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	<title>Wildermyth Wiki - User contributions [en]</title>
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	<updated>2026-05-09T00:24:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=22614</id>
		<title>Early to Be Alone</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Early_to_Be_Alone&amp;diff=22614"/>
		<updated>2023-07-27T02:40:44Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Trivia */ Removed incoherent statement (until I figure out what they meant)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = Early to Be Alone&lt;br /&gt;
| image = &lt;br /&gt;
| author = ???&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The heroes track down a Drauven or Deepist shrine of interest.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;When we go forward, let&amp;#039;s not get spotted&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039;(all heroes begin combat in greyplane) and &amp;#039;&amp;#039;&amp;#039;Disorder&amp;#039;&amp;#039;&amp;#039;(walling provides&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Or let&amp;#039;s not get killed.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Start the battle with &amp;#039;&amp;#039;&amp;#039;Stoicism&amp;#039;&amp;#039;&amp;#039;(all party memembers gain and &amp;#039;&amp;#039;&amp;#039;Dismay&amp;#039;&amp;#039;&amp;#039;(all foes gain +1 hitpoint to start the mission)&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Rush them, Maybe?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;4. &amp;quot;we&amp;#039;re all down here why not rush them down?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;Courage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Haste&amp;#039;&amp;#039;&amp;#039;, but only three heroes immediately join the battle ready to fight; the other heroes in a party of four or five begin the combat stunned for two turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After the battle, your party makes a decision about adopting a recently orphaned Hago cub.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. The hero attempts to adopt the Hago cub.&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: The hero takes one damage and temporarily gains a pet [[Hago Cub]] that stays with the Hero until the end of the chapter. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mother, &amp;lt;Hero&amp;gt; coaxed the thing into her care and keeping. The bond they formed that day would last a long while, changing over the years from one&amp;#039;s watchful stewardship, to a comfortable friendship that they shared.&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Failure:&amp;#039;&amp;#039;&amp;#039; The hero takes three damage and gains &amp;#039;&amp;#039;&amp;#039;+15 Charisma&amp;#039;&amp;#039;&amp;#039;. The following is added to the hero&amp;#039;s history:&lt;br /&gt;
 &amp;#039;&amp;#039;Coming upon a Hago cub orphaned beside the body of its mothed, &amp;lt;Hero&amp;gt; attempted to befriend the thing... only to receive a nasty bite and a little barking reprimand! They watched it run off into the wild.&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Said Shrine is on the Map. A motherless cub would belong there.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain the augment [[Torc of the Wildkeeper]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Simple rule isn&amp;#039;t it? Wild things belong in the wild.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Gain &amp;#039;&amp;#039;&amp;#039;2 Legacy Points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I don&amp;#039;t really know what this last guy was on about. My best guess is: Before the battle, option 4 is only available if 4 or more heroes are present.&amp;quot;  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- if 3 or less heroes are there you get option 4 otherwise you get option 3 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets encounter heroesArriveAtSite earlytoBeAlone&lt;br /&gt;
| note = &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Black_Cat&amp;diff=22613</id>
		<title>Black Cat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Black_Cat&amp;diff=22613"/>
		<updated>2023-07-27T02:10:15Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: specifics up top, still bullet point (fix later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
[[File:catBlackStand.png|200px|thumb|right|]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Black Cat&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the event [[Shy and the Shadow]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;A cat was granted, through sacrifice, all the years of its former master. And so it lives, guarding the steps of a new, beloved companion.&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;There&amp;#039;s a black cat strolling among [[Hero]]&amp;#039;s feet. Reticent, and ready to swat any unwelcome fool&amp;#039;s reach.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Shy Swipes&amp;#039;&amp;#039;&amp;#039;: The first enemy to enter adjacency each turn will take &amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;1 damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Shy Swipes can apply on both on the heroes&amp;#039; turn and the enemies&amp;#039; turn (up to twice for the whole turn).&lt;br /&gt;
*Both directly and diagonally adjacent count for this ability.&lt;br /&gt;
*Activation of Shy Swipes does not remove [[Hidden]], and kills with Shy Swipes can trigger [[Rogue]].&lt;br /&gt;
*Shy Swipes sets up flanking on enemies.&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Shy Swipes|l1=Shy Swipes}}&lt;br /&gt;
{{/Shy Swipes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadowcat&amp;diff=22612</id>
		<title>Shadowcat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadowcat&amp;diff=22612"/>
		<updated>2023-07-27T02:09:04Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
[[File:catShadow.png|200px|thumb|right|]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shadowcat&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the event [[Shy and the Shadow]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;An enigma walks in feline form; what frightening truths elude all knowing behind its moonhued gaze?&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;A gloomformed cat slinks where [[Hero]]&amp;#039;s eyes go, exerts its uncertaining powers that are drawn from some unnamed source.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spiritchase&amp;#039;&amp;#039;&amp;#039;: Hero&amp;#039;s shadowcat shreds 4 Warding from the target enemy.&lt;br /&gt;
*Spiritchase is a swift action that can be used once every other turn.&lt;br /&gt;
*Range: 5 + [[Long Reach]]&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Spiritchase|l1=Spiritchase}}&lt;br /&gt;
{{/Spiritchase}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadowcat&amp;diff=22611</id>
		<title>Shadowcat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadowcat&amp;diff=22611"/>
		<updated>2023-07-27T02:08:31Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: specifics up top, still bullet point (fix later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
[[File:catShadow.png|200px|thumb|right|]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shadowcat&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the event [[Shy and the Shadow]].&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spiritchase&amp;#039;&amp;#039;&amp;#039;: Hero&amp;#039;s shadowcat shreds 4 Warding from the target enemy.&lt;br /&gt;
*Spiritchase is a swift action that can be used once every other turn.&lt;br /&gt;
*Range: 5 + [[Long Reach]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;An enigma walks in feline form; what frightening truths elude all knowing behind its moonhued gaze?&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;A gloomformed cat slinks where [[Hero]]&amp;#039;s eyes go, exerts its uncertaining powers that are drawn from some unnamed source.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Spiritchase|l1=Spiritchase}}&lt;br /&gt;
{{/Spiritchase}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shieldshear&amp;diff=21163</id>
		<title>Shieldshear</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shieldshear&amp;diff=21163"/>
		<updated>2022-04-22T23:15:19Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: swordhand does not count as melee ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Shieldshear&amp;#039;&amp;#039;&amp;#039; is an active [[Warrior]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) Once every other turn, as a swift action, [[Hero]] shreds &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; of a foe&amp;#039;s armor with his weapon.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) As a swift action (no cooldown), [[Hero]] shreds &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; of a foe&amp;#039;s armor with his weapon.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cooldown removed; can be used multiple times per turn.&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
* Action: {{iconify|swift action}}&lt;br /&gt;
* [[Shred]]: &amp;lt;code&amp;gt;2 + 1/2 [[Potency]]&amp;lt;/code&amp;gt;&lt;br /&gt;
* Range: weapon&amp;#039;s range&lt;br /&gt;
* Note: doesn&amp;#039;t work with a ranged weapon&lt;br /&gt;
* Note: does count as an attack for flanking&lt;br /&gt;
* Note: does not count as a melee ability&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Valuable for low-level warriors to counter the heavily armored foes often encountered at high [[difficulty]] levels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=21162</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=21162"/>
		<updated>2022-04-22T23:12:34Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: swrodhand update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes damage scales twice as much with Bonus Damage and Potency&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;2 + 1/2([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
 &lt;br /&gt;
* Broadswipes is widely regarded as the strongest ability for high-level warriors. Stack enough [[Bonus Damage]] and [[Potency]] and it can become mass-murdering. [[Bloodrage]] also boosts Broadswipes damage.&lt;br /&gt;
&lt;br /&gt;
* Combine with [[Long Reach]] and/or spears to increase the number of targets within range. &lt;br /&gt;
&lt;br /&gt;
* Most melee attacks trigger Broadswipes, including single-action attacks like [[Sting]] and swift-action attacks like [[Wolf Bite]] (but not [[Backslam]] or [[Shieldshear]]). A warrior with Broadswipes should ideally have the capability to perform at least two Broadswipe-triggering actions each turn.&lt;br /&gt;
&lt;br /&gt;
* [[Frenzy]] triggers Broadswipes three times with one action.&lt;br /&gt;
&lt;br /&gt;
* A mystic can trigger a warrior&amp;#039;s Broadswipes using [[Blazing Sword]].&lt;br /&gt;
&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]] or extra damage to specific enemies) to all targets.&lt;br /&gt;
&lt;br /&gt;
* In certain situations, [[Sting]] and [[Swipes]] can hit and Broadswipe the same target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=21161</id>
		<title>Broadswipes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Broadswipes&amp;diff=21161"/>
		<updated>2022-04-22T23:05:01Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Tips */ removed shieldshear since it doesn&amp;#039;t proc anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Broadswipes&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]]. &lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]]&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Broadswipes deals +2 damage to enemies within range.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Damage = &amp;lt;code&amp;gt;[[Bonus Damage]] + [[Potency]]&amp;lt;/code&amp;gt;, minimum 1&lt;br /&gt;
** Upgraded damage = &amp;lt;code&amp;gt;2 + ([[Bonus Damage]] + [[Potency]])&amp;lt;/code&amp;gt;, minimum 2&lt;br /&gt;
* Bonus damage and potency are both rounded down &amp;#039;&amp;#039;before&amp;#039;&amp;#039; being summed&lt;br /&gt;
* Damage from Broadswipes counts as an attack for setting up [[flanking]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
 &lt;br /&gt;
* Broadswipes is widely regarded as the strongest ability for high-level warriors. Stack enough [[Bonus Damage]] and [[Potency]] and it can become mass-murdering. [[Bloodrage]] also boosts Broadswipes damage.&lt;br /&gt;
