<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IcyLeoDragon</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IcyLeoDragon"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/IcyLeoDragon"/>
	<updated>2026-09-18T06:09:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27686</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27686"/>
		<updated>2025-07-23T22:15:55Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* All the Bones of Summer */ added missing event name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|Gorgonoid transformation spreads fully&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arming in the Ashes]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns Below]]&lt;br /&gt;
|[[Event#Mid-Misssion Story|Mid-mission story]]&lt;br /&gt;
|Access to the rest of the battle map&lt;br /&gt;
|-&lt;br /&gt;
|[[The Surface]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homecoming, Roadgoing]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Changes of Heart and Hand]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemy on the Road]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast of the Pass]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Way is Clear]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Jasper Mill]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homes Divided]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Encampment]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncertain World]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] (may be one or three tidings)&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprise]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Dawn]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Against Chaos]]&lt;br /&gt;
|[[Event#Plot Event|Plot Event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trusted Road]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Offer]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Messiah&amp;#039;s End]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vost]] artifact bow&lt;br /&gt;
|-&lt;br /&gt;
|[[Once More Into the Light]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pondering Night]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Highway]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|A job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[Returner]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle in the Mountains]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deepist Monarchs]] (seems to have no panels)&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[To the Keep]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The battle begins&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeless]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[Fading Constellations]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] &lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27685</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27685"/>
		<updated>2025-07-23T22:13:58Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Monarchs Under the Mountain */ added missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|Gorgonoid transformation spreads fully&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns Below]]&lt;br /&gt;
|[[Event#Mid-Misssion Story|Mid-mission story]]&lt;br /&gt;
|Access to the rest of the battle map&lt;br /&gt;
|-&lt;br /&gt;
|[[The Surface]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homecoming, Roadgoing]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Changes of Heart and Hand]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemy on the Road]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast of the Pass]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Way is Clear]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Jasper Mill]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homes Divided]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Encampment]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncertain World]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] (may be one or three tidings)&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprise]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Dawn]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Against Chaos]]&lt;br /&gt;
|[[Event#Plot Event|Plot Event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trusted Road]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Offer]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Messiah&amp;#039;s End]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vost]] artifact bow&lt;br /&gt;
|-&lt;br /&gt;
|[[Once More Into the Light]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pondering Night]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Highway]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|A job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[Returner]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle in the Mountains]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deepist Monarchs]] (seems to have no panels)&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[To the Keep]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The battle begins&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeless]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[Fading Constellations]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] &lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27683</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27683"/>
		<updated>2025-07-23T03:19:43Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Monarchs Under the Mountain */ added missing events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|Gorgonoid transformation spreads fully&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns Below]]&lt;br /&gt;
|[[Event#Mid-Misssion Story|Mid-mission story]]&lt;br /&gt;
|Access to the rest of the battle map&lt;br /&gt;
|-&lt;br /&gt;
|[[The Surface]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homecoming, Roadgoing]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Changes of Heart and Hand]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemy on the Road]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast of the Pass]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Way is Clear]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Jasper Mill]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homes Divided]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Encampment]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncertain World]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] (may be one or three tidings)&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprise]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Dawn]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Against Chaos]]&lt;br /&gt;
|[[Event#Plot Event|Plot Event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trusted Road]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Offer]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Messiah&amp;#039;s End]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vost]] artifact bow&lt;br /&gt;
|-&lt;br /&gt;
|[[Once More Into the Light]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Pondering Night]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Highway]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|A job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[Returner]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle in the Mountains]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deepist Monarchs]] (seems to have no panels)&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[To the Keep]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The battle begins&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeless]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[Fading Constellations]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Wrapup|Wrapup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27674</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27674"/>
		<updated>2025-07-21T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Monarchs Under the Mountain */added event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|Gorgonoid transformation spreads fully&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns Below]]&lt;br /&gt;
|[[Event#Mid-Misssion Story|Mid-mission story]]&lt;br /&gt;
|Access to the rest of the battle map&lt;br /&gt;
|-&lt;br /&gt;
|[[The Surface]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homecoming, Roadgoing]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Changes of Heart and Hand]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemy on the Road]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast of the Pass]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Way is Clear]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Jasper Mill]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homes Divided]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Encampment]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncertain World]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]] (may be one or three tidings)&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Surprise]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Bitter Dawn]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Against Chaos]]&lt;br /&gt;
|[[Event#Plot Event|Plot Event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Trusted Road]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Offer]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[Messiah&amp;#039;s End]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vost]] artifact bow&lt;br /&gt;
|-&lt;br /&gt;
|[[Once More Into the Light]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Here Lies...]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hidden Highway]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|A job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[Returner]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Castle in the Mountains]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[The Deepist Monarchs]] (seems to have no panels)&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[To the Keep]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The battle begins&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeless]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[Fading Constellations]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27673</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27673"/>
		<updated>2025-07-21T21:48:32Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 2 */ added info about the chapter 2 hero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained or cost legacy points. This hero has a special role in certain events in this campaign. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Surprise]]&lt;br /&gt;
* [[Bitter Dawn]]&lt;br /&gt;
* [[Against Chaos]]&lt;br /&gt;
* [[The Trusted Road]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Offer]]&lt;br /&gt;
* [[Messiah&amp;#039;s End]]&lt;br /&gt;
* [[Once More into the Light]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Here Lies...]]&lt;br /&gt;
* [[Hidden Highway]]&lt;br /&gt;
* [[Returner]]&lt;br /&gt;
* [[Castle in the Mountain]]&lt;br /&gt;
* [[The Deepist Monarchs]]&lt;br /&gt;
* [[To the Keep]]&lt;br /&gt;
* [[Timeless]]&lt;br /&gt;
* [[Fading Constellations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27672</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27672"/>
		<updated>2025-07-21T21:45:06Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 5 Events */ added event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Surprise]]&lt;br /&gt;
* [[Bitter Dawn]]&lt;br /&gt;
* [[Against Chaos]]&lt;br /&gt;
* [[The Trusted Road]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Offer]]&lt;br /&gt;
* [[Messiah&amp;#039;s End]]&lt;br /&gt;
* [[Once More into the Light]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Here Lies...]]&lt;br /&gt;
* [[Hidden Highway]]&lt;br /&gt;
* [[Returner]]&lt;br /&gt;
* [[Castle in the Mountain]]&lt;br /&gt;
* [[The Deepist Monarchs]]&lt;br /&gt;
* [[To the Keep]]&lt;br /&gt;
* [[Timeless]]&lt;br /&gt;
* [[Fading Constellations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27654</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27654"/>
		<updated>2025-07-17T17:09:15Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 5 Events */ added event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Surprise]]&lt;br /&gt;
* [[Bitter Dawn]]&lt;br /&gt;
* [[Against Chaos]]&lt;br /&gt;
* [[The Trusted Road]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Offer]]&lt;br /&gt;
* [[Messiah&amp;#039;s End]]&lt;br /&gt;
* [[Once More into the Light]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Here Lies...]]&lt;br /&gt;
* [[Hidden Highway]]&lt;br /&gt;
* [[Returner]]&lt;br /&gt;
* [[Castle in the Mountain]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27641</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27641"/>
		<updated>2025-07-16T20:58:48Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 4 */ added event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Surprise]]&lt;br /&gt;
* [[Bitter Dawn]]&lt;br /&gt;
* [[Against Chaos]]&lt;br /&gt;
* [[The Trusted Road]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Offer]]&lt;br /&gt;
* [[Messiah&amp;#039;s End]]&lt;br /&gt;
* [[Once More into the Light]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27634</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27634"/>
		<updated>2025-07-15T15:55:59Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 3 */ added event names and events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Surprise]]&lt;br /&gt;
* [[Bitter Dawn]]&lt;br /&gt;
* [[Against Chaos]]&lt;br /&gt;
* [[The Trusted Road]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27622</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27622"/>
		<updated>2025-07-13T20:23:39Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 2 */ Added missing events and event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Homes Divided]]&lt;br /&gt;
* [[Encampment]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[Uncertain World]]&lt;br /&gt;
* [[?]] (might be one or three tidings)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Pages_with_broken_file_links&amp;diff=27615</id>
		<title>Category:Pages with broken file links</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Pages_with_broken_file_links&amp;diff=27615"/>
		<updated>2025-07-12T23:04:18Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Mid-Mission_Story&amp;diff=27614</id>
		<title>Category:Mid-Mission Story</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Mid-Mission_Story&amp;diff=27614"/>
		<updated>2025-07-12T23:02:43Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Unexpected_Guests&amp;diff=27613</id>
		<title>Unexpected Guests</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Unexpected_Guests&amp;diff=27613"/>
		<updated>2025-07-12T23:00:16Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added event page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Unexpected Guests&lt;br /&gt;
| image =  Enduring_1_4.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Mid-Mission Story&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Forge]]&lt;br /&gt;
| next = [[More Questions Than Answers]]&lt;br /&gt;
}}&lt;br /&gt;
Continuing the mission from [[The Forge]], a hero opens the door into the forge, finding an aging blacksmith trying to hold off a [[Spectik]] while the mysterious Morthagi from [[Disturbances]] lays fallen next to her. The heroes must defeat the remaining [[Morthagi]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ancient_Foundations&amp;diff=27612</id>
		<title>Ancient Foundations</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ancient_Foundations&amp;diff=27612"/>
		<updated>2025-07-12T20:37:52Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Ancient Foundations&lt;br /&gt;
| image = Ecthis_5_1.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Omen&lt;br /&gt;
| campaign = Eluna and the Moth&lt;br /&gt;
| prev = [[?]]&lt;br /&gt;
| next = [[Lorekeeper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The company devises a plan to trap Ecthis in an ancient Kyoren tower. At least, if they can find it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sisterly_Bonds&amp;diff=27611</id>
		<title>Sisterly Bonds</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sisterly_Bonds&amp;diff=27611"/>
		<updated>2025-07-12T20:36:51Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Changed Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Sisterly Bonds&lt;br /&gt;
| image = Ecthis 4_5_elunatiding.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Followup Tiding&lt;br /&gt;
| campaign = Eluna and the Moth&lt;br /&gt;
| prev = [[Prince of Moths]]&lt;br /&gt;
| next = [[?]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elsee Arcwright tries to find closure. A [[Tidings|tiding]] that plays only if Elsee was rejected from joining the party in [[Signalsmoke]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Prince_of_Moths&amp;diff=27610</id>
		<title>Prince of Moths</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Prince_of_Moths&amp;diff=27610"/>
		<updated>2025-07-12T20:28:57Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: The event being summarized was in Chapter 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Prince of Moths&lt;br /&gt;
| image = Ecthis_4_7.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission Victory&lt;br /&gt;
| campaign = Eluna and the Moth&lt;br /&gt;
| prev = [[Storming the Castle]]&lt;br /&gt;
| next = [[Sisterly Bonds]] or [[?]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The rescued Mothman explains his recent escape from the Thrixl after being stuck in Terrafract in [[Princess of Light]]. The end of [[Eluna and the Moth]]&amp;#039;s fourth chapter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Prince_of_Moths&amp;diff=27609</id>
		<title>Prince of Moths</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Prince_of_Moths&amp;diff=27609"/>
		<updated>2025-07-12T20:22:38Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Prince of Moths&lt;br /&gt;
| image = Ecthis_4_7.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission Victory&lt;br /&gt;
| campaign = Eluna and the Moth&lt;br /&gt;
| prev = [[Storming the Castle]]&lt;br /&gt;
| next = [[Sisterly Bonds]] or [[?]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The rescued Mothman explains his story and the unfortunate truth of his escape from the Thrixl&amp;#039;s home plane. The end of [[Eluna and the Moth]]&amp;#039;s fourth chapter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Waking_to_a_Nightmare&amp;diff=27608</id>
		<title>Waking to a Nightmare</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Waking_to_a_Nightmare&amp;diff=27608"/>
		<updated>2025-07-12T20:21:55Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Waking to a Nightmare&lt;br /&gt;
| image = Ecthis_1_8.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission victory&lt;br /&gt;
| campaign = Eluna and the Moth&lt;br /&gt;
| prev = [[Tripping Towards Perfection]]&lt;br /&gt;
| next = [[?]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Thrixl]] are dead, but the town&amp;#039;s children are missing. The finale of [[Eluna and the Moth]]&amp;#039;s first chapter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Eluna_and_the_Moth&amp;diff=27607</id>
		<title>Eluna and the Moth</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Eluna_and_the_Moth&amp;diff=27607"/>
		<updated>2025-07-12T20:20:57Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign eluna.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eluna and the Moth&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Thrixl]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A warrior returns to their hometown and takes a mysterious book from a library. The siblings who run the library chase after them.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The player chooses a relationship between the younger sibling and the warrior. On the first task the siblings chase after them but get ambushed by [[Thrusk|Thrusks]]. The combat will have two level 1 mystics fend for themselves in a corner in the same battle as the warrior eliminates the Thrixl they came to find. The warrior reveals they came looking for their teacher, who was captured by the Thrixl and is probably dead. After the battle, the three of them are teleported a couple months’ travel away and meet a mysterious Mothman. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[All You Bring, All You Chase...]]&lt;br /&gt;
* [[Eldstone]]&lt;br /&gt;
* [[Enchanted]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The Thrixl begin their plans and the heroes are forced to fight them off to protect their homeland.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Mothman explains a bit about the Thrixl, encourages the heroes to try to return home, and spins for them a company name. On their way back, they are ambushed by Thrixl again, and the player chooses between a romantic relationship between the older sibling and the warrior and increased defenses in the battle. After that, they meet your legacy hunter, a wandering hillpainter who may or may not have had a relationship with the siblings’ late mother. If he did, he also reveals that the Mothman is a figure from hillpainter myth, and then he joins your team either way. On arrival to your hometown the heroes find out the thrixl have already invaded. The warrior sees a deformed creature that they recognize as their teacher. After it is critically wounded, the master comes to their senses, says goodbye to the warrior, and asks the warrior to finish them off. When they finish clearing out the Thrixl from the town, they realize the Thrixl took with them all the young people.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Home, Little Birds]]&lt;br /&gt;
* [[Catching Up]]&lt;br /&gt;
* [[Catching Heat]]&lt;br /&gt;
* [[Catching On]]&lt;br /&gt;
* [[Trailnews]]&lt;br /&gt;
* [[Under Their Shroud]]&lt;br /&gt;
* [[Tripping Towards Perfection]]&lt;br /&gt;
* [[Waking to a Nightmare]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes rush to the Thrixl hideout to rescue the captured villagers.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A couple months later, the heroes visit the tower they were teleported from and meet the Mothman there. He tells them the location of the Thrixl base and urges them to hurry there. This is a timed chapter in which the Thrixl will periodically turn villagers into [[Unresting One|Unresting Ones]], a Thrixl monster exclusive to this campaign. By defeating thrixl tiles more time will be added and more villagers will be rescued. The chapter starts with 37 villagers, the amount that can be rescued on the overland is 17, and by arriving at the thrixl base there is the option to rescue the last 5 survivors, for a total of 59 survivors, plus at least three that can never be rescued.&lt;br /&gt;
&lt;br /&gt;
At the end of chapter 2 there are 4 rewards that can be earned.&lt;br /&gt;
&lt;br /&gt;
+3 Legacy Points for completing the chapter.&lt;br /&gt;
&lt;br /&gt;
+1 Health to Company for 33 survivors.&lt;br /&gt;
&lt;br /&gt;
+1 Potency to Company for 41 survivors.&lt;br /&gt;
&lt;br /&gt;
+1 Speed to Company for 51 survivors.&lt;br /&gt;
&lt;br /&gt;
Before the attack, the Mothman explains that in this base resides a Glimrseen, a portal to the Thrixl world, which the Thrixl appear to be taking the villagers into. One of the rescued survivors will be a little girl called Elsee Arcwright and mentions that her sister Eluna went through the portal with confidence, but not eagerness like the others.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[No Time for Riddles]]&lt;br /&gt;
* [[Within the Rift]]&lt;br /&gt;
* [[Return to Life]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
