<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xernoc</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xernoc"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Xernoc"/>
	<updated>2026-04-17T12:26:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Research_Site&amp;diff=19449</id>
		<title>Research Site</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Research_Site&amp;diff=19449"/>
		<updated>2022-01-05T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Redirected page to Job#Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Job#Research]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Research_Site&amp;diff=19446</id>
		<title>Research Site</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Research_Site&amp;diff=19446"/>
		<updated>2022-01-05T18:24:41Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Researchsite.PNG]]&lt;br /&gt;
&lt;br /&gt;
A [[job]] that is triggered by a successful [[battle]]. The party researches this once-hostile [[wild land]] to learn as much as they can, and make the site functional. The territory becomes [[civilized]], safe for the heroes&amp;#039; people. Researching a site earns a piece of new [[equipment]] and [[resource]]s that can be spent in the next [[interval]] to upgrade existing [[equipment]]. &lt;br /&gt;
&lt;br /&gt;
The formula for calculating the number of days the research takes is as follows:&lt;br /&gt;
&lt;br /&gt;
 labor = 140 hero-days&lt;br /&gt;
 speed_factor = { 2 for mystics, 1 for everybody else}&lt;br /&gt;
 helper_contribution = 100%&lt;br /&gt;
&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Template:Targets_hook_Gritty_inSofterLight_intro&amp;diff=19419</id>
		<title>Template:Targets hook Gritty inSofterLight intro</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Template:Targets_hook_Gritty_inSofterLight_intro&amp;diff=19419"/>
		<updated>2022-01-05T15:57:13Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Template:Targets aspectgritty to Template:Targets hook GrittyinSofterLight intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Targets hook GrittyinSofterLight intro]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Story_role&amp;diff=19414</id>
		<title>Story role</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Story_role&amp;diff=19414"/>
		<updated>2022-01-05T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Story Role to Stat#Personality Stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat#Personality_Stats]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Move&amp;diff=19413</id>
		<title>Move</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Move&amp;diff=19413"/>
		<updated>2022-01-05T15:54:50Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Movement to Stat#Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat#Speed]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Blind&amp;diff=19412</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Blind&amp;diff=19412"/>
		<updated>2022-01-05T15:54:26Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Category:Blinded to Status Effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status Effect]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Dazzled&amp;diff=19411</id>
		<title>Dazzled</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Dazzled&amp;diff=19411"/>
		<updated>2022-01-05T15:54:14Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Blind to Status Effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status Effect]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Music_of_the_Night&amp;diff=19410</id>
		<title>Music of the Night</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Music_of_the_Night&amp;diff=19410"/>
		<updated>2022-01-05T15:53:07Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from A Night Visitor&amp;#039;s Song to A Night Visitors Song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[A Night Visitors Song]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Movement&amp;diff=19409</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Movement&amp;diff=19409"/>
		<updated>2022-01-05T15:51:07Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Redirected page to Stat#Speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stat#Speed]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stat&amp;diff=19408</id>
		<title>Stat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stat&amp;diff=19408"/>
		<updated>2022-01-05T15:50:43Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; in Wildermyth cover a broad range of situations. This article will discuss those stats that govern not just the combat ability of [[Hero]]es and [[Monster]]s, but also temporary conditions, such as injuries.&lt;br /&gt;
&lt;br /&gt;
== Base values ==&lt;br /&gt;
&lt;br /&gt;
The starting values for a young adult human depend slightly on the difficulty level. As of release 1.0, they are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! &amp;amp;nbsp; !! style=&amp;quot;width:7.5em&amp;quot; | Storyteller !! style=&amp;quot;width:7.5em&amp;quot; | Adventurer !! style=&amp;quot;width:7.5em&amp;quot; | Tragic Hero !! style=&amp;quot;width:7.5em&amp;quot; | Walking Lunch&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Health || 7 || 6 || colspan=2 | 5 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Speed || colspan=4 | 1 (+3.4 for 2 natural legs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Armor || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Warding || colspan=4 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Melee Accuracy || 105 || colspan=2 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Range Accuracy || colspan=3 | 100 || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Stunt Chance || colspan=3 | 15 || 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Bonus Damage || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Potency || 1 || 0.4 || colspan=2 | 0 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Dodge || 50 || colspan=3 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Block || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Perception || colspan=4 | 10 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Recovery Rate || 40 || 30 || colspan=2 | 25 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Retirement Age || colspan=4 | 45 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Charisma || colspan=4 | 15 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | Tenacity || colspan=4 | 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combat-Relevant Stats=&lt;br /&gt;
&lt;br /&gt;
Though players may encounter fractional stats gains through gear and events (e.g. 4.5 armor), Wildermyth ultimately rounds these stats down.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
Health determines how many injuries a hero can sustain before they must make a [[mortal choice]]. &amp;#039;&amp;#039;Health&amp;#039;&amp;#039; is the hero&amp;#039;s &amp;#039;&amp;#039;maximum&amp;#039;&amp;#039; hit points, and does not change in combat. A hero&amp;#039;s &amp;#039;&amp;#039;current hit points&amp;#039;&amp;#039; is equal to Health + [[temporary health]] – [[injury]].&lt;br /&gt;
&lt;br /&gt;
==Speed==&lt;br /&gt;
Humans start with a base speed, modified +1.7 by each of their natural legs they still have. It is also modified by age and by various [[augment]]s and [[theme]]s.&lt;br /&gt;
&lt;br /&gt;
On the [[battle map]] a hero can move a number of tiles equal to their speed (round down) per action point. When the hero is selected, tiles they can move to without using all their available AP are highlighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.)&lt;br /&gt;
&lt;br /&gt;
On the Stats pane of the [[Character Sheet]], the value is shown rounded down, but when moving on the [[battle map]], you use your full unrounded Speed value. Click on the Speed line on the character sheet to see the actual value and the factors that go into it. Diagonal movement cost 1.41 movement points. Passing through a tile that is already occupied by an ally costs +0.5 movement point. Hazards such as [[Gorgon Corrupted Land]] also cost +0.5 movement point. &lt;br /&gt;
&lt;br /&gt;
===Overland===&lt;br /&gt;
Speed also affects movement on the [[overland map]]. Groups that start together and are moving to the same destination or task will stay together, moving at the speed of the slowest member. So for quick jobs, adding a slow hero to the task sometimes can make the whole thing take longer to finish, by delaying when work begins. If more than one group of heroes is moving to work on a [[job]], work will begin as soon as the first group of heroes arrives, and in some cases might be completed before a distant group has even arrived. The exception is [[Assault]] [[mission]]s, which will wait until everyone has arrived.&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
&amp;#039;&amp;#039;See main article [[Armor (Stat)]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Armor, as indicated by blue shields on a unit, subtracts from incoming physical damage. Each point of armor represents 1 less damage taken. Armor can come from many sources but most typically stems from gear.&lt;br /&gt;
&lt;br /&gt;
[[Shred|Shredding]] attacks reduce armor count for the current [[mission]], while [[Pierce|Piercing]] attacks ignore a certain amount of armor.&lt;br /&gt;
&lt;br /&gt;
==Warding==&lt;br /&gt;
[[Warding]] represents damage reduction for magic and elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==Melee Accuracy==&lt;br /&gt;
&lt;br /&gt;
Aim with melee weapons. This is your base [[Attack Strength]], modified by on several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Range Accuracy==&lt;br /&gt;
Aim with ranged weapons and most [[interfusion]]s. This is your base [[Attack Strength]], modified by several other factors like the enemy&amp;#039;s evasion stats and [[cover]].&lt;br /&gt;
&lt;br /&gt;
==Stunt Chance== &lt;br /&gt;
Base chance for you attack to [[stunt]], which is an additional positive effect (something like crit in other games, but often a status effect instead of damage).&lt;br /&gt;
==Bonus Damage ==&lt;br /&gt;
Damage added to physical attacks, such as melee or ranged weapon attacks. Also factored into some abilities.&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
Extra damage dealt by interfusion abilities.&lt;br /&gt;
&lt;br /&gt;
==Potency==&lt;br /&gt;
Used to calculate damage for Magic attacks, and the effectiveness of some [[Ability|Abilities]] — for instance, the range of [[Zealous Leap]].&lt;br /&gt;
&lt;br /&gt;
==Dodge==&lt;br /&gt;
&lt;br /&gt;
Used to evade attacks by moving out of the way. Works uniformly against all attacks. (Block and Dodge work the same since patch 0.11+103 Opellia Bluster.)&lt;br /&gt;
&lt;br /&gt;
Affected by age.&lt;br /&gt;
&lt;br /&gt;
* -2 Dodge at Early Middle Age&lt;br /&gt;
* -4 Dodge at Middle Age&lt;br /&gt;
* -6 Dodge at Late Middle Age&lt;br /&gt;
* -9 Dodge at Old Age&lt;br /&gt;
* -13 Dodge at Very Old Age&lt;br /&gt;
* -20 Dodge at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
&lt;br /&gt;
Used to physically deflect attacks. Works uniformly against all attacks.&lt;br /&gt;
&lt;br /&gt;
==Perception==&lt;br /&gt;
How many squares you can see. Usually 10, until you get really old maybe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* -1 Perception at Old Age&lt;br /&gt;
* -2 Perception at Very Old Age&lt;br /&gt;
* -5 Perception at Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
* +2 Perception from lanterns (Not spectral lanterns)&lt;br /&gt;
&lt;br /&gt;
* 8 Perception from Interfused Flames&lt;br /&gt;
* 7 Perception on all other Interfused Scenery&lt;br /&gt;
&lt;br /&gt;
==Obscured==&lt;br /&gt;
Some things might be hard to see unless you&amp;#039;re right up close? Unclear if this is used at all.&lt;br /&gt;
&lt;br /&gt;
=Campaign-Relevant Stats=&lt;br /&gt;
==Recovery Rate==&lt;br /&gt;
How quickly your injuries [[Healing|heal]]. Younger and more hearty characters heal faster, old characters heal very slowly.&lt;br /&gt;
&lt;br /&gt;
==Retirement Age==&lt;br /&gt;
When are you going to hang up your boots, roughly? Heroes [[Hero#Retirement|retire]] eventually, if they live long enough.&lt;br /&gt;
&lt;br /&gt;
Retirement age starts at 45 for a human and can be affected by:&lt;br /&gt;
* Upbringing (up to +30)&lt;br /&gt;
* Either reaching level 4 or being a legendary hero (+5)&lt;br /&gt;
* Being a Mystic (+20)&lt;br /&gt;
* Being a Hunter (+10)&lt;br /&gt;
* Certain story events (up to +1000)&lt;br /&gt;
