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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rebashworth</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
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	<updated>2026-06-08T09:01:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Comic_Editor_Reference&amp;diff=13959</id>
		<title>Comic Editor Reference</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Comic_Editor_Reference&amp;diff=13959"/>
		<updated>2019-12-11T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Make a New Event */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a collection of reference material that explains how to use the Comic Editor to tell stories. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;(Related links: Check out the [[Writer&amp;#039;s Guide]] for a more top-level view of crafting stories. If you&amp;#039;re wondering about tags, check the [[Tag Reference]].)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Make a New Event==&lt;br /&gt;
* Open up [[Scratchpad]]&lt;br /&gt;
* go to the Content and Comics Editor&lt;br /&gt;
* Click on the [[Effects]] tab at the top or press Control+2&lt;br /&gt;
* Click the &amp;#039;&amp;#039;&amp;#039;New...&amp;#039;&amp;#039;&amp;#039; Button or press Control+N&lt;br /&gt;
&lt;br /&gt;
[[File:ComicEditorNewEvent.png]]&lt;br /&gt;
&lt;br /&gt;
* Select the [[Event Types|type of event]] you are creating, for example &amp;#039;&amp;#039;Arrive at Hostile Site&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Mission Victory&amp;#039;&amp;#039;.&lt;br /&gt;
* Enter your name if it&amp;#039;s not there already. (The game remembers who wrote each event, and we may make this info visible to players. If you don&amp;#039;t want to be associated with your events, or a particular one, we can work that out.)&lt;br /&gt;
* Enter &amp;quot;a&amp;quot; for the event name (in plain english, with spaces) for the event. The tool will create an ID and Filename automatically.&lt;br /&gt;
* Edit the id and filename if you want.&lt;br /&gt;
* Press &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Event now exists! Maybe save?&lt;br /&gt;
&lt;br /&gt;
==Codestuff==&lt;br /&gt;
Read this first: [[Story Inputs and Outputs]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Advice:&amp;#039;&amp;#039;&amp;#039; Use the STUB fields to document intent, and leave notes about what SHOULD happen, especially if you don&amp;#039;t know how to do something. It&amp;#039;s totally fine to STUB out complicated effects or fiddly details that you&amp;#039;re not sure how to handle. That&amp;#039;s what programmers are &amp;#039;&amp;#039;for&amp;#039;&amp;#039; after all, right?&lt;br /&gt;
&lt;br /&gt;
You &amp;#039;&amp;#039;CAN&amp;#039;&amp;#039; edit all this stuff, if you want to, but it&amp;#039;s not necessarily recommended. If you&amp;#039;re tempted, you can search for other effects that use the functionality you&amp;#039;re interested in, and see if you can just do the same thing.&lt;br /&gt;
&lt;br /&gt;
===Story Roles===&lt;br /&gt;
Now that you have an event, it&amp;#039;s time to add targets for the important people, which is generally the heroes. The easy and right way to do this is to press the &amp;#039;&amp;#039;&amp;#039;New Story Role&amp;#039;&amp;#039;&amp;#039; button, which can be found on the same row as the &amp;#039;&amp;#039;&amp;#039;targets&amp;#039;&amp;#039;&amp;#039; header. You will need to mouse-over &amp;#039;&amp;#039;&amp;#039;targets&amp;#039;&amp;#039;&amp;#039; and the buttons will show up on the right. The &amp;#039;&amp;#039;New Story Role Dialog&amp;#039;&amp;#039; will pop up:&lt;br /&gt;
&lt;br /&gt;
[[File:ComicEditorNewStoryRoleDialog1.png|holy moly]]&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a lot here, but let&amp;#039;s just look at the first dropdown box. Expand that down and you&amp;#039;ll get a list of possible &amp;#039;&amp;#039;roles&amp;#039;&amp;#039; for this new target. The easiest and most common thing to do is to pick a personality stat, like greedy. This will automatically populate the dialog so that the greediest hero will be picked for this role, which is almost what you want, right?&lt;br /&gt;
&lt;br /&gt;
[[File:ComicEditorNewStoryRoleDialog2.png|it will all makes sense some day]]&lt;br /&gt;
&lt;br /&gt;
But the point of all this mess is to help you select the most appropriate hero for a particular story role. In the end it all boils down to a Score Function, which you can see by playing around with the controls and seeing how it changes.&lt;br /&gt;
&lt;br /&gt;
A few other notes:&lt;br /&gt;
* If a &amp;#039;&amp;#039;&amp;#039;Required Role&amp;#039;&amp;#039;&amp;#039; is not present, the story won&amp;#039;t happen. This is usually what you want. This way you can be sure that if the story is being told at all, the right characters are in place. Sometimes you have a role that&amp;#039;s not too important, and you can make it optional.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Not Already Matched As&amp;#039;&amp;#039;&amp;#039; checkbox is actually disabled if this is your first story role, but for number two and on, it makes sure that this person isn&amp;#039;t the same person you selected for a previous role, because then it might seem like they were arguing with themselves, which is only &amp;#039;&amp;#039;sometimes&amp;#039;&amp;#039; what you want.&lt;br /&gt;