&lt;br /&gt;
* Combine with [[Long Reach]] and/or spears to increase the number of targets within range. &lt;br /&gt;
&lt;br /&gt;
* Most melee attacks trigger Broadswipes, including single-action attacks like [[Sting]] and swift-action attacks like [[Wolf Bite]] (but not [[Backslam]] or [[Shieldshear]]). A warrior with Broadswipes should ideally have the capability to perform at least two Broadswipe-triggering actions each turn.&lt;br /&gt;
&lt;br /&gt;
* [[Frenzy]] triggers Broadswipes three times with one action.&lt;br /&gt;
&lt;br /&gt;
* A mystic can trigger a warrior&amp;#039;s Broadswipes using [[Blazing Sword]].&lt;br /&gt;
&lt;br /&gt;
* Applies some weapon effects (e.g. [[poison]] or extra damage to specific enemies) to all targets.&lt;br /&gt;
&lt;br /&gt;
* In certain situations, [[Sting]] and [[Swipes]] can hit and Broadswipe the same target.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;br /&gt;
[[Category:Reaction Strike]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21160</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21160"/>
		<updated>2022-04-22T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* In-Game Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Formulas &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Up to a max of &amp;lt;code&amp;gt;2+floor([[Potency]]/2)+floor(Health/4)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
|-&lt;br /&gt;
| Damage bonus: &amp;lt;code&amp;gt; ceil[((2+floor(health/4))+(floor([[potency]]/2)))*([[hero#injury_and_healing|injury]]/(health-1)] &amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- up to a max of [b]+&amp;lt;int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)&amp;gt;[] damage.&amp;lt;test:self.INJURY:\n(Currently: [b]+&amp;lt;int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))&amp;gt;[])&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero&amp;#039;s max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. &lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep Bloodrage&amp;#039;s interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down. &lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21159</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21159"/>
		<updated>2022-04-22T22:36:52Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Formulas &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Up to a max of &amp;lt;code&amp;gt;2+floor([[Potency]]/2)+floor(Health/4)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
|-&lt;br /&gt;
| Damage bonus: &amp;lt;code&amp;gt; ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] &amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- up to a max of [b]+&amp;lt;int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)&amp;gt;[] damage.&amp;lt;test:self.INJURY:\n(Currently: [b]+&amp;lt;int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))&amp;gt;[])&amp;gt; --&amp;gt;&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero&amp;#039;s max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. &lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep Bloodrage&amp;#039;s interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down. &lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21158</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21158"/>
		<updated>2022-04-22T22:32:12Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: formulas included&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Formulas &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| Up to a max of &amp;lt;code&amp;gt;2+floor([[Potency]]/2)+floor(Health/4)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
|-&lt;br /&gt;
| Damage bonus: &amp;lt;code&amp;gt; ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] &amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- up to a max of [b]+&amp;lt;int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)&amp;gt;[] damage.&amp;lt;test:self.INJURY:\n(Currently: [b]+&amp;lt;int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))&amp;gt;[])&amp;gt; --&amp;gt;&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero&amp;#039;s max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. &lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep Bloodrage&amp;#039;s (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down. &lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21157</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21157"/>
		<updated>2022-04-22T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: swordhand update, final(?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
* Up to a max of &amp;lt;code&amp;gt;2+floor([[Potency]]/2)+floor(Health/4)&amp;lt;/code&amp;gt; damage.&lt;br /&gt;
* Damage bonus: &amp;lt;code&amp;gt; ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero&amp;#039;s max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage. &lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Keep Bloodrage&amp;#039;s (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down. &lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=21156</id>
		<title>Combat mechanics</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=21156"/>
		<updated>2022-04-22T21:42:58Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Defense Strength */ removed extra space between paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Line of sight ==&lt;br /&gt;
&lt;br /&gt;
Ranged attacks require &amp;#039;&amp;#039;&amp;#039;line of sight&amp;#039;&amp;#039;&amp;#039;, which is blocked by other enemies and by solid walls. For some attacks such as Discus, Cover objects also block line of sight. Crevasses in the map do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; block line of sight.&lt;br /&gt;
&lt;br /&gt;
Attackers can &amp;quot;lean&amp;quot; to see around obstacles in some cases. Specifically:&lt;br /&gt;
* The attacker considers five possible &amp;#039;&amp;#039;&amp;#039;firing positions&amp;#039;&amp;#039;&amp;#039;: the center of their current tile and positions offset by 0.7 to the north, south, east and west. &lt;br /&gt;
* For each firing position, the game checks five lines to the target (or to each of the target&amp;#039;s tiles, if it is large): from the firing position to the center of the tile and to positions offset by 0.49 to the north, south, east, and west. These are the &amp;#039;&amp;#039;&amp;#039;target points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If there is any unobstructed line from a firing position to a target point, the attacker has line of sight on the target.&lt;br /&gt;
&lt;br /&gt;
== Attack Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Attack Roll&amp;quot; in some places. For basic attacks, simply pick one of Melee Accuracy or Range Accuracy.&lt;br /&gt;
&lt;br /&gt;
== Defense Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Defense Roll&amp;quot; in some places. The target&amp;#039;s Block, Dodge, and Cover are added together to give Defense Strength. &lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
Block is straightforward. Just add Block to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
Dodge is straightforward. Just add Dodge to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dodge used to be modified by a stat called Wield, but Wield was removed from the game in version 0.11+103 Opellia Bluster. --&amp;gt;&lt;br /&gt;
=== Cover ===&lt;br /&gt;
&lt;br /&gt;
A defender must be standing adjacent to cover to benefit from it. Diagonal adjacency counts. Solid walls, door frames and such also give Good Cover even though they do not say so. &lt;br /&gt;
&lt;br /&gt;
Partial cover is worth up to +30 Defense Strength, while Good cover is worth up to +60. However, the cover&amp;#039;s value is reduced if part of the target&amp;#039;s body is exposed. Attackers also automatically &amp;quot;lean&amp;quot; a small amount in whichever direction maximizes the target&amp;#039;s exposure.&lt;br /&gt;
&lt;br /&gt;
Specifically, for each firing position and each target point described above for [[#Line_of_sight|line of sight]], the game tests the five lines from the firing position to all target points. For each line that passes through any part of the cover tile, the target gets 20% of the potential cover value. The attacker picks their best firing position. If the target occupies multiple tiles, this calculation is carried out for each tile, and the attacker picks the most exposed (lowest cover) target tile.&lt;br /&gt;
&lt;br /&gt;
For example, this means that a defender can very rarely get full cover value from a single-tile cover object. They would have to be diagonally adjacent to it with an attacker on the far diagonal.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
&lt;br /&gt;
Subtract Defense Strength from Attack Strength to get hit strength. If the result is -75 or below, the attack cannot hit. Above that, the hit chance increases by +1% per point of hit strength until it reaches 85% at hit strength +10. Then it increases by +0.5% per point of hit strength until hit chance reaches 100% at hit strength +40.&lt;br /&gt;
&lt;br /&gt;
Technically, interpolate hit chance on this table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hit Strength !! Hit Chance&lt;br /&gt;
|- &lt;br /&gt;
| -75  || 0%&lt;br /&gt;
|- &lt;br /&gt;
| 0 || 75%&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 85%&lt;br /&gt;
|- &lt;br /&gt;
| 40 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misses ===&lt;br /&gt;
&lt;br /&gt;
If the attack fails, the system will randomly determine whether the target Dodged, Blocked, or Took Cover. Cover is the first line of defense—if the hit strength is less than the cover value, the shot hits and does damage to the cover. Otherwise, Dodge or Block is selected, weighted by the target&amp;#039;s defense ratings.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
When an attack hits:&lt;br /&gt;
# Determine the total attack damage, with [[bonus damage]], [[spell damage]] and [[potency]], and any additions from abilities or special effects.&lt;br /&gt;
# If the attack is physical, take the target&amp;#039;s [[Armor (Stat)|armor]], or if it&amp;#039;s magical take the target&amp;#039;s [[Stat#Warding|Warding]].&lt;br /&gt;
#* If the defender has [[walling]], add 1 to the effective armor or warding. &lt;br /&gt;
#* If the attack has &amp;#039;&amp;#039;&amp;#039;piercing&amp;#039;&amp;#039;&amp;#039;, subtract it from the effective armor or warding, minimum 0.&lt;br /&gt;
# Subtract the remaining effective armor or warding from the attack damage to get true damage.&lt;br /&gt;
# If the defender has &amp;#039;&amp;#039;&amp;#039;[[temporary health]]&amp;#039;&amp;#039;&amp;#039;, apply the damage against temporary health first. The temporary health points are lost.&lt;br /&gt;
# Add the remaining true damage to the hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;injury&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# If &amp;#039;&amp;#039;&amp;#039;injury&amp;#039;&amp;#039;&amp;#039; is equal to or greater than [[Stat#Health|Health]], the defender falls. Heroes may get a [[mortal choice]].&lt;br /&gt;
# After evaluating the damage for this attack, subtract &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; from the target&amp;#039;s armor.&lt;br /&gt;
&lt;br /&gt;
=== Types of Attacks; Physical / Magical ===&lt;br /&gt;
&lt;br /&gt;
*Normal damage from weapons is physical and benefits from [[bonus damage]]. &lt;br /&gt;
*Damage from interfusions benefit from [[potency]] and [[spell damage]]. Depending on the interfusion this may produce magical or physical damage&lt;br /&gt;
*Some transformations result in attacks that benefit from [[potency]] and [[bonus damage]]. Depending on the tranformation this may produce magical (e.g. [[flamesoul]]) or physical damage (e.g. [[elmsoul]]).&lt;br /&gt;
&lt;br /&gt;
=== Armor / Warding ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming physical damage before inflicting injury. If armor reduces a physical attack&amp;#039;s damage to zero, the attack shreds 1 point of armor instead. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warding&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming magic damage. Each piece of warding absorbs one damage before breaking, but all warding regenerates at the start of the unit&amp;#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
==== Shred ====&lt;br /&gt;
&lt;br /&gt;