One of the heroes has gone missing, the company scours the map to rescue them.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| In the beginning of chapter 3 one of the heroes eligible for [[Mothly]] will be chosen for the transformation. If none of the heroes fill the requirements then the game will automatically spawn in a new hero. This hero will somehow enter a dreamworld and meet with Eluna, the missing sister from chapter 2. The hero then returns to their bed and comes back in the flesh to rescue her. The task will be to head to the site where the missing hero is and on arrival what happened to the hero is revealed. The hero met with Eluna in Terrafract, the Thrixl world, and was surprised at Eluna’s freedom and strength. Eluna tried to say that she managed to free herself, but the Mothman arrived and unmasked her as a Thrixl. In return, she accused him of being the cause of the Thrixl menace. She then proclaimed that she wants the hero to join her as a leader in her realm, which she wants to envelop the earth. However, she wants the world to be mostly made of Terrafract, which means most non-mystics will die or turn into monsters. The Mothman then froze the three of them in time so that Eluna, who has named herself [[Ecthis]], Queen of Light, can’t do anything to the hero. Back in the present, the heroes are forced to defend the inactive Mothly hero for 7 turns while Thrixl will keep on swarming. The hero then uses their ability to hide the party from the Thrixl so they can escape. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Moonlight]]&lt;br /&gt;
* [[Scattered]]&lt;br /&gt;
* [[Princess of Light]]&lt;br /&gt;
* [[Gloamglow]]&lt;br /&gt;
* [[Unfinished]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
A strange light is illuminated on the sky. The heroes investigate incase someone needs to be rescued.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A strange light is emitted in the sky that could be a signal from the mothman. The heroes rush to the site only to be led to another light nearby. When they arrive there, they barely miss him and instead are ambushed by a horde of Thrixl. There is a choice to either escape with all heroes or to eliminate all monsters. Upon victory the heroes will follow a map towards a castle where they encounter the mothman getting attacked and fight against another horde of thrixl. After the battle, the Mothman explains his history. He fell into the Glimrseen and Terrafract transformed him into a moth form due to his self-image. On return, he was shunned by humans due to his appearance and eventually took to playing with the Thrixl. Envying his power, they attempted to replicate it by sending children through the Glimrseen. The Mothly hero at the end of the chapter will use their wings to cloak the whole castle to hide themselves from the thrixl.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Signalsmoke]]&lt;br /&gt;
* [[Strung Along]]&lt;br /&gt;
* [[Beyond Reach]]&lt;br /&gt;
* [[In the Hearth]]&lt;br /&gt;
* [[At the End of the Map]]&lt;br /&gt;
* [[Storming the Castle]]&lt;br /&gt;
* [[Prince of Moths]]&lt;br /&gt;
* [[Sisterly Bonds]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
To fight off against the Thrixl the heroes investigate an old Kyoren tower that could be used against their enemy.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| While the heroes try to figure out a way to defeat the Thrixl queen they find a myth about a tower made by Kyoren heroes to cage [[Dunnaveer]]. It would remain locked until a hero of the bloodline of the builders opened it from the outside to face the beast. They realize that it could be used to cage Ecthis in forever. Eventually, they find a library occupied by Thrixl. After taking it back, the last overland tile hidden by the edge of the map is revealed as the Tower of Locks’ location. Upon investigating the tower, one of the siblings opens it, probably because they have the blood of the Kyoren heroes. The heroes are tasked to take out all Thrixl inside the tower including an ancient thrixl beast found in a backroom. After the heroes are done preparing, the Mothman reveals himself to Ecthis as bait and the Thrixl queen invades. The heroes are tasked to defend him and survive for 5 turns to lure out Ecthis. Once Ecthis joins the battle, Eluna, the Mothly hero, or a mystic will try to convince her to stop fighting, but Ecthis refuses. She will stand outside the tower and attack the heroes with ranged attacks. The heroes are forced to attack Eluna, irritating her by dealing damage to force her forward, until she enters the tower and goes into a showdown with the Mothman. All heroes will teleport next to the Mothman and have to kill all Thrixl inside the tower and escape to the outside to win. There are two choices at the end that influences how the Mothman and Eluna will spend their time of captivity in the Kyoren tower.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Foundations]]&lt;br /&gt;
* [[Lorekeeper]]&lt;br /&gt;
* [[Myths of Origin]]&lt;br /&gt;
* [[Tower of Locks]]&lt;br /&gt;
* [[Inheriting the Beast]]&lt;br /&gt;
* [[The Tower of Locks]]&lt;br /&gt;
* [[Last Night]]&lt;br /&gt;
* [[Her Heralds Come Before Her]]&lt;br /&gt;
* [[Queen of Light]]&lt;br /&gt;
* [[Foregone]]&lt;br /&gt;
* [[Until We Can No Longer]]&lt;br /&gt;
* [[She Enters]]&lt;br /&gt;
* [[Mastery]]&lt;br /&gt;
* [[Surfacing]]&lt;br /&gt;
* [[Memories and Dreams]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Age_of_Ulstryx&amp;diff=27606</id>
		<title>Age of Ulstryx</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Age_of_Ulstryx&amp;diff=27606"/>
		<updated>2025-07-12T20:14:46Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign ulstryx.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Age of Ulstryx&amp;#039;&amp;#039;&amp;#039; is a three-chapter campaign that serves as the tutorial/introduction to Wildermyth.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The tutorial of [[Wildermyth]]. The heroes fight their first foes and unite against the [[Gorgon Faction|Gorgons]].&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| When a farmer returns to town in the evening to tell a friend to meet up at a nearby tower with them and a third person, they find the town burning. The player chooses what kind of relationship they had with their friend. After extinguishing some of the fire, they find their friend has locked their back door against a [[Roe]]. The first hero picks up a tool while the friend grabs their bow and they soon slay the monster, becoming a warrior and hunter respectively in the process. &lt;br /&gt;
&lt;br /&gt;
They then start looking for their other friend, locked up in the tower. The player chooses the hunter’s relationship with the third person. The night before they arrive at the tower, the third hero is trapped in one room of the tower by a [[Rager]]. They find an old book called “Wildermyth”, which is almost full of whimsical stories. The hero begins to write the story of their predicament, and soon feels a new power welling up inside of them. They grab a spoon or stick and test the power on the rager, which can’t fight back against the new [[Mystic]] from behind a wall. &lt;br /&gt;
&lt;br /&gt;
The three heroes meet outside the tower and decide to clear the monsters out. Once the heroes defeat them, they choose a company name, and, after a popup about [[Legacy Point|Legacy Points]], the tutorial is over.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Smoke]]&lt;br /&gt;
* [[Through the Door]]&lt;br /&gt;
* [[The Tower in the Hills]]&lt;br /&gt;
* [[Wildermyth (Event)]]&lt;br /&gt;
* [[Reunion]]&lt;br /&gt;
* [[Choosing Danger]]&lt;br /&gt;
* [[A Name in Song]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The heroes fight the monsters living near their hometown. At the end of the chapter, the party explores a silent town and discovers the origin of the [[Gorgon]] threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The party finds that the townspeople have all been turned to stone, and Gorgons attack the party immediately. The party finds a [[True Gorgon]] holed up in the barn. After defeating the gorgon, it takes ahold of a party member and speaks through them, name dropping [[Ulstryx]] before another party member attacks the gorgon, finally killing it. The captive is released but becomes [[Gorgonoid]], and finds a mysterious stone called the Epicryst.&lt;br /&gt;
&lt;br /&gt;
The captive gets &amp;#039;&amp;#039;&amp;#039;+35 loner&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;-25 charisma&amp;#039;&amp;#039;&amp;#039;. One party member decides to study the stone and gets &amp;#039;&amp;#039;&amp;#039;+10 retirement age&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Ulstryx1d.png&lt;br /&gt;
File:Ulstryx1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Yonder Town]]&lt;br /&gt;
* [[Still Market]]&lt;br /&gt;
* [[Rising Tide]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
File:Ulstryx1a.png&lt;br /&gt;
File:Ulstryx1b.png&lt;br /&gt;
File:Ulstryx1c.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
In the years of peace that followed, a hero studies what they found at the end of the previous chapter and determines the party&amp;#039;s next moves. They are to find an ancient artifact before the Gorgons get to it.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero realizes that Ulstryx is wanting to raise an army and needs some sort of divine spear as a symbol to get the other gorgons to follow it - a spear that is supposedly in a named place of their world. &lt;br /&gt;
&lt;br /&gt;
There is a limited amount of time to complete this chapter. The starting time is 300 days, but clearing out Gorgon sites will add time. If the player runs out of time, the game jumps directly to the final event of the chapter, skipping the final battle. &lt;br /&gt;
&lt;br /&gt;
In the cavern where the spear is kept, the party runs into a [[Calabyne]] guarding the [[Petriglass Seaspear]]. The party takes the spear and they must escape the cavern through the way they entered while Gorgons continue to swarm in from another tunnel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Ulstryx2b.png&lt;br /&gt;
File:Ulstryx2c.png&lt;br /&gt;
File:Ulstryx2d.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Unpuzzling the Stone]]&lt;br /&gt;
* [[Into Depths]]&lt;br /&gt;
* [[Queen of the Ancient Sea]]&lt;br /&gt;
* [[An Endless Fight]]&lt;br /&gt;
* [[Hill Games]]&lt;br /&gt;
* [[Promise of a Storm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
File:Ulstryx2a.png&lt;br /&gt;
File:Ulstryx2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The region has experienced massive flooding in the interim years. An unlikely person meets with the party to discuss what&amp;#039;s going on, and he tells the heroes to go find a particular woman, who will explain what to do. He says that the longer they delay before meeting with the woman and then defeating the Gorgons, the more their world will be flooded.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arnon, a [[Deepist Faction|Deepist]] [[Father Fungus]], sends the party to find the den where he lives with his wife, Velda, a [[Murk Mother]]. &lt;br /&gt;
&lt;br /&gt;
In this chapter, some of the tiles begin flooded, and a new tile will flood every 100 days. Flooded tiles provide no resources and movement through them is significantly slowed.&lt;br /&gt;
&lt;br /&gt;
Once the Deepists are freed from the Gorgons invading their home, Velda tells them that the excessive rain and snowmelt is due to Ulstryx turning Mo-Atona, the keeper of balance, into pewter. She has brewed a potion for the party to take to the petrified Mo-Atona and restore it.&lt;br /&gt;
&lt;br /&gt;
The final battle of the game has the heroes pushing their way through switchbacks to approach Mo-Atona. The heroes pour the elixir on the statue, but nothing happens...and then Ulstryx appears. Animals (Roe, ragers, and [[Raccoon|raccoons]] [needs confirmation]) will keep appearing for as long as the battle takes, so it&amp;#039;s advised to not take too long to kill him or kill too many animals.&lt;br /&gt;
&lt;br /&gt;
Once Ulstryx is defeated, Mo-Atona immediately awakens, the Gorgons stop attacking, the flooded areas return to normal, and a lasting peace develops across the land.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Ulstryx3f.png&lt;br /&gt;
File:Ulstryx3g.png&lt;br /&gt;
File:Ulstryx3h.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[From Darkness, From Rain]]&lt;br /&gt;
* [[Cutting the Noose]]&lt;br /&gt;
* [[Damp Breakfast]]&lt;br /&gt;
* [[Gorgonslayers]]&lt;br /&gt;
* [[Age of Ulstryx (Event)]]&lt;br /&gt;
* [[Old Worlds Collide]]&lt;br /&gt;
* [[After A Long Rain]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
File:Ulstryx3a.png&lt;br /&gt;
File:Ulstryx3d.png&lt;br /&gt;
File:Ulstryx3i.png&lt;br /&gt;
File:Ulstryx3e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27605</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27605"/>
		<updated>2025-07-12T20:11:17Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Eluna and the Moth Surfacing crash */ added effects of different difficulties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
* Be sure neither player is using a VPN&lt;br /&gt;
* If you&amp;#039;re using Steam, make sure players are set to &amp;quot;Online&amp;quot; on Steam Friends&lt;br /&gt;
* Check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus&lt;br /&gt;
&lt;br /&gt;
If none of those fix the issue, you may want to try connecting via &amp;#039;&amp;#039;&amp;#039;IP address and [https://www.noip.com/support/knowledgebase/general-port-forwarding-guide port forwarding]&amp;#039;&amp;#039;&amp;#039; instead of the standard connecting via Steam/Epic.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account. If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;br /&gt;
==Console version==&lt;br /&gt;
The console version of this game (possibly only the Nintendo Switch Version) has many crash, graphics, and other bugs. Five specific bugs will make a campaign unplayable:&lt;br /&gt;
===[[Calamity]] crash===&lt;br /&gt;
When drawing a calamity after a battle, the game consistently crashes. If the battle plays out differently, sometimes it will not crash, and a different starting event or enemy force may also affect it, but if the glitch progresses far enough, no battle will not crash. As end-of-chapter or end-of-campaign battles do not generate a calamity, they are safe from this glitch. At ~100 calamities, however, even overland calamities will cause a crash, so the [[achievement]] “Overwhelming Monstrosity” is impossible. Seems to be more likely with more calamities, so maybe try an overland/comic strategy that results in less calamities. Storyteller overland [[difficulty]] decreases calamities to the point where this glitch is irrelevant, and it is unknown whether Tragic Hero+ overland difficulties are possible, although a Tragic Hero 3-chapter should be.&lt;br /&gt;
=== Save failure glitch ===&lt;br /&gt;
This glitch starts unpredictably, seemingly unrelated to events or enemies. When you try to save, it will claim you saved without actually creating a save file. This has the same effect for autosaves and overwrites, effectively deleting a file. Successfully saving is somewhat likely at the beginning, but it becomes less and less common the more the glitch progresses. However, making many attempts to save in succession does not seem to work, although sometimes it will work after up to four. In the case where about four attempts have failed, overwriting or deleting a file seems to give you another chance for four saves. Eventually, another glitch appears where it claims you have maximum save files when you don’t, in which case you are forced to overwrite or delete a file, but you are able to successfully save. However, several saves later, saves resume failing even when it claims you have maximum. This glitch spreads to other save files, and if you delete all infected saves and even all saves, the glitch persists. In a different campaign, the glitch stays dormant for half to a full chapter before starting with the same initial symptoms as in the first campaign. Somehow, this glitch persists even when data is cleared for an account, although it doesn’t spread between accounts. There is no known way to avoid this glitch.&lt;br /&gt;
&lt;br /&gt;
===[[Eluna and the Moth]] [[Surfacing]] crash===&lt;br /&gt;
A glitch involving the final battle of Eluna and the Moth. [[Mastery]] cannot be seen in its entirety, although it can be skipped fairly consistently. However, after that, on difficulties beyond Storyteller, when the final character exits the tower, the “Surfacing” comic never appears, although a marker saying that it will appear shows up just before the game crashes. On Storyteller difficulty, the comic sometimes appears, in which case the second panel crashes the game. However, the event can still be skipped and then read from the third (or maybe fourth) panel onward, and there are no further problems once the event finishes. It is unknown whether Eluna and the Moth is completable on higher difficulties in console edition.&lt;br /&gt;
===[[Black Castle Ruins]] crash===&lt;br /&gt;
The [[Generic Campaign]] final capstone Black Castle Ruins will consistently crash on certain turns sometime before the enemies are done taking their turns. This glitch is very likely to happen before Turn 4, and it is unknown what causes a specific turn to create a lock, although enemy attacks and especially reactions by the heroes are known to worsen things. This makes Black Castle Ruins effectively impossible on Console edition, although very fast and strong hunters may be able to reach and defeat the boss in time. It is unknown whether victory events would play correctly without crashing. Since the final capstone is generated at the beginning of the campaign, this stops the campaign from being completed entirely. This glitch was encountered in two campaigns, but only with the [[Drauven]] boss [[Dravonne]], and it is unknown whether other factions would create the same effect, although it is likely that they would. Storyteller difficulty likely solves this problem, and Tragic Hero probably consistently crashes on Turn 1.&lt;br /&gt;
&lt;br /&gt;
=== Carved in Stone glitch ===&lt;br /&gt;
Saving in a Carved in Stone campaign can corrupt the save, erasing the data for the campaign. This bug was specifically mentioned to be fixed in the patch notes.&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27601</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27601"/>
		<updated>2025-07-12T00:02:29Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added several followups, fixed broken link, added three missing events, and added Introduction and Chapter 1 event names for Monarchs Under the Mountain except Followup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|Gorgonoid transformation spreads fully&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Awaken]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[Horns Below]]&lt;br /&gt;
|[[Event#Mid-Misssion Story|Mid-mission story]]&lt;br /&gt;
|Access to the rest of the battle map&lt;br /&gt;
|-&lt;br /&gt;
|[[The Surface]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Homecoming, Roadgoing]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Changes of Heart and Hand]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemy on the Road]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast of the Pass]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Way is Clear]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Jasper Mill]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Vost]] artifact bow if [[Shadow Messiah]] was defeated, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Old_Worlds_Collide&amp;diff=27600</id>
		<title>Old Worlds Collide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Old_Worlds_Collide&amp;diff=27600"/>
		<updated>2025-07-11T23:48:05Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Old Worlds Collide&lt;br /&gt;
| image = oldworldscollide.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| campaign = Age of Ulstryx&lt;br /&gt;
| type = Mid-Mission Story&lt;br /&gt;
| prev = [[Age Of Ulstryx (Event)]]&lt;br /&gt;
| next = [[After A Long Rain]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As the heroes attempt to heal Mo-Atona they get ambushed by [[Ulstryx]] for a final confrontation.&lt;br /&gt;
&lt;br /&gt;
Part of the [[mission]] initiated by [[Gorgonslayers]]. Changes the mission objective to slaying Ulstryx.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* All the heroes get teleported to the statue of Mo-Atona during this event and afterwards another group of gorgons spawn alongside Ulstryx.&lt;br /&gt;
* Ulstryx will be depicted wielding the [[Petriglass Seaspear]] if [[Promise of a Storm|the heroes did not secure it in time]] during the previous chapter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Ulstryx-finalfight-seaspear.png&lt;br /&gt;
File:Ulstryx-finalfight-nospear.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Gorgonslayers&amp;diff=27599</id>
		<title>Gorgonslayers</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Gorgonslayers&amp;diff=27599"/>
		<updated>2025-07-11T23:46:16Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Fixed missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Gorgonslayers&lt;br /&gt;
| image = gorgonslayers.PNG&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at final battle&lt;br /&gt;
| campaign = Age of Ulstryx&lt;br /&gt;
| prev = [[Damp Breakfast]]&lt;br /&gt;
| next = [[Age Of Ulstryx (Event)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Before the final confrontation with Ulstryx, the heroes decide to gear up.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This event functions as the chapter interval for chapter 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27597</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27597"/>
		<updated>2025-07-11T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 1 Events */ Added missing event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27596</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27596"/>
		<updated>2025-07-11T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 1 */ Added chapter 1 event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[Enemy on the Road]]&lt;br /&gt;
* [[Beast of the Pass]]&lt;br /&gt;
* [[The Way is Cleared]]&lt;br /&gt;
* [[Old Jasper Mill]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27595</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27595"/>
		<updated>2025-07-11T20:58:25Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added event numbers, fixed various errors and problems, and standardized spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Changes of Heart and Hand]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Speaker of the Depths (Event)]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists&amp;#039; monarchs were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27594</id>
		<title>The Enduring War</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27594"/>
		<updated>2025-07-11T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Fixed verb tense errors, standardized spacing and added unfinished galleries to chapters missing them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign enduring.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Enduring War&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Morthagi]] as the main enemies, with the story of 1000 years ago woven into the present narrative.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
Note: the names and genders of the characters in this campaign are randomized. The pronouns used below reflect the gender of the characters in the campaign from which the images were taken.&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The peace of the heroes’ hometown is disrupted by Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A man stands in a workshop filled with Morthagi parts. He has received a letter: &amp;quot;I am confident the premise is sound. We can endure.&amp;quot; He angrily leaves the workshop, turning out the light, and says, &amp;quot;You can&amp;#039;t be serious.&amp;quot;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold1a.png&lt;br /&gt;
File:Enduringwarold1b.png&lt;br /&gt;
File:Enduringwarold1c.png&lt;br /&gt;
File:Enduringwarold1d.png&lt;br /&gt;