&lt;br /&gt;
=Personality Stats=&lt;br /&gt;
Stats for Story Roles and Their Relationships: When one of these stats is called out as a role, it means that hero has the highest number for that stat in the present or affected party. If that stat is called out negatively (e.g. “Not Leader”) that character has the lowest number for the correlating stat.&lt;br /&gt;
&lt;br /&gt;
The hook describes a facet of a character’s personality and especially as pertains to that character’s place in stories. Affects what characters might say, and what language is associated with them, as well as relationships with other characters.&lt;br /&gt;
&lt;br /&gt;
It should be possible to call out Roles for party, or for the whole company in an event, if necessary.&lt;br /&gt;
&lt;br /&gt;
======Bookish======&lt;br /&gt;
 &amp;quot;I&amp;#039;ve read about this&amp;quot;&lt;br /&gt;
Nose in a book, this character is involved with stories and science, and shuns needless action.&lt;br /&gt;
&lt;br /&gt;
======Coward======&lt;br /&gt;
 &amp;quot;I don&amp;#039;t know, sounds dangerous...&amp;quot;&lt;br /&gt;
This character often quails when confronted with true horror, but will come through at unexpected times.&lt;br /&gt;
&lt;br /&gt;
======Goofball======&lt;br /&gt;
 &amp;quot;Whoa, that reminds me of a funny story!&amp;quot;&lt;br /&gt;
This character tends to joke and make a fool of herself, especially when tensions are high.&lt;br /&gt;
&lt;br /&gt;
======Greedy======&lt;br /&gt;
 &amp;quot;I&amp;#039;ll just take that. And that. And that.&amp;quot;&lt;br /&gt;
I want to keep this explanation all to myself. It&amp;#039;s mine, all mine. &lt;br /&gt;
&lt;br /&gt;
======Healer======&lt;br /&gt;
 &amp;quot;That looks like it hurts. Can I help you with that?&amp;quot;&lt;br /&gt;
This character is naturally gifted and nursing and nurturing others, and tends to have an intuitive sense for people’s pain.&lt;br /&gt;
&lt;br /&gt;
======Hothead======&lt;br /&gt;
 &amp;quot;Enough talk. Let&amp;#039;s attack!&amp;quot;&lt;br /&gt;
This character is quick to anger, quick to action, and will often be impatient when asked to wait.&lt;br /&gt;
&lt;br /&gt;
======Leader======&lt;br /&gt;
 &amp;quot;All right everyone, let&amp;#039;s stick to the plan.&amp;quot;&lt;br /&gt;
This character tends to take the lead, either explicitly or implicitly, in situations that require a firm or decisive statement.&lt;br /&gt;
&lt;br /&gt;
======Loner======&lt;br /&gt;
 &amp;quot;I&amp;#039;d rather to do it myself.&amp;quot;&lt;br /&gt;
This character is unafraid of loneliness, even embraces it. Often pulls in the direction of solitary action and survival.&lt;br /&gt;
&lt;br /&gt;
======Poet======&lt;br /&gt;
 &amp;quot;I see that! And taste it, hear it, feel it. Wonderful!&amp;quot;&lt;br /&gt;
This character sees things in a different way, alive to the sensory pleasures of the world and able to express her aliveness with some fluency.&lt;br /&gt;
&lt;br /&gt;
======Romantic======&lt;br /&gt;
 &amp;quot;Love is what makes life worth living.&amp;quot;&lt;br /&gt;
This character is a Casanova, or at least wishes he were, and will speak up in romantic matters and be influenced often by his attractions.&lt;br /&gt;
&lt;br /&gt;
======Snark======&lt;br /&gt;
 &amp;quot;I am so excited. That was sarcasm, by the way.&amp;quot;&lt;br /&gt;
This character is witty and sarcastic, and often negative, but may be shockingly hopeful and romantic when it comes right down to it.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Story Relevant Stats=&lt;br /&gt;
These are intended to range roughly from 1-100, and are to be used for event rolls in stories, things like that.&lt;br /&gt;
==Charisma==&lt;br /&gt;
A measure of how favored this character is, by other people, or even just fate. Starts out higher in youth and declines with age.&lt;br /&gt;
&lt;br /&gt;
High charisma heroes will gain [[relationship]] points more quickly, and also for some reason will work faster at building bridges and mountain passes.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
A measure of how mentally tough, patient, prepared, and determined this character is. Goes up with age.&lt;br /&gt;
&lt;br /&gt;
=Transient Stats=&lt;br /&gt;
==Age==&lt;br /&gt;
&lt;br /&gt;
* &amp;gt;= 30, Early Middle Age&lt;br /&gt;
* &amp;gt;= 40, Middle Age&lt;br /&gt;
* &amp;gt;= 50, Late Middle Age&lt;br /&gt;
* &amp;gt;= 66, Old Age&lt;br /&gt;
* &amp;gt;= 80, Very Old Age&lt;br /&gt;
* &amp;gt;= 100, Extreme Old Age&lt;br /&gt;
&lt;br /&gt;
==Injury==&lt;br /&gt;
Subtracted from Health to give current health. Injury [[Healing|heals]] over time in the Overland Map, according to Recovery Rate.&lt;br /&gt;
&lt;br /&gt;
==Shred==&lt;br /&gt;
&lt;br /&gt;
How much of your armor has been temporarily negated. It is repaired at the end of the [[mission]].&lt;br /&gt;
&lt;br /&gt;
==Shield==&lt;br /&gt;
Temporary health that is added to your health bar, and used up first, before accruing injury&lt;br /&gt;
==Actions==&lt;br /&gt;
How many actions you have remaining this turn. Reset every turn.&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
Used to track [[promote|promotions]]. Normal stuff. Note that the three hero classes have different experience curves.`&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Difficulty]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc&amp;diff=19407</id>
		<title>User:Xernoc</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc&amp;diff=19407"/>
		<updated>2022-01-05T15:04:56Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backlog (feel free to grab something from this list)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Status effects]] - Move from Category to its own page&lt;br /&gt;
&lt;br /&gt;
[[:Category:Event]] - Ensure every event has a Targets category&lt;br /&gt;
&lt;br /&gt;
[[:Category:Overland]] - Lots of these pages have less than a paragraph. Consider making an [[Overland]] page for consolidation.&lt;br /&gt;
&lt;br /&gt;
[[Job]] - Outdated info. Need to review for accuracy&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc&amp;diff=19396</id>
		<title>User:Xernoc</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc&amp;diff=19396"/>
		<updated>2022-01-05T00:09:00Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backlog (feel free to grab something from this list)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Status effects]] - Move from Category to its own page&lt;br /&gt;
&lt;br /&gt;
[[:Category:Event]] - Ensure every event has a Targets category&lt;br /&gt;
&lt;br /&gt;
[[:Category:Overland]] - Lots of these pages have less than a paragraph. Consider making an [[Overland]] page for consolidation.&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Off-Hand&amp;diff=19318</id>
		<title>Off-Hand</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Off-Hand&amp;diff=19318"/>
		<updated>2022-01-04T17:19:37Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Off-Hand&amp;#039;&amp;#039;&amp;#039; items are [[equipment]] that either give a passive effect or grant a special ability if held.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
All off-hands are one-handed. If a hero loses one arm or undergoes some transformation, no off-hands will be equipped.&lt;br /&gt;
&lt;br /&gt;
Like all equipment, off-hands cannot be transferred or traded among heroes after being assigned.&lt;br /&gt;
&lt;br /&gt;
Generally, a hero can only hold/equip one off-hand at a time, and unlike weapons only one may be owned per hero.&lt;br /&gt;
&lt;br /&gt;
== Off-Hand Qualities ==&lt;br /&gt;
Off-hands can be &amp;#039;&amp;#039;&amp;#039;basic quality&amp;#039;&amp;#039;&amp;#039; (i.e. the randomly generated off-hands that you come across during your play) or &amp;#039;&amp;#039;&amp;#039;artifact quality&amp;#039;&amp;#039;&amp;#039; (named off-hands that have set descriptions and stats/abilities).&lt;br /&gt;
&lt;br /&gt;
=== Basic Off-Hands ===&lt;br /&gt;
Basic off-hands are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct [[resource]]s or using legacy points. Basic off-hands typically do not offer any additional bonuses beyond what might be normal for an off-hand of their type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|+ Basic Off-Hands&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Image&lt;br /&gt;
! Description&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Lantern&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_spectralLantern.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;It&amp;#039;s blue light lays a soft protection upon its bearer.&amp;#039;&amp;#039;&lt;br /&gt;
| Passive: [[Warding]]: 2 &lt;br /&gt;
|-&lt;br /&gt;
| Torch&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_torch.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Light some fires!&amp;#039;&amp;#039;&lt;br /&gt;
| {{Iconify|Swift action}}: Light Fire&amp;lt;br /&amp;gt;Light adjacent debris on fire.&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Net&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_net.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Once per combat, attempt to immobilize an opponent.&amp;#039;&amp;#039;&lt;br /&gt;
| {{Iconify|Swift action}}: Throw Net (1/combat)&amp;lt;br /&amp;gt;Will [[Pinned|pin]] the foe for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Hurlaxe&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_hurlaxe.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Two throwing axes that shred armor and deal damage.&amp;#039;&amp;#039;&lt;br /&gt;
| {{Iconify|Swift action}}: Throw Axe (2/combat)&amp;lt;br /&amp;gt;Damage: 4&amp;lt;br /&amp;gt;Range: 6&amp;lt;br /&amp;gt;Shred: 1&amp;lt;br /&amp;gt;Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
| Poison&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_poison.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;Apply to your weapon as an action.&amp;#039;&amp;#039;&lt;br /&gt;
| {{Iconify|Swift action}}: Apply Poison (2/combat)&amp;lt;br /&amp;gt;Your next attack applies [[poison]].&lt;br /&gt;
|-&lt;br /&gt;
| Shield&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:warriorM_augment_shieldCave.png|100x50px]]&amp;lt;br /&amp;gt;[[File:warriorM_augment_shieldField.png|100x50px]]&amp;lt;br /&amp;gt;[[File:warriorM_augment_shieldGold.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;Take 1 less damage from non-flanking attacks.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
| Passive: Reduce damage from non-flanking attacks by 1&lt;br /&gt;
|-&lt;br /&gt;
| Throwing Knives&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_offhand_throwingKnife.png|100x50px]]&lt;br /&gt;
| style=&amp;quot;width: 14em;&amp;quot; |&amp;#039;&amp;#039;&amp;quot;Three throwing knives that deal extra damage if flanking.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
| {{Iconify|Swift action}}: Throw Knife (3/combat)&amp;lt;br /&amp;gt;Damage: 2&amp;lt;br /&amp;gt;Range: 5&amp;lt;br /&amp;gt;Stunt Damage: 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Off-Hands ===&lt;br /&gt;
Artifact off-hands are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific [[event]]s or moments in the main campaigns. They are never available to be crafted, and unlike weapons they cannot be upgraded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Artifact Off-Hands&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Net]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item offhand netRazor.png|100x50px]]&lt;br /&gt;
| Woven of ironvine, and barbed with broken bits of blades, it cuts the struggling quarry as they try to free themselves.&lt;br /&gt;
| {{Icon|artifact}} {{Iconify|Swift Action}}: Black Net (1/combat)&amp;lt;br /&amp;gt;Will [[Pinned|pin]] the foe for two turns. The foe will take 1 [[Combat_mechanics#Damage|true damage]] each turn until it is no longer pinned.&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonpaw Shield]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:Item shield dragonpaw.png|100x50px]]&lt;br /&gt;
| An impressive shield that used to belong to an old folk hero. Take 1 less damage from non-flanking attacks.&lt;br /&gt;
| {{Icon|artifact}} Bonus Damage: 0.5&amp;lt;br /&amp;gt;Shields reduce damage from non-flanking attacks by 1.&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Shield]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:warriorM_augment_shieldIce.png|100x50px]]&lt;br /&gt;
| An evercold shield that freezes the bones of creatures it blocks. Take 1 less damage from non-flanking attacks.&lt;br /&gt;
