].&lt;br /&gt;
&lt;br /&gt;
=Combat-Relevant Stats=&lt;br /&gt;
&lt;br /&gt;
Though players may encounter fractional stats gains through gear and events (e.g. 4.5 armor), Wildermyth ultimately rounds these stats down.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
Health determines how many injuries a hero can sustain before they must make a [[mortal choice]]. &amp;#039;&amp;#039;Health&amp;#039;&amp;#039; is the hero&amp;#039;s &amp;#039;&amp;#039;maximum&amp;#039;&amp;#039; hit points, and does not change in combat. A hero&amp;#039;s &amp;#039;&amp;#039;current hit points&amp;#039;&amp;#039; is equal to Health + [[temporary health]] – [[injury]].&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
Humans start with a base speed, modified +1.7 by each of their natural legs they still have. It is also modified by age and by various [[augment]]s and [[theme]]s.&lt;br /&gt;
&lt;br /&gt;
On the [[battle map]] a hero can spend an action point to move a number of tiles equal to their speed stat. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Stats&amp;quot; pane of the [[Character Sheet]], the speed value is shown rounded down, but when moving on the [[battle map]], a hero uses the full unrounded value of their speed. Click on the &amp;quot;Speed&amp;quot; line on the character sheet to see the actual value and the factors that go into it. Diagonal movement costs 1.41 movement points. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point. &lt;br /&gt;
&lt;br /&gt;
A hero can also spend &amp;#039;&amp;#039;x&amp;#039;&amp;#039; action points to move a number of tiles equal to &amp;#039;&amp;#039;x&amp;#039;&amp;#039; times their speed. Due to non-integer speed values and non-integer movement point costs, it is sometimes possible to cross more distance in one 2-action-point move than in two separate 1-action-point moves.&lt;br /&gt;
&lt;br /&gt;
===Overland===&lt;br /&gt;
&lt;br /&gt;
A hero&amp;#039;s speed on the [[overland map]] is proportional to &amp;lt;code&amp;gt;1+speed&amp;lt;/code&amp;gt; (where &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; is their unrounded speed stat). Groups that start together and are moving to the same destination or task will move together with a speed equal to the weighted average of the overland speeds of the group members, where the fastest member&amp;#039;s speed is given double the weight of the other members&amp;#039; speeds.&lt;br /&gt;
&lt;br /&gt;
So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins. If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.&lt;br /&gt;
&lt;br /&gt;
For longer jobs, on the other hand, it can be more valuable to keep groups together in order to accelerate the arrival of the slower members.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
Armor, as indicated by blue shields on a unit, subtracts from incoming physical damage. Each point of armor represents 1 less damage taken. Armor can come from many sources but most typically stems from gear.&lt;br /&gt;
&lt;br /&gt;
[[Shred|Shredding]] attacks reduce armor count for the current [[mission]], while [[Pierce|Piercing]] attacks ignore a certain amount of armor. In addition, any physical attack will shred 1 point of armor if the attack&amp;#039;s damage is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
[[Warding]] represents damage reduction for magic and elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&lt;br /&gt;
This is your base [[Attack Strength]], modified by on several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Stunt Chance== &lt;br /&gt;
Base chance for you attack to [[stunt]], which is an additional positive effect (something like crit in other games, but often a status effect instead of damage).&lt;br /&gt;
==Bonus Damage ==&lt;br /&gt;
Damage added to physical attacks, such as melee or ranged weapon attacks. Also factored into some abilities.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
Extra damage dealt by interfusion abilities.&lt;br /&gt;
&lt;br /&gt;
==Potency==&lt;br /&gt;
Used to calculate damage for Magic attacks, and the effectiveness of some [[Ability|Abilities]] — for instance, the range of [[Zealous Leap]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Used to evade attacks by moving out of the way. Works uniformly against all attacks. (Block and Dodge work the same since patch 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
Affected by age.&lt;br /&gt;
&lt;br /&gt;
* -2 Dodge at Early Middle Age&lt;br /&gt;
* -4 Dodge at Middle Age&lt;br /&gt;
* -6 Dodge at Late Middle Age&lt;br /&gt;
* -9 Dodge at Old Age&lt;br /&gt;
* -13 Dodge at Very Old Age&lt;br /&gt;
* -20 Dodge at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
&lt;br /&gt;
Used to physically deflect attacks. Works uniformly against all attacks.&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
The hero&amp;#039;s vision range. This stat is hidden; it is normally 10 but drops at old age:&lt;br /&gt;
* -1 Perception at Old Age&lt;br /&gt;
* -2 Perception at Very Old Age&lt;br /&gt;
* -5 Perception at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
Interfused objects have a different vision range: &lt;br /&gt;
* 8 Perception from Interfused Flames&lt;br /&gt;
* 7 Perception on all other Interfused Scenery&lt;br /&gt;
&lt;br /&gt;
==Obscured==&lt;br /&gt;
Some things might be hard to see unless you&amp;#039;re right up close? This stat is hidden, and it is unclear whether it is used at all.&lt;br /&gt;
&lt;br /&gt;
=Campaign-Relevant Stats=&lt;br /&gt;
==Recovery Rate==&lt;br /&gt;
How quickly your injuries [[Healing|heal]]. Younger and more hearty characters heal faster, old characters heal very slowly.&lt;br /&gt;
&lt;br /&gt;
==Retirement Age==&lt;br /&gt;
When are you going to hang up your boots, roughly? Heroes [[Hero#Retirement|retire]] eventually, if they live long enough.&lt;br /&gt;
&lt;br /&gt;
Retirement age starts at 45 for a human and can be affected by:&lt;br /&gt;
* Upbringing&lt;br /&gt;
* Being a [[mystic]] (+20)&lt;br /&gt;
* Being a [[hunter]] (+10)&lt;br /&gt;
* [[Hook]] resolutions (+10 for the first, +7 for the second, and +5 for the third)&lt;br /&gt;
* Certain [[theme]]s and [[event]]s&lt;br /&gt;
&lt;br /&gt;
=Personality Stats=&lt;br /&gt;
Stats for Story Roles and Their Relationships: When one of these stats is called out as a role, it means that hero has the highest number for that stat in the present or affected party. If that stat is called out negatively (e.g. “Not Leader”) that character has the lowest number for the correlating stat.&lt;br /&gt;
&lt;br /&gt;
The hook describes a facet of a character’s personality and especially as pertains to that character’s place in stories. Affects what characters might say, and what language is associated with them, as well as relationships with other characters.&lt;br /&gt;
&lt;br /&gt;
It should be possible to call out Roles for party, or for the whole company in an event, if necessary.&lt;br /&gt;
&lt;br /&gt;
======Bookish======&lt;br /&gt;
 &amp;quot;I&amp;#039;ve read about this&amp;quot;&lt;br /&gt;
Nose in a book, this character is involved with stories and science, and shuns needless action.&lt;br /&gt;
&lt;br /&gt;
======Coward======&lt;br /&gt;
 &amp;quot;I don&amp;#039;t know, sounds dangerous...&amp;quot;&lt;br /&gt;
This character often quails when confronted with true horror, but will come through at unexpected times.&lt;br /&gt;
&lt;br /&gt;
======Goofball======&lt;br /&gt;
 &amp;quot;Whoa, that reminds me of a funny story!&amp;quot;&lt;br /&gt;
This character tends to joke and make a fool of herself, especially when tensions are high.&lt;br /&gt;
&lt;br /&gt;
======Greedy======&lt;br /&gt;
 &amp;quot;I&amp;#039;ll just take that. And that. And that.&amp;quot;&lt;br /&gt;
I want to keep this explanation all to myself. It&amp;#039;s mine, all mine. &lt;br /&gt;
&lt;br /&gt;
======Healer======&lt;br /&gt;
 &amp;quot;That looks like it hurts. Can I help you with that?&amp;quot;&lt;br /&gt;
This character is naturally gifted and nursing and nurturing others, and tends to have an intuitive sense for people’s pain.&lt;br /&gt;
&lt;br /&gt;
======Hothead======&lt;br /&gt;
 &amp;quot;Enough talk. Let&amp;#039;s attack!&amp;quot;&lt;br /&gt;
This character is quick to anger, quick to action, and will often be impatient when asked to wait.&lt;br /&gt;
&lt;br /&gt;
======Leader======&lt;br /&gt;
 &amp;quot;All right everyone, let&amp;#039;s stick to the plan.&amp;quot;&lt;br /&gt;
This character tends to take the lead, either explicitly or implicitly, in situations that require a firm or decisive statement.&lt;br /&gt;
&lt;br /&gt;
======Loner======&lt;br /&gt;
 &amp;quot;I&amp;#039;d rather to do it myself.&amp;quot;&lt;br /&gt;
This character is unafraid of loneliness, even embraces it. Often pulls in the direction of solitary action and survival.&lt;br /&gt;
&lt;br /&gt;
======Poet======&lt;br /&gt;
 &amp;quot;I see that! And taste it, hear it, feel it. Wonderful!&amp;quot;&lt;br /&gt;
This character sees things in a different way, alive to the sensory pleasures of the world and able to express her aliveness with some fluency.&lt;br /&gt;
&lt;br /&gt;
======Romantic======&lt;br /&gt;
 &amp;quot;Love is what makes life worth living.&amp;quot;&lt;br /&gt;
This character is a Casanova, or at least wishes he were, and will speak up in romantic matters and be influenced often by his attractions.&lt;br /&gt;
&lt;br /&gt;
======Snark======&lt;br /&gt;
 &amp;quot;I am so excited. That was sarcasm, by the way.&amp;quot;&lt;br /&gt;
This character is witty and sarcastic, and often negative, but may be shockingly hopeful and romantic when it comes right down to it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Story Relevant Stats=&lt;br /&gt;
These are intended to range roughly from 1-100, and are used for event rolls in stories.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