File:Enduringwarold1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The campaign begins with a mysterious Morthagi approaching the party and saying, &amp;quot;Run.&amp;quot; Before they can follow, they find themselves in combat with a [[Spectik]] and a [[Sommelier]]. Before the battle starts, the player chooses a relationship between the warrior and the hunter. Afterwards, the heroes realize they can&amp;#039;t simply go back to being commoners and farmers: they feel called to hunt down Morthagi. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1a.png&lt;br /&gt;
File:Enduring1b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Disturbances]]&lt;br /&gt;
* [[The Sum of Our Parts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
The heroes begin their hunt for Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes start by clearing out the area around their town, and soon they arrive at the final Morthagi stronghold in the area. It is abandoned, however, and they find the Morthagi surrounding a forge. The party can either stick together and push in or surround the Morthagi, starting the fight hidden and leading to strong flanking attacks. The party doesn&amp;#039;t need to defeat all enemies to transition to the next part of the fight, they can open the door of the forge to trigger the next event. Inside, they find an aging blacksmith trying to hold off a Morthagi while the mysterious Morthagi from the beginning of the chapter lays fallen next to her. The player gains control of the blacksmith for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the blacksmith admits that the Deepist tattoos on her face were because she was interested in the Deepist&amp;#039;s claims about life extension. She volunteers to keep the mysterious Morthagi and study it.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1c.png&lt;br /&gt;
File:Enduring1d.png&lt;br /&gt;
File:Enduring1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[The Forge]]&lt;br /&gt;
* [[Unexpected Guests]]&lt;br /&gt;
* [[More Questions Than Answers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are directed to an origin of the Morthagi threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago meets up with the man and reasserts her desire to go through with her plan for immortality, and the man repeats how unnatural it is.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold2a.png&lt;br /&gt;
File:Enduringwarold2b.png&lt;br /&gt;
File:Enduringwarold2c.png&lt;br /&gt;
File:Enduringwarold2d.png&lt;br /&gt;
File:Enduringwarold2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the heroes meets with the blacksmith during the interval, though they can never really puzzle through how the mysterious Morthagi worked. Eventually, the blacksmith calls the entire party back to her forge to warn them of a wave of Morthagi that are sweeping the countryside. She points them towards where they seem to have all originated from. The hero that met with the blacksmith remarks that that location made good cheese, and the others laugh. She says she&amp;#039;s been working on a weapon and will meet them there. After the party leaves the blacksmith, a different mysterious Morthagi approaches her and says that she has the body of its friend. She responds by saying she has many questions for it. &lt;br /&gt;
After clearing out the wave of Morthagi, the heroes head to the origin mentioned. There, the blacksmith gives [[Clockstopper]] to the heroes, reveals the entrance to a Morthificer’s workshop under the floor, and laments that she is unable to fight Morthagi anymore. Inside, the heroes find the [[Haberdasher]], a construct spewing toxic smoke. They hold their breath and soon defeat it. After defeating the rest of the enemies, they destroy the workshop and emerge from the darkness. The blacksmith urges them to keep up their guard, as this is not the last workshop producing Morthagi, and reminds them that she may not be there to help at all next time. The heroes try the cheese from the village, and confirm that it is indeed good.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwar2a.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[What Lies Beneath]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Staunched]]&lt;br /&gt;
* [[Respite]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
The heroes start receiving the messages that surrounding regions are overrun with Morthagi, so once again their services are needed in clearing the land of these mechanical abominations.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago is determined to prove to the man that death can be cheated. The man is more and more angry about her ideas, and thinks that it&amp;#039;s better to die than become a machine.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-01.png&lt;br /&gt;
Morthagi Chapter3-02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just after the heroes set out, the blacksmith and the Enduring talk at the forge, and the blacksmith asks to become one of the Enduring. &lt;br /&gt;
After the last Morthagi encampment is cleared, a sudden burst of green light emerges behind the faraway mountains right into the open sky. Eventually the heroes figure out that the light came from the blacksmith’s forge, but when they arrive to investigate, a heavy Morthagi assault is up on them again. Successfully disposing of each and every machine, the heroes try to search for the blacksmith but to no avail. So the only option they have now is to head back to a town and have a nice rest.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-03.png&lt;br /&gt;
Morthagi Chapter3-04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[That Which Calls]]&lt;br /&gt;
* [[A Hollow Return]]&lt;br /&gt;
* [[Without a Trace]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi have started to overrun the land again. One of the heroes receives a note on their door leading to a Morthagi workshop.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago successfully transfers herself into a Morthagi body. She offers to make the man a body as well, but he angrily denies that the machine is truly the woman and he storms out of the workshop.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| After clearing out many of the monsters again, the party heads to the workshop. Two Enduring are there, namely the woman from 1000 years ago and the blacksmith. They explain that Morthagi have the singular purpose of destroying the Enduring and have been ravaging the countryside in an effort to find them and deny them resources. The heroes are led to a device called The Heart that can control some Morthagi soldiers and make them fight to defend the Enduring. However, to use The Heart, a willing soul must fuse with it. The Morthagi are still deeper in the workshop, and their leader, the [[Grand Matron]], must be eliminated to clear the Morthagi out of this workshop. If one of the heroes sacrifices themselves to fuse with The Heart, then three Morthagi Bellhops aid in dealing with the Grand Matron. Afterward, the Enduring settle into this workshop as their new home and the heroes return home victorious.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Enduring]]&lt;br /&gt;
* [[The Heart]]&lt;br /&gt;
* [[Tired Goodbyes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi are launching another invasion. Can the heroes stop the Morthagi once at for all at the source?&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The man from 1000 years ago resolves that what the woman has become is an abomination and she must not be allowed to convince others to become Enduring. He then programs Morthagi to hunt the Enduring so they can ensure she is stopped if he can&amp;#039;t complete the task in his lifetime.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Default Ending - The Morthagi&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes locate a tunnel leading to the Morthagi’s final stronghold. If a hero sacrificed themselves in Chapter 4, then the first Enduring and two Bellhops arrive soon after them. After they may arrive, the group defeats the Morthagi in a grand hall before arriving at an ominous door. However, the door swings open of its own accord, and the group finally finds where new Morthagi are made: A massive workshop with three Morthagi Cores capable of producing more. After the group destroys the cores, the Morthagi shut down. After the battle, the Enduring decide to stay away from civilization for a few hundred years until the horrors inflicted by the Morthagi are less remembered and the Enduring can try to enter society. The heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Alternate Ending - The Enduring&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This optional path is only available if no sacrifice was made in Chapter 4.&lt;br /&gt;
|-&lt;br /&gt;
| The heroes decide that the Enduring are the source of the problem, and if they are eliminated then the Morthagi will stop attacking. When they arrive at the Enduring&amp;#039;s hideout, however, they are met with a a massive Morthagi called War Ender that the Enduring built to defend themselves against just such an assault. The heroes defeat the creation and slay all of the Enduring. When they come back to the surface, they discover that the Morthagi have turned peaceful and are retreating into the Mountains. Our heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Gearing Up]]&lt;br /&gt;
* [[Stemming the Tide]]&lt;br /&gt;
* [[Regards]]&lt;br /&gt;
* [[The Core]]&lt;br /&gt;
* [[Still and Silent]]&lt;br /&gt;
* [[Unprepared]]&lt;br /&gt;
* [[The Weight of a Life]]&lt;br /&gt;
* [[The Rising Rays of Morning]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27593</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27593"/>
		<updated>2025-07-11T15:45:11Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Introduction Events */ added remaining introduction events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Once done the Deepist recruit reunites with their grandparent which ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives she meets up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
* [[Horns Below]]&lt;br /&gt;
* [[The Surface]]&lt;br /&gt;
* [[Homecoming, Roadgoing]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile tiles. For the final mission there are a group of [[Deepist Faction|Deepists]] including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen gets defeated then a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching deepists which leads to one of the villagers joining the heroes against the Deepists. The task is to assault a Deepist encampment where they encounter a priest called the speaker, in the ensuing combat the mission is to take out the speaker while Deepists keep on respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes join him or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow wielding minotaur to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the giant minotaur gets defeated, then he drops the Vost artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple months to complete. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. It&amp;#039;s a large hall with a gate at the end of it, filled with mushrox, minotaurs and slingers that flank the sides across a 2 gap cliff. Once one of the heroes manage to reach the gate the whole company gets teleported to the royal chambers where they meet with the Deepist king and queen. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen itself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. Once won the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists monarch were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27592</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27592"/>
		<updated>2025-07-11T15:11:20Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Introduction */ fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Once done the Deepist recruit reunites with their grandparent which ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives she meets up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile tiles. For the final mission there are a group of [[Deepist Faction|Deepists]] including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen gets defeated then a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching deepists which leads to one of the villagers joining the heroes against the Deepists. The task is to assault a Deepist encampment where they encounter a priest called the speaker, in the ensuing combat the mission is to take out the speaker while Deepists keep on respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes join him or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow wielding minotaur to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the giant minotaur gets defeated, then he drops the Vost artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple months to complete. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. It&amp;#039;s a large hall with a gate at the end of it, filled with mushrox, minotaurs and slingers that flank the sides across a 2 gap cliff. Once one of the heroes manage to reach the gate the whole company gets teleported to the royal chambers where they meet with the Deepist king and queen. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen itself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. Once won the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists monarch were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27591</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=27591"/>
		<updated>2025-07-11T15:10:34Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added introduction and one event name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Once done the Deepist recruit reunites with their grandparent which ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives she meets up with the legacy heroes and together they decide to form up a company of heroes. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
* [[Awaken]]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The company of heroes starts their career fighting Deepists.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The task for the newly established company of heroes is to eliminate all hostile tiles. For the final mission there are a group of [[Deepist Faction|Deepists]] including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen gets defeated then a [[Shadow Hunter|shadow hunter]] will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching deepists which leads to one of the villagers joining the heroes against the Deepists. The task is to assault a Deepist encampment where they encounter a priest called the speaker, in the ensuing combat the mission is to take out the speaker while Deepists keep on respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes join him or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow wielding minotaur to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the giant minotaur gets defeated, then he drops the Vost artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple months to complete. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. It&amp;#039;s a large hall with a gate at the end of it, filled with mushrox, minotaurs and slingers that flank the sides across a 2 gap cliff. Once one of the heroes manage to reach the gate the whole company gets teleported to the royal chambers where they meet with the Deepist king and queen. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen itself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. Once won the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists monarch were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Chapter&amp;diff=27251</id>
		<title>Chapter</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Chapter&amp;diff=27251"/>
		<updated>2025-06-07T22:45:55Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Randomised chapters */ added info about Omens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A section of playable time, involving goals whose fulfillment signals the chapter’s end. &amp;#039;&amp;#039;&amp;#039;Chapters&amp;#039;&amp;#039;&amp;#039;, together with &amp;#039;&amp;#039;&amp;#039;intervals&amp;#039;&amp;#039;&amp;#039;, form a [[campaign]]. Each chapter has a goal, and ends when the heroes achieve it.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The chapter ends when you fulfill all the goals. In a scripted campaign, a completed goal can sometimes be immediately replaced by a new goal (such as &amp;quot;Find the Lair&amp;quot; ➔ &amp;quot;Kill the Boss&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Interval ==&lt;br /&gt;
&lt;br /&gt;
[[File:YearsofPeace.png|600px|thumb|right|A tiding from the years of peace]]&lt;br /&gt;
&lt;br /&gt;
A “lull” in the action, during which a number of years of peace pass by; intervals separate [[chapter]]s and propel time forward, affecting domain and [[hero]]es, without forcing the [[player]] to endure time’s passage. &lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of the interval, a score panel is shown. Resources are earned from all developed [[tile]]s held at the end of the chapter. In most chapters, the heroes earn years of peace based on how many territories they have developed and made safe, and how many threats they left on the map. (There are exceptions, when scripted campaigns specify a fixed number of years for certain chapters.)&lt;br /&gt;
&lt;br /&gt;
Years of peace do nothing mechanically except make your heroes older, so if you&amp;#039;re a heartless ogre you can min-max by leaving infestations on the board.&lt;br /&gt;
&lt;br /&gt;
=== Years of Peace ===&lt;br /&gt;
It used to be based on cleared tiles but now its randomized between 10-12 years of peace in generic campaigns. Story campaigns can have custom values that shorten the years of peace down.&lt;br /&gt;
&lt;br /&gt;
=== Threats Diminish ===&lt;br /&gt;
&lt;br /&gt;
A few [[calamity]] cards will be removed from the [[Doom Tracker]]. The number depends on [[difficulty]] and on how many cards have been collected so far.&lt;br /&gt;
&lt;br /&gt;
At each chapter end, one calamity card is removed per &amp;lt;code&amp;gt;removePer&amp;lt;/code&amp;gt; calamities collected, plus &amp;lt;code&amp;gt;excessFraction&amp;lt;/code&amp;gt; of cards collected above a threshold number. Cards that introduce a new monster type will never be removed.&lt;br /&gt;
&lt;br /&gt;
As of version 1.0, the values are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | removePer || 7 || 9 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | excessFraction || 80% || 70% || 33% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thresholds:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 1 || 6 || 7 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 2 || 10 || 12 || 18 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 3 || 14 || 17 || 26 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 4 || 18 || 22 || 34 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At higher difficulties it becomes increasingly urgent not to dawdle on the overland map, and to spend [[LP]] to cancel calamities whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Tidings ===&lt;br /&gt;
&lt;br /&gt;
A montage of short vignettes shows what the heroes got up to during that time, with no choices to be made by the player and usually no lasting consequences. &lt;br /&gt;
&lt;br /&gt;
Often the child of a hero will join up with the party (for free, 0 LP).&lt;br /&gt;
&lt;br /&gt;
If a [[hero]] reached [[Stat#Retirement_Age|retirement age]] before the end of the preceding chapter, they [[hero#Retirement|retire]] now. The player may choose to either gain 3 [[Legacy Points]] or have the retiring hero pass on 3/8 of their [[experience]] to a lower-level hero.&lt;br /&gt;
&lt;br /&gt;
=== Gear Upgrades ===&lt;br /&gt;
&lt;br /&gt;
You have the opportunity to spend [[resource]]s to craft new or better [[gear]] for the heroes.&lt;br /&gt;
&lt;br /&gt;
Small discounts are given if you replace an item with a similar upgrade.&lt;br /&gt;
&lt;br /&gt;
Items cannot be traded. Replaced items are lost.&lt;br /&gt;
&lt;br /&gt;
You can upgrade [[enchant]]ed or [[artifact]] items without losing their bonus, though it adds to the cost.&lt;br /&gt;
&lt;br /&gt;
=== New Threats ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The shadows deepen.&amp;#039;&amp;#039; [[Enemy force]]s add +1 (or in legacy random campaigns, sometimes +2) to the number of cards they draw at the beginning of every battle, for the remainder of the game. At the same time, the storyline of the next chapter is begun with an [[Tidings#Omens|Omen]]. &lt;br /&gt;
&lt;br /&gt;
New territories to explore and an additional [[town]] to defend are revealed on the [[overland map]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Difficulty]]&lt;br /&gt;
&lt;br /&gt;
=== Randomised chapters ===&lt;br /&gt;
&lt;br /&gt;
During all campaigns except the six story campaigns chapters will be randomised to create a campaign.&lt;br /&gt;
&lt;br /&gt;
The chapters can only appear if it is there specific monster type, for instance a specific chapter may only show up if the main enemy is gorgons, however there are some that work for multiple or any.&lt;br /&gt;
&lt;br /&gt;
Here is a list of the randomised chapters and the requirements:&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Chapter&amp;diff=27250</id>
		<title>Chapter</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Chapter&amp;diff=27250"/>
		<updated>2025-06-07T22:42:30Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Randomised chapters */ removed redundancy and confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A section of playable time, involving goals whose fulfillment signals the chapter’s end. &amp;#039;&amp;#039;&amp;#039;Chapters&amp;#039;&amp;#039;&amp;#039;, together with &amp;#039;&amp;#039;&amp;#039;intervals&amp;#039;&amp;#039;&amp;#039;, form a [[campaign]]. Each chapter has a goal, and ends when the heroes achieve it.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
The chapter ends when you fulfill all the goals. In a scripted campaign, a completed goal can sometimes be immediately replaced by a new goal (such as &amp;quot;Find the Lair&amp;quot; ➔ &amp;quot;Kill the Boss&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Interval ==&lt;br /&gt;
&lt;br /&gt;
[[File:YearsofPeace.png|600px|thumb|right|A tiding from the years of peace]]&lt;br /&gt;
&lt;br /&gt;
A “lull” in the action, during which a number of years of peace pass by; intervals separate [[chapter]]s and propel time forward, affecting domain and [[hero]]es, without forcing the [[player]] to endure time’s passage. &lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
At the beginning of the interval, a score panel is shown. Resources are earned from all developed [[tile]]s held at the end of the chapter. In most chapters, the heroes earn years of peace based on how many territories they have developed and made safe, and how many threats they left on the map. (There are exceptions, when scripted campaigns specify a fixed number of years for certain chapters.)&lt;br /&gt;
&lt;br /&gt;
Years of peace do nothing mechanically except make your heroes older, so if you&amp;#039;re a heartless ogre you can min-max by leaving infestations on the board.&lt;br /&gt;
&lt;br /&gt;
=== Years of Peace ===&lt;br /&gt;
It used to be based on cleared tiles but now its randomized between 10-12 years of peace in generic campaigns. Story campaigns can have custom values that shorten the years of peace down.&lt;br /&gt;
&lt;br /&gt;
=== Threats Diminish ===&lt;br /&gt;
&lt;br /&gt;
A few [[calamity]] cards will be removed from the [[Doom Tracker]]. The number depends on [[difficulty]] and on how many cards have been collected so far.&lt;br /&gt;
&lt;br /&gt;
At each chapter end, one calamity card is removed per &amp;lt;code&amp;gt;removePer&amp;lt;/code&amp;gt; calamities collected, plus &amp;lt;code&amp;gt;excessFraction&amp;lt;/code&amp;gt; of cards collected above a threshold number. Cards that introduce a new monster type will never be removed.&lt;br /&gt;
&lt;br /&gt;