| {{Icon|artifact}} Warding: 1&amp;lt;br /&amp;gt;On block, attacker takes 1 [[Combat_mechanics#Damage|true damage]] and is [[hobbled]].&amp;lt;br /&amp;gt;Shields reduce damage from non-flanking attacks by 1.&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Spellshard]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:Spellshard.png|100x50px]]&lt;br /&gt;
| This seems magical.&lt;br /&gt;
| {{Icon|artifact}} Potency: 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Thnarrs Accordica]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; | [[File:item_bookGoldBlue_closed.png|100x50px]]&lt;br /&gt;
| The looping words within this book help a speaker make connections: among the Self, the Things, and the Spirits. In anyone&amp;#039;s hands, it enables interfusion.&lt;br /&gt;
| {{Icon|artifact}} Increase this Hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;max interfusions&amp;#039;&amp;#039;&amp;#039; by 1 (and allows non-mystics to [[interfuse]].&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Battle]]&lt;br /&gt;
[[Category:Off-Hand]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=19317</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=19317"/>
		<updated>2022-01-04T03:09:27Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Undo revision 19313 by Green riding hood Riposte is available to all classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilites are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilites are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all [[campaign]]-level tasks based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| Backslam+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| Battledance+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage+&lt;br /&gt;
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| Broadswipes+&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| Engage+&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin+&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| Raider+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Shieldshear+&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| Thundering Challenge+&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable+&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilance+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| Wolfcall+&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| Zealous Leap+&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Ambush+&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| Archery+&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Strikes+&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| Ember Arrows+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| Flashcone+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| Foxflight+&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpjaw+&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Shots+&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| Quellingmoss+&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue+&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thornfang+&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| Through Shot+&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Arches+&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| Compulsion+&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| Earthscribe+&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist+&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| Humanist+&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| Ignite+&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| Indignance+&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| Mythweaver+&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist+&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| Openmind+&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| Soulsplitting+&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritblade+&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| Vigorflow+&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19316</id>
		<title>User:Xernoc/cattree</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19316"/>
		<updated>2022-01-04T03:03:57Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Wiki&lt;br /&gt;
*Ability&lt;br /&gt;
**Event abilites&lt;br /&gt;
**General abilities&lt;br /&gt;
**Hunter abilites&lt;br /&gt;
**Interfusion&lt;br /&gt;
**Mystic abilites&lt;br /&gt;
**Obsolete abilites&lt;br /&gt;
**Pet&lt;br /&gt;
**Reaction Strike&lt;br /&gt;
**Transformation&lt;br /&gt;
**Warrior abilities&lt;br /&gt;
*Battle&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Status effects&lt;br /&gt;
***Blinded&lt;br /&gt;
***Engaged&lt;br /&gt;
***Hidden&lt;br /&gt;
***Hobbled&lt;br /&gt;
***Pinned&lt;br /&gt;
***Poisoned&lt;br /&gt;
***Stunned&lt;br /&gt;
*Campaign&lt;br /&gt;
**Villain&lt;br /&gt;
*Character&lt;br /&gt;
**Class&lt;br /&gt;
**Hook&lt;br /&gt;
***Brash&lt;br /&gt;
***Brokenheart&lt;br /&gt;
***Clown&lt;br /&gt;
***Creative&lt;br /&gt;
***Curious&lt;br /&gt;
***Darkheart&lt;br /&gt;
***Destiny&lt;br /&gt;
***Distant&lt;br /&gt;
***Dreamer&lt;br /&gt;
***Flirt&lt;br /&gt;
***Gritty&lt;br /&gt;
***Inhabited&lt;br /&gt;
***Integrity&lt;br /&gt;
***Literary&lt;br /&gt;
***Loyal&lt;br /&gt;
***Lucky&lt;br /&gt;
***Mysterious&lt;br /&gt;
***Nostalgic&lt;br /&gt;
***Physical&lt;br /&gt;
***Potential&lt;br /&gt;
***Proud&lt;br /&gt;
***Shame&lt;br /&gt;
***Slacker&lt;br /&gt;
***Thorny&lt;br /&gt;
***Wanderlust&lt;br /&gt;
***Weird&lt;br /&gt;
***Wildheart&lt;br /&gt;
**Theme&lt;br /&gt;
***Pet&lt;br /&gt;
***Transformation&lt;br /&gt;
*Difficulty&lt;br /&gt;
*Documentation&lt;br /&gt;
*Equipment&lt;br /&gt;
**Augment&lt;br /&gt;
***Brooch&lt;br /&gt;
***Cloak&lt;br /&gt;
***Necklace&lt;br /&gt;
***Pauldron&lt;br /&gt;
***Sash&lt;br /&gt;
***Scarf&lt;br /&gt;
***Strap&lt;br /&gt;
***Talisman&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Weapon&lt;br /&gt;
***Axe&lt;br /&gt;
***Bow&lt;br /&gt;
***Crossbow&lt;br /&gt;
***Dagger&lt;br /&gt;
***Dueling Sword&lt;br /&gt;
***Greataxe&lt;br /&gt;
***Greatspear&lt;br /&gt;
***Greatsword&lt;br /&gt;
***Hammer&lt;br /&gt;
***Mace&lt;br /&gt;
***Spear&lt;br /&gt;
***Staff&lt;br /&gt;
***Sword&lt;br /&gt;
***Wand&lt;br /&gt;
*Event&lt;br /&gt;
**Arrive at hostile site&lt;br /&gt;
**Attack incursion&lt;br /&gt;
**Attack mundane site&lt;br /&gt;
**Defend against incursion&lt;br /&gt;
**Infestation ambushed&lt;br /&gt;
**Job&lt;br /&gt;
**Mission victory&lt;br /&gt;
**Opportunity&lt;br /&gt;
**Removed&lt;br /&gt;
**Town Recruit&lt;br /&gt;
**Wilderness scouting&lt;br /&gt;
*Lore&lt;br /&gt;
*Modding&lt;br /&gt;
**Modding Guides&lt;br /&gt;
**Modding Reference&lt;br /&gt;
*Overland&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
*Patch notes&lt;br /&gt;
*Template&lt;br /&gt;
**Combat Modifier Template&lt;br /&gt;
**Targets Template&lt;br /&gt;
*UI&lt;br /&gt;
&lt;br /&gt;
Redirects&lt;br /&gt;
*Blind&lt;br /&gt;
*Deepists&lt;br /&gt;
*Transform abilities&lt;br /&gt;
*Victory&lt;br /&gt;
&lt;br /&gt;
Wanted&lt;br /&gt;
*Writing‏‎&lt;br /&gt;
*Removed Page‏‎&lt;br /&gt;
*Disambiguation‏‎&lt;br /&gt;
*Gameplay‏‎&lt;br /&gt;
*Guide&lt;br /&gt;
*Healing abilities&lt;br /&gt;
*Mortal choice‏‎&lt;br /&gt;
*Belt&lt;br /&gt;
*Brokenhearted&lt;br /&gt;
*Defeat&lt;br /&gt;
*Extra actions‏‎&lt;br /&gt;
*Navigation&lt;br /&gt;
*Ring‏‎&lt;br /&gt;
*Shield‏‎&lt;br /&gt;
*Tutorial kickoff‏‎&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19315</id>
		<title>User:Xernoc/cattree</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19315"/>
		<updated>2022-01-04T02:45:26Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Wiki&lt;br /&gt;
*Ability&lt;br /&gt;
**Event abilites&lt;br /&gt;
**General abilities&lt;br /&gt;
**Hunter abilites&lt;br /&gt;
**Interfusion&lt;br /&gt;
**Mystic abilites&lt;br /&gt;
**Obsolete abilites&lt;br /&gt;
**Pet&lt;br /&gt;
**Reaction Strike&lt;br /&gt;
**Transformation&lt;br /&gt;
**Warrior abilities&lt;br /&gt;
*Battle&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Status effects&lt;br /&gt;
***Blinded&lt;br /&gt;
***Engaged&lt;br /&gt;
***Hidden&lt;br /&gt;
***Hobbled&lt;br /&gt;
***Pinned&lt;br /&gt;
***Poisoned&lt;br /&gt;
***Stunned&lt;br /&gt;
*Campaign&lt;br /&gt;
**Villain&lt;br /&gt;
*Character&lt;br /&gt;
**Class&lt;br /&gt;
**Hook&lt;br /&gt;
***Brash&lt;br /&gt;
***Brokenheart&lt;br /&gt;
***Clown&lt;br /&gt;
***Creative&lt;br /&gt;
***Curious&lt;br /&gt;
***Darkheart&lt;br /&gt;
***Destiny&lt;br /&gt;
***Distant&lt;br /&gt;
***Dreamer&lt;br /&gt;
***Flirt&lt;br /&gt;
***Gritty&lt;br /&gt;
***Inhabited&lt;br /&gt;
***Integrity&lt;br /&gt;
***Literary&lt;br /&gt;
***Loyal&lt;br /&gt;
***Lucky&lt;br /&gt;
***Mysterious&lt;br /&gt;
***Nostalgic&lt;br /&gt;
***Physical&lt;br /&gt;
***Potential&lt;br /&gt;
***Proud&lt;br /&gt;
***Shame&lt;br /&gt;
***Slacker&lt;br /&gt;
***Thorny&lt;br /&gt;
***Wanderlust&lt;br /&gt;
***Weird&lt;br /&gt;
***Wildheart&lt;br /&gt;
**Theme&lt;br /&gt;
***Pet&lt;br /&gt;
***Transformation&lt;br /&gt;
*Difficulty&lt;br /&gt;
*Documentation&lt;br /&gt;
*Equipment&lt;br /&gt;
**Augment&lt;br /&gt;
***Brooch&lt;br /&gt;
***Cloak&lt;br /&gt;
***Necklace&lt;br /&gt;
***Pauldron&lt;br /&gt;
***Sash&lt;br /&gt;
***Scarf&lt;br /&gt;
***Strap&lt;br /&gt;
***Talisman&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Weapon&lt;br /&gt;
***Axe&lt;br /&gt;
***Bow&lt;br /&gt;
***Crossbow&lt;br /&gt;
***Dagger&lt;br /&gt;
***Dueling Sword&lt;br /&gt;
***Greataxe&lt;br /&gt;
***Greatspear&lt;br /&gt;
***Greatsword&lt;br /&gt;
***Hammer&lt;br /&gt;
***Mace&lt;br /&gt;
***Spear&lt;br /&gt;
***Staff&lt;br /&gt;
***Sword&lt;br /&gt;
***Wand&lt;br /&gt;
*Event&lt;br /&gt;
**Arrive at hostile site&lt;br /&gt;
**Attack incursion&lt;br /&gt;
**Attack mundane site&lt;br /&gt;
**Defend against incursion&lt;br /&gt;
**Infestation ambushed&lt;br /&gt;
**Job&lt;br /&gt;
**Mission victory&lt;br /&gt;
**Opportunity&lt;br /&gt;
**Removed&lt;br /&gt;
**Town Recruit&lt;br /&gt;
**Wilderness scouting&lt;br /&gt;
*Lore&lt;br /&gt;
*Modding&lt;br /&gt;
**Modding Guides&lt;br /&gt;
**Modding Reference&lt;br /&gt;
*Overland&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
*Patch notes&lt;br /&gt;
*Template&lt;br /&gt;
**Combat Modifier Template&lt;br /&gt;
**Targets Template&lt;br /&gt;
*UI&lt;br /&gt;
&lt;br /&gt;
Wanted&lt;br /&gt;
*Writing‏‎&lt;br /&gt;
*Removed Page‏‎&lt;br /&gt;
*Disambiguation‏‎&lt;br /&gt;
*Gameplay‏‎&lt;br /&gt;
*Guide&lt;br /&gt;
*Healing abilities&lt;br /&gt;
*Mortal choice‏‎&lt;br /&gt;
*Belt&lt;br /&gt;
*Brokenhearted&lt;br /&gt;
*Defeat&lt;br /&gt;
*Extra actions‏‎&lt;br /&gt;
*Navigation&lt;br /&gt;
*Ring‏‎&lt;br /&gt;
*Shield‏‎&lt;br /&gt;
*Tutorial kickoff‏‎&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19314</id>
		<title>User:Xernoc/cattree</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19314"/>
		<updated>2022-01-04T02:44:43Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wildermyth Wiki&lt;br /&gt;
*Ability&lt;br /&gt;
**Event abilites&lt;br /&gt;
**General abilities&lt;br /&gt;
**Hunter abilites&lt;br /&gt;
**Interfusion&lt;br /&gt;
**Mystic abilites&lt;br /&gt;
**Obsolete abilites&lt;br /&gt;
**Pet&lt;br /&gt;
**Reaction Strike&lt;br /&gt;
**Transformation&lt;br /&gt;
**Warrior abilities&lt;br /&gt;
*Battle&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Status effects&lt;br /&gt;
***Blinded&lt;br /&gt;
***Engaged&lt;br /&gt;
***Hidden&lt;br /&gt;
***Hobbled&lt;br /&gt;
***Pinned&lt;br /&gt;
***Poisoned&lt;br /&gt;
***Stunned&lt;br /&gt;
*Campaign&lt;br /&gt;
**Villain&lt;br /&gt;
*Character&lt;br /&gt;
**Class&lt;br /&gt;
**Hook&lt;br /&gt;
***Brash&lt;br /&gt;
***Brokenheart&lt;br /&gt;
***Clown&lt;br /&gt;
***Creative&lt;br /&gt;
***Curious&lt;br /&gt;
***Darkheart&lt;br /&gt;
***Destiny&lt;br /&gt;
***Distant&lt;br /&gt;
***Dreamer&lt;br /&gt;
***Flirt&lt;br /&gt;
***Gritty&lt;br /&gt;
***Inhabited&lt;br /&gt;
***Integrity&lt;br /&gt;
***Literary&lt;br /&gt;
***Loyal&lt;br /&gt;
***Lucky&lt;br /&gt;
***Mysterious&lt;br /&gt;
***Nostalgic&lt;br /&gt;
***Physical&lt;br /&gt;
***Potential&lt;br /&gt;
***Proud&lt;br /&gt;
***Shame&lt;br /&gt;
***Slacker&lt;br /&gt;
***Thorny&lt;br /&gt;
***Wanderlust&lt;br /&gt;
***Weird&lt;br /&gt;
***Wildheart&lt;br /&gt;
**Theme&lt;br /&gt;
***Pet&lt;br /&gt;
***Transformation&lt;br /&gt;
*Difficulty&lt;br /&gt;
*Documentation&lt;br /&gt;
*Equipment&lt;br /&gt;
