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	<id>https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zayler</id>
	<title>Wildermyth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wildermyth.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zayler"/>
	<link rel="alternate" type="text/html" href="https://wildermyth.com/wiki/Special:Contributions/Zayler"/>
	<updated>2026-10-27T18:05:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25494</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25494"/>
		<updated>2024-06-13T15:50:15Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
== Theme Parts ==&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=300px heights=300px&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25493</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25493"/>
		<updated>2024-06-13T15:45:28Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
&lt;br /&gt;
== Theme Parts ==&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=300px heights=300px&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=25429</id>
		<title>Skeletal/Inscrutable Stare</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Inscrutable_Stare&amp;diff=25429"/>
		<updated>2024-06-11T13:43:53Z</updated>

		<summary type="html">&lt;p&gt;Zayler: Removed formulas as there is no damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{Data actionPoints|Inscrutable Stare}}&lt;br /&gt;
| ability = Inscrutable Stare&lt;br /&gt;
| description = {{Data description|Inscrutable Stare}}&lt;br /&gt;
| damage = {{Data damageType|Inscrutable Stare}}&lt;br /&gt;
| formula = {{Data formula|Inscrutable Stare}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Range: 5.6 + [[Long Reach]]&lt;br /&gt;
* Enemies do not benefit from [[Combat mechanics#Cover|cover]] bonuses from scenery&lt;br /&gt;
* [[Combat mechanics#Attack Strength|Attack strength]] is &amp;lt;code&amp;gt;105 + 5*(Hero Level)&amp;lt;/code&amp;gt; instead of [[Stat#Accuracy|accuracy]]&lt;br /&gt;
* Benefits from and sets up flanking&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25428</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25428"/>
		<updated>2024-06-11T13:39:55Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
== Theme Parts ==&lt;br /&gt;
&lt;br /&gt;
=== Theme Upgrade ===&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines widths=300px heights=300px&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=All_the_Sweltering_Stars&amp;diff=25385</id>
		<title>All the Sweltering Stars</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=All_the_Sweltering_Stars&amp;diff=25385"/>
		<updated>2024-06-09T14:51:29Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox event&lt;br /&gt;
| event = All the Sweltering Stars&lt;br /&gt;
| image = Alltheswelteringstars1.PNG  &lt;br /&gt;
| author = Douglas Austin&lt;br /&gt;
| type = Arrive at hostile site&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The party see a shooting star - is it a good omen?&lt;br /&gt;
&lt;br /&gt;
== Choices ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;1. &amp;quot;Reminds me of... Can I still remember the story?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Hero gains the permanent [[Starheart]] augment. Begin combat with {{Fortitude}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fail&amp;#039;&amp;#039;&amp;#039;: Begin combat with {{Fortitude}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;2. &amp;quot;Is this your sign? My guardian, my guides...&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: Hero gains +0.3 to +0.6 armor or warding (for this campaign). Begin combat with {{Stoicism}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fail&amp;#039;&amp;#039;&amp;#039;: Begin combat with {{Stoicism}}.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;3. &amp;quot;Maybe I do wonder...does he see something I don&amp;#039;t?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
:{| role=&amp;quot;presentation&amp;quot; class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Outcome&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Success&amp;#039;&amp;#039;&amp;#039;: increase retirement age or health (for this campaign). Begin combat with {{Insight}}.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fail&amp;#039;&amp;#039;&amp;#039;: Begin combat with {{Insight}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
All three options are based off Charisma checks. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;110 - (Charisma +d100) = chance of failure.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Starheart adds +20 charisma and have 30% to blind enemies when hit.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=150px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Alltheswelteringstars1.PNG|A good omen?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Targets2&lt;br /&gt;
| page = Targets swelteringstar&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Event]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25350</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25350"/>
		<updated>2024-06-08T14:24:23Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will prevent the hero from using a Relationship Shrine in Omenroad; however the hero will still be able to form relationships normally in regular story campaigns as long as they do not have Skeletal Body.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25349</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25349"/>
