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	<updated>2026-04-19T08:23:37Z</updated>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Orphan_Sword&amp;diff=17954</id>
		<title>The Orphan Sword</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Orphan_Sword&amp;diff=17954"/>
		<updated>2021-09-23T23:09:07Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = The Orphan Sword&lt;br /&gt;
| image = TheOrphanSwordT3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = Deals more damage than a normal greatsword&lt;br /&gt;
| acquisition = [[All the Bones of Summer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Orphan Sword&amp;#039;&amp;#039;&amp;#039; is an artifact quality greatsword.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;A sword passed from slain to slayer, its perfect balance is undeniable, its myth dark and worrisome. It will never rest, but be orphaned, again and again.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Orphan Sword&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Greatsword&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deals more damage than a normal greatsword&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheOrphanSwordT1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 7&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheOrphanSwordT2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheOrphanSwordT3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
The Orphan Sword is obtained at the end of Chapter 3 in the [[All the Bones of Summer]] campaign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Greatsword]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17953</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17953"/>
		<updated>2021-09-23T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17915</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17915"/>
		<updated>2021-09-17T17:51:09Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Weapon Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated weapons that you come across during your play), &amp;#039;&amp;#039;&amp;#039;elemental quality&amp;#039;&amp;#039;&amp;#039; (a stunt effect is added to the weapon), or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17871</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17871"/>
		<updated>2021-09-17T06:32:15Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt Effect: [[Stunt#Stone|Stone]]&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is intended to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) which come instead from specific [[event]]s. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17868</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17868"/>
		<updated>2021-09-17T06:31:15Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is intended to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) which come instead from specific [[event]]s. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17867</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17867"/>
		<updated>2021-09-17T06:30:25Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is intended to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) which come instead from specific [[event]]s. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17866</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17866"/>
		<updated>2021-09-17T06:29:53Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is intended to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) which come instead from specific events. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17864</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17864"/>
		<updated>2021-09-17T06:29:13Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is intended to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) that currently come from specific events. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17862</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17862"/>
		<updated>2021-09-17T06:28:37Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is supposed to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt Effect: Element&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) that currently come from specific events. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17861</id>
		<title>Quakebaker</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Quakebaker&amp;diff=17861"/>
		<updated>2021-09-17T06:28:08Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Quakebaker&lt;br /&gt;
| image = Quakebakert3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage, Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
| acquisition = Random Drop?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039; is an artifact quality hammer.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Starfaring giants once lived here who enjoyed using their hammers to make the earth thrum, and gave rise to mountains, hollowed out valleys. This devastating hammer was made by imagining them.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Quakebaker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Hammer&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
+1 Stunt Damage&lt;br /&gt;
Stunt: Shreds 1 armor and pins all enemies within a 2-tile radius&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quakebakert3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Quakebaker&amp;#039;s data file suggests it is supposed to drop as random loot, which would make it distinct from all other &amp;quot;+1 Stunt Damage, Stunt: Elemental&amp;quot; artifacts in the game ([[Sylvan Axe]], [[Petriglass Seaspear]], [[Avenger (Sword)]]) that currently come from specific events. Despite this, it is unverified that the weapon is properly dropping as part of the random loot table.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Hammer]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17859</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17859"/>
		<updated>2021-09-17T06:22:36Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17857</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17857"/>
		<updated>2021-09-17T06:20:57Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17855</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17855"/>
		<updated>2021-09-17T06:18:41Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17851</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17851"/>
		<updated>2021-09-17T06:13:16Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17847</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17847"/>
		<updated>2021-09-17T06:10:29Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17841</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17841"/>
		<updated>2021-09-17T06:04:47Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17839</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17839"/>