**Augment&lt;br /&gt;
***Brooch&lt;br /&gt;
***Cloak&lt;br /&gt;
***Necklace&lt;br /&gt;
***Pauldron&lt;br /&gt;
***Sash&lt;br /&gt;
***Scarf&lt;br /&gt;
***Strap&lt;br /&gt;
***Talisman&lt;br /&gt;
**Off-Hand&lt;br /&gt;
**Weapon&lt;br /&gt;
***Axe&lt;br /&gt;
***Bow&lt;br /&gt;
***Crossbow&lt;br /&gt;
***Dagger&lt;br /&gt;
***Dueling Sword&lt;br /&gt;
***Greataxe&lt;br /&gt;
***Greatspear&lt;br /&gt;
***Greatsword&lt;br /&gt;
***Hammer&lt;br /&gt;
***Mace&lt;br /&gt;
***Spear&lt;br /&gt;
***Staff&lt;br /&gt;
***Sword&lt;br /&gt;
***Wand&lt;br /&gt;
*Event&lt;br /&gt;
**Arrive at hostile site&lt;br /&gt;
**Attack incursion&lt;br /&gt;
**Attack mundane site&lt;br /&gt;
**Defend against incursion&lt;br /&gt;
**Infestation ambushed&lt;br /&gt;
**Job&lt;br /&gt;
**Mission victory&lt;br /&gt;
**Opportunity&lt;br /&gt;
**Removed&lt;br /&gt;
**Town Recruit&lt;br /&gt;
**Wilderness scouting&lt;br /&gt;
*Lore&lt;br /&gt;
*Modding&lt;br /&gt;
**Modding Guides&lt;br /&gt;
**Modding Reference&lt;br /&gt;
*Overland&lt;br /&gt;
**Monster&lt;br /&gt;
***Deepist&lt;br /&gt;
***Drauven&lt;br /&gt;
***Faction&lt;br /&gt;
****Deepist&lt;br /&gt;
****Drauven&lt;br /&gt;
****Gorgon&lt;br /&gt;
****Morthagi&lt;br /&gt;
****Thrixl&lt;br /&gt;
***Gorgon&lt;br /&gt;
***Morthagi&lt;br /&gt;
***Thrixl&lt;br /&gt;
***Villain&lt;br /&gt;
*Patch notes&lt;br /&gt;
*Template&lt;br /&gt;
**Combat Modifier Template&lt;br /&gt;
**Targets Template&lt;br /&gt;
*UI&lt;br /&gt;
&lt;br /&gt;
Wanted&lt;br /&gt;
Writing‏‎&lt;br /&gt;
Removed Page‏‎&lt;br /&gt;
Disambiguation‏‎&lt;br /&gt;
Gameplay‏‎&lt;br /&gt;
Guide&lt;br /&gt;
Healing abilities&lt;br /&gt;
Mortal choice‏‎&lt;br /&gt;
Belt&lt;br /&gt;
Brokenhearted&lt;br /&gt;
Defeat&lt;br /&gt;
Extra actions‏‎&lt;br /&gt;
Navigation&lt;br /&gt;
Ring‏‎&lt;br /&gt;
Shield‏‎&lt;br /&gt;
Tutorial kickoff‏‎&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19292</id>
		<title>User:Xernoc/cattree</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Xernoc/cattree&amp;diff=19292"/>
		<updated>2022-01-04T01:48:58Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Created page with &amp;quot;{|class = &amp;quot;wikitable&amp;quot; | Wildermyth Wiki |- |Ability |Battle |Campaign |Character |Difficulty |Documentation |Equipment |Event |Lore |Modding |Overland |Patch notes |Template |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Wildermyth Wiki&lt;br /&gt;
|-&lt;br /&gt;
|Ability&lt;br /&gt;
|Battle&lt;br /&gt;
|Campaign&lt;br /&gt;
|Character&lt;br /&gt;
|Difficulty&lt;br /&gt;
|Documentation&lt;br /&gt;
|Equipment&lt;br /&gt;
|Event&lt;br /&gt;
|Lore&lt;br /&gt;
|Modding&lt;br /&gt;
|Overland&lt;br /&gt;
|Patch notes&lt;br /&gt;
|Template&lt;br /&gt;
|UI&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=One_Prairie_Outpost&amp;diff=19288</id>
		<title>One Prairie Outpost</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=One_Prairie_Outpost&amp;diff=19288"/>
		<updated>2022-01-04T01:40:11Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After claiming a prairie tile, you may have the option of spending 1 [[Legacy_Point|Legacy Point]] to build a [[Station]]. &lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
* Outfitter provides [[Resource#Hide|Hide]] and [[Resource#Fabric|Fabric]]&lt;br /&gt;
* Weaverworks provides two [[Resource#Fabric|Fabric]]&lt;br /&gt;
* Tannery provides two [[Resource#Hide|Hides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overland]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Main_Page&amp;diff=19287</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Main_Page&amp;diff=19287"/>
		<updated>2022-01-04T01:38:38Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Wildermyth Official Wiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WildermythWide 2400x775.jpg|700px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wildermyth is a [[character]]-driven randomly generated tactical role-playing game.&lt;br /&gt;
&lt;br /&gt;
The game is developed by [http://worldwalkergames.com/ Worldwalker Games LLC], and was released on June 15, 2021. &lt;br /&gt;
&lt;br /&gt;
This wiki is for players and developers. Please improve it! No need to ask permission, you just need to create an account (because spammers, otherwise).&lt;br /&gt;
We have a [[Formatting Guide|style guide]] to help us keep a uniform look.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
You, the [[player]], develop [[hero]]es as the game progresses, by scouting the [[overland map]], fighting any lurking threats, defending and improving the area over time, and taking part in quest opportunities that arise. Building [[Build_a_Bridge|bridges]] and passes opens up navigation across rivers and mountain ranges.&lt;br /&gt;
&lt;br /&gt;
Collected [[resource]]s can be used to craft better tiers of [[equipment]]. Leveling up your heroes offers you a choice of new random [[ability|abilities]]. Your enemies also grow in strength through [[calamity|calamities]] that occur as time advances.&lt;br /&gt;
&lt;br /&gt;
[[Legacy point]]s that you accrue can be used to recruit new heroes to your company, build new [[station]]s, dispel [[calamity|calamities]], or avert enemy [[incursion]]s.&lt;br /&gt;
&lt;br /&gt;
Completing a [[campaign]] lets you use those legendary heroes in future campaigns as part of your [[legacy]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Learn more about gameplay basics.&lt;br /&gt;
* [[Hero]]es&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Overland map]]&lt;br /&gt;
* [[Enemy force]]s&lt;br /&gt;
* [[Campaign]]&lt;br /&gt;
* [[Legacy]]&lt;br /&gt;
&lt;br /&gt;
==Walkthroughs and Guides==&lt;br /&gt;
Hints and tips, strategy and guides.&lt;br /&gt;
* Player [[Guides]]&lt;br /&gt;
* [[:Category:Event|Events]]&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
The best way to give feedback or report bugs is to press F11 while running the game, but here is some troubleshooting for common issues.&lt;br /&gt;
* [[Technical Difficulties]]&lt;br /&gt;
* [[Transfer your Legacy]]&lt;br /&gt;
* [[Patch notes]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
For developers, storytellers, modders, and translators.&lt;br /&gt;
* [[Writer&amp;#039;s Guide]]: Want to write for the game? Here&amp;#039;s what you need.&lt;br /&gt;
* [[Lore]]: Learn more about the monstrous factions in the Yondering Lands.&lt;br /&gt;
* [[Modding Guide]]: All about how to Mod Wildermyth.&lt;br /&gt;
* [[Effects]]: Used to create [[Event|events]], player actions, and oh so much more. A technical guide.&lt;br /&gt;
* [[Testing]] the game.&lt;br /&gt;
* [[Translating]] the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wildermyth Wiki]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Loops&amp;diff=19286</id>
		<title>Loops</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Loops&amp;diff=19286"/>
		<updated>2022-01-04T01:37:40Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I discovered loops inside of loops inside of loops. I lost my way, and regained it, and lost it again. Except, but I’m skipping ahead, aren’t I?&lt;br /&gt;
 &lt;br /&gt;
I apologize. I’ve ceased to think of time the same way others do. I know you don’t know me, but I’m actually a nice person. I’m a trapeze artist.&lt;br /&gt;
 &lt;br /&gt;
You see, I always wanted to get to the Yondering. In school, I had daydreams. At night I read books that brought my heart there. It felt there. Like if I only found a way to reach beyond the edge of my imagining, I could grasp it.&lt;br /&gt;
 &lt;br /&gt;
Um. I found it. A way, I mean. It wasn’t even very hard.&lt;br /&gt;
 &lt;br /&gt;
I learned to trapeze because I liked the idea of flying, but not with device. With art. I mean. What do I mean? I liked my body, and the way I could shape it like an instrument, sending power through my muscles as you&amp;#039;d send air through a horn to cause noise. What came out of me was music, too. Kinetic music that to others sang as an image. I flew.&lt;br /&gt;
 &lt;br /&gt;
I lit a candle in my bedroom when I was seventeen. In the middle of a night. I was alone in the house because Mom and Aunt Kim were in San Diego for the weekend, and I was old enough. I was a trapeze artist. People would trust me with anything.&lt;br /&gt;
 &lt;br /&gt;
Shadows shattered themselves against the candle flame. Everything looked weird. The light that showed on my ceiling was. Well, it hovered in halos there, and I remembered looking up at the light from where I lay on my bed, and thinking. It’s circles and circles in circles, isn’t it? It’s rings of a tree, it’s light, it&amp;#039;s.&lt;br /&gt;
 &lt;br /&gt;
No, and I won’t be discredited by letting you think I was more talented, or more vision-blessed than you. I just worked harder to think most differently. I think that’s part of being a trapeze artist. You uncertain yourself of the facts others build their homes on. Like gravity. You have no still home, as a trapeze artist. Yours is not of here but of there, &amp;#039;&amp;#039;just&amp;#039;&amp;#039; there. The edge of the air you can’t reach unless. Unless you somehow.  &lt;br /&gt;
 &lt;br /&gt;
Yes. Right. Can swing through space, catching timely bars you&amp;#039;re too spinning to see.&lt;br /&gt;
 &lt;br /&gt;
When you do that, you’ll reach the Yondering. Your home can be there because that is the frontier of motion. Venturing thought.&lt;br /&gt;
 &lt;br /&gt;
But I don’t want to fill your head with ideas like swinging through the stars on bars of light. That&amp;#039;s too me-not-you. What I&amp;#039;m trying to say is that the potential is. And I mean it really and always is. There’s a knowledge you don’t unknow. You don’t teach it, you don’t learn it. It’s in you, born wild. It&amp;#039;s the idea someone once called wildermyth.&lt;br /&gt;
 &lt;br /&gt;
It’s a story you heard and were never told. It’s a time you danced perfectly to music that didn’t play. Or you started drawing a symbol that meant everything to you, and had no meaning.&lt;br /&gt;
 &lt;br /&gt;
Should I keep explaining.&lt;br /&gt;
 &lt;br /&gt;
I want to say I slipped from my bedroom that night, through a hole in the light. I also feel that’s dishonest. It’s leaving something out, but I don’t know how better to say it.&lt;br /&gt;
 &lt;br /&gt;
I realized the nature of not being here at all, and it was brilliant, it was pin-small, and I. Could fit any gap my mind couldn&amp;#039;t see.&lt;br /&gt;
 &lt;br /&gt;
There, in the Yondering, the trees and the hills, and the mountains, and the lakes. There, these things hold such a surplus of color, they sometimes lend it to the sky. I lived there. I built a cabin where no one was, and I passed between worlds by lighting a candle, and gazing in the rings until I fell all the way through.&lt;br /&gt;
 &lt;br /&gt;
It&amp;#039;s hard to keep your hygiene in the Yondering. And that really does suck for all my reasons, private and not. But anyway, I ended up staying.&lt;br /&gt;
 &lt;br /&gt;
Sometimes I would visit the bounded world still. To, actually, I don’t know what it was to do, because I never ended up doing anything. In that small troubled plane of people all trapped and turbid and thinkless, and sinking, and silly and. &lt;br /&gt;
 &lt;br /&gt;
Oh, and I don’t mean to say it was magic.&lt;br /&gt;
 &lt;br /&gt;
It was the loops. Loops inside of loops, they pass into infinity, which is the same as saying. I mean. You know when, if you keep drawing circles on a piece of paper, one inside of another, inside of another?&lt;br /&gt;
 &lt;br /&gt;
Yes I’m saying it looks like a tunnel. I’m saying that’s almost enough of a reason to use it as one.&lt;br /&gt;
 &lt;br /&gt;
The loops aren’t just on ceilings. They’re not only described in light, or what is seeable. See, that’s what I didn’t understand, at first, but I got to getting.&lt;br /&gt;
 &lt;br /&gt;
Think about. No, or just. If you want, you can imagine a cell. Remember a cell? Or.&lt;br /&gt;
 &lt;br /&gt;
Here, here’s what I want to say: everything is the same thing.&lt;br /&gt;
 &lt;br /&gt;
That means you are a trapeze artist. In order to change what is, or where is, or when, you’ve got to be muscular with the truth. You have to move it through the loops of being until it gets lost among them. There’s a point of leverage where all of your force can arc through nothing, to put existence how it wasn’t. This can take moments and last eternity. It can take an eternity and last moments.&lt;br /&gt;
 &lt;br /&gt;
The time of it is its most illusory and unimportant aspect.&lt;br /&gt;
 &lt;br /&gt;
The Maylen explained it like this: You must believe something along until it builds up the inertia to be.&lt;br /&gt;
 &lt;br /&gt;
Uvanna claimed in this way it was like bearing a child.&lt;br /&gt;