		<updated>2024-06-08T14:08:53Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will also let the hero form relationships normally as long as they do not have Skeletal Body. However, having any skeletal limb will prevent the hero from using a Relationship Shrine in Omenroad, but the hero can still form a Lovers relationship in regular story campaigns.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25348</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25348"/>
		<updated>2024-06-08T14:05:39Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Specifics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, skeletal limb(s) can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined. Obtaining Skeletal theme from a shrine will also let the hero form relationships normally as long as they do not have Skeletal Body. However, having any skeletal limb will prevent the hero from using a Relationship Shrine, but Rival&amp;#039;s Shrine can still be used.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25347</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25347"/>
		<updated>2024-06-08T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked lover/rival [[relationship]]s still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, a skeletal limb can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Removes relationships and prevents any relationships from forming. Locked relationships before obtaining Skeletal Body will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one lover/rival relationships that are locked before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=User:Zayler&amp;diff=25346</id>
		<title>User:Zayler</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=User:Zayler&amp;diff=25346"/>
		<updated>2024-06-08T09:14:34Z</updated>

		<summary type="html">&lt;p&gt;Zayler: Created page with &amp;quot;Test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched&amp;diff=25345</id>
		<title>Wolftouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched&amp;diff=25345"/>
		<updated>2024-06-08T09:11:27Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wolftouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolftouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Wolftouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Wolftouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Howl|l1=Howl}}&lt;br /&gt;
{{/Howl}}&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Wolf Head&amp;#039;&amp;#039; and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair color will change this theme&amp;#039;s base appearance, and the &amp;quot;Dire&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
Related Events:&lt;br /&gt;
&lt;br /&gt;
* [[Spotted]]&lt;br /&gt;
* [[Takeaway]]&lt;br /&gt;
&lt;br /&gt;
=== Wolf Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Wolf Bite|l1=Wolf Bite}}&lt;br /&gt;
{{/Wolf Bite}}&lt;br /&gt;
=== Wolf Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Wolf Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]&lt;br /&gt;
{{Main|/Wolf Claw|l1=Wolf Claw}}&lt;br /&gt;
{{/Wolf Claw}}&lt;br /&gt;
{{Main|/Frenzy|l1=Frenzy}}&lt;br /&gt;
{{/Frenzy}}&lt;br /&gt;
=== Wolf Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (L) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Block|Armor]]&lt;br /&gt;
=== Wolf Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Wolf Leg (R) (theme piece)}}}}&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]] &amp;lt;br&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Block|Armor]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Wolf Touched head is a good option for any hero with unused quick actions. This is especially powerful on Hunters with [[Thornfang]].&lt;br /&gt;
&lt;br /&gt;
* Compared to [[Crowtouched]] head Wolf head lacks the [[Blind]] on stunt but allows access to wolf legs for higher speed.&lt;br /&gt;
&lt;br /&gt;
* A full Wolf Touched Warrior can make use of Frenzy to hit three times with [[Broadswipes]].&lt;br /&gt;
&lt;br /&gt;
* While a Wolf Touched Mystic can hit very high damage with [[Vigorflow]] and Frenzy it is usually not possible to keep a large number of targets interfused with this build making it less useful than Wolf Touched Warrior builds.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wolftouched_Dire.png|&amp;quot;Dire&amp;quot; skin, unlocked after completing the &amp;quot;Lochias&amp;#039;s Hunger&amp;quot; [[achievement]].&lt;br /&gt;
Wolftouched_Scruff.png|&amp;quot;Scruff&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Wolftouched_Scrag.png|&amp;quot;Scrag&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Wolftouched_Sage.png|&amp;quot;Sage&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].&lt;br /&gt;
Wolfhead.png|A hero with Wolf Head. Such a good boy!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Elmsoul&amp;diff=25344</id>
		<title>Elmsoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Elmsoul&amp;diff=25344"/>
		<updated>2024-06-08T09:09:23Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elmsoul&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Splinter]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Elmsoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elmsoul_Base.png|thumb|215px|right|A fully transformed Elmsoul [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;An Elmsoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also gain Elmsoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: None (hair is transformed, but does not occupy a theme slot)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Deep Roots|l1=Deep Roots}}&lt;br /&gt;
