<?xml version="1.0"?>
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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FeralKitty</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FeralKitty"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/FeralKitty"/>
	<updated>2026-04-11T10:03:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Wolftouched/Wolf_Bite&amp;diff=20801</id>
		<title>Talk:Wolftouched/Wolf Bite</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Wolftouched/Wolf_Bite&amp;diff=20801"/>
		<updated>2022-03-05T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Created page with &amp;quot;The tooltips and formula automatically update (based on the new game data). IMO, manually removing a concession that was previously manually added is tedious. I&amp;#039;ve personally...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tooltips and formula automatically update (based on the new game data). IMO, manually removing a concession that was previously manually added is tedious. I&amp;#039;ve personally never wanted to maintain these pages by hand.&lt;br /&gt;
&lt;br /&gt;
I think the following suggestion is a horrible hack, but if you really want to (automatically, not manually) hide an upgraded tooltip which doesn&amp;#039;t differ from the base tooltip, one option is to consider writing a template which compares the base actionPoints, damageType, description, and formula to the corresponding upgraded values. If any differ, then call the upgraded tooltip to display itself.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t want to get sucked back into debates about readability vs. auto-updating pages, but the reader doesn&amp;#039;t only deserve pages that are easy to read, they also deserve pages that are not out-of-date. Perhaps someone else can come up with some better automated solution that achieves both goals? -- [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 19:53, 4 March 2022 (PST)&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Bite&amp;diff=20800</id>
		<title>Wolftouched/Wolf Bite</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Bite&amp;diff=20800"/>
		<updated>2022-03-05T03:13:22Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Remove note about not having an upgrade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bite}}&lt;br /&gt;
| ability = Wolf Bite&amp;lt;!-- Manual entry. LongName (Wolf Bite) differs from name (Bite) --&amp;gt;&lt;br /&gt;
| description = {{Data description|Bite}}&lt;br /&gt;
| damage = {{Data damageType|Bite}}&lt;br /&gt;
| formula = {{Data formula|Bite}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Wolf Bite+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bite+}}&lt;br /&gt;
| ability = Wolf Bite+&amp;lt;!-- Manual entry. LongName (Wolf Bite) differs from name (Bite) --&amp;gt;&lt;br /&gt;
| description = {{Data description|Bite+}}&lt;br /&gt;
| damage = {{Data damageType|Bite+}}&lt;br /&gt;
| formula = {{Data formula|Bite+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Bite}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* {{iconify|swift action}}&lt;br /&gt;
* 1 range&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Talk:Ability/Script&amp;diff=20799</id>
		<title>Talk:Ability/Script</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Talk:Ability/Script&amp;diff=20799"/>
		<updated>2022-03-05T02:46:10Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Created page with &amp;quot;Very nice, thanks! It&amp;#039;s great to see theme info added to this Ability page! -- ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very nice, thanks! It&amp;#039;s great to see theme info added to this Ability page! -- [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 18:45, 4 March 2022 (PST)&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User_talk:Mindtheblob/notes&amp;diff=20798</id>
		<title>User talk:Mindtheblob/notes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User_talk:Mindtheblob/notes&amp;diff=20798"/>
		<updated>2022-03-05T02:41:13Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Created page with &amp;quot;I&amp;#039;m really happy to see that the devs have added some theme ability upgrades — mmm, Wolf Bite+ — along with tweaked theme piece stats, and creative new theme upgrades (eve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;m really happy to see that the devs have added some theme ability upgrades — mmm, Wolf Bite+ — along with tweaked theme piece stats, and creative new theme upgrades (even for pets)! &amp;#039;&amp;#039;Thanks, devs!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I ran the existing scripts to update/add to the wiki&amp;#039;s game data, because... themes!&lt;br /&gt;
&lt;br /&gt;
I saw these notes today, and appreciate your thoughts, but really don&amp;#039;t have anything else to offer, sorry.&lt;br /&gt;
&lt;br /&gt;
The only fix one would need to make to the data concerns two of the theme upgrades that have status effects. The Status effect &amp;#039;&amp;#039;&amp;#039;pagename&amp;#039;&amp;#039;&amp;#039; parameter would need to be changed to the chosen page where these particular theme upgrade details will reside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
| Covering Fire (theme upgrade) = (Passive) Upon ending their turn on a tile with a blaze, &amp;lt;name&amp;gt; becomes {{Status effect|word=hidden|pagename=Covering Fire (theme upgrade)}}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fatal Flora (theme upgrade) = Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Fatal Flora (theme upgrade)}} for each plant &amp;lt;name&amp;gt; is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve always been fascinated by the game&amp;#039;s themes, but these unexpected new additions add such creative and amazing versatility! Best wishes in making everything as presentable as possible! -- [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 18:41, 4 March 2022 (PST)&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20797</id>
		<title>Template:Data description</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_description&amp;diff=20797"/>
		<updated>2022-03-05T01:33:52Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: 1.6+399 Edina Gramling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| Airlift (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; carries a single adjacent ally with them up to three tiles away.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Alarming Quack (theme upgrade) = (Active) As a swift action, once per turn, &amp;lt;name&amp;gt;&amp;#039;s duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Avenger (theme piece) = All the energy of a mystical sword in one cute, fuzzy little package.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bash = &amp;lt;self&amp;gt; strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bash+ = &amp;lt;self&amp;gt; strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bear Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Hug = &amp;lt;self&amp;gt; grabs an enemy, dealing damage and {{Status effect|word=stunning|pagename=Bear Hug}} them.&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bear Hug+ = &amp;lt;self&amp;gt; grabs an enemy, dealing damage and {{Status effect|word=stunning|pagename=Bear Hug}} them.&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bear Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is bearish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Swipes+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bear Tattoos (theme piece) = Ursine tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Beartouched (theme) = &amp;lt;self&amp;gt; contains the soul of an old bear.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Beartouched(Ghost) (theme) = &amp;lt;self&amp;gt; contains the soul of an old bear.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Bite = &amp;lt;self&amp;gt; bites a nearby foe with their wolf jaws&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bite+ = &amp;lt;self&amp;gt; bites a nearby foe with their wolf jaws&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws, shredding their armor.&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch+ = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws, shredding their armor.&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Blinded = &amp;lt;name&amp;gt; will miss their next attack.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Blinding Attacks = Starlight shines forth from &amp;lt;name&amp;gt;&amp;#039;s attacks. 25% chance for attacks to {{Status effect|word=blind|pagename=Blinding Attacks}} enemies.&amp;lt;!-- assets/text/effects/star/starDazzlingAttacks.properties --&amp;gt;&lt;br /&gt;
| Blinding Attacks+ = Starlight shines forth from &amp;lt;name&amp;gt;&amp;#039;s attacks. 25% chance for attacks to {{Status effect|word=blind|pagename=Blinding Attacks}} enemies.&amp;lt;!-- assets/text/effects/star/starDazzlingAttacks.properties --&amp;gt;&lt;br /&gt;
| Blue Skin (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s flesh has taken on a magical hue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Body (theme piece) = Who knows what organs are left in here.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Botanical (theme) = &amp;lt;self&amp;gt;&amp;#039;s blood runs a little green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Botanical2 (theme) = &amp;lt;self&amp;gt;&amp;#039;s blood runs a little green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Braincase (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s brain is encased in a Mortificial shell&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial (theme) = An ethereal sparkle emanates from &amp;lt;self&amp;gt;.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of starstuff.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Celestial Path = When &amp;lt;self&amp;gt; leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.&amp;lt;!-- assets/text/effects/statusEffect/celestialPath.properties --&amp;gt;&lt;br /&gt;
| Celestial Path+ = When &amp;lt;self&amp;gt; leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.&amp;lt;!-- assets/text/effects/statusEffect/celestialPath.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning+ = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Chaos Whorl (theme upgrade) = (Active) Once per turn as a single action, &amp;lt;name&amp;gt; targets an enemy, causing it to suck up health from nearby enemies as Temp Health. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Child of the Hills (theme) = &amp;lt;self&amp;gt; carries the hills in their very bones.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Clockwork Skull (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s weak flesh is replaced with deathless components.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Concussed = -20 Accuracy and Defense&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Cone (theme piece) = Maybe some century it&amp;#039;ll grow up to be a Treewalker or something.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire = Shoot a blast of fire from your hand&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire+ = Shoot a blast of fire from your hand&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Corrupted = Corruption reduces armor and warding.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Covering Fire (theme upgrade) = (Passive) Upon ending their turn on a tile with a blaze, &amp;lt;name&amp;gt; becomes {{Status effect|word=hidden|pagename=Covering Fire (theme upgrade)}}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Critter (theme piece) = Cute little ankle-biter, isn&amp;#039;t it?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is feathered and clawish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is feathered and clawish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Head (theme piece) = &amp;lt;self&amp;gt; has mean peck and a loud call.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is crowish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is crowish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Crow Scratch}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch+ = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Crow Scratch}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crow Tail (theme piece) = &amp;lt;self&amp;gt; has a feathery crow tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crow Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of crow wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crowtouched (theme) = &amp;lt;self&amp;gt;&amp;#039;s inner crow is showing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crush = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crush+ = &amp;lt;self&amp;gt; strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crystal Chrysalis (theme upgrade) = (Active) Once every three turns, &amp;lt;name&amp;gt; encases themself in crystal, becoming immune to all damage until the start of their next turn. (Enemies will ignore them, and they cannot make reaction strikes or wall while in this form.)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword+ = &amp;lt;self&amp;gt; slashes a nearby foe with their gleaming sword-arm.&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Crystalline (theme) = Shine on, you crazy diamond.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Curse (theme upgrade) = (Active) &amp;lt;name&amp;gt; targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dazed = Starts the turn with fewer time units. Daze is reduced each turn until it is gone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dazzled = &amp;lt;name&amp;gt; is momentarily {{Status effect|word=dazzled}}, and can&amp;#039;t see clearly!&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deafened = -2 Bonus Damage and Potency&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deep Roots (theme upgrade) = +1 Health, +2 Retirement Age, and +10 Recovery Rate for each tree limb (Currently: &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;x&amp;#039;&amp;#039;/+&amp;#039;&amp;#039;y&amp;#039;&amp;#039;/+&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deepist Spy (theme) = &amp;lt;self&amp;gt; spent time blending in among the Deepists.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Deepist Tattoos (theme piece) = Mystic tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dominated = On the enemy turn, this hero will move up to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; tiles and attack an ally with a melee attack. Will not move through scenery. Adjacent allies can try to remove this effect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drackvenom = Every turn, target takes damage and Drackvenom is reduced by half.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drains Warding = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&amp;gt;&lt;br /&gt;
| Drains Warding+ = (No in-game description)&amp;lt;!-- assets/text/effects/shadow/shadowDrainsWardingRegion.properties --&amp;gt;&lt;br /&gt;
| Drauven Bird (theme piece) = It&amp;#039;s a little mean-looking, but it seems to like you.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drauven Wings (theme piece) = Fashioned from hide and light wood, with a healthy infusion of magic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Drauven Wings (theme) = Looted off a dead Drauven and repurposed.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest = &amp;lt;self&amp;gt; rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest+ = &amp;lt;self&amp;gt; rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Duck (theme piece) = It walks like a duck, it quacks like a duck.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Elmsoul (theme) = There&amp;#039;s an ancient, Elmish soul inside &amp;lt;self&amp;gt;&amp;#039;s heart.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Elmsoul Bash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Engaged = &amp;lt;shortName&amp;gt; is {{Status effect|word=engaged}}, and must attack {0}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Entangle = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;br /&gt;
| Entangle+ = Once per turn, &amp;lt;name&amp;gt; sends vines out to grab a foe or ally and move them to a specified tile.&amp;lt;!-- assets/text/effects/vine/vineArmEntangle.properties --&amp;gt;&lt;br /&gt;