Attacks can have &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; effects. Each point of shred removes one point of armor for the remainder of the [[mission]]. Shred is applied after damage for the current attack is calculated; for instance, if a monster with 6 hp and 2 armor gets hit by an attack doing 7 dmg and 1 shred, the monster takes (7 - 2) = 5 hp damage, and survives with 1 hp and 1 armor remaining. Warding cannot be shredded.&lt;br /&gt;
&lt;br /&gt;
==== Pierce ====&lt;br /&gt;
&lt;br /&gt;
An attack with a &amp;#039;&amp;#039;&amp;#039;pierce&amp;#039;&amp;#039;&amp;#039; value ignores up to that amount of armor or warding. For instance, if a monster with 6 hp and 3 armor gets hit by an attack doing 7 dmg and 1 pierce, the monster takes (7 - (3-1)) = 5 hp damage, and survives with 1 hp and 3 armor remaining.&lt;br /&gt;
&lt;br /&gt;
Attacks from [[grayplane]] ignore armor entirely.&lt;br /&gt;
&lt;br /&gt;
==== Walling ====&lt;br /&gt;
&lt;br /&gt;
When two [[hero]]es are next to each other, both reduce the damage they take by 1. This effect works against both physical and magic damage. It does not stack. Adjacency must be orthogonal; diagonal is not close enough.&lt;br /&gt;
&lt;br /&gt;
The power of friendship! Or, at least, being near an ally.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Health ===&lt;br /&gt;
&lt;br /&gt;
Characters can gain temporary hit points from abilities, buffs from pre-combat events, and other sources. Incoming damage is applied to temporary health first. Temporary health is lost at the end of the combat. A character does not have to be injured before gaining temporary health; they can exceed their base hit point total.&lt;br /&gt;
&lt;br /&gt;
=== Injury ===&lt;br /&gt;
&lt;br /&gt;
Injury is a stat equal to the number of hitpoints a hero is missing. It&amp;#039;s used to calculate a hero&amp;#039;s HP in combat, and for other things, like the [[Bloodrage]] ability. Injuries heal in the [[Overland]] phase; see [[Hero#Injuries and Healing|Injuries and Healing]] for details.&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
Various debuffs can be inflicted upon opponents.&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Combat Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Various modifiers to stats (good and bad) for a single hero, the entire party, and/or all enemies.&lt;br /&gt;
&lt;br /&gt;
* See [[Combat Modifiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=21155</id>
		<title>Combat mechanics</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Combat_mechanics&amp;diff=21155"/>
		<updated>2022-04-22T21:42:07Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Damage */ Expanded Injury section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Line of sight ==&lt;br /&gt;
&lt;br /&gt;
Ranged attacks require &amp;#039;&amp;#039;&amp;#039;line of sight&amp;#039;&amp;#039;&amp;#039;, which is blocked by other enemies and by solid walls. For some attacks such as Discus, Cover objects also block line of sight. Crevasses in the map do &amp;#039;&amp;#039;not&amp;#039;&amp;#039; block line of sight.&lt;br /&gt;
&lt;br /&gt;
Attackers can &amp;quot;lean&amp;quot; to see around obstacles in some cases. Specifically:&lt;br /&gt;
* The attacker considers five possible &amp;#039;&amp;#039;&amp;#039;firing positions&amp;#039;&amp;#039;&amp;#039;: the center of their current tile and positions offset by 0.7 to the north, south, east and west. &lt;br /&gt;
* For each firing position, the game checks five lines to the target (or to each of the target&amp;#039;s tiles, if it is large): from the firing position to the center of the tile and to positions offset by 0.49 to the north, south, east, and west. These are the &amp;#039;&amp;#039;&amp;#039;target points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* If there is any unobstructed line from a firing position to a target point, the attacker has line of sight on the target.&lt;br /&gt;
&lt;br /&gt;
== Attack Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Attack Roll&amp;quot; in some places. For basic attacks, simply pick one of Melee Accuracy or Range Accuracy.&lt;br /&gt;
&lt;br /&gt;
== Defense Strength ==&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Defense Roll&amp;quot; in some places. The target&amp;#039;s Block, Dodge, and Cover are added together to give Defense Strength. &lt;br /&gt;
&lt;br /&gt;
=== Block ===&lt;br /&gt;
&lt;br /&gt;
Block is straightforward. Just add Block to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
=== Dodge ===&lt;br /&gt;
&lt;br /&gt;
Dodge is straightforward. Just add Dodge to the target&amp;#039;s Defense Strength. (The only difference between Block and Dodge is flavor.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dodge used to be modified by a stat called Wield, but Wield was removed from the game in version 0.11+103 Opellia Bluster. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cover ===&lt;br /&gt;
&lt;br /&gt;
A defender must be standing adjacent to cover to benefit from it. Diagonal adjacency counts. Solid walls, door frames and such also give Good Cover even though they do not say so. &lt;br /&gt;
&lt;br /&gt;
Partial cover is worth up to +30 Defense Strength, while Good cover is worth up to +60. However, the cover&amp;#039;s value is reduced if part of the target&amp;#039;s body is exposed. Attackers also automatically &amp;quot;lean&amp;quot; a small amount in whichever direction maximizes the target&amp;#039;s exposure.&lt;br /&gt;
&lt;br /&gt;
Specifically, for each firing position and each target point described above for [[#Line_of_sight|line of sight]], the game tests the five lines from the firing position to all target points. For each line that passes through any part of the cover tile, the target gets 20% of the potential cover value. The attacker picks their best firing position. If the target occupies multiple tiles, this calculation is carried out for each tile, and the attacker picks the most exposed (lowest cover) target tile.&lt;br /&gt;
&lt;br /&gt;
For example, this means that a defender can very rarely get full cover value from a single-tile cover object. They would have to be diagonally adjacent to it with an attacker on the far diagonal.&lt;br /&gt;
&lt;br /&gt;
== Resolution ==&lt;br /&gt;
&lt;br /&gt;
Subtract Defense Strength from Attack Strength to get hit strength. If the result is -75 or below, the attack cannot hit. Above that, the hit chance increases by +1% per point of hit strength until it reaches 85% at hit strength +10. Then it increases by +0.5% per point of hit strength until hit chance reaches 100% at hit strength +40.&lt;br /&gt;
&lt;br /&gt;
Technically, interpolate hit chance on this table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hit Strength !! Hit Chance&lt;br /&gt;
|- &lt;br /&gt;
| -75  || 0%&lt;br /&gt;
|- &lt;br /&gt;
| 0 || 75%&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 85%&lt;br /&gt;
|- &lt;br /&gt;
| 40 || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misses ===&lt;br /&gt;
&lt;br /&gt;
If the attack fails, the system will randomly determine whether the target Dodged, Blocked, or Took Cover. Cover is the first line of defense—if the hit strength is less than the cover value, the shot hits and does damage to the cover. Otherwise, Dodge or Block is selected, weighted by the target&amp;#039;s defense ratings.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
&lt;br /&gt;
When an attack hits:&lt;br /&gt;
# Determine the total attack damage, with [[bonus damage]], [[spell damage]] and [[potency]], and any additions from abilities or special effects.&lt;br /&gt;
# If the attack is physical, take the target&amp;#039;s [[Armor (Stat)|armor]], or if it&amp;#039;s magical take the target&amp;#039;s [[Stat#Warding|Warding]].&lt;br /&gt;
#* If the defender has [[walling]], add 1 to the effective armor or warding. &lt;br /&gt;
#* If the attack has &amp;#039;&amp;#039;&amp;#039;piercing&amp;#039;&amp;#039;&amp;#039;, subtract it from the effective armor or warding, minimum 0.&lt;br /&gt;
# Subtract the remaining effective armor or warding from the attack damage to get true damage.&lt;br /&gt;
# If the defender has &amp;#039;&amp;#039;&amp;#039;[[temporary health]]&amp;#039;&amp;#039;&amp;#039;, apply the damage against temporary health first. The temporary health points are lost.&lt;br /&gt;
# Add the remaining true damage to the hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;injury&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# If &amp;#039;&amp;#039;&amp;#039;injury&amp;#039;&amp;#039;&amp;#039; is equal to or greater than [[Stat#Health|Health]], the defender falls. Heroes may get a [[mortal choice]].&lt;br /&gt;
# After evaluating the damage for this attack, subtract &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; from the target&amp;#039;s armor.&lt;br /&gt;
&lt;br /&gt;
=== Types of Attacks; Physical / Magical ===&lt;br /&gt;
&lt;br /&gt;
*Normal damage from weapons is physical and benefits from [[bonus damage]]. &lt;br /&gt;
*Damage from interfusions benefit from [[potency]] and [[spell damage]]. Depending on the interfusion this may produce magical or physical damage&lt;br /&gt;
*Some transformations result in attacks that benefit from [[potency]] and [[bonus damage]]. Depending on the tranformation this may produce magical (e.g. [[flamesoul]]) or physical damage (e.g. [[elmsoul]]).&lt;br /&gt;
&lt;br /&gt;
=== Armor / Warding ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming physical damage before inflicting injury. If armor reduces a physical attack&amp;#039;s damage to zero, the attack shreds 1 point of armor instead. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warding&amp;#039;&amp;#039;&amp;#039; is subtracted from incoming magic damage. Each piece of warding absorbs one damage before breaking, but all warding regenerates at the start of the unit&amp;#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
==== Shred ====&lt;br /&gt;
&lt;br /&gt;
Attacks can have &amp;#039;&amp;#039;&amp;#039;shred&amp;#039;&amp;#039;&amp;#039; effects. Each point of shred removes one point of armor for the remainder of the [[mission]]. Shred is applied after damage for the current attack is calculated; for instance, if a monster with 6 hp and 2 armor gets hit by an attack doing 7 dmg and 1 shred, the monster takes (7 - 2) = 5 hp damage, and survives with 1 hp and 1 armor remaining. Warding cannot be shredded.&lt;br /&gt;
&lt;br /&gt;
==== Pierce ====&lt;br /&gt;
&lt;br /&gt;
An attack with a &amp;#039;&amp;#039;&amp;#039;pierce&amp;#039;&amp;#039;&amp;#039; value ignores up to that amount of armor or warding. For instance, if a monster with 6 hp and 3 armor gets hit by an attack doing 7 dmg and 1 pierce, the monster takes (7 - (3-1)) = 5 hp damage, and survives with 1 hp and 3 armor remaining.&lt;br /&gt;
&lt;br /&gt;
Attacks from [[grayplane]] ignore armor entirely.&lt;br /&gt;
&lt;br /&gt;
==== Walling ====&lt;br /&gt;
&lt;br /&gt;
When two [[hero]]es are next to each other, both reduce the damage they take by 1. This effect works against both physical and magic damage. It does not stack. Adjacency must be orthogonal; diagonal is not close enough.&lt;br /&gt;
&lt;br /&gt;
The power of friendship! Or, at least, being near an ally.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Health ===&lt;br /&gt;
&lt;br /&gt;
Characters can gain temporary hit points from abilities, buffs from pre-combat events, and other sources. Incoming damage is applied to temporary health first. Temporary health is lost at the end of the combat. A character does not have to be injured before gaining temporary health; they can exceed their base hit point total.&lt;br /&gt;
&lt;br /&gt;
=== Injury ===&lt;br /&gt;
&lt;br /&gt;
Injury is a stat equal to the number of hitpoints a hero is missing. It&amp;#039;s used to calculate a hero&amp;#039;s HP in combat, and for other things, like the [[Bloodrage]] ability. Injuries heal in the [[Overland]] phase; see [[Hero#Injuries and Healing|Injuries and Healing]] for details.&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
&lt;br /&gt;
Various debuffs can be inflicted upon opponents.&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Combat Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Various modifiers to stats (good and bad) for a single hero, the entire party, and/or all enemies.&lt;br /&gt;
&lt;br /&gt;
* See [[Combat Modifiers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21154</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21154"/>