As of version 1.0, the values are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! Storyteller !! Adventurer !! Tragic Hero !! Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | removePer || 7 || 9 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | excessFraction || 80% || 70% || 33% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Thresholds:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 1 || 6 || 7 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 2 || 10 || 12 || 18 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 3 || 14 || 17 || 26 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Chapter 4 || 18 || 22 || 34 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At higher difficulties it becomes increasingly urgent not to dawdle on the overland map, and to spend [[LP]] to cancel calamities whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Tidings ===&lt;br /&gt;
&lt;br /&gt;
A montage of short vignettes shows what the heroes got up to during that time, with no choices to be made by the player and usually no lasting consequences. &lt;br /&gt;
&lt;br /&gt;
Often the child of a hero will join up with the party (for free, 0 LP).&lt;br /&gt;
&lt;br /&gt;
If a [[hero]] reached [[Stat#Retirement_Age|retirement age]] before the end of the preceding chapter, they [[hero#Retirement|retire]] now. The player may choose to either gain 3 [[Legacy Points]] or have the retiring hero pass on 3/8 of their [[experience]] to a lower-level hero.&lt;br /&gt;
&lt;br /&gt;
=== Gear Upgrades ===&lt;br /&gt;
&lt;br /&gt;
You have the opportunity to spend [[resource]]s to craft new or better [[gear]] for the heroes.&lt;br /&gt;
&lt;br /&gt;
Small discounts are given if you replace an item with a similar upgrade.&lt;br /&gt;
&lt;br /&gt;
Items cannot be traded. Replaced items are lost.&lt;br /&gt;
&lt;br /&gt;
You can upgrade [[enchant]]ed or [[artifact]] items without losing their bonus, though it adds to the cost.&lt;br /&gt;
&lt;br /&gt;
=== New Threats ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The shadows deepen.&amp;#039;&amp;#039; [[Enemy force]]s add +1 to the number of cards they draw at the beginning of every battle, for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
New territories to explore and an additional [[town]] to defend are revealed on the [[overland map]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category:Difficulty]]&lt;br /&gt;
&lt;br /&gt;
=== Randomised chapters ===&lt;br /&gt;
&lt;br /&gt;
During all campaigns except the six story campaigns chapters will be randomised to create a campaign.&lt;br /&gt;
&lt;br /&gt;
The chapters can only appear if it is there specific monster type, for instance a specific chapter may only show up if the main enemy is gorgons, however there are some that work for multiple or any.&lt;br /&gt;
&lt;br /&gt;
Here is a list of the randomised chapters and the requirements:&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27220</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27220"/>
		<updated>2025-06-05T02:00:33Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* The Enduring War */ added Enduring ending event names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[Unprepared]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Weight of a Life]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-Mission Story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rising Rays of Morning]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Vost]] artifact bow if [[Shadow Messiah]] was defeated, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Unprepared&amp;diff=27219</id>
		<title>Unprepared</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Unprepared&amp;diff=27219"/>
		<updated>2025-06-05T01:48:16Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Replaced removed event with actual event. As long as there wasn’t a rework for The Enduring War, there is an event in-game called unprepared, and these are the details corresponding to it. If there was a removed event involved, perhaps we should use (old) like for When We Fight or just make the new page in the case of a The Enduring War rework.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = Unprepared&lt;br /&gt;
| image = Enduring_5e_1.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[Gearing Up]]&lt;br /&gt;
| next = [[The Weight of a Life]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As the heroes descend into the cave containing [[The Heart|the Heart]], one of them questions whether it was wrong for them to attack while the Enduring were wholly unprepared. As they reach the bottom, the first Enduring reveals that they were not unprepared, although they were expecting the Morthagi. He orders a large construct, [[War Ender]], to attack the intruders.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
None.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27217</id>
		<title>The Enduring War</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27217"/>
		<updated>2025-06-04T21:24:47Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 5 */ added enduring ending&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign enduring.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Enduring War&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Morthagi]] as the main enemies, with the story of 1000 years ago woven into the present narrative.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
Note: the names and genders of the characters in this campaign are randomized. The pronouns used below reflect the gender of the characters in the campaign from which the images were taken.&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The peace of the heroes’ hometown is disrupted by Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A man stands in a workshop filled with Morthagi parts. He has received a letter: &amp;quot;I am confident the premise is sound. We can endure.&amp;quot; He angrily leaves the workshop, turning out the light, and says, &amp;quot;You can&amp;#039;t be serious.&amp;quot;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold1a.png&lt;br /&gt;
File:Enduringwarold1b.png&lt;br /&gt;
File:Enduringwarold1c.png&lt;br /&gt;
File:Enduringwarold1d.png&lt;br /&gt;
File:Enduringwarold1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The campaign begins with a mysterious Morthagi approaching the party and saying, &amp;quot;Run.&amp;quot; Before they can follow, they find themselves in combat with a [[Spectik]] and a [[Sommelier]]. Before the battle starts, the player chooses a relationship between the warrior and the hunter. Afterwards, the heroes realize they can&amp;#039;t simply go back to being commoners and farmers: they feel called to hunt down Morthagi. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1a.png&lt;br /&gt;
File:Enduring1b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Disturbances]]&lt;br /&gt;
* [[The Sum of Our Parts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
The heroes begin their hunt for Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes start by clearing out the area around their town, and soon they arrive at the final Morthagi stronghold in the area. It is abandoned, however, and they find the Morthagi surrounding a forge. The party can either stick together and push in or surround the Morthagi, starting the fight hidden and leading to strong flanking attacks. The party doesn&amp;#039;t need to defeat all enemies to transition to the next part of the fight, they can open the door of the forge to trigger the next event. Inside, they find an aging blacksmith trying to hold off a Morthagi while the mysterious Morthagi from the beginning of the chapter lays fallen next to her. The player gains control of the blacksmith for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the blacksmith admits that the Deepist tattoos on her face were because she was interested in the Deepist&amp;#039;s claims about life extension. She volunteers to keep the mysterious Morthagi and study it.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1c.png&lt;br /&gt;
File:Enduring1d.png&lt;br /&gt;
File:Enduring1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[The Forge]]&lt;br /&gt;
* [[Unexpected Guests]]&lt;br /&gt;
* [[More Questions Than Answers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are directed to an origin of the Morthagi threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago meets up with the man and reasserts her desire to go through with her plan for immortality, and the man repeats how unnatural it is.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold2a.png&lt;br /&gt;
File:Enduringwarold2b.png&lt;br /&gt;
File:Enduringwarold2c.png&lt;br /&gt;
File:Enduringwarold2d.png&lt;br /&gt;
File:Enduringwarold2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the heroes meets with the blacksmith during the interval, though they can never really puzzle through how the mysterious Morthagi worked. Eventually, the blacksmith calls the entire party back to her forge to warn them of a wave of Morthagi that are sweeping the countryside. She points them towards where they seem to have all originated from. The hero that met with the blacksmith remarks that that location made good cheese, and the others laugh. She says she&amp;#039;s been working on a weapon and will meet them there. After the party leaves the blacksmith, a different mysterious Morthagi approaches her and says that she has the body of its friend. She responds by saying she has many questions for it. &lt;br /&gt;
After clearing out the wave of Morthagi, the heroes head to the origin mentioned. There, the blacksmith gives [[Clockstopper]] to the heroes, reveals the entrance to a Morthificer’s workshop under the floor, and laments that she is unable to fight Morthagi anymore. Inside, the heroes find the [[Haberdasher]], a construct spewing toxic smoke. They hold their breath and soon defeat it. After defeating the rest of the enemies, they destroy the workshop and emerge from the darkness. The blacksmith urges them to keep up their guard, as this is not the last workshop producing Morthagi, and reminds them that she may not be there to help at all next time. The heroes try the cheese from the village, and confirm that it is indeed good.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwar2a.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[What Lies Beneath]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Staunched]]&lt;br /&gt;
* [[Respite]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
The heroes start receiving the messages that surrounding regions are overrun with Morthagi, so once again their services are needed in clearing the land of these mechanical abominations.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago is determined to prove to the man that death can be cheated. The man is more and more angry about her ideas, and thinks that it&amp;#039;s better to die than become a machine.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-01.png&lt;br /&gt;
Morthagi Chapter3-02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just after the heroes set out, the blacksmith and the Enduring talk at the forge, and the blacksmith asks to become one of the Enduring. &lt;br /&gt;
After the last Morthagi encampment is cleared, a sudden burst of green light emerges behind the faraway mountains right into the open sky. Eventually the heroes figured out that the light came from the blacksmith’s forge, but when they arrived to investigate, a heavy Morthagi assault is up on them again. Successfully disposing of each and every machine, the heroes try to search for the blacksmith but to no avail. So the only option they have now is to head back to a town and have a nice rest.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-03.png&lt;br /&gt;
Morthagi Chapter3-04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[That Which Calls]]&lt;br /&gt;
* [[A Hollow Return]]&lt;br /&gt;
* [[Without a Trace]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi have started to overrun the land again. One of the heroes receives a note on their door leading to a Morthagi workshop.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago successfully transfers herself into a Morthagi body. She offers to make the man a body as well, but he angrily denies that the machine is truly the woman and he storms out of the workshop.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| After clearing out many of the monsters again, the party heads to the workshop. Two Enduring are there, namely the woman from 1000 years ago and the blacksmith. They explain that Morthagi have the singular purpose of destroying the Enduring and have been ravaging the countryside in an effort to find them and deny them resources. The heroes are led to a device called The Heart that can control some Morthagi soldiers and make them fight to defend the Enduring. However, to use The Heart, a willing soul must fuse with it. The Morthagi are still deeper in the workshop, and their leader, the [[Grand Matron]], must be eliminated to clear the Morthagi out of this workshop. If one of the heroes sacrifices themselves to fuse with The Heart, then three Morthagi Bellhops aid in dealing with the Grand Matron. Afterward, the Enduring settle into this workshop as their new home and the heroes return home victorious.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Enduring]]&lt;br /&gt;
* [[The Heart]]&lt;br /&gt;
* [[Tired Goodbyes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi are launching another invasion. Can the heroes stop the Morthagi once at for all at the source?&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The man from 1000 years ago resolves that what the woman has become is an abomination and she must not be allowed to convince others to become Enduring. He then programs Morthagi to hunt the Enduring so they can ensure she is stopped if he can&amp;#039;t complete the task in his lifetime.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Default Ending - The Morthagi&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes locate a tunnel leading to the Morthagi’s final stronghold. If a hero sacrificed themselves in Chapter 4, then the first Enduring and two Bellhops arrive soon after them. After they may arrive, the group defeats the Morthagi in a grand hall before arriving at an ominous door. However, the door swings open of its own accord, and the group finally finds where new Morthagi are made: A massive workshop with three Morthagi Cores capable of producing more. After the group destroys the cores, the Morthagi shut down. After the battle, the Enduring decide to stay away from civilization for a few hundred years until the horrors inflicted by the Morthagi are less remembered and the Enduring can try to enter society. The heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Alternate Ending - The Enduring&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This optional path is only available if no sacrifice was made in Chapter 4.&lt;br /&gt;
|-&lt;br /&gt;
| The heroes decide that the Enduring are the source of the problem, and if they are eliminated then the Morthagi will stop attacking. When they arrive at the Enduring&amp;#039;s hideout, however, they are met with a a massive Morthagi called War Ender that the Enduring built to defend themselves against just such an assault. The heroes defeat the creation and slay all of the Enduring. When they come back to the surface, they discover that the Morthagi have turned peaceful and are retreating into the Mountains. Our heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Gearing Up]]&lt;br /&gt;
* [[Stemming the Tide]]&lt;br /&gt;
* [[Regards]]&lt;br /&gt;
* [[The Core]]&lt;br /&gt;
* [[Still and Silent]]&lt;br /&gt;
* [[Unprepared]]&lt;br /&gt;
* [[The Weight of a Life]]&lt;br /&gt;
* [[The Rising Rays of Morning]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27166</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27166"/>
		<updated>2025-05-28T22:04:39Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Save failure glitch */ added info and renamed section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
* Be sure neither player is using a VPN&lt;br /&gt;
* If you&amp;#039;re using Steam, make sure players are set to &amp;quot;Online&amp;quot; on Steam Friends&lt;br /&gt;
* Check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus&lt;br /&gt;
&lt;br /&gt;
If none of those fix the issue, you may want to try connecting via &amp;#039;&amp;#039;&amp;#039;IP address and [https://www.noip.com/support/knowledgebase/general-port-forwarding-guide port forwarding]&amp;#039;&amp;#039;&amp;#039; instead of the standard connecting via Steam/Epic.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account. If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;br /&gt;
==Console version==&lt;br /&gt;
The console version of this game (possibly only the Nintendo Switch Version) has many crash, graphics, and other bugs. Five specific bugs will make a campaign unplayable:&lt;br /&gt;
===[[Calamity]] crash===&lt;br /&gt;
When drawing a calamity after a battle, the game consistently crashes. If the battle plays out differently, sometimes it will not crash, and a different starting event or enemy force may also affect it, but if the glitch progresses far enough, no battle will not crash. As end-of-chapter or end-of-campaign battles do not generate a calamity, they are safe from this glitch. At ~100 calamities, however, even overland calamities will cause a crash, so the [[achievement]] “Overwhelming Monstrosity” is impossible. Seems to be more likely with more calamities, so maybe try an overland/comic strategy that results in less calamities.&lt;br /&gt;
=== Save failure glitch ===&lt;br /&gt;
This glitch starts unpredictably, seemingly unrelated to events or enemies. When you try to save, it will claim you saved without actually creating a save file. This has the same effect for autosaves and overwrites, effectively deleting a file. Successfully saving is somewhat likely at the beginning, but it becomes less and less common the more the glitch progresses. However, making many attempts to save in succession does not seem to work, although sometimes it will work after up to four. In the case where about four attempts have failed, overwriting or deleting a file seems to give you another chance for four saves. Eventually, another glitch appears where it claims you have maximum save files when you don’t, in which case you are forced to overwrite or delete a file, but you are able to successfully save. However, several saves later, saves resume failing even when it claims you have maximum. This glitch spreads to other save files, and if you delete all infected saves and even all saves, the glitch persists. In a different campaign, the glitch stays dormant for half to a full chapter before starting with the same initial symptoms as in the first campaign. Somehow, this glitch persists even when data is cleared for an account, although it doesn’t spread between accounts. There is no known way to avoid this glitch.&lt;br /&gt;
&lt;br /&gt;
===Eluna and the Moth [[Surfacing]] crash===&lt;br /&gt;
A glitch involving the final battle of Eluna and the Moth. [[Mastery]] cannot be seen in its entirety, although it can be skipped fairly consistently. However, after that, when the final character exits the tower, the “Surfacing” comic never appears, although a marker saying that it will appear shows up just before the game crashes. It is unknown whether Eluna and the Moth is completable at all on Console edition.&lt;br /&gt;
===[[Black Castle Ruins]] crash===&lt;br /&gt;
The [[Generic Campaign]] final capstone Black Castle Ruins will consistently crash on certain turns sometime before the enemies are done taking their turns. This glitch is very likely to happen before Turn 4, and it is unknown what causes a specific turn to create a lock, although enemy attacks and especially reactions by the heroes are known to worsen things. This makes Black Castle Ruins effectively impossible on Console edition, although very fast and strong hunters may be able to reach and defeat the boss in time. It is unknown whether victory events would play correctly without crashing. Since the final capstone is generated at the beginning of the campaign, this stops the campaign from being completed entirely. This glitch was encountered in two campaigns, but only with the [[Drauven]] boss [[Dravonne]], and it is unknown whether other factions would create the same effect, although it is likely that they would.&lt;br /&gt;
&lt;br /&gt;
=== Carved in Stone glitch ===&lt;br /&gt;
Saving in a Carved in Stone campaign can corrupt the save, erasing the data for the campaign. This bug was specifically mentioned to be fixed in the patch notes.&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27165</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=27165"/>
		<updated>2025-05-28T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Fixed errors in glitch description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game. The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team. If you&amp;#039;re a mod author or just want to take a look yourself, here&amp;#039;s a page on [[Log Analysis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Won&amp;#039;t Launch at All==&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Try launching the game directly from the install folder (via the exe, on Windows). We don&amp;#039;t know exactly why, but this solves the issue for some players.&lt;br /&gt;
# If you have multiple graphics cards available (e.g. gaming laptop), choose the dedicated card.&lt;br /&gt;
# Update your graphics driver - this has worked for a lot of people.&lt;br /&gt;
# Plugging in your laptop can make a difference (different power saving / graphics settings).&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs. You can send them in to us (support at worldwalkergames.com) and we will take a look.&lt;br /&gt;
# If there are no logs, in Steam, open the properties for Wildermyth and add &amp;quot;--console&amp;quot; to the Launch Options. This may give more useful information. Some common issues that might be seen through the console:&lt;br /&gt;
#* &amp;quot;Error code [193] when trying to load jvm.dll: %1 is not a valid Win32 application&amp;quot; Steam is trying to open the game using a 32-bit Java launcher instead of the expected 64-bit one. Try downloading a 64-bit launcher and replacing the one in the Wildermyth directory (..\steamapps\common\Wildermyth\jre) with the 64-bit one you downloaded (something like C:\Program Files\Java\jre1.8.0_311). If that still doesn&amp;#039;t help, try running the game from the .jar file directly.&lt;br /&gt;
# You may not have Java downloaded, which the game runs on. Download it at https://www.java.com/download/ie_manual.jsp&lt;br /&gt;
&lt;br /&gt;
==Common Issues==&lt;br /&gt;
===Game Crashes or Freezes===&lt;br /&gt;
====Make sure Wildermyth is using your dedicated GPU, not your integrated GPU====&lt;br /&gt;
We&amp;#039;ve had several players report their computer using the wrong GPU for Wildermyth, with several different crash-like symptoms:&lt;br /&gt;
* Screen freezes, but audio continues to play and you can hear the mouse continue to interact with the game&lt;br /&gt;
* Game crashes, and there are hs_err_pidxxx.log files in the main game directory&lt;br /&gt;
If that isn&amp;#039;t the case, be sure your graphics drivers are up to date, and potentially try reducing some of the game graphics settings. If none of that helps, use the feedback tool (F11) to Send All Logs, and we&amp;#039;ll take a look! &lt;br /&gt;
&lt;br /&gt;
===Black Screen===&lt;br /&gt;
If you&amp;#039;re unable to see anything upon launching the game, but can still hear audio, it may help to switch from fullscreen to windowed mode (which you can do via Alt+Enter) and then back. (Aside from that, as with most graphics issues, make sure your graphics drivers are up to date.)&lt;br /&gt;
&lt;br /&gt;
===Not enough memory to pack textures===&lt;br /&gt;
Sometimes when you start up the game, you may get this message:&lt;br /&gt;
 &amp;quot;WARNING: Not enough memory to pack textures; this will eventually cause a crash.&lt;br /&gt;
 &lt;br /&gt;
 This usually means you have a Java Runtime Environment Setting overriding Wildermyth&amp;#039;s default Java Memory settings (-Xmx2g). Check your Java Memory settings (on Windows, Control Panel &amp;gt; Programs &amp;gt; Java &amp;gt; Java &amp;gt; View...), and remove runtime parameters like -Xmx256m or -Xmx512m.&lt;br /&gt;