		<updated>2021-09-17T06:03:20Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (see [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bolt-thrower&amp;diff=17838</id>
		<title>Bolt-thrower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bolt-thrower&amp;diff=17838"/>
		<updated>2021-09-17T06:02:44Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Bolt-thrower&lt;br /&gt;
| image = BoltthrowerT3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = More accuracy than a normal crossbow, +1 Stunt Damage&lt;br /&gt;
| acquisition = Random Drop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bolt-thrower&amp;#039;&amp;#039;&amp;#039; is an artifact quality crossbow.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;A mechanical wonder, the bow is astoundingly smooth to crank and fire. It survives from wars that&amp;#039;ve lost their names, fought by fools whose brilliance must be all but buried.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bolt-thrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One-Handed Artifact/Crossbow&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
More accuracy than a normal crossbow, +1 Stunt Damage&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT1.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT2.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 4&lt;br /&gt;
&lt;br /&gt;
Range: 6.9&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Accuracy: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT3.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Obtained as random loot, typically after a combat encounter, certain events, or after carefully securing a location on the Overland map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BoltthrowerT2acquire.png|Tier 2 Bolt-thrower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Crossbow]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bolt-thrower&amp;diff=17836</id>
		<title>Bolt-thrower</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bolt-thrower&amp;diff=17836"/>
		<updated>2021-09-17T06:02:11Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Bolt-thrower&lt;br /&gt;
| image = BoltthrowerT3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = More accuracy than a normal crossbow, +1 Stunt Damage&lt;br /&gt;
| acquisition = Random Drop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bolt-thrower&amp;#039;&amp;#039;&amp;#039; is an artifact quality crossbow.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;A mechanical wonder, the bow is astoundingly smooth to crank and fire. It survives from wars that&amp;#039;ve lost their names, fought by fools whose brilliance must be all but buried.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bolt-thrower&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One-Handed Artifact/Crossbow&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
More accuracy than a normal crossbow, +1 Stunt Damage&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT1.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT2.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 4&lt;br /&gt;
&lt;br /&gt;
Range: 6.9&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Ranged Accuracy: 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoltthrowerT3.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Obtained as random loot, typically after a combat encounter, certain events, or after carefully securing a location on the Overland map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
BoltthrowerT2acquire.png|Tier 2 Bolt-thrower&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Crossbow]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Avenger_(Sword)&amp;diff=17826</id>
		<title>Avenger (Sword)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Avenger_(Sword)&amp;diff=17826"/>
		<updated>2021-09-17T05:47:24Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Avenger &lt;br /&gt;
| image = Avengerswordt3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +5 Melee Accuracy&amp;lt;br /&amp;gt;+10 Block&amp;lt;br /&amp;gt;+1 Stunt Damage&amp;lt;br /&amp;gt;Stunt Effect: [[Stunt#Fire|Fire]]&lt;br /&gt;
| acquisition = [[Avenger]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avenger&amp;#039;&amp;#039;&amp;#039; is an artifact quality sword.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;The blade of an old hero, drawn from stone and wielded in vengeance for the lost.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avenger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One-Handed Artifact/Fire Sword&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Equipment#Elemental_Enchantments|Fire enchantment]], +1 stunt damage.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:avengerswordt1.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 5&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:avengerswordt2.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 6&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:avengerswordt3.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 7&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Reward from the [[Avenger]] event if the hero chooses to take the sword from its resting place.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Avengerdragonpaw.png|A hero with the Avenger sword and the [[Dragonpaw Shield]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Sword]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Antler_Bow&amp;diff=17824</id>
		<title>Antler Bow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Antler_Bow&amp;diff=17824"/>
		<updated>2021-09-17T05:46:30Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Antler Bow &lt;br /&gt;
| image = AntlerBowT3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| acquisition = Random Drop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Antler Bow&amp;#039;&amp;#039;&amp;#039; is an artifact quality bow.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Ideal pieces of antler were patiently harvested to cap the horns and ornament the curves of this bow. At its core, it&amp;#039;s masterfully shaped hardwood, and the envy of any archer who can&amp;#039;t hold it.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Antler Bow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Two-Handed Artifact/Bow&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Deals bonus damage to Gorgons, +1 stunt damage.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AntlerBowT1.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|-&lt;br /&gt;
|[[File:AntlerBowT2.png|left|frameless|200x225px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 5&lt;br /&gt;
&lt;br /&gt;
Range: 1.9-8.6&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AntlerBowT3.png|left|frameless|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: &lt;br /&gt;
&lt;br /&gt;
Range: &lt;br /&gt;
&lt;br /&gt;