A measure of how favored this character is, by other people, or even just fate. Starts out higher in youth and declines with age.&lt;br /&gt;
&lt;br /&gt;
High charisma heroes will have better chances of beneficial outcomes from some event choices, will gain [[relationship]] points more quickly, and will decrease the time required to build bridges and mountain passes.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
A measure of how mentally tough, patient, prepared, and determined this character is. Goes up with age.&lt;br /&gt;
&lt;br /&gt;
High tenacity heroes will have better chances of beneficial outcomes from some event choices.&lt;br /&gt;
&lt;br /&gt;
=Transient Stats=&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:4em&amp;quot; | Young !! style=&amp;quot;width:4em&amp;quot; | Early Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Late Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Old-aged !! style=&amp;quot;width:4em&amp;quot; | Very Old-aged !! style=&amp;quot;width:4em&amp;quot; | Extremely Old-aged &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Age || &amp;lt;=29 || &amp;gt;=30 || &amp;gt;=40 || &amp;gt;=50 || &amp;gt;=62 || &amp;gt;=74 || &amp;gt;=90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health ||  || -0.2 || -0.4 || -0.7 || -1 || -1.5 || -2.3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed ||  || -0.2 || -0.3 || -0.4 || -0.8 || -1.2 || -1.9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge ||  || -2 || -4 || -6 || -9 || -13 || -20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception ||  ||  ||  ||  || -1 || -2 || -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate ||  || -8 || -15 || -20 || -28 || -38 || -50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || +15 || +10 || +5 || 0 || -5 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity ||  || +5 || +10 || +15 || +20 || +25 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injury==&lt;br /&gt;
Subtracted from Health to give current health. Injury [[Healing|heals]] over time in the Overland Map, according to Recovery Rate.&lt;br /&gt;
&lt;br /&gt;
==Shred==&lt;br /&gt;
&lt;br /&gt;
How much of your armor has been temporarily negated. It is repaired at the end of the [[mission]].&lt;br /&gt;
&lt;br /&gt;
==Temporary Health==&lt;br /&gt;
Temporary health that is added to your health bar, and used up first, before accruing injury&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
How many actions you have remaining this turn. Reset every turn.&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
Used to track [[promote|promotions]]. Normal stuff. Note that the three hero classes have different experience curves.`&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Difficulty]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stat&amp;diff=22549</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stat&amp;diff=22549"/>
		<updated>2023-06-14T23:04:47Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Age */ Confirmed age thresholds via testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; in Wildermyth cover a broad range of situations. This article will discuss those stats that govern not just the combat ability of [[Hero]]es and [[Monster]]s, but also temporary conditions, such as injuries.&lt;br /&gt;
&lt;br /&gt;
== Base hero stats ==&lt;br /&gt;
&lt;br /&gt;
The starting values for a young adult human depend slightly on the [[combat difficulty]] level. As of release 1.0, they are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 7 || 6 || colspan=2 | 5 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 1 (+3.4 for 2 natural legs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=4 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Accuracy || 105 || colspan=2 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Stunt Chance || colspan=3 | 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Bonus Damage || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Potency || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || 50 || colspan=3 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception || colspan=4 | 10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate || 40 || 30 || colspan=2 | 25 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Retirement Age || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || colspan=4 | 15 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity || colspan=4 | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base monster stats ==&lt;br /&gt;
&lt;br /&gt;
See [[monster stats]].&lt;br /&gt;
&lt;br /&gt;
=Combat-Relevant Stats=&lt;br /&gt;
&lt;br /&gt;
Though players may encounter fractional stats gains through gear and events (e.g. 4.5 armor), Wildermyth ultimately rounds these stats down.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
Health determines how many injuries a hero can sustain before they must make a [[mortal choice]]. &amp;#039;&amp;#039;Health&amp;#039;&amp;#039; is the hero&amp;#039;s &amp;#039;&amp;#039;maximum&amp;#039;&amp;#039; hit points, and does not change in combat. A hero&amp;#039;s &amp;#039;&amp;#039;current hit points&amp;#039;&amp;#039; is equal to Health + [[temporary health]] – [[injury]].&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
Humans start with a base speed, modified +1.7 by each of their natural legs they still have. It is also modified by age and by various [[augment]]s and [[theme]]s.&lt;br /&gt;
&lt;br /&gt;
On the [[battle map]] a hero can spend an action point to move a number of tiles equal to their speed stat. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Stats&amp;quot; pane of the [[Character Sheet]], the speed value is shown rounded down, but when moving on the [[battle map]], a hero uses the full unrounded value of their speed. Click on the &amp;quot;Speed&amp;quot; line on the character sheet to see the actual value and the factors that go into it. Diagonal movement costs 1.41 movement points. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point. &lt;br /&gt;
&lt;br /&gt;
A hero can also spend &amp;#039;&amp;#039;x&amp;#039;&amp;#039; action points to move a number of tiles equal to &amp;#039;&amp;#039;x&amp;#039;&amp;#039; times their speed. Due to non-integer speed values and non-integer movement point costs, it is sometimes possible to cross more distance in one 2-action-point move than in two separate 1-action-point moves.&lt;br /&gt;
&lt;br /&gt;
===Overland===&lt;br /&gt;
&lt;br /&gt;
A hero&amp;#039;s speed on the [[overland map]] is proportional to &amp;lt;code&amp;gt;1+speed&amp;lt;/code&amp;gt; (where &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; is their unrounded speed stat). Groups that start together and are moving to the same destination or task will move together with a speed equal to the weighted average of the overland speeds of the group members, where the fastest member&amp;#039;s speed is given double the weight of the other members&amp;#039; speeds.&lt;br /&gt;
&lt;br /&gt;
So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins. If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.&lt;br /&gt;
&lt;br /&gt;
For longer jobs, on the other hand, it can be more valuable to keep groups together in order to accelerate the arrival of the slower members.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
Armor, as indicated by blue shields on a unit, subtracts from incoming physical damage. Each point of armor represents 1 less damage taken. Armor can come from many sources but most typically stems from gear.&lt;br /&gt;
&lt;br /&gt;
[[Shred|Shredding]] attacks reduce armor count for the current [[mission]], while [[Pierce|Piercing]] attacks ignore a certain amount of armor. In addition, any physical attack will shred 1 point of armor if the attack&amp;#039;s damage is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
[[Warding]] represents damage reduction for magic and elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&lt;br /&gt;
This is your base [[Attack Strength]], modified by on several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Stunt Chance== &lt;br /&gt;
Base chance for you attack to [[stunt]], which is an additional positive effect (something like crit in other games, but often a status effect instead of damage).&lt;br /&gt;
==Bonus Damage ==&lt;br /&gt;
Damage added to physical attacks, such as melee or ranged weapon attacks. Also factored into some abilities.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
Extra damage dealt by interfusion abilities.&lt;br /&gt;
&lt;br /&gt;
==Potency==&lt;br /&gt;
Used to calculate damage for Magic attacks, and the effectiveness of some [[Ability|Abilities]] — for instance, the range of [[Zealous Leap]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Used to evade attacks by moving out of the way. Works uniformly against all attacks. (Block and Dodge work the same since patch 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
Affected by age.&lt;br /&gt;
&lt;br /&gt;
* -2 Dodge at Early Middle Age&lt;br /&gt;
* -4 Dodge at Middle Age&lt;br /&gt;
* -6 Dodge at Late Middle Age&lt;br /&gt;
* -9 Dodge at Old Age&lt;br /&gt;
* -13 Dodge at Very Old Age&lt;br /&gt;
* -20 Dodge at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
&lt;br /&gt;
Used to physically deflect attacks. Works uniformly against all attacks.&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
The hero&amp;#039;s vision range. This stat is hidden; it is normally 10 but drops at old age:&lt;br /&gt;
* -1 Perception at Old Age&lt;br /&gt;
* -2 Perception at Very Old Age&lt;br /&gt;
* -5 Perception at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
Interfused objects have a different vision range: &lt;br /&gt;
* 8 Perception from Interfused Flames&lt;br /&gt;
* 7 Perception on all other Interfused Scenery&lt;br /&gt;
&lt;br /&gt;
==Obscured==&lt;br /&gt;