* Remember, targets are selected in order, and by the time you get to number three or four, it&amp;#039;s unlikely that the Romantic is really an iconic romantic, so put your most important/iconic/identifiable roles first.&lt;br /&gt;
&lt;br /&gt;
Create as many roles as you need. Usually that means one per speaking role, and remember there are never more than 5 heroes in a party, but there can be more than that in the company. So, it depends what kind of story you&amp;#039;re telling.&lt;br /&gt;
&lt;br /&gt;
===Other Targets===&lt;br /&gt;
In addition to Story Roles, you can create other targets. One useful template is LEGEND, which allows you to pick NPCs that have been generated at the start of the game, and/or maybe if we get around to it, pulled from the player&amp;#039;s [[legacy]]. Use the legendId field to specify who you want.&lt;br /&gt;
&lt;br /&gt;
TODO explain more.&lt;br /&gt;
&lt;br /&gt;
===Choices===&lt;br /&gt;
Some events call for choices. In this case, there&amp;#039;s generally a prompt, which is a set of comic panels, and then a choice, which is several panels, some of which might only be present under certain circumstances. Anyway to add a choice, do this:&lt;br /&gt;
# expand &amp;#039;&amp;#039;&amp;#039;targets&amp;#039;&amp;#039;&amp;#039;-&amp;gt;&amp;#039;&amp;#039;&amp;#039;choiceTarget...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# See &amp;#039;&amp;#039;&amp;#039;options&amp;#039;&amp;#039;&amp;#039; right after &amp;quot;prompt&amp;quot;.&lt;br /&gt;
# Click on the &amp;#039;&amp;#039;&amp;#039;New Option&amp;#039;&amp;#039;&amp;#039; button &lt;br /&gt;
[[File:ComicEditorNewOptionsButton.png]]&lt;br /&gt;
# to bring up the &amp;#039;&amp;#039;New Option Dialog&amp;#039;&amp;#039;&lt;br /&gt;
[[File:ComicEditorNewChoiceDialog1.png|Yeah this thing makes sense, right?]]&lt;br /&gt;
&lt;br /&gt;
This lets you pick a tag (which is not too important except that the outcome will use the same tag). Then you can pick who will be speaking, and you can make the choice optional, so that if that character is not present, the choice won&amp;#039;t show. Then you can choose if you want to add any branching, like a dice roll with a chance of multiple outcomes. Most commonly you will pick &amp;quot;simple&amp;quot; or &amp;quot;event roll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
TODO more explain.&lt;br /&gt;
&lt;br /&gt;
===[[Outcomes]]===&lt;br /&gt;
Specify what should happen as a result of choices, or chance.&lt;br /&gt;
&lt;br /&gt;
Details on how to do this can be found on the [[Outcomes]] page.&lt;br /&gt;
&lt;br /&gt;
Use the STUB field as a place to write down what should happen without touching the code.&lt;br /&gt;
&lt;br /&gt;
We need to add more functionality here, like, probably a lot. For now it is STUB City.&lt;br /&gt;
&lt;br /&gt;
==Comic Editor Basics==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TODO rewrite this!!! panel tags and text splits don&amp;#039;t exist anymore!! Document new Editor, Add Panel (Compose), and Split stuff.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each box on the left holds text for a different section of the story: a prompt, a choice, or an outcome.&lt;br /&gt;
* Plain text (none of those Microsoft Word special apostrophes and ellipses if you please...)&lt;br /&gt;
* Press the save button!&lt;br /&gt;
* Undo should work, but sometimes need to press it more than once.&lt;br /&gt;
&lt;br /&gt;
===Making Panels===&lt;br /&gt;
  &lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;&amp;amp;lt;panel&amp;amp;gt;&amp;#039;&amp;#039;&amp;#039; tags to separate text into panels. It&amp;#039;s pretty easy to specify panel sizes and add actors with facial expressions and basic functionality.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;panel&amp;gt;Use panel tags to separate text.&lt;br /&gt;
&amp;lt;panel|bookish&amp;gt;if there&amp;#039;s an actor, they will speak the line.&lt;br /&gt;
&amp;lt;panel|poet thinking&amp;gt;Or maybe you want them to think it instead.&lt;br /&gt;
&amp;lt;panel|goofball joke&amp;gt;Or make a funny face!&lt;br /&gt;
&amp;lt;panel sixth left|bookish grim size:1.75&amp;gt;&lt;br /&gt;
&amp;lt;panel half left|snark sad &amp;gt;Nobody actually likes your face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ComicTool example1.png]]&lt;br /&gt;
&lt;br /&gt;
Everything about a panel is stored as text, in the panel tag. These examples show how to use [[panel styles]] (left, sixth, half), how to add actors ( |rolename ), and how to add [[actor styles]] (thinking, joke, grim). Panel styles are convenient for quickly making panels, but panel tags can get cumbersome fast. Good thing is, we have a visual editor so you don&amp;#039;t need to edit all this stuff by hand. &lt;br /&gt;
&lt;br /&gt;