		<updated>2022-04-22T20:17:05Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Specifics */  Specifics rewrite, code still needs to be translated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&amp;lt;!-- * up to a max of &amp;lt;code&amp;gt; [b]+&amp;lt;int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)&amp;gt;[] &amp;lt;/code&amp;gt; damage. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt; &amp;lt;test:self.INJURY:\n(Currently: [b]+&amp;lt;int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))&amp;gt;[])&amp;gt; &amp;lt;/code&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- !!!OLD, DELETE WHEN DONE USING FOR REFERENCE!!!     * +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]    &lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do extra damage&amp;lt;!-- +? damage. (do the calculation later) --&amp;gt;. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Maybe rewrite that later? Bloodrage gives a hero extra damage based on their [[Hero#Injury and Healing|Injury]]; or in other words, the number of hitpoints they are missing. Temporary health (link?) grants a hero extra hitpoints but &amp;#039;&amp;#039;does not&amp;#039;&amp;#039; count against their injury. This means that a hero at 1/10 hitpoints and a hero at 1/10 hitpoints + 10 temporary hitpoints would get the same damage bonus from Bloodrage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21153</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=21153"/>
		<updated>2022-04-22T19:55:06Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: swordhand, still need to edit code and specifics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&amp;lt;!-- * up to a max of &amp;lt;code&amp;gt; [b]+&amp;lt;int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)&amp;gt;[] &amp;lt;/code&amp;gt; damage. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt; &amp;lt;test:self.INJURY:\n(Currently: [b]+&amp;lt;int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))&amp;gt;[])&amp;gt; &amp;lt;/code&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Since temporary health does not reduce Bloodrage&amp;#039;s effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior&amp;#039;s survivability.&lt;br /&gt;
&lt;br /&gt;
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.&lt;br /&gt;
&lt;br /&gt;
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]&amp;#039;s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Rogue&amp;diff=21152</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Rogue&amp;diff=21152"/>
		<updated>2022-04-22T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Upgrade */ update to swordhand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rogue&amp;#039;&amp;#039;&amp;#039; is a [[Passive ability|passive]] [[Hunter]] [[ability]] that allows the Hunter to enter [[grayplane]] after killing an enemy.&lt;br /&gt;
[[File:Rogue.png|200px|thumb|right|Duigtia entering [[grayplane]] after killing a [[Roe]]]]&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Also become [[hidden|hidden]] on stunt.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
For the Rogue ability to trigger, the killing blow must be dealt directly by the hero. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter&amp;#039;s next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]].&lt;br /&gt;
&lt;br /&gt;
* Combines well with [[Thornfang]] to ensure that every attack ignores armor. &lt;br /&gt;
&lt;br /&gt;
* Archers may favor either Rogue or [[Piercing Shots]] to ignore armor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Hidden]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=20740</id>
		<title>Crippling Strikes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=20740"/>
		<updated>2022-03-04T03:42:57Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Removed passive link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Crippling Strikes&amp;#039;&amp;#039;&amp;#039; is a passive [[Hunter]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Attacks against hobbled enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Applied by both melee and ranged attacks.&lt;br /&gt;
* As of update 1.6+393 Edina Gramling, Crippling Strikes applies to &amp;#039;&amp;#039;all&amp;#039;&amp;#039; ranged attacks -- including [[theme]] attacks like [[Stormtouched/Jumpjolt|jumpjolt]]&lt;br /&gt;
* [[Interfusion]] attacks made via [[Thnarrs Accordica]] do not benefit from Crippling Strikes.&lt;br /&gt;
==Tips==&lt;br /&gt;
* Crippling Strikes synergizes well with [[Abilities|abilities]] that let you hit multiple enemies, like [[Through Shot]]. &lt;br /&gt;
* The +2 damage bonus from Crippling Strikes+ can be utilized by a hero on the same turn if they use [[Heroism]] or stunt with a [[Weapons#Elemental_Weapons|water weapon]].&lt;br /&gt;
* Other heroes can apply [[Hobbled]] to enemies and enable a hunter to make use of Crippling Strikes+. Splinterblast with the [[Elementalist|Elementalist+]] ability, [[Backslam|Backslam+]], and &lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=20739</id>
		<title>Crippling Strikes</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crippling_Strikes&amp;diff=20739"/>
		<updated>2022-03-04T03:42:36Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: 1.6 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Crippling Strikes&amp;#039;&amp;#039;&amp;#039; is a [[passive]] [[Hunter]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrade==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;Attacks against hobbled enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Applied by both melee and ranged attacks.&lt;br /&gt;
* As of update 1.6+393 Edina Gramling, Crippling Strikes applies to &amp;#039;&amp;#039;all&amp;#039;&amp;#039; ranged attacks -- including [[theme]] attacks like [[Stormtouched/Jumpjolt|jumpjolt]]&lt;br /&gt;
* [[Interfusion]] attacks made via [[Thnarrs Accordica]] do not benefit from Crippling Strikes.&lt;br /&gt;
==Tips==&lt;br /&gt;
* Crippling Strikes synergizes well with [[Abilities|abilities]] that let you hit multiple enemies, like [[Through Shot]]. &lt;br /&gt;
* The +2 damage bonus from Crippling Strikes+ can be utilized by a hero on the same turn if they use [[Heroism]] or stunt with a [[Weapons#Elemental_Weapons|water weapon]].&lt;br /&gt;
* Other heroes can apply [[Hobbled]] to enemies and enable a hunter to make use of Crippling Strikes+. Splinterblast with the [[Elementalist|Elementalist+]] ability, [[Backslam|Backslam+]], and &lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Hunter abilities]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=20738</id>
		<title>Skeletal/Inscrutable Stare</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=20738"/>
		<updated>2022-03-04T03:41:27Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Added range, tips, removed non-existent upgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Inscrutable Stare}}&lt;br /&gt;
| ability = Inscrutable Stare&lt;br /&gt;
| description = {{Data description|Inscrutable Stare}}&lt;br /&gt;
| damage = {{Data damageType|Inscrutable Stare}}&lt;br /&gt;
| formula = {{Data formula|Inscrutable Stare}}&lt;br /&gt;
}}&lt;br /&gt;
{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Inscrutable Stare}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 5.6 + [[Long Reach]]&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeleton&amp;diff=20737</id>
		<title>Skeleton</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeleton&amp;diff=20737"/>
		<updated>2022-03-04T00:10:54Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Redirected page to Skeletal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skeletal]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20736</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20736"/>
		<updated>2022-03-04T00:07:24Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Mystic Abilities */  burning arrow link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[Status Effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid|Aid+]]&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard+]]&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance|Endurance+]]&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[Stat#Health|health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness|Hardiness+]]&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[Stat#Recovery_Rate|recovery rate]] and +5 [[Stat#Retirement_Age|retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism|Heroism+]]&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration|Inspiration+]]&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach|Long Reach+]]&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Riposte|Riposte+]]&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter|Sharpshooter+]]&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker|Tinker+]]&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness|Viciousness+]]&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk|Windwalk+]]&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom|Wisdom+]]&lt;br /&gt;
| +10 [[Stat#Retirement_Age|Retirement Age]], +15 [[Stat#Charisma|Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp health|Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Spiritblade#Burning_Arrow|Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Temp_health&amp;diff=20735</id>
		<title>Temp health</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Temp_health&amp;diff=20735"/>
		<updated>2022-03-04T00:05:22Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat_mechanics#Temporary_Health]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20734</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20734"/>
		<updated>2022-03-04T00:02:58Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* General Abilities */  Actually fixed status effect red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[Status Effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid|Aid+]]&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard+]]&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance|Endurance+]]&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[Stat#Health|health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness|Hardiness+]]&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[Stat#Recovery_Rate|recovery rate]] and +5 [[Stat#Retirement_Age|retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism|Heroism+]]&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration|Inspiration+]]&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach|Long Reach+]]&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Riposte|Riposte+]]&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter|Sharpshooter+]]&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker|Tinker+]]&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness|Viciousness+]]&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk|Windwalk+]]&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom|Wisdom+]]&lt;br /&gt;
| +10 [[Stat#Retirement_Age|Retirement Age]], +15 [[Stat#Charisma|Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20733</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20733"/>
		<updated>2022-03-04T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* General Abilities */  Fixed status effect red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status_effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid|Aid+]]&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard+]]&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance|Endurance+]]&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[Stat#Health|health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness|Hardiness+]]&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[Stat#Recovery_Rate|recovery rate]] and +5 [[Stat#Retirement_Age|retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism|Heroism+]]&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration|Inspiration+]]&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach|Long Reach+]]&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Riposte|Riposte+]]&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter|Sharpshooter+]]&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker|Tinker+]]&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness|Viciousness+]]&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk|Windwalk+]]&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom|Wisdom+]]&lt;br /&gt;
| +10 [[Stat#Retirement_Age|Retirement Age]], +15 [[Stat#Charisma|Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20732</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20732"/>