Some things might be hard to see unless you&amp;#039;re right up close? This stat is hidden, and it is unclear whether it is used at all.&lt;br /&gt;
&lt;br /&gt;
=Campaign-Relevant Stats=&lt;br /&gt;
==Recovery Rate==&lt;br /&gt;
How quickly your injuries [[Healing|heal]]. Younger and more hearty characters heal faster, old characters heal very slowly.&lt;br /&gt;
&lt;br /&gt;
==Retirement Age==&lt;br /&gt;
When are you going to hang up your boots, roughly? Heroes [[Hero#Retirement|retire]] eventually, if they live long enough.&lt;br /&gt;
&lt;br /&gt;
Retirement age starts at 45 for a human and can be affected by:&lt;br /&gt;
* Upbringing&lt;br /&gt;
* Being a [[mystic]] (+20)&lt;br /&gt;
* Being a [[hunter]] (+10)&lt;br /&gt;
* [[Hook]] resolutions (+10 for the first, +7 for the second, and +5 for the third)&lt;br /&gt;
* Certain [[theme]]s and [[event]]s&lt;br /&gt;
&lt;br /&gt;
=Personality Stats=&lt;br /&gt;
Stats for Story Roles and Their Relationships: When one of these stats is called out as a role, it means that hero has the highest number for that stat in the present or affected party. If that stat is called out negatively (e.g. “Not Leader”) that character has the lowest number for the correlating stat.&lt;br /&gt;
&lt;br /&gt;
The hook describes a facet of a character’s personality and especially as pertains to that character’s place in stories. Affects what characters might say, and what language is associated with them, as well as relationships with other characters.&lt;br /&gt;
&lt;br /&gt;
It should be possible to call out Roles for party, or for the whole company in an event, if necessary.&lt;br /&gt;
&lt;br /&gt;
======Bookish======&lt;br /&gt;
 &amp;quot;I&amp;#039;ve read about this&amp;quot;&lt;br /&gt;
Nose in a book, this character is involved with stories and science, and shuns needless action.&lt;br /&gt;
&lt;br /&gt;
======Coward======&lt;br /&gt;
 &amp;quot;I don&amp;#039;t know, sounds dangerous...&amp;quot;&lt;br /&gt;
This character often quails when confronted with true horror, but will come through at unexpected times.&lt;br /&gt;
&lt;br /&gt;
======Goofball======&lt;br /&gt;
 &amp;quot;Whoa, that reminds me of a funny story!&amp;quot;&lt;br /&gt;
This character tends to joke and make a fool of herself, especially when tensions are high.&lt;br /&gt;
&lt;br /&gt;
======Greedy======&lt;br /&gt;
 &amp;quot;I&amp;#039;ll just take that. And that. And that.&amp;quot;&lt;br /&gt;
I want to keep this explanation all to myself. It&amp;#039;s mine, all mine. &lt;br /&gt;
&lt;br /&gt;
======Healer======&lt;br /&gt;
 &amp;quot;That looks like it hurts. Can I help you with that?&amp;quot;&lt;br /&gt;
This character is naturally gifted and nursing and nurturing others, and tends to have an intuitive sense for people’s pain.&lt;br /&gt;
&lt;br /&gt;
======Hothead======&lt;br /&gt;
 &amp;quot;Enough talk. Let&amp;#039;s attack!&amp;quot;&lt;br /&gt;
This character is quick to anger, quick to action, and will often be impatient when asked to wait.&lt;br /&gt;
&lt;br /&gt;
======Leader======&lt;br /&gt;
 &amp;quot;All right everyone, let&amp;#039;s stick to the plan.&amp;quot;&lt;br /&gt;
This character tends to take the lead, either explicitly or implicitly, in situations that require a firm or decisive statement.&lt;br /&gt;
&lt;br /&gt;
======Loner======&lt;br /&gt;
 &amp;quot;I&amp;#039;d rather to do it myself.&amp;quot;&lt;br /&gt;
This character is unafraid of loneliness, even embraces it. Often pulls in the direction of solitary action and survival.&lt;br /&gt;
&lt;br /&gt;
======Poet======&lt;br /&gt;
 &amp;quot;I see that! And taste it, hear it, feel it. Wonderful!&amp;quot;&lt;br /&gt;
This character sees things in a different way, alive to the sensory pleasures of the world and able to express her aliveness with some fluency.&lt;br /&gt;
&lt;br /&gt;
======Romantic======&lt;br /&gt;
 &amp;quot;Love is what makes life worth living.&amp;quot;&lt;br /&gt;
This character is a Casanova, or at least wishes he were, and will speak up in romantic matters and be influenced often by his attractions.&lt;br /&gt;
&lt;br /&gt;
======Snark======&lt;br /&gt;
 &amp;quot;I am so excited. That was sarcasm, by the way.&amp;quot;&lt;br /&gt;
This character is witty and sarcastic, and often negative, but may be shockingly hopeful and romantic when it comes right down to it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Story Relevant Stats=&lt;br /&gt;
These are intended to range roughly from 1-100, and are used for event rolls in stories.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
A measure of how favored this character is, by other people, or even just fate. Starts out higher in youth and declines with age.&lt;br /&gt;
&lt;br /&gt;
High charisma heroes will have better chances of beneficial outcomes from some event choices, will gain [[relationship]] points more quickly, and will decrease the time required to build bridges and mountain passes.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
A measure of how mentally tough, patient, prepared, and determined this character is. Goes up with age.&lt;br /&gt;
&lt;br /&gt;
High tenacity heroes will have better chances of beneficial outcomes from some event choices.&lt;br /&gt;
&lt;br /&gt;
=Transient Stats=&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:4em&amp;quot; | Young !! style=&amp;quot;width:4em&amp;quot; | Early Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Late Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Old-aged !! style=&amp;quot;width:4em&amp;quot; | Very Old-aged !! style=&amp;quot;width:4em&amp;quot; | Extreme Old-aged &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Age || &amp;lt;=29 || &amp;gt;=30 || &amp;gt;=40 || &amp;gt;=50 || &amp;gt;=62 || &amp;gt;=74 || &amp;gt;=90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health ||  || -0.2 || -0.4 || -0.7 || -1 || -1.5 || -2.3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed ||  || -0.2 || -0.3 || -0.4 || -0.8 || -1.2 || -1.9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge ||  || -2 || -4 || -6 || -9 || -13 || -20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception ||  ||  ||  ||  || -1 || -2 || -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate ||  || -8 || -15 || -20 || -28 || -38 || -50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || +15 || +10 || +5 || 0 || -5 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity ||  || +5 || +10 || +15 || +20 || +25 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injury==&lt;br /&gt;
Subtracted from Health to give current health. Injury [[Healing|heals]] over time in the Overland Map, according to Recovery Rate.&lt;br /&gt;
&lt;br /&gt;
==Shred==&lt;br /&gt;
&lt;br /&gt;
How much of your armor has been temporarily negated. It is repaired at the end of the [[mission]].&lt;br /&gt;
&lt;br /&gt;
==Temporary Health==&lt;br /&gt;
Temporary health that is added to your health bar, and used up first, before accruing injury&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
How many actions you have remaining this turn. Reset every turn.&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
Used to track [[promote|promotions]]. Normal stuff. Note that the three hero classes have different experience curves.`&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Difficulty]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stat&amp;diff=22548</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stat&amp;diff=22548"/>
		<updated>2023-06-14T19:39:41Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Age */ More accurate age brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; in Wildermyth cover a broad range of situations. This article will discuss those stats that govern not just the combat ability of [[Hero]]es and [[Monster]]s, but also temporary conditions, such as injuries.&lt;br /&gt;
&lt;br /&gt;
== Base hero stats ==&lt;br /&gt;
&lt;br /&gt;
The starting values for a young adult human depend slightly on the [[combat difficulty]] level. As of release 1.0, they are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 7 || 6 || colspan=2 | 5 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 1 (+3.4 for 2 natural legs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=4 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Accuracy || 105 || colspan=2 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Stunt Chance || colspan=3 | 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Bonus Damage || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Potency || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || 50 || colspan=3 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception || colspan=4 | 10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate || 40 || 30 || colspan=2 | 25 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Retirement Age || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || colspan=4 | 15 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity || colspan=4 | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base monster stats ==&lt;br /&gt;
&lt;br /&gt;
See [[monster stats]].&lt;br /&gt;
&lt;br /&gt;
=Combat-Relevant Stats=&lt;br /&gt;
&lt;br /&gt;
Though players may encounter fractional stats gains through gear and events (e.g. 4.5 armor), Wildermyth ultimately rounds these stats down.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
Health determines how many injuries a hero can sustain before they must make a [[mortal choice]]. &amp;#039;&amp;#039;Health&amp;#039;&amp;#039; is the hero&amp;#039;s &amp;#039;&amp;#039;maximum&amp;#039;&amp;#039; hit points, and does not change in combat. A hero&amp;#039;s &amp;#039;&amp;#039;current hit points&amp;#039;&amp;#039; is equal to Health + [[temporary health]] – [[injury]].&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
Humans start with a base speed, modified +1.7 by each of their natural legs they still have. It is also modified by age and by various [[augment]]s and [[theme]]s.&lt;br /&gt;