| Erratic Movement (theme upgrade) = (Passive) When &amp;lt;name&amp;gt; ends their turn after dashing, they gain &amp;#039;&amp;#039;&amp;#039;+30 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Falling Stars = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Falling Stars+ = Stars fall in a small area, burning foes.&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Fatal Flora (theme upgrade) = Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Fatal Flora (theme upgrade)}} for each plant &amp;lt;name&amp;gt; is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Feedback Loop (theme upgrade) = (Passive) For all enemy magic attacks against &amp;lt;name&amp;gt;, the damage (or warded damage) is received as bonus Potency that lasts one turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm spawns the eager start of a flame.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm brings the inferno.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken (theme piece) = Useful for starting fires?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken = &amp;lt;name&amp;gt;&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&amp;lt;!-- assets/text/effects/pets/fireChicken_lightFire.properties --&amp;gt;&lt;br /&gt;
| Fire Chicken+ = &amp;lt;name&amp;gt;&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&amp;lt;!-- assets/text/effects/pets/fireChicken_lightFire.properties --&amp;gt;&lt;br /&gt;
| Fire Eye (L) (theme piece) = An open flame burns from &amp;lt;self&amp;gt;&amp;#039;s left eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Eye (R) (theme piece) = An open flame burns from &amp;lt;self&amp;gt;&amp;#039;s right eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is fiery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is fiery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fire Tattoo (theme piece) = Sigils of fire burn on &amp;lt;self&amp;gt;&amp;#039;s brow.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Flame Strike = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Flame Strike+ = &amp;lt;self&amp;gt; blasts a nearby foe with their flaming fist.&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Flamesoul (theme) = Fire twists inside &amp;lt;self&amp;gt;, just barely contained.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Flamesoul+ (theme upgrade) = +1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Fly (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 dodge&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Crush+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foothill Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of rock.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Forestkind = &amp;lt;name&amp;gt; can wall with trees&amp;lt;!-- assets/text/effects/region/wallingRegionTree.properties --&amp;gt;&lt;br /&gt;
| Forestkind+ = &amp;lt;name&amp;gt; can wall with trees&amp;lt;!-- assets/text/effects/region/wallingRegionTree.properties --&amp;gt;&lt;br /&gt;
| Fox Tail (theme piece) = &amp;lt;self&amp;gt; has a fluffy tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Foxish (theme) = &amp;lt;self&amp;gt; has a bit of a fox&amp;#039;s flash.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frenzy = &amp;lt;self&amp;gt; slashes three times, dealing damage to a random enemy within range each time.&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Frenzy+ = &amp;lt;self&amp;gt; slashes three times, dealing damage to a random enemy within range each time.&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Frog Head (theme piece) = &amp;lt;self&amp;gt; can make a loud croak?&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frogtouched (theme) = &amp;lt;self&amp;gt;&amp;#039;s has been transformed into a bit of a frog.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Frost (theme) = Winterlock&amp;#039;s warning to the firewatching world.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm spreads out into a crystal shield.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm tapers into a craggy crystal sword.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Eye (theme piece) = A colored gem replaces &amp;lt;self&amp;gt;&amp;#039;s eye.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is made of gleaming shards.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gem Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is made of gleaming shards.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gloamglow = Once per combat, &amp;lt;self&amp;gt; and all adjacent allies enter grayplane&amp;lt;!-- assets/text/effects/mothWings_gloamglow.properties --&amp;gt;&lt;br /&gt;
| Gloamglow+ = Once per combat, &amp;lt;self&amp;gt; and all adjacent allies enter grayplane&amp;lt;!-- assets/text/effects/mothWings_gloamglow.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid (theme) = &amp;lt;self&amp;gt; is infected with a Gorgon seed.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is consumed by the Gorgon infection.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is consumed by the Gorgon infection.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Crust (theme piece) = One side of &amp;lt;self&amp;gt;&amp;#039;s head has hardened into Gorgonoid stone&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gorgonoid Mark (theme piece) = One side of &amp;lt;self&amp;gt;&amp;#039;s head is slightly Gorgonoid&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Gouge = &amp;lt;self&amp;gt; gouges a nearby foe with their prosthetic hook&amp;lt;!-- assets/text/effects/attack/hookMelee.properties --&amp;gt;&lt;br /&gt;
| Gouge+ = &amp;lt;self&amp;gt; gouges a nearby foe with their prosthetic hook&amp;lt;!-- assets/text/effects/attack/hookMelee.properties --&amp;gt;&lt;br /&gt;
| Hammer = &amp;lt;self&amp;gt; pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Hammer+ = &amp;lt;self&amp;gt; pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Harvest = &amp;lt;self&amp;gt; rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Harvest+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Harvest+ = &amp;lt;self&amp;gt; rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Hawk Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of hawk wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hawksoul (theme) = &amp;lt;self&amp;gt;&amp;#039;s inner hawk is showing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash = &amp;lt;self&amp;gt; strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash+ = &amp;lt;self&amp;gt; strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.&amp;lt;br&amp;gt;Knockback +1 for each Tree Leg.&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Hidden = &amp;lt;shortName&amp;gt; cannot be seen by enemies.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hill Tattoos (theme piece) = Mystic tattoos mark &amp;lt;self&amp;gt;&amp;#039;s face.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Hobbled = Speed temporarily reduced&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Howl (theme upgrade) = (Active) Once per combat, as a swift action, grant +2 Speed to all heroes for 3 turns&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Immobilized = &amp;lt;shortName&amp;gt; can&amp;#039;t move using standard move abilities.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Inscrutable Stare = &amp;lt;name&amp;gt; stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.&amp;lt;!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties --&amp;gt;&lt;br /&gt;
| Inscrutable Stare+ = &amp;lt;name&amp;gt; stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.&amp;lt;!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties --&amp;gt;&lt;br /&gt;
| Invigoration = Twice per combat, &amp;lt;name&amp;gt; touches an adjacent target to grant  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Temp Health.&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Invigoration+ = Twice per combat, &amp;lt;name&amp;gt; touches an adjacent target to grant  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Temp Health.&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt+ = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Leafmark (theme piece) = A leafy crest blooms from &amp;lt;self&amp;gt;&amp;#039;s forehead.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Living Hearth (theme upgrade) = (Passive) &amp;lt;name&amp;gt; gains +1 Potency and +2 range to Cone of Fire when standing on the same tile as a blaze.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mark Prey (theme upgrade) = (Active) As a swift action, &amp;lt;name&amp;gt; sends their bird to harry an enemy,  &amp;#039;&amp;#039;&amp;#039;flanking&amp;#039;&amp;#039;&amp;#039; them from the opposite direction.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mark of the Horn (theme) = &amp;lt;self&amp;gt; is marked with Deepist symbols.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Meteor Strike (theme upgrade) = (Active) &amp;lt;name&amp;gt; can summon a falling star that deals damage in an area at the start of their next turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mindwormed = Take damage every turn until you remove the mindworm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Captain (theme) = Better living through clockwork.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Morthagi Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is clockwork and bone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Arm (L) (theme piece) = Now with improved crossbow action!&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Arm (R) (theme piece) = Like an arm, but better.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Enhancements (theme) = &amp;lt;self&amp;gt; has replaced and augmented parts of their body with mortificial components.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Leg (L) (theme piece) = Click clack click clack&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Leg (R) (theme piece) = Click clack click clack&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mortificial Limbs+ (theme upgrade) = +1 base damage for both Mortificial abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mothly (theme) = &amp;lt;self&amp;gt;&amp;#039;s satiny wings can unfold to cast a shroud over those they wish to hide from sight.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Mothwings (theme piece) = Satiny wings grow from &amp;lt;self&amp;gt;&amp;#039;s shoulders, long enough to wrap their body round.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Nimble Nature (theme upgrade) = (Passive) Gain &amp;#039;&amp;#039;&amp;#039;+1 Speed&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+10 Stunt Chance&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+10 Dodge.&amp;#039;&amp;#039;&amp;#039;&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Oldwane Curse (theme piece) = &amp;lt;self&amp;gt; carries the Oldwane curse&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Peck = &amp;lt;self&amp;gt; pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Peck+ = &amp;lt;self&amp;gt; pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Pet Critter (theme) = &amp;lt;self&amp;gt; has made friends with a critter.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Drauven-Bird (theme) = &amp;lt;self&amp;gt; healed the bird&amp;#039;s injury and apparently earned some loyalty.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Duck (theme) = This duck has decided that you are the love of its life, and nothing will convince it otherwise.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Fire Chicken (theme) = &amp;lt;self&amp;gt; has taken on a pet Fire Chicken.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Pinecone (theme) = &amp;lt;self&amp;gt; has taken on a pet pinecone-spirit-creature-thing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Rabbit (theme) = &amp;lt;self&amp;gt; is now bonded to a glowing rabbit.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pet Rat (theme) = &amp;lt;self&amp;gt; has taken on a pet Rat.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified (theme) = Turned to stone by a Gorgon curse&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Petrified Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg has been turned to stone.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Photosynthesis (theme piece) = &amp;lt;self&amp;gt; soaks in the light through their skin.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Pinned = &amp;lt;name&amp;gt; cannot move, and defenses are lowered.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Poisoned = &amp;lt;name&amp;gt; is {{Status effect|word=poisoned}} and takes damage every turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Prehensile Piercer (theme upgrade) = Sting gains +1 damage and +1 range.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Protector (theme upgrade) = (Passive) When an adjacent ally is attacked via melee, &amp;lt;name&amp;gt; retaliates with a melee counterattack. (Regardless of whether that enemy is within range)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Rat (theme piece) = &amp;lt;self&amp;gt; takes care of the little guy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Rat Tail (theme piece) = &amp;lt;self&amp;gt; has a rat tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Ratlike (theme) = &amp;lt;self&amp;gt; has a certain ratlike spirit about them.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Salvage (theme upgrade) = (Active) Once every other turn, as swift action, &amp;lt;name&amp;gt; destroys a piece of scenery to gain 4 non-stacking Temp Health.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scalp Tattoos (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s skin has gone pale in the dark, and Deep marks stand in for hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scorpioid (theme) = &amp;lt;self&amp;gt; has a wicked, segmented aspect.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scorpion Tail (theme piece) = &amp;lt;self&amp;gt; has a scorpion tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw+ = &amp;lt;self&amp;gt; scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Shackled = &amp;lt;name&amp;gt; is restrained. Cannot move, and accuracy is lowered.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadestride (theme upgrade) = (Passive) &amp;lt;name&amp;gt; has +2 speed and the ability to move through scenery.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow (Wild) (theme) = Something that had been sleeping inside you is now waking up.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow (theme) = Something that had been sleeping inside you is now waking up.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm twitches and swirls with dark energy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm twitches and swirls with dark energy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is somewhat demonic.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadow Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is somewhat demonic&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shadowed (theme piece) = Two souls peer out from &amp;lt;self&amp;gt;&amp;#039;s eyes now&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits &amp;lt;name&amp;gt;, but only shreds armor, twice that damage is reflected back at the attacker.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shield = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&amp;gt;&lt;br /&gt;
| Shield+ = Shields reduce damage from non-flanking attacks by 1&amp;lt;!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties --&amp;gt;&lt;br /&gt;
| Shooting Star = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Shooting Star+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Shooting Star+ = &amp;lt;self&amp;gt; shoots a burst of star-energy at a nearby foe with their celestial arm.&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Skeletal (theme) = &amp;lt;self&amp;gt; is cursed by the dagger of the Oldwane mystics.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is bleached and bony.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is bleached and bony, forever clutching the Oldwane dagger.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Body (theme piece) = &amp;lt;self&amp;gt; is wholly given over to the Oldwane curse.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Dagger+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is skeletal.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is skeletal.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skeletal(Monstrous) (theme) = &amp;lt;self&amp;gt; is cursed by the dagger of the Oldwane mystics.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skull Head (theme piece) = Some remnant of &amp;lt;self&amp;gt; still peers out from the empty sockets.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray = &amp;lt;name&amp;gt; sprays enemies in a direction with their skunk tail, applying &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Skunk Spray}}.&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray+ = &amp;lt;name&amp;gt; sprays enemies in a direction with their skunk tail, applying &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; {{Status effect|word=poison|pagename=Skunk Spray}} and {{Status effect|word=hobbling|pagename=Skunk Spray}}.&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Skunk Tail (theme piece) = &amp;lt;self&amp;gt; has a skunk tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Skunkish (theme) = &amp;lt;self&amp;gt; has a foreboding odor.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Spell Touched (theme) = &amp;lt;self&amp;gt; touched a raw primal node, and has been marked.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Spirit-Marked (theme piece) = Green pulses through &amp;lt;self&amp;gt;&amp;#039;s face and hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Splinterskin = When attacked by a melee attack, all adjacent enemies take 1 true damage.&amp;lt;!-- assets/text/effects/attack/treeThemeSplinterskin.properties --&amp;gt;&lt;br /&gt;