 &lt;br /&gt;
Ulstryx roamed through Yonderings uncounted, and far into the grays, and didn’t know what we meant. Hated that we said it. Ulstryx never knows why everything has changed, and everything becomes noisy and loud with motion, he steps into it, and hates.&lt;br /&gt;
 &lt;br /&gt;
The dragon-children found the way through yolks, as I had through a candleflame. They did fine. I like them.&lt;br /&gt;
 &lt;br /&gt;
The Ones Who Were had it all figured it out already.&lt;br /&gt;
 &lt;br /&gt;
What I’m saying is that I was flying behind. The whole time. Well, mostly, right? But anyway. What did I tell you about time?&lt;br /&gt;
 &lt;br /&gt;
I’m sorry, I’m lost again. The trouble with going in loops all the time is you get. Dizzy. The next thing for me to do is to be born, and I’d better not forget.&lt;br /&gt;
 &lt;br /&gt;
But. Oh, right, at least I invented people. So that’s something you can’t take away from me.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Log_Analysis&amp;diff=19285</id>
		<title>Log Analysis</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Log_Analysis&amp;diff=19285"/>
		<updated>2022-01-04T01:36:33Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Log Analysis =&lt;br /&gt;
Logs can help you identify bugs and crashes, or other problems. Useful for troubleshooting and when modding.&lt;br /&gt;
&lt;br /&gt;
== Where to Find Your Logs ==&lt;br /&gt;
Logs are stored in the install folder, under logs/&lt;br /&gt;
&lt;br /&gt;
You can ignore the usageReport files, they&amp;#039;re just summaries of the logs.&lt;br /&gt;
&lt;br /&gt;
== How to Read Your Logs ==&lt;br /&gt;
Wildermyth runs on java, and java stack traces are one of the main things you&amp;#039;ll be looking for. Stack traces are easy to spot because they&amp;#039;re a bunch of indented lines. The useful bit is generally the line above the stack trace, and sometimes the first few lines, for context.&lt;br /&gt;
&lt;br /&gt;
== Notable Entries ==&lt;br /&gt;
&lt;br /&gt;
398:54:127 &amp;#039;&amp;#039;&amp;#039;5 CampaignParticipantSystem AI player failed to join, aborting!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is a fatal error. We don&amp;#039;t understand what causes it. It seems to be machine related and there are no known workarounds. We are still investigating it.&lt;br /&gt;
&lt;br /&gt;
143:38:543 &amp;#039;&amp;#039;&amp;#039;5 LegacyDesktop exiting due to fatal runtime error java.lang.IllegalStateException: frame buffer couldn&amp;#039;t be constructed: incomplete attachment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
	at com.worldwalkergames.legacy.render.NiceFrameBuffer.build(NiceFrameBuffer.java:93)&lt;br /&gt;
	at com.worldwalkergames.legacy.render.NiceFrameBuffer.&amp;lt;init&amp;gt;(NiceFrameBuffer.java:45)&lt;br /&gt;
	at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.validateSceneBuffer(EnvironmentFrameSetup.java:82)&lt;br /&gt;
	at com.worldwalkergames.legacy.game.mission.render.EnvironmentFrameSetup.render(EnvironmentFrameSetup.java:45)&lt;br /&gt;
	at com.worldwalkergames.legacy.render.LegacyRenderingSystem.render(LegacyRenderingSystem.java:82)&lt;br /&gt;
&lt;br /&gt;
Note: This appears to be an out of memory bug. &lt;br /&gt;
&lt;br /&gt;
398:44:768 &amp;#039;&amp;#039;&amp;#039;3 CampaignGenerator exception during overland tile gen:  java.lang.RuntimeException: unreachable tile!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Note: Here&amp;#039;s an example of one that looks scary, but is pretty harmless!&lt;br /&gt;
&lt;br /&gt;
401:19:246 5 LegacyDesktop exiting due to fatal runtime error &amp;#039;&amp;#039;&amp;#039;java.lang.OutOfMemoryError:&amp;#039;&amp;#039;&amp;#039; Direct buffer memory&lt;br /&gt;
	at java.nio.Bits.reserveMemory(Bits.java:693)&lt;br /&gt;
	at java.nio.DirectByteBuffer.&amp;lt;init&amp;gt;(DirectByteBuffer.java:123)&lt;br /&gt;
	at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311)&lt;br /&gt;
&lt;br /&gt;
Note: We&amp;#039;re aware there are some memory leaks and we&amp;#039;ll be looking into it!&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Documentation]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Lore&amp;diff=19284</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Lore&amp;diff=19284"/>
		<updated>2022-01-04T01:34:34Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lore &amp;#039;&amp;#039;&amp;#039; may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Deepist Lore]]&lt;br /&gt;
* [[Drauven Lore]]&lt;br /&gt;
* [[Gorgon Lore]]&lt;br /&gt;
* [[Morthagi lore]]&lt;br /&gt;
* [[Thrixl lore]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Lochias&amp;diff=19283</id>
		<title>Lochias</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Lochias&amp;diff=19283"/>
		<updated>2022-01-04T01:33:54Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Lochias&amp;#039;&amp;#039;&amp;#039; (aka &amp;#039;&amp;#039;The Wolf God&amp;#039;&amp;#039;) is a mysterious entity in Wildermyth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Game ==&lt;br /&gt;
&lt;br /&gt;
Lochias can be encountered via event in-game. He blesses Heroes by making them [[Wolftouched]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Legacy_Point&amp;diff=19282</id>
		<title>Legacy Point</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Legacy_Point&amp;diff=19282"/>
		<updated>2022-01-02T02:53:44Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Legacy Points are used to recruit [[hero]]es and build [[station]]s. You can also spend them to counteract [[monster]] armies growing in strength by cancelling [[calamity|calamities]] and [[incursion]]s. LP&amp;#039;s are shown next to the company name.&lt;br /&gt;
&lt;br /&gt;
Gain 2 LP per [[assault]] [[mission]] you succeed with, to drive monsters out of a [[wild land]]. (Legacy points are only earned once per territory—you don&amp;#039;t earn more points for [[Mission#Retake|retaking]] a station after it has fallen to [[incursion]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Legacy&amp;diff=19281</id>
		<title>Legacy</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Legacy&amp;diff=19281"/>
		<updated>2022-01-02T02:52:44Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The past history of the [[player]].&lt;br /&gt;
&lt;br /&gt;
A data store for the player’s accomplishments, including [[achievement]]s, [[hero]]es, and [[equipment]]. Anything that can be unlocked is notionally stored in the player’s Legacy, and the Legacy can be queried during the game for purposes of unlocking content, providing relevant legends, etc..&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[File:LegacyHero.png|300px|right|He saved the Yondering Lands]]&lt;br /&gt;
&lt;br /&gt;
[[Hero]]es are added to your legacy when they retire, when you build a tomb for them, or when they survive a victorious [[campaign]]. Legacy heroes can be [[recruit]]ed in subsequent games instead of new random farmers by paying extra legacy points depending on their legacy tier.&lt;br /&gt;
&lt;br /&gt;
The hero will be imported without any [[Equipment#Augments|augment]], while the rest of the [[equipment]] will be scaled down according to the number of the chapter: armors and weapons will decrease their tier. The elemental properties of the weapons will be maintained.&lt;br /&gt;
&lt;br /&gt;
The higher a hero&amp;#039;s legacy tier, the more [[ability|abilities]] they can come back into the game with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Title &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Folk Hero&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Local Legend&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Fabled Adventurer&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Balladsung Hero&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Mythwalker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Promotion ===&lt;br /&gt;
&lt;br /&gt;
When you win a [[campaign]], you can choose one of your heroes from that campaign to promote to the next legacy tier. If you do, their new items, transformations, history, and abilities will go with them.&lt;br /&gt;
&lt;br /&gt;
=== Remembering ===&lt;br /&gt;
&lt;br /&gt;
When you have brought a legacy hero back, new changes to them will be saved only if you promote them at the end of the campaign. Otherwise, they stay the way they were before in the legacy.&lt;br /&gt;
&lt;br /&gt;
=== Forgetting ===&lt;br /&gt;
&lt;br /&gt;
If you have old Folk Heroes in your Legacy you are no longer interested in, you can browse to them and remove them by clicking &amp;quot;Forget&amp;quot;. Once you have promoted them to Local Legend, forgetting is removed as an option but you can still mark them as not playable.&lt;br /&gt;
&lt;br /&gt;
Non &amp;quot;playable&amp;quot; characters are not offered as options to recruit, but may in the future be able to be encountered during events (this feature is discussed by the devs but not yet implemented).&lt;br /&gt;
&lt;br /&gt;
If you forget a legacy hero  after recruiting them, while they&amp;#039;re active in an unfinished campaign, they&amp;#039;ll be saved as tier 1 at the end of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Elemental Weapons ==&lt;br /&gt;
&lt;br /&gt;
The elemental weapons you unlocked in a victorious campaign are also added to your legacy, and are available for crafting in future games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Guides&amp;diff=19280</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Guides&amp;diff=19280"/>
		<updated>2022-01-02T02:49:51Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Player Guides ==&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/app/763890/guides/ Guides on Steam]&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1926567284 Tips and tricks for aspiring heroes of Wildermyth], by Saint Scylla&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1926021100 Wildermyth Intermediate Strategy Guide], by Esoteric&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2204631321 Schwarzschilda&amp;#039;s Walking Lunch Builds]&lt;br /&gt;
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1923378154 Themes: How to get transformations, pets, and wings for your heroes], by FeralKitty&lt;br /&gt;
&lt;br /&gt;
[[Category:Wildermyth Wiki]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Formatting_Guide&amp;diff=19279</id>
		<title>Formatting Guide</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Formatting_Guide&amp;diff=19279"/>
		<updated>2022-01-02T02:49:22Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First of all, thanks for wanting to contribute to the wiki!&lt;br /&gt;
&lt;br /&gt;
== Capitalization ==&lt;br /&gt;
&lt;br /&gt;
Please avoid unnecessary capitalization mid-sentence, if a word is not typically capitalized. &amp;quot;... is a [[theme]] gained by a [[hero]]&amp;quot; is more readable, compared to &amp;quot;... is a [[Theme]] gained by a [[Hero]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;d like you to refer to these templates to create an uniform look. By clicking on the headline you will be redirected to the appropiate template. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Template:Event|Events]] ==&lt;br /&gt;
&lt;br /&gt;
For Events, please refer to this format. Please remember to avoid major spoilers by hiding the outcome at first. Aditionally, every event should contain a gallery with images of key moments.&lt;br /&gt;
&lt;br /&gt;
== [[Template:Equipment|Equipment]] ==&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Wildermyth Wiki]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Armor&amp;diff=19278</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Armor&amp;diff=19278"/>
		<updated>2022-01-02T02:48:51Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; may refer to:&lt;br /&gt;
* [[Equipment#Armor|Armor (Equipment)]]&lt;br /&gt;
* [[Armor (Stat)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=19277</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=19277"/>
		<updated>2022-01-02T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: /* List of Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other.&lt;br /&gt;
&lt;br /&gt;
Examples of incompatible themes would be transformations that affect the same body part/replace lost limbs. For example a hero cannot be [[Beartouched]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Wolftouched]], as the facial bear tattoo is incompatible with a wolf head. However, a hero could be Wolftouched &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a wolf head and blue skin. It is also not possible for a hero to have more than one pet. ([[Drauven Bird]] is the exception to this, as it sits on a hero&amp;#039;s shoulder).&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Conflicts with&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, Bear Hug, Swipes&lt;br /&gt;
