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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MidnightDoom777</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
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	<updated>2026-10-12T07:26:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Spirit_Captured&amp;diff=22448</id>
		<title>Spirit Captured</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Spirit_Captured&amp;diff=22448"/>
		<updated>2023-05-27T20:58:27Z</updated>

		<summary type="html">&lt;p&gt;MidnightDoom777: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Spirit captured&lt;br /&gt;
| image = Waterspiritcaptured.png&lt;br /&gt;
| author = Patrick Belanger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This event triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn; however, if you move adjacent to the spirit mid-movement, the movement will end there. A spirit can be caught from all eight tiles next to it.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. Enchant Main Weapon with the element of the spirit captured&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;2. Enchant Secondary Weapon with the element of the spirit captured&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;3. Gain &amp;#039;&amp;#039;&amp;#039;+1 Legacy Point&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
* When you capture a spirit, they will [[enchant]] one of the hero&amp;#039;s weapons in exchange for letting them go.&lt;br /&gt;
* Enchanting an existing elemental or [[Artifact]] weapon overwrites the current bonus with the new elemental one.&lt;br /&gt;
* The spirit will vanish in four turns and run away from your party, ignoring obstacles like doors while doing so. &lt;br /&gt;
* Catching a spirit does not break [[Grayplane]].&lt;br /&gt;
* If you complete all objectives of the mission while the spirit hasn&amp;#039;t been caught or hasn&amp;#039;t vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.&lt;br /&gt;
* [[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and tier with the enchantment; except for Tier 0 weapons which get upgraded to a Tier 1 weapon of the same type.&lt;br /&gt;
*If the spirit takes damage, it will immediately disappear. It can not be targeted by single target attacks, but are of effects do damage it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Waterspirit.png|A Waterspirit enchanting a hero&amp;#039;s weapon.&lt;br /&gt;
File:Earthspirit.png|An Earthspirit enchanting a hero&amp;#039;s weapon. &lt;br /&gt;
File:Firespirit.png|A Firespirit enchanting a hero&amp;#039;s weapon. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>MidnightDoom777</name></author>
	</entry>
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