		<updated>2022-03-03T23:58:24Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* General Abilities */  Added upgrade links, fixed red links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid|Aid+]]&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard+]]&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance|Endurance+]]&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[Stat#Health|health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness|Hardiness+]]&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[Stat#Recovery_Rate|recovery rate]] and +5 [[Stat#Retirement_Age|retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism|Heroism+]]&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration|Inspiration+]]&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach|Long Reach+]]&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
|  [[Riposte|Riposte+]]&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter|Sharpshooter+]]&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker|Tinker+]]&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness|Viciousness+]]&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk|Windwalk+]]&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom|Wisdom+]]&lt;br /&gt;
| +10 [[Stat#Retirement_Age|Retirement Age]], +15 [[Stat#Charisma|Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Status_Effects&amp;diff=20731</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Status_Effects&amp;diff=20731"/>
		<updated>2022-03-03T23:57:13Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status Effect]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bard_(Ability)&amp;diff=20730</id>
		<title>Bard (Ability)</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bard_(Ability)&amp;diff=20730"/>
		<updated>2022-03-03T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Fixed red ability link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bard&amp;#039;&amp;#039;&amp;#039; is a [[Passive ability|passive]] [[Ability|ability]] available to all heroes.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) [[Hero]] reduces the cost of recruit jobs by 1 LP. +5 stunt to all heroes in the party.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
 &amp;#039;&amp;#039;&amp;lt;q&amp;gt;Swellsong: Once per combat, as a {{iconify|swift action}}, grant +50 Stunt Chance to allies within 5 tiles for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* Bards also work significantly faster at the [[Job#Recruit|recruit]] and [[Job#Training|training]] jobs.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:General abilities]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20729</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20729"/>
		<updated>2022-03-03T23:48:06Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Warrior Abilities */ Removed empty reference on bloodrage+. &amp;quot;Wounded&amp;quot; is not a page that exists, and it probably doesn&amp;#039;t need to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20728</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20728"/>
		<updated>2022-03-03T23:46:39Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Warrior Abilities */ Upgrade links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam|Backslam+]]&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance|Battledance+]]&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage|Bloodrage+]]&lt;br /&gt;
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes|Broadswipes+]]&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage|Engage+]]&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin+]]&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider|Raider+]]&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel|Sentinel+]]&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear|Shieldshear+]]&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart|Stalwart+]]&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge|Thundering Challenge+]]&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable|Untouchable+]]&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance|Vigilance+]]&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall|Wolfcall+]]&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap|Zealous Leap+]]&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20727</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20727"/>
		<updated>2022-03-03T23:43:51Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Hunter Abilities */  Upgraded abilities linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| Backslam+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| Battledance+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage+&lt;br /&gt;
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| Broadswipes+&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| Engage+&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin+&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| Raider+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Shieldshear+&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| Thundering Challenge+&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable+&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilance+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| Wolfcall+&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| Zealous Leap+&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush|Ambush+]]&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery|Archery+]]&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes|Crippling Strikes+]]&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows|Ember Arrows+]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone|Flashcone+]]&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight|Foxflight+]]&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw|Jumpjaw+]]&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots|Piercing Shots+]]&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss|Quellingmoss+]]&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue+]]&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang|Thornfang+]]&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot|Through Shot+]]&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=20726</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=20726"/>
		<updated>2022-03-03T23:41:16Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: /* Mystic Abilities */  Linked to pages for upgraded abilities. Not at all necessary, really, but it&amp;#039;s consistent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all overland [[job]]s based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| Backslam+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| Battledance+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage+&lt;br /&gt;
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| Broadswipes+&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| Engage+&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin+&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| Raider+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Shieldshear+&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| Thundering Challenge+&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable+&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilance+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| Wolfcall+&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| Zealous Leap+&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Ambush+&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| Archery+&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Strikes+&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| Ember Arrows+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| Flashcone+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| Foxflight+&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpjaw+&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Shots+&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| Quellingmoss+&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue+&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thornfang+&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| Through Shot+&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches|Arches+]]&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion|Compulsion+]]&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe|Earthscribe+]]&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist|Elementalist+]]&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist|Humanist+]]&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite|Ignite+]]&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance|Indignance+]]&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver|Mythweaver+]]&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist|Naturalist+]]&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind|Openmind+]]&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting|Soulsplitting+]]&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade|Spiritblade+]]&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow|Vigorflow+]]&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20725</id>
		<title>Interfuse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20725"/>
		<updated>2022-03-03T23:34:00Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Undo revision 20724 by Spacepillow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mystic]]s interfuse with things and can then manipulate those things to perform their magic. The mystic can perform some action and/or gain some benefit from the interfusion. The effects of interfusion depend on the object that the mystic is linked with, and so [[battle]]s play out differently in different environments. Interfusion is the primary method human mystics use to perform magic.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s sort of a temporary soul-combining, maybe?&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The mystic can &amp;#039;&amp;#039;&amp;#039;Interfuse&amp;#039;&amp;#039;&amp;#039; with or &amp;#039;&amp;#039;&amp;#039;Withdraw&amp;#039;&amp;#039;&amp;#039; from objects within range 6, as a {{iconify|swift action}}. If they move more than 8.0 tiles away from an interfused object, interfusion is withdrawn at the beginning of next turn.&lt;br /&gt;
&lt;br /&gt;
When the mystic is moving, scenery that will be in range to Interfuse is highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
For most interfusions, the attack is a {{iconify|single action, ends turn}}, the hero&amp;#039;s [[range accuracy]] is used to determine whether the attack hits, and [[potency]] adds to damage inflicted. Most damage is physical damage, mitigated by [[Armor (stat)|armor]]. The mystic&amp;#039;s equipped weapon grants [[stunt]] effects. Exceptions as noted in the effect descriptions.&lt;br /&gt;
&lt;br /&gt;
Range for interfusion effects is measured from the interfused object. With objects larger than one tile, it is measured from the most advantageous part of the object.&lt;br /&gt;
&lt;br /&gt;
Damage for most interfusion effects is treated as originating from the interfused object, for flanking purposes. Interfusion attacks can set up flanking but do not themselves receive benefit from flanking.&lt;br /&gt;
&lt;br /&gt;
Interfusion does not break [[grayplane]].&lt;br /&gt;
&lt;br /&gt;
=== Interfusion slot ===&lt;br /&gt;
&lt;br /&gt;
By default a mystic is limited to &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; active interfusions, though it is possible for abilities to increase this number. If the mystic&amp;#039;s active infusion count is full, they must [[withdraw]] from one before they can interfuse with a new object.&lt;br /&gt;
&lt;br /&gt;
=== Interfused scenery ===&lt;br /&gt;
&lt;br /&gt;
The mystic gains a limited viewing area around any interfused object, 8 for fire and 7 for all others.&lt;br /&gt;
&lt;br /&gt;
== Basic Interfusions ==&lt;br /&gt;
&lt;br /&gt;
All basic interfusion actions are {{iconify|single action, ends turn}}.&lt;br /&gt;
&lt;br /&gt;
=== Blaze ===&lt;br /&gt;
&lt;br /&gt;
====Fireleash==== &lt;br /&gt;
 Line attack for [[fire]] damage, does half damage to enemies along the path and full damage where the fire stops. Additional burn for 2 magic damage, 1 piercing, will be dealt at the start of the target&amp;#039;s next turn.  (Line 3.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]] [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Bone ===&lt;br /&gt;
&lt;br /&gt;
