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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ludicrous3622</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ludicrous3622"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Ludicrous3622"/>
	<updated>2026-10-09T19:36:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Testing&amp;diff=26086</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Testing&amp;diff=26086"/>
		<updated>2024-09-24T22:48:35Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: Pick Events with peacetime tidings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the challenges in testing/modifying a randomly generated game is that you need access to all available content in order to test it. As such, you could theoretically never naturally experience a feature you wish to test.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enabling dev tools can help make it easier to test the game.&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To Enable Dev Mode, create a new text file (.txt) named &amp;quot;devMode&amp;quot; to your install folder (The default location of the install folder in Windows is C:\Program Files (x86)\Steam\steamapps\common\Wildermyth). It will appear in this folder as devMode.txt, and it will not need to contain any text - the game just checks to see whether or not this file exists. &lt;br /&gt;
&lt;br /&gt;
*If you&amp;#039;re playing on Steam, you can get to your install folder by right-clicking Wildermyth in the Steam library and selecting Manage &amp;gt; Browse local files.&lt;br /&gt;
*If you&amp;#039;re playing on Mac, you can get to your install folder by right-clicking the app. selecting &amp;quot;Show contents&amp;quot;, and then opening Contents/Resources.&lt;br /&gt;
&lt;br /&gt;
Now you are able to &amp;#039;&amp;#039;&amp;#039;Enable Cheats&amp;#039;&amp;#039;&amp;#039; at the beginning of a New Game (or in the middle of a game under &amp;quot;This Game&amp;quot; in the Options menu) and select each cheat option you want active for that save. Aside from the checkbox features that are selected at the start of a new game, playing with Cheats Enabled allows you to &amp;quot;edit&amp;quot; character stats, traits, aspects, relationships, gear, etc.&lt;br /&gt;
&lt;br /&gt;
While devMode and cheats are enabled, you can press &amp;#039;&amp;#039;&amp;#039;F10&amp;#039;&amp;#039;&amp;#039; during a game (in-mission or on the overland/nodemap) to open the [[Comic Editor Reference|Comics and Content Editor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Testing Cheat Options:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pick Events&amp;#039;&amp;#039;&amp;#039; allows you to choose which event occurs whenever a (normally) random event activates. It can slow down play, but it&amp;#039;s the best way to test or experience any particular event. If you are trying for a particular event but it is not available, the details shown will help you to debug.  (If you are modding a new event and it doesn&amp;#039;t even show up in the list, check the game log file for errors reading your event file.)&lt;br /&gt;
** If the &amp;#039;&amp;#039;&amp;#039;Pick Events&amp;#039;&amp;#039;&amp;#039; cheat is left on, the peacetime tidings will fail to have effects, so some themes, such as the pet Pinecone and the Skeletal transformation, will not be applied properly. In that case, make sure that it is off before attacking the site.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;See All&amp;#039;&amp;#039;&amp;#039; removes the &amp;quot;fog of war&amp;quot; that normally obscures undiscovered Overland tiles, allowing you to view all tiles currently present in that Chapter. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Overland Only&amp;#039;&amp;#039;&amp;#039; needs to be tested more to precisely determine how it affects gameplay.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skip Promotions&amp;#039;&amp;#039;&amp;#039; needs to be tested more to precisely determine how it affects gameplay.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Objective Cheats&amp;#039;&amp;#039;&amp;#039; allow you to click on any Chapter Objective (Displayed at the upper left of the screen), and have the game automatically satisfy the objective for you. This is crucial if you want to skip battles or whole chapters.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Test Hook Quests&amp;#039;&amp;#039;&amp;#039; allows you to trigger characters&amp;#039; &amp;quot;Hooks&amp;quot; to start their respective questlines.&lt;br /&gt;
# choose the &amp;quot;test hooks&amp;quot; checkbox under cheats when you start the game.  This gives every hero a max level relationship with one other hero at the end of the first battle.  You can give max relationships manually if you prefer.&lt;br /&gt;
# give every hero in your party the hook using the debug panel under aspects&lt;br /&gt;
# the hook will trigger randomly during play.  It may be faster to use the objective cheat to advance to the start of chapter 2, when more terrain types are available&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fast Overland Travel&amp;#039;&amp;#039;&amp;#039; causes overland travel to speed up much faster than normal. This feature only accelerates your characters moving to a new tile -  is not &amp;quot;Fast Travel&amp;quot; and does not allow for immediate travel (0 Days to tile).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skip Gear&amp;#039;&amp;#039;&amp;#039; needs to be tested more to precisely determine how it affects gameplay.&lt;br /&gt;
&lt;br /&gt;
===Quick Cheats===&lt;br /&gt;
Most of these are things that could be done via hero character sheet cheats, but having a quick keybinding way to do them makes things much faster! These will work as long as devMode is enabled and cheats are enabled for the game.&lt;br /&gt;
&lt;br /&gt;
