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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hihello</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hihello"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Hihello"/>
	<updated>2026-06-14T07:35:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Answer_to_Austerity&amp;diff=21825</id>
		<title>Answer to Austerity</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Answer_to_Austerity&amp;diff=21825"/>
		<updated>2022-11-24T05:10:12Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Answer to Austerity&lt;br /&gt;
| image = PineGiant.png &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party track a forest spirit known as Lord Evergreen. &lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. Attempt to communicate&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Learn about Lord Evergreen&amp;#039;s history and gain 1–4 [[Legacy Points]]. Combat begins with {{Fortitude}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fail&amp;#039;&amp;#039;&amp;#039;: Begin combat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. Snatch a twig from its mane&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Gain the [[Firling Wand]] and begin combat.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fail&amp;#039;&amp;#039;&amp;#039;: Begin combat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. Then [[Hero]] gives away their heart&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain +25 Charisma and -10 retirement age. Hero stops aging for this campaign. Gain [[The Forestlord&amp;#039;s Cloak]]. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Blessed with the voice of the land&amp;#039;s forests, &amp;lt;Hero&amp;gt;&amp;#039;s speech is enchantingly songful, resonant, reminding those who hear it of fresh pine, deep roots, and pleasant wind.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;Go with him.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hero loses their [[Pinecone]] and gains &amp;#039;&amp;#039;&amp;#039;+1 hitpoint&amp;#039;&amp;#039;&amp;#039;. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;Hero&amp;gt; was blessed by an ancient and revered giant among the trees, in gratitude for having reared the great being&amp;#039;s child.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Option 3 is only available to a hero with the Wildheart [[hook]] or heroes that have been present during the [[Silver and Shadows]] event.&lt;br /&gt;
&lt;br /&gt;
Option 3 reduction of retirement age becomes redundant as the hero stops aging. Both the reduction of retirement age and the eternal youth are only temporary effects that get lost at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
This event was added in update 0.18 Dahlia Leraan.&lt;br /&gt;
&lt;br /&gt;
Targets: hook and hook2 refer to option 3 and option 4 respectively. 4 roles show up as required but only 3 heroes are needed to start the event.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Answertoausterity3.png|Gyoom~?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets answertoausterity&lt;br /&gt;
| note = This event only requires three heroes. The &amp;#039;&amp;#039;&amp;#039;greedy&amp;#039;&amp;#039;&amp;#039; (required) role is drawn from the first three roles.&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Wildheart]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shy_and_the_Shadow&amp;diff=21766</id>
		<title>Shy and the Shadow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shy_and_the_Shadow&amp;diff=21766"/>
		<updated>2022-11-22T23:15:34Z</updated>