&lt;br /&gt;
On the [[battle map]] a hero can spend an action point to move a number of tiles equal to their speed stat. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Stats&amp;quot; pane of the [[Character Sheet]], the speed value is shown rounded down, but when moving on the [[battle map]], a hero uses the full unrounded value of their speed. Click on the &amp;quot;Speed&amp;quot; line on the character sheet to see the actual value and the factors that go into it. Diagonal movement costs 1.41 movement points. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point. &lt;br /&gt;
&lt;br /&gt;
A hero can also spend &amp;#039;&amp;#039;x&amp;#039;&amp;#039; action points to move a number of tiles equal to &amp;#039;&amp;#039;x&amp;#039;&amp;#039; times their speed. Due to non-integer speed values and non-integer movement point costs, it is sometimes possible to cross more distance in one 2-action-point move than in two separate 1-action-point moves.&lt;br /&gt;
&lt;br /&gt;
===Overland===&lt;br /&gt;
&lt;br /&gt;
A hero&amp;#039;s speed on the [[overland map]] is proportional to &amp;lt;code&amp;gt;1+speed&amp;lt;/code&amp;gt; (where &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; is their unrounded speed stat). Groups that start together and are moving to the same destination or task will move together with a speed equal to the weighted average of the overland speeds of the group members, where the fastest member&amp;#039;s speed is given double the weight of the other members&amp;#039; speeds.&lt;br /&gt;
&lt;br /&gt;
So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins. If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.&lt;br /&gt;
&lt;br /&gt;
For longer jobs, on the other hand, it can be more valuable to keep groups together in order to accelerate the arrival of the slower members.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
Armor, as indicated by blue shields on a unit, subtracts from incoming physical damage. Each point of armor represents 1 less damage taken. Armor can come from many sources but most typically stems from gear.&lt;br /&gt;
&lt;br /&gt;
[[Shred|Shredding]] attacks reduce armor count for the current [[mission]], while [[Pierce|Piercing]] attacks ignore a certain amount of armor. In addition, any physical attack will shred 1 point of armor if the attack&amp;#039;s damage is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
[[Warding]] represents damage reduction for magic and elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&lt;br /&gt;
This is your base [[Attack Strength]], modified by on several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Stunt Chance== &lt;br /&gt;
Base chance for you attack to [[stunt]], which is an additional positive effect (something like crit in other games, but often a status effect instead of damage).&lt;br /&gt;
==Bonus Damage ==&lt;br /&gt;
Damage added to physical attacks, such as melee or ranged weapon attacks. Also factored into some abilities.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
Extra damage dealt by interfusion abilities.&lt;br /&gt;
&lt;br /&gt;
==Potency==&lt;br /&gt;
Used to calculate damage for Magic attacks, and the effectiveness of some [[Ability|Abilities]] — for instance, the range of [[Zealous Leap]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Used to evade attacks by moving out of the way. Works uniformly against all attacks. (Block and Dodge work the same since patch 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
Affected by age.&lt;br /&gt;
&lt;br /&gt;
* -2 Dodge at Early Middle Age&lt;br /&gt;
* -4 Dodge at Middle Age&lt;br /&gt;
* -6 Dodge at Late Middle Age&lt;br /&gt;
* -9 Dodge at Old Age&lt;br /&gt;
* -13 Dodge at Very Old Age&lt;br /&gt;
* -20 Dodge at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
&lt;br /&gt;
Used to physically deflect attacks. Works uniformly against all attacks.&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
The hero&amp;#039;s vision range. This stat is hidden; it is normally 10 but drops at old age:&lt;br /&gt;
* -1 Perception at Old Age&lt;br /&gt;
* -2 Perception at Very Old Age&lt;br /&gt;
* -5 Perception at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
Interfused objects have a different vision range: &lt;br /&gt;
* 8 Perception from Interfused Flames&lt;br /&gt;
* 7 Perception on all other Interfused Scenery&lt;br /&gt;
&lt;br /&gt;
==Obscured==&lt;br /&gt;
Some things might be hard to see unless you&amp;#039;re right up close? This stat is hidden, and it is unclear whether it is used at all.&lt;br /&gt;
&lt;br /&gt;
=Campaign-Relevant Stats=&lt;br /&gt;
==Recovery Rate==&lt;br /&gt;
How quickly your injuries [[Healing|heal]]. Younger and more hearty characters heal faster, old characters heal very slowly.&lt;br /&gt;
&lt;br /&gt;
==Retirement Age==&lt;br /&gt;
When are you going to hang up your boots, roughly? Heroes [[Hero#Retirement|retire]] eventually, if they live long enough.&lt;br /&gt;
&lt;br /&gt;
Retirement age starts at 45 for a human and can be affected by:&lt;br /&gt;
* Upbringing&lt;br /&gt;
* Being a [[mystic]] (+20)&lt;br /&gt;
* Being a [[hunter]] (+10)&lt;br /&gt;
* [[Hook]] resolutions (+10 for the first, +7 for the second, and +5 for the third)&lt;br /&gt;
* Certain [[theme]]s and [[event]]s&lt;br /&gt;
&lt;br /&gt;
=Personality Stats=&lt;br /&gt;
Stats for Story Roles and Their Relationships: When one of these stats is called out as a role, it means that hero has the highest number for that stat in the present or affected party. If that stat is called out negatively (e.g. “Not Leader”) that character has the lowest number for the correlating stat.&lt;br /&gt;
&lt;br /&gt;
The hook describes a facet of a character’s personality and especially as pertains to that character’s place in stories. Affects what characters might say, and what language is associated with them, as well as relationships with other characters.&lt;br /&gt;
&lt;br /&gt;
It should be possible to call out Roles for party, or for the whole company in an event, if necessary.&lt;br /&gt;
&lt;br /&gt;
======Bookish======&lt;br /&gt;
 &amp;quot;I&amp;#039;ve read about this&amp;quot;&lt;br /&gt;
Nose in a book, this character is involved with stories and science, and shuns needless action.&lt;br /&gt;
&lt;br /&gt;
======Coward======&lt;br /&gt;
 &amp;quot;I don&amp;#039;t know, sounds dangerous...&amp;quot;&lt;br /&gt;
This character often quails when confronted with true horror, but will come through at unexpected times.&lt;br /&gt;
&lt;br /&gt;
======Goofball======&lt;br /&gt;
 &amp;quot;Whoa, that reminds me of a funny story!&amp;quot;&lt;br /&gt;
This character tends to joke and make a fool of herself, especially when tensions are high.&lt;br /&gt;
&lt;br /&gt;
======Greedy======&lt;br /&gt;
 &amp;quot;I&amp;#039;ll just take that. And that. And that.&amp;quot;&lt;br /&gt;
I want to keep this explanation all to myself. It&amp;#039;s mine, all mine. &lt;br /&gt;
&lt;br /&gt;
======Healer======&lt;br /&gt;
 &amp;quot;That looks like it hurts. Can I help you with that?&amp;quot;&lt;br /&gt;
This character is naturally gifted and nursing and nurturing others, and tends to have an intuitive sense for people’s pain.&lt;br /&gt;
&lt;br /&gt;
======Hothead======&lt;br /&gt;
 &amp;quot;Enough talk. Let&amp;#039;s attack!&amp;quot;&lt;br /&gt;
This character is quick to anger, quick to action, and will often be impatient when asked to wait.&lt;br /&gt;
&lt;br /&gt;
======Leader======&lt;br /&gt;
 &amp;quot;All right everyone, let&amp;#039;s stick to the plan.&amp;quot;&lt;br /&gt;
This character tends to take the lead, either explicitly or implicitly, in situations that require a firm or decisive statement.&lt;br /&gt;
&lt;br /&gt;
======Loner======&lt;br /&gt;
 &amp;quot;I&amp;#039;d rather to do it myself.&amp;quot;&lt;br /&gt;
This character is unafraid of loneliness, even embraces it. Often pulls in the direction of solitary action and survival.&lt;br /&gt;
&lt;br /&gt;
======Poet======&lt;br /&gt;
 &amp;quot;I see that! And taste it, hear it, feel it. Wonderful!&amp;quot;&lt;br /&gt;
This character sees things in a different way, alive to the sensory pleasures of the world and able to express her aliveness with some fluency.&lt;br /&gt;
&lt;br /&gt;
======Romantic======&lt;br /&gt;
 &amp;quot;Love is what makes life worth living.&amp;quot;&lt;br /&gt;
This character is a Casanova, or at least wishes he were, and will speak up in romantic matters and be influenced often by his attractions.&lt;br /&gt;
&lt;br /&gt;
======Snark======&lt;br /&gt;
 &amp;quot;I am so excited. That was sarcasm, by the way.&amp;quot;&lt;br /&gt;
This character is witty and sarcastic, and often negative, but may be shockingly hopeful and romantic when it comes right down to it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Story Relevant Stats=&lt;br /&gt;
These are intended to range roughly from 1-100, and are used for event rolls in stories.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
A measure of how favored this character is, by other people, or even just fate. Starts out higher in youth and declines with age.&lt;br /&gt;
&lt;br /&gt;
High charisma heroes will have better chances of beneficial outcomes from some event choices, will gain [[relationship]] points more quickly, and will decrease the time required to build bridges and mountain passes.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
A measure of how mentally tough, patient, prepared, and determined this character is. Goes up with age.&lt;br /&gt;
&lt;br /&gt;
High tenacity heroes will have better chances of beneficial outcomes from some event choices.&lt;br /&gt;
&lt;br /&gt;