{{/Deep Roots}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Photosynthesis and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; carries within him/herself the soul of an ancient elm.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Photosynthesis ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Photosynthesis (theme piece)}}}}&lt;br /&gt;
{{Main|/Splinterskin|l1=Splinterskin}}&lt;br /&gt;
{{/Splinterskin}}&lt;br /&gt;
+10 [[Stat#Recovery_Rate|recovery rate]].&lt;br /&gt;
&lt;br /&gt;
=== Tree Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Tree Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Elmsoul_Bash+.png|frameless|215px|right| Ability upgrade to Elmsoul Bash.]]&lt;br /&gt;
{{Main|/Bash|l1=Bash}}&lt;br /&gt;
{{/Bash}}&lt;br /&gt;
{{Main|/Heavy Bash|l1=Heavy Bash}}&lt;br /&gt;
{{/Heavy Bash}}&lt;br /&gt;
=== Tree Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.4 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
=== Tree Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Tree Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.4 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Elmsoul.PNG|A fully transformed Elmsoul [[Mystic]].&lt;br /&gt;
Elmsoul autumn.png|&amp;quot;Autumn&amp;quot; skin, unlocked after completing the &amp;quot;Thwack!&amp;quot; [[achievement]].&lt;br /&gt;
Elmsoul_Willow.png|&amp;quot;Willow&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Elmsoul_Conifer.png|&amp;quot;Conifer&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability]]&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=25343</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=25343"/>
		<updated>2024-06-08T09:08:00Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Fatal Flora|l1=Fatal Flora}}&lt;br /&gt;
{{/Fatal Flora}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Thornlash had a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Vine Legs provided +5 Dodge and -0.3 Speed. The high dodge and ranged transformation attack made Botanical a favorite for [[Dodge]] build Hunters which aim to stack enough Dodge and [[Block]] to be missed by all attacks that are not [[Flanking]], allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks, [[Sharpshooter]] and [[Long Reach]] were highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] wings, the pet [[Duck]], and the [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical_Mythic.png|&amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]]&lt;br /&gt;
Botanical_Carnivorous.png|&amp;quot;Carnivorous&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Botanical&amp;diff=25342</id>
		<title>Botanical</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Botanical&amp;diff=25342"/>
		<updated>2024-06-08T09:07:47Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Botanical&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Strider]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Botanical (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Botanical_Base.png|thumb|215px|right|A fully transformed Botanical [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Botanical hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Botanical: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Fatal Flora|l1=Fatal Flora}}&lt;br /&gt;
{{/Fatal Flora}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Leafmark after completing the event.&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Mythic&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Leafmark ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Leafmark (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+10 Recovery Rate&lt;br /&gt;
&lt;br /&gt;
=== Vine Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thorn Lash|l1=Thorn Lash}}&lt;br /&gt;
{{/Thorn Lash}}&lt;br /&gt;
=== Vine Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Entangle|l1=Entangle}}&lt;br /&gt;
{{/Entangle}}&lt;br /&gt;
=== Vine Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Vine Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Vine Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
–0.2 [[Stat#Health|Health]]&amp;lt;br&amp;gt;&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Thornlash had a default 1:1 scaling for [[Potency]] and [[Bonus Damage]] in line with the scaling on most upgraded abilities.&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Patch_notes#1.6.2B399_Edina_Gramling|version 1.6]] of the game, Vine Legs provided +5 Dodge and -0.3 Speed. The high dodge and ranged transformation attack made Botanical a favorite for [[Dodge]] build Hunters which aim to stack enough Dodge and [[Block]] to be missed by all attacks that are not [[Flanking]], allowing the hunter to retaliate safely with [[Archery]] and [[Riposte]] attacks. Due to the limited range of transformation attacks, [[Sharpshooter]] and [[Long Reach]] were highly suggested for these builds. Other dodge boosting themes and items include [[Crowtouched]] wings, the pet [[Duck]], and the [[Night Shard]] weapon.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Botanical_Mythic.png|&amp;quot;Mythic&amp;quot; skin, unlocked after completing the &amp;quot;A Temperamental Shrub&amp;quot; [[achievement]]&lt;br /&gt;