Stunt Damage: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Obtained as random loot, typically after a combat encounter, certain events, or after carefully securing a location on the Overland map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
AntlerBowT2acquire.png|Tier 2 Antler Bow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Bow]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17823</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17823"/>
		<updated>2021-09-17T05:40:52Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Fireswordt3.png|Fire Sword&lt;br /&gt;
Waterswordt3.png|Water Sword&lt;br /&gt;
Leafswordt3.png|Leaf Sword&lt;br /&gt;
Stoneswordt3.png|Stone Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Waterswordt3.png&amp;diff=17819</id>
		<title>File:Waterswordt3.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Waterswordt3.png&amp;diff=17819"/>
		<updated>2021-09-17T05:33:48Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Stoneswordt3.png&amp;diff=17818</id>
		<title>File:Stoneswordt3.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Stoneswordt3.png&amp;diff=17818"/>
		<updated>2021-09-17T05:33:29Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Leafswordt3.png&amp;diff=17817</id>
		<title>File:Leafswordt3.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Leafswordt3.png&amp;diff=17817"/>
		<updated>2021-09-17T05:33:04Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Fireswordt3.png&amp;diff=17816</id>
		<title>File:Fireswordt3.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Fireswordt3.png&amp;diff=17816"/>
		<updated>2021-09-17T05:32:49Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spirit_Captured&amp;diff=17811</id>
		<title>Spirit Captured</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spirit_Captured&amp;diff=17811"/>
		<updated>2021-09-17T05:21:54Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Spirit captured&lt;br /&gt;
| image = Waterspiritcaptured.png&lt;br /&gt;
| author = Patrick Belanger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This event triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn; however, if you move adjacent to the spirit mid-movement, the movement will end there. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. Enchant Main Weapon with the element of the spirit captured&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;2. Enchant Secondary Weapon with the element of the spirit captured&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;3. Gain &amp;#039;&amp;#039;&amp;#039;+1 Legacy Point&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
* When you capture a spirit, they will [[enchant]] one of the hero&amp;#039;s weapons in exchange for letting them go.&lt;br /&gt;
* Enchanting an existing elemental or [[Artifact]] weapon overwrites the current bonus with the new elemental one.&lt;br /&gt;
* The spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. &lt;br /&gt;
* Catching a spirit does not break [[Grayplane]].&lt;br /&gt;
* If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
* [[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and tier with the enchantment; except for Tier 0 weapons which get upgraded to a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Waterspirit.png|A Waterspirit enchanting a hero&amp;#039;s weapon.&lt;br /&gt;
File:Earthspirit.png|An Earthspirit enchanting a hero&amp;#039;s weapon. &lt;br /&gt;
File:Firespirit.png|A Firespirit enchanting a hero&amp;#039;s weapon. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17810</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17810"/>
		<updated>2021-09-17T05:21:23Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s. The element granted is dependent upon the element of the spirit encountered.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Obtaining an enchantment for a specific weapon type unlocks that option in your [[legacy]] when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the [[campaign]] it will nevertheless be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17805</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17805"/>
		<updated>2021-09-17T05:09:21Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. &lt;br /&gt;
* Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. &lt;br /&gt;
* A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
* Catching a spirit does not break [[Grayplane]].&lt;br /&gt;
* If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment; except for Tier 0 weapons which get upgraded to a Tier 1 weapon of the same type.&lt;br /&gt;
* Enchanting an existing elemental or [[Artifact]] weapon overwrites the current bonus with the new elemental one.&lt;br /&gt;
* The enchantment for that weapon type is written in to your [[Legacy]] when you win a game. Then you will be able to craft that enchanted weapon type in future games, without having to capture another Spirit.&lt;br /&gt;
* It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. That is, you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then Salvage it immediately -- and once you win the [[campaign]] it will be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Armor_(Stat)&amp;diff=17798</id>
		<title>Armor (Stat)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Armor_(Stat)&amp;diff=17798"/>
		<updated>2021-09-17T04:49:15Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is a character [[stat]] that represents resistance to [[physical damage]]. For each point of armor, the amount of incoming physical damage a character receives is reduced by one. In [[:Category:Battle|battle]], a character&amp;#039;s armor is indicated by the number of blue shields on that character&amp;#039;s [[hero portrait]].&lt;br /&gt;
&lt;br /&gt;
[[Walling]] with an allied character grants both characters an additional point of armor. It does not stack. &lt;br /&gt;
&lt;br /&gt;
Armor can be acquired from multiple sources, including a character&amp;#039;s [[gear]], their [[class]], and various [[events]]. Non-integer armor values are always rounded down to the nearest whole number for combat purposes.&lt;br /&gt;
&lt;br /&gt;
Armor does not mitigate [[magic damage]] or [[elemental damage]], which are instead reduced by [[Warding]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Equipment&amp;diff=17797</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Equipment&amp;diff=17797"/>
		<updated>2021-09-17T04:48:31Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The stuff that [[hero]]es carry to protect themselves and fight off [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