To open up the [[Panel Editor]], click on a panel in the Comic Editor display. You can use the visual panel editor to do almost everything, including adding actors, setting their facial expressions, really everything except creating new panels and modifying the text that goes in them.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;Protip: Panel tags can be copied and pasted around as a quick way to duplicate a scene.&amp;#039;&amp;#039;&lt;br /&gt;
==Using Tags to Control Text==&lt;br /&gt;
&lt;br /&gt;
See : [[Tag Reference]]&lt;br /&gt;
&lt;br /&gt;
Each event can specify a number of targets, which are often heroes, selected for a particular personality, relationship, etc.. These targets are assigned to [[Story Role|roles]]. Roles are easy-to-remember words like &amp;#039;&amp;#039;leader&amp;#039;&amp;#039;, &amp;#039;&amp;#039;target&amp;#039;&amp;#039;, &amp;#039;&amp;#039;hero&amp;#039;&amp;#039;, &amp;#039;&amp;#039;hothead&amp;#039;&amp;#039;, &amp;#039;&amp;#039;friend&amp;#039;&amp;#039;, etc..&lt;br /&gt;
&lt;br /&gt;
Once you have a target assigned to the role, you can insert the target into your text using a &amp;#039;&amp;#039;role tag&amp;#039;&amp;#039; like this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;leader&amp;gt; takes a long, appraising look at &amp;lt;hothead&amp;gt;. &lt;br /&gt;
&amp;lt;leader.mf:He/She&amp;gt; wipes a fleck of bluish ooze off &amp;lt;leader.mf:his/her&amp;gt; nose.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[File:ComicEditor simpleTags1.png]]&lt;br /&gt;
&lt;br /&gt;
This is a simple example but we can get a lot more sophisticated, and tags can be nested as well. The status bar at the bottom will tell you where the cursor is within a tag or nested tag. It&amp;#039;s super handy for complex splits!&lt;br /&gt;
&lt;br /&gt;
One of the key uses of tags is to give heroes different lines depending on their personalities. This works by embedding the stats you care about in the tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;leader.goofball/bookish:&lt;br /&gt;
Surprise everyone! It&amp;#039;s fightin&amp;#039; time!&lt;br /&gt;
/Ahem. Our foes appear to have arrived.&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[File:ComicEditor personalityTags.png]]&lt;br /&gt;
&lt;br /&gt;
Tags can do a lot more! For a full list of available tags see : [[Tag Reference]].&lt;br /&gt;
&lt;br /&gt;
===Style Markup===&lt;br /&gt;
See: [[Text Styles]]&lt;br /&gt;
&lt;br /&gt;
Text in a comic panel gets a style automatically depending on if the TextBox is set up as narration, speech, thought, etc.. The Style can be modified using square brackets. Generally, text-style markup is similar to html markup, in that you have a starting and ending tag, BUT! our style format doesn&amp;#039;t require the end tag to have anything in it.&lt;br /&gt;
&lt;br /&gt;
It looks like this:&lt;br /&gt;
  [bold]&amp;#039;&amp;#039;&amp;#039;bold text&amp;#039;&amp;#039;&amp;#039; [italic]&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Bold italic text&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;[]&amp;#039;&amp;#039;&amp;#039;bold again&amp;#039;&amp;#039;&amp;#039;[] regular again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TODO add some pictures of styled text here&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can set the size, color, and font of the text. See Main article on [[Text Styles]] for a full list of available fonts, styles, and colors.&lt;br /&gt;
&lt;br /&gt;
===Tweaking Faces===&lt;br /&gt;
See: [[Face Tags]]&lt;br /&gt;
&lt;br /&gt;
  [face:sad]&lt;br /&gt;
  [hero.face:dubious]&lt;br /&gt;
  [loner.face:talking]&lt;br /&gt;
&lt;br /&gt;
Sets the facial expression from text, overriding what the tool says. This is useful inside text splits, so you can tweak a panel without having to build a whole panel split.&lt;br /&gt;
&lt;br /&gt;
===Other Details===&lt;br /&gt;
TODO document all the buttons!&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Modding Reference]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12644</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12644"/>
		<updated>2019-11-25T21:11:41Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File 2.png]]&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
[[File:Save File 3.png]]&lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Zipped Save File.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12643</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12643"/>
		<updated>2019-11-25T21:10:40Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File 2.png]]&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
[[File:Save File 3.png]]&lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped file that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Zipped Save File.png]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12642</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12642"/>
		<updated>2019-11-25T21:10:15Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File 2.png]]&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
[[File:Save File 3.png]]&lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped fil that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
[[File:Zipped Save File.png]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Zipped_Save_File.png&amp;diff=12641</id>
		<title>File:Zipped Save File.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Zipped_Save_File.png&amp;diff=12641"/>