| Splinterskin+ = When attacked by a melee attack, all adjacent enemies take 1 true damage.&amp;lt;!-- assets/text/effects/attack/treeThemeSplinterskin.properties --&amp;gt;&lt;br /&gt;
| Staggering Spray (theme upgrade) = Skunk Spray {{Status effect|word=poison|pagename=Staggering Spray (theme upgrade)}} increased by 2, and also applies 1 {{Status effect|word=hobble|pagename=Staggering Spray (theme upgrade)}}.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Star Hair (theme piece) = Points of light twinkle in &amp;lt;self&amp;gt;&amp;#039;s hair.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stasis = Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Static Shock = Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.&amp;lt;!-- assets/text/effects/storm/staticShock_returnsDamage.properties --&amp;gt;&lt;br /&gt;
| Static Shock+ = Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.&amp;lt;!-- assets/text/effects/storm/staticShock_returnsDamage.properties --&amp;gt;&lt;br /&gt;
| Sting = &amp;lt;name&amp;gt; uses their tail to sting nearby enemies, applying {{Status effect|word=poison|pagename=Sting}} on stunt.&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Sting+ = &amp;lt;name&amp;gt; uses their tail to sting nearby enemies, applying {{Status effect|word=poison|pagename=Sting}} on stunt.&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Stone Claw = &amp;lt;self&amp;gt; rakes a nearby foe with their gorgonized arm.&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Stone Claw+ = &amp;lt;self&amp;gt; rakes a nearby foe with their gorgonized arm.&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Stonewall = If &amp;lt;name&amp;gt; doesn&amp;#039;t use an attack ability this turn, they use their  stone arms to protect themself, gaining +2 armor until the start of their next turn.&amp;lt;!-- assets/text/effects/endTurn/foothillStonewall.properties --&amp;gt;&lt;br /&gt;
| Stonewall+ = If &amp;lt;name&amp;gt; doesn&amp;#039;t use an attack ability this turn, they use their  stone arms to protect themself, gaining +2 armor until the start of their next turn.&amp;lt;!-- assets/text/effects/endTurn/foothillStonewall.properties --&amp;gt;&lt;br /&gt;
| Storm Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm crackles and thrums.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm crackles and thrums.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is stormy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Storm Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is stormy.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormgaze (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s eyes flash ominously.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormtouched (theme) = &amp;lt;self&amp;gt; contains the coiled power of a storm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Stormtouched Sea (theme) = &amp;lt;self&amp;gt; contains the coiled power of a storm.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Strike = &amp;lt;self&amp;gt; attacks a nearby foe with their dagger.&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Strike+ = &amp;lt;self&amp;gt; attacks a nearby foe with their dagger.&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Stunned = &amp;lt;shortName&amp;gt; is knocked off balance and won&amp;#039;t take any actions for a turn.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Swipes = Take a swipe at up to two adjacent targets.&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Swipes+ = Take a swipe at up to two adjacent targets.&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Sylvan (theme) = Marked with green after sleeping in a spirit&amp;#039;s clearing&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm channels a twisting life force.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm glows green, bearing a boney gauntlet.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is ethereal and green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is ethereal and green.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Sylvan(Knotted) (theme) = Marked with green after sleeping in a spirit&amp;#039;s clearing&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Talon Dive (theme upgrade) = (Active) As a swift action, every other turn, &amp;lt;name&amp;gt; moves up to three tiles, dealing &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;#039;&amp;#039;&amp;#039; to adjacent enemies upon landing.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Teeny Wings (theme piece) = &amp;lt;self&amp;gt; has a pair of comically small wings.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Teeny Wings (theme) = Frankly, these are useless.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash+ = &amp;lt;name&amp;gt; lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with &amp;#039;&amp;#039;&amp;#039;stunt chance&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip (theme upgrade) = Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip = Every other turn, &amp;lt;name&amp;gt; pulls the target to themself with their tongue.&amp;lt;!-- assets/text/effects/attack/frogHeadTongue.properties --&amp;gt;&lt;br /&gt;
| Tongue Whip+ = Every other turn, &amp;lt;name&amp;gt; pulls the target to themself with their tongue.&amp;lt;!-- assets/text/effects/attack/frogHeadTongue.properties --&amp;gt;&lt;br /&gt;
| Tree Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Head (theme piece) = &amp;lt;self&amp;gt; breathes life from the sun and sky.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Tree Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is treeish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Trinket Hunter (theme upgrade) = (Passive) Gain a 30% chance to find an extra augment at the end of every mission&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Ursine Hunger (theme upgrade) = (Passive)&amp;lt;name&amp;gt; gains +0.2  health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.&amp;lt;br&amp;gt;(Currently: &amp;#039;&amp;#039;&amp;#039;+&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm ends in a cruel barbed flower.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is made up of writhing vines.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Leg (L) (theme piece) = &amp;lt;self&amp;gt; stands upon a stem-like leg.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vine Leg (R) (theme piece) = &amp;lt;self&amp;gt; stands upon a stem-like leg.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vulture Acolyte (theme) = &amp;lt;self&amp;gt; serves the Vulture Lord.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Vulture Acolyte Hood (theme piece) = Bearing the symbol of the Vulture Lord&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Witherbolt = &amp;lt;firstName&amp;gt; sends a chaotic bolt of withering energy that leaps among up to 3 enemies, &amp;#039;&amp;#039;&amp;#039;doubling in damage&amp;#039;&amp;#039;&amp;#039; for each target it hits.&amp;lt;br&amp;gt;(&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;aa&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ab&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ac&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Witherbolt+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Witherbolt+ = &amp;lt;firstName&amp;gt; sends a chaotic bolt of withering energy that leaps among up to 3 enemies, &amp;#039;&amp;#039;&amp;#039;doubling in damage&amp;#039;&amp;#039;&amp;#039; for each target it hits.&amp;lt;br&amp;gt;(&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;z&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Wolf Arm (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left arm is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Arm (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right arm is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Bite+ (theme upgrade) = Becomes a swift action, +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage for Wolf Bite increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Body (theme piece) = &amp;lt;self&amp;gt; is wholly given over to the beast.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws.&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw+ = &amp;lt;self&amp;gt; rakes a nearby foe with their monstrous claws.&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw/Frenzy+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage for Wolf Claw increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, current damage for Frenzy increased by &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Head (theme piece) = Blessing of Lochias, allows &amp;lt;self&amp;gt; to smell the wind and taste prey.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Leg (L) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s left leg is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Leg (R) (theme piece) = &amp;lt;self&amp;gt;&amp;#039;s right leg is wolfish.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolf Tail (theme piece) = &amp;lt;self&amp;gt; has a wolf tail.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wolftouched (theme) = &amp;lt;self&amp;gt; accepted the blessing of the Wolf God.&amp;lt;!-- assets/text/aspects/aspects.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt = &amp;lt;self&amp;gt; shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt+ = &amp;lt;self&amp;gt; shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Data description/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_mathFormula&amp;diff=20796</id>
		<title>Template:Data mathFormula</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_mathFormula&amp;diff=20796"/>
		<updated>2022-03-05T01:30:25Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: 1.6+399 Edina Gramling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| Bash = Damage: (((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_tree_upgrade)))+self.theme_tree_upgrade)+target.distanceTo.targetTile&amp;lt;!-- assets/data/effects/attack/treeArmBash.json --&amp;gt;&lt;br /&gt;
| Bear Hug = Damage: ((1d3+2)+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY&amp;lt;!-- assets/data/effects/bear/bearHug.json --&amp;gt;&lt;br /&gt;
| Bite = Damage: ((2+1d3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_wolf_upgradeBite)))+self.theme_wolf_upgradeBite&amp;lt;!-- assets/data/effects/attack/wolfBiteMelee.json --&amp;gt;&lt;br /&gt;
| Bitter Scratch = Damage: max(1,(floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))-1))&amp;lt;!-- assets/data/effects/attack/skeletalShred.json --&amp;gt;&lt;br /&gt;
| Chain Lightning = Damage: (3+ceil(((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_storm_upgrade))/1)))+self.theme_storm_upgrade&amp;lt;!-- assets/data/effects/storm/chainLightningUpgrade.json --&amp;gt;&lt;br /&gt;
| Cone of Fire = Damage: (1d3+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_fire_upgrade)))+self.theme_fire_upgrade&amp;lt;!-- assets/data/effects/monster/fireArmFlameCone.json --&amp;gt;&lt;br /&gt;
| Crow Scratch = Damage: ((1d3+2)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_crow_upgrade)))+self.theme_crow_upgrade&amp;lt;!-- assets/data/effects/attack/crowArmClaw.json --&amp;gt;&lt;br /&gt;
| Crush = Damage: (((1d3+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_foothill_upgrade)))+self.theme_foothill_upgrade)+target.distanceTo.targetTile&amp;lt;!-- assets/data/effects/attack/foothillArmBash.json --&amp;gt;&lt;br /&gt;
| Crystal Sword = Damage: ((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_gem_upgrade)))+self.theme_gem_upgrade&amp;lt;!-- assets/data/effects/attack/gemArmSword.json --&amp;gt;&lt;br /&gt;
| Dread Harvest = Damage: ((1d3+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_shadow_upgrade)))+self.theme_shadow_upgrade&amp;lt;!-- assets/data/effects/shadow/shadowArmSoulHarvest.json --&amp;gt;&lt;br /&gt;
| Falling Stars = Damage: (1d4+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY&amp;lt;!-- assets/data/effects/star/fallingStars.json --&amp;gt;&lt;br /&gt;
| Fire Chicken = 2&amp;lt;!-- assets/data/effects/pets/fireChicken_lightFire.json --&amp;gt;&lt;br /&gt;
| Flame Strike = Damage: ((2+1d4)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_fire_upgrade)))+self.theme_fire_upgrade&amp;lt;!-- assets/data/effects/attack/flameArmMelee.json --&amp;gt;&lt;br /&gt;
| Frenzy = Damage: (1d3+floor((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_wolf_upgrade))))+self.theme_wolf_upgrade&amp;lt;!-- assets/data/effects/attack/wolfArmClawFrenzy.json --&amp;gt;&lt;br /&gt;
| Gouge = attacker.PHYSICAL_DAMAGE_BONUS+1d5&amp;lt;!-- assets/data/effects/attack/hookMelee.json --&amp;gt;&lt;br /&gt;
| Hammer = Damage: (((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_morthagi_upgrade)))+self.theme_morthagi_upgrade)+target.distanceTo.targetTile&amp;lt;!-- assets/data/effects/attack/morthagiArmHammer.json --&amp;gt;&lt;br /&gt;
| Harvest = Damage: ((1d3+1)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_shadow_upgrade)))+self.theme_shadow_upgrade&amp;lt;!-- assets/data/effects/shadow/shadowArmHarvest.json --&amp;gt;&lt;br /&gt;
| Heavy Bash = Damage: (((1d4+5)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_tree_upgrade)))+self.theme_tree_upgrade)+target.distanceTo.targetTile&amp;lt;!-- assets/data/effects/attack/treeArmBashBoth.json --&amp;gt;&lt;br /&gt;
| Invigoration = Health: 2+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))&amp;lt;!-- assets/data/effects/green/greenArm_invigoration.json --&amp;gt;&lt;br /&gt;
| Jumpjolt = Damage: (3+ceil(((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_storm_upgrade))/1)))+self.theme_storm_upgrade&amp;lt;!-- assets/data/effects/storm/chainLightning.json --&amp;gt;&lt;br /&gt;
| Peck = Damage: (1+1d3)+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))&amp;lt;!-- assets/data/effects/attack/crowPeckMelee.json --&amp;gt;&lt;br /&gt;
| Scratch and Claw = Damage: ((1d3+4)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_crow_upgrade)))+self.theme_crow_upgrade&amp;lt;!-- assets/data/effects/attack/crowArmFrenzy.json --&amp;gt;&lt;br /&gt;
| Shooting Star = Damage: ((1d5+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_star_upgrade)))+self.theme_star_upgrade)-self.throughShotTargetNum&amp;lt;!-- assets/data/effects/attack/shootingStar.json --&amp;gt;&lt;br /&gt;
| Skunk Spray = Poison: (1+floor((attacker.POTENCY/3)))+(self.theme_skunk_upgrade*2)&amp;lt;!-- assets/data/effects/attack/skunkTailSpray.json --&amp;gt;&lt;br /&gt;
| Splinterskin = 1&amp;lt;!-- assets/data/effects/attack/treeThemeSplinterskin.json --&amp;gt;&lt;br /&gt;
| Static Shock = 2&amp;lt;!-- assets/data/effects/storm/staticShock_returnsDamage.json --&amp;gt;&lt;br /&gt;
| Sting = Damage: ((1+1d2)+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2)))+self.theme_scorpion_upgrade&amp;lt;!-- assets/data/effects/attack/scorpionTailStab.json --&amp;gt;&lt;br /&gt;
| Stone Claw = Damage: (1d5+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY&amp;lt;!-- assets/data/effects/attack/stoneClaw.json --&amp;gt;&lt;br /&gt;
| Strike = Damage: (4+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_skeleton_upgrade)))+self.theme_skeleton_upgrade&amp;lt;!-- assets/data/effects/attack/skeletonKingDaggerAttack.json --&amp;gt;&lt;br /&gt;
| Swipes = Damage: ((1d3+3)+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_bear_upgrade)))+self.theme_bear_upgrade&amp;lt;!-- assets/data/effects/bear/bearArmSwipe.json --&amp;gt;&lt;br /&gt;
| Thorn Lash = Damage: (1d3+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_vine_upgrade)))+self.theme_vine_upgrade&amp;lt;!-- assets/data/effects/vine/vineArmThornLash.json --&amp;gt;&lt;br /&gt;
| Thunder Stomp = Range: ((0.6+(self.POTENCY/3))+self.themePiece_storm_rightLeg)+self.themePiece_storm_leftLeg&amp;lt;!-- assets/data/effects/storm/thunderStompAttack.json --&amp;gt;&lt;br /&gt;