 &lt;br /&gt;
 If nothing is there, check your Windows environment variables and see if there&amp;#039;s an entry for java with a max memory argument, and remove that argument if so.&lt;br /&gt;
 &lt;br /&gt;
 There is also a chance (usually when launching the .jar directly) that your computer is using 32 bit Java instead of 64 bit. Installing 64 bit Java may help.&lt;br /&gt;
 &lt;br /&gt;
 If you need help, you can contact us via Discord.&amp;quot;&lt;br /&gt;
(There isn&amp;#039;t much more to say beyond this; try the things listed in the message, let us know if you still can&amp;#039;t figure it out.)&lt;br /&gt;
===Multiplayer Stuck at &amp;quot;Logging In&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
* Be sure neither player is using a VPN&lt;br /&gt;
* If you&amp;#039;re using Steam, make sure players are set to &amp;quot;Online&amp;quot; on Steam Friends&lt;br /&gt;
* Check that Wildermyth isn&amp;#039;t being blocked by your firewalls/antivirus&lt;br /&gt;
&lt;br /&gt;
If none of those fix the issue, you may want to try connecting via &amp;#039;&amp;#039;&amp;#039;IP address and [https://www.noip.com/support/knowledgebase/general-port-forwarding-guide port forwarding]&amp;#039;&amp;#039;&amp;#039; instead of the standard connecting via Steam/Epic.&lt;br /&gt;
===Game Won&amp;#039;t Start, External Monitor Message===&lt;br /&gt;
Sometimes you may see this message when trying to start Wildermyth:&lt;br /&gt;
 Ran into an exception preventing Wildermyth from running. This specific exception (Checks.java:100) sometimes happens if you&amp;#039;re using a laptop with an external monitor hooked up to it. Some players have been able to fix the issue by unplugging the external monitor, removing their monitors in Windows Device Manager and letting Windows reinstall them, or uninstalling their monitor adapter and downloading a new one.&lt;br /&gt;
Note that while this has generally happened for players with laptops using external displays, it has also happened to players using desktops or laptops without external displays. Regardless, your first step should be to try removing your monitors via Windows Device Manager. Here&amp;#039;s an associated Reddit post with a bit more conversation on the matter: https://www.reddit.com/r/wildermyth/comments/oqix8f/crash_on_launch/&lt;br /&gt;
&lt;br /&gt;
== Player Account Load Failure ==&lt;br /&gt;
If you get this error message:&lt;br /&gt;
 There was a problem loading your player account located in the following folder: [filepath] Your save files (players/yourName/story) and legacy (players/yourName/legacy.json.zip) are probably still fine, but you may need to create a new account and move them into it.&lt;br /&gt;
...it&amp;#039;s usually a pretty easy fix! Generally speaking, it&amp;#039;s a corrupt account.json file, which doesn&amp;#039;t hold much important data. Just create a new in-game account, then in the game files (on Steam, right-click the game &amp;gt; Manage &amp;gt; Browse local files), move your save files (&amp;quot;story&amp;quot; folder) and legacy file from the old account to the new one. You can also try moving over the other options files as well.&lt;br /&gt;
&lt;br /&gt;
== Legacy Heroes Missing ==&lt;br /&gt;
If you&amp;#039;ve opened up your legacy and see no heroes, there are several things that could be going on, most of which involve issues with the &amp;#039;&amp;#039;&amp;#039;legacy.json.zip&amp;#039;&amp;#039;&amp;#039; file in your players/[yourPlayerName] folder. Wildermyth keeps a &amp;#039;&amp;#039;&amp;#039;legacy_backup.json.zip&amp;#039;&amp;#039;&amp;#039; file as well, which is stored every time the main legacy file is successfully loaded.&lt;br /&gt;
&lt;br /&gt;
=== If You Got an Error Message... ===&lt;br /&gt;
There are several error messages that can appear if your legacy failed to load properly. In all cases, if the legacy file fails to load, the failed legacy is stored as legacy_backupLoadFail_[time].json.zip, so it can be investigated if needed.&lt;br /&gt;
 Unable to load your legacy file; most recent backup has been loaded. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file (corrupted, manually edited, bad data?) but that legacy_backup.json.zip was able to be properly loaded.&lt;br /&gt;
 Unable to load your legacy file, and no backup was found. A copy of the broken legacy file has been stored&lt;br /&gt;
This means something was wrong with your legacy file, but there was no backup file to load. The legacy starts empty instead.&lt;br /&gt;
 Unable to load your legacy file, and also unable to load the most recent backup. A copy of the broken legacy file has been stored.&lt;br /&gt;
This means something was wrong with your legacy file AND the legacy_backup file.&lt;br /&gt;
 Legacy backup file had a different id from Legacy file. This usually means there&amp;#039;s an issue. A copy of the backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;. If it seems like you&amp;#039;re missing legacy heroes or unlocks, try replacing legacy.json.zip with the created backup.&lt;br /&gt;
This can happen if for some reason the legacy file has been deleted or replaced with a different legacy file.&lt;br /&gt;
 Legacy backup file could not be loaded. This may be fine, but just in case, a copy of the broken backup file has been stored as &amp;quot;legacy_backup_(numbers)&amp;quot;.&lt;br /&gt;
Usually not a big deal, since the backup gets replaced on load anyway, but we store a separate copy of the broken backup just in case.&lt;br /&gt;
 No legacy or legacy backup file found for this account. If you know you should have heroes in your legacy, STOP! Check your game files for the legacy file (players/yourName/legacy.json.zip). If it doesn&amp;#039;t exist, and you&amp;#039;re using Steam, this may be a Steam Cloud issue. If you&amp;#039;re using Steam Cloud for this game, check https://store.steampowered.com/account/remotestorageapp?appid=763890 and look for the players/yourName/legacy.json.zip file there. If it exists, download it and put a copy of it into your player folder! If it doesn&amp;#039;t exist, and you recently played Wildermyth on a different computer, first turn off Steam Cloud for Wildermyth, then open up the game files on your other computer and copy the legacy.json.zip file from there.&lt;br /&gt;
This message is shown if your player account has save files, but no legacy or legacy backup file. As far as we can tell, this happens due to Steam Cloud deleting those files for some reason. (But the issue is uncommon, and we don&amp;#039;t have any way to reproduce it to know for sure) Do all the steps listed in the error message to see if you can find a place where your legacy file still exists. The section below (&amp;quot;If You Didn&amp;#039;t Get an Error Message...&amp;quot;) also lists some similar steps, and what to do if your legacy &amp;#039;&amp;#039;is&amp;#039;&amp;#039; gone for good.&lt;br /&gt;
&lt;br /&gt;
=== If You Didn&amp;#039;t Get an Error Message... ===&lt;br /&gt;
The first things to check:&lt;br /&gt;
&lt;br /&gt;
* Each in-game account has its own legacy. Make sure you&amp;#039;re not accidentally using a different account than you meant to.&lt;br /&gt;
* Check in the game files players/[yourPlayerName] for legacy.json.zip and legacy_backup.json.zip. Make a copy of these just in case. If there&amp;#039;s a legacy_backup_[numbers] or legacy_backupLoadFail_[numbers] file as well, that&amp;#039;s a good file to investigate.&lt;br /&gt;
&lt;br /&gt;
If there are no legacy heroes and no error messages, unfortunately, this usually means the legacy and legacy backup files have been deleted. The most common cause of this (as far as we can tell) is Steam Cloud deleting them for some reason.&lt;br /&gt;
&lt;br /&gt;
* If you played on another computer where your legacy was okay, you can turn off Steam Cloud before going on that other computer, then open the game files on the other computer and copy the legacy file from there.&lt;br /&gt;
* If your legacy is gone for good, as long as you still have save files from previous campaigns, you can still get your heroes back by loading the last saves of those campaigns, completing them, and then putting those heroes into your legacy.&lt;br /&gt;
** Note that the legacy file also contains unlocks and achievements, so you&amp;#039;ll have to redo those. (For &amp;quot;Completing the tutorial&amp;quot; to unlock all the standard campaigns, keep in mind that you only have to do the first three missions of Ulstryx, which should only take a couple minutes) Keep in mind that if there are other things that you can&amp;#039;t easily get back to the way they were in your legacy, you can always enable [[Testing|devMode]] to cheat to try and get things back to how they were. We won&amp;#039;t judge; losing progress sucks.&lt;br /&gt;
&lt;br /&gt;
==Game Crashes==&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Stuck, Broken Save Game==&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Problems with Legacy==&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Feedback or Bugs==&lt;br /&gt;
If you can, have the bug visible on the screen so that the screenshot will capture it. Press F11 to open the feedback tool. Write a short note describing exactly what what wrong, and what you were doing leading up to it.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
==Sending Save Files==&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png|frameless|upright=1.4]] [[File:Save File 2.png|frameless|upright=1.4]] [[File:Save File 3.png|frameless|upright=1.4]] [[File:Zipped Save File.png|frameless|upright=1.3]]&lt;br /&gt;
&lt;br /&gt;
==Audio won&amp;#039;t play==&lt;br /&gt;
# On linux, try installing pulseaudio-alsa or pipewire-alsa&lt;br /&gt;
# See FMOD troubleshooting steps?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance Problems / Low FPS==&lt;br /&gt;
Wildermyth can be a bit of a resource hog sometimes. Here are some graphics options to try. Access these from Options &amp;gt; Graphics.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Retina / High DPI Monitors Especially&amp;#039;&amp;#039;&amp;#039; Try setting the Pixel Multiple under both Environment Rendering and World Map Rendering (these are two different settings.) The pixel multiple can have a huge effect on performance, but it will also make the game objects look a bit... pixel-ish.&lt;br /&gt;
[[File:PixelMultiple.png|frame|center]]&lt;br /&gt;
# Set Max Point Lights to a low number (try 4 first) This can help if your game gets bogged down when there are too many fires or lights at once.&lt;br /&gt;
# Turn off atmospheric particles&lt;br /&gt;
# Turn off Bloom&lt;br /&gt;
# Turn off Ability Particles (do this last, not recommended)&lt;br /&gt;
# You can also find the graphics.json file in your players folder, and set shadowBufferSize to 0.25, or 0.125&lt;br /&gt;
==Console version==&lt;br /&gt;
The console version of this game (possibly only the Nintendo Switch Version) has many crash, graphics, and other bugs. Five specific bugs will make a campaign unplayable:&lt;br /&gt;
===[[Calamity]] crash===&lt;br /&gt;
When drawing a calamity after a battle, the game consistently crashes. If the battle plays out differently, sometimes it will not crash, and a different starting event or enemy force may also affect it, but if the glitch progresses far enough, no battle will not crash. As end-of-chapter or end-of-campaign battles do not generate a calamity, they are safe from this glitch. At ~100 calamities, however, even overland calamities will cause a crash, so the [[achievement]] “Overwhelming Monstrosity” is impossible. Seems to be more likely with more calamities, so maybe try an overland/comic strategy that results in less calamities.&lt;br /&gt;
=== [[Eluna and the Moth]] save failure glitch ===&lt;br /&gt;
This glitch starts unpredictably, seemingly unrelated to events or enemies. When you try to save, it will claim you saved without actually creating a save file. This has the same effect for autosaves and overwrites, effectively deleting a file. Successfully saving is somewhat likely at the beginning, but it becomes less and less common the more the glitch progresses. However, making many attempts to save in succession does not seem to work, although sometimes it will work after up to four. In the case where about four attempts have failed, overwriting or deleting a file seems to give you another chance for four saves. Eventually, another glitch appears where it claims you have maximum save files when you don’t, in which case you are forced to overwrite or delete a file, but you have a high chance to be able to successfully save. This glitch spreads to other save files, and if you delete all infected saves and even all saves, the glitch persists. In a different campaign, the glitch stays dormant for half to a full chapter before starting with the same initial symptoms as in the first campaign. Somehow, this glitch persists even when data is cleared for an account, although it doesn’t spread between accounts. There is no known way to avoid this glitch.&lt;br /&gt;
===Eluna and the Moth [[Surfacing]] crash===&lt;br /&gt;
A glitch involving the final battle of Eluna and the Moth. [[Mastery]] cannot be seen in its entirety, although it can be skipped fairly consistently. However, after that, when the final character exits the tower, the “Surfacing” comic never appears, although a marker saying that it will appear shows up just before the game crashes. It is unknown whether Eluna and the Moth is completable at all on Console edition.&lt;br /&gt;
===[[Black Castle Ruins]] crash===&lt;br /&gt;
The [[Generic Campaign]] final capstone Black Castle Ruins will consistently crash on certain turns sometime before the enemies are done taking their turns. This glitch is very likely to happen before Turn 4, and it is unknown what causes a specific turn to create a lock, although enemy attacks and especially reactions by the heroes are known to worsen things. This makes Black Castle Ruins effectively impossible on Console edition, although very fast and strong hunters may be able to reach and defeat the boss in time. It is unknown whether victory events would play correctly without crashing. Since the final capstone is generated at the beginning of the campaign, this stops the campaign from being completed entirely. This glitch was encountered in two campaigns, but only with the [[Drauven]] boss [[Dravonne]], and it is unknown whether other factions would create the same effect, although it is likely that they would.&lt;br /&gt;
&lt;br /&gt;
=== Carved in Stone glitch ===&lt;br /&gt;
Saving in a Carved in Stone campaign can corrupt the save, erasing the data for the campaign. This bug was specifically mentioned to be fixed in the patch notes.&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Legacy&amp;diff=27164</id>
		<title>Legacy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Legacy&amp;diff=27164"/>
		<updated>2025-05-28T21:46:24Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Heroes */ added info about losses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The past history of the [[player]].&lt;br /&gt;
&lt;br /&gt;
A data store for the player’s accomplishments, including [[achievement]]s, [[hero]]es, and [[equipment]]. Anything that can be unlocked is notionally stored in the player’s Legacy, and the Legacy can be queried during the game for purposes of unlocking content, providing relevant legends, etc..&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[File:LegacyHero.png|300px|right|He saved the Yondering Lands]]&lt;br /&gt;
&lt;br /&gt;
[[Hero]]es are added to your legacy upon completion of a [[campaign]] if they survived or retired. Some heroes who are removed from the party as part of an event can also be promoted and/or added to your legacy when the campaign is completed. A hero who died is also added to your legacy if you built a tomb for them (this happens before the end of the campaign) or if they died during the final battle, however, they cannot be promoted. Losing a campaign gives no promotions, but allows all heroes to be added to legacy. Legacy heroes can be [[recruit]]ed in subsequent campaigns instead of new random farmers by paying extra legacy points depending on their legacy tier.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment availability ===&lt;br /&gt;
&lt;br /&gt;
Heroes may be selected from the legacy to be members of the starting party in certain [[campaign]]s. Additionally, within a campaign, [[town]]s offer a random selection of legacy heroes to be recruited in place of farmers. Roughly, each town offers 14% of your Folk Heroes (up to a maximum of 5) and 14% of your higher-tier legacy heroes (up to a maximum of 5). No hero is offered by more than one town. The distribution of heroes across towns is determined at the campaign&amp;#039;s outset. As a result of this distribution, not all legacy heroes are available for recruitment in a given campaign. Those who are not available can appear in certain [[event]]s, like [[Pulling Threads]].&lt;br /&gt;
&lt;br /&gt;
Specifically, consider Folk Heroes and higher-tier legacy heroes separately. The calculation is the same for both and proceeds as follows. Given a legacy containing &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; such heroes, the target number to place in towns is &amp;lt;code&amp;gt;min(floor(0.14 * numHeroes * numTowns),numTowns*5)&amp;lt;/code&amp;gt; for a campaign with &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt; towns. This means that additional heroes beyond 36 in a category will not increase the number of choices per town. These heroes will be distributed as evenly as possible across the towns, but if an uneven distribution is necessary (because the number of towns does not divide the target number of heroes), then &amp;#039;&amp;#039;later&amp;#039;&amp;#039; towns receive more heroes. Finally, two restrictions apply to each town, each of which can cause the actual number of legacy heroes available to differ from the target number:&lt;br /&gt;
* There is a maximum of 5 heroes per town.&lt;br /&gt;
* There is a minimum of 1 hero per town, unless this is not possible because &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; is smaller than &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt;. In that case, heroes are preferentially assigned to &amp;#039;&amp;#039;earlier&amp;#039;&amp;#039; towns, so that the first &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; towns will each contain 1 hero.&lt;br /&gt;
Currently, all legacy heroes are taken into account in the above calculation, even those who were selected to begin the campaign. Since a hero who is already in the party will not appear as a recruitment option, their only impact is to reduce the number of heroes available in the town into which they were placed.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment outcome ===&lt;br /&gt;
&lt;br /&gt;
A hero recruited from the legacy will be brought in without any [[augment]]s, and the rest of their [[equipment]] will be scaled down according to the chapter number: armor and weapons will decrease in tier. The elemental or artifact properties of the weapons will be retained.&lt;br /&gt;
&lt;br /&gt;
You choose which [[ability|abilities]] the hero should retain upon recruitment. The higher a hero&amp;#039;s legacy tier, the more [[Legacy Point]]s they cost to recruit but the more abilities they retain. Heroes with a higher legacy tier also typically return at a higher age, although legacy heroes selected at the start of a legacy campaign can have their age fixed by the campaign&amp;#039;s plot. If the hero&amp;#039;s age is not fixed, it will be rerolled each time you select the hero from your legacy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Title !! Legacy Point cost !! Number of abilities !! Age&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Folk Hero || +1 || 1 || 22-26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Local Legend || +2 || 2 || 24-28&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fabled Adventurer || +3 || 3 || 26-30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Balladsung Hero || +4 || 4 || 28-32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mythwalker || +5 || 5 || 30-34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Heroes retain all [[theme]]s and [[maim]]ed limbs (except [[Petrified]] limbs) when they are recruited. They also retain [[hook]] resolutions (with the associated [[retirement age]] boosts). Most stat boosts awarded by [[event]]s are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; retained, but the following event rewards are retained:&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Persistent event rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evergreen Strength&amp;#039;&amp;#039;&amp;#039; (+1 health) and &amp;#039;&amp;#039;&amp;#039;Evergreen Voice&amp;#039;&amp;#039;&amp;#039; (+25 [[charisma]]) from [[Answer to Austerity]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Starheart]]&amp;#039;&amp;#039;&amp;#039; from [[All the Sweltering Stars]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Improvised Fireball]]&amp;#039;&amp;#039;&amp;#039; from [[Fireball]], but only if it is chosen upon recruitment as one of the hero&amp;#039;s abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inhabited&amp;#039;&amp;#039;&amp;#039; [[hook]] from [[The Witchstone]] or [[Whispered Secrets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Promotion ===&lt;br /&gt;
&lt;br /&gt;
When you complete a [[campaign]], you can choose a number of surviving or retired heroes from that campaign to promote to the next legacy tier. These heroes&amp;#039; current items, transformations, history, and abilities will be saved to your Legacy. A three-chapter campaign grants one Legacy promotion, while a five-chapter campaign grants two. Moreover, every 10 [[Legacy Point]]s left over grants an additional Legacy promotion.&lt;br /&gt;
&lt;br /&gt;
Mythwalkers can be promoted to save changes that they underwent during a campaign, but their legacy tier will not increase.&lt;br /&gt;
&lt;br /&gt;
Completing a campaign again from a savegame does not grant more promotions. However, if some promotions were skipped, they remain available after reloading a savegame. In particular, the game tracks how many promotions were spent and subtracts this count from the number that it offers.&lt;br /&gt;
&lt;br /&gt;
=== Remembering ===&lt;br /&gt;
&lt;br /&gt;
When you have brought a legacy hero back, new changes to them will be saved only if you promote them at the end of the campaign. Otherwise, they stay the way they were before in the legacy.&lt;br /&gt;
&lt;br /&gt;
=== Forgetting ===&lt;br /&gt;
&lt;br /&gt;
If you have heroes in your Legacy that you are no longer interested in, you can select them and remove them by clicking &amp;quot;Forget&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can mark them as not playable. Non-&amp;quot;playable&amp;quot; characters are not offered as options to recruit.&lt;br /&gt;
&lt;br /&gt;
If you forget a legacy hero after recruiting them, while they&amp;#039;re active in an unfinished campaign, they&amp;#039;ll be saved as tier 1 at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Elemental Weapons ==&lt;br /&gt;
&lt;br /&gt;
The elemental weapons that your heroes enchanted are added to your legacy at the end of a victorious campaign. These weapons become available to craft in future campaigns. Elemental weapons that weren’t enchanted with a spirit are kept on the legacy hero and can only be crafted by the hero and only until the interface has been closed after they replace their weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Legacy&amp;diff=27163</id>
		<title>Legacy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Legacy&amp;diff=27163"/>
		<updated>2025-05-28T21:40:54Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Heroes */ heroes removed from the party can still be promoted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The past history of the [[player]].&lt;br /&gt;
&lt;br /&gt;
A data store for the player’s accomplishments, including [[achievement]]s, [[hero]]es, and [[equipment]]. Anything that can be unlocked is notionally stored in the player’s Legacy, and the Legacy can be queried during the game for purposes of unlocking content, providing relevant legends, etc..&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[File:LegacyHero.png|300px|right|He saved the Yondering Lands]]&lt;br /&gt;