Humans can equip weapons, off-hand items, armor, and augments. If a human loses limbs or undergoes some transformation, some of these items may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Gear cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Armor is the hero&amp;#039;s base set of clothing and provides the main protection against monsters. Armor is colored by a hero&amp;#039;s primary and secondary &amp;quot;favorite&amp;quot; colors. Our heroes start off as farmers, with the clothes to match:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_farmer.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Much more suited to planting potatoes than fighting monsters. When a hero gains a class (warrior/hunter/mystic), they upgrade their clothes:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_level0mystic.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Something a little nicer and more class-specific, but still pretty basic clothing. The next level up is where things start to get interesting:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_warriorProgression.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Within each class, there is one branch of armor that will generally favor movement and one that will favor protection. Each branch currently has two tiers, with the possibility for special unique sets of armor remaining open.&lt;br /&gt;
&lt;br /&gt;
== Augments ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Augment|Augments]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
Augments are extra bits and pieces that heroes can wear on top of their armor. They provide the ability to further customize a hero&amp;#039;s strengths and role in combat, as well as some more visual variation. maybe a hero wears a magic crystal on a chain around her neck, or the skulls of minotaurs on his shoulders. Augments are also colored by the hero&amp;#039;s primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
[[File:AugmentSetComparison.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The example above shows two different full augment &amp;#039;sets,&amp;quot; but augments are gained and lost individually, and a hero is not locked into any particular style of augment. Mixing and matching is part of the fun!&lt;br /&gt;
&lt;br /&gt;
The current augment &amp;quot;slots&amp;quot; are: belt, bracelets, broach, cloak, necklace, pauldrons, ring, sash, scarf, chest strap, and kneepads&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Augment Slot !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Belt || Worn around the waist&lt;br /&gt;
|-&lt;br /&gt;
| Bracelet || One or Both wrists&lt;br /&gt;
|-&lt;br /&gt;
| Brooch || Pinned to the shirt&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || On the Shoulders and down the back, behind.&lt;br /&gt;
|-&lt;br /&gt;
| Knee || Covers the knees. Knee pads?&lt;br /&gt;
|-&lt;br /&gt;
| Necklace || Around the neck, on top of armor.&lt;br /&gt;
|-&lt;br /&gt;
| Pauldron || On the shoulders, on top of armor.&lt;br /&gt;
|-&lt;br /&gt;
| Ring || On one hand. Can only equip one ring. Ask me to tell you the story of how &amp;#039;&amp;#039;Grobar the One-Handed&amp;#039;&amp;#039; got his nickname.&lt;br /&gt;
|-&lt;br /&gt;
| Sash || Around the waist, above armor, below belt probably.&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || Around the neck, below necklace.&lt;br /&gt;
|-&lt;br /&gt;
| Strap || Across the chest, above armor.&lt;br /&gt;
|-&lt;br /&gt;
| Talisman || Hung from the belt, on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How Augments are Generated===&lt;br /&gt;
Oh my goodness. The current design allows for a large variety of augments, which have moderately powerful effects, which are tied to particular biomes. This design is in need of updating, but the general approach of having several &amp;quot;sets&amp;quot; of augments which give bonuses under particular conditions is likely to endure.&lt;br /&gt;
===Special or one-off augments===&lt;br /&gt;
Some story events call for particular augments with particular abilities. These will eventually be unlockables: Once you have acquired them via some story, they enter the pool of augments that can show up in future games.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[Weapons]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons.jpg]]&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
== Off-Hand Items ==&lt;br /&gt;
&lt;br /&gt;
These are, as you might guess, items that a hero can hold in the hand that&amp;#039;s not currently holding a weapon. Off-Hand items include but are not by any means limited to: lanterns, orbs, books, scrolls, or torches. These items may be necessary for a specific quest, may give a hero additional abilities, or may simply give a passive combat bonus.&lt;br /&gt;
&lt;br /&gt;
They can have some [[Equipment Descriptions]].&lt;br /&gt;
&lt;br /&gt;
=== Throwing Net ===&lt;br /&gt;
[[File:Item_offhand_net.png|200px|thumb|right|A throwing net]]&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Once per combat as a free action, [[Hero]] hurls a throwing net. If it connects, it will [[pin]] the foe for two turns.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Shields reduce damage from non-flanking attacks by 1.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Applies a [[poison]] to your weapon. It will be delivered by your next attack. Poisoned enemies will take true damage at the start of their turns. Usable twice per mission as a free action.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Adds [[poison]] 1 lasting three turns. The poison applies to the hero&amp;#039;s next attack, even if they switch weapons in the meantime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Pinned]]&lt;br /&gt;
[[Category:Poisoned]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Equipment&amp;diff=17796</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Equipment&amp;diff=17796"/>
		<updated>2021-09-17T04:48:08Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Equipment]] is the gear that heroes carry to protect themselves and fight off monsters. Presently, this includes weapons, off-hand items, armor, and augments.&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Equipment&amp;diff=17795</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Equipment&amp;diff=17795"/>
		<updated>2021-09-17T04:46:33Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The stuff that [[hero]]es carry to protect themselves and fight off [[monster]]s.&lt;br /&gt;
&lt;br /&gt;
Humans can equip weapons, off-hand items, armor, and augments. If a human loses limbs or undergoes some transformation, some of these items may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Gear cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