| Witherbolt = Initial Damage: ceil((1+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_green_upgrade))))+self.theme_green_upgrade&amp;lt;!-- assets/data/effects/green/greenArm_witherbolt.json --&amp;gt;&lt;br /&gt;
| Wolf Claw = Damage: ((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_wolf_upgrade)))+self.theme_wolf_upgrade&amp;lt;!-- assets/data/effects/attack/wolfArmClaw.json --&amp;gt;&lt;br /&gt;
| Wrist Bolt = Damage: ((1d5+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_morthagi_upgrade)))+self.theme_morthagi_upgrade)-self.throughShotTargetNum&amp;lt;!-- assets/data/effects/attack/wristBolt.json --&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Data mathFormula/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_formula&amp;diff=20795</id>
		<title>Template:Data formula</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_formula&amp;diff=20795"/>
		<updated>2022-03-05T01:28:46Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: 1.6+399 Edina Gramling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| Bash = Damage: (4 to 7) + 1/2({{Bonus damage ability|pagename=Bash}} + {{Potency ability|pagename=Bash}})&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bash+ = Damage: (5 to 8) + ({{Bonus damage ability|pagename=Bash}} + {{Potency ability|pagename=Bash}})&amp;lt;!-- assets/text/effects/attack/treeArmBash.properties --&amp;gt;&lt;br /&gt;
| Bear Hug = Damage: (3 to 5) + ({{Bonus damage ability|pagename=Bear Hug}} + {{Potency ability|pagename=Bear Hug}})&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bear Hug+ = Damage: (3 to 5) + ({{Bonus damage ability|pagename=Bear Hug}} + {{Potency ability|pagename=Bear Hug}})&amp;lt;!-- assets/text/effects/bear/bearHug.properties --&amp;gt;&lt;br /&gt;
| Bite = Damage: (3 to 5) + 1/2({{Bonus damage ability|pagename=Bite}} + {{Potency ability|pagename=Bite}})&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bite+ = Damage: (4 to 6) + ({{Bonus damage ability|pagename=Bite}} + {{Potency ability|pagename=Bite}})&amp;lt;!-- assets/text/effects/attack/wolfBiteMelee.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch = Damage: 1/2({{Bonus damage ability|pagename=Bitter Scratch}} + {{Potency ability|pagename=Bitter Scratch}}) - 1&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Bitter Scratch+ = Damage: 1/2({{Bonus damage ability|pagename=Bitter Scratch}} + {{Potency ability|pagename=Bitter Scratch}}) - 1&amp;lt;!-- assets/text/effects/attack/skeletalShred.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning = Damage: 3 + 1/2({{Bonus damage ability|pagename=Chain Lightning}} + {{Potency ability|pagename=Chain Lightning}})&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Chain Lightning+ = Damage: 4 + ({{Bonus damage ability|pagename=Chain Lightning}} + {{Potency ability|pagename=Chain Lightning}})&amp;lt;!-- assets/text/effects/storm/chainLightningUpgrade.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire = Damage: (1 to 3) + 1/2({{Bonus damage ability|pagename=Cone of Fire}} + {{Potency ability|pagename=Cone of Fire}})&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Cone of Fire+ = Damage: (2 to 4) + ({{Bonus damage ability|pagename=Cone of Fire}} + {{Potency ability|pagename=Cone of Fire}})&amp;lt;!-- assets/text/effects/monster/fireArmFlameCone.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch = Damage: (3 to 5) + 1/2 ({{Bonus damage ability|pagename=Crow Scratch}} + {{Potency ability|pagename=Crow Scratch}})&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crow Scratch+ = Damage: (4 to 6) + ({{Bonus damage ability|pagename=Crow Scratch}} + {{Potency ability|pagename=Crow Scratch}})&amp;lt;!-- assets/text/effects/attack/crowArmClaw.properties --&amp;gt;&lt;br /&gt;
| Crush = Damage: (4 to 6) + 1/2({{Bonus damage ability|pagename=Crush}} + {{Potency ability|pagename=Crush}})&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crush+ = Damage: (5 to 7) + ({{Bonus damage ability|pagename=Crush}} + {{Potency ability|pagename=Crush}})&amp;lt;!-- assets/text/effects/attack/foothillArmBash.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword = Damage: (4 to 7) + 1/2({{Bonus damage ability|pagename=Crystal Sword}} + {{Potency ability|pagename=Crystal Sword}})&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Crystal Sword+ = Damage: (5 to 8) + ({{Bonus damage ability|pagename=Crystal Sword}} + {{Potency ability|pagename=Crystal Sword}})&amp;lt;!-- assets/text/effects/attack/gemArmSword.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest = Damage: (4 to 6) + 1/2({{Bonus damage ability|pagename=Dread Harvest}} + {{Potency ability|pagename=Dread Harvest}})&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Dread Harvest+ = Damage: (5 to 7) + ({{Bonus damage ability|pagename=Dread Harvest}} + {{Potency ability|pagename=Dread Harvest}})&amp;lt;!-- assets/text/effects/shadow/shadowArmSoulHarvest.properties --&amp;gt;&lt;br /&gt;
| Falling Stars = Damage: (1 to 4) + ({{Bonus damage ability|pagename=Falling Stars}} + {{Potency ability|pagename=Falling Stars}})&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Falling Stars+ = Damage: (1 to 4) + ({{Bonus damage ability|pagename=Falling Stars}} + {{Potency ability|pagename=Falling Stars}})&amp;lt;!-- assets/text/effects/star/fallingStars.properties --&amp;gt;&lt;br /&gt;
| Flame Strike = Damage: (3 to 6) + 1/2({{Bonus damage ability|pagename=Flame Strike}} + {{Potency ability|pagename=Flame Strike}})&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Flame Strike+ = Damage: (4 to 7) + ({{Bonus damage ability|pagename=Flame Strike}} + {{Potency ability|pagename=Flame Strike}})&amp;lt;!-- assets/text/effects/attack/flameArmMelee.properties --&amp;gt;&lt;br /&gt;
| Frenzy = Damage: (1 to 3) + 1/4({{Bonus damage ability|pagename=Frenzy}} + {{Potency ability|pagename=Frenzy}})&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Frenzy+ = Damage: (2 to 4) + 1/2({{Bonus damage ability|pagename=Frenzy}} + {{Potency ability|pagename=Frenzy}})&amp;lt;!-- assets/text/effects/attack/wolfArmClawFrenzy.properties --&amp;gt;&lt;br /&gt;
| Hammer = Damage: (4 to 7) + 1/2({{Bonus damage ability|pagename=Hammer}} + {{Potency ability|pagename=Hammer}})&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Hammer+ = Damage: (5 to 8) + ({{Bonus damage ability|pagename=Hammer}} + {{Potency ability|pagename=Hammer}})&amp;lt;!-- assets/text/effects/attack/morthagiArmHammer.properties --&amp;gt;&lt;br /&gt;
| Harvest = Damage: (2 to 4) + 1/2({{Bonus damage ability|pagename=Harvest}} + {{Potency ability|pagename=Harvest}})&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Harvest+ = Damage: (3 to 5) + ({{Bonus damage ability|pagename=Harvest}} + {{Potency ability|pagename=Harvest}})&amp;lt;!-- assets/text/effects/shadow/shadowArmHarvest.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash = Damage: (6 to 9) + 1/2({{Bonus damage ability|pagename=Heavy Bash}} + {{Potency ability|pagename=Heavy Bash}})&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Heavy Bash+ = Damage: (7 to 10) + ({{Bonus damage ability|pagename=Heavy Bash}} + {{Potency ability|pagename=Heavy Bash}})&amp;lt;!-- assets/text/effects/attack/treeArmBashBoth.properties --&amp;gt;&lt;br /&gt;
| Invigoration = Health: 2 + 1/2({{Bonus damage ability|pagename=Invigoration}} + {{Potency ability|pagename=Invigoration}})&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Invigoration+ = Health: 2 + 1/2({{Bonus damage ability|pagename=Invigoration}} + {{Potency ability|pagename=Invigoration}})&amp;lt;!-- assets/text/effects/green/greenArm_invigoration.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt = Damage: 3 + 1/2({{Bonus damage ability|pagename=Jumpjolt}} + {{Potency ability|pagename=Jumpjolt}})&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Jumpjolt+ = Damage: 4 + ({{Bonus damage ability|pagename=Jumpjolt}} + {{Potency ability|pagename=Jumpjolt}})&amp;lt;!-- assets/text/effects/storm/chainLightning.properties --&amp;gt;&lt;br /&gt;
| Peck = Damage: (2 to 4) + 1/2({{Bonus damage ability|pagename=Peck}} + {{Potency ability|pagename=Peck}})&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Peck+ = Damage: (2 to 4) + 1/2({{Bonus damage ability|pagename=Peck}} + {{Potency ability|pagename=Peck}})&amp;lt;!-- assets/text/effects/attack/crowPeckMelee.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw = Damage: (5 to 7) + 1/2 ({{Bonus damage ability|pagename=Scratch and Claw}} + {{Potency ability|pagename=Scratch and Claw}})&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Scratch and Claw+ = Damage: (6 to 8) + ({{Bonus damage ability|pagename=Scratch and Claw}} + {{Potency ability|pagename=Scratch and Claw}})&amp;lt;!-- assets/text/effects/attack/crowArmFrenzy.properties --&amp;gt;&lt;br /&gt;
| Shooting Star = Damage: (1 to 5) + 1/2({{Bonus damage ability|pagename=Shooting Star}} + {{Potency ability|pagename=Shooting Star}})&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Shooting Star+ = Damage: (2 to 6) + ({{Bonus damage ability|pagename=Shooting Star}} + {{Potency ability|pagename=Shooting Star}})&amp;lt;!-- assets/text/effects/attack/shootingStar.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray = Poison: 1 + 1/3 {{Potency ability|pagename=Skunk Spray}}&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Skunk Spray+ = Poison: 3 + 1/3 {{Potency ability|pagename=Skunk Spray}}&amp;lt;!-- assets/text/effects/attack/skunkTailSpray.properties --&amp;gt;&lt;br /&gt;
| Sting = Damage: (2 to 3) + 1/2({{Bonus damage ability|pagename=Sting}} + {{Potency ability|pagename=Sting}})&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Sting+ = Damage: (3 to 5) + ({{Bonus damage ability|pagename=Sting}} + {{Potency ability|pagename=Sting}})&amp;lt;!-- assets/text/effects/attack/scorpionTailStab.properties --&amp;gt;&lt;br /&gt;
| Stone Claw = Damage: (1 to 5) + ({{Bonus damage ability|pagename=Stone Claw}} + {{Potency ability|pagename=Stone Claw}})&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Stone Claw+ = Damage: (1 to 5) + ({{Bonus damage ability|pagename=Stone Claw}} + {{Potency ability|pagename=Stone Claw}})&amp;lt;!-- assets/text/effects/attack/stoneClaw.properties --&amp;gt;&lt;br /&gt;
| Strike = Damage: 4 + 1/2({{Bonus damage ability|pagename=Strike}} + {{Potency ability|pagename=Strike}})&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Strike+ = Damage: 5 + ({{Bonus damage ability|pagename=Strike}} + {{Potency ability|pagename=Strike}})&amp;lt;!-- assets/text/effects/attack/skeletonKingDaggerAttack.properties --&amp;gt;&lt;br /&gt;
| Swipes = Damage: (4 to 6) + 1/2({{Bonus damage ability|pagename=Swipes}} + {{Potency ability|pagename=Swipes}})&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Swipes+ = Damage: (5 to 7) + ({{Bonus damage ability|pagename=Swipes}} + {{Potency ability|pagename=Swipes}})&amp;lt;!-- assets/text/effects/bear/bearArmSwipe.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash = Damage: (1 to 3) + 1/2({{Bonus damage ability|pagename=Thorn Lash}} + {{Potency ability|pagename=Thorn Lash}})&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thorn Lash+ = Damage: (2 to 4) + ({{Bonus damage ability|pagename=Thorn Lash}} + {{Potency ability|pagename=Thorn Lash}})&amp;lt;!-- assets/text/effects/vine/vineArmThornLash.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp = Range: 1.6 + 1/3 {{Potency ability|pagename=Thunder Stomp}} (+1 if both legs)&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Thunder Stomp+ = Range: 1.6 + 1/3 {{Potency ability|pagename=Thunder Stomp}} (+1 if both legs)&amp;lt;!-- assets/text/effects/storm/thunderStompAttack.properties --&amp;gt;&lt;br /&gt;
| Witherbolt = Initial Damage: 1 + 1/4({{Bonus damage ability|pagename=Witherbolt}} + {{Potency ability|pagename=Witherbolt}})&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Witherbolt+ = Initial Damage: 2 + 1/2({{Bonus damage ability|pagename=Witherbolt}} + {{Potency ability|pagename=Witherbolt}})&amp;lt;!-- assets/text/effects/green/greenArm_witherbolt.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw = Damage: (4 to 7) + 1/2({{Bonus damage ability|pagename=Wolf Claw}} + {{Potency ability|pagename=Wolf Claw}})&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wolf Claw+ = Damage: (5 to 8) + ({{Bonus damage ability|pagename=Wolf Claw}} + {{Potency ability|pagename=Wolf Claw}})&amp;lt;!-- assets/text/effects/attack/wolfArmClaw.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt = Damage: (1 to 5) + 1/2({{Bonus damage ability|pagename=Wrist Bolt}} + {{Potency ability|pagename=Wrist Bolt}})&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
| Wrist Bolt+ = Damage: (2 to 6) + ({{Bonus damage ability|pagename=Wrist Bolt}} + {{Potency ability|pagename=Wrist Bolt}})&amp;lt;!-- assets/text/effects/attack/wristBolt.properties --&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Data formula/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Data_damageType&amp;diff=20794</id>
		<title>Template:Data damageType</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Data_damageType&amp;diff=20794"/>
		<updated>2022-03-05T01:25:41Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: 1.6+399 Edina Gramling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| Bash = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/treeArmBash.json --&amp;gt;&lt;br /&gt;
| Bash+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/treeArmBash.json --&amp;gt;&lt;br /&gt;
| Bear Hug = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/bear/bearHug.json --&amp;gt;&lt;br /&gt;
| Bear Hug+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/bear/bearHug.json --&amp;gt;&lt;br /&gt;
| Bite = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/wolfBiteMelee.json --&amp;gt;&lt;br /&gt;
| Bite+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/wolfBiteMelee.json --&amp;gt;&lt;br /&gt;
| Bitter Scratch = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; shred&amp;lt;!-- assets/data/effects/attack/skeletalShred.json --&amp;gt;&lt;br /&gt;
| Bitter Scratch+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; shred&amp;lt;!-- assets/data/effects/attack/skeletalShred.json --&amp;gt;&lt;br /&gt;
| Chain Lightning = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/storm/chainLightningUpgrade.json --&amp;gt;&lt;br /&gt;
| Chain Lightning+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/storm/chainLightningUpgrade.json --&amp;gt;&lt;br /&gt;
| Cone of Fire = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/monster/fireArmFlameCone.json --&amp;gt;&lt;br /&gt;
| Cone of Fire+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/monster/fireArmFlameCone.json --&amp;gt;&lt;br /&gt;
| Crow Scratch = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 shred&amp;lt;!-- assets/data/effects/attack/crowArmClaw.json --&amp;gt;&lt;br /&gt;
| Crow Scratch+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 shred&amp;lt;!-- assets/data/effects/attack/crowArmClaw.json --&amp;gt;&lt;br /&gt;
| Crush = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/foothillArmBash.json --&amp;gt;&lt;br /&gt;
| Crush+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/foothillArmBash.json --&amp;gt;&lt;br /&gt;
| Crystal Sword = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/gemArmSword.json --&amp;gt;&lt;br /&gt;
| Crystal Sword+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/gemArmSword.json --&amp;gt;&lt;br /&gt;
| Dread Harvest = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/shadow/shadowArmSoulHarvest.json --&amp;gt;&lt;br /&gt;
| Dread Harvest+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/shadow/shadowArmSoulHarvest.json --&amp;gt;&lt;br /&gt;
| Falling Stars = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage, 1 pierce&amp;lt;!-- assets/data/effects/star/fallingStars.json --&amp;gt;&lt;br /&gt;
| Falling Stars+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage, 1 pierce&amp;lt;!-- assets/data/effects/star/fallingStars.json --&amp;gt;&lt;br /&gt;
| Fire Chicken = 2 magic damage&amp;lt;!-- assets/data/effects/pets/fireChicken_lightFire.json --&amp;gt;&lt;br /&gt;
| Fire Chicken+ = 2 magic damage&amp;lt;!-- assets/data/effects/pets/fireChicken_lightFire.json --&amp;gt;&lt;br /&gt;
| Flame Strike = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/attack/flameArmMelee.json --&amp;gt;&lt;br /&gt;
| Flame Strike+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/attack/flameArmMelee.json --&amp;gt;&lt;br /&gt;
| Frenzy = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 pierce&amp;lt;!-- assets/data/effects/attack/wolfArmClawFrenzy.json --&amp;gt;&lt;br /&gt;
| Frenzy+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 pierce&amp;lt;!-- assets/data/effects/attack/wolfArmClawFrenzy.json --&amp;gt;&lt;br /&gt;