Botanical_Carnivorous.png|&amp;quot;Carnivorous&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
Botanical.PNG|A Botanical Hero showing the Leafmark&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25341</id>
		<title>Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25341"/>
		<updated>2024-06-08T09:04:36Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormtouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event chain [[Distant Thunder]] --&amp;gt; [[The Stormwell]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stormtouched_Base.png|thumb|215px|right|A fully transformed Stormtouched [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Stormtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Stormtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: One of Head, Left Arm, or Left Leg (at least one is required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Feedback Loop|l1=Feedback Loop}}&lt;br /&gt;
{{/Feedback Loop}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero can choose whether to first gain &amp;#039;&amp;#039;Stormgaze&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Storm Arm&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Storm Leg&amp;#039;&amp;#039;, and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; gained power from a goatherd&amp;#039;s ancient Stormwell.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Stormgaze ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormgaze (theme piece)}}}}&lt;br /&gt;
{{Main|/Static Shock|l1=Static Shock}}&lt;br /&gt;
{{/Static Shock}}&lt;br /&gt;
=== Storm Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Jumpjolt+.png|frameless|215px|right| Ability upgrade to Jumpjolt.]]&lt;br /&gt;
{{Main|/Jumpjolt|l1=Jumpjolt}}&lt;br /&gt;
{{/Jumpjolt}}&lt;br /&gt;
{{Main|/Chain Lightning|l1=Chain Lightning}}&lt;br /&gt;
{{/Chain Lightning}}&lt;br /&gt;
=== Storm Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thunder Stomp|l1=Thunder Stomp}}&lt;br /&gt;
{{/Thunder Stomp}}&lt;br /&gt;
&lt;br /&gt;
Left Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stormtouched’s unique ability to start with any limb allows it to combine into many themes and builds.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched head is usually not suggested as it requires the player to get hit in order to work. However if a full tank character is desired this may be useful.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched leg’s thunder stomp rarely hits but a missed Thunder Stomp still counts as an attack for setting up flanking and can allow the player to flank many targets easily.&lt;br /&gt;
&lt;br /&gt;
* Morthagi [[Wardrobe]] enemies notably are always stunned by Thunder Stomp.&lt;br /&gt;
&lt;br /&gt;
* Storm Touched arms are not the most powerful transformation attack but can allow the player to gain a useful potency scaling ranged attack with transformations they usually could not.&lt;br /&gt;
&lt;br /&gt;
* Jumpjolt+ and Chain Lightning+ share the same bonus modifier (self.theme_storm_upgrade); therefore, if you select one, the other is active as well.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Stormtouched.png|A fully transformed Stormtouched [[Warrior]].&lt;br /&gt;
Stormtouched_Sea.png|&amp;quot;Sea&amp;quot; skin, unlocked after completing the &amp;quot;Tempest&amp;quot; [[achievement]].&lt;br /&gt;
Storm_Jagged.png|&amp;quot;Jagged&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Golden.png|&amp;quot;Golden&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Bound.png|&amp;quot;Bound&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25340</id>
		<title>Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25340"/>
		<updated>2024-06-08T09:04:07Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormtouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event chain [[Distant Thunder]] --&amp;gt; [[The Stormwell]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stormtouched_Base.png|thumb|215px|right|A fully transformed Stormtouched [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Stormtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Stormtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: One of Head, Left Arm, or Left Leg (at least one is required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Feedback Loop|l1=Feedback Loop}}&lt;br /&gt;
{{/Feedback Loop}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero can choose whether to first gain &amp;#039;&amp;#039;Stormgaze&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Storm Arm&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Storm Leg&amp;#039;&amp;#039;, and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; gained power from a goatherd&amp;#039;s ancient Stormwell.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Stormgaze ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormgaze (theme piece)}}}}&lt;br /&gt;
{{Main|/Static Shock|l1=Static Shock}}&lt;br /&gt;
{{/Static Shock}}&lt;br /&gt;
=== Storm Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Jumpjolt+.png|frameless|215px|right| Ability upgrade to Jumpjolt.]]&lt;br /&gt;
{{Main|/Jumpjolt|l1=Jumpjolt}}&lt;br /&gt;
{{/Jumpjolt}}&lt;br /&gt;
{{Main|/Chain Lightning|l1=Chain Lightning}}&lt;br /&gt;
{{/Chain Lightning}}&lt;br /&gt;
=== Storm Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thunder Stomp|l1=Thunder Stomp}}&lt;br /&gt;
{{/Thunder Stomp}}&lt;br /&gt;
&lt;br /&gt;