| wolf&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| hawk, tinywings&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| bear, wolf, crow&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, hawk, mothWings&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, Crush, Stonewall&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| 4 Stunt, 4 Dodge, +0.4 Speed&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| ---&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| 10 Charisma&lt;br /&gt;
| frog, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| Hook gouge&lt;br /&gt;
| bear, wolf, crow, frog, skeleton&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| ---&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| wolf, fire, crow, frog, shadow, skeleton&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, tinywings&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| ---&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk, drauvenWings&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| bear&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| ---&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| Blinding Attacks, Shooting Star, Falling Stars, +0.2 Speed, -0.4 Armor, Celestial Path&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| ---&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| bear, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, Thorn Lash, Entangle&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| bear, skeleton&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Pets ==&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, except the Drauven Bird which sits on the Hero&amp;#039;s shoulder rather than on the ground.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Pet&amp;diff=19276</id>
		<title>Pet</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Pet&amp;diff=19276"/>
		<updated>2022-01-02T02:24:47Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Ability#Pets to Theme#List of Pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Theme#List_of_Pets]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=19275</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=19275"/>
		<updated>2022-01-02T02:23:13Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilites are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly-generated list of abilities to choose for their hero. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded version, or &amp;quot;+&amp;quot; version, of another ability and thus will only be offered if the hero already has the base ability.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilites are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, grant an adjacent target x [[temporary health]] and remove negative [[status effect|status effects]].&lt;br /&gt;
|-&lt;br /&gt;
| Aid+&lt;br /&gt;
| Aid can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard (Ability)|Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of [[recruit]] jobs by 1. +5 [[stunt]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| Bard+&lt;br /&gt;
| Swellsong: Once per combat, as a swift action, grant +50 Stunt Chance to allies within 5 tiles for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[armor (Stat)|armor]] and +1 [[warding]].&lt;br /&gt;
|-&lt;br /&gt;
| Endurance+&lt;br /&gt;
| Increased from +2 Armor/+1 Warding to +3 Armor/+2 Warding.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent [[health]].&lt;br /&gt;
|-&lt;br /&gt;
| Hardiness+&lt;br /&gt;
| Increased from +30% health to +50% health. Also adds +5 [[recovery rate]] and +5 [[retirement age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, the hero gains +1 [[action point]], and attack actions cost only one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| Heroism+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[bonus damage]] and [[spell damage]].&lt;br /&gt;
|-&lt;br /&gt;
| Inspiration+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) The Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| Long Reach+&lt;br /&gt;
| Bonus Range increased from +1 to +1.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[Block]] or [[Dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| Riposte+&lt;br /&gt;
| (Passive) Each time Hero is hit, they gain +20 Dodge. Resets after a successful Dodge or Block.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| Sharpshooter+&lt;br /&gt;
| Additional +1 range to ranged attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants 3 [[Armor]] and 2 [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| Tinker+&lt;br /&gt;
| Tinker can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Viciousness+&lt;br /&gt;
| Extra melee damage increased from +1 to +2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on wind spirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| Windwalk+&lt;br /&gt;
| Windwalk can be used twice per combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| The Hero gets a bonus to all [[campaign]]-level tasks based on age (+100% of base job speed for every 35 years).&lt;br /&gt;
|-&lt;br /&gt;
| Wisdom+&lt;br /&gt;
| +10 [[Retirement Age]], +15 [[Charisma]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior|Warriors]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each [[Armor (Stat)|Armor]] Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| Backslam+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s Armor), and [[Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| Battledance+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Infuriated by wounds, Hero deals +x damage for every 2 health they are missing.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodrage+&lt;br /&gt;
| (Active) Once per combat, while [[wounded]], activate to gain +2 Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal x damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| Broadswipes+&lt;br /&gt;
| Broadswipes deals +2 damage to enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero engages a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| Engage+&lt;br /&gt;
| Using Engage also engages all enemies adjacent to Hero. +2 Armor per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin+&lt;br /&gt;
| Enter Guardian at the end of every turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| Raider+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery, can start fires on enemies for y magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds x of a foe&amp;#039;s armor with his weapon.&lt;br /&gt;
|-&lt;br /&gt;
| Shieldshear+&lt;br /&gt;
| Shieldshear cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants +3 [[Armor (Stat)|Armor]] and [[Warding]] but reduces their Speed by 1/2.&lt;br /&gt;
|-&lt;br /&gt;
| Stalwart+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| Thundering Challenge+&lt;br /&gt;
| Thundering Challenge can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| Untouchable+&lt;br /&gt;
| Untouchable no longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) The Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| Vigilance+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to 4.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, the hero&amp;#039;s allies gain +2 [[speed]] for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| Wolfcall+&lt;br /&gt;
| Wolfcalled heroes also gain +1 damage on [[flanking]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to x spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| Zealous Leap+&lt;br /&gt;
| Zealous Leap cooldown reduced from once every other turn to once per turn. Clears [[Pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter|Hunters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a ranged attack on the first enemy who enters the threatened tiles, dealing an extra +2 Damage. If no attack occurs, get a free attack at the start of next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Ambush+&lt;br /&gt;
| Ambush interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own.&lt;br /&gt;
|-&lt;br /&gt;
| Archery+&lt;br /&gt;
| +30 Dodge against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s attacks apply 2 [[Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| Crippling Strikes+&lt;br /&gt;
| Attacks against hobbled enemies deal +2 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a blaze, Hero&amp;#039;s ranged attacks have +x damage, +1 [[shred]], and start fires. Fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| Ember Arrows+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blind|blinds]] enemies, and deals x magic damage. If thrown at an ally, they will be [[hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| Flashcone+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 [[speed]]; Once per combat, as a free action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| Foxflight+&lt;br /&gt;
| Foxflight dodges increased from 2 to 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal x damage and [[Pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| Jumpjaw+&lt;br /&gt;
| Jumpjaw uses per mission increased from 2 to 3, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have x [[pierce]].&lt;br /&gt;
|-&lt;br /&gt;
| Piercing Shots+&lt;br /&gt;
| (Passive) Ranged attacks [[shred]] 1 [[Armor (Stat)|armor]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their physical attacks apply [[Poison]] 1. As an action, they can toss a flask of burning moss that applies [[Poison]] x to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| Quellingmoss+&lt;br /&gt;
| Passive and Active poison both increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, he/she enters [[grayplane]] for free.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue+&lt;br /&gt;
| Attacks against wounded targets deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| Thornfang+&lt;br /&gt;
| Killing an enemy will refund an action point up to three times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.&lt;br /&gt;
|-&lt;br /&gt;
| Through Shot+&lt;br /&gt;
| Throughshot can hit any number of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic|Mystics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[Pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Arches+&lt;br /&gt;
| Arches is changed from a turn-ending action to a single action&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly [[Interfuse|interfuses]] with an Enemy and forces it to move where he pleases.&lt;br /&gt;
|-&lt;br /&gt;
| Compulsion+&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| (Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;Advanced interfusions:&amp;lt;br /&amp;gt;Stone: (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]. (Active) [[Rock Shield]]&amp;lt;br /&amp;gt;Bone: (Active) [[Bone Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| Earthscribe+&lt;br /&gt;
| Armor, Warding, and Temp Health for each interfused stone increased from +1 to +2.&amp;lt;br /&amp;gt;[[Bonewall]]: Wall has more HP, further distance&amp;lt;br /&amp;gt;[[Rockshield]]: increased from +3 to +5 Temp Health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Fire: (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;Wood: (Active) [[Splintersalvo]]&amp;lt;br /&amp;gt;Liquid: (Upgrade) [[Infernal Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| Elementalist+&lt;br /&gt;
| [[Splinterblast]]/[[Splintersalvo]]: +1 damage and apply 1 [[Hobbled|hobble]].&amp;lt;br /&amp;gt;[[Infernal Rain]]: Changed from single-target to area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Mechanism: (Passive) Applies [[poison]] to enemies who step next to it&amp;lt;br /&amp;gt;Metal: (Upgrade) [[Shackles]]&amp;lt;br /&amp;gt;Tools: (Upgrade) [[Stunning Barrage]]&amp;lt;br /&amp;gt;Shards: (Active) [[Shardnado]]&lt;br /&gt;
|-&lt;br /&gt;
| Humanist+&lt;br /&gt;
| [[Stunning Barrage]]: 100% [[stun]] chance on hit&amp;lt;br /&amp;gt;[[Shackles]]: x2 damage&amp;lt;br /&amp;gt;[[Shardnado]]: Doesn&amp;#039;t dissipate over time&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with debris.&lt;br /&gt;
|-&lt;br /&gt;
| Ignite+&lt;br /&gt;