| Gouge = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, &amp;#039;&amp;#039;y&amp;#039;&amp;#039; shred&amp;lt;!-- assets/data/effects/attack/hookMelee.json --&amp;gt;&lt;br /&gt;
| Gouge+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, &amp;#039;&amp;#039;y&amp;#039;&amp;#039; shred&amp;lt;!-- assets/data/effects/attack/hookMelee.json --&amp;gt;&lt;br /&gt;
| Hammer = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/morthagiArmHammer.json --&amp;gt;&lt;br /&gt;
| Hammer+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/morthagiArmHammer.json --&amp;gt;&lt;br /&gt;
| Harvest = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/shadow/shadowArmHarvest.json --&amp;gt;&lt;br /&gt;
| Harvest+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/shadow/shadowArmHarvest.json --&amp;gt;&lt;br /&gt;
| Heavy Bash = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/treeArmBashBoth.json --&amp;gt;&lt;br /&gt;
| Heavy Bash+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/treeArmBashBoth.json --&amp;gt;&lt;br /&gt;
| Jumpjolt = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/storm/chainLightning.json --&amp;gt;&lt;br /&gt;
| Jumpjolt+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/storm/chainLightning.json --&amp;gt;&lt;br /&gt;
| Peck = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/crowPeckMelee.json --&amp;gt;&lt;br /&gt;
| Peck+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/crowPeckMelee.json --&amp;gt;&lt;br /&gt;
| Scratch and Claw = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 2 shred&amp;lt;!-- assets/data/effects/attack/crowArmFrenzy.json --&amp;gt;&lt;br /&gt;
| Scratch and Claw+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 2 shred&amp;lt;!-- assets/data/effects/attack/crowArmFrenzy.json --&amp;gt;&lt;br /&gt;
| Shooting Star = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/attack/shootingStar.json --&amp;gt;&lt;br /&gt;
| Shooting Star+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/attack/shootingStar.json --&amp;gt;&lt;br /&gt;
| Skunk Spray = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; range&amp;lt;!-- assets/data/effects/attack/skunkTailSpray.json --&amp;gt;&lt;br /&gt;
| Skunk Spray+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; range&amp;lt;!-- assets/data/effects/attack/skunkTailSpray.json --&amp;gt;&lt;br /&gt;
| Splinterskin = 1 true damage&amp;lt;!-- assets/data/effects/attack/treeThemeSplinterskin.json --&amp;gt;&lt;br /&gt;
| Splinterskin+ = 1 true damage&amp;lt;!-- assets/data/effects/attack/treeThemeSplinterskin.json --&amp;gt;&lt;br /&gt;
| Static Shock = 2 true damage&amp;lt;!-- assets/data/effects/storm/staticShock_returnsDamage.json --&amp;gt;&lt;br /&gt;
| Static Shock+ = 2 true damage&amp;lt;!-- assets/data/effects/storm/staticShock_returnsDamage.json --&amp;gt;&lt;br /&gt;
| Sting = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 2 pierce&amp;lt;!-- assets/data/effects/attack/scorpionTailStab.json --&amp;gt;&lt;br /&gt;
| Sting+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 2 pierce&amp;lt;!-- assets/data/effects/attack/scorpionTailStab.json --&amp;gt;&lt;br /&gt;
| Stone Claw = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/stoneClaw.json --&amp;gt;&lt;br /&gt;
| Stone Claw+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/stoneClaw.json --&amp;gt;&lt;br /&gt;
| Strike = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/skeletonKingDaggerAttack.json --&amp;gt;&lt;br /&gt;
| Strike+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/skeletonKingDaggerAttack.json --&amp;gt;&lt;br /&gt;
| Swipes = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 shred&amp;lt;!-- assets/data/effects/bear/bearArmSwipe.json --&amp;gt;&lt;br /&gt;
| Swipes+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 shred&amp;lt;!-- assets/data/effects/bear/bearArmSwipe.json --&amp;gt;&lt;br /&gt;
| Thorn Lash = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/vine/vineArmThornLash.json --&amp;gt;&lt;br /&gt;
| Thorn Lash+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/vine/vineArmThornLash.json --&amp;gt;&lt;br /&gt;
| Thunder Stomp = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; range&amp;lt;!-- assets/data/effects/storm/thunderStompAttack.json --&amp;gt;&lt;br /&gt;
| Thunder Stomp+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; range&amp;lt;!-- assets/data/effects/storm/thunderStompAttack.json --&amp;gt;&lt;br /&gt;
| Witherbolt = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/green/greenArm_witherbolt.json --&amp;gt;&lt;br /&gt;
| Witherbolt+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; magic damage&amp;lt;!-- assets/data/effects/green/greenArm_witherbolt.json --&amp;gt;&lt;br /&gt;
| Wolf Claw = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/wolfArmClaw.json --&amp;gt;&lt;br /&gt;
| Wolf Claw+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage&amp;lt;!-- assets/data/effects/attack/wolfArmClaw.json --&amp;gt;&lt;br /&gt;
| Wrist Bolt = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 pierce&amp;lt;!-- assets/data/effects/attack/wristBolt.json --&amp;gt;&lt;br /&gt;
| Wrist Bolt+ = &amp;#039;&amp;#039;x&amp;#039;&amp;#039; damage, 1 pierce&amp;lt;!-- assets/data/effects/attack/wristBolt.json --&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Data damageType/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:FeralKitty/Game_data&amp;diff=20229</id>
		<title>User:FeralKitty/Game data</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:FeralKitty/Game_data&amp;diff=20229"/>
		<updated>2022-02-10T01:30:05Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Status update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Please note that this project is a work in progress. At this point, theme, theme ability, and status effect details have been extracted from the game files and uploaded to the wiki&amp;#039;s Data templates.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For anyone who&amp;#039;s wondering why this project came into existence, there were several original objectives:&lt;br /&gt;
* Help automatically keep wiki information up-to-data as new game builds are released, and abilities change or are added.&lt;br /&gt;
* Help sets of (status effect, theme, and ability) pages have a more consistent look across their pages. This includes having the same section headings and types of information on each related page.&lt;br /&gt;
** Improve navigation to related pages/information via consistent use of main article, see also, and navboxes, as needed.&lt;br /&gt;
&lt;br /&gt;
Since the theme proof of concept wasn&amp;#039;t approved, the project will exclusively focus on extracting game data, while other contributors will take over updating pages.&lt;br /&gt;
&lt;br /&gt;
== Coding ==&lt;br /&gt;
&lt;br /&gt;
== What has been done ==&lt;br /&gt;
&lt;br /&gt;
* All the necessary game data templates, currently holding status effect, theme, and theme ability data. (Hero ability data to be added.)&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Data actionPoints|Data actionPoints]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Data description|Data description]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Data damageType|Data damageType]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Data formula|Data formula]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Data mathFormula|Data mathFormula]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
* All the necessary game data utility templates (which the game data automatically uses to stylize, link, and optionally categorize status effects and bonus damage/potency abilities).&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Status effect|Status effect]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Bonus damage ability|Bonus damage ability]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Potency ability|Potency ability]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Spell damage ability|Spell damage ability]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
* The tooltip that pulls all this data together to ideally mirror the game&amp;#039;s UI action tooltip (and/or character sheet information). (Note that actual damage amounts cannot be shown, as the wiki would have no knowledge of a particular hero&amp;#039;s gear or chosen abilities.)&lt;br /&gt;
** &amp;amp;#123;&amp;amp;#123;[[Template:Tooltip ability|Tooltip ability]]&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Finalize [[Beartouched]], [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]], and [[Poisoned]] &amp;quot;proof of concept&amp;quot; pages.&amp;lt;/s&amp;gt; Cancelled.&lt;br /&gt;
* &amp;lt;s&amp;gt;Revise and/or approve of new look.&amp;lt;/s&amp;gt; A different look was chosen that isn&amp;#039;t based on automation.&lt;br /&gt;
* &amp;lt;s&amp;gt;Roll out new look to all status effect and theme/theme ability pages.&amp;lt;/s&amp;gt; Cancelled.&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s next (short term) ==&lt;br /&gt;
* Extract and add hero ability data&lt;br /&gt;
* &amp;lt;s&amp;gt;Hero ability proof of concept&amp;lt;/s&amp;gt;. Cancelled.&lt;br /&gt;
* &amp;lt;s&amp;gt;Roll out new look for hero ability pages&amp;lt;/s&amp;gt;. Cancelled.&lt;br /&gt;
* Add [a-z] subpages for game data templates to improve performance. (MediaWiki recommends &amp;lt;=100 cases per switch statement.)&lt;br /&gt;
* Evaluate whether or not to extract missing &amp;#039;&amp;#039;x&amp;#039;&amp;#039; ranged information.&lt;br /&gt;
** Cone of Fire: x magic damage, 4/y range&lt;br /&gt;
** Witherbolt: x magic damage, 6/y range&lt;br /&gt;
** Skunk Spray: 5/x range&lt;br /&gt;
** Thunder Stomp: 1/x range&lt;br /&gt;
** Jumpjolt: x magic damage, 4/y range&lt;br /&gt;
** Chain Lightning: x magic damage, 4/y range&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s next (medium term) ==&lt;br /&gt;
* Automate updating wiki with new game data (via bot), as new builds of the game are released.&lt;br /&gt;
* Share zip file of extraction scripts, so others can see and/or modify what data is extracted. (I don&amp;#039;t plan to share this via GitHub, as I can&amp;#039;t fill the role of maintaining this project, but others are welcome to step in and do that.)&lt;br /&gt;
&lt;br /&gt;
That wraps up my objectives for this project. Others are welcome to pursue their own interests in extracting and making other game data available to the wiki.&lt;br /&gt;
&lt;br /&gt;
== Other potential game data ideas ==&lt;br /&gt;
* Stats for theme pieces (such as pets, legs, and wings). This would be an extremely easy undertaking to extract that data from the theme json, and to create a Data stats template.&lt;br /&gt;
* Monster abilities. Scripts would exist to extract the hero data, so it&amp;#039;s likely not a huge difference to add similar scripts to pull monster abilities from their .properties/.json files.&lt;br /&gt;
** Note that monster game data would likely require monster disambiguation, as some of their (e.g., guardian) abilities share an identical in-game name to the hero&amp;#039;s ability.&lt;br /&gt;
* Event targeting data. Information has been added to &amp;#039;&amp;#039;some&amp;#039;&amp;#039; event pages. (I extracted and added the theme event data, and others manually added targeting info for other events.)&lt;br /&gt;
** This could benefit from some similar automation (to extract the event targeting data and automatically update the wiki), as events change or get added.&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:FeralKitty/Beartouched&amp;diff=20226</id>
		<title>User:FeralKitty/Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:FeralKitty/Beartouched&amp;diff=20226"/>
		<updated>2022-02-09T21:44:26Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Removed redirect to Beartouched&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Shape Of Things To Come]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Beartouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Beartouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Beartouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Ghost.png|thumb|215px|right|The alternative &amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Bear Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.}}&lt;br /&gt;
&lt;br /&gt;
Changing the hero&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
[[Beartouched/Swipes|&amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;]] {{Data actionPoints|Swipes}}. {{Data description|Swipes}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Swipes}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Swipes+}}&amp;lt;/code&amp;gt; (upgraded)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beartouched/Bear Hug|&amp;#039;&amp;#039;&amp;#039;Bear Hug (Both arms)&amp;#039;&amp;#039;&amp;#039;]] {{Data actionPoints|Bear Hug}}. {{Data description|Bear Hug}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Bear Hug}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Bear Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (R) (theme piece)}}}}&lt;br /&gt;
[[Beartouched/Swipes|&amp;#039;&amp;#039;&amp;#039;Swipes&amp;#039;&amp;#039;&amp;#039;]] {{Data actionPoints|Swipes}}. {{Data description|Swipes}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Swipes}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Swipes+}}&amp;lt;/code&amp;gt; (upgraded)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Beartouched/Bear Hug|&amp;#039;&amp;#039;&amp;#039;Bear Hug (Both arms)&amp;#039;&amp;#039;&amp;#039;]] {{Data actionPoints|Bear Hug}}. {{Data description|Bear Hug}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;{{Data formula|Bear Hug}}&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Bear Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Bear Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20195</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20195"/>
		<updated>2022-02-08T19:27:15Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Undo revision 20190 by Green riding hood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event chain [[Star Dance]], [[Book of Stars]], then [[Glimmering Pool]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Celestial hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Celestial: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Golden.png|thumb|215px|right|The alternative &amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Star Hair and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Star Hair (theme piece)}}}}&lt;br /&gt;
{{Main|/Blinding Attacks|l1=Blinding Attacks}}&lt;br /&gt;
{{/Blinding Attacks}}&lt;br /&gt;
=== Celestial Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Leg (L) ===&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
=== Celestial Leg (R) ===&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20194</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20194"/>
		<updated>2022-02-08T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Undo revision 20189 by Green riding hood (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Mythic.png|thumb|215px|right|The alternative &amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:FeralKitty/Themes_and_game_data&amp;diff=20188</id>
		<title>User:FeralKitty/Themes and game data</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:FeralKitty/Themes_and_game_data&amp;diff=20188"/>
		<updated>2022-02-08T13:31:47Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Created page with &amp;quot;To understand themes and theme pages, we have to consider how the developers coded the themes.  == Theme Pieces ==  Each theme is made up of one or more theme pieces (e.g., &amp;lt;c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To understand themes and theme pages, we have to consider how the developers coded the themes.&lt;br /&gt;
&lt;br /&gt;
== Theme Pieces ==&lt;br /&gt;
&lt;br /&gt;
Each theme is made up of one or more theme pieces (e.g., &amp;lt;code&amp;gt;leftArm&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;rightLeg&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;tattoo&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wings&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;messagebox&amp;quot; style=&amp;quot;padding-left:1ex;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wiki fact:&amp;#039;&amp;#039;&amp;#039; Each theme page shows the in-game name, blurb, and other related info for &amp;#039;&amp;#039;&amp;#039;each&amp;#039;&amp;#039;&amp;#039; theme piece. This is because each piece may have their own unique blurb, stats, or effects, which could change down the road.&lt;br /&gt;
&lt;br /&gt;
1. The goal of automatically updating the wiki&amp;#039;s game data when new patches ship allows the theme pages to reasonably stay up-to-date regarding any changes to the theme, or theme effects. This helps minimize the problem of theme pages becoming inaccurate when a contributor never updated them.&lt;br /&gt;