====Bonelance====&lt;br /&gt;
 Propel a long cruel lance of bone to impale enemies. The lance originates from the centre point of a multi-tile object. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 1 [[pierce]], –[[Pot]] health to the Bone and other scenery struck)&lt;br /&gt;
&lt;br /&gt;
=== Lamp (fire) ===&lt;br /&gt;
&lt;br /&gt;
====Steal Fire====&lt;br /&gt;
 The restless fire is unleashed onto a nearby tile, burning where it lands and dealing half damage to units it passes through. Extinguishes the Lamp. Destination tile can be occupied by foes, but not by other Blazes. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]], [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Lamp (flare) ===&lt;br /&gt;
&lt;br /&gt;
====Flare====&lt;br /&gt;
 Amplify the radiance of this light source to excruciating levels, [[blind]]ing enemies. The flare counts as an attack for [[flanking]] if it hits.  (AOE 3.6 radius centered on the Lamp, [[blind]] 1 turn, –2 health to Lamp)&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
&lt;br /&gt;
====Scalding Rain==== &lt;br /&gt;
 Boiling liquid burns away armor and gnaws at the enemy&amp;#039;s flesh. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 2 [[shred]], –1 health to Liquid)&lt;br /&gt;
&lt;br /&gt;
=== Plant ===&lt;br /&gt;
&lt;br /&gt;
====Wild Grasp====&lt;br /&gt;
 The plant sends out tendrils that grab and draw in an enemy, dealing damage and [[Pinned|pinning]] them. Target is dragged back to the closest open point to the plant. (&amp;lt;code&amp;gt;[[Potency]]+[[Spell Damage]]&amp;lt;/code&amp;gt; damage, 5.6 range, –1 health to Plant)&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
====Shackle====&lt;br /&gt;
 Warp metal into grasping appendages that [[pin]] a single enemy for two turns. (4.6 range, 100% hit, [[pin]] 2 turns, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]]+1)/2&amp;lt;/code&amp;gt; damage, –3 health to Metal)&lt;br /&gt;
&lt;br /&gt;
=== Shards ===&lt;br /&gt;
&lt;br /&gt;
====Sharktrap====&lt;br /&gt;
 Animate shards on the floor like sharkfins, slashing the feet of intruders. Lays a single trap on the floor occupying multiple tiles, and affects the first enemy to step into any of the tiles. The traps work the same as Hunter [[Jumpjaw]] traps, except that each tile is a separate trap that is triggered independently. Creates [[debris]] in the affected area. (Line 5 length, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt; damage, [[pin]] 1 turn, –2 health to Shards)&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&lt;br /&gt;
====Discus====&lt;br /&gt;
 A stone disk launches at an enemy or scenery and then ricochets to another nearby enemy, dealing half damage to the second target, round up. For the purposes of determining [[Flanking]], the first hit comes from the interfused object and the second comes from the first target. The discus cannot hit through cover objects. If the first attack misses, the second does not occur. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; damage, -3 health to Stone)&lt;br /&gt;
&lt;br /&gt;
=== Textile ===&lt;br /&gt;
&lt;br /&gt;
====Constrict====&lt;br /&gt;
 A serpent of animated fabric wraps round an enemy, [[Hobble|hobbling]] it and squeezing away its life. (6.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]&amp;lt;/code&amp;gt; magic damage, [[hobble]] 2 turns, –1 health to Textile)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
 Tools are torn into a deadly whirl, rending targets in a nearby area with their tooly teeth. The interfused object&amp;#039;s health adds to your [[range accuracy]]. (AOE 2.1 radius, 3.6 range, &amp;lt;code&amp;gt;[[Pot]] + [[Spell Damage]] + 0-2&amp;lt;/code&amp;gt; damage, destroys Tools)&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
&lt;br /&gt;
=====Splinterblast=====&lt;br /&gt;
 Explode a wooden object into a shredding blast of splinters that savages an area. The interfused object&amp;#039;s health adds to your [[range accuracy]]. Spreads [[debris]] and fire. (AOE 1-3* radius, 2.6 range, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/3&amp;lt;/code&amp;gt;&amp;amp;nbsp;damage, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[shred]], &amp;lt;code&amp;gt;([[Pot]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[pierce]], destroys Wood)&lt;br /&gt;
&lt;br /&gt;
* Splinterblast always destroys the interfused Wood entirely. The area of effect depends on its size in tiles, specifically &amp;lt;code&amp;gt;0.6 + 0.5×&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; radius.&lt;br /&gt;
&lt;br /&gt;
== Advanced Interfusions ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Interfusion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Interfusion]]&lt;br /&gt;
[[Category:Pinned]]&lt;br /&gt;
[[Category:Blinded]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20724</id>
		<title>Interfuse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20724"/>
		<updated>2022-03-03T23:33:22Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mystic]]s interfuse with things and can then manipulate those things to perform their magic. The mystic can perform some action and/or gain some benefit from the interfusion. The effects of interfusion depend on the object that the mystic is linked with, and so [[battle]]s play out differently in different environments. Interfusion is the primary method human mystics use to perform magic.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s sort of a temporary soul-combining, maybe?&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The mystic can &amp;#039;&amp;#039;&amp;#039;Interfuse&amp;#039;&amp;#039;&amp;#039; with or &amp;#039;&amp;#039;&amp;#039;Withdraw&amp;#039;&amp;#039;&amp;#039; from objects within range 6, as a {{iconify|swift action}}. If they move more than 8.0 tiles away from an interfused object, interfusion is withdrawn at the beginning of next turn.&lt;br /&gt;
&lt;br /&gt;
When the mystic is moving, scenery that will be in range to Interfuse is highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
For most interfusions, the attack is a {{iconify|single action, ends turn}}, the hero&amp;#039;s [[range accuracy]] is used to determine whether the attack hits, and [[potency]] adds to damage inflicted. Most damage is physical damage, mitigated by [[Armor (stat)|armor]]. The mystic&amp;#039;s equipped weapon grants [[stunt]] effects. Exceptions as noted in the effect descriptions.&lt;br /&gt;
&lt;br /&gt;
Range for interfusion effects is measured from the interfused object. With objects larger than one tile, it is measured from the most advantageous part of the object.&lt;br /&gt;
&lt;br /&gt;
Damage for most interfusion effects is treated as originating from the interfused object, for flanking purposes. Interfusion attacks can set up flanking but do not themselves receive benefit from flanking.&lt;br /&gt;
&lt;br /&gt;
Interfusion does not break [[grayplane]].&lt;br /&gt;
&lt;br /&gt;
=== Interfusion slot ===&lt;br /&gt;
&lt;br /&gt;
By default a mystic is limited to &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; active interfusions, though it is possible for abilities to increase this number. If the mystic&amp;#039;s active infusion count is full, they must [[withdraw]] from one before they can interfuse with a new object.&lt;br /&gt;
&lt;br /&gt;
=== Interfused scenery ===&lt;br /&gt;
&lt;br /&gt;
The mystic gains a limited viewing area around any interfused object, 8 for fire and 7 for all others.&lt;br /&gt;
&lt;br /&gt;
== Basic Interfusions ==&lt;br /&gt;
&lt;br /&gt;
All basic interfusion actions are {{iconify|single action, ends turn}}.&lt;br /&gt;
&lt;br /&gt;
=== Blaze ===&lt;br /&gt;
&lt;br /&gt;
====Fireleash==== &lt;br /&gt;
 Line attack for [[fire]] damage, does half damage to enemies along the path and full damage where the fire stops. Additional burn for 2 magic damage, 1 piercing, will be dealt at the start of the target&amp;#039;s next turn.  (Line 3.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]] [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Bone ===&lt;br /&gt;
&lt;br /&gt;
====Bonelance====&lt;br /&gt;
 Propel a long cruel lance of bone to impale enemies. The lance originates from the centre point of a multi-tile object. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 1 [[pierce]], –[[Pot]] health to the Bone and other scenery struck)&lt;br /&gt;
&lt;br /&gt;
=== Lamp (fire) ===&lt;br /&gt;
&lt;br /&gt;
====Steal Fire====&lt;br /&gt;
 The restless fire is unleashed onto a nearby tile, burning where it lands and dealing half damage to units it passes through. Extinguishes the Lamp. Destination tile can be occupied by foes, but not by other Blazes. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]], [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Lamp (flare) ===&lt;br /&gt;
&lt;br /&gt;
====Flare====&lt;br /&gt;
 Amplify the radiance of this light source to excruciating levels, [[blind]]ing enemies. The flare counts as an attack for [[flanking]] if it hits.  (AOE 3.6 radius centered on the Lamp, [[blind]] 1 turn, –2 health to Lamp)&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
&lt;br /&gt;
====Scalding Rain==== &lt;br /&gt;
 Boiling liquid burns away armor and gnaws at the enemy&amp;#039;s flesh. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 2 [[shred]], –1 health to Liquid)&lt;br /&gt;
&lt;br /&gt;
=== Plant ===&lt;br /&gt;
&lt;br /&gt;
====Wild Grasp====&lt;br /&gt;
 The plant sends out tendrils that grab and draw in an enemy, dealing damage and [[Pinned|pinning]] them. Target is dragged back to the closest open point to the plant. (&amp;lt;code&amp;gt;[[Potency]]+[[Spell Damage]]&amp;lt;/code&amp;gt; damage, 5.6 range, –1 health to Plant)&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
====Shackle====&lt;br /&gt;
 Warp metal into grasping appendages that [[pin]] a single enemy for two turns. (4.6 range, 100% hit, [[pin]] 2 turns, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]]+1)/2&amp;lt;/code&amp;gt; damage, –3 health to Metal)&lt;br /&gt;
&lt;br /&gt;
=== Shards ===&lt;br /&gt;
&lt;br /&gt;
====Sharktrap====&lt;br /&gt;
 Animate shards on the floor like sharkfins, slashing the feet of intruders. Lays a single trap on the floor occupying multiple tiles, and affects the first enemy to step into any of the tiles. The traps work the same as Hunter [[Jumpjaw]] traps, except that each tile is a separate trap that is triggered independently. Creates [[debris]] in the affected area. (Line 5 length, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt; damage, [[pin]] 1 turn, –2 health to Shards)&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&lt;br /&gt;
====Discus====&lt;br /&gt;
 A stone disk launches at an enemy or scenery and then ricochets to another nearby enemy, dealing half damage to the second target, round up. For the purposes of determining [[Flanking]], the first hit comes from the interfused object and the second comes from the first target. The discus cannot hit through cover objects. If the first attack misses, the second does not occur. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; damage, -3 health to Stone)&lt;br /&gt;
&lt;br /&gt;
=== Textile ===&lt;br /&gt;
&lt;br /&gt;
====Constrict====&lt;br /&gt;
 A serpent of animated fabric wraps round an enemy, [[Hobble|hobbling]] it and squeezing away its life. (6.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]&amp;lt;/code&amp;gt; magic damage, [[hobble]] 2 turns, –1 health to Textile)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
 Tools are torn into a deadly whirl, rending targets in a nearby area with their tooly teeth. The interfused object&amp;#039;s health adds to your [[range accuracy]]. (AOE 2.1 radius, 3.6 range, &amp;lt;code&amp;gt;[[Pot]] + [[Spell Damage]] + 0-2&amp;lt;/code&amp;gt; damage, destroys Tools)&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
&lt;br /&gt;
=====Splinterblast=====&lt;br /&gt;
 Explode a wooden object into a shredding blast of splinters that savages an area. The interfused object&amp;#039;s health adds to your [[range accuracy]]. Spreads [[debris]] and fire. (AOE 1-3* radius, 2.6 range, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/3&amp;lt;/code&amp;gt;&amp;amp;nbsp;damage, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[shred]], &amp;lt;code&amp;gt;([[Pot]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[pierce]], destroys Wood)&lt;br /&gt;
&lt;br /&gt;