=Transient Stats=&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:4em&amp;quot; | Young !! style=&amp;quot;width:4em&amp;quot; | Early Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Late Middle-aged !! style=&amp;quot;width:4em&amp;quot; | Old-Aged !! style=&amp;quot;width:4em&amp;quot; | Very Old-aged !! style=&amp;quot;width:4em&amp;quot; | Extreme Old-aged &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Age || &amp;lt;=29 || &amp;gt;=30 || &amp;gt;=40 || &amp;gt;=50 || &amp;gt;=63 || &amp;gt;=74 || &amp;gt;=90&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health ||  || -0.2 || -0.4 || -0.7 || -1 || -1.5 || -2.3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed ||  || -0.2 || -0.3 || -0.4 || -0.8 || -1.2 || -1.9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge ||  || -2 || -4 || -6 || -9 || -13 || -20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception ||  ||  ||  ||  || -1 || -2 || -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate ||  || -8 || -15 || -20 || -28 || -38 || -50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || +15 || +10 || +5 || 0 || -5 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity ||  || +5 || +10 || +15 || +20 || +25 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injury==&lt;br /&gt;
Subtracted from Health to give current health. Injury [[Healing|heals]] over time in the Overland Map, according to Recovery Rate.&lt;br /&gt;
&lt;br /&gt;
==Shred==&lt;br /&gt;
&lt;br /&gt;
How much of your armor has been temporarily negated. It is repaired at the end of the [[mission]].&lt;br /&gt;
&lt;br /&gt;
==Temporary Health==&lt;br /&gt;
Temporary health that is added to your health bar, and used up first, before accruing injury&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
How many actions you have remaining this turn. Reset every turn.&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
Used to track [[promote|promotions]]. Normal stuff. Note that the three hero classes have different experience curves.`&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Difficulty]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stat&amp;diff=22545</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stat&amp;diff=22545"/>
		<updated>2023-06-14T15:09:11Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Age */  Added Age aspects chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; in Wildermyth cover a broad range of situations. This article will discuss those stats that govern not just the combat ability of [[Hero]]es and [[Monster]]s, but also temporary conditions, such as injuries.&lt;br /&gt;
&lt;br /&gt;
== Base hero stats ==&lt;br /&gt;
&lt;br /&gt;
The starting values for a young adult human depend slightly on the [[combat difficulty]] level. As of release 1.0, they are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 7 || 6 || colspan=2 | 5 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 1 (+3.4 for 2 natural legs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=4 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Accuracy || 105 || colspan=2 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Stunt Chance || colspan=3 | 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Bonus Damage || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Potency || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || 50 || colspan=3 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception || colspan=4 | 10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate || 40 || 30 || colspan=2 | 25 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Retirement Age || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || colspan=4 | 15 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity || colspan=4 | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base monster stats ==&lt;br /&gt;
&lt;br /&gt;
See [[monster stats]].&lt;br /&gt;
&lt;br /&gt;
=Combat-Relevant Stats=&lt;br /&gt;
&lt;br /&gt;
Though players may encounter fractional stats gains through gear and events (e.g. 4.5 armor), Wildermyth ultimately rounds these stats down.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
Health determines how many injuries a hero can sustain before they must make a [[mortal choice]]. &amp;#039;&amp;#039;Health&amp;#039;&amp;#039; is the hero&amp;#039;s &amp;#039;&amp;#039;maximum&amp;#039;&amp;#039; hit points, and does not change in combat. A hero&amp;#039;s &amp;#039;&amp;#039;current hit points&amp;#039;&amp;#039; is equal to Health + [[temporary health]] – [[injury]].&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
Humans start with a base speed, modified +1.7 by each of their natural legs they still have. It is also modified by age and by various [[augment]]s and [[theme]]s.&lt;br /&gt;
&lt;br /&gt;
On the [[battle map]] a hero can spend an action point to move a number of tiles equal to their speed stat. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Stats&amp;quot; pane of the [[Character Sheet]], the speed value is shown rounded down, but when moving on the [[battle map]], a hero uses the full unrounded value of their speed. Click on the &amp;quot;Speed&amp;quot; line on the character sheet to see the actual value and the factors that go into it. Diagonal movement costs 1.41 movement points. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point. &lt;br /&gt;
&lt;br /&gt;
A hero can also spend &amp;#039;&amp;#039;x&amp;#039;&amp;#039; action points to move a number of tiles equal to &amp;#039;&amp;#039;x&amp;#039;&amp;#039; times their speed. Due to non-integer speed values and non-integer movement point costs, it is sometimes possible to cross more distance in one 2-action-point move than in two separate 1-action-point moves.&lt;br /&gt;
&lt;br /&gt;
===Overland===&lt;br /&gt;
&lt;br /&gt;
A hero&amp;#039;s speed on the [[overland map]] is proportional to &amp;lt;code&amp;gt;1+speed&amp;lt;/code&amp;gt; (where &amp;lt;code&amp;gt;speed&amp;lt;/code&amp;gt; is their unrounded speed stat). Groups that start together and are moving to the same destination or task will move together with a speed equal to the weighted average of the overland speeds of the group members, where the fastest member&amp;#039;s speed is given double the weight of the other members&amp;#039; speeds.&lt;br /&gt;
&lt;br /&gt;
So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins. If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.&lt;br /&gt;
&lt;br /&gt;
For longer jobs, on the other hand, it can be more valuable to keep groups together in order to accelerate the arrival of the slower members.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&lt;br /&gt;
Armor, as indicated by blue shields on a unit, subtracts from incoming physical damage. Each point of armor represents 1 less damage taken. Armor can come from many sources but most typically stems from gear.&lt;br /&gt;
&lt;br /&gt;
[[Shred|Shredding]] attacks reduce armor count for the current [[mission]], while [[Pierce|Piercing]] attacks ignore a certain amount of armor. In addition, any physical attack will shred 1 point of armor if the attack&amp;#039;s damage is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
[[Warding]] represents damage reduction for magic and elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==Accuracy==&lt;br /&gt;
&lt;br /&gt;
This is your base [[Attack Strength]], modified by on several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Stunt Chance== &lt;br /&gt;
Base chance for you attack to [[stunt]], which is an additional positive effect (something like crit in other games, but often a status effect instead of damage).&lt;br /&gt;
==Bonus Damage ==&lt;br /&gt;
Damage added to physical attacks, such as melee or ranged weapon attacks. Also factored into some abilities.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
Extra damage dealt by interfusion abilities.&lt;br /&gt;
&lt;br /&gt;
==Potency==&lt;br /&gt;
Used to calculate damage for Magic attacks, and the effectiveness of some [[Ability|Abilities]] — for instance, the range of [[Zealous Leap]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Used to evade attacks by moving out of the way. Works uniformly against all attacks. (Block and Dodge work the same since patch 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
Affected by age.&lt;br /&gt;
&lt;br /&gt;
* -2 Dodge at Early Middle Age&lt;br /&gt;
* -4 Dodge at Middle Age&lt;br /&gt;
* -6 Dodge at Late Middle Age&lt;br /&gt;
* -9 Dodge at Old Age&lt;br /&gt;
* -13 Dodge at Very Old Age&lt;br /&gt;
* -20 Dodge at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
&lt;br /&gt;
Used to physically deflect attacks. Works uniformly against all attacks.&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
The hero&amp;#039;s vision range. This stat is hidden; it is normally 10 but drops at old age:&lt;br /&gt;
* -1 Perception at Old Age&lt;br /&gt;
* -2 Perception at Very Old Age&lt;br /&gt;
* -5 Perception at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
Interfused objects have a different vision range: &lt;br /&gt;
* 8 Perception from Interfused Flames&lt;br /&gt;
* 7 Perception on all other Interfused Scenery&lt;br /&gt;
&lt;br /&gt;
==Obscured==&lt;br /&gt;
Some things might be hard to see unless you&amp;#039;re right up close? This stat is hidden, and it is unclear whether it is used at all.&lt;br /&gt;
&lt;br /&gt;
=Campaign-Relevant Stats=&lt;br /&gt;
==Recovery Rate==&lt;br /&gt;
How quickly your injuries [[Healing|heal]]. Younger and more hearty characters heal faster, old characters heal very slowly.&lt;br /&gt;
&lt;br /&gt;
==Retirement Age==&lt;br /&gt;
When are you going to hang up your boots, roughly? Heroes [[Hero#Retirement|retire]] eventually, if they live long enough.&lt;br /&gt;
&lt;br /&gt;
Retirement age starts at 45 for a human and can be affected by:&lt;br /&gt;
* Upbringing&lt;br /&gt;
* Being a [[mystic]] (+20)&lt;br /&gt;
* Being a [[hunter]] (+10)&lt;br /&gt;
* [[Hook]] resolutions (+10 for the first, +7 for the second, and +5 for the third)&lt;br /&gt;