&lt;br /&gt;
2. Manually using arbitrary or inconsistent piece names (such as One Arm/Both Arms, or First Arm/Second Arm) breaks the linkage to a piece&amp;#039;s description, stats, and/or effects. Is One Arm/First Arm the left arm or the right? The wiki can no longer show the specific in-game information, or automatically keep the page up-to-date.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each theme piece has:&lt;br /&gt;
* a name &amp;lt;code&amp;gt;Gem Arm (L)&amp;lt;/code&amp;gt;,&lt;br /&gt;
* a blurb &amp;lt;code&amp;gt;&amp;lt;self&amp;gt;&amp;#039;s left arm spreads out into a crystal shield.&amp;lt;/code&amp;gt;,&lt;br /&gt;
* optional stats &amp;lt;code&amp;gt;{ &amp;quot;STUNT_CHANCE&amp;quot;: 6 }&amp;lt;/code&amp;gt;, and&lt;br /&gt;
* optional effects &amp;lt;code&amp;gt;[&amp;quot;shieldBlocks1DamageFromNonFlankingAttacks&amp;quot;]&amp;lt;/code&amp;gt;. Each effect will also have:&lt;br /&gt;
** a name &amp;lt;code&amp;gt;Shield&amp;lt;/code&amp;gt;,&lt;br /&gt;
** a blurb &amp;lt;code&amp;gt;Shields reduce damage from non-flanking attacks by 1&amp;lt;/code&amp;gt;.&lt;br /&gt;
** a possible formula, damage type, and amount.&lt;br /&gt;
&lt;br /&gt;
This allows the wiki to use the game data to reasonably mirror what currently appears in the in-game Character Sheet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align: left;&amp;quot; | Note that although this (Shield) ability only currently has a name and description, the wiki also requests action points, damage type, and formula data, so a tooltip could automatically display any new or changed details.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Gem Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 Stunt chance&lt;br /&gt;
&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Shield}}&lt;br /&gt;
| ability = Shield&lt;br /&gt;
| description = {{Data description|Shield}}&lt;br /&gt;
| damage = {{Data damageType|Shield}}&lt;br /&gt;
| formula = {{Data formula|Shield}}&lt;br /&gt;
}}&lt;br /&gt;
| &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; {{Quote|{{Data description|Gem Arm (L) (theme piece)}}}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Shield}}&lt;br /&gt;
| ability = Shield&lt;br /&gt;
| description = {{Data description|Shield}}&lt;br /&gt;
| damage = {{Data damageType|Shield}}&lt;br /&gt;
| formula = {{Data formula|Shield}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[File:Gem Arm L Ability - Character Sheet.png|400px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The game has many themes where the same effect is on both arms. In fact, the Character sheet not only shows the same effects on both arms, but also shows both abilities (such as Shooting Star, and Falling Stars) on the same arm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;messagebox&amp;quot; style=&amp;quot;padding-left:1ex;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wiki fact:&amp;#039;&amp;#039;&amp;#039; The wiki shows all the theme piece effects sequentially, while the Character Sheet shows the effects per selected theme piece. This makes it more noticeable that the wiki (like the game) is showing the same abilities on both arms.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bear Arm L Abilities - Character Sheet.jpeg|400px]]&lt;br /&gt;
| [[File:Bear Arm R Abilities - Character Sheet.jpeg|400px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;messagebox&amp;quot; style=&amp;quot;padding-left:1ex;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wiki fact:&amp;#039;&amp;#039;&amp;#039; The wiki has no in-game knowledge of a hero&amp;#039;s stats or aspects (e.g., which theme pieces the hero has, and whether the hero has chosen the Theme+ upgrade).&lt;br /&gt;
&lt;br /&gt;
1. The wiki can&amp;#039;t conveniently show only one specific (base or upgraded) ability, like the game can.&lt;br /&gt;
&lt;br /&gt;
2. Arbitrarily hiding upgrade details breaks the page from being automatically updated if (the theme or) a specific ability should gain a Theme+ upgrade. People then are burdened to know or remember to show any upgrade that now differs from its base ability.&lt;br /&gt;
&lt;br /&gt;
3. The simplest wiki solution was chosen (to add a theme upgrade note between base and upgraded abilities) so the theme pages could still self-update as theme upgrades and theme effects may change.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Theme abilities that don&amp;#039;t currently benefit from a theme upgrade appear to show identical information. However, if you look at the page source, they request upgraded information (which only currently happens to be identical). This allows the tooltip to show any changes based on new builds that the devs release:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bear Hug}}&lt;br /&gt;
| ability = Bear Hug (both arms)&lt;br /&gt;
| description = {{Data description|Bear Hug}}&lt;br /&gt;
| damage = {{Data damageType|Bear Hug}}&lt;br /&gt;
| formula = {{Data formula|Bear Hug}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; {{Quote|{{Data description|Bear Swipes+ (theme upgrade)}}}}&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bear Hug+}}&lt;br /&gt;
| ability = Bear Hug+ (both arms)&lt;br /&gt;
| description = {{Data description|Bear Hug+}} &lt;br /&gt;
| damage = {{Data damageType|Bear Hug+}}&lt;br /&gt;
| formula = {{Data formula|Bear Hug+}}&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Personally, I found it useful and curious to see from the formulas that [[User:FeralKitty/Possible theme issues|ability X doesn&amp;#039;t benefit from Theme+]]. I expect that there are good reasons for the devs&amp;#039; decisions, but even a mere +1 damage would be appreciated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;messagebox&amp;quot; style=&amp;quot;padding-left:1ex;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;One final wiki fact:&amp;#039;&amp;#039;&amp;#039; Template data, not the individual theme pages, are updated with new game data.&lt;br /&gt;
&lt;br /&gt;
1. It would be too complex for a bot to determine that a theme ability now benefitted from a theme upgrade, and for the bot to add that upgraded tooltip to a theme ability page.&lt;br /&gt;
&lt;br /&gt;
2. It would be too convoluted to code a template to automatically hide an upgraded tooltip that didn&amp;#039;t benefit from a theme upgrade.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
One goal was to give related pages a consistent appearance, including section headings. Having one page refer to One Arm/Both Arms, another page to First Arm/Second Arm, a third page to Left Arm/Right Arm is inconsistent. These aren&amp;#039;t actual theme pieces, and they don&amp;#039;t have actual blurbs. (They have hand-written blurbs that differ from the game&amp;#039;s blurbs. This may not seem to matter unless the theme is updated and its blurbs and effects significantly change.)&lt;br /&gt;
&lt;br /&gt;
Another goal obviously was automation, which reduced or eliminated contributors from unreliably having to manually make changes to match changes in the game. (Missing or out-of-date information is as problematic to me as the same ability showing up on both arms might be to you.)&lt;br /&gt;
&lt;br /&gt;
If you have other ideas or user-space mockups, you&amp;#039;re welcome to contribute them, with the hope that you&amp;#039;re not completely throwing away how theme pages can hopefully keep themselves up to date.&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Bear_Arm_R_Abilities_-_Character_Sheet.jpeg&amp;diff=20187</id>
		<title>File:Bear Arm R Abilities - Character Sheet.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Bear_Arm_R_Abilities_-_Character_Sheet.jpeg&amp;diff=20187"/>
		<updated>2022-02-08T13:23:33Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Bear_Arm_L_Abilities_-_Character_Sheet.jpeg&amp;diff=20186</id>
		<title>File:Bear Arm L Abilities - Character Sheet.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Bear_Arm_L_Abilities_-_Character_Sheet.jpeg&amp;diff=20186"/>
		<updated>2022-02-08T13:23:11Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Gem_Arm_L_Ability_-_Character_Sheet.png&amp;diff=20185</id>
		<title>File:Gem Arm L Ability - Character Sheet.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Gem_Arm_L_Ability_-_Character_Sheet.png&amp;diff=20185"/>
		<updated>2022-02-08T13:22:41Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20184</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20184"/>
		<updated>2022-02-08T06:24:10Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Elmsoul abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, [[Crowtouched/Crow Scratch|Crow Scratch]], [[Crowtouched/Peck|Peck]], [[Crowtouched/Scratch and Claw|Scratch and Claw]]&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, [[Child of the Hills/Crush|Crush]], [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, [[Crystalline/Crystal Sword|Crystal Sword]], [[Crystalline/Shield|Shield]]&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, [[Elmsoul/Bash|Bash]], [[Elmsoul/Heavy Bash|Heavy Bash]], [[Elmsoul/Splinterskin|Splinterskin]]&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Elmsoul&amp;diff=20183</id>
		<title>Elmsoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Elmsoul&amp;diff=20183"/>
		<updated>2022-02-08T06:17:27Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elmsoul&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Splinter]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Elmsoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elmsoul_Base.png|thumb|215px|right|A fully transformed Elmsoul [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;An Elmsoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also gain Elmsoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Elmsoul_Autumn.png|thumb|215px|right|The alternative &amp;quot;Autumn&amp;quot; skin, unlocked after completing the &amp;quot;Thwack!&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Elmsoul_Bash+.png|frameless|215px|right| Ability upgrade to Elmsoul Bash.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Photosynthesis and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; carries within him/herself the soul of an ancient elm.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Photosynthesis ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Photosynthesis (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 [[Stat#Recovery_Rate|recovery rate]].&lt;br /&gt;
&lt;br /&gt;
=== Tree Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bash|l1=Bash}}&lt;br /&gt;
{{/Bash}}&lt;br /&gt;
{{Main|/Heavy Bash|l1=Heavy Bash}}&lt;br /&gt;
{{/Heavy Bash}}&lt;br /&gt;
=== Tree Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bash|l1=Bash}}&lt;br /&gt;
{{/Bash}}&lt;br /&gt;
{{Main|/Heavy Bash|l1=Heavy Bash}}&lt;br /&gt;
{{/Heavy Bash}}&lt;br /&gt;
=== Tree Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.9 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Armor|Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Main|/Splinterskin|l1=Splinterskin}}&lt;br /&gt;
{{/Splinterskin}}&lt;br /&gt;
=== Tree Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.9 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Armor|Armor]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elmsoul.PNG|A fully transformed Elmsoul [[Mystic]].&lt;br /&gt;
&lt;br /&gt;
Elmsoul autumn.png|The alternative &amp;quot;Autumn&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Elmsoul/Splinterskin&amp;diff=20182</id>
		<title>Elmsoul/Splinterskin</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Elmsoul/Splinterskin&amp;diff=20182"/>
		<updated>2022-02-08T06:05:23Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add (Full transformation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Splinterskin}}&lt;br /&gt;
| ability = Splinterskin (Full transformation)&lt;br /&gt;
| description = {{Data description|Splinterskin}}&lt;br /&gt;
| damage = {{Data damageType|Splinterskin}}&lt;br /&gt;
| formula = {{Data formula|Splinterskin}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Elmsoul Bash+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Splinterskin+}}&lt;br /&gt;
| ability = Splinterskin+ (Full transformation)&lt;br /&gt;
| description = {{Data description|Splinterskin+}}&lt;br /&gt;
| damage = {{Data damageType|Splinterskin+}}&lt;br /&gt;
| formula = {{Data formula|Splinterskin+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Splinterskin}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Drauven_Wings&amp;diff=20181</id>
		<title>Drauven Wings</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Drauven_Wings&amp;diff=20181"/>
		<updated>2022-02-08T05:37:42Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drauven Wings&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Featherless Flight]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Drauven Wings (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Needs image. E.g., [[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Drauven Wings hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also gain Drauven Wings: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Drauven Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|A successful experiment gained &amp;lt;Hero&amp;gt; the ability to fly through the skies on wings of hide and birch.}}&lt;br /&gt;
&lt;br /&gt;
=== Drauven Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Drauven Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1.4 [[Stat#Speed|Speed]] &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Deepist_Spy&amp;diff=20180</id>
		<title>Deepist Spy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Deepist_Spy&amp;diff=20180"/>
		<updated>2022-02-08T05:04:12Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deepist Spy&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] after going undercover as a Deepist. This occurs in the [[Monarchs Under the Mountain]] campaign in the chapter 4 final fight by accepting the Deepking&amp;#039;s offer.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Deepist Spy (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:deepistspy.png|215px|thumb|right|A hunter with Scalp Tattoos.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Deepist Spy hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become a Deepist Spy: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Scalp Tattoos.&amp;lt;!-- and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|No history for Deepist Spy?}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Scalp Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Scalp Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Closedeepistspy.png|A closer look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Deepist_Spy&amp;diff=20179</id>
		<title>Deepist Spy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Deepist_Spy&amp;diff=20179"/>
		<updated>2022-02-08T04:49:42Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Deepist Spy&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] after going undercover as a Deepist. This occurs in the [[Monarchs Under the Mountain]] campaign in the chapter 4 final fight by accepting the Deepking&amp;#039;s offer.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Deepist Spy (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:deepistspy.png|215px|thumb|right|A hunter with Scalp Tattoos.]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Deepist Spy will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become a Deepist Spy: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Scalp Tattoos.&amp;lt;!-- and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|No history for Deepist Spy?}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Scalp Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Scalp Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Closedeepistspy.png|A closer look.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20178</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20178"/>
		<updated>2022-02-08T03:31:34Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Crystalline abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, [[Crowtouched/Crow Scratch|Crow Scratch]], [[Crowtouched/Peck|Peck]], [[Crowtouched/Scratch and Claw|Scratch and Claw]]&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, [[Child of the Hills/Crush|Crush]], [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, [[Crystalline/Crystal Sword|Crystal Sword]], [[Crystalline/Shield|Shield]]&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=20177</id>
		<title>Crystalline</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=20177"/>
