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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DKATyler</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DKATyler"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/DKATyler"/>
	<updated>2026-04-12T11:21:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17383</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17383"/>
		<updated>2021-07-29T20:56:56Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* Upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Warrior abilities|Warrior ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Infuriated by wounds, [[Hero]] deals &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage for every 2 health they are missing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17382</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=17382"/>
		<updated>2021-07-29T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* In-Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Warrior abilities|Warrior ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Infuriated by wounds, [[Hero]] deals &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage for every 2 health they are missing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17378</id>
		<title>Spiritblade</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17378"/>
		<updated>2021-07-27T18:03:17Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* Blazing Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spiritblade&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Allies directly adjacent to an interfused object get +10 Stunt Chance &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* The ally must stand directly adjacent to the interfused object; diagonal does not count.&lt;br /&gt;
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)&lt;br /&gt;
* +1 [[bonus damage]] only benefits physical attacks&lt;br /&gt;
&lt;br /&gt;
The mystic gains the following abilities when interfused with a Blaze.&lt;br /&gt;
&lt;br /&gt;
=== Burning Arrow ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]&amp;#039;s potency and creates a blaze at the target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze &lt;br /&gt;
* The attack happens immediately when the mystic takes the Burning Arrow action. &lt;br /&gt;
* The attack uses the ally&amp;#039;s ranged accuracy, weapon range, damage and some effects&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior:&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Ember Arrows]], [[Quellingmoss]]&lt;br /&gt;
&lt;br /&gt;
=== Blazing Sword ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze&lt;br /&gt;
* The attack happens immediately when the mystic takes the Blazing Sword action&lt;br /&gt;
* The attack uses the ally&amp;#039;s melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: [[Broadswipes]]&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General: [[Long Reach]]&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Rogue]], [[Thornfang]]&lt;br /&gt;
&lt;br /&gt;
=== Both ===&lt;br /&gt;
&lt;br /&gt;
These details apply to both Burning Arrow and Blazing Sword:&lt;br /&gt;
&lt;br /&gt;
* A leashed Blaze is required; lamps, forges and campfires do not qualify&lt;br /&gt;
* The attack gains [[pierce]] equal to the mystic&amp;#039;s [[Potency]]&lt;br /&gt;
* The blaze created on the target&amp;#039;s tile causes additional damage at the beginning of the target&amp;#039;s next turn. &lt;br /&gt;
* If the ally is hidden they are revealed.&lt;br /&gt;
* If the attack stunts, it counts as a stunt by the attacker.&lt;br /&gt;
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.&lt;br /&gt;
* As of v1.0, the attacks do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].&lt;br /&gt;
&lt;br /&gt;
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].&lt;br /&gt;
&lt;br /&gt;
A spiritblade mystic doesn&amp;#039;t need [[Spell Damage]] and doesn&amp;#039;t need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17375</id>
		<title>Spiritblade</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17375"/>
		<updated>2021-07-23T21:07:56Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* Blazing Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spiritblade&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Allies directly adjacent to an interfused object get +10 Stunt Chance &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* The ally must stand directly adjacent to the interfused object; diagonal does not count.&lt;br /&gt;
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)&lt;br /&gt;
* +1 [[bonus damage]] only benefits physical attacks&lt;br /&gt;
&lt;br /&gt;
The mystic gains the following abilities when interfused with a Blaze.&lt;br /&gt;
&lt;br /&gt;
=== Burning Arrow ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]&amp;#039;s potency and creates a blaze at the target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze &lt;br /&gt;
* The attack happens immediately when the mystic takes the Burning Arrow action. &lt;br /&gt;
* The attack uses the ally&amp;#039;s ranged accuracy, weapon range, damage and some effects&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior:&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Ember Arrows]], [[Quellingmoss]]&lt;br /&gt;
&lt;br /&gt;
=== Blazing Sword ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze&lt;br /&gt;
* The attack happens immediately when the mystic takes the Blazing Sword action&lt;br /&gt;
* The attack uses the ally&amp;#039;s melee accuracy, weapon range, damage and effects *EXCEPT* Knockback, Give the dagger a try.  2x damage on flank.&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: [[Broadswipes]]&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General: [[Long Reach]]&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Rogue]], [[Thornfang]]&lt;br /&gt;
&lt;br /&gt;
=== Both ===&lt;br /&gt;
&lt;br /&gt;
These details apply to both Burning Arrow and Blazing Sword:&lt;br /&gt;
&lt;br /&gt;
* A leashed Blaze is required; lamps, forges and campfires do not qualify&lt;br /&gt;
* The attack gains [[pierce]] equal to the mystic&amp;#039;s [[Potency]]&lt;br /&gt;
* The blaze created on the target&amp;#039;s tile causes additional damage at the beginning of the target&amp;#039;s next turn. &lt;br /&gt;
* If the ally is hidden they are revealed.&lt;br /&gt;
* If the attack stunts, it counts as a stunt by the attacker.&lt;br /&gt;
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.&lt;br /&gt;