Armor is the hero&amp;#039;s base set of clothing and provides the main protection against monsters. Armor is colored by a hero&amp;#039;s primary and secondary &amp;quot;favorite&amp;quot; colors. Our heroes start off as farmers, with the clothes to match:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_farmer.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Much more suited to planting potatoes than fighting monsters. When a hero gains a class (warrior/hunter/mystic), they upgrade their clothes:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_level0mystic.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Something a little nicer and more class-specific, but still pretty basic clothing. The next level up is where things start to get interesting:&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_warriorProgression.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Within each class, there is one branch of armor that will generally favor movement and one that will favor protection. Each branch currently has two tiers, with the possibility for special unique sets of armor remaining open.&lt;br /&gt;
&lt;br /&gt;
== Augments ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Augment|Augments]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
Augments are extra bits and pieces that heroes can wear on top of their armor. They provide the ability to further customize a hero&amp;#039;s strengths and role in combat, as well as some more visual variation. maybe a hero wears a magic crystal on a chain around her neck, or the skulls of minotaurs on his shoulders. Augments are also colored by the hero&amp;#039;s primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
[[File:AugmentSetComparison.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The example above shows two different full augment &amp;#039;sets,&amp;quot; but augments are gained and lost individually, and a hero is not locked into any particular style of augment. Mixing and matching is part of the fun!&lt;br /&gt;
&lt;br /&gt;
The current augment &amp;quot;slots&amp;quot; are: belt, bracelets, broach, cloak, necklace, pauldrons, ring, sash, scarf, chest strap, and kneepads&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Augment Slot !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Belt || Worn around the waist&lt;br /&gt;
|-&lt;br /&gt;
| Bracelet || One or Both wrists&lt;br /&gt;
|-&lt;br /&gt;
| Brooch || Pinned to the shirt&lt;br /&gt;
|-&lt;br /&gt;
| Cloak || On the Shoulders and down the back, behind.&lt;br /&gt;
|-&lt;br /&gt;
| Knee || Covers the knees. Knee pads?&lt;br /&gt;
|-&lt;br /&gt;
| Necklace || Around the neck, on top of armor.&lt;br /&gt;
|-&lt;br /&gt;
| Pauldron || On the shoulders, on top of armor.&lt;br /&gt;
|-&lt;br /&gt;
| Ring || On one hand. Can only equip one ring. Ask me to tell you the story of how &amp;#039;&amp;#039;Grobar the One-Handed&amp;#039;&amp;#039; got his nickname.&lt;br /&gt;
|-&lt;br /&gt;
| Sash || Around the waist, above armor, below belt probably.&lt;br /&gt;
|-&lt;br /&gt;
| Scarf || Around the neck, below necklace.&lt;br /&gt;
|-&lt;br /&gt;
| Strap || Across the chest, above armor.&lt;br /&gt;
|-&lt;br /&gt;
| Talisman || Hung from the belt, on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How Augments are Generated===&lt;br /&gt;
Oh my goodness. The current design allows for a large variety of augments, which have moderately powerful effects, which are tied to particular biomes. This design is in need of updating, but the general approach of having several &amp;quot;sets&amp;quot; of augments which give bonuses under particular conditions is likely to endure.&lt;br /&gt;
===Special or one-off augments===&lt;br /&gt;
Some story events call for particular augments with particular abilities. These will eventually be unlockables: Once you have acquired them via some story, they enter the pool of augments that can show up in future games.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[Weapons]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons.jpg]]&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
== Off-Hand Items ==&lt;br /&gt;
&lt;br /&gt;
These are, as you might guess, items that a hero can hold in the hand that&amp;#039;s not currently holding a weapon. Off-Hand items include but are not by any means limited to: lanterns, orbs, books, scrolls, or torches. These items may be necessary for a specific quest, may give a hero additional abilities, or may simply give a passive combat bonus.&lt;br /&gt;
&lt;br /&gt;
They can have some [[Equipment Descriptions]].&lt;br /&gt;
&lt;br /&gt;
=== Throwing Net ===&lt;br /&gt;
[[File:Item_offhand_net.png|200px|thumb|right|A throwing net]]&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Once per combat as a free action, [[Hero]] hurls a throwing net. If it connects, it will [[pin]] the foe for two turns.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Shields reduce damage from non-flanking attacks by 1.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;Applies a [[poison]] to your weapon. It will be delivered by your next attack. Poisoned enemies will take true damage at the start of their turns. Usable twice per mission as a free action.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Adds [[poison]] 1 lasting three turns. The poison applies to the hero&amp;#039;s next attack, even if they switch weapons in the meantime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Pinned]]&lt;br /&gt;
[[Category:Poisoned]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17794</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17794"/>
		<updated>2021-09-17T04:45:22Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a [[legacy point]]. &lt;br /&gt;
* Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. &lt;br /&gt;
* A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
* Catching a spirit does not break [[Grayplane]].&lt;br /&gt;
* If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Each element gives a different bonus when a hero [[stunt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* [[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment; except for Tier 0 weapons which get upgraded to a Tier 1 weapon of the same type.&lt;br /&gt;
* Enchanting an existing elemental or [[Artifact]] weapon overwrites the current bonus with the new elemental one.&lt;br /&gt;
&lt;br /&gt;
* Once you own an enchanted weapon, you can [[craft]] upgrades to it.&lt;br /&gt;
* The enchantment for that weapon type is written in to your [[Legacy]] when you win a game. Then you will be able to craft that enchanted weapon type in future games, without having to capture another Spirit.&lt;br /&gt;
* It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. That is, you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then Salvage it immediately -- and once you win the [[campaign]] it will be unlocked in your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17793</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17793"/>
		<updated>2021-09-17T04:42:03Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Equipment&amp;diff=17792</id>
		<title>Category:Equipment</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Equipment&amp;diff=17792"/>
		<updated>2021-09-17T04:41:22Z</updated>