* Splinterblast always destroys the interfused Wood entirely. The area of effect depends on its size in tiles, specifically &amp;lt;code&amp;gt;0.6 + 0.5×&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Interfusion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Interfusion]]&lt;br /&gt;
[[Category:Pinned]]&lt;br /&gt;
[[Category:Blinded]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20723</id>
		<title>Interfuse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Interfuse&amp;diff=20723"/>
		<updated>2022-03-03T23:32:44Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Changed interfusion attacks to their own headings; this allows them to be referenced.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mystic]]s interfuse with things and can then manipulate those things to perform their magic. The mystic can perform some action and/or gain some benefit from the interfusion. The effects of interfusion depend on the object that the mystic is linked with, and so [[battle]]s play out differently in different environments. Interfusion is the primary method human mystics use to perform magic.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s sort of a temporary soul-combining, maybe?&lt;br /&gt;
&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The mystic can &amp;#039;&amp;#039;&amp;#039;Interfuse&amp;#039;&amp;#039;&amp;#039; with or &amp;#039;&amp;#039;&amp;#039;Withdraw&amp;#039;&amp;#039;&amp;#039; from objects within range 6, as a {{iconify|swift action}}. If they move more than 8.0 tiles away from an interfused object, interfusion is withdrawn at the beginning of next turn.&lt;br /&gt;
&lt;br /&gt;
When the mystic is moving, scenery that will be in range to Interfuse is highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
For most interfusions, the attack is a {{iconify|single action, ends turn}}, the hero&amp;#039;s [[range accuracy]] is used to determine whether the attack hits, and [[potency]] adds to damage inflicted. Most damage is physical damage, mitigated by [[Armor (stat)|armor]]. The mystic&amp;#039;s equipped weapon grants [[stunt]] effects. Exceptions as noted in the effect descriptions.&lt;br /&gt;
&lt;br /&gt;
Range for interfusion effects is measured from the interfused object. With objects larger than one tile, it is measured from the most advantageous part of the object.&lt;br /&gt;
&lt;br /&gt;
Damage for most interfusion effects is treated as originating from the interfused object, for flanking purposes. Interfusion attacks can set up flanking but do not themselves receive benefit from flanking.&lt;br /&gt;
&lt;br /&gt;
Interfusion does not break [[grayplane]].&lt;br /&gt;
&lt;br /&gt;
=== Interfusion slot ===&lt;br /&gt;
&lt;br /&gt;
By default a mystic is limited to &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; active interfusions, though it is possible for abilities to increase this number. If the mystic&amp;#039;s active infusion count is full, they must [[withdraw]] from one before they can interfuse with a new object.&lt;br /&gt;
&lt;br /&gt;
=== Interfused scenery ===&lt;br /&gt;
&lt;br /&gt;
The mystic gains a limited viewing area around any interfused object, 8 for fire and 7 for all others.&lt;br /&gt;
&lt;br /&gt;
== Basic Interfusions ==&lt;br /&gt;
&lt;br /&gt;
All basic interfusion actions are {{iconify|single action, ends turn}}.&lt;br /&gt;
&lt;br /&gt;
=== Blaze ===&lt;br /&gt;
&lt;br /&gt;
====Fireleash==== &lt;br /&gt;
 Line attack for [[fire]] damage, does half damage to enemies along the path and full damage where the fire stops. Additional burn for 2 magic damage, 1 piercing, will be dealt at the start of the target&amp;#039;s next turn.  (Line 3.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]] [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Bone ===&lt;br /&gt;
&lt;br /&gt;
====Bonelance====&lt;br /&gt;
 Propel a long cruel lance of bone to impale enemies. The lance originates from the centre point of a multi-tile object. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 1 [[pierce]], –[[Pot]] health to the Bone and other scenery struck)&lt;br /&gt;
&lt;br /&gt;
=== Lamp (fire) ===&lt;br /&gt;
&lt;br /&gt;
====Steal Fire====&lt;br /&gt;
 The restless fire is unleashed onto a nearby tile, burning where it lands and dealing half damage to units it passes through. Extinguishes the Lamp. Destination tile can be occupied by foes, but not by other Blazes. (Line 4.6 length, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; magic damage, 1 [[pierce]], [[fire]])&lt;br /&gt;
&lt;br /&gt;
=== Lamp (flare) ===&lt;br /&gt;
&lt;br /&gt;
====Flare====&lt;br /&gt;
 Amplify the radiance of this light source to excruciating levels, [[blind]]ing enemies. The flare counts as an attack for [[flanking]] if it hits.  (AOE 3.6 radius centered on the Lamp, [[blind]] 1 turn, –2 health to Lamp)&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
&lt;br /&gt;
====Scalding Rain==== &lt;br /&gt;
 Boiling liquid burns away armor and gnaws at the enemy&amp;#039;s flesh. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+1d2&amp;lt;/code&amp;gt; damage, 2 [[shred]], –1 health to Liquid)&lt;br /&gt;
&lt;br /&gt;
=== Plant ===&lt;br /&gt;
&lt;br /&gt;
====Wild Grasp====&lt;br /&gt;
 The plant sends out tendrils that grab and draw in an enemy, dealing damage and [[Pinned|pinning]] them. Target is dragged back to the closest open point to the plant. (&amp;lt;code&amp;gt;[[Potency]]+[[Spell Damage]]&amp;lt;/code&amp;gt; damage, 5.6 range, –1 health to Plant)&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
&lt;br /&gt;
====Shackle====&lt;br /&gt;
 Warp metal into grasping appendages that [[pin]] a single enemy for two turns. (4.6 range, 100% hit, [[pin]] 2 turns, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]]+1)/2&amp;lt;/code&amp;gt; damage, –3 health to Metal)&lt;br /&gt;
&lt;br /&gt;
=== Shards ===&lt;br /&gt;
&lt;br /&gt;
====Sharktrap====&lt;br /&gt;
 Animate shards on the floor like sharkfins, slashing the feet of intruders. Lays a single trap on the floor occupying multiple tiles, and affects the first enemy to step into any of the tiles. The traps work the same as Hunter [[Jumpjaw]] traps, except that each tile is a separate trap that is triggered independently. Creates [[debris]] in the affected area. (Line 5 length, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt; damage, [[pin]] 1 turn, –2 health to Shards)&lt;br /&gt;
&lt;br /&gt;
=== Stone ===&lt;br /&gt;
&lt;br /&gt;
====Discus====&lt;br /&gt;
 A stone disk launches at an enemy or scenery and then ricochets to another nearby enemy, dealing half damage to the second target, round up. For the purposes of determining [[Flanking]], the first hit comes from the interfused object and the second comes from the first target. The discus cannot hit through cover objects. If the first attack misses, the second does not occur. (4.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]+2&amp;lt;/code&amp;gt; damage, -3 health to Stone)&lt;br /&gt;
&lt;br /&gt;
=== Textile ===&lt;br /&gt;
&lt;br /&gt;
====Constrict====&lt;br /&gt;
 A serpent of animated fabric wraps round an enemy, [[Hobble|hobbling]] it and squeezing away its life. (6.6 range, &amp;lt;code&amp;gt;[[Pot]]+[[Spell Damage]]&amp;lt;/code&amp;gt; magic damage, [[hobble]] 2 turns, –1 health to Textile)&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
 Tools are torn into a deadly whirl, rending targets in a nearby area with their tooly teeth. The interfused object&amp;#039;s health adds to your [[range accuracy]]. (AOE 2.1 radius, 3.6 range, &amp;lt;code&amp;gt;[[Pot]] + [[Spell Damage]] + 0-2&amp;lt;/code&amp;gt; damage, destroys Tools)&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
&lt;br /&gt;
=====Splinterblast=====&lt;br /&gt;
 Explode a wooden object into a shredding blast of splinters that savages an area. The interfused object&amp;#039;s health adds to your [[range accuracy]]. Spreads [[debris]] and fire. (AOE 1-3* radius, 2.6 range, &amp;lt;code&amp;gt;1+([[Potency]]+[[Spell Damage]])/3&amp;lt;/code&amp;gt;&amp;amp;nbsp;damage, &amp;lt;code&amp;gt;([[Potency]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[shred]], &amp;lt;code&amp;gt;([[Pot]]+[[Spell Damage]])/2&amp;lt;/code&amp;gt;&amp;amp;nbsp;[[pierce]], destroys Wood)&lt;br /&gt;
&lt;br /&gt;
* Splinterblast always destroys the interfused Wood entirely. The area of effect depends on its size in tiles, specifically &amp;lt;code&amp;gt;0.6 + 0.5×&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;lt;/code&amp;gt; radius.&lt;br /&gt;
&lt;br /&gt;
== Advanced Interfusions ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Interfusion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Interfusion]]&lt;br /&gt;
[[Category:Pinned]]&lt;br /&gt;
[[Category:Blinded]]&lt;br /&gt;
[[Category:Hobbled]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=What_If_We_Were_the_Bad_Guys%3F&amp;diff=20722</id>
		<title>What If We Were the Bad Guys?</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=What_If_We_Were_the_Bad_Guys%3F&amp;diff=20722"/>
		<updated>2022-03-03T22:51:07Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: 1.6 disabled in trivia. Page should have something done to it later..?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = What If We Were the Bad Guys?&lt;br /&gt;
| image = Whatif1.png &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Mission victory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A short event without choices that occurs after a battle with [[Drauven]]. The hero who brings up the topic gains &amp;#039;&amp;#039;&amp;#039;+1d3 charisma&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;As of update 1.6, this event has been disabled and will not be encountered.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This event targets a hero with the Integrity and/or Proud [[hook|hooks]] and a companion with the Darkheart hook.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;br /&gt;
[[Category:Integrity]]&lt;br /&gt;
[[Category:Proud]]&lt;br /&gt;
[[Category:Darkheart]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crowtouched/Fly&amp;diff=20716</id>
		<title>Crowtouched/Fly</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crowtouched/Fly&amp;diff=20716"/>
		<updated>2022-03-03T21:45:42Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Fly Upgrade initial release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Fly&amp;#039;&amp;#039;&amp;#039; is an [[Theme Upgrades|Theme Upgrade]] for the [[Crowtouched]] transformation.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Active) As a swift action, every other turn, &amp;lt;name&amp;gt; flies three tiles away and gains +25 dodge that goes away at the start of &amp;lt;his/her/their&amp;gt; next turn.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* This upgrade is added to a hero&amp;#039;s ability pool when they gain Crow Wings.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Fly is a great option for repositioning a hero or giving a hero mobility. &lt;br /&gt;
* Like [[Zealous Leap]], it allows a hero to move with their swift action -- allowing a hero to make full use of [[Battledance]]&lt;br /&gt;
* Fly can be used to jump over enemies that are blocking the party&amp;#039;s way forward.&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20659</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20659"/>
		<updated>2022-02-20T00:53:06Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be obtained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
Crowtouched heroes are black by default. The alternate &amp;quot;White&amp;quot; skin can be unlocked by completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]]. Neither theme skin is affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
(in a block..? would need to add theme upgrades/abilities to [[Ability]].)&lt;br /&gt;
&lt;br /&gt;
Crow Scratch+: +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)&lt;br /&gt;
&lt;br /&gt;
Fly: (description)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Theme Pieces ==&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
{{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* A crow tail is grown when ______ (i don&amp;#039;t actually know when it grows. does [[Merchant]] replace crow tail?)&lt;br /&gt;
* The Crowtouched and Wolftouched themes are the only full-body transformations that give the hero a tail.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero is ineligible for the following themes: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;Heroes with the following themes cannot become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips==&lt;br /&gt;