* Certain [[theme]]s and [[event]]s&lt;br /&gt;
&lt;br /&gt;
=Personality Stats=&lt;br /&gt;
Stats for Story Roles and Their Relationships: When one of these stats is called out as a role, it means that hero has the highest number for that stat in the present or affected party. If that stat is called out negatively (e.g. “Not Leader”) that character has the lowest number for the correlating stat.&lt;br /&gt;
&lt;br /&gt;
The hook describes a facet of a character’s personality and especially as pertains to that character’s place in stories. Affects what characters might say, and what language is associated with them, as well as relationships with other characters.&lt;br /&gt;
&lt;br /&gt;
It should be possible to call out Roles for party, or for the whole company in an event, if necessary.&lt;br /&gt;
&lt;br /&gt;
======Bookish======&lt;br /&gt;
 &amp;quot;I&amp;#039;ve read about this&amp;quot;&lt;br /&gt;
Nose in a book, this character is involved with stories and science, and shuns needless action.&lt;br /&gt;
&lt;br /&gt;
======Coward======&lt;br /&gt;
 &amp;quot;I don&amp;#039;t know, sounds dangerous...&amp;quot;&lt;br /&gt;
This character often quails when confronted with true horror, but will come through at unexpected times.&lt;br /&gt;
&lt;br /&gt;
======Goofball======&lt;br /&gt;
 &amp;quot;Whoa, that reminds me of a funny story!&amp;quot;&lt;br /&gt;
This character tends to joke and make a fool of herself, especially when tensions are high.&lt;br /&gt;
&lt;br /&gt;
======Greedy======&lt;br /&gt;
 &amp;quot;I&amp;#039;ll just take that. And that. And that.&amp;quot;&lt;br /&gt;
I want to keep this explanation all to myself. It&amp;#039;s mine, all mine. &lt;br /&gt;
&lt;br /&gt;
======Healer======&lt;br /&gt;
 &amp;quot;That looks like it hurts. Can I help you with that?&amp;quot;&lt;br /&gt;
This character is naturally gifted and nursing and nurturing others, and tends to have an intuitive sense for people’s pain.&lt;br /&gt;
&lt;br /&gt;
======Hothead======&lt;br /&gt;
 &amp;quot;Enough talk. Let&amp;#039;s attack!&amp;quot;&lt;br /&gt;
This character is quick to anger, quick to action, and will often be impatient when asked to wait.&lt;br /&gt;
&lt;br /&gt;
======Leader======&lt;br /&gt;
 &amp;quot;All right everyone, let&amp;#039;s stick to the plan.&amp;quot;&lt;br /&gt;
This character tends to take the lead, either explicitly or implicitly, in situations that require a firm or decisive statement.&lt;br /&gt;
&lt;br /&gt;
======Loner======&lt;br /&gt;
 &amp;quot;I&amp;#039;d rather to do it myself.&amp;quot;&lt;br /&gt;
This character is unafraid of loneliness, even embraces it. Often pulls in the direction of solitary action and survival.&lt;br /&gt;
&lt;br /&gt;
======Poet======&lt;br /&gt;
 &amp;quot;I see that! And taste it, hear it, feel it. Wonderful!&amp;quot;&lt;br /&gt;
This character sees things in a different way, alive to the sensory pleasures of the world and able to express her aliveness with some fluency.&lt;br /&gt;
&lt;br /&gt;
======Romantic======&lt;br /&gt;
 &amp;quot;Love is what makes life worth living.&amp;quot;&lt;br /&gt;
This character is a Casanova, or at least wishes he were, and will speak up in romantic matters and be influenced often by his attractions.&lt;br /&gt;
&lt;br /&gt;
======Snark======&lt;br /&gt;
 &amp;quot;I am so excited. That was sarcasm, by the way.&amp;quot;&lt;br /&gt;
This character is witty and sarcastic, and often negative, but may be shockingly hopeful and romantic when it comes right down to it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Story Relevant Stats=&lt;br /&gt;
These are intended to range roughly from 1-100, and are used for event rolls in stories.&lt;br /&gt;
&lt;br /&gt;
==Charisma==&lt;br /&gt;
A measure of how favored this character is, by other people, or even just fate. Starts out higher in youth and declines with age.&lt;br /&gt;
&lt;br /&gt;
High charisma heroes will have better chances of beneficial outcomes from some event choices, will gain [[relationship]] points more quickly, and will decrease the time required to build bridges and mountain passes.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
A measure of how mentally tough, patient, prepared, and determined this character is. Goes up with age.&lt;br /&gt;
&lt;br /&gt;
High tenacity heroes will have better chances of beneficial outcomes from some event choices.&lt;br /&gt;
&lt;br /&gt;
=Transient Stats=&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:4em&amp;quot; | Young !! style=&amp;quot;width:4em&amp;quot; | Early Middle Age !! style=&amp;quot;width:4em&amp;quot; | Middle Age !! style=&amp;quot;width:4em&amp;quot; | Late Middle Age !! style=&amp;quot;width:4em&amp;quot; | Old Age !! style=&amp;quot;width:4em&amp;quot; | Very Old Age !! style=&amp;quot;width:4em&amp;quot; | Extreme Old Age &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Age || &amp;lt;=29 || &amp;gt;=30 || &amp;gt;=40 || &amp;gt;=50 || &amp;gt;=66 || &amp;gt;=80 || &amp;gt;=100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health ||  || -0.2 || -0.4 || -0.7 || -1 || -1.5 || -2.3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed ||  || -0.2 || -0.3 || -0.4 || -0.8 || -1.2 || -1.9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge ||  || -2 || -4 || -6 || -9 || -13 || -20&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception ||  ||  ||  ||  || -1 || -2 || -5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate ||  || -8 || -15 || -20 || -28 || -38 || -50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || +15 || +10 || +5 || 0 || -5 || -10 || -15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity ||  || +5 || +10 || +15 || +20 || +25 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injury==&lt;br /&gt;
Subtracted from Health to give current health. Injury [[Healing|heals]] over time in the Overland Map, according to Recovery Rate.&lt;br /&gt;
&lt;br /&gt;
==Shred==&lt;br /&gt;
&lt;br /&gt;
How much of your armor has been temporarily negated. It is repaired at the end of the [[mission]].&lt;br /&gt;
&lt;br /&gt;
==Temporary Health==&lt;br /&gt;
Temporary health that is added to your health bar, and used up first, before accruing injury&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
How many actions you have remaining this turn. Reset every turn.&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
Used to track [[promote|promotions]]. Normal stuff. Note that the three hero classes have different experience curves.`&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Difficulty]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Scattered_Self&amp;diff=22544</id>
		<title>The Scattered Self</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Scattered_Self&amp;diff=22544"/>
		<updated>2023-06-14T11:14:44Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Choices */ Aspects not permanent anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Scattered Self&lt;br /&gt;
| image = bacteriodragon.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Opportunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The hero and a friend journey to a destination inside of the hero. What does that mean, exactly? I certainly don&amp;#039;t know.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. And so they set out on a journey.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;1.1 Disperse the bacteria-things. Like doctors.&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin combat with the bacteria-things with {{Intimidation}}. The hero gains the &amp;quot;Clearbody&amp;quot; [[aspect]], which grants &amp;#039;&amp;#039;&amp;#039;+0.7 Potency&amp;#039;&amp;#039;&amp;#039;. The following is added to their [[history]]: &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;They journeyed into the depths of their own body and destroyed the parasitic entity that was chewing around in there... or. I mean, or it was all a weird encounter with some imagination-bending monster, a manifestation of fantasy that became indistinguishable from reality? But, uhh... I guess that doesn&amp;#039;t super matter? Anyway, &amp;lt;Hero&amp;gt; won. And that was good.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;1.2 &amp;quot;Or--and tell me if this is crazy--but what if we just try talking to the disease?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Enter combat with the pig. The hero gains the &amp;quot;Symbiont&amp;quot; aspect, which grants &amp;#039;&amp;#039;&amp;#039;+0.5 Health&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+0.5 Armor&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+0.5 Warding&amp;#039;&amp;#039;&amp;#039;. The following is added to their history:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;They journeyed into the depths of their own body, and encountered there a parasitic being. But, being &amp;lt;Hero&amp;gt;, they decided that a parasite might make a close and precious friend. Turns out it does! For the rest of their life, they would talk to their body, and others swore that sometimes they heard their body answer.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Come on, &amp;lt;Name&amp;gt;. There&amp;#039;s good mulled wine at the roastinghouse.&amp;quot;&amp;#039;&amp;#039; &lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The opportunity is declined.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
This opportunity targets a hero with the Weird [[hook]].&lt;br /&gt;
&lt;br /&gt;
The event was called [[Scatter Stand or Still]] before being retooled.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Scatteredself1.png&lt;br /&gt;
Scatteredself2.png&lt;br /&gt;
Scatteredself3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets hook Weird scatterStandorStill intro&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Weird]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=A_Mending_Path&amp;diff=22543</id>