		<summary type="html">&lt;p&gt;Djturner: Created page with &amp;quot;Equipment is the gear that heroes carry to protect themselves and fight off monsters. Presently, this includes weapons, off-hand items, armor, and augments.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment is the gear that heroes carry to protect themselves and fight off monsters. Presently, this includes weapons, off-hand items, armor, and augments.&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17791</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17791"/>
		<updated>2021-09-17T04:31:40Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Basic Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Artifact&amp;diff=17790</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Artifact&amp;diff=17790"/>
		<updated>2021-09-17T04:15:11Z</updated>

		<summary type="html">&lt;p&gt;Djturner: Changed redirect target from Weapons#Artifact to Weapons#Artifact Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons#Artifact Weapons]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17789</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17789"/>
		<updated>2021-09-17T04:10:00Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Elemental Enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Weapons ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17788</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17788"/>
		<updated>2021-09-17T04:05:22Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All weapons are either one-handed or two-handed. One-handed weapons include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapons include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
== Weapon Qualities ==&lt;br /&gt;
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.&lt;br /&gt;
&lt;br /&gt;
=== Basic Weapons ===&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments ===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Weapons ===&lt;br /&gt;
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted from scratch, but an already obtained artifact quality weapon can have its tier improved using the crafting system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17787</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17787"/>
		<updated>2021-09-17T03:36:27Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan_Axe&amp;diff=17786</id>
		<title>Sylvan Axe</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan_Axe&amp;diff=17786"/>
		<updated>2021-09-17T03:34:02Z</updated>

		<summary type="html">&lt;p&gt;Djturner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox equipment&lt;br /&gt;
| name = Sylvan Axe&lt;br /&gt;
| image = Sylvanaxet3.png&lt;br /&gt;
| type = Weapon&lt;br /&gt;
| slot = Primary Weapon&lt;br /&gt;
| effect = +1 Stunt Damage&amp;lt;br /&amp;gt;Stunt Effect: [[Stunt#Leaf|Leaf]]&lt;br /&gt;
| acquisition = [[Drifters]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan Axe&amp;#039;&amp;#039;&amp;#039; is an artifact quality axe.&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Swirling patterns of green flow beneath the glassy surface of the axeblade. A vernal hum warms the ear when this weapon is swung.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan Axe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One-Handed Artifact/Leaf Axe&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Equipment#Elemental_Enchantments|Leaf enchantment]], +1 stunt damage.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sylvanaxet1.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 5&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Shred: 1&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sylvanaxet2.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 6&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Shred: 1&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sylvanaxet3.png|left|thumb|100px]] &lt;br /&gt;
||&amp;#039;&amp;#039;&amp;#039;Tier 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Damage: 7&lt;br /&gt;
&lt;br /&gt;
Range: 1.6&lt;br /&gt;
&lt;br /&gt;
Shred: 2&lt;br /&gt;
&lt;br /&gt;
Stunt Damage: 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Found after the [[Drifters]] event if the hero does not let anyone get marked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;br /&gt;
[[Category:Axe]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17785</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17785"/>
		<updated>2021-09-17T01:11:24Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17784</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17784"/>
		<updated>2021-09-17T01:10:57Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +2/3/4, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17783</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17783"/>
		<updated>2021-09-17T00:59:30Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17782</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17782"/>
		<updated>2021-09-17T00:58:38Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resources]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| More accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17781</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17781"/>
		<updated>2021-09-17T00:58:13Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resources]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Has more accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17780</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17780"/>
		<updated>2021-09-17T00:57:18Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resources]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Has more accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range. +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Random Drop (Rare)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17779</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17779"/>
		<updated>2021-09-17T00:56:40Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resources]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Has more accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range. +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop (Unconfirmed)&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Rare Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17778</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Weapons&amp;diff=17778"/>
		<updated>2021-09-17T00:54:15Z</updated>

		<summary type="html">&lt;p&gt;Djturner: /* Artifact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;note: this page is a work in progress. i gotta sleep sometime. -lizbot3000, 1/11/21&lt;br /&gt;
&lt;br /&gt;
Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. All weapons are either one-handed (such as a dagger or spear) or two-handed (such as a bow or a hammer). They can either be basic quality (i.e. the randomly generated weapons that you come across during your play), artifact (named weapons that have set descriptions and stats/abilities), or elemental (a stunt effect is added to the weapon).&lt;br /&gt;
