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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KoalaLumpur</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KoalaLumpur"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/KoalaLumpur"/>
	<updated>2026-08-15T16:42:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=23876</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=23876"/>
		<updated>2024-02-28T16:38:27Z</updated>

		<summary type="html">&lt;p&gt;KoalaLumpur: /* Hero Selection/Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Generation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandmother, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning Deepists. Once done the Deepist recruit reunites with her grandmother which ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with her relatives she meets up with the legacy heroes and together they decide to form up a company of heroes. The task for the newly established company of heroes is to eliminate all hostile tiles. For the final mission there are a group of Deepists wandering around a mountain pass, if the chosen gets defeated then the shadow hunter will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching deepists which leads to one of the villagers joining the heroes against the Deepists. The task is to assault a Deepist encampment where they encounter a priest called the speaker, in the ensuing combat the mission is to take out the speaker while Deepists keep on respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes join him or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow wielding minotaur to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the giant minotaur gets defeated, then he drops the Vost artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple months to complete. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. It&amp;#039;s a large hall with a gate at the end of it, filled with mushrox, minotaurs and slingers that flank the sides across a 2 gap cliff. Once one of the heroes manage to reach the gate the whole company gets teleported to the royal chambers where they meet with the Deepist king and queen. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen itself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. Once won the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists monarch were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>KoalaLumpur</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Sunswallower%27s_Wake&amp;diff=23875</id>
		<title>The Sunswallower&#039;s Wake</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Sunswallower%27s_Wake&amp;diff=23875"/>
		<updated>2024-02-28T16:37:32Z</updated>

		<summary type="html">&lt;p&gt;KoalaLumpur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign vultureLord.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Sunswallower&amp;#039;s Wake&amp;#039;&amp;#039;&amp;#039; is a three-chapter campaign with different main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
The event [[For the Scavenging]] or the opportunity [[The Prisoner]] is required to unlock this event.&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with three legacy heroes.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
The heroes come out of retirement to help take down the resurfacing deepist threat&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The three heroes unite against the resurfacing Deepist threat. They meet a servant that show them a secret passage into the mountain where the Deepists lie. The task is to take out all combat tiles and finish off the Deepists in the mountain.[detailed description of plot]&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
The heroes are tasked by a mercenary to help them take down both Morthagi and Drauven.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes once again are tasked to go into action from a mercenary. According to them, the Morthagi and Drauven have been fighting each other and mercenaries have been selling their service to both sides, prolonging the battle and increasing the death toll on all sides. The task is to take out all combat tiles and finish off either the Morthagi or the Drauven group.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The heroes need to defeat the villain who has been orchestrating all of the battles from behind.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A town is captured by either Morthagi or Drauven (depending on which remained surviving in the previous chapter). One of the heroes needs to escape and bring back more heroes in order to release the town. Afterwards, the heroes set off to find a storyteller to ask them about a talisman found in Chapter 2. This leads them back to the initial inn where the captured servant tells the story of their mistress. Following, the heroes head to the final location where they confront the mistress herself.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>KoalaLumpur</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=23874</id>
		<title>Monarchs Under the Mountain</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Monarchs_Under_the_Mountain&amp;diff=23874"/>
		<updated>2024-02-28T16:36:15Z</updated>

		<summary type="html">&lt;p&gt;KoalaLumpur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewCampaign monarchs.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monarchs Under the Mountain&amp;#039;&amp;#039;&amp;#039; is a five-chapter campaign with the [[Deepists]] as the main enemies.&lt;br /&gt;
 Warning: this page contains spoilers!&lt;br /&gt;
&lt;br /&gt;
== Hero Selection/Creation ==&lt;br /&gt;
&lt;br /&gt;
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail [[Upbringing#Monarchs_Under_the_Mountain|here]].&lt;br /&gt;
&lt;br /&gt;
== Chapter 1 ==&lt;br /&gt;
&lt;br /&gt;
One of the Deepist recruits get saved by the heroes by the request of a concerned grandmother, leading them to form a new company of heroes.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning Deepists. Once done the Deepist recruit reunites with her grandmother which ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with her relatives she meets up with the legacy heroes and together they decide to form up a company of heroes. The task for the newly established company of heroes is to eliminate all hostile tiles. For the final mission there are a group of Deepists wandering around a mountain pass, if the chosen gets defeated then the shadow hunter will join the fight as revenge.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 2 ==&lt;br /&gt;
&lt;br /&gt;
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching deepists which leads to one of the villagers joining the heroes against the Deepists. The task is to assault a Deepist encampment where they encounter a priest called the speaker, in the ensuing combat the mission is to take out the speaker while Deepists keep on respawning.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 3 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a wild mushrox. Once won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 4 ==&lt;br /&gt;
&lt;br /&gt;
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes join him or all of the heroes refusing him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow wielding minotaur to eliminate the heroes. The task is to escape the underground cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the giant minotaur gets defeated, then he drops the Vost artifact bow which is optional and doesn&amp;#039;t change the story. Once out the heroes are at war with the Deepists.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chapter 5 ==&lt;br /&gt;
&lt;br /&gt;
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Spoiler&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The heroes investigate an old tomb which housed the adventurer partners named &amp;#039;the lovers&amp;#039;. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple months to complete. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they&amp;#039;ll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. It&amp;#039;s a large hall with a gate at the end of it, filled with mushrox, minotaurs and slingers that flank the sides across a 2 gap cliff. Once one of the heroes manage to reach the gate the whole company gets teleported to the royal chambers where they meet with the Deepist king and queen. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen itself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. Once won the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists monarch were the heroic &amp;#039;lovers&amp;#039; in respect of their achievements.&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=100px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>KoalaLumpur</name></author>
	</entry>
</feed>