		<updated>2019-11-25T21:09:45Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12640</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12640"/>
		<updated>2019-11-25T21:08:44Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File 2.png]]&lt;br /&gt;
&lt;br /&gt;
Highlight all the files, then right click them. You should be offered an option that either says Zip or Compress. &lt;br /&gt;
&lt;br /&gt;
[[Save File 3.png]]&lt;br /&gt;
&lt;br /&gt;
This should then create a new compressed, zipped fil that you can send through discord!&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Save_File_3.png&amp;diff=12639</id>
		<title>File:Save File 3.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Save_File_3.png&amp;diff=12639"/>
		<updated>2019-11-25T21:07:05Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12638</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12638"/>
		<updated>2019-11-25T21:04:37Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
After clicking the icon, it should pull up a folder that has a few files in it.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File 2.png]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Save_File_2.png&amp;diff=12637</id>
		<title>File:Save File 2.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Save_File_2.png&amp;diff=12637"/>
		<updated>2019-11-25T21:04:23Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Save_File_Menu.png&amp;diff=12636</id>
		<title>File:Save File Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Save_File_Menu.png&amp;diff=12636"/>
		<updated>2019-11-25T21:01:57Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: Rebashworth uploaded a new version of File:Save File Menu.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12635</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12635"/>
		<updated>2019-11-25T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Save File Menu.png]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=File:Save_File_Menu.png&amp;diff=12634</id>
		<title>File:Save File Menu.png</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=File:Save_File_Menu.png&amp;diff=12634"/>
		<updated>2019-11-25T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12633</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12633"/>
		<updated>2019-11-25T20:55:55Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Sending Save Files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by pressing Menu, Load Game, then the folder icon next to the save file you would like to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12632</id>
		<title>Technical Difficulties</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Technical_Difficulties&amp;diff=12632"/>
		<updated>2019-11-25T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;Rebashworth: /* Feedback or Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some steps you can take if you have trouble with the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Feedback or Bugs=&lt;br /&gt;
The best way to give feedback or report bugs is to press F11. This will take a screenshot and open the feedback tool. The screenshot, along with logs and your message, will be sent directly to the dev team.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Sending Save Files=&lt;br /&gt;
If you&amp;#039;re a part of our discord server, you may want to send us files directly. To do this, you&amp;#039;ll have to access your save file by&lt;br /&gt;
&lt;br /&gt;
=Stuck, Broken Save Game=&lt;br /&gt;
You can send us your save game and we can take a look at it! Save the game to a new slot, then press F11 to open the feedback tool. Check the option to include the latest save.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Crashes=&lt;br /&gt;
If the game crashes, we&amp;#039;d love to see your logs. When you relaunch the game, press F11 to open the Feedback tool, check the option to send all logs, and describe the crash. If you include your email address, we&amp;#039;ll get back to you!&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Problems with Legacy =&lt;br /&gt;
You can send us your legacy file using the feedback tool! We take preserving your legacy very seriously.&lt;br /&gt;
&lt;br /&gt;
[[File:FeedbackTool4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
=Game Won&amp;#039;t Launch at All=&lt;br /&gt;
# Check your graphics card. Is it an Intel HD3000? Unfortunately that card does not support OpenGL 3.2, which is a requirement for Wildermyth at this time.&lt;br /&gt;
# Check the logs. You can find them in the install folder /logs There might be something obvious there.&lt;br /&gt;
# Updating your graphics driver has resolved this for some players.&lt;br /&gt;
# Some devices (laptops in particular) use different settings depending on if they are plugged in. Plugging your laptop in might help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If none of this helps, please ask for help on discord, or send your logs to wildermyth at gmail and we will take a look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Log Analysis]]&lt;/div&gt;</summary>
		<author><name>Rebashworth</name></author>
	</entry>
</feed>