&lt;br /&gt;
[[Hero]]es are added to your legacy upon completion of a [[campaign]] if they survived or retired. Some heroes who are removed from the party as part of an event can also be promoted and/or added to your legacy when the campaign is completed. A hero who died is also added to your legacy if you built a tomb for them or if they died during the final battle, however, they cannot be promoted. Legacy heroes can be [[recruit]]ed in subsequent campaigns instead of new random farmers by paying extra legacy points depending on their legacy tier.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment availability ===&lt;br /&gt;
&lt;br /&gt;
Heroes may be selected from the legacy to be members of the starting party in certain [[campaign]]s. Additionally, within a campaign, [[town]]s offer a random selection of legacy heroes to be recruited in place of farmers. Roughly, each town offers 14% of your Folk Heroes (up to a maximum of 5) and 14% of your higher-tier legacy heroes (up to a maximum of 5). No hero is offered by more than one town. The distribution of heroes across towns is determined at the campaign&amp;#039;s outset. As a result of this distribution, not all legacy heroes are available for recruitment in a given campaign. Those who are not available can appear in certain [[event]]s, like [[Pulling Threads]].&lt;br /&gt;
&lt;br /&gt;
Specifically, consider Folk Heroes and higher-tier legacy heroes separately. The calculation is the same for both and proceeds as follows. Given a legacy containing &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; such heroes, the target number to place in towns is &amp;lt;code&amp;gt;min(floor(0.14 * numHeroes * numTowns),numTowns*5)&amp;lt;/code&amp;gt; for a campaign with &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt; towns. This means that additional heroes beyond 36 in a category will not increase the number of choices per town. These heroes will be distributed as evenly as possible across the towns, but if an uneven distribution is necessary (because the number of towns does not divide the target number of heroes), then &amp;#039;&amp;#039;later&amp;#039;&amp;#039; towns receive more heroes. Finally, two restrictions apply to each town, each of which can cause the actual number of legacy heroes available to differ from the target number:&lt;br /&gt;
* There is a maximum of 5 heroes per town.&lt;br /&gt;
* There is a minimum of 1 hero per town, unless this is not possible because &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; is smaller than &amp;lt;code&amp;gt;numTowns&amp;lt;/code&amp;gt;. In that case, heroes are preferentially assigned to &amp;#039;&amp;#039;earlier&amp;#039;&amp;#039; towns, so that the first &amp;lt;code&amp;gt;numHeroes&amp;lt;/code&amp;gt; towns will each contain 1 hero.&lt;br /&gt;
Currently, all legacy heroes are taken into account in the above calculation, even those who were selected to begin the campaign. Since a hero who is already in the party will not appear as a recruitment option, their only impact is to reduce the number of heroes available in the town into which they were placed.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment outcome ===&lt;br /&gt;
&lt;br /&gt;
A hero recruited from the legacy will be brought in without any [[augment]]s, and the rest of their [[equipment]] will be scaled down according to the chapter number: armor and weapons will decrease in tier. The elemental or artifact properties of the weapons will be retained.&lt;br /&gt;
&lt;br /&gt;
You choose which [[ability|abilities]] the hero should retain upon recruitment. The higher a hero&amp;#039;s legacy tier, the more [[Legacy Point]]s they cost to recruit but the more abilities they retain. Heroes with a higher legacy tier also typically return at a higher age, although legacy heroes selected at the start of a legacy campaign can have their age fixed by the campaign&amp;#039;s plot. If the hero&amp;#039;s age is not fixed, it will be rerolled each time you select the hero from your legacy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Title !! Legacy Point cost !! Number of abilities !! Age&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Folk Hero || +1 || 1 || 22-26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Local Legend || +2 || 2 || 24-28&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fabled Adventurer || +3 || 3 || 26-30&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Balladsung Hero || +4 || 4 || 28-32&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mythwalker || +5 || 5 || 30-34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Heroes retain all [[theme]]s and [[maim]]ed limbs (except [[Petrified]] limbs) when they are recruited. They also retain [[hook]] resolutions (with the associated [[retirement age]] boosts). Most stat boosts awarded by [[event]]s are &amp;#039;&amp;#039;not&amp;#039;&amp;#039; retained, but the following event rewards are retained:&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Persistent event rewards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evergreen Strength&amp;#039;&amp;#039;&amp;#039; (+1 health) and &amp;#039;&amp;#039;&amp;#039;Evergreen Voice&amp;#039;&amp;#039;&amp;#039; (+25 [[charisma]]) from [[Answer to Austerity]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Starheart]]&amp;#039;&amp;#039;&amp;#039; from [[All the Sweltering Stars]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Improvised Fireball]]&amp;#039;&amp;#039;&amp;#039; from [[Fireball]], but only if it is chosen upon recruitment as one of the hero&amp;#039;s abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inhabited&amp;#039;&amp;#039;&amp;#039; [[hook]] from [[The Witchstone]] or [[Whispered Secrets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Promotion ===&lt;br /&gt;
&lt;br /&gt;
When you complete a [[campaign]], you can choose a number of surviving or retired heroes from that campaign to promote to the next legacy tier. These heroes&amp;#039; current items, transformations, history, and abilities will be saved to your Legacy. A three-chapter campaign grants one Legacy promotion, while a five-chapter campaign grants two. Moreover, every 10 [[Legacy Point]]s left over grants an additional Legacy promotion.&lt;br /&gt;
&lt;br /&gt;
Mythwalkers can be promoted to save changes that they underwent during a campaign, but their legacy tier will not increase.&lt;br /&gt;
&lt;br /&gt;
Completing a campaign again from a savegame does not grant more promotions. However, if some promotions were skipped, they remain available after reloading a savegame. In particular, the game tracks how many promotions were spent and subtracts this count from the number that it offers.&lt;br /&gt;
&lt;br /&gt;
=== Remembering ===&lt;br /&gt;
&lt;br /&gt;
When you have brought a legacy hero back, new changes to them will be saved only if you promote them at the end of the campaign. Otherwise, they stay the way they were before in the legacy.&lt;br /&gt;
&lt;br /&gt;
=== Forgetting ===&lt;br /&gt;
&lt;br /&gt;
If you have heroes in your Legacy that you are no longer interested in, you can select them and remove them by clicking &amp;quot;Forget&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can mark them as not playable. Non-&amp;quot;playable&amp;quot; characters are not offered as options to recruit.&lt;br /&gt;
&lt;br /&gt;
If you forget a legacy hero after recruiting them, while they&amp;#039;re active in an unfinished campaign, they&amp;#039;ll be saved as tier 1 at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Elemental Weapons ==&lt;br /&gt;
&lt;br /&gt;
The elemental weapons that your heroes enchanted are added to your legacy at the end of a victorious campaign. These weapons become available to craft in future campaigns. Elemental weapons that weren’t enchanted with a spirit are kept on the legacy hero and can only be crafted by the hero and only until the interface has been closed after they replace their weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27162</id>
		<title>Story Campaign Events</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_Campaign_Events&amp;diff=27162"/>
		<updated>2025-05-28T21:30:42Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* The Enduring War */ Added more event names and fixed rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of story campaign events in order.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
== Age of Ulstryx ==&lt;br /&gt;
{{Main|Age of Ulstryx}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction/Tutorial&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the hunter.&lt;br /&gt;
|-&lt;br /&gt;
|[[Through the Door]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|greatspear]], [[Weapons#Basic Weapons|axe]] or [[Weapons#Basic Weapons|mace]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower in the Hills]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a [[relationship]] between the hunter and the mystic, with rivalry and romance options removed if they were chosen in [[Smoke]], and access to a scoutable tile and calamity-free building of defenses on the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wildermyth (Event)|Wildermyth]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a tier 0 [[Weapons#Basic Weapons|wand]] or [[Weapons#Basic Weapons|staff]]. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reunion]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Choosing Danger]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Choose [[Combat Modifiers|courage]] or [[Combat Modifiers|stoicism]] for the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[A Name in Song]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, access to Chapter 1 section of the map and the rest of Wildermyth&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Yonder Town]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still Market]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rising Tide]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Gorgonoid]] transformation for one hero, retirement age +5 for another hero, and end of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Unpuzzling the Stone]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Into Depths]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of the Ancient Sea]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|[[Petriglass Seaspear]] greatspear [[artifact]] [[Weapons|weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[An Endless Fight]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Hill Games]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Promise of a Storm]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
| End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[From Darkness, From Rain]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cutting the Noose]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Damp Breakfast]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Access to the final assault&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorgonslayers]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
| Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Age of Ulstryx (Event)|Age of Ulstryx]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Worlds Collide]]&lt;br /&gt;
|[[Event_Types#Mid-mission story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[After A Long Rain]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| Completed campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== All the Bones of Summer ==&lt;br /&gt;
{{Main|All the Bones of Summer}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Hearts on a Fairday]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose between romance between the hunter and the friend, romance between the hunter and the child, or neither&lt;br /&gt;
|-&lt;br /&gt;
|[[The Master of the Fair]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|[[Oakenbrand]] artifact quarter[[Weapons#Basic Weapons|staff]] for the winner of the previous battle. Another battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Either a tier-1 [[Weapons#Basic Weapons|bow]] or a tier-1 [[Weapons#Basic Weapons|greatspear]] depending on the hero to reach the weapons first (the other is available in the same way without an event)&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Follows Fire]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Choose a name for the hero company, another tile is revealed&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Turning Point]]&lt;br /&gt;
|[[Event#Mission_Victory|Mission victory]]&lt;br /&gt;
|50 days extension to time limit, 1-3 tiles are revealed (4 revealed in total), either nothing else or convert parent/child rivalry to friendship&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either immediate [[incursion]] or all [[Drauven]] sites +1 card this chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Thuvayn]] becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter, [[Black Net]] artifact [[offhand]] weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|The Fenspear Heir joins the party&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts between Drauven, including [[Vrsawl]] and [[Pyarc]], and [[Thrixl]]. The player controls the Drauven.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[The Orphan Sword]] artifact [[Weapons#Basic Weapons|greatsword]], end of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A farmer is recruited, but either Pyarc and Cvawn get +1 armor and health or a calamity is drawn.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vrsawl (Event)]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Thorn of the Fens]] artifact [[Weapons#Basic Weapons|spear]] [[Weapons#Basic Weapons|dagger]], Brackvenom on weapons in final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Pyarc]] gains +2 damage, armor, and warding.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Eluna and the Moth ==&lt;br /&gt;
{{Main|Eluna and the Moth}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[All You Bring, All You Chase...]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any [[relationship]] between the warrior and the younger sibling, access to a scoutable tile and calamity-free defenses on the town&lt;br /&gt;
|-&lt;br /&gt;
|[[Eldstone]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|A [[Weapons#Basic Weapons|soupspoon]] and a [[Weapons#Basic Weapons|walking staff]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanted]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Teleportation to the other side of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Home, Little Birds]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose a name for the hero company&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Up]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|Choose either [[Combat Modifiers|fortitude]] and [[Combat Modifiers|cunning]] for the battle or to start a romance in a bit between the older sibling and the warrior&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching Heat]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The older sibling and the warrior become lovers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Catching On]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailnews]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The hunter joins the party. Choose whether they immediately become friends with both siblings.&lt;br /&gt;
|-&lt;br /&gt;
|[[Under Their Shroud]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tripping Towards Perfection]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Waking to a Nightmare]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[No Time for Riddles]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Within the Rift]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up the party, but gain +5 survivors, or gain fortitude for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Return to Life]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
| +3 [[legacy point]]s and: +1 health to company for 33 survivors, +1 potency to company for 41 survivors, +1 speed to company for 51 survivors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|One hero vanishes to gain the Mothly transformation&lt;br /&gt;
|-&lt;br /&gt;
|[[Scattered]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Princess of Light]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The hero rejoins the party with Moth wings, but is stunned for 7 turns&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloamglow]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Unfinished]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The hero fully joins the party, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Signalsmoke]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Elsee Arcwright may join the party&lt;br /&gt;
|-&lt;br /&gt;
|[[Strung Along]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Reach]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]/[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|A battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[In the Hearth]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The next destination is revealed. If this is the last tile to be scouted, the destination is revealed out of the fog instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[At the End of the Map]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Storming the Castle]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince of Moths]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[Sisterly Bonds]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Foundations]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lorekeeper]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Myths of Origin]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|The last tile in the fog is revealed to be the location of the next battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of Locks]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]/[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Inheriting the Beast]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Tower of Locks]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Last Night]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrade time&lt;br /&gt;
|-&lt;br /&gt;
|[[Her Heralds Come Before Her]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Queen of Light]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Foregone]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Until We Can No Longer]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[She Enters]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Choose the final dialogue&lt;br /&gt;
|-&lt;br /&gt;
|[[Mastery]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Surfacing]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Victory in the battle&lt;br /&gt;
|-&lt;br /&gt;
|[[Memories and Dreams]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Enduring War ==&lt;br /&gt;
{{Main|The Enduring War}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Disturbances]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Choose any relationship between the warrior and the hunter&lt;br /&gt;
|-&lt;br /&gt;
|[[The Sum of Our Parts]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the map area for chapter 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forge]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|Either split up and all allies gain [[Combat Modifiers|Stealth]] and [[Combat Modifiers|Cunning]] or stay together.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unexpected Guests]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The blacksmith joins the battle, with the combat modifier from the beginning if that option was chosen. However, more monsters also join the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[More Questions Than Answers]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[What Lies Beneath]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|[[Clockstopper]] artifact [[Weapons#Basic Weapons|greataxe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog of War]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Staunched]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Respite]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Followups|Followup]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[That Which Calls]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|The final site is revealed, it will never spawn an infestation&lt;br /&gt;
|-&lt;br /&gt;
|[[A Hollow Return]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Without a Trace]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Enduring]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Heart]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
| If hero is sacrificed, [[Bellhop]]s in this and final battle and the first Enduring in final battle. If not, possibility to attack Enduring stronghold to end campaign.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tired Goodbyes]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Gearing Up]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[Stemming the Tide]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Regards]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|The first Enduring and two [[Bellhops]] join the fight (only occurs if the player sacrificed a hero during [[The Heart]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[The Core]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Still and Silent]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-Mission Story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monarchs Under the Mountain ==&lt;br /&gt;
{{Main|Monarchs Under the Mountain}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|New hero chooses a sword, a bow, or a walking staff, which will also determine their class.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the chapter 1 map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A hero joins the party, the last site becomes attackable&lt;br /&gt;
|-&lt;br /&gt;
|[[Speaker of the Depths (Event)]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 4&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Either a hero temporarily leaves the party but reappears in the final battle as a sixth person or nothing&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|[[Vost]] artifact bow if [[Shadow Messiah]] was defeated, end of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 5&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|Access to the final battle&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|[[Deepist Spy]] returns, free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Party is teleported to [[Deepking Lestrond]] and [[Deepqueen Eylas]]’s room&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Sunswallower&amp;#039;s Wake ==&lt;br /&gt;
{{Main|The Sunswallower&amp;#039;s Wake}}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Introduction&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to the rest of the map of chapter 1&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 1&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event Types#Recruiting Heroes|Recruitment event]]&lt;br /&gt;
|A legacy hero joins the party (there may be a different event for a non-legacy hero or it may just be a generic event)&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|Deepists no longer keep coming&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 2&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|A legacy hero joins the party (preferably the hero with the curse who freed Vulta in [[The Prisoner]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Recruitment is now available in the town.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The [[Morthagi]] will have escaped. &lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Morthagi site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|The Drauven will have escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|Access to an overland map without new infestations or incursions spawning from the Drauven site.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Plot Event|Plot event]]&lt;br /&gt;