| Ignite can be used on tiles without debris on them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing x true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| Indignance+&lt;br /&gt;
| Base damage and range increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Statues: (Passive) +1 [[Potency]] per interfused statues&amp;lt;br /&amp;gt;Garb: (Passive) 50% chance mystic reflects damage while interfused&amp;lt;br /&amp;gt;Books: (Active) [[Lore Dump]]&amp;lt;br /&amp;gt;Textiles: (Upgrade) [[Greater Constrict]]&lt;br /&gt;
|-&lt;br /&gt;
| Mythweaver+&lt;br /&gt;
| [[Loredump:]] +2 damage, +3 range&amp;lt;br /&amp;gt;[[Greater Constrict]]: +1 damage, +1 [[Hobbled|hobble]]&amp;lt;br /&amp;gt;[[Lightning Learning]]: (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 Potency that decays over 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions:&amp;lt;br /&amp;gt;Plant: (Active) [[Vinewrench]]&amp;lt;br /&amp;gt;Tree: (Passive) Upon interfusing with a tree, enter [[grayplane]. (Active) [[Treecall]]&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist+&lt;br /&gt;
| [[Wild Grasp]]: Changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;[[Roots and Shoots]]: (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can [[interfuse]] with x additional targets.&lt;br /&gt;
|-&lt;br /&gt;
| Openmind+&lt;br /&gt;
| Interfuse range increased by 1.6, [[Withdraw]] becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| Soulsplitting+&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to 2.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| Spiritblade+&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 Stunt Chance&amp;lt;br /&amp;gt;[[Blazing Sword]]/[[Burning Arrow]]: Changed from turn-ending actions to single actions.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s physical attacks gain +2 damage; interfused objects take 1 damage whenever a physical attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| Vigorflow+&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to +3. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during the mission [[Event#Defend_against_incursion|Defend Against Incursion]] if defenses were prepared for that tile.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Theme&amp;diff=19274</id>
		<title>Theme</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Theme&amp;diff=19274"/>
		<updated>2022-01-02T02:22:38Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As your [[hero]]es participate in certain specific events, some event outcomes will modify a hero&amp;#039;s appearance, abilities, and/or stats. An example of a common theme, also called a &amp;#039;&amp;#039;&amp;#039;transformation&amp;#039;&amp;#039;&amp;#039;, is [[Flamesoul]], where one or more of the hero&amp;#039;s limbs can be replaced with fire limbs.&lt;br /&gt;
&lt;br /&gt;
A theme can modify the appearance of (one or more of) a hero&amp;#039;s theme slots, possibly through [[Hero#Death_and_Maiming|maiming]]. A hero can have more than one theme (such as Flamesoul, and a [[pet]]), as long as the themes don&amp;#039;t conflict with each other.&lt;br /&gt;
&lt;br /&gt;
== Theme slots ==&lt;br /&gt;
&lt;br /&gt;
Theme modifications can include replacing the hero&amp;#039;s head, left arm, right arm, left leg, right leg, or torso. In addition, the hero can gain wings, a tail, or a pet.&lt;br /&gt;
&lt;br /&gt;
== Theme skins ==&lt;br /&gt;
&lt;br /&gt;
Some themes have cosmetic variants (which can be unlocked by completing theme-related [[achievement]]s). Once unlocked, they can be chosen in the customize section in the character sheet.&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
&lt;br /&gt;
A hero can have multiple themes as long as the themes do not conflict with each other.&lt;br /&gt;
&lt;br /&gt;
Examples of incompatible themes would be transformations that affect the same body part/replace lost limbs. For example a hero cannot be [[Beartouched]] &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Wolftouched]], as the facial bear tattoo is incompatible with a wolf head. However, a hero could be Wolftouched &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; [[Spell Touched]], with a wolf head and blue skin. It is also not possible for a hero to have more than one pet. ([[Drauven Bird]] is the exception to this, as it sits on a hero&amp;#039;s shoulder).&lt;br /&gt;
&lt;br /&gt;
If you recruit a [[legacy]] hero who already has a particular theme, that theme event will not occur in the campaign even if other heroes would be eligible for it. If you wish to have two party members with the same theme, wait to recruit legacy heroes until after your other hero receives the theme.&lt;br /&gt;
&lt;br /&gt;
== List of themes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Conflicts with&lt;br /&gt;
! Acquisition&lt;br /&gt;
! Theme skin&lt;br /&gt;
|-&lt;br /&gt;
| bear&lt;br /&gt;
| [[Beartouched]]&lt;br /&gt;
| Hero contains the soul of an old bear&lt;br /&gt;
| +1 Health, -0.5 Speed, Bear Hug, Swipes&lt;br /&gt;
| wolf&lt;br /&gt;
| [[The Shape Of Things To Come]]&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
| crow&lt;br /&gt;
| [[Crowtouched]]&lt;br /&gt;
| Hero&amp;#039;s inner crow is showing&lt;br /&gt;
| +1 Speed, +10 Dodge, Crow Peck, Crow Scratch, Scratch and Claw&lt;br /&gt;
| hawk, tinywings&lt;br /&gt;
| [[Company of Crows]]&lt;br /&gt;
| White&lt;br /&gt;
|-&lt;br /&gt;
| deepist&lt;br /&gt;
| [[Mark of the Horn]]&lt;br /&gt;
| Hero is marked with Deepist symbols&lt;br /&gt;
| +5 Charisma, +10 Tenacity, +0.5 Warding&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[Into The Underworld]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| deepistMole&lt;br /&gt;
| [[Deepist Spy]]&lt;br /&gt;
| Hero spent time blending in among the Deepists&lt;br /&gt;
| ---&lt;br /&gt;
| bear, wolf, crow&lt;br /&gt;
| [[Monarchs Under the Mountain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| drauvenWings&lt;br /&gt;
| [[Drauven Wings]]&lt;br /&gt;
| Looted off a dead Drauven and repurposed&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, hawk, mothWings&lt;br /&gt;
| [[Featherless Flight]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| fire&lt;br /&gt;
| [[Flamesoul]]&lt;br /&gt;
| Fire twists inside Hero, just barely contained&lt;br /&gt;
| +1 Warding, -0.1 Speed, Cone of Fire, Flame Strike&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Stories of Fire]]&lt;br /&gt;
| Lava&lt;br /&gt;
|-&lt;br /&gt;
| foothill&lt;br /&gt;
| [[Child of the Hills]]&lt;br /&gt;
| Hero carries the hills in their very bones&lt;br /&gt;
| +1 Armor, -0.8 Speed, immune to knockback, Crush, Stonewall&lt;br /&gt;
| bear, wolf, crow, skeleton&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| Canyon&lt;br /&gt;
|-&lt;br /&gt;
| fox&lt;br /&gt;
| [[Foxish]]&lt;br /&gt;
| Hero has a bit of a fox&amp;#039;s flash&lt;br /&gt;
| 4 Stunt, 4 Dodge, +0.4 Speed&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frog&lt;br /&gt;
| [[Frogtouched]]&lt;br /&gt;
| Hero has been transformed into a bit of a frog&lt;br /&gt;
| Tongue Whip&lt;br /&gt;
| ---&lt;br /&gt;
| [[Jigsaw]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| frost&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Winterlock&amp;#039;s warning to the firewatching world&lt;br /&gt;
| 10 Charisma&lt;br /&gt;
| frog, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Out of the Rain]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gem&lt;br /&gt;
| [[Crystalline]]&lt;br /&gt;
| Shine on, you crazy diamond&lt;br /&gt;
| +6 Stunt, +5 Block, -0.3 Speed, Shield, Crystal Sword&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[Heart of Stone]]&lt;br /&gt;
| Knight&lt;br /&gt;
|-&lt;br /&gt;
| gorgon&lt;br /&gt;
| [[Gorgonoid]]&lt;br /&gt;
| Hero is infected with a Gorgon seed&lt;br /&gt;
| Hook gouge&lt;br /&gt;
| bear, wolf, crow, frog, skeleton&lt;br /&gt;
| [[Age of Ulstryx]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| gorgonStone&lt;br /&gt;
| [[Petrified]]&lt;br /&gt;
| Turned to stone by a Gorgon curse&lt;br /&gt;
| -0.7 Speed, +0.2 Armor, Stone Claw&lt;br /&gt;
| ---&lt;br /&gt;
| [[True Gorgon]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| green&lt;br /&gt;
| [[Sylvan]]&lt;br /&gt;
| Marked with green after sleeping in a spirit&amp;#039;s clearing&lt;br /&gt;
| +5 Retirement age, -5 Tenacity, -5 Block, +0.8 Speed, Invigoration, Witherbolt&lt;br /&gt;
| wolf, fire, crow, frog, shadow, skeleton&lt;br /&gt;
| [[Drifters]]&lt;br /&gt;
| Knot&lt;br /&gt;
|-&lt;br /&gt;
| hawk&lt;br /&gt;
| [[Hawksoul]]&lt;br /&gt;
| Hero&amp;#039;s inner hawk is showing&lt;br /&gt;
| +1.4 Speed&lt;br /&gt;
| crow, tinywings&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| morthagi&lt;br /&gt;
| [[Mortificial Enhancements]]&lt;br /&gt;
| Hero has replaced and augmented parts of their body with mortificial components&lt;br /&gt;
| +0.3 Speed, -3 Dodge, +0.3 Speed, Wrist Bolt, Hammer&lt;br /&gt;
| ---&lt;br /&gt;
| [[Troygan the Enchanger]]&lt;br /&gt;
| Steel&lt;br /&gt;
|-&lt;br /&gt;
| mothWings&lt;br /&gt;
| [[Mothly]]&lt;br /&gt;
| Hero&amp;#039;s satiny wings can unfold to cast a shroud over those hero wishes to hide from sight&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk, drauvenWings&lt;br /&gt;
| [[Eluna and the Moth]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| rat&lt;br /&gt;
| [[Ratlike]]&lt;br /&gt;
| Hero has a certain ratlike spirit about them&lt;br /&gt;
| ---&lt;br /&gt;
| bear&lt;br /&gt;
| [[The Offering]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| scorpion&lt;br /&gt;
| [[Scorpioid]]&lt;br /&gt;
| Hero has a wicked, segmented aspect&lt;br /&gt;
| Tail Stab&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| shadow&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| Something that had been sleeping inside you is now waking up&lt;br /&gt;
| +1 Speed, Harvest, Dread Harvest&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Inhabitant]]&lt;br /&gt;
| Wild&lt;br /&gt;
|-&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Skeletal]]&lt;br /&gt;
| Hero is cursed by the dagger of the Oldwane mystics&lt;br /&gt;
| +0.3 Speed, +2 Spell Damage, +2 Potency, +2 Warding, Inscrutable Stare, Bitter Scratch, Dagger Strike&lt;br /&gt;
| ---&lt;br /&gt;
| [[To Humble Ends]]&lt;br /&gt;
| Monster&lt;br /&gt;
|-&lt;br /&gt;
| skunk&lt;br /&gt;
| [[Skunkish]]&lt;br /&gt;
| Hero has a foreboding odor&lt;br /&gt;
| Tail Spray&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Merchant]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| spellTouched&lt;br /&gt;
| [[Spell Touched]]&lt;br /&gt;
| Hero touched a raw primal node, and has been marked&lt;br /&gt;
| -0.5 Physical Damage, +2 Potency, +5 Recovery rate, +10 retirement age&lt;br /&gt;
| skeleton&lt;br /&gt;
| [[Worlds Apart]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| star&lt;br /&gt;
| [[Celestial]]&lt;br /&gt;
| An ethereal sparkle emanates from Hero&lt;br /&gt;
| Blinding Attacks, Shooting Star, Falling Stars, +0.2 Speed, -0.4 Armor, Celestial Path&lt;br /&gt;
| bear, wolf, tree, gem, skeleton&lt;br /&gt;
| [[Star Dance]]&lt;br /&gt;
| Gold&lt;br /&gt;
|-&lt;br /&gt;
| storm&lt;br /&gt;
| [[Stormtouched]]&lt;br /&gt;
| Hero contains the coiled power of a storm&lt;br /&gt;
| Stormgaze, -5 Block, Static Shock, Jumpjolt, Chain Lightning, Thunder Stomp&lt;br /&gt;
| ---&lt;br /&gt;
| [[Distant Thunder]]&lt;br /&gt;
| Sea&lt;br /&gt;
|-&lt;br /&gt;
| tinyWings&lt;br /&gt;
| [[Teeny Wings]]&lt;br /&gt;
| Frankly, these are useless&lt;br /&gt;
| ---&lt;br /&gt;
| crow, hawk&lt;br /&gt;
| [[Dreams of Icarus]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| tree&lt;br /&gt;
| [[Elmsoul]]&lt;br /&gt;
| There&amp;#039;s an ancient, Elmish soul inside Hero&amp;#039;s heart&lt;br /&gt;
| +10 Recovery rate, +0.6 Armor, -0.8 Speed, Bash, Splinterskin (Full transformation)&lt;br /&gt;
| bear, wolf, crow, fire, skeleton&lt;br /&gt;
| [[Splinter]]&lt;br /&gt;
| Autumn&lt;br /&gt;
|-&lt;br /&gt;
| vine&lt;br /&gt;
| [[Botanical]]&lt;br /&gt;
| Hero&amp;#039;s blood runs a little green&lt;br /&gt;
| +10 Recovery rate, +5 Dodge, -0.3 Speed, Thorn Lash, Entangle&lt;br /&gt;
| bear, wolf, tree, fire, skeleton&lt;br /&gt;
| [[The Strider]]&lt;br /&gt;
| Mythical&lt;br /&gt;
|-&lt;br /&gt;
| vultureAcolyte&lt;br /&gt;
| [[Vulture Acolyte]]&lt;br /&gt;
| Hero serves the Vulture Lord&lt;br /&gt;
| ---&lt;br /&gt;
| ---&lt;br /&gt;
| [[The Lonely Cost]]&lt;br /&gt;
| ---&lt;br /&gt;
|-&lt;br /&gt;
| wolf&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| Hero accepted the blessing of the Wolf God&lt;br /&gt;