		<summary type="html">&lt;p&gt;Hihello: Created page with &amp;quot;If you click &amp;quot;Well, we can do what the guy wanted, anyway. Lead his cat away from here. You receive three new options where you choose who get a cat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you click &amp;quot;Well, we can do what the guy wanted, anyway. Lead his cat away from here. You receive three new options where you choose who get a cat&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21424</id>
		<title>Early to Be Alone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21424"/>
		<updated>2022-08-15T19:45:26Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Early to Be Alone&lt;br /&gt;
| image = &lt;br /&gt;
| author = ???&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes track down a Drauven or Deepist shrine of interest.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;When we go forward, let&amp;#039;s not get spotted&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039;(all heroes begin combat in greyplane) and &amp;#039;&amp;#039;&amp;#039;Disorder&amp;#039;&amp;#039;&amp;#039;(walling provides&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Or let&amp;#039;s not get killed.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stoicism&amp;#039;&amp;#039;&amp;#039;(all party memembers gain and &amp;#039;&amp;#039;&amp;#039;Dismay&amp;#039;&amp;#039;&amp;#039;(all foes gain +1 hitpoint to start the mission)&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Rush them, Maybe?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;we&amp;#039;re all down here why not rush them down?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the battle, your party makes a decision about adopting a recently orphaned Hago cub.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. The hero attempts to adopt the Hago cub.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero takes one damage and temporarily gains a pet [[Hago Cub]] that stays with the Hero until the end of the chapter. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mother, &amp;lt;Hero&amp;gt; coaxed the thing into her care and keeping. The bond they formed that day would last a long while, changing over the years from one&amp;#039;s watchful stewardship, to a comfortable friendship that they shared.&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Failure:&amp;#039;&amp;#039;&amp;#039; The hero takes three damage and gains &amp;#039;&amp;#039;&amp;#039;+15 Charisma&amp;#039;&amp;#039;&amp;#039;. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mothed, &amp;lt;Hero&amp;gt; attempted to befriend the thing... only to receive a nasty bite and a little barking reprimand! They watched it run off into the wild.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Said Shrine is on the Map. A motherless cub would belong there.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain the augment [[Torc of the Wildkeeper]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Simple rule isn&amp;#039;t it? Wild things belong in the wild.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;2 Legacy Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
if 3 or less heroes are there you get option 4 otherwise you get option 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets encounter heroesArriveAtSite earlytoBeAlone&lt;br /&gt;
| note = &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21423</id>
		<title>Early to Be Alone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21423"/>
		<updated>2022-08-15T19:44:52Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Early to Be Alone&lt;br /&gt;
| image = &lt;br /&gt;
| author = ???&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes track down a Drauven or Deepist shrine of interest.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;When we go forward, let&amp;#039;s not get spotted&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039;(all heroes begin combat in greyplane) and &amp;#039;&amp;#039;&amp;#039;Disorder&amp;#039;&amp;#039;&amp;#039;(walling provides&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Or let&amp;#039;s not get killed.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stoicism&amp;#039;&amp;#039;&amp;#039;(all party memembers gain and &amp;#039;&amp;#039;&amp;#039;Dismay&amp;#039;&amp;#039;&amp;#039;(all foes gain +1 hitpoint to start the mission)&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Rush them, Maybe?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;we&amp;#039;re all down here why not rush them down?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the battle, your party makes a decision about adopting a recently orphaned Hago cub.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. The hero attempts to adopt the Hago cub.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero takes one damage and temporarily gains a pet [[Hago Cub]] that stays with the Hero until the end of the chapter. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mother, &amp;lt;Hero&amp;gt; coaxed the thing into her care and keeping. The bond they formed that day would last a long while, changing over the years from one&amp;#039;s watchful stewardship, to a comfortable friendship that they shared.&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Failure:&amp;#039;&amp;#039;&amp;#039; The hero takes three damage and gains &amp;#039;&amp;#039;&amp;#039;+15 Charisma&amp;#039;&amp;#039;&amp;#039;. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mothed, &amp;lt;Hero&amp;gt; attempted to befriend the thing... only to receive a nasty bite and a little barking reprimand! They watched it run off into the wild.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Said Shrine is on the Map. A motherless cub would belong there.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain the augment [[Torc of the Wildkeeper]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Simple rule isn&amp;#039;t it? Wild things belong in the wild.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;2 Legacy Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
if 3 or less heroes are there you get option 4 otherwise you get option 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets encounter heroesArriveAtSite earlytoBeAlone&lt;br /&gt;
| note = &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21422</id>
		<title>Early to Be Alone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=21422"/>
		<updated>2022-08-15T19:41:30Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Early to Be Alone&lt;br /&gt;
| image = &lt;br /&gt;
| author = ???&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes track down a Drauven or Deepist shrine of interest.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;When we go forward, let&amp;#039;s not get spotted&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039;(all heroes begin combat in greyplane) and &amp;#039;&amp;#039;&amp;#039;Disorder&amp;#039;&amp;#039;&amp;#039;(walling provides&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Or let&amp;#039;s not get killed.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stoicism&amp;#039;&amp;#039;&amp;#039;(all party memembers gain and &amp;#039;&amp;#039;&amp;#039;Dismay&amp;#039;&amp;#039;&amp;#039;(all foes gain +1 hitpoint to start the mission)&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Rush them, Maybe?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the battle, your party makes a decision about adopting a recently orphaned Hago cub.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. The hero attempts to adopt the Hago cub.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero takes one damage and temporarily gains a pet [[Hago Cub]] that stays with the Hero until the end of the chapter. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mother, &amp;lt;Hero&amp;gt; coaxed the thing into her care and keeping. The bond they formed that day would last a long while, changing over the years from one&amp;#039;s watchful stewardship, to a comfortable friendship that they shared.&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Failure:&amp;#039;&amp;#039;&amp;#039; The hero takes three damage and gains &amp;#039;&amp;#039;&amp;#039;+15 Charisma&amp;#039;&amp;#039;&amp;#039;. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mothed, &amp;lt;Hero&amp;gt; attempted to befriend the thing... only to receive a nasty bite and a little barking reprimand! They watched it run off into the wild.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Said Shrine is on the Map. A motherless cub would belong there.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain the augment [[Torc of the Wildkeeper]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Simple rule isn&amp;#039;t it? Wild things belong in the wild.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;2 Legacy Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets encounter heroesArriveAtSite earlytoBeAlone&lt;br /&gt;
| note = &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Worlds_Apart&amp;diff=21421</id>
		<title>Worlds Apart</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Worlds_Apart&amp;diff=21421"/>
		<updated>2022-08-14T22:26:46Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Worlds Apart&lt;br /&gt;
| image = Worldsapart3.png&lt;br /&gt;
| author = Shae Rossi&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the heroes discovers a font of [[Resource|spellthread]]. Their companion doesn&amp;#039;t respond in the same way.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;That&amp;#039;s how I feel when you talk about tactics&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain 2 [[Resource|spellthread]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;What happens when you touch it?.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The warrior becomes [[Spell Touched]] and gains Blue Skin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Worldsapart2.PNG&lt;br /&gt;
Worldsapart1.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets worldsApart&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Wolf_Price&amp;diff=21352</id>
		<title>The Wolf Price</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Wolf_Price&amp;diff=21352"/>
		<updated>2022-07-31T00:11:06Z</updated>

