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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Partial+Charge</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Partial+Charge"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Partial_Charge"/>
	<updated>2026-04-04T10:48:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=The_Gambler&amp;diff=17069</id>
		<title>The Gambler</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=The_Gambler&amp;diff=17069"/>
		<updated>2021-07-03T15:22:54Z</updated>

		<summary type="html">&lt;p&gt;Partial Charge: Added &amp;quot;permanently loses 1 health&amp;quot; to failure state of &amp;quot;essence of life itself&amp;quot; choice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = The Gambler&lt;br /&gt;
| image = Thegambler2.png&lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Wilderness scouting&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A hero encounters a mysterious figure who challenges the hero to guess what is inside the box.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;I&amp;#039;d guess...something worn? A trinket?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero gains an augment.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hero loses an augment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;In a box? Maybe some precious materials?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The party gains 1–2 each of wood, metal, hide, and cloth.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The party loses one each of wood, metal, hide, and cloth.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;The essence of life itself.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero permanently gains 1 health.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Failure&amp;#039;&amp;#039;&amp;#039;: The hero gains a ring, permanently loses 1 health, and the following note is added to their history: &lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;&amp;lt;Hero&amp;gt; keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it&amp;#039;s ever opened.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;Nothing. Nothing is in the box.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| The hero neither receives nor gains anything.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This event targets heroes with the Lucky [[hook]].&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Thegambler1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Lucky]]&lt;/div&gt;</summary>
		<author><name>Partial Charge</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Riposte&amp;diff=17058</id>
		<title>Riposte</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Riposte&amp;diff=17058"/>
		<updated>2021-07-02T21:48:29Z</updated>

		<summary type="html">&lt;p&gt;Partial Charge: Updated ability description to include links to Block and Dodge sections of Stat page. Added upgrade subsection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Riposte&amp;#039;&amp;#039;&amp;#039; is a [[Passive ability|passive]] [[:Category:Ability|ability]] available to all heroes.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]] will counter-attack after a successful melee [[Block]] or [[Dodge]].&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Each time [[Hero]] is hit, they gain +20 [[Dodge]]. Resets after a successful [[Dodge]] or [[Block]].&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* A melee weapon must be equipped&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:General abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>Partial Charge</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Windwalk&amp;diff=17016</id>
		<title>Windwalk</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Windwalk&amp;diff=17016"/>
		<updated>2021-07-02T04:42:47Z</updated>

		<summary type="html">&lt;p&gt;Partial Charge: Corrected category to General abilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Windwalk&amp;#039;&amp;#039;&amp;#039; is a [[:Category:General abilities|General ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once per combat as a swift action, (Hero) can call on wind spirits to guide them to a distant tile.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:General abilities]]&lt;/div&gt;</summary>
		<author><name>Partial Charge</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ambush&amp;diff=17015</id>
		<title>Ambush</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ambush&amp;diff=17015"/>
		<updated>2021-07-02T04:38:26Z</updated>

		<summary type="html">&lt;p&gt;Partial Charge: Added upgrade subsection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ambush&amp;#039;&amp;#039;&amp;#039; is a [[:Category:Hunter abilities|Hunter ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) [[Hero]] draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, the hero releases the attack at the beginning of their next turn.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Ambush interrupts enemy movement.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs the hero gets a free attack at the start of the following turn. This free attack must be used &amp;#039;&amp;#039;first&amp;#039;&amp;#039; before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; need to be targeted within the ambush area.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;/div&gt;</summary>
		<author><name>Partial Charge</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stalwart&amp;diff=17014</id>
		<title>Stalwart</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stalwart&amp;diff=17014"/>
		<updated>2021-07-02T04:29:38Z</updated>

		<summary type="html">&lt;p&gt;Partial Charge: Updated ability description to include +3 Warding. Added upgrade subsection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stalwart&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[:Category:Ability|ability]]. &lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 Armor and Warding but reduces their Speed by &amp;#039;&amp;#039;&amp;#039;1/2&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;When Stalwart is active, Hero also becomes immune to negative status effects.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +3 [[armor]] and [[warding]] to self&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
 &lt;br /&gt;
Can combo with [[Engage]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Prior to patch 0.8+86 Grifwit Marten the ability was named Centurion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Partial Charge</name></author>
	</entry>
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