|End of chapter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=4 | Chapter 3&lt;br /&gt;
|-&lt;br /&gt;
! Event name !! Event type !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|Battle starts.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Wilderness scouting|Wilderness scouting]]&lt;br /&gt;
|The other requirement for the job to appear; note: same event regardless of which threat escaped&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Morthagi incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Tidings#Omens|Omen]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission defeat|Mission defeat]]&lt;br /&gt;
|Hero dies&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|One of the requirements for the job “meet at the inn” to appear&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|A Drauven incursion spawns, or possibly another threat’s incursion, another job appears&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Defend against incursion|Defend against incursion]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Job]]&lt;br /&gt;
|Final site appears. Note: same event regardless of which threat escaped.&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at final battle|Arrive at final battle]]&lt;br /&gt;
|Free upgrading time&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Arrive at hostile site|Arrive at hostile site]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mid-Mission Story|Mid-mission story]]&lt;br /&gt;
|[[Vulta]] returns to full health, final room opens&lt;br /&gt;
|-&lt;br /&gt;
|[[?]]&lt;br /&gt;
|[[Event#Mission victory|Mission victory]]&lt;br /&gt;
|End of campaign&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Heart&amp;diff=27161</id>
		<title>The Heart</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Heart&amp;diff=27161"/>
		<updated>2025-05-28T21:13:10Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing image link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = The Heart&lt;br /&gt;
| image = Enduring_4_3.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Mid-Mission Story&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Enduring]]&lt;br /&gt;
| next = [[Tired Goodbyes]]&lt;br /&gt;
}}&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
During the final battle of Chapter Four in The Enduring War, the party enters an ancient hidden Mortificer laboratory, and is given the option to sacrifice one of their members to take control of some of the Morthagi units. &lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1(see note). &amp;quot;It&amp;#039;s a sacrifice I&amp;#039;m willing to make.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero pictured in the panel is permanently fused with the Heart. Party gains control of 3 bellhops.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;No, it&amp;#039;s not worth it.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Party fights the battle as they are.&lt;br /&gt;
|}&lt;br /&gt;
Note: there are up to three options to sacrifice a hero. The last option is the only one that does not sacrifice a hero.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27160</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27160"/>
		<updated>2025-05-28T21:11:10Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added missing image link as it looks better than the template data shown otherwise and the wanted image is positive anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = The Forge&lt;br /&gt;
| image =  Enduring_1_3.png&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Sum of Our Parts]]&lt;br /&gt;
| next = [[Unexpected Guests]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party prepare to attack a forge surrounded by Morthagi, the last place monsters were sighted in the area surrounding their hometown.&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Stick together and push in&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;They surrounded the forge, so we surround them.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts. The heroes split up and start combat with {{Stealth}} and {{Cunning}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27159</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27159"/>
		<updated>2025-05-28T21:05:58Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added correct modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = The Forge&lt;br /&gt;
| image =  &lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Sum of Our Parts]]&lt;br /&gt;
| next = [[Unexpected Guests]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party prepare to attack a forge surrounded by Morthagi, the last place monsters were sighted in the area surrounding their hometown.&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Stick together and push in&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;They surrounded the forge, so we surround them.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts. The heroes split up and start combat with {{Stealth}} and {{Cunning}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Heart&amp;diff=27158</id>
		<title>The Heart</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Heart&amp;diff=27158"/>
		<updated>2025-05-28T20:59:52Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added info, changed Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = The Heart&lt;br /&gt;
| image =&lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Mid-Mission Story&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Enduring]]&lt;br /&gt;
| next = [[Tired Goodbyes]]&lt;br /&gt;
}}&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
During the final battle of Chapter Four in The Enduring War, the party enters an ancient hidden Mortificer laboratory, and is given the option to sacrifice one of their members to take control of some of the Morthagi units. &lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1(see note). &amp;quot;It&amp;#039;s a sacrifice I&amp;#039;m willing to make.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero pictured in the panel is permanently fused with the Heart. Party gains control of 3 bellhops.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;No, it&amp;#039;s not worth it.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Party fights the battle as they are.&lt;br /&gt;
|}&lt;br /&gt;
Note: there are up to three options to sacrifice a hero. The last option is the only one that does not sacrifice a hero.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27157</id>
		<title>The Enduring War</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27157"/>
		<updated>2025-05-28T20:32:53Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 5 */ added event names for sacrifice path&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign enduring.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Enduring War&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Morthagi]] as the main enemies, with the story of 1000 years ago woven into the present narrative.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
Note: the names and genders of the characters in this campaign are randomized. The pronouns used below reflect the gender of the characters in the campaign from which the images were taken.&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The peace of the heroes’ hometown is disrupted by Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A man stands in a workshop filled with Morthagi parts. He has received a letter: &amp;quot;I am confident the premise is sound. We can endure.&amp;quot; He angrily leaves the workshop, turning out the light, and says, &amp;quot;You can&amp;#039;t be serious.&amp;quot;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold1a.png&lt;br /&gt;
File:Enduringwarold1b.png&lt;br /&gt;
File:Enduringwarold1c.png&lt;br /&gt;
File:Enduringwarold1d.png&lt;br /&gt;
File:Enduringwarold1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The campaign begins with a mysterious Morthagi approaching the party and saying, &amp;quot;Run.&amp;quot; Before they can follow, they find themselves in combat with a [[Spectik]] and a [[Sommelier]]. Before the battle starts, the player chooses a relationship between the warrior and the hunter. Afterwards, the heroes realize they can&amp;#039;t simply go back to being commoners and farmers: they feel called to hunt down Morthagi. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1a.png&lt;br /&gt;
File:Enduring1b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Disturbances]]&lt;br /&gt;
* [[The Sum of Our Parts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
The heroes begin their hunt for Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes start by clearing out the area around their town, and soon they arrive at the final Morthagi stronghold in the area. It is abandoned, however, and they find the Morthagi surrounding a forge. The party can either stick together and push in or surround the Morthagi, starting the fight hidden and leading to strong flanking attacks. The party doesn&amp;#039;t need to defeat all enemies to transition to the next part of the fight, they can open the door of the forge to trigger the next event. Inside, they find an aging blacksmith trying to hold off a Morthagi while the mysterious Morthagi from the beginning of the chapter lays fallen next to her. The player gains control of the blacksmith for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the blacksmith admits that the Deepist tattoos on her face were because she was interested in the Deepist&amp;#039;s claims about life extension. She volunteers to keep the mysterious Morthagi and study it.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1c.png&lt;br /&gt;
File:Enduring1d.png&lt;br /&gt;
File:Enduring1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[The Forge]]&lt;br /&gt;
* [[Unexpected Guests]]&lt;br /&gt;
* [[More Questions Than Answers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are directed to an origin of the Morthagi threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago meets up with the man and reasserts her desire to go through with her plan for immortality, and the man repeats how unnatural it is.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold2a.png&lt;br /&gt;
File:Enduringwarold2b.png&lt;br /&gt;
File:Enduringwarold2c.png&lt;br /&gt;
File:Enduringwarold2d.png&lt;br /&gt;
File:Enduringwarold2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the heroes meets with the blacksmith during the interval, though they can never really puzzle through how the mysterious Morthagi worked. Eventually, the blacksmith calls the entire party back to her forge to warn them of a wave of Morthagi that are sweeping the countryside. She points them towards where they seem to have all originated from. The hero that met with the blacksmith remarks that that location made good cheese, and the others laugh. She says she&amp;#039;s been working on a weapon and will meet them there. After the party leaves the blacksmith, a different mysterious Morthagi approaches her and says that she has the body of its friend. She responds by saying she has many questions for it. &lt;br /&gt;
After clearing out the wave of Morthagi, the heroes head to the origin mentioned. There, the blacksmith gives [[Clockstopper]] to the heroes, reveals the entrance to a Morthificer’s workshop under the floor, and laments that she is unable to fight Morthagi anymore. Inside, the heroes find the [[Haberdasher]], a construct spewing toxic smoke. They hold their breath and soon defeat it. After defeating the rest of the enemies, they destroy the workshop and emerge from the darkness. The blacksmith urges them to keep up their guard, as this is not the last workshop producing Morthagi, and reminds them that she may not be there to help at all next time. The heroes try the cheese from the village, and confirm that it is indeed good.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwar2a.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[What Lies Beneath]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Staunched]]&lt;br /&gt;
* [[Respite]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
The heroes start receiving the messages that surrounding regions are overrun with Morthagi, so once again their services are needed in clearing the land of these mechanical abominations.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago is determined to prove to the man that death can be cheated. The man is more and more angry about her ideas, and thinks that it&amp;#039;s better to die than become a machine.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-01.png&lt;br /&gt;
Morthagi Chapter3-02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just after the heroes set out, the blacksmith and the Enduring talk at the forge, and the blacksmith asks to become one of the Enduring. &lt;br /&gt;
After the last Morthagi encampment is cleared, a sudden burst of green light emerges behind the faraway mountains right into the open sky. Eventually the heroes figured out that the light came from the blacksmith’s forge, but when they arrived to investigate, a heavy Morthagi assault is up on them again. Successfully disposing of each and every machine, the heroes try to search for the blacksmith but to no avail. So the only option they have now is to head back to a town and have a nice rest.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-03.png&lt;br /&gt;
Morthagi Chapter3-04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[That Which Calls]]&lt;br /&gt;
* [[A Hollow Return]]&lt;br /&gt;
* [[Without a Trace]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi have started to overrun the land again. One of the heroes receives a note on their door leading to a Morthagi workshop.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago successfully transfers herself into a Morthagi body. She offers to make the man a body as well, but he angrily denies that the machine is truly the woman and he storms out of the workshop.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| After clearing out many of the monsters again, the party heads to the workshop. Two Enduring are there, namely the woman from 1000 years ago and the blacksmith. They explain that Morthagi have the singular purpose of destroying the Enduring and have been ravaging the countryside in an effort to find them and deny them resources. The heroes are led to a device called The Heart that can control some Morthagi soldiers and make them fight to defend the Enduring. However, to use The Heart, a willing soul must fuse with it. The Morthagi are still deeper in the workshop, and their leader, the [[Grand Matron]], must be eliminated to clear the Morthagi out of this workshop. If one of the heroes sacrifices themselves to fuse with The Heart, then three Morthagi Bellhops aid in dealing with the Grand Matron. Afterward, the Enduring settle into this workshop as their new home and the heroes return home victorious.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Enduring]]&lt;br /&gt;
* [[The Heart]]&lt;br /&gt;
* [[Tired Goodbyes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi are launching another invasion. Can the heroes stop the Morthagi once at for all at the source?&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The man from 1000 years ago resolves that what the woman has become is an abomination and she must not be allowed to convince others to become Enduring. He then programs Morthagi to hunt the Enduring so they can ensure she is stopped if he can&amp;#039;t complete the task in his lifetime.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Default Ending - The Morthagi&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes locate a tunnel leading to the Morthagi’s final stronghold. If a hero sacrificed themselves in Chapter 4, then the first Enduring and two Bellhops arrive soon after them. After they may arrive, the group defeats the Morthagi in a grand hall before arriving at an ominous door. However, the door swings open of its own accord, and the group finally finds where new Morthagi are made: A massive workshop with three Morthagi Cores capable of producing more. After the group destroys the cores, the Morthagi shut down. After the battle, the Enduring decide to stay away from civilization for a few hundred years until the horrors inflicted by the Morthagi are less remembered and the Enduring can try to enter society. The heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Alternate Ending - The Enduring&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This optional path is only available if no sacrifice was made in Chapter 4.&lt;br /&gt;
|-&lt;br /&gt;
| The heroes decide that the Enduring are the source of the problem, and if they are eliminated then the Morthagi will stop attacking. When they arrive at the Enduring&amp;#039;s hideout, however, they are met with a a massive Morthagi called War Ender that the Enduring built to defend themselves against just such an assault. The heroes defeat the creation and slay all of the Enduring. When they come back to the surface, they discover that the Morthagi have turned peaceful and are retreating into the Mountains. Our heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Gearing Up]]&lt;br /&gt;
* [[?|Stemming the Tide]]&lt;br /&gt;
* [[Regards]]&lt;br /&gt;
* [[The Core]]&lt;br /&gt;
* [[Still and Silent]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27133</id>
		<title>The Enduring War</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27133"/>
		<updated>2025-05-26T22:33:37Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added two events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign enduring.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Enduring War&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Morthagi]] as the main enemies, with the story of 1000 years ago woven into the present narrative.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
Note: the names and genders of the characters in this campaign are randomized. The pronouns used below reflect the gender of the characters in the campaign from which the images were taken.&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The peace of the heroes’ hometown is disrupted by Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A man stands in a workshop filled with Morthagi parts. He has received a letter: &amp;quot;I am confident the premise is sound. We can endure.&amp;quot; He angrily leaves the workshop, turning out the light, and says, &amp;quot;You can&amp;#039;t be serious.&amp;quot;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold1a.png&lt;br /&gt;
File:Enduringwarold1b.png&lt;br /&gt;
File:Enduringwarold1c.png&lt;br /&gt;
File:Enduringwarold1d.png&lt;br /&gt;
File:Enduringwarold1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The campaign begins with a mysterious Morthagi approaching the party and saying, &amp;quot;Run.&amp;quot; Before they can follow, they find themselves in combat with a [[Spectik]] and a [[Sommelier]]. Before the battle starts, the player chooses a relationship between the warrior and the hunter. Afterwards, the heroes realize they can&amp;#039;t simply go back to being commoners and farmers: they feel called to hunt down Morthagi. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1a.png&lt;br /&gt;
File:Enduring1b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Disturbances]]&lt;br /&gt;
* [[The Sum of Our Parts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
The heroes begin their hunt for Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes start by clearing out the area around their town, and soon they arrive at the final Morthagi stronghold in the area. It is abandoned, however, and they find the Morthagi surrounding a forge. The party can either stick together and push in or surround the Morthagi, starting the fight hidden and leading to strong flanking attacks. The party doesn&amp;#039;t need to defeat all enemies to transition to the next part of the fight, they can open the door of the forge to trigger the next event. Inside, they find an aging blacksmith trying to hold off a Morthagi while the mysterious Morthagi from the beginning of the chapter lays fallen next to her. The player gains control of the blacksmith for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the blacksmith admits that the Deepist tattoos on her face were because she was interested in the Deepist&amp;#039;s claims about life extension. She volunteers to keep the mysterious Morthagi and study it.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1c.png&lt;br /&gt;
File:Enduring1d.png&lt;br /&gt;
File:Enduring1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[The Forge]]&lt;br /&gt;
* [[Unexpected Guests]]&lt;br /&gt;
* [[More Questions Than Answers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are directed to an origin of the Morthagi threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago meets up with the man and reasserts her desire to go through with her plan for immortality, and the man repeats how unnatural it is.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold2a.png&lt;br /&gt;
File:Enduringwarold2b.png&lt;br /&gt;
File:Enduringwarold2c.png&lt;br /&gt;
File:Enduringwarold2d.png&lt;br /&gt;
File:Enduringwarold2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the heroes meets with the blacksmith during the interval, though they can never really puzzle through how the mysterious Morthagi worked. Eventually, the blacksmith calls the entire party back to her forge to warn them of a wave of Morthagi that are sweeping the countryside. She points them towards where they seem to have all originated from. The hero that met with the blacksmith remarks that that location made good cheese, and the others laugh. She says she&amp;#039;s been working on a weapon and will meet them there. After the party leaves the blacksmith, a different mysterious Morthagi approaches her and says that she has the body of its friend. She responds by saying she has many questions for it. &lt;br /&gt;
After clearing out the wave of Morthagi, the heroes head to the origin mentioned. There, the blacksmith gives [[Clockstopper]] to the heroes, reveals the entrance to a Morthificer’s workshop under the floor, and laments that she is unable to fight Morthagi anymore. Inside, the heroes find the [[Haberdasher]], a construct spewing toxic smoke. They hold their breath and soon defeat it. After defeating the rest of the enemies, they destroy the workshop and emerge from the darkness. The blacksmith urges them to keep up their guard, as this is not the last workshop producing Morthagi, and reminds them that she may not be there to help at all next time. The heroes try the cheese from the village, and confirm that it is indeed good.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwar2a.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[What Lies Beneath]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Staunched]]&lt;br /&gt;
* [[Respite]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
The heroes start receiving the messages that surrounding regions are overrun with Morthagi, so once again their services are needed in clearing the land of these mechanical abominations.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago is determined to prove to the man that death can be cheated. The man is more and more angry about her ideas, and thinks that it&amp;#039;s better to die than become a machine.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-01.png&lt;br /&gt;
Morthagi Chapter3-02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just after the heroes set out, the blacksmith and the Enduring talk at the forge, and the blacksmith asks to become one of the Enduring. &lt;br /&gt;
After the last Morthagi encampment is cleared, a sudden burst of green light emerges behind the faraway mountains right into the open sky. Eventually the heroes figured out that the light came from the blacksmith’s forge, but when they arrived to investigate, a heavy Morthagi assault is up on them again. Successfully disposing of each and every machine, the heroes try to search for the blacksmith but to no avail. So the only option they have now is to head back to a town and have a nice rest.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-03.png&lt;br /&gt;