		<updated>2022-02-08T03:29:10Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystalline&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Heart of Stone]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crystalline (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystalline_Base.png|thumb|215px|right|A fully transformed Crystalline [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crystalline hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crystalline: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Crystalline_Knight.png|thumb|215px|right|The alternative &amp;quot;Knight&amp;quot; skin, unlocked after completing the &amp;quot;Some Say I&amp;#039;m Too Flashy&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crystal_Sword+.png|frameless|215px|right| Ability upgrade to Crystal Sword.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Gem Eye and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|After disturbing a mystical gem s/he ought not to have touched, &amp;lt;Hero&amp;#039;s&amp;gt; body is being overgrown by a crystalline presence.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s primary color will change this theme&amp;#039;s appearance. The &amp;quot;Knight&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Gem Eye ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Eye (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 [[Stat#Stunt|Stunt chance]]&lt;br /&gt;
&lt;br /&gt;
=== Gem Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 Stunt chance&lt;br /&gt;
&lt;br /&gt;
{{Main|/Shield|l1=Shield}}&lt;br /&gt;
{{/Shield}}&lt;br /&gt;
=== Gem Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crystal Sword|l1=Crystal Sword}}&lt;br /&gt;
{{/Crystal Sword}}&lt;br /&gt;
=== Gem Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
=== Gem Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crystallined.png|A fully transformed Crystalline [[Warrior]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20176</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20176"/>
		<updated>2022-02-07T23:09:01Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Crowtouched abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, [[Crowtouched/Crow Scratch|Crow Scratch]], [[Crowtouched/Peck|Peck]], [[Crowtouched/Scratch and Claw|Scratch and Claw]]&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, [[Child of the Hills/Crush|Crush]], [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=20175</id>
		<title>Crowtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=20175"/>
		<updated>2022-02-07T23:06:48Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crowtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
=== Crow Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20174</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20174"/>
		<updated>2022-02-07T22:25:47Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Child of the Hills abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, [[Child of the Hills/Crush|Crush]], [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=20173</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=20173"/>
		<updated>2022-02-07T22:17:43Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Child of the Hills (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Base.png|thumb|215px|right|A fully transformed Child of the Hills [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Child of the Hills hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Child of the Hills: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Canyon.png|thumb|215px|right|The alternative &amp;quot;Canyon&amp;quot; skin, unlocked after completing the &amp;quot;Solid As The Hills&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foothill_Crush.png|frameless|215px|right| Ability upgrade to Foothill Crush.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Hill Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hill Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crush|l1=Crush}}&lt;br /&gt;
{{/Crush}}&lt;br /&gt;
{{Main|/Stonewall|l1=Stonewall}}&lt;br /&gt;
{{/Stonewall}}&lt;br /&gt;
=== Foothill Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crush|l1=Crush}}&lt;br /&gt;
{{/Crush}}&lt;br /&gt;
{{Main|/Stonewall|l1=Stonewall}}&lt;br /&gt;
{{/Stonewall}}&lt;br /&gt;
=== Foothill Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.8 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&lt;br /&gt;
=== Foothill Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.8 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Childofthehills.PNG|A hero with Hill Tattoos and Foothill Arm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20172</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20172"/>
		<updated>2022-02-07T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Celestial abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, Crush, Stonewall&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| +0.2 Speed, -0.4 Armor, [[Celestial/Blinding Attacks|Blinding Attacks]], [[Celestial/Celestial Path|Celestial Path]], [[Celestial/Falling Stars|Falling Stars]], [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20171</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=20171"/>
		<updated>2022-02-07T21:44:51Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event chain [[Star Dance]], [[Book of Stars]], then [[Glimmering Pool]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Celestial hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Celestial: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Golden.png|thumb|215px|right|The alternative &amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Star Hair and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Star Hair (theme piece)}}}}&lt;br /&gt;
{{Main|/Blinding Attacks|l1=Blinding Attacks}}&lt;br /&gt;
{{/Blinding Attacks}}&lt;br /&gt;
=== Celestial Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Leg (L) ===&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
=== Celestial Leg (R) ===&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Navbox_theme_abilities&amp;diff=20170</id>
		<title>Template:Navbox theme abilities</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Navbox_theme_abilities&amp;diff=20170"/>
		<updated>2022-02-07T21:33:28Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Star Hair -&amp;gt; Blinding Attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{| class=&amp;quot;navbox nowraplinks&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;navbox-title&amp;quot; | [[Theme|Theme abilities]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Beartouched]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Beartouched/Bear Hug|Bear Hug]]{{·}} [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Botanical]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Botanical/Entangle|Entangle]]{{·}} [[Botanical/Thorn Lash|Thorn Lash]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Celestial]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Celestial/Blinding Attacks|Blinding Attacks]]{{·}} [[Celestial/Celestial Path|Celestial Path]]{{·}} [[Celestial/Falling Stars|Falling Stars]]{{·}} [[Celestial/Shooting Star|Shooting Star]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Child of the Hills]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Child of the Hills/Crush|Crush]]{{·}} [[Child of the Hills/Stonewall|Stonewall]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Crowtouched]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Crowtouched/Crow Scratch|Crow Scratch]]{{·}} [[Crowtouched/Peck|Peck]]{{·}} [[Crowtouched/Scratch and Claw|Scratch and Claw]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Crystalline]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Crystalline/Crystal Sword|Crystal Sword]]{{·}} [[Crystalline/Shield|Shield]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Elmsoul]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Elmsoul/Bash|Bash]]{{·}} [[Elmsoul/Heavy Bash|Heavy Bash]]{{·}} [[Elmsoul/Splinterskin|Splinterskin]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Flamesoul]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Flamesoul/Cone of Fire|Cone of Fire]]{{·}} [[Flamesoul/Flame Strike|Flame Strike]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Frogtouched]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Frogtouched/Tongue Whip|Tongue Whip]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Mortificial Enhancements]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Mortificial Enhancements/Hammer|Hammer]]{{·}} [[Mortificial Enhancements/Wrist Bolt|Wrist Bolt]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Mothly]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Mothly/Gloamglow|Gloamglow]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Pet Fire Chicken]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Pet Fire Chicken/Fire Chicken|Fire Chicken]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Pet Pinecone]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Pet Pinecone/Forestkind|Forestkind]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Petrified]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Petrified/Stone Claw|Stone Claw]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Scorpioid]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Scorpioid/Sting|Sting]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Shadow]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Shadow/Drains Warding|Drains Warding]]{{·}} [[Shadow/Dread Harvest|Dread Harvest]]{{·}} [[Shadow/Harvest|Harvest]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Skeletal]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Skeletal/Bitter Scratch|Bitter Scratch]]{{·}} [[Skeletal/Dagger Strike|Dagger Strike]]{{·}} [[Skeletal/Inscrutable Stare|Inscrutable Stare]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Skunkish]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Skunkish/Skunk Spray|Skunk Spray]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Stormtouched]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Stormtouched/Chain Lightning|Chain Lightning]]{{·}} [[Stormtouched/Jumpjolt|Jumpjolt]]{{·}} [[Stormtouched/Static Shock|Static Shock]]{{·}} [[Stormtouched/Thunder Stomp|Thunder Stomp]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Sylvan]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-even&amp;quot; | [[Sylvan/Invigoration|Invigoration]]{{·}} [[Sylvan/Witherbolt|Witherbolt]]&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; | [[Wolftouched]]&lt;br /&gt;
| class=&amp;quot;navbox-list navbox-odd&amp;quot; | [[Wolftouched/Frenzy|Frenzy]]{{·}} [[Wolftouched/Wolf Bite|Wolf Bite]]{{·}} [[Wolftouched/Wolf Claw|Wolf Claw]]&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{1| }}}|nocat|&amp;lt;!--true, do not categorize--&amp;gt;|[[Category:Theme abilities]]}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Navbox theme abilities/doc}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial/Blinding_Attacks&amp;diff=20168</id>
		<title>Celestial/Blinding Attacks</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial/Blinding_Attacks&amp;diff=20168"/>
		<updated>2022-02-07T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: FeralKitty moved page Celestial/Star Hair to Celestial/Blinding Attacks: Should have been named after the ability, not the theme piece.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Blinding Attacks}}&lt;br /&gt;
| ability = Blinding Attacks&lt;br /&gt;
| description = {{Data description|Blinding Attacks}}&lt;br /&gt;
| damage = {{Data damageType|Blinding Attacks}}&lt;br /&gt;
| formula = {{Data formula|Blinding Attacks}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Shooting Star+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Blinding Attacks+}}&lt;br /&gt;
| ability = Blinding Attacks+&lt;br /&gt;
| description = {{Data description|Blinding Attacks+}}&lt;br /&gt;
| damage = {{Data damageType|Blinding Attacks+}}&lt;br /&gt;
| formula = {{Data formula|Blinding Attacks+}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Blinding Attacks}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Poisoned&amp;diff=20167</id>
		<title>Poisoned</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Poisoned&amp;diff=20167"/>
		<updated>2022-02-07T02:55:48Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Link to abilities rather than themes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Poisoned.png|200x200px|thumb|right|Poisoned]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Main|Status Effect|l1=Status effects}}&lt;br /&gt;
&lt;br /&gt;
Poisoned is a [[Status Effect|status effect]] that damages the target for each turn it is active.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
 {{Quote|{{Data description|Poisoned}}}}&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
* The amount of poison damage per turn can be stacked&lt;br /&gt;
* Poison damage is treated as true damage and ignores armor&lt;br /&gt;
* Poison lasts three turns, regardless of the unit&lt;br /&gt;
* Turn counter is reset when more poison is added&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;== Hero abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Poison Bomb (Hunter Ability)]]&lt;br /&gt;
| As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunkish/Skunk Spray]]&lt;br /&gt;
| {{Data description|Skunk Spray}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Botanical/Thorn Lash]]&lt;br /&gt;
| {{Data description|Thorn Lash}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorpioid/Sting]]&lt;br /&gt;
| {{Data description|Sting}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Scorier|Toxic Spike (Scorier Thrixl)]]&lt;br /&gt;
| Scorier attacks their target, injecting them with Poison.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drathix|Dragonbreath (Drathix Thrixl)]]&lt;br /&gt;
| Breathes a cone of poison that is blocked by scenery in its path.&lt;br /&gt;
|-&lt;br /&gt;
| [[Dravonne|Dragonbreath (Dravonne Drauven)]]&lt;br /&gt;
| Breathes a cone of poison that is blocked by scenery in its path.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox status effects}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=20166</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=20166"/>
		<updated>2022-02-07T02:49:17Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add links to Botanical abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
Transformation body parts will be randomly offered at chapter intervals or forcibly added if a hero gets [[maim|maimed]].&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{Main|Theme conflicts guide}}&lt;br /&gt;
{{See also|Theme order conflicts guide}}&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other (see [[Theme conflicts guide]]).&lt;br /&gt;
&lt;br /&gt;
Incompatible themes may be coded, or include transformations that affect the same body part. For example a hero cannot be [[Sylvan]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Crystalline]], as the facial sylvan tattoo is incompatible with the gem eye. However, a hero could be Sylvan &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a Sylvan tattoo and blue skin.&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! [[Theme conflicts guide|Is Blocked By]]&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, [[Beartouched/Bear Hug|Bear Hug]], [[Beartouched/Swipes|Swipes]]&lt;br /&gt;
| {{Theme conflicts|bear}}&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| {{Theme conflicts|crow}}&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| {{Theme conflicts|deepist}}&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|deepistMole}}&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|drauvenWings}}&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| {{Theme conflicts|fire}}&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, Crush, Stonewall&lt;br /&gt;
| {{Theme conflicts|foothill}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| +4 Stunt, +4 Dodge, +0.4 Speed&lt;br /&gt;
| {{Theme conflicts|fox}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| {{Theme conflicts|frog}}&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| +10 Charisma&lt;br /&gt;