Left Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stormtouched’s unique ability to start with any limb allows it to combine into many themes and builds.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched head is usually not suggested as it requires the player to get hit in order to work. However if a full tank character is desired this may be useful.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched leg’s thunder stomp rarely hits but a missed Thunder Stomp still counts as an attack for setting up flanking and can allow the player to flank many targets easily.&lt;br /&gt;
&lt;br /&gt;
* Morthagi [[Wardrobe]] enemies notably are always stunned by Thunder Stomp.&lt;br /&gt;
&lt;br /&gt;
* Storm Touched arms are not the most powerful transformation attack but can allow the player to gain a useful potency scaling ranged attack with transformations they usually could not.&lt;br /&gt;
&lt;br /&gt;
* Jumpjolt+ and Chain Lightning+ share the same bonus modifier (self.theme_storm_upgrade); therefore, if you select one, the other is active as well.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Stormtouched.png|A fully transformed Stormtouched [[Warrior]].&lt;br /&gt;
Stormtouched_Sea.png|&amp;quot;Sea&amp;quot; skin, unlocked after completing the &amp;quot;Tempest&amp;quot; [[achievement]].&lt;br /&gt;
Storm_Jagged.png|&amp;quot;Jagged&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Golden.png|&amp;quot;Golden&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Bound.png|&amp;quot;Bound&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25339</id>
		<title>Stormtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched&amp;diff=25339"/>
		<updated>2024-06-08T09:03:42Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stormtouched&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event chain [[Distant Thunder]] --&amp;gt; [[The Stormwell]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Stormtouched_Base.png|thumb|215px|right|A fully transformed Stormtouched [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Stormtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Stormtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: One of Head, Left Arm, or Left Leg (at least one is required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Feedback Loop|l1=Feedback Loop}}&lt;br /&gt;
{{/Feedback Loop}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The hero can choose whether to first gain &amp;#039;&amp;#039;Stormgaze&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Storm Arm&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Storm Leg&amp;#039;&amp;#039;, and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; gained power from a goatherd&amp;#039;s ancient Stormwell.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Stormgaze ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Stormgaze (theme piece)}}}}&lt;br /&gt;
{{Main|/Static Shock|l1=Static Shock}}&lt;br /&gt;
{{/Static Shock}}&lt;br /&gt;
=== Storm Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Jumpjolt+.png|frameless|215px|right| Ability upgrade to Jumpjolt.]]&lt;br /&gt;
{{Main|/Jumpjolt|l1=Jumpjolt}}&lt;br /&gt;
{{/Jumpjolt}}&lt;br /&gt;
{{Main|/Chain Lightning|l1=Chain Lightning}}&lt;br /&gt;
{{/Chain Lightning}}&lt;br /&gt;
=== Storm Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Storm Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Thunder Stomp|l1=Thunder Stomp}}&lt;br /&gt;
{{/Thunder Stomp}}&lt;br /&gt;
&lt;br /&gt;
Left Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br /&amp;gt;&lt;br /&gt;
-5 [[Stat#Block|Block]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stormtouched’s unique ability to start with any limb allows it to combine into many themes and builds.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched head is usually not suggested as it requires the player to get hit in order to work. However if a full tank character is desired this may be useful.&lt;br /&gt;
&lt;br /&gt;
* Stormtouched leg’s thunder stomp rarely hits but a missed Thunder Stomp still counts as an attack for setting up flanking and can allow the player to flank many targets easily.&lt;br /&gt;
&lt;br /&gt;
* Morthagi [[Wardrobe]] enemies notably are always stunned by Thunder Stomp.&lt;br /&gt;
&lt;br /&gt;
* Storm Touched arms are not the most powerful transformation attack but can allow the player to gain a useful potency scaling ranged attack with transformations they usually could not.&lt;br /&gt;
&lt;br /&gt;
* Jumpjolt+ and Chain Lightning+ share the same bonus modifier (self.theme_storm_upgrade); therefore, if you select one, the other is active as well.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Stormtouched.png|A fully transformed Stormtouched [[Warrior]].&lt;br /&gt;
Stormtouched_Sea.png|The alternative &amp;quot;Sea&amp;quot; skin, unlocked after completing the &amp;quot;Tempest&amp;quot; [[achievement]].&lt;br /&gt;
Storm_Jagged.png|&amp;quot;Jagged&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Golden.png|&amp;quot;Golden&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Storm_Bound.png|&amp;quot;Bound&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadow&amp;diff=25338</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadow&amp;diff=25338"/>