		<title>A Mending Path</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=A_Mending_Path&amp;diff=22543"/>
		<updated>2023-06-14T10:41:36Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Choices */ Vitality aspect not permanent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = A Mending Path&lt;br /&gt;
| image = FontEmpty.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Opportunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[hero]] falls victim to a nasty illness. &lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;So they sleep there, that night, and set out the next day.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;1.1 &amp;quot;This is why we crossed paths. I&amp;#039;m happy it&amp;#039;ll go to you.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero is cured, and a [[battle]] ensues. After the combat is resolved, the hero gains &amp;#039;&amp;#039;&amp;#039;+1 hitpoint&amp;#039;&amp;#039;&amp;#039;, one Gorgon calamity card is removed, and the following is added to the hero&amp;#039;s [[history]]: &lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Contracting a rare disease called Igochorra, they chanced upon a holy pilgrim who was able to guide them to a cure. This brush with mortality helped them recognize the preciousness of their own life. Ever after, they seemed more able to accept their past, forgive themself their failings.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
::&amp;#039;&amp;#039;1.2 &amp;quot;Heal any malady? Really?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heal the priest&amp;#039;s sibling instead of the hero. After a battle they will join your party, and you will be able to choose their class. The hero loses &amp;#039;&amp;#039;&amp;#039;-1 hitpoint&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;-10 recovery rate&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;-35 retirement age&amp;#039;&amp;#039;&amp;#039; for the remainder of the campaign. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;&amp;lt;Hero&amp;gt;&amp;#039;s Igochorra would worsen as seasons rolled on. They&amp;#039;d spend a long while in bed, gasping for air, before being able to rise. Their arms, back, ribs, began to creak like boughs off a tree, dried and brittle.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;A journey&amp;#039;s the last thing on my mind! Everyone&amp;#039;s talking about a bridge.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The opportunity is declined.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This event targets a hero with the &amp;#039;&amp;#039;&amp;#039;Shame&amp;#039;&amp;#039;&amp;#039; [[hook]].&lt;br /&gt;
&lt;br /&gt;
A unique [[tiding]] is added to the story depending on the player&amp;#039;s choice.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets hook Shame theWanderingChurchofDale intro&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Shame]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Legacy&amp;diff=22542</id>
		<title>Legacy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Legacy&amp;diff=22542"/>
		<updated>2023-06-14T09:58:45Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Recruitment outcome */ Wanderer in the family sibling buff doesn&amp;#039;t occur anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The past history of the [[player]].&lt;br /&gt;
&lt;br /&gt;
A data store for the player’s accomplishments, including [[achievement]]s, [[hero]]es, and [[equipment]]. Anything that can be unlocked is notionally stored in the player’s Legacy, and the Legacy can be queried during the game for purposes of unlocking content, providing relevant legends, etc..&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[File:LegacyHero.png|300px|right|He saved the Yondering Lands]]&lt;br /&gt;
&lt;br /&gt;
[[Hero]]es are added to your legacy upon completion of a [[campaign]] if they survived or retired. A hero who died is also added to your legacy if you built a tomb for them or if they died during the final battle. Legacy heroes can be [[recruit]]ed in subsequent campaigns instead of new random farmers by paying extra legacy points depending on their legacy tier.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment availability ===&lt;br /&gt;
&lt;br /&gt;
Heroes may be selected from the legacy to be members of the starting party in certain [[campaign]]s. Additionally, within a campaign, [[town]]s offer a random selection of legacy heroes to be recruited in place of farmers. Roughly, each town offers 14% of your Folk Heroes (up to a maximum of 5) and 14% of your higher-tier legacy heroes (up to a maximum of 5). No hero is offered by more than one town. The distribution of heroes across towns is determined at the campaign&amp;#039;s outset. As a result of this distribution, not all legacy heroes are available for recruitment in a given campaign. Those who are not available can appear in certain [[event]]s, like [[Pulling Threads]].&lt;br /&gt;
&lt;br /&gt;
Specifically, consider Folk Heroes and higher-tier legacy heroes separately. The calculation is the same for both and proceeds as follows. Given a legacy containing &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; such heroes, the target number to place in towns is &amp;lt;code&amp;gt;floor(0.14 * numHeroes * numTowns)&amp;lt;/code&amp;gt; for a campaign with &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt; towns. These heroes will be distributed as evenly as possible across the towns, but if an uneven distribution is necessary (because the number of towns does not divide the target number of heroes), then &amp;#039;&amp;#039;later&amp;#039;&amp;#039; towns receive more heroes. Finally, two restrictions apply to each town, each of which can cause the actual number of legacy heroes available to differ from the target number:&lt;br /&gt;
* There is a maximum of 5 heroes per town.&lt;br /&gt;
* There is a minimum of 1 hero per town, unless this is not possible because &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; is smaller than &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt;. In that case, heroes are preferentially assigned to &amp;#039;&amp;#039;earlier&amp;#039;&amp;#039; towns, so that the first &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; towns will each contain 1 hero.&lt;br /&gt;
Currently, all legacy heroes are taken into account in the above calculation, even those who were selected to begin the campaign. Since a hero who is already in the party will not appear as a recruitment option, their only impact is to reduce the number of heroes available in the town into which they were placed.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment outcome ===&lt;br /&gt;
&lt;br /&gt;
A hero recruited from the legacy will be brought in without any [[augment]]s, and the rest of their [[equipment]] will be scaled down according to the chapter number: armor and weapons will decrease in tier. The elemental or artifact properties of the weapons will be retained.&lt;br /&gt;
&lt;br /&gt;
You choose which [[ability|abilities]] the hero should retain upon recruitment. The higher a hero&amp;#039;s legacy tier, the more [[Legacy Point]]s they cost to recruit but the more abilities they retain. Heroes with a higher legacy tier also typically return at a higher age, although legacy heroes selected at the start of a legacy campaign can have their age fixed by the campaign&amp;#039;s plot. If the hero&amp;#039;s age is not fixed, it will be rerolled each time you select the hero from your legacy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Title !! Legacy Point cost !! Number of abilities !! Age&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Folk Hero || +1 || 1 || 22-26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Local Legend || +2 || 2 || 24-28&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fabled Adventurer || +3 || 3 || 26-30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Balladsung Hero || +4 || 4 || 28-32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mythwalker || +5 || 5 || 30-34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Heroes retain all [[theme]]s and [[maim]]ed limbs when they are recruited. They also retain [[hook]] resolutions (with the associated [[retirement age]] boosts). Most stat boosts awarded by [[event]]s are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; retained, but the following event rewards are retained:&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Persistent event rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evergreen Strength&amp;#039;&amp;#039;&amp;#039; (+1 health) and &amp;#039;&amp;#039;&amp;#039;Evergreen Voice&amp;#039;&amp;#039;&amp;#039; (+25 [[charisma]]) from [[Answer to Austerity]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Starheart]]&amp;#039;&amp;#039;&amp;#039; from [[All the Sweltering Stars]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Improvised Fireball]]&amp;#039;&amp;#039;&amp;#039; from [[Fireball]], but only if it is chosen upon recruitment as one of the hero&amp;#039;s abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inhabited&amp;#039;&amp;#039;&amp;#039; [[hook]] from [[The Witchstone]] or [[Whispered Secrets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Promotion ===&lt;br /&gt;
&lt;br /&gt;
When you complete a [[campaign]], you can choose a number of surviving or retired heroes from that campaign to promote to the next legacy tier. These heroes&amp;#039; current items, transformations, history, and abilities will be saved to your Legacy. A three-chapter campaign grants one Legacy promotion, while a five-chapter campaign grants two. Moreover, every 10 [[Legacy Point]]s left over grants an additional Legacy promotion.&lt;br /&gt;
&lt;br /&gt;
Mythwalkers can be promoted to save changes that they underwent during a campaign, but their legacy tier will not increase.&lt;br /&gt;