* Holding &amp;#039;&amp;#039;&amp;#039;CTRL+F&amp;#039;&amp;#039;&amp;#039; makes movement and abilities go &amp;#039;&amp;#039;&amp;#039;[F]ast&amp;#039;&amp;#039;&amp;#039;, and will skip battles/nodes. Useful for skipping battles without needing to turn on Overland Only cheat, makes all abilities and animations run as fast as possible and often simultaneously (useful when using Objective Cheats, so you don&amp;#039;t have to wait for all enemy death animations to play)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+A&amp;#039;&amp;#039;&amp;#039; gives selected hero &amp;#039;&amp;#039;&amp;#039;[A]ction points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+H&amp;#039;&amp;#039;&amp;#039; gives selected hero &amp;#039;&amp;#039;&amp;#039;[H]ealth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+D&amp;#039;&amp;#039;&amp;#039; gives selected hero &amp;#039;&amp;#039;&amp;#039;[D]amage and accuracy Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+R [R]efreshes&amp;#039;&amp;#039;&amp;#039; the selected hero&amp;#039;s abilities&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+S&amp;#039;&amp;#039;&amp;#039; increases the hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[S]peed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CTRL+SHIFT+G&amp;#039;&amp;#039;&amp;#039; gives selected hero a lot of &amp;#039;&amp;#039;&amp;#039;[G]ear&amp;#039;&amp;#039;&amp;#039; (specifically, 5 random augments, armor, a suitable class weapon (melee weapon for warrior, bow or dagger for hunter, wand or staff for mystic). 30% chance for them to also get a random non-class weapon (e.g. a mystic with a hammer), 30% chance for them to get a random artifact weapon, 40% chance for them to get an offhand, 50% chance for their weapon to have a random element)&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=26081</id>
		<title>Mortificial Enhancements</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=26081"/>
		<updated>2024-09-24T07:11:44Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: Mortificial Limbs upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificial Enhancements&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Troygan the Enchanger]]&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mortificial Enhancements (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Enhancements_Base.png|thumb|215px|right|A fully transformed Mortificial Enhancements [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mortificial Enhancements hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mortificial Enhancements: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Whichever arm or leg is missing (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Salvage|l1=Salvage}}&lt;br /&gt;
{{/Salvage}}&lt;br /&gt;
&lt;br /&gt;
{{Main|/Mortificial_Limbs|l1=Mortificial_Limbs}}&lt;br /&gt;
{{/Mortificial_Limbs}}&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains a &amp;#039;&amp;#039;Morthagi Limb&amp;#039;&amp;#039; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|His/Her lost &amp;lt;limb&amp;gt; was replaced by a long forgotten clockwork Enchanger, making him/her part Morthagi.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors. The &amp;quot;Steel&amp;quot; skin can be with the primary color.&lt;br /&gt;
&lt;br /&gt;
The head piece isn&amp;#039;t available.&lt;br /&gt;
&lt;br /&gt;
=== Braincase or Clockwork Skull (Head) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Clockwork Skull (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Braincase (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Left) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Mortificial_Limbs+.png|frameless|215px|right| Ability upgrade to Mortificial Limbs.]]&lt;br /&gt;
{{Main|/Wrist Bolt|l1=Wrist Bolt}}&lt;br /&gt;
{{/Wrist Bolt}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Right) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Hammer|l1=Hammer}}&lt;br /&gt;
{{/Hammer}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Morthagi Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Mortificial Crossbow is unique among theme arms in that it gains the full +Potency damage increase from the Hunter’s [[Ember Arrows]] as with bows and crossbows instead of +1 damage as with other theme attacks.&lt;br /&gt;
&lt;br /&gt;
* The Mortificial Crossbow also works with the Hunter&amp;#039;s [[Through Shot]] ability.&lt;br /&gt;
&lt;br /&gt;
* Using an [[Empowered Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
* A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
* Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mortificial_Enhancements_Steel.png|&amp;quot;Steel&amp;quot; skin, unlocked after completing the &amp;quot;We Call That Mortificient!&amp;quot; [[achievement]].&lt;br /&gt;
Morthagi_Globe.png|&amp;quot;Globe&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
BodyModification morthagiArm.png|Character with a Morthagi arm.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Limbs&amp;diff=26080</id>
		<title>Mortificial Limbs</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Limbs&amp;diff=26080"/>
		<updated>2024-09-24T07:11:06Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mortificial_Enhancements/Mortificial_Limbs]]&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements/Mortificial_Limbs&amp;diff=26079</id>
		<title>Mortificial Enhancements/Mortificial Limbs</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements/Mortificial_Limbs&amp;diff=26079"/>
		<updated>2024-09-24T07:09:19Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: Mortificial Limbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Mortificial Limbs&lt;br /&gt;
| description = {{Data description|Mortificial Limbs+ (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Limbs&amp;diff=26078</id>
		<title>Mortificial Limbs</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Limbs&amp;diff=26078"/>
		<updated>2024-09-24T07:07:19Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: Mortificial Limbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Mortificial Limbs&lt;br /&gt;
| description = {{Data description|Mortificial Limbs+ (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Featherless_Flight&amp;diff=26073</id>
		<title>Featherless Flight</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Featherless_Flight&amp;diff=26073"/>
		<updated>2024-09-24T03:17:57Z</updated>

		<summary type="html">&lt;p&gt;Ludicrous3622: link to Drauven Wings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Featherless Flight&lt;br /&gt;
| image = Featherlessflight1.png&lt;br /&gt;
| author = Shae Rossi &amp;amp; Katie Austin&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party scouts a windy wilderness site and discovers the skeletal remains of a drauv with mechanical wings.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Would it be wild to... try and wear them?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The party removes the wings from the drauv and the player can choose who gets them from among the eligible party members. Party member acquires [[Drauven Wings]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;We&amp;#039;ll build a small fire.  Out of the wind.  Let&amp;#039;s burn him in his wings.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The party burns the drauv body with the wings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This event was updated in 1.15+505 Orien Marten.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets featherlessflight&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets victory featherlessFlight&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Ludicrous3622</name></author>
	</entry>
</feed>