		<updated>2024-06-08T09:02:32Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery and Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Inhabitant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_Base.png|thumb|215px|right|A fully transformed Shadow [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Shadow hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Shadow: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available), Any one available arm or leg (optional; may be already occupied by a non-conflicting theme)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Shadestride|l1=Shadestride}}&lt;br /&gt;
{{/Shadestride}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Shadowed&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Shadow Limb&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s primary and secondary colors will change this theme&amp;#039;s appearance. The &amp;quot;Wild&amp;quot; skin can be changed with the secondary color.&lt;br /&gt;
&lt;br /&gt;
=== Shadowed ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadowed (theme piece)}}}}&lt;br /&gt;
{{Main|/Drains Warding|l1=Drains Warding}}&lt;br /&gt;
{{/Drains Warding}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Shadow Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Harvest+.png|frameless|215px|right| Ability upgrade to Harvest.]]&lt;br /&gt;
{{Main|/Harvest|l1=Harvest}}&lt;br /&gt;
{{/Harvest}}&lt;br /&gt;
{{Main|/Dread Harvest|l1=Dread Harvest}}&lt;br /&gt;
{{/Dread Harvest}}&lt;br /&gt;
=== Shadow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Leg (L) (theme piece)}}}}&lt;br /&gt;
=== Shadow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Shadow_Wild.png|&amp;quot;Wild&amp;quot; skin, unlocked after completing the &amp;quot;Symbiosis&amp;quot; [[achievement]].&lt;br /&gt;
Shadow_Mouthy.png|&amp;quot;Mouthy&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Shadow_Burning.png|&amp;quot;Burning&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
SCharacter.png|Character with shadowy legs... Pretty strange.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Celestial&amp;diff=25337</id>
		<title>Celestial</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Celestial&amp;diff=25337"/>
		<updated>2024-06-08T09:02:07Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Celestial&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event chain [[Mooringlight]], [[Book of Stars]], then [[Minuet]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial_Base.png|thumb|215px|right|A fully transformed Celestial [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Celestial hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Celestial: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Meteor Strike|l1=Meteor Strike}}&lt;br /&gt;
{{/Meteor Strike}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Star Hair and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; stepped into a glittering pool one day and emerged with stars in her eyes and constellations etched across her skin.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Star Hair ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Star Hair (theme piece)}}}}&lt;br /&gt;
{{Main|/Blinding Attacks|l1=Blinding Attacks}}&lt;br /&gt;
{{/Blinding Attacks}}&lt;br /&gt;
=== Celestial Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Shooting_Star+.png|frameless|215px|right| Ability upgrade to Shooting Star.]]&lt;br /&gt;
{{Main|/Shooting Star|l1=Shooting Star}}&lt;br /&gt;
{{/Shooting Star}}&lt;br /&gt;
{{Main|/Falling Stars|l1=Falling Stars}}&lt;br /&gt;
{{/Falling Stars}}&lt;br /&gt;
=== Celestial Leg (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Celestial Leg (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Celestial Path|l1=Celestial Path}}&lt;br /&gt;
{{/Celestial Path}}&lt;br /&gt;
Left Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Right Leg:&amp;lt;br&amp;gt;&lt;br /&gt;
+0.2 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
-0.4 [[Stat#Armor|Armor]]&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Blinding Attacks (from Star Hair) is most beneficial with attacks that hit multiple enemies.&lt;br /&gt;
&amp;lt;!--* Celestial Path and the bonus speed are also quite useful and usually taken on heroes with celestial hair.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Falling Stars is unable to benefit from [[flanking]], so boosting a hero&amp;#039;s accuracy, such as with the [[critter]], will improve its reliability.&lt;br /&gt;
&lt;br /&gt;
* Unlike most transformation attacks, Falling Stars does not benefit from [[Vigorflow]], which limits the usefulness of both arms on a Mystic. Falling Stars also does not benefit from [[Bloodrage]].&lt;br /&gt;
&lt;br /&gt;
* The single-arm Shooting Star attack can allow an additional attack per turn, since it is not turn-ending.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Celestial_Golden.png|&amp;quot;Golden&amp;quot; skin, unlocked after completing the &amp;quot;Astrology&amp;quot; [[achievement]].&lt;br /&gt;
Celestial_Galactic.png|&amp;quot;Galactic&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Retake the station.PNG|A Celestial hero with Star Hair&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadow&amp;diff=25336</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadow&amp;diff=25336"/>