&lt;br /&gt;
* Crow wings are good on anyone&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20658</id>
		<title>User:Spacepillow/Theme Formatting/Peck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20658"/>
		<updated>2022-02-20T00:51:46Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: longer no include&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Peck}}&lt;br /&gt;
| ability = Peck&lt;br /&gt;
| description = {{Data description|Peck}}&lt;br /&gt;
| damage = {{Data damageType|Peck}}&lt;br /&gt;
| formula = {{Data formula|Peck}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This ability does not benefit from [[Crow Scratch+]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Peck}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
Range: 1&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20657</id>
		<title>User:Spacepillow/Theme Formatting/Peck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20657"/>
		<updated>2022-02-20T00:51:08Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Peck}}&lt;br /&gt;
| ability = Peck&lt;br /&gt;
| description = {{Data description|Peck}}&lt;br /&gt;
| damage = {{Data damageType|Peck}}&lt;br /&gt;
| formula = {{Data formula|Peck}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This ability does not benefit from [[Crow Scratch+]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Peck}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
Range: 1&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20656</id>
		<title>User:Spacepillow/Theme Formatting/Peck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20656"/>
		<updated>2022-02-20T00:50:48Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Peck}}&lt;br /&gt;
| ability = Peck&lt;br /&gt;
| description = {{Data description|Peck}}&lt;br /&gt;
| damage = {{Data damageType|Peck}}&lt;br /&gt;
| formula = {{Data formula|Peck}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This ability does not benefit from [[Crow Scratch+]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Peck}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
Range: 1&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20655</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20655"/>
		<updated>2022-02-20T00:42:25Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be obtained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
Crowtouched heroes are black by default. The alternate &amp;quot;White&amp;quot; skin can be unlocked by completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]]. Neither theme skin is affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
(in a block..? would need to add theme upgrades/abilities to [[Ability]].)&lt;br /&gt;
&lt;br /&gt;
Crow Scratch+: +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)&lt;br /&gt;
&lt;br /&gt;
Fly: (description)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Theme Pieces ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
{{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* A crow tail is grown when ______ (i don&amp;#039;t actually know when it grows. does [[Merchant]] replace crow tail?)&lt;br /&gt;
* The Crowtouched and Wolftouched themes are the only full-body transformations that give the hero a tail.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero is ineligible for the following themes: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;Heroes with the following themes cannot become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips==&lt;br /&gt;
&lt;br /&gt;
* Crow wings are good on anyone&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20653</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20653"/>
		<updated>2022-02-20T00:38:40Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: New structure for beta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be obtained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
Crowtouched heroes are black by default. The alternate &amp;quot;White&amp;quot; skin can be unlocked by completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]]. Neither theme skin is affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
(in a block..? would need to add theme upgrades/abilities to [[Ability]].)&lt;br /&gt;
&lt;br /&gt;
Crow Scratch+: +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)&lt;br /&gt;
&lt;br /&gt;
Fly: (description)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Theme Pieces ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
{{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* A crow tail is grown when ______ (i don&amp;#039;t actually know when it grows. does [[Merchant]] replace crow tail?)&lt;br /&gt;
* The Crowtouched and Wolftouched themes are the only full-body transformations that give the hero a tail.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero is ineligible for the following themes: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;Heroes with the following themes cannot become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips==&lt;br /&gt;
&lt;br /&gt;
* Crow wings are good on anyone&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20597</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20597"/>
		<updated>2022-02-16T22:45:14Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Tips==&lt;br /&gt;
&lt;br /&gt;
* Crow wings are good on anyone&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero is ineligible for the following themes: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;Heroes with the following themes cannot become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20596</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20596"/>
		<updated>2022-02-16T22:29:20Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero is ineligible for the following themes: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;Heroes with the following themes cannot become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20595</id>
		<title>User:Spacepillow/Theme Formatting</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting&amp;diff=20595"/>
		<updated>2022-02-16T22:19:47Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_White.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
* The links to each theme don&amp;#039;t seem to be working on this mock-up; probably due to me making this page on my user. Pretend this is unchanged, just moved from the start of the page.&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero will not be eligible for any of these additional themes:  Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mortificial Enhancements, Mothly, Spell Touched, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crowtouched: Child of the Hills, Deepist Spy, Drauven Wings, Elmsoul, Frost, Gorgonoid, Hawksoul, Mark of the Horn, Mothly, Sylvan, Teeny Wings&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|thumb|215px|right|The alternative &amp;quot;White&amp;quot; skin.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Scratch_and_Claw&amp;diff=20594</id>
		<title>User:Spacepillow/Theme Formatting/Scratch and Claw</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Scratch_and_Claw&amp;diff=20594"/>
		<updated>2022-02-16T22:16:09Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Scratch and Claw}}&lt;br /&gt;
| ability = Scratch and Claw (both arms)&lt;br /&gt;
| description = {{Data description|Scratch and Claw}}&lt;br /&gt;
| damage = {{Data damageType|Scratch and Claw}}&lt;br /&gt;
| formula = {{Data formula|Scratch and Claw}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Crow Scratch+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Scratch and Claw+}}&lt;br /&gt;
| ability = Scratch and Claw+ (both arms)&lt;br /&gt;
| description = {{Data description|Scratch and Claw+}}&lt;br /&gt;
| damage = {{Data damageType|Scratch and Claw+}}&lt;br /&gt;
| formula = {{Data formula|Scratch and Claw+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Scratch and Claw}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 1.6&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Crow_Scratch&amp;diff=20593</id>
		<title>User:Spacepillow/Theme Formatting/Crow Scratch</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Crow_Scratch&amp;diff=20593"/>
		<updated>2022-02-16T22:16:02Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Crow Scratch}}&lt;br /&gt;
| ability = Crow Scratch&lt;br /&gt;
| description = {{Data description|Crow Scratch}}&lt;br /&gt;
| damage = {{Data damageType|Crow Scratch}}&lt;br /&gt;
| formula = {{Data formula|Crow Scratch}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Crow Scratch+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Crow Scratch+}}&lt;br /&gt;
| ability = Crow Scratch+&lt;br /&gt;
| description = {{Data description|Crow Scratch+}}&lt;br /&gt;
| damage = {{Data damageType|Crow Scratch+}}&lt;br /&gt;
| formula = {{Data formula|Crow Scratch+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Crow Scratch}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 1.6&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20592</id>
		<title>User:Spacepillow/Theme Formatting/Peck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20592"/>
		<updated>2022-02-16T22:15:03Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Peck}}&lt;br /&gt;
| ability = Peck&lt;br /&gt;
| description = {{Data description|Peck}}&lt;br /&gt;
| damage = {{Data damageType|Peck}}&lt;br /&gt;
| formula = {{Data formula|Peck}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This ability does not benefit from [[Crow Scratch+]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Peck}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
Range: 1&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Test text, disregard&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20591</id>
		<title>User:Spacepillow/Theme Formatting/Peck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Peck&amp;diff=20591"/>
		<updated>2022-02-16T22:14:22Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Peck}}&lt;br /&gt;
| ability = Peck&lt;br /&gt;
| description = {{Data description|Peck}}&lt;br /&gt;
| damage = {{Data damageType|Peck}}&lt;br /&gt;
| formula = {{Data formula|Peck}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This ability does not benefit from [[Crow Scratch+]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Peck}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
Range: 1&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Test text, disregard&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Crow_Scratch&amp;diff=20590</id>
		<title>User:Spacepillow/Theme Formatting/Crow Scratch</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Spacepillow/Theme_Formatting/Crow_Scratch&amp;diff=20590"/>
		<updated>2022-02-16T22:11:15Z</updated>

		<summary type="html">&lt;p&gt;Spacepillow: Created page with &amp;quot;{{Tooltip ability | action = {{Data actionPoints|Crow Scratch}} | ability = Crow Scratch | description = {{Data description|Crow Scratch}} | damage = {{Data damageType|Crow Sc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Crow Scratch}}&lt;br /&gt;
| ability = Crow Scratch&lt;br /&gt;
| description = {{Data description|Crow Scratch}}&lt;br /&gt;
| damage = {{Data damageType|Crow Scratch}}&lt;br /&gt;
| formula = {{Data formula|Crow Scratch}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;#039;&amp;#039;&amp;#039;Upgrade&amp;#039;&amp;#039;&amp;#039;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=== Upgrade ===&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Don&amp;#039;t add this article&amp;#039;s headings to main article --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; {{Quote|{{Data description|Crow Scratch+ (theme upgrade)}}}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- This detail only needs to be on this page --&amp;gt;&lt;br /&gt;
{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Crow Scratch+}}&lt;br /&gt;
| ability = Crow Scratch+&lt;br /&gt;
| description = {{Data description|Crow Scratch+}}&lt;br /&gt;
| damage = {{Data damageType|Crow Scratch+}}&lt;br /&gt;
| formula = {{Data formula|Crow Scratch+}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Formulas&lt;br /&gt;
| damage = {{Data mathFormula|Crow Scratch}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 1.6&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.5+392 The Sunswallower&amp;#039;s Wake Hotfix]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacepillow</name></author>
	</entry>
</feed>