| -4 Block, +0.5 Speed, Wolf Bite, Wolf Claw, Frenzy&lt;br /&gt;
| bear, skeleton&lt;br /&gt;
| [[The Wolf Price]]&lt;br /&gt;
| Dire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Pets ==&lt;br /&gt;
&lt;br /&gt;
All pets conflict with each other, so a hero may only have one pet at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Blurb&lt;br /&gt;
! Effect&lt;br /&gt;
! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| petBirdDrauven&lt;br /&gt;
| [[Drauven Bird]]&lt;br /&gt;
| [[File:DrauvenStormthroat bird.png|center|100x50px]]&lt;br /&gt;
| Hero healed the bird&amp;#039;s injury and apparently earned some loyalty&lt;br /&gt;
| +5 Melee accuracy, +5 Range accuracy&lt;br /&gt;
| [[One Small Life]]&lt;br /&gt;
|-&lt;br /&gt;
| petCritter&lt;br /&gt;
| [[Critter]]&lt;br /&gt;
| [[File:CritterStand.png|center|100x50px]]&lt;br /&gt;
| Hero had made friends with a critter&lt;br /&gt;
| +15 Melee Accuracy&lt;br /&gt;
| [[Sneakthief]]&lt;br /&gt;
|-&lt;br /&gt;
| petDuck&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:DuckM.png|center|100x50px]]&lt;br /&gt;
| This duck has decided that you are the love of its life, and nothing will convince it otherwise&lt;br /&gt;
| +7 Dodge, +7 Block&lt;br /&gt;
| [[The Heirloom Spring]]&lt;br /&gt;
|-&lt;br /&gt;
| petFireChicken&lt;br /&gt;
| [[Fire Chicken]]&lt;br /&gt;
| [[File:Animal fireChicken.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Fire Chicken&lt;br /&gt;
| Hero&amp;#039;s Pet can light a fire on an adjacent tile, once every three turns.&lt;br /&gt;
| [[Fire Eagles]]&lt;br /&gt;
|-&lt;br /&gt;
| petPineCone&lt;br /&gt;
| [[Pinecone]]&lt;br /&gt;
| [[File:PineconePet.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet pinecone-spirit-creature-thing&lt;br /&gt;
| Hero can [[Walling|wall]] with trees.&lt;br /&gt;
| [[Silver and Shadows]]&lt;br /&gt;
|-&lt;br /&gt;
| petRabbit&lt;br /&gt;
| [[Golden Rabbit]]&lt;br /&gt;
| [[File:Animal RabbitAvenger.png|center|100x50px]]&lt;br /&gt;
| Hero is now bonded to a glowing rabbit&lt;br /&gt;
| +1 [[Stat#Bonus Damage|Bonus Damage]]&lt;br /&gt;
| [[Avenger]]&lt;br /&gt;
|-&lt;br /&gt;
| petRat&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:RatStand.png|center|100x50px]]&lt;br /&gt;
| Hero has taken on a pet Rat&lt;br /&gt;
| +5 Dodge&lt;br /&gt;
| [[Curiosity and Cats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bard&amp;diff=19267</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bard&amp;diff=19267"/>
		<updated>2022-01-01T21:47:15Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bard&amp;#039;&amp;#039;&amp;#039; may refer to:&lt;br /&gt;
* [[Bard (Enemy)]]&lt;br /&gt;
* [[Bard (Ability)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;br /&gt;
[[Category:Navigation]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Event_abilities&amp;diff=19266</id>
		<title>Category:Event abilities</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Event_abilities&amp;diff=19266"/>
		<updated>2022-01-01T21:36:23Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:General_abilities&amp;diff=19265</id>
		<title>Category:General abilities</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:General_abilities&amp;diff=19265"/>
		<updated>2022-01-01T21:35:45Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Pet&amp;diff=19264</id>
		<title>Category:Pet</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Pet&amp;diff=19264"/>
		<updated>2022-01-01T21:30:16Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Category:Reaction_Strike&amp;diff=19263</id>
		<title>Category:Reaction Strike</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Category:Reaction_Strike&amp;diff=19263"/>
		<updated>2022-01-01T21:29:29Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ability]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Warrior_abilities&amp;diff=19262</id>
		<title>Warrior abilities</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Warrior_abilities&amp;diff=19262"/>
		<updated>2022-01-01T21:27:19Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Category:Warrior abilities to Ability#Warrior Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability#Warrior_Abilities]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Untouchable&amp;diff=19261</id>
		<title>Untouchable</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Untouchable&amp;diff=19261"/>
		<updated>2022-01-01T21:26:41Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Untouchable&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) When [[Hero]] gets a kill, the next attack against them within one turn will miss.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;No longer wears off after one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
* Increases survivability for a warrior who has otherwise optimized for dealing damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=19260</id>
		<title>Bloodrage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Bloodrage&amp;diff=19260"/>
		<updated>2022-01-01T21:26:08Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodrage&amp;#039;&amp;#039;&amp;#039; is a [[Warrior]] [[ability]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;lt;q&amp;gt;&amp;#039;&amp;#039;(Passive) Infuriated by wounds, [[Hero]] deals &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage for every 2 health they are missing.&amp;#039;&amp;#039;&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Upgrade ===&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;lt;q&amp;gt;(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.&amp;lt;/q&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
* +&amp;lt;code&amp;gt;1 + [[Potency]]/3&amp;lt;/code&amp;gt; damage per 2 hp [[Hero#Injury and Healing|Injury]]&lt;br /&gt;
&lt;br /&gt;
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* Combo with abilities that grant extra attacks - e.g. [[Battledance]], certain transformations (e.g. [[Scorpion Tail]], [[Wolftouched]]), a mystic with [[Spiritblade]]. &lt;br /&gt;
* Combos with [[Shadow]] transformation. The more damage the hero takes the more damage they do back, consequently increasing chances of regaining the health back via a kill.&lt;br /&gt;
* Damage from Bloodrage applies to [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Warrior abilities]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Promote_chooseAbilitywarrior01&amp;diff=19259</id>
		<title>Promote chooseAbilitywarrior01</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Promote_chooseAbilitywarrior01&amp;diff=19259"/>
		<updated>2022-01-01T21:24:33Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Redirected page to Ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Duck&amp;diff=19258</id>
		<title>Duck</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Duck&amp;diff=19258"/>
		<updated>2022-01-01T21:22:07Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DuckM.png|200px|thumb|right|It&amp;#039;s a little mean-looking.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Duck&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the [[The Heirloom Spring]] [[event]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;It&amp;#039;s a little mean-looking, but it seems to like you&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;[[Hero]] healed the bird&amp;#039;s injury and apparently earned some loyalty.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
*+7 Dodge&lt;br /&gt;
*+7 Block&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=One_Small_Life&amp;diff=19257</id>
		<title>One Small Life</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=One_Small_Life&amp;diff=19257"/>
		<updated>2022-01-01T21:21:11Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = One Small Life&lt;br /&gt;
| image = Onesmalllife3.png &lt;br /&gt;
| author = Anne Austin&lt;br /&gt;
| type = Mission victory&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After a [[battle]] with [[Drauven]], the party finds a hunting falcon.&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;The people of [[the Yondering Lands]] need you more.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Leave the bird. &lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;I want to stay and do this.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| One of the party stays to heal the bird. They are out of action for two weeks, but will receive a [[pet]] [[Drauven Bird]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to spawn [[Stormthroat]] is by starting the [[Drauven]] Campaign with 20 Calamities.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
File:Onesmalllife1.PNG&lt;br /&gt;
File:Onesmalllife2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets victory drauvenBird&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Rat&amp;diff=19256</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Rat&amp;diff=19256"/>
		<updated>2022-01-01T21:20:07Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RatStand.png|400px|thumb|right|Cute picture of a rat.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Rat&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the [[Curiosity and Cats]] [[Event]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;quot;&amp;#039;&amp;#039;[[Hero]] has taken on a pet Rat&amp;#039;&amp;#039;&amp;quot; &lt;br /&gt;
and&lt;br /&gt;
 &amp;quot;&amp;#039;&amp;#039;[[Hero]] takes care of the little guy.&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
+5 [[Stat#Dodge|Dodge]] &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
A pet Rat is required to trigger the event [[A Squeak in the Night]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Drauven_Bird&amp;diff=19255</id>
		<title>Drauven Bird</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Drauven_Bird&amp;diff=19255"/>
		<updated>2022-01-01T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DrauvenStormthroat_bird.png|200px|thumb|right|A birdy pal]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Drauven Bird&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the [[One Small Life]] [[event]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;It&amp;#039;s a little mean-looking, but it seems to like you&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;[[Hero]] healed the bird&amp;#039;s injury and apparently earned some loyalty.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
+5 Melee Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
+5 Range Accuracy&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Critter&amp;diff=19254</id>
		<title>Critter</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Critter&amp;diff=19254"/>
		<updated>2022-01-01T21:17:21Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CritterStand.png|200px|thumb|right|Cute little ankle-biter, isn&amp;#039;t it?]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Critter&amp;#039;&amp;#039;&amp;#039; is a [[pet]] that can be adopted via the event [[Sneakthief]].&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
 &amp;#039;&amp;#039;Cute little ankle-biter, isn&amp;#039;t it?&amp;#039;&amp;#039; &lt;br /&gt;
and&lt;br /&gt;
 &amp;#039;&amp;#039;[[Hero]] has made friends with a critter.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
+15 [[Stat#Melee_Accuracy|Melee Accuracy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
[[Category:Theme]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Pet&amp;diff=19253</id>
		<title>Pet</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Pet&amp;diff=19253"/>
		<updated>2022-01-01T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Category:Pet to Ability#Pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability#Pets]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mystic_abilities&amp;diff=19252</id>
		<title>Mystic abilities</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mystic_abilities&amp;diff=19252"/>
		<updated>2022-01-01T21:14:44Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Changed redirect target from Category:Mystic abilities to Ability#Mystic Abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability#Mystic_Abilities]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Promote_chooseAbilitymystic01&amp;diff=19251</id>
		<title>Promote chooseAbilitymystic01</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Promote_chooseAbilitymystic01&amp;diff=19251"/>
		<updated>2022-01-01T21:13:25Z</updated>

		<summary type="html">&lt;p&gt;Xernoc: Redirected page to Ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ability]]&lt;/div&gt;</summary>
		<author><name>Xernoc</name></author>
	</entry>
</feed>