		<updated>2024-06-08T09:00:51Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Inhabitant]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow_Base.png|thumb|215px|right|A fully transformed Shadow [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Shadow hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Shadow: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available), Any one available arm or leg (optional; may be already occupied by a non-conflicting theme)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Shadestride|l1=Shadestride}}&lt;br /&gt;
{{/Shadestride}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Shadowed&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;Shadow Limb&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s primary and secondary colors will change this theme&amp;#039;s appearance. The &amp;quot;Wild&amp;quot; skin can be changed with the secondary color.&lt;br /&gt;
&lt;br /&gt;
=== Shadowed ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadowed (theme piece)}}}}&lt;br /&gt;
{{Main|/Drains Warding|l1=Drains Warding}}&lt;br /&gt;
{{/Drains Warding}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Shadow Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Shadow Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Harvest+.png|frameless|215px|right| Ability upgrade to Harvest.]]&lt;br /&gt;
{{Main|/Harvest|l1=Harvest}}&lt;br /&gt;
{{/Harvest}}&lt;br /&gt;
{{Main|/Dread Harvest|l1=Dread Harvest}}&lt;br /&gt;
{{/Dread Harvest}}&lt;br /&gt;
=== Shadow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Leg (L) (theme piece)}}}}&lt;br /&gt;
=== Shadow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Shadow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Shadow_Wild.png|&amp;quot;Wild&amp;quot; skin, unlocked after completing the &amp;quot;Symbiosis&amp;quot; [[achievement]].&lt;br /&gt;
Shadow_Mouthy.png|&amp;quot;Mouthy&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
Shadow_Burning.png|&amp;quot;Burning&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
SCharacter.png|Character with shadowy legs... Pretty strange.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25335</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25335"/>
		<updated>2024-06-08T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked [[legacy]] relationships still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, a skeletal limb can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Prevents any relationships from forming. Existing Legacy locked relationships will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25334</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25334"/>
		<updated>2024-06-08T08:59:05Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery and Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Sylvan hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Sylvan: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Chaos Whorl|l1=Chaos Whorl}}&lt;br /&gt;
{{/Chaos Whorl}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spirit-Marked (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+5 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Tenacity|Tenacity]]&lt;br /&gt;
=== Sylvan Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Invigoration|l1=Invigoration}}&lt;br /&gt;
{{/Invigoration}}&lt;br /&gt;
=== Sylvan Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
{{Main|/Witherbolt|l1=Witherbolt}}&lt;br /&gt;
{{/Witherbolt}}&lt;br /&gt;
=== Sylvan Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvan_Knotted.png|&amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].&lt;br /&gt;
Sylvan_Divine.png|&amp;quot;Divine&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=25333</id>
		<title>Mortificial Enhancements</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=25333"/>
		<updated>2024-06-08T08:59:01Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery and Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificial Enhancements&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Troygan the Enchanger]]&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mortificial Enhancements (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Enhancements_Base.png|thumb|215px|right|A fully transformed Mortificial Enhancements [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mortificial Enhancements hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mortificial Enhancements: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Whichever arm or leg is missing (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Salvage|l1=Salvage}}&lt;br /&gt;
{{/Salvage}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains a &amp;#039;&amp;#039;Morthagi Limb&amp;#039;&amp;#039; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|His/Her lost &amp;lt;limb&amp;gt; was replaced by a long forgotten clockwork Enchanger, making him/her part Morthagi.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors. The &amp;quot;Steel&amp;quot; skin can be with the primary color.&lt;br /&gt;
&lt;br /&gt;
The head piece isn&amp;#039;t available.&lt;br /&gt;
&lt;br /&gt;
=== Braincase or Clockwork Skull (Head) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Clockwork Skull (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Braincase (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Left) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Mortificial_Limbs+.png|frameless|215px|right| Ability upgrade to Mortificial Limbs.]]&lt;br /&gt;
{{Main|/Wrist Bolt|l1=Wrist Bolt}}&lt;br /&gt;
{{/Wrist Bolt}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Right) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Hammer|l1=Hammer}}&lt;br /&gt;