&lt;br /&gt;
If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.&lt;br /&gt;
&lt;br /&gt;
Weapons cannot be transferred or traded among heroes. [[Wildermyth]] does not intend for players to spend time managing inventory.&lt;br /&gt;
&lt;br /&gt;
A list of unique/artifact weapons can be found [[:Category:Weapon|here]].&lt;br /&gt;
&lt;br /&gt;
== Tier 0 ==&lt;br /&gt;
&lt;br /&gt;
Tier 0 weapons are the ones that the heroes start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Tier 0 Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Image !! Description !! Type !! Stats&lt;br /&gt;
|-&lt;br /&gt;
| Old Sword || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A notched old thing that&amp;#039;s seen better days, it belonged to a relation, once upon a time.&amp;#039;&amp;#039; || Sword || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pitchfork || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A wood shaft affixed with an iron fork for shoveling hay, it&amp;#039;s effective and traditional.&amp;#039;&amp;#039; || Greatspear || Damage: 4&amp;lt;br /&amp;gt;Range: 2.1&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;A roughly made mace.&amp;#039;&amp;#039; || Mace || Damage: 4&amp;lt;br /&amp;gt;Knockback: 1.6&lt;br /&gt;
|-&lt;br /&gt;
| Root Club || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Hacked from the foot of an uprooted tree, it&amp;#039;s heavy and dangerous in the right hands.&amp;#039;&amp;#039; || Mace || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Normally used against rocks and tree roots, it can do some damage if you can connect.&amp;#039;&amp;#039; || Axe || Damage: 4&amp;lt;br /&amp;gt;Shred: 1&lt;br /&gt;
|-&lt;br /&gt;
| Shovel || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;This shovel will dig... your grave!&amp;quot;&amp;#039;&amp;#039; || Spear || Damage: &lt;br /&gt;
|-&lt;br /&gt;
| Farm Bow || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with.&amp;quot;&amp;#039;&amp;#039; || Bow || Damage: 3&amp;lt;br /&amp;gt;Range: 1.9–7.6&lt;br /&gt;
|-&lt;br /&gt;
| Soupspoon || [[File:soupspoon.png|100x50px]] || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Good at serving people soup. I don&amp;#039;t know why you think you can cast a spell with it.&amp;#039;&amp;#039; || Wand || Damage: 1&amp;lt;br /&amp;gt;Spell Damage: 1&amp;lt;br /&amp;gt;Warding +1&lt;br /&gt;
|-&lt;br /&gt;
| Walking Staff || image || style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Isn&amp;#039;t this literally just a gnarled branch you picked up when you were out hiking?.&amp;#039;&amp;#039; || Staff || Damage: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Weapon|Weapons]] for a list of unique and/or named weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not going to get very far fighting monsters without weapons, are you? Our farmers start off with whatever weapons they can scrounge up—hammers, pitchforks, etc. But soon, they&amp;#039;ll discover and create much better ones.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching to it in combat is an unlimited free action.&lt;br /&gt;
&lt;br /&gt;
Weapon types are currently: swords, axes, maces, spears, daggers, bows, staves, and wands. A hero may choose to carry two weapons in order to have a melee and a ranged attack option, or may prefer to have options with different [[wield]] for high-dodge enemies, or different attack effects like [[shred]] or [[knockback]], or different elemental [[stunt]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Tier ===&lt;br /&gt;
&lt;br /&gt;
Weapons come in four tiers. Tier 0 is the makeshift weapons of the farmers. Tier 1 weapons are your rusty sword, your standard hunting bow, and a nice stick for a wand. Tier 3 starts to get way more fun/ridiculous, including maces made from fallen stars and staves with glowing orbs and curling antlers.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Enchantments===&lt;br /&gt;
Every once in a while your party might encounter an elemental spirit during a mission (See [[Spirit Captured]] for an example). This spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
&lt;br /&gt;
Every elemental spirit can enchant one of the currently wielded weapons of the hero who catches it. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
Every element gives a different bonus when a hero stunts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Damages up to three nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Refunds one action point. (Can only occur once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Leaf&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Grants two temporary hit points. (This effect can stack)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Stone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Shreds 1 Armour of all enemies in a two tile radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.&lt;br /&gt;
&lt;br /&gt;
Enchanting a weapon type unlocks all Tiers for that weapon to craft. For example, enchanting a Tier 1 sword with Fire allows you to craft up to Tier 3 swords with the Fire enchantment. &lt;br /&gt;
&lt;br /&gt;
Whenever an enchantment is unlocked for a weapon type you can craft that weapon type with the enchantment in future campaigns without having to catch the spirit in that campaign. Salvaging a weapon while you do not have its enchantment unlocked yet does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; give you access to crafting it in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artifact ===&lt;br /&gt;
&lt;br /&gt;
Artifact items give unique bonuses, and will be saved with the hero in your [[legacy]]. You can [[craft]] an upgrade to an artifact weapon without losing the artifact bonus, but it does cost more [[resources]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Antler Bow]]&lt;br /&gt;
| [[File:AntlerBowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals bonus damage to Gorgons, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Avenger (Sword)]]&lt;br /&gt;
| [[File:Avengerswordt3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bolt-thrower]]&lt;br /&gt;
| [[File:BoltthrowerT3.png|center|100x50px]]&lt;br /&gt;
| Crossbow&lt;br /&gt;
| Has more accuracy than a normal Crossbow, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Bow]]&lt;br /&gt;
| [[File:Bonebowt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| +1/2/3 Potency, -10 Charisma&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Clockstopper]]&lt;br /&gt;
| [[File:Clockstoppert3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Shreds more armor than a normal axe, +1 Stunt Damage.&lt;br /&gt;
| [[The Enduring War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclone Fork]]&lt;br /&gt;
| [[File:Item_spear_cyclonefork.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Speed, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreadscythe]]&lt;br /&gt;