&lt;br /&gt;
Completing a campaign again from a savegame does not grant more promotions. However, if some promotions were skipped, they remain available after reloading a savegame. In particular, the game tracks how many promotions were spent and subtracts this count from the number that it offers.&lt;br /&gt;
&lt;br /&gt;
=== Remembering ===&lt;br /&gt;
&lt;br /&gt;
When you have brought a legacy hero back, new changes to them will be saved only if you promote them at the end of the campaign. Otherwise, they stay the way they were before in the legacy.&lt;br /&gt;
&lt;br /&gt;
=== Forgetting ===&lt;br /&gt;
&lt;br /&gt;
If you have heroes in your Legacy that you are no longer interested in, you can select them and remove them by clicking &amp;quot;Forget&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can mark them as not playable. Non-&amp;quot;playable&amp;quot; characters are not offered as options to recruit.&lt;br /&gt;
&lt;br /&gt;
If you forget a legacy hero after recruiting them, while they&amp;#039;re active in an unfinished campaign, they&amp;#039;ll be saved as tier 1 at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Elemental Weapons ==&lt;br /&gt;
&lt;br /&gt;
The elemental weapons that your heroes equipped over the course of a victorious campaign are added to your legacy. These weapons become available to craft in future campaigns.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22539</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22539"/>
		<updated>2023-06-13T18:04:28Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Warrior abilities. Last one, I promise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Bloodrage]] - (The active from upgrade)&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Humanist]] - Insidious Filament only&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Raider]] - Both the basic scenery version and the upgraded fire version.&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Talon Dive]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
* [[Zealous Leap]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22538</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22538"/>
		<updated>2023-06-13T17:51:42Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Added Talon Dive - Forgot it was different from Airlift :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Humanist]] - Insidious Filament&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Talon Dive]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22537</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22537"/>
		<updated>2023-06-13T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Added salvage - Needed to double check for other tf-combination of abilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Humanist]] - Insidious Filament&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Salvage]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22536</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22536"/>
		<updated>2023-06-13T16:50:47Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */  Changing names to match pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Bard]]&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Humanist]] - Insidious Filament&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22535</id>
		<title>Child of the Hills/Stonewall</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills/Stonewall&amp;diff=22535"/>
		<updated>2023-06-13T16:31:29Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Abilities which do not prevent Stonewalling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall}}&lt;br /&gt;
| ability = Stonewall (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall}}&lt;br /&gt;
| formula = {{Data formula|Stonewall}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Foothill Crush+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stonewall+}}&lt;br /&gt;
| ability = Stonewall+ (both arms)&lt;br /&gt;
| description = {{Data description|Stonewall+}}&lt;br /&gt;
| damage = {{Data damageType|Stonewall+}}&lt;br /&gt;
| formula = {{Data formula|Stonewall+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stonewall}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
Abilities which do not prevent Stonewalling includes: &lt;br /&gt;
&lt;br /&gt;
* [[Airlift]]&lt;br /&gt;
* [[Alarming Quack]]&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[Compulsion]]&lt;br /&gt;
* [[Engage]]&lt;br /&gt;
* [[Flashcone]]&lt;br /&gt;
* [[Foxflight]]&lt;br /&gt;
* [[Gloamglow]]&lt;br /&gt;
* [[Guardian]]&lt;br /&gt;
* [[Heroism]]&lt;br /&gt;
* [[Indignance]]&lt;br /&gt;
* [[Insidious Filament]]&lt;br /&gt;
* [[Interfuse]]&lt;br /&gt;
* [[Jumpjaw]]&lt;br /&gt;
* [[Rock Shield]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Shy Swipes]]&lt;br /&gt;
* [[Silkstep]]&lt;br /&gt;
* [[Swellsong]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Windwalk]]&lt;br /&gt;
* [[Withdraw]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Frenzy&amp;diff=22532</id>
		<title>Wolftouched/Frenzy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Frenzy&amp;diff=22532"/>
		<updated>2023-06-12T15:06:08Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Uses */ Frenzy + Greyplane interaction, courtesy of BoldestDungeon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Frenzy}}&lt;br /&gt;
| ability = Frenzy (both arms)&lt;br /&gt;
| description = {{Data description|Frenzy}}&lt;br /&gt;
| damage = {{Data damageType|Frenzy}}&lt;br /&gt;
| formula = {{Data formula|Frenzy}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Wolf Claw/Frenzy+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Frenzy+}}&lt;br /&gt;
| ability = Frenzy+ (both arms)&lt;br /&gt;
| description = {{Data description|Frenzy+}}&lt;br /&gt;
| damage = {{Data damageType|Frenzy+}}&lt;br /&gt;
| formula = {{Data formula|Frenzy+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Frenzy}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Melee Attack&lt;br /&gt;
* Range: 1.6 + [[Long Reach]]&lt;br /&gt;
* 1 [[pierce]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* A Frenzy from Greyplane will ignore armor on all three hits.&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Last_Resort&amp;diff=22531</id>
		<title>The Last Resort</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Last_Resort&amp;diff=22531"/>
		<updated>2023-06-12T11:24:04Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Choices */  History blurb updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Last Resort&lt;br /&gt;
| image = Thelastresort1.png &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Opportunity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the heroes is troubled by dreams of a blue flame. And following a dream is a kind of last resort for those who can&amp;#039;t go back to sleep.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;lt;q&amp;gt;Have you thought of just drinking warm tea? No? Fine, I guess I&amp;#039;m in.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;1.1 &amp;lt;q&amp;gt;My first responsibility is my friends... I can&amp;#039;t let them down.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Turn down the offer. Battle gorgons. Afterwards, gain a piece of equipment and the following line is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Growing increasingly troubled by his dreams, he fixed upon one that seemed to offer a destination. And so he crossed wilderness, came to a cottage where a dreaming sage lived. The sage&amp;#039;s generosity eased his mind, and he was able to sleep again, undisturbed.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
::&amp;#039;&amp;#039;1.2 Lose &amp;lt;Hero&amp;gt;, thwart many future incursions.&amp;#039;&amp;#039;&lt;br /&gt;
:::{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Gorgons. Afterwards, the hero permanently stays with the Seer. Any future incursions have a 50% chance of being cancelled, and the following will pop up:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;The Woodland Seer has thwarted this incursion.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;lt;q&amp;gt;Trouble sleeping? Have you tried mulemoss? I&amp;#039;ve got some here, so... No need for a journey.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Decline the opportunity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This event is triggered by a hero with the Dreamer [[hook]] who is less than 50 years old.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Lastresort.PNG&lt;br /&gt;
Thelastresort2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets hook Dreamer theLastResort intro&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Dreamer]]&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Claw&amp;diff=22474</id>
		<title>Wolftouched/Wolf Claw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Claw&amp;diff=22474"/>
		<updated>2023-06-10T14:02:10Z</updated>

		<summary type="html">&lt;p&gt;Bunbit: /* Specifics */ Adding stunt effect water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Wolf Claw}}&lt;br /&gt;
| ability = Wolf Claw&lt;br /&gt;
| description = {{Data description|Wolf Claw}}&lt;br /&gt;
| damage = {{Data damageType|Wolf Claw}}&lt;br /&gt;
| formula = {{Data formula|Wolf Claw}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Wolf Claw/Frenzy+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Wolf Claw+}}&lt;br /&gt;
| ability = Wolf Claw+&lt;br /&gt;
| description = {{Data description|Wolf Claw+}}&lt;br /&gt;
| damage = {{Data damageType|Wolf Claw+}}&lt;br /&gt;
| formula = {{Data formula|Wolf Claw+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Wolf Claw}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Melee Attack&lt;br /&gt;
* Range: 1.6 + [[Long Reach]]&lt;br /&gt;
Stunt effect: [[Stunt#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunbit</name></author>
	</entry>
</feed>