		<summary type="html">&lt;p&gt;Hihello: /* Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Wolf Price&lt;br /&gt;
| image = Thewolfprice1.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party encounters a hill with a summit shaped like a wolf&amp;#039;s head. At the summit one of the party is addressed by the [[Lochias|Wolf God]], who invites them to &amp;lt;q&amp;gt;abandon their humanity... and be blessed as wolfkind&amp;lt;/q&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;It... feels... like coming home.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero accepts the gift and becomes [[Wolftouched]], and gains &amp;#039;&amp;#039;&amp;#039;+1d5+1 retirement age&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Oaths?! Don&amp;#039;t be a flapping fool&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero walks away from the gift. Their companion gains &amp;#039;&amp;#039;&amp;#039;+1d5+1 charisma&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Nobody loves you, do they, old Lochias?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lochias&amp;#039; chosen hero receives a [[Wolfhead Amulet]] and gains &amp;#039;&amp;#039;&amp;#039;+1d5+1 charisma&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Trivia ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:wolfprice1.png|The heroes find a rock shaped like a wolf&amp;#039;s head&lt;br /&gt;
File:wolfprice2.png|Lochias offers the hero his gift&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets encounter_wilderness_theWolfPrice&lt;br /&gt;
| note = The [[Wolftouched]] theme will be offered to the &amp;#039;&amp;#039;&amp;#039;volunteer&amp;#039;&amp;#039;&amp;#039; role, not the &amp;#039;&amp;#039;&amp;#039;hook&amp;#039;&amp;#039;&amp;#039; role. A [[Targets_and_Scoring_Guide#Case_Study:_The_Wolf_Price|case study]] explains this event&amp;#039;s hero targeting.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Wildheart]]&lt;br /&gt;
[[Category:Mysterious]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Incursion_(Event)&amp;diff=21346</id>
		<title>Incursion (Event)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Incursion_(Event)&amp;diff=21346"/>
		<updated>2022-07-24T02:20:31Z</updated>

		<summary type="html">&lt;p&gt;Hihello: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Incursion&lt;br /&gt;
| image = Incursion2.png&lt;br /&gt;
| author = Nate Austin&lt;br /&gt;
| type = Defend against incursion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Depending on party composition you will receive various choices (with various chances of success) when defending against an [[overland incursion|incursion]]. &lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Stand tall and let forth a battlecry!&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Courage}} and {{Haste}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Dismay}}.&lt;br /&gt;
|}&lt;br /&gt;
2. &amp;#039;&amp;#039;Use our knowledge of the land to hurry their approach.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Intimidation}} and {{Insight}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hunter begins combat [[stunned]] for two turns.&lt;br /&gt;
|}&lt;br /&gt;
3. &amp;#039;&amp;#039;Stay hidden until the last moment. Fight with cunning.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Stealth}} and {{Cunning}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Disorder}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
this is a old photo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Incursion1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Incursion_(Event)&amp;diff=21345</id>
		<title>Incursion (Event)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Incursion_(Event)&amp;diff=21345"/>
		<updated>2022-07-24T02:17:54Z</updated>

		<summary type="html">&lt;p&gt;Hihello: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Incursion&lt;br /&gt;
| image = Incursion2.png&lt;br /&gt;
| author = Nate Austin&lt;br /&gt;
| type = Defend against incursion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Depending on party composition you will receive various choices (with various chances of success) when defending against an [[overland incursion|incursion]]. &lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Stand tall and let forth a battlecry!&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Courage}} and {{Haste}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Dismay}}.&lt;br /&gt;
|}&lt;br /&gt;
2. &amp;#039;&amp;#039;Use our knowledge of the land to hurry their approach.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Intimidation}} and {{Insight}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hunter begins combat [[stunned]] for two turns.&lt;br /&gt;
|}&lt;br /&gt;
3. &amp;#039;&amp;#039;Stay hidden until the last moment. Fight with cunning.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Stealth}} and {{Cunning}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: Start combat with {{Disorder}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Incursion1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Alternate&amp;diff=21344</id>
		<title>The Alternate</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Alternate&amp;diff=21344"/>
		<updated>2022-07-24T01:15:41Z</updated>

		<summary type="html">&lt;p&gt;Hihello: /* Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Alternate&lt;br /&gt;
| image = Thealternate3.png&lt;br /&gt;
| author = Jeremy Bernstein&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the heroes encounters their double in the woods.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;If you&amp;#039;re really &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;me&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, then maybe we can talk this out.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero starts a dialogue with the double. The player will then be presented with these same three choices, but from the point of view of the double. If the same option is picked again, then they will become friends, and one will go off to found an academy while the other stays with the party; if the player choose the second option the double will run away, and the hero will be disappointed and return; if the player chooses the third option the double fight the hero and loses, the hero will also be disappointed and returns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;I need to get away from this thing. Now!&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero runs away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;I need to &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;destroy&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; it...&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero beats their double in a fight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
There are no real consequences to this event, although several different tidings are possible, depending on the choices made.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Thealternate1.png|The hero encounters his double in the woods.&lt;br /&gt;
File:Thealternate2.png|The hero befriends himself.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Hihello</name></author>
	</entry>
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