| [[File:Dreadscythetier3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range. +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgorn Pike]]&lt;br /&gt;
| [[File:ElgornpikeT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals more damage than a normal Greatspear&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Bow]]&lt;br /&gt;
| [[File:Item_bowBone2_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +2 Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Empowered Bone Spear]]&lt;br /&gt;
| [[File:Item_spear1Bone2_t3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| Bonus Potency, -10 Charisma, Stunt Effect: Stone&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Fang Axe]]&lt;br /&gt;
| [[File:Fangaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to Drauven, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatetracer]]&lt;br /&gt;
| [[File:FatetracerT3.png|center|100x50px]]&lt;br /&gt;
| Dueling Sword&lt;br /&gt;
| Bonus Damage on Enemy Turn, +1 Stunt Damage&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Flare-axe]]&lt;br /&gt;
| [[File:Flareaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| On attack, deals 1 damage to all enemies within range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimblade]]&lt;br /&gt;
| [[File:Grimbladet3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| Heal on kill, but no Sword block bonus.&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Halehammer]]&lt;br /&gt;
| [[File:Halehammert3.png|center|100x50px]]&lt;br /&gt;
| Mace&lt;br /&gt;
| Stuns enemy on Stunt, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockbreaker]]&lt;br /&gt;
| [[File:Item_axe2Lockbreaker_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Morthagi, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur Axe]]&lt;br /&gt;
| [[File:Item_axe2Minotaur_t3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Deals bonus damage to Deepists, +1 Stunt Damage.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonspear]]&lt;br /&gt;
| [[File:MoonspearT3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Deals bonus damage to Thrixl, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Night Shard]]&lt;br /&gt;
| [[File:Nightshard_t3.png|center|100x50px]]&lt;br /&gt;
| Sword&lt;br /&gt;
| +5/10/15 dodge, +1 Stunt Damage&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakenbrand]]&lt;br /&gt;
| [[File:Oakenbrandt3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| +Knockback, +1 Stunt Damage, No spell damage bonus&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oath of Oldwane]]&lt;br /&gt;
| [[File:Item_dagger_oldwane.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| +2 Warding, +4 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Seaspear]]&lt;br /&gt;
| [[File:Item_spear_gorgon.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Water&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Petriglass Wand]]&lt;br /&gt;
| [[File:Petriglasswandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Stunt Effect: Water&lt;br /&gt;
| Gorgon Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Quakebaker]]&lt;br /&gt;
| [[File:Quakebakert3.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Stone&lt;br /&gt;
| Random Drop?&lt;br /&gt;
|-&lt;br /&gt;
| [[Queen Axe]]&lt;br /&gt;
| [[File:Queenaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to single-tile enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharktooth Axe]]&lt;br /&gt;
| [[File:SharktoothAxeT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| +2 Shred, but -1 Damage compared to a normal Greataxe.&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Staff]]&lt;br /&gt;
| [[File:Starseedstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Gain &amp;quot;Starseed&amp;quot; ability, +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Starseed Wand]]&lt;br /&gt;
| [[File:Starseedwandt3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Fire&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Strongbow]]&lt;br /&gt;
| [[File:StrongbowT3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| Deals more damage than a normal Bow&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan Scepter]]&lt;br /&gt;
| [[File:SwanScepterT3.png|center|100x50px]]&lt;br /&gt;
| Wand&lt;br /&gt;
| Interfusion is a free action&lt;br /&gt;
| Rare Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvan Axe]]&lt;br /&gt;
| [[File:Sylvanaxet3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| +1 Stunt Damage, Stunt Effect: Leaf&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanefeller]]&lt;br /&gt;
| [[File:Thanefellert3.png|center|100x50px]]&lt;br /&gt;
| Axe&lt;br /&gt;
| Bonus damage to large (4+ tile) enemies, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orphan Sword]]&lt;br /&gt;
| [[File:TheOrphanSwordT3.png|center|100x50px]]&lt;br /&gt;
| Greatsword&lt;br /&gt;
| Deals more damage than a normal Greatsword&lt;br /&gt;
| [[All the Bones of Summer]] (Currently Unobtainable)&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn of the Fens]]&lt;br /&gt;
| [[File:Thornofthefenst3.png|center|100x50px]]&lt;br /&gt;
| Spear&lt;br /&gt;
| x2 Damage when Flanking&lt;br /&gt;
| [[All the Bones of Summer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&amp;#039;s Fist]]&lt;br /&gt;
| [[File:Item_mace_titansfist.png|center|100x50px]]&lt;br /&gt;
| Hammer&lt;br /&gt;
| Bonus Knockback, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilkeeper]]&lt;br /&gt;
| [[File:Item_bowVigilkeeper_t3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +1 Range, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Vost]]&lt;br /&gt;
| [[File:Vostt3.png|center|100x50px]]&lt;br /&gt;
| Bow&lt;br /&gt;
| +Knockback, Stunt Effect: Stone&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vracsel&amp;#039;s Staff]]&lt;br /&gt;
| [[File:Vracselstafft3.png|center|100x50px]]&lt;br /&gt;
| Staff&lt;br /&gt;
| Stunt Effect: Fire&lt;br /&gt;
| Drauven Story&lt;br /&gt;
|-&lt;br /&gt;
| [[Will of the Forest]]&lt;br /&gt;
| [[File:Item_spear2Forest_t3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Spawns trees on kill, +1/2/3 Potency&lt;br /&gt;
| Event&lt;br /&gt;
|-&lt;br /&gt;
| [[Wingknife]]&lt;br /&gt;
| [[File:WingknifeT3.png|center|100x50px]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| Can attack diagonally with this Dagger, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wintershard]]&lt;br /&gt;
| [[File:WintershardT3.png|center|100x50px]]&lt;br /&gt;
| Greataxe&lt;br /&gt;
| Hobbles enemies on attack, +1 Stunt Damage&lt;br /&gt;
| Random Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Wyverntail]]&lt;br /&gt;
| [[File:Wyverntailt3.png|center|100x50px]]&lt;br /&gt;
| Greatspear&lt;br /&gt;
| Poisonous&lt;br /&gt;
| Random Drop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Djturner</name></author>
	</entry>
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