| {{Theme conflicts|frost}}&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| {{Theme conflicts|gem}}&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|gorgon}}&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| {{Theme conflicts|gorgonStone}}&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| {{Theme conflicts|green}}&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| {{Theme conflicts|hawk}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| {{Theme conflicts|morthagi}}&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|mothWings}}&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|rat}}&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| {{Theme conflicts|scorpion}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| {{Theme conflicts|shadow}}&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, +1000 Retirement Age, No Relationships, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| {{Theme conflicts|skeleton}}&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| {{Theme conflicts|skunk}}&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| {{Theme conflicts|spellTouched}}&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| Blinding Attacks, Shooting Star, Falling Stars, +0.2 Speed, -0.4 Armor, Celestial Path&lt;br /&gt;
| {{Theme conflicts|star}}&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| {{Theme conflicts|storm}}&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|tinyWings}}&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| {{Theme conflicts|tree}}&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, [[Botanical/Thorn Lash|Thorn Lash]], [[Botanical/Entangle|Entangle]]&lt;br /&gt;
| {{Theme conflicts|vine}}&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| {{Theme conflicts|vultureAcolyte}}&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| {{Theme conflicts|wolf}}&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of pet themes ===&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20165</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=20165"/>
		<updated>2022-02-07T02:33:48Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Fix caps. Add Theme conflicts. Use game data, and consistent appearance/navigation across theme pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Mythic.png|thumb|215px|right|The alternative &amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.3 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Bite&amp;diff=20161</id>
		<title>Wolftouched/Wolf Bite</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Wolf_Bite&amp;diff=20161"/>
		<updated>2022-02-07T02:00:45Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bite}}&lt;br /&gt;
| ability = Wolf Bite&amp;lt;!-- Manual entry. LongName (Wolf Bite) differs from name (Bite) --&amp;gt;&lt;br /&gt;
| description = {{Data description|Bite}}&lt;br /&gt;
| damage = {{Data damageType|Bite}}&lt;br /&gt;
| formula = {{Data formula|Bite}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Wolf Claw/Frenzy+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bite+}}&lt;br /&gt;
| ability = Wolf Bite+&amp;lt;!-- Manual entry. LongName (Wolf Bite) differs from name (Bite) --&amp;gt;&lt;br /&gt;
| description = {{Data description|Bite+}}&lt;br /&gt;
| damage = {{Data damageType|Bite+}}&lt;br /&gt;
| formula = {{Data formula|Bite+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Bite}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan/Invigoration&amp;diff=20160</id>
		<title>Sylvan/Invigoration</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan/Invigoration&amp;diff=20160"/>
		<updated>2022-02-07T01:58:28Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Invigoration}}&lt;br /&gt;
| ability = Invigoration&lt;br /&gt;
| description = {{Data description|Invigoration}}&lt;br /&gt;
| damage = {{Data damageType|Invigoration}}&lt;br /&gt;
| formula = {{Data formula|Invigoration}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Witherbolt+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Invigoration+}}&lt;br /&gt;
| ability = Invigoration+&lt;br /&gt;
| description = {{Data description|Invigoration+}}&lt;br /&gt;
| damage = {{Data damageType|Invigoration+}}&lt;br /&gt;
| formula = {{Data formula|Invigoration+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Invigoration}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched/Thunder_Stomp&amp;diff=20159</id>
		<title>Stormtouched/Thunder Stomp</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched/Thunder_Stomp&amp;diff=20159"/>
		<updated>2022-02-07T01:57:38Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Thunder Stomp}}&lt;br /&gt;
| ability = Thunder Stomp&lt;br /&gt;
| description = {{Data description|Thunder Stomp}}&lt;br /&gt;
| damage = {{Data damageType|Thunder Stomp}}&lt;br /&gt;
| formula = {{Data formula|Thunder Stomp}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Jumpjolt+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Thunder Stomp+}}&lt;br /&gt;
| ability = Thunder Stomp+&lt;br /&gt;
| description = {{Data description|Thunder Stomp+}}&lt;br /&gt;
| damage = {{Data damageType|Thunder Stomp+}}&lt;br /&gt;
| formula = {{Data formula|Thunder Stomp+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Thunder Stomp}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Accuracy is determined by stunt chance:&lt;br /&gt;
** 0 stunt chance = 15% accuracy&lt;br /&gt;
** 25 stunt chance = 20% accuracy&lt;br /&gt;
** 50 stunt chance = 25% accuracy&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched/Static_Shock&amp;diff=20158</id>
		<title>Stormtouched/Static Shock</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched/Static_Shock&amp;diff=20158"/>
		<updated>2022-02-07T01:56:40Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Static Shock}}&lt;br /&gt;
| ability = Static Shock&lt;br /&gt;
| description = {{Data description|Static Shock}}&lt;br /&gt;
| damage = {{Data damageType|Static Shock}}&lt;br /&gt;
| formula = {{Data formula|Static Shock}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Jumpjolt+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Static Shock+}}&lt;br /&gt;
| ability = Static Shock+&lt;br /&gt;
| description = {{Data description|Static Shock+}}&lt;br /&gt;
| damage = {{Data damageType|Static Shock+}}&lt;br /&gt;
| formula = {{Data formula|Static Shock+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Static Shock}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=20157</id>
		<title>Skeletal/Inscrutable Stare</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=20157"/>
		<updated>2022-02-07T01:55:17Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Inscrutable Stare}}&lt;br /&gt;
| ability = Inscrutable Stare&lt;br /&gt;
| description = {{Data description|Inscrutable Stare}}&lt;br /&gt;
| damage = {{Data damageType|Inscrutable Stare}}&lt;br /&gt;
| formula = {{Data formula|Inscrutable Stare}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Skeletal Dagger+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Inscrutable Stare+}}&lt;br /&gt;
| ability = Inscrutable Stare+&lt;br /&gt;
| description = {{Data description|Inscrutable Stare+}}&lt;br /&gt;
| damage = {{Data damageType|Inscrutable Stare+}}&lt;br /&gt;
| formula = {{Data formula|Inscrutable Stare+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Inscrutable Stare}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Bitter_Scratch&amp;diff=20156</id>
		<title>Skeletal/Bitter Scratch</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Bitter_Scratch&amp;diff=20156"/>
		<updated>2022-02-07T01:54:33Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bitter Scratch}}&lt;br /&gt;
| ability = Bitter Scratch&lt;br /&gt;
| description = {{Data description|Bitter Scratch}}&lt;br /&gt;
| damage = {{Data damageType|Bitter Scratch}}&lt;br /&gt;
| formula = {{Data formula|Bitter Scratch}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Skeletal Dagger+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Bitter Scratch+}}&lt;br /&gt;
| ability = Bitter Scratch+&lt;br /&gt;
| description = {{Data description|Bitter Scratch+}}&lt;br /&gt;
| damage = {{Data damageType|Bitter Scratch+}}&lt;br /&gt;
| formula = {{Data formula|Bitter Scratch+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Bitter Scratch}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 1.6&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadow/Drains_Warding&amp;diff=20155</id>
		<title>Shadow/Drains Warding</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadow/Drains_Warding&amp;diff=20155"/>
		<updated>2022-02-07T01:53:04Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Drains Warding}}&lt;br /&gt;
| ability = Drains Warding&lt;br /&gt;
| description = {{Data description|Drains Warding}}&lt;br /&gt;
| damage = {{Data damageType|Drains Warding}}&lt;br /&gt;
| formula = {{Data formula|Drains Warding}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability currently does not benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Harvest+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Drains Warding+}}&lt;br /&gt;
| ability = Drains Warding+&lt;br /&gt;
| description = {{Data description|Drains Warding+}} &lt;br /&gt;
| damage = {{Data damageType|Drains Warding+}}&lt;br /&gt;
| formula = {{Data formula|Drains Warding+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Drains Warding}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Hidden effect that temporarily removes 2 [[Stat#Warding|Warding]] from enemies within range 1.5&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skunkish/Skunk_Spray&amp;diff=20154</id>
		<title>Skunkish/Skunk Spray</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skunkish/Skunk_Spray&amp;diff=20154"/>
		<updated>2022-02-07T01:50:41Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Skunk Spray}}&lt;br /&gt;
| ability = Skunk Spray&lt;br /&gt;
| description = {{Data description|Skunk Spray}}&lt;br /&gt;
| damage = {{Data damageType|Skunk Spray}}&lt;br /&gt;
| formula = {{Data formula|Skunk Spray}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Skunk Spray+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Skunk Spray+}}&lt;br /&gt;
| ability = Skunk Spray+&lt;br /&gt;
| description = {{Data description|Skunk Spray+}}&lt;br /&gt;
| damage = {{Data damageType|Skunk Spray+}}&lt;br /&gt;
| formula = {{Data formula|Skunk Spray+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Skunk Spray}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: &amp;lt;code&amp;gt;((5.6+self.BONUS_RANGE)+self.commonDeck_bowmaster)+self.commonDeck_bowmaster_upgrade&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Scorpioid/Sting&amp;diff=20153</id>
		<title>Scorpioid/Sting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Scorpioid/Sting&amp;diff=20153"/>
		<updated>2022-02-07T01:49:01Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Sting}}&lt;br /&gt;
| ability = Sting&lt;br /&gt;
| description = {{Data description|Sting}}&lt;br /&gt;
| damage = {{Data damageType|Sting}}&lt;br /&gt;
| formula = {{Data formula|Sting}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Sting+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Sting+}}&lt;br /&gt;
| ability = Sting+&lt;br /&gt;
| description = {{Data description|Sting+}}&lt;br /&gt;
| damage = {{Data damageType|Sting+}}&lt;br /&gt;
| formula = {{Data formula|Sting+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Sting}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 3.6&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Petrified/Stone_Claw&amp;diff=20152</id>
		<title>Petrified/Stone Claw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Petrified/Stone_Claw&amp;diff=20152"/>
		<updated>2022-02-07T01:48:25Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stone Claw}}&lt;br /&gt;
| ability = Stone Claw&lt;br /&gt;
| description = {{Data description|Stone Claw}}&lt;br /&gt;
| damage = {{Data damageType|Stone Claw}}&lt;br /&gt;
| formula = {{Data formula|Stone Claw}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Stone Claw+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Stone Claw+}}&lt;br /&gt;
| ability = Stone Claw+&lt;br /&gt;
| description = {{Data description|Stone Claw+}}&lt;br /&gt;
| damage = {{Data damageType|Stone Claw+}}&lt;br /&gt;
| formula = {{Data formula|Stone Claw+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Stone Claw}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Pet_Pinecone/Forestkind&amp;diff=20151</id>
		<title>Pet Pinecone/Forestkind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Pet_Pinecone/Forestkind&amp;diff=20151"/>
		<updated>2022-02-07T01:47:13Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Forestkind}}&lt;br /&gt;
| ability = Forestkind&lt;br /&gt;
| description = {{Data description|Forestkind}}&lt;br /&gt;
| damage = {{Data damageType|Forestkind}}&lt;br /&gt;
| formula = {{Data formula|Forestkind}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Forestkind+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Forestkind+}}&lt;br /&gt;
| ability = Forestkind+&lt;br /&gt;
| description = {{Data description|Forestkind+}}&lt;br /&gt;
| damage = {{Data damageType|Forestkind+}}&lt;br /&gt;
| formula = {{Data formula|Forestkind+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Forestkind}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Pet_Fire_Chicken/Fire_Chicken&amp;diff=20150</id>
		<title>Pet Fire Chicken/Fire Chicken</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Pet_Fire_Chicken/Fire_Chicken&amp;diff=20150"/>
		<updated>2022-02-07T01:46:00Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Fire Chicken}}&lt;br /&gt;
| ability = Fire Chicken&lt;br /&gt;
| description = {{Data description|Fire Chicken}}&lt;br /&gt;
| damage = {{Data damageType|Fire Chicken}}&lt;br /&gt;
| formula = {{Data formula|Fire Chicken}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Fire Chicken+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Fire Chicken+}}&lt;br /&gt;
| ability = Fire Chicken+&lt;br /&gt;
| description = {{Data description|Fire Chicken+}}&lt;br /&gt;
| damage = {{Data damageType|Fire Chicken+}}&lt;br /&gt;
| formula = {{Data formula|Fire Chicken+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Fire Chicken}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mothly/Gloamglow&amp;diff=20149</id>
		<title>Mothly/Gloamglow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mothly/Gloamglow&amp;diff=20149"/>
		<updated>2022-02-07T01:44:39Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Gloamglow}}&lt;br /&gt;
| ability = Gloamglow&lt;br /&gt;
| description = {{Data description|Gloamglow}}&lt;br /&gt;
| damage = {{Data damageType|Gloamglow}}&lt;br /&gt;
| formula = {{Data formula|Gloamglow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Gloamglow+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Gloamglow+}}&lt;br /&gt;
| ability = Gloamglow+&lt;br /&gt;
| description = {{Data description|Gloamglow+}}&lt;br /&gt;
| damage = {{Data damageType|Gloamglow+}}&lt;br /&gt;
| formula = {{Data formula|Gloamglow+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Gloamglow}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Frogtouched/Tongue_Whip&amp;diff=20148</id>
		<title>Frogtouched/Tongue Whip</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Frogtouched/Tongue_Whip&amp;diff=20148"/>
		<updated>2022-02-07T01:43:36Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Tongue Whip}}&lt;br /&gt;
| ability = Tongue Whip&lt;br /&gt;
| description = {{Data description|Tongue Whip}}&lt;br /&gt;
| damage = {{Data damageType|Tongue Whip}}&lt;br /&gt;
| formula = {{Data formula|Tongue Whip}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: {{ROOTPAGENAME}} does not currently offer a theme upgrade. This ability does not gain any benefit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Tongue Whip+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Tongue Whip+}}&lt;br /&gt;
| ability = Tongue Whip+&lt;br /&gt;
| description = {{Data description|Tongue Whip+}}&lt;br /&gt;
| damage = {{Data damageType|Tongue Whip+}}&lt;br /&gt;
| formula = {{Data formula|Tongue Whip+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Tongue Whip}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Elmsoul/Splinterskin&amp;diff=20147</id>
		<title>Elmsoul/Splinterskin</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Elmsoul/Splinterskin&amp;diff=20147"/>
		<updated>2022-02-07T01:41:27Z</updated>

		<summary type="html">&lt;p&gt;FeralKitty: Add theme upgrade note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Splinterskin}}&lt;br /&gt;
| ability = Splinterskin&lt;br /&gt;
| description = {{Data description|Splinterskin}}&lt;br /&gt;
| damage = {{Data damageType|Splinterskin}}&lt;br /&gt;
| formula = {{Data formula|Splinterskin}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: Although {{ROOTPAGENAME}} offers a theme upgrade, this ability does not currently benefit from the upgrade.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Elmsoul Bash+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Splinterskin+}}&lt;br /&gt;
| ability = Splinterskin+&lt;br /&gt;
| description = {{Data description|Splinterskin+}}&lt;br /&gt;
| damage = {{Data damageType|Splinterskin+}}&lt;br /&gt;
| formula = {{Data formula|Splinterskin+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Splinterskin}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FeralKitty</name></author>
	</entry>
</feed>