Morthagi Chapter3-04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[That Which Calls]]&lt;br /&gt;
* [[A Hollow Return]]&lt;br /&gt;
* [[Without a Trace]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi have started to overrun the land again. One of the heroes receives a note on their door leading to a Morthagi workshop.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago successfully transfers herself into a Morthagi body. She offers to make the man a body as well, but he angrily denies that the machine is truly the woman and he storms out of the workshop.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| After clearing out many of the monsters again, the party heads to the workshop. Two Enduring are there, namely the woman from 1000 years ago and the blacksmith. They explain that Morthagi have the singular purpose of destroying the Enduring and have been ravaging the countryside in an effort to find them and deny them resources. The heroes are led to a device called The Heart that can control some Morthagi soldiers and make them fight to defend the Enduring. However, to use The Heart, a willing soul must fuse with it. The Morthagi are still deeper in the workshop, and their leader, the [[Grand Matron]], must be eliminated to clear the Morthagi out of this workshop. If one of the heroes sacrifices themselves to fuse with The Heart, then three Morthagi Bellhops aid in dealing with the Grand Matron. Afterward, the Enduring settle into this workshop as their new home and the heroes return home victorious.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Enduring]]&lt;br /&gt;
* [[The Heart]]&lt;br /&gt;
* [[Tired Goodbyes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi are launching another invasion. Can the heroes stop the Morthagi once at for all at the source?&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The man from 1000 years ago resolves that what the woman has become is an abomination and she must not be allowed to convince others to become Enduring. He then programs Morthagi to hunt the Enduring so they can ensure she is stopped if he can&amp;#039;t complete the task in his lifetime.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Default Ending - The Morthagi&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes locate a tunnel leading to the Morthagi’s final stronghold. If a hero sacrificed themselves in Chapter 4, then the first Enduring and two Bellhops arrive soon after them. After they may arrive, the group defeats the Morthagi in a grand hall before arriving at an ominous door. However, the door swings open of its own accord, and the group finally finds where new Morthagi are made: A massive workshop with three Morthagi Cores capable of producing more. After the group destroys the cores, the Morthagi shut down. After the battle, the Enduring decide to stay away from civilization for a few hundred years until the horrors inflicted by the Morthagi are less remembered and the Enduring can try to enter society. The heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Alternate Ending - The Enduring&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This optional path is only available if no sacrifice was made in Chapter 4.&lt;br /&gt;
|-&lt;br /&gt;
| The heroes decide that the Enduring are the source of the problem, and if they are eliminated then the Morthagi will stop attacking. When they arrive at the Enduring&amp;#039;s hideout, however, they are met with a a massive Morthagi called War Ender that the Enduring built to defend themselves against just such an assault. The heroes defeat the creation and slay all of the Enduring. When they come back to the surface, they discover that the Morthagi have turned peaceful and are retreating into the Mountains. Our heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[Gearing Up]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27107</id>
		<title>The Forge</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Forge&amp;diff=27107"/>
		<updated>2025-05-26T00:45:13Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: Added context and changed the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox campaignEvent&lt;br /&gt;
| event = The Forge&lt;br /&gt;
| image =  &lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
| campaign = The Enduring War&lt;br /&gt;
| prev = [[The Sum of Our Parts]]&lt;br /&gt;
| next = [[Unexpected Guests]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party prepare to attack a forge surrounded by Morthagi, the last place monsters were sighted in the area surrounding their hometown.&lt;br /&gt;
&lt;br /&gt;
==Choices==&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Stick together and push in&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;They surrounded the forge, so we surround them.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The mission starts. The heroes split up and start combat hidden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27106</id>
		<title>The Enduring War</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Enduring_War&amp;diff=27106"/>
		<updated>2025-05-26T00:39:06Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* Chapter 4 */ added name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign enduring.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Enduring War&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Morthagi]] as the main enemies, with the story of 1000 years ago woven into the present narrative.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
Note: the names and genders of the characters in this campaign are randomized. The pronouns used below reflect the gender of the characters in the campaign from which the images were taken.&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The peace of the heroes’ hometown is disrupted by Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A man stands in a workshop filled with Morthagi parts. He has received a letter: &amp;quot;I am confident the premise is sound. We can endure.&amp;quot; He angrily leaves the workshop, turning out the light, and says, &amp;quot;You can&amp;#039;t be serious.&amp;quot;&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold1a.png&lt;br /&gt;
File:Enduringwarold1b.png&lt;br /&gt;
File:Enduringwarold1c.png&lt;br /&gt;
File:Enduringwarold1d.png&lt;br /&gt;
File:Enduringwarold1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The campaign begins with a mysterious Morthagi approaching the party and saying, &amp;quot;Run.&amp;quot; Before they can follow, they find themselves in combat with a [[Spectik]] and a [[Sommelier]]. Before the battle starts, the player chooses a relationship between the warrior and the hunter. Afterwards, the heroes realize they can&amp;#039;t simply go back to being commoners and farmers: they feel called to hunt down Morthagi. &lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1a.png&lt;br /&gt;
File:Enduring1b.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Introduction Events ===&lt;br /&gt;
&lt;br /&gt;
* [[Disturbances]]&lt;br /&gt;
* [[The Sum of Our Parts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
The heroes begin their hunt for Morthagi.&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes start by clearing out the area around their town, and soon they arrive at the final Morthagi stronghold in the area. It is abandoned, however, and they find the Morthagi surrounding a forge. The party can either stick together and push in or surround the Morthagi, starting the fight hidden and leading to strong flanking attacks. The party doesn&amp;#039;t need to defeat all enemies to transition to the next part of the fight, they can open the door of the forge to trigger the next event. Inside, they find an aging blacksmith trying to hold off a Morthagi while the mysterious Morthagi from the beginning of the chapter lays fallen next to her. The player gains control of the blacksmith for the remainder of the battle.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the blacksmith admits that the Deepist tattoos on her face were because she was interested in the Deepist&amp;#039;s claims about life extension. She volunteers to keep the mysterious Morthagi and study it.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduring1c.png&lt;br /&gt;
File:Enduring1d.png&lt;br /&gt;
File:Enduring1e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[The Forge]]&lt;br /&gt;
* [[Unexpected Guests]]&lt;br /&gt;
* [[More Questions Than Answers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are directed to an origin of the Morthagi threat.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago meets up with the man and reasserts her desire to go through with her plan for immortality, and the man repeats how unnatural it is.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwarold2a.png&lt;br /&gt;
File:Enduringwarold2b.png&lt;br /&gt;
File:Enduringwarold2c.png&lt;br /&gt;
File:Enduringwarold2d.png&lt;br /&gt;
File:Enduringwarold2e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the heroes meets with the blacksmith during the interval, though they can never really puzzle through how the mysterious Morthagi worked. Eventually, the blacksmith calls the entire party back to her forge to warn them of a wave of Morthagi that are sweeping the countryside. She points them towards where they seem to have all originated from. The hero that met with the blacksmith remarks that that location made good cheese, and the others laugh. She says she&amp;#039;s been working on a weapon and will meet them there. After the party leaves the blacksmith, a different mysterious Morthagi approaches her and says that she has the body of its friend. She responds by saying she has many questions for it. &lt;br /&gt;
After clearing out the wave of Morthagi, the heroes head to the origin mentioned. There, the blacksmith gives [[Clockstopper]] to the heroes, reveals the entrance to a Morthificer’s workshop under the floor, and laments that she is unable to fight Morthagi anymore. Inside, the heroes find the [[Haberdasher]], a construct spewing toxic smoke. They hold their breath and soon defeat it. After defeating the rest of the enemies, they destroy the workshop and emerge from the darkness. The blacksmith urges them to keep up their guard, as this is not the last workshop producing Morthagi, and reminds them that she may not be there to help at all next time. The heroes try the cheese from the village, and confirm that it is indeed good.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Enduringwar2a.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Chapter 2 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[What Lies Beneath]]&lt;br /&gt;
* [[Fog of War]]&lt;br /&gt;
* [[Staunched]]&lt;br /&gt;
* [[Respite]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
The heroes start receiving the messages that surrounding regions are overrun with Morthagi, so once again their services are needed in clearing the land of these mechanical abominations.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago is determined to prove to the man that death can be cheated. The man is more and more angry about her ideas, and thinks that it&amp;#039;s better to die than become a machine.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-01.png&lt;br /&gt;
Morthagi Chapter3-02.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Just after the heroes set out, the blacksmith and the Enduring talk at the forge, and the blacksmith asks to become one of the Enduring. &lt;br /&gt;
After the last Morthagi encampment is cleared, a sudden burst of green light emerges behind the faraway mountains right into the open sky. Eventually the heroes figured out that the light came from the blacksmith’s forge, but when they arrived to investigate, a heavy Morthagi assault is up on them again. Successfully disposing of each and every machine, the heroes try to search for the blacksmith but to no avail. So the only option they have now is to head back to a town and have a nice rest.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
Morthagi Chapter3-03.png&lt;br /&gt;
Morthagi Chapter3-04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[That Which Calls]]&lt;br /&gt;
* [[A Hollow Return]]&lt;br /&gt;
* [[Without a Trace]]&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi have started to overrun the land again. One of the heroes receives a note on their door leading to a Morthagi workshop.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The woman from 1000 years ago successfully transfers herself into a Morthagi body. She offers to make the man a body as well, but he angrily denies that the machine is truly the woman and he storms out of the workshop.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| After clearing out many of the monsters again, the party heads to the workshop. Two Enduring are there, namely the woman from 1000 years ago and the blacksmith. They explain that Morthagi have the singular purpose of destroying the Enduring and have been ravaging the countryside in an effort to find them and deny them resources. The heroes are led to a device called The Heart that can control some Morthagi soldiers and make them fight to defend the Enduring. However, to use The Heart, a willing soul must fuse with it. The Morthagi are still deeper in the workshop, and their leader, the [[Grand Matron]], must be eliminated to clear the Morthagi out of this workshop. If one of the heroes sacrifices themselves to fuse with The Heart, then three Morthagi Bellhops aid in dealing with the Grand Matron. Afterward, the Enduring settle into this workshop as their new home and the heroes return home victorious.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 4 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[The Enduring]]&lt;br /&gt;
* [[The Heart]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The Morthagi are launching another invasion. Can the heroes stop the Morthagi once at for all at the source?&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;1000 Years Ago&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The man from 1000 years ago resolves that what the woman has become is an abomination and she must not be allowed to convince others to become Enduring. He then programs Morthagi to hunt the Enduring so they can ensure she is stopped if he can&amp;#039;t complete the task in his lifetime.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Default Ending - The Morthagi&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes locate a tunnel leading to the Morthagi’s final stronghold. If a hero sacrificed themselves in Chapter 4, then the first Enduring and two Bellhops arrive soon after them. After they may arrive, the group defeats the Morthagi in a grand hall before arriving at an ominous door. However, the door swings open of its own accord, and the group finally finds where new Morthagi are made: A massive workshop with three Morthagi Cores capable of producing more. After the group destroys the cores, the Morthagi shut down. After the battle, the Enduring decide to stay away from civilization for a few hundred years until the horrors inflicted by the Morthagi are less remembered and the Enduring can try to enter society. The heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Alternate Ending - The Enduring&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This optional path is only available if no sacrifice was made in Chapter 4.&lt;br /&gt;
|-&lt;br /&gt;
| The heroes decide that the Enduring are the source of the problem, and if they are eliminated then the Morthagi will stop attacking. When they arrive at the Enduring&amp;#039;s hideout, however, they are met with a a massive Morthagi called War Ender that the Enduring built to defend themselves against just such an assault. The heroes defeat the creation and slay all of the Enduring. When they come back to the surface, they discover that the Morthagi have turned peaceful and are retreating into the Mountains. Our heroes return home having finally stopped the threat to their lands.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chapter 5 Events ===&lt;br /&gt;
&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
* [[?]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Hook&amp;diff=27044</id>
		<title>Hook</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Hook&amp;diff=27044"/>
		<updated>2025-05-21T02:14:53Z</updated>

		<summary type="html">&lt;p&gt;IcyLeoDragon: /* List of hooks and associated events */ added event for adding skeletal to any hero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful marker that changes how the [[character]] might interact with [[event]]s, and also acts as a seed for the character to undergo a specific [[opportunity|quest]]; applied by [[history]] and sometimes events. Hooks are fundamentally just [[aspect]]s with a special naming convention and some extra tooling around them.&lt;br /&gt;
&lt;br /&gt;
Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.&lt;br /&gt;
&lt;br /&gt;
== Opportunity quests ==&lt;br /&gt;
&lt;br /&gt;
* See also: [[Opportunity]]&lt;br /&gt;
&lt;br /&gt;
Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a [[promotion]] and a bonus to [[retirement age]]. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.&lt;br /&gt;
&lt;br /&gt;
You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero&amp;#039;s first hook requires at least a level 3 [[relationship]] with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. Due to this, a hero with two hooks completed will usually be the helper before they are the target, so they usually need a level 3 relationship and then a level 4 relationship to actually get their hook. However, this can be evaded with a prospective companion who either has already resolved a hook in the campaign, has no eligible hooks left, or to a lesser extent, another hero with two hooks completed. A [[family]] member can never be the helper.&lt;br /&gt;
&lt;br /&gt;
Due to event [[Targets and Scoring Guide|targeting]], it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., [[Flamesoul]] heroes can never resolve the Creative hook in any campaign).&lt;br /&gt;
== List of hooks and associated events ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Hook !! Event !! Blurb !! Permanent Resolution Blocks&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Brash|Brash]] || Opportunity: [[The Blinking Game]] || I don&amp;#039;t care how many there are!|| None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Brokenheart|Brokenheart]] || Opportunity: [[Pyrelight]] || I&amp;#039;ve lost before and I know I will again. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Clown|Clown]] || Opportunity: [[Serious Trouble]] || Hold my beer... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Creative|Creative]] || Opportunity: [[A Song for the Someday Gone]]&amp;lt;br&amp;gt;[[The Maker]] || Art is my refuge. || Hero has the [[Flamesoul]] theme&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Curious|Curious]] || Opportunity: [[Beneath the Surface]]&amp;lt;br&amp;gt;[[Curiouser and Curiouser]] &amp;lt;br&amp;gt;[[The Lever]] || I can&amp;#039;t stand not knowing! || None&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category:Darkheart|Darkheart]] || Opportunity: [[Dark Curiosity]]&amp;lt;br&amp;gt;[[Drums In The Deep]] &amp;lt;br&amp;gt;[[Strange Behavior]] &amp;lt;br&amp;gt;[[The Eater]] || Don&amp;#039;t ask me about the path I walk. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Destiny|Destiny]] || Opportunity: [[The Sickness]]&amp;lt;br&amp;gt;[[Thrixl Control What You See]]  || Something important looms in my future. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Distant|Distant]] || Opportunity: [[Longing to Belong]]&amp;lt;br&amp;gt;[[Don&amp;#039;t Lose Heart]]  || Don&amp;#039;t get too attached, you&amp;#039;ll only get hurt. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Dreamer|Dreamer]] || Opportunity: [[The Last Resort]]&amp;lt;br&amp;gt;[[The Gone Ox]]  || Don&amp;#039;t you just wonder, sometimes? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Flirt|Flirt]] || Opportunity: [[Slave for Love]]&amp;lt;br&amp;gt;[[The Witchstone]]  || Hello there. || Hero has had a romance with the [[waterling]] (needs confirmation) &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Gritty|Gritty]] || Opportunity: [[In Softer Light]] || I do what has to be done. That&amp;#039;s all. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Inhabited|Inhabited]] || Opportunity: [[Bidding the Ghost Goodbye]]&amp;lt;br&amp;gt;[[Strange Behavior]] &amp;lt;br&amp;gt;[[The Inhabitant]] &amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[Whispered Secrets]]  || I&amp;#039;m fine thank you... How are you and your kin? || Hero has the [[Shadow]] theme&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Integrity|Integrity]] || Opportunity: [[To Humble Ends]]&amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[What If We Were the Bad Guys?]] &amp;lt;br&amp;gt;[[Grimly Glowing]]|| No, actually it&amp;#039;s pretty simple. || Hero has any theme that conflicts with [[Skeletal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Literary|Literary]] || Opportunity: [[Library of Light]] || Language is the first magic,&amp;lt;br /&amp;gt;our truest weapon, our ultimate legacy. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Loyal|Loyal]] || Opportunity: [[Havenbeams]]&amp;lt;br&amp;gt;[[The Witchstone]]  || I would stop at nothing to protect a friend. || Hero has had a child&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Lucky|Lucky]] || Opportunity: [[Spur of a Moment]]&amp;lt;br&amp;gt;[[The Gambler]]  || Everything always turns out fine, doesn&amp;#039;t it? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Mysterious|Mysterious]] || Opportunity: [[From Another Time]]&amp;lt;br&amp;gt;[[Drums In The Deep]] &amp;lt;br&amp;gt;[[Former Colleagues]] &amp;lt;br&amp;gt;[[The Wolf Price]] || Another time, under another sky,&amp;lt;br /&amp;gt;things were different... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Nostalgic|Nostalgic]] || Opportunity: [[For an Old Wish Passing]]&amp;lt;br&amp;gt;[[Memory Lane]] &amp;lt;br&amp;gt;[[The Witchstone]]  || Do you remember when...? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Physical|Physical]] || Opportunity: [[The Geometry of Magic]] || The joy of motion,&amp;lt;br /&amp;gt;the sensuousness of being alive. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Potential|Potential]] || Opportunity: [[The Unstilled Heart]] || Maybe today wasn&amp;#039;t my day.&amp;lt;br /&amp;gt;But there&amp;#039;s a coming dawn... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Proud|Proud]] || Opportunity: [[The Prisoner]]&amp;lt;br&amp;gt;[[Before the Fall]] &amp;lt;br&amp;gt;[[The Witchstone]] &amp;lt;br&amp;gt;[[What If We Were the Bad Guys?]]  || I know who I am. I don&amp;#039;t need anyone to tell me. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Shame|Shame]] || Opportunity: [[A Mending Path]]&amp;lt;br&amp;gt;[[Don&amp;#039;t Lose Heart]] &amp;lt;br&amp;gt;[[Whispered Secrets]]  || I don&amp;#039;t talk about it. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Slacker|Slacker]] || Opportunity: [[Dodging Destiny]] || Oh, you know. We&amp;#039;ve got plenty of time... || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Thorny|Thorny]] || Opportunity: [[For a Friend]]&amp;lt;br&amp;gt;[[Former Colleagues]] &amp;lt;br&amp;gt;[[The Sweeping Swallow]]  || Did I ask you? I didn&amp;#039;t, did I? || Hero does not have a human left arm&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Wanderlust|Wanderlust]] || Opportunity: [[Needed Elsewhere]] || The wind is blowing, the road is calling. || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Weird|Weird]] || Opportunity: [[The Scattered Self]]&amp;lt;br&amp;gt; [[Meat is Meat]] || Hm? || None&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Wildheart|Wildheart]] || Opportunity: [[Farm And Forest]]&amp;lt;br&amp;gt;[[Answer to Austerity]] &amp;lt;br&amp;gt;[[The Gone Ox]] &amp;lt;br&amp;gt;[[The Wolf Price]] &amp;lt;br&amp;gt;[[Thrixl Control What You See]]  || The treesmell. The odorous stones after rain.&amp;lt;br /&amp;gt;I live for those things. || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>IcyLeoDragon</name></author>
	</entry>
</feed>