* As of v1.0, the attacks do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].&lt;br /&gt;
&lt;br /&gt;
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].&lt;br /&gt;
&lt;br /&gt;
A spiritblade mystic doesn&amp;#039;t need [[Spell Damage]] and doesn&amp;#039;t need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17374</id>
		<title>Spiritblade</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17374"/>
		<updated>2021-07-23T21:03:49Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* Blazing Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spiritblade&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Allies directly adjacent to an interfused object get +10 Stunt Chance &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* The ally must stand directly adjacent to the interfused object; diagonal does not count.&lt;br /&gt;
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)&lt;br /&gt;
* +1 [[bonus damage]] only benefits physical attacks&lt;br /&gt;
&lt;br /&gt;
The mystic gains the following abilities when interfused with a Blaze.&lt;br /&gt;
&lt;br /&gt;
=== Burning Arrow ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]&amp;#039;s potency and creates a blaze at the target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze &lt;br /&gt;
* The attack happens immediately when the mystic takes the Burning Arrow action. &lt;br /&gt;
* The attack uses the ally&amp;#039;s ranged accuracy, weapon range, damage and some effects&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior:&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Ember Arrows]], [[Quellingmoss]]&lt;br /&gt;
&lt;br /&gt;
=== Blazing Sword ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze&lt;br /&gt;
* The attack happens immediately when the mystic takes the Blazing Sword action&lt;br /&gt;
* The attack uses the ally&amp;#039;s melee accuracy, weapon range, damage and effects *EXCEPT* Knockback&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: [[Broadswipes]]&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General: [[Long Reach]]&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Rogue]], [[Thornfang]]&lt;br /&gt;
&lt;br /&gt;
=== Both ===&lt;br /&gt;
&lt;br /&gt;
These details apply to both Burning Arrow and Blazing Sword:&lt;br /&gt;
&lt;br /&gt;
* A leashed Blaze is required; lamps, forges and campfires do not qualify&lt;br /&gt;
* The attack gains [[pierce]] equal to the mystic&amp;#039;s [[Potency]]&lt;br /&gt;
* The blaze created on the target&amp;#039;s tile causes additional damage at the beginning of the target&amp;#039;s next turn. &lt;br /&gt;
* If the ally is hidden they are revealed.&lt;br /&gt;
* If the attack stunts, it counts as a stunt by the attacker.&lt;br /&gt;
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.&lt;br /&gt;
* As of v1.0, the attacks do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].&lt;br /&gt;
&lt;br /&gt;
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].&lt;br /&gt;
&lt;br /&gt;
A spiritblade mystic doesn&amp;#039;t need [[Spell Damage]] and doesn&amp;#039;t need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17373</id>
		<title>Spiritblade</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spiritblade&amp;diff=17373"/>
		<updated>2021-07-23T20:52:22Z</updated>

		<summary type="html">&lt;p&gt;DKATyler: /* Both */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spiritblade&amp;#039;&amp;#039;&amp;#039; is a [[Mystic]] [[:Category:Ability|ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Allies directly adjacent to an interfused object get +10 Stunt Chance &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* The ally must stand directly adjacent to the interfused object; diagonal does not count.&lt;br /&gt;
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)&lt;br /&gt;
* +1 [[bonus damage]] only benefits physical attacks&lt;br /&gt;
&lt;br /&gt;
The mystic gains the following abilities when interfused with a Blaze.&lt;br /&gt;
&lt;br /&gt;
=== Burning Arrow ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]&amp;#039;s potency and creates a blaze at the target.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze &lt;br /&gt;
* The attack happens immediately when the mystic takes the Burning Arrow action. &lt;br /&gt;
* The attack uses the ally&amp;#039;s ranged accuracy, weapon range, damage and some effects&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior:&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Ember Arrows]], [[Quellingmoss]]&lt;br /&gt;
&lt;br /&gt;
=== Blazing Sword ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze&lt;br /&gt;
* The attack happens immediately when the mystic takes the Blazing Sword action&lt;br /&gt;
* The attack uses the ally&amp;#039;s melee accuracy, weapon range, damage and effects&lt;br /&gt;
* Attacker&amp;#039;s abilities that &amp;#039;&amp;#039;&amp;#039;are&amp;#039;&amp;#039;&amp;#039; used (as of v1.0):&lt;br /&gt;
** General:&lt;br /&gt;
** Warrior: [[Broadswipes]]&lt;br /&gt;
** Mystic:&lt;br /&gt;
** Hunter:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Not&amp;#039;&amp;#039;&amp;#039; used:&lt;br /&gt;
** General: [[Long Reach]]&lt;br /&gt;
** Warrior: &lt;br /&gt;
** Mystic: [[Vigorflow]]&lt;br /&gt;
** Hunter: [[Rogue]], [[Thornfang]]&lt;br /&gt;
&lt;br /&gt;
=== Both ===&lt;br /&gt;
&lt;br /&gt;
These details apply to both Burning Arrow and Blazing Sword:&lt;br /&gt;
&lt;br /&gt;
* A leashed Blaze is required; lamps, forges and campfires do not qualify&lt;br /&gt;
* The attack gains [[pierce]] equal to the mystic&amp;#039;s [[Potency]]&lt;br /&gt;
* The blaze created on the target&amp;#039;s tile causes additional damage at the beginning of the target&amp;#039;s next turn. &lt;br /&gt;
* If the ally is hidden they are revealed.&lt;br /&gt;
* If the attack stunts, it counts as a stunt by the attacker.&lt;br /&gt;
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.&lt;br /&gt;
* As of v1.0, the attacks do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].&lt;br /&gt;
&lt;br /&gt;
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].&lt;br /&gt;
&lt;br /&gt;
A spiritblade mystic doesn&amp;#039;t need [[Spell Damage]] and doesn&amp;#039;t need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Burning Arrow&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Blazing Shield&amp;#039;&amp;#039; are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Mystic abilities]]&lt;/div&gt;</summary>
		<author><name>DKATyler</name></author>
	</entry>
</feed>