{{/Hammer}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Morthagi Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Mortificial Crossbow is unique among theme arms in that it gains the full +Potency damage increase from the Hunter’s [[Ember Arrows]] as with bows and crossbows instead of +1 damage as with other theme attacks.&lt;br /&gt;
&lt;br /&gt;
* The Mortificial Crossbow also works with the Hunter&amp;#039;s [[Through Shot]] ability.&lt;br /&gt;
&lt;br /&gt;
* Using an [[Empowered Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
* A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
* Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mortificial_Enhancements_Steel.png|&amp;quot;Steel&amp;quot; skin, unlocked after completing the &amp;quot;We Call That Mortificient!&amp;quot; [[achievement]].&lt;br /&gt;
Morthagi_Globe.png|&amp;quot;Globe&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
BodyModification morthagiArm.png|Character with a Morthagi arm.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25332</id>
		<title>Skeletal</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal&amp;diff=25332"/>
		<updated>2024-06-08T08:57:55Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Skeletal&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the [[Hook]] opportunity quest event [[To Humble Ends]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Curse|l1=Curse}}&lt;br /&gt;
{{/Curse}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
Obtaining the Skeletal theme from hook opportunity event [[To Humble Ends]] will grant the hero &amp;#039;&amp;#039;&amp;#039;Oldwane Curse&amp;#039;&amp;#039;&amp;#039; and [[Oath of Oldwane]] Dagger. This theme is different from other themes in that the Oldwane curse always progresses fully during the next chapter [[interval]] and completely transforms the hero&amp;#039;s human body. This cannot be declined.&lt;br /&gt;
&lt;br /&gt;
After the curse progresses, the hero gains &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; (+1000 [[retirement age]], +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball). Skeletal Body removes existing relationships and prevents the hero from forming new relationships. Locked [[legacy]] relationships still persist but cannot advance beyond level 1.&lt;br /&gt;
&lt;br /&gt;
With [[Omenroad]] DLC, a skeletal limb can be obtained from a Skeletal [[Theme Shrine]]. If skeletal theme is obtained this way, it will progress similarly to other themes where an option to transform 1 part may appear during chapter [[Interval]]s. In this case, the limb transformation can be declined.&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s skin color will change this theme&amp;#039;s base appearance, and the appearance of the &amp;quot;Monstrous&amp;quot; skin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oldwane Curse ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Oldwane Curse (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Occupies the head &amp;amp; body slot&lt;br /&gt;
*During the next chapter [[interval]], bestows &amp;#039;&amp;#039;&amp;#039;Eternal Unrest&amp;#039;&amp;#039;&amp;#039; and transforms all human limbs&lt;br /&gt;
*Oldwane curse is replaced by Skull Head &amp;amp; Skeletal Body during this interval transformation&lt;br /&gt;
*Transformation by Oldwane Curse cannot be declined&lt;br /&gt;
&lt;br /&gt;
=== Skull Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skull Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}&lt;br /&gt;
{{/Inscrutable Stare}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Body ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Body (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
*Prevents any relationships from forming. Existing Legacy locked relationships will remain but be fixed at level 1.&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Bitter Scratch|l1=Bitter Scratch}}&lt;br /&gt;
{{/Bitter Scratch}}&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]&lt;br /&gt;
{{Main|/Dagger Strike|l1=Dagger Strike}}&lt;br /&gt;
{{/Dagger Strike}}&lt;br /&gt;
&lt;br /&gt;
+2 [[Stat#Warding|Warding]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Spell Damage|Spell Damage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+2 [[Stat#Potency|Potency]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
=== Skeletal Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Unlike with other themes there is no option to decline the transformation from Oldwane Curse and all human limbs will transform at once. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.&lt;br /&gt;
&lt;br /&gt;
* While Skeletal only requires the head to be available, it is generally advisable to obtain the dagger and the legs.&lt;br /&gt;
&lt;br /&gt;
* A hero with Skeletal Body can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.&lt;br /&gt;
&lt;br /&gt;
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.&lt;br /&gt;
&lt;br /&gt;
* For Skeleton Hunters, a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.&lt;br /&gt;
&lt;br /&gt;
* A full Skeleton transformation is not suggested on Warriors as the limited attack range works against them.&lt;br /&gt;
&lt;br /&gt;
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Skeletal.png|A fully transformed female Skeletal [[Mystic]].&lt;br /&gt;
Skeletal_monstrous.png|&amp;quot;monstrous&amp;quot; skin, unlocked after completing the &amp;quot;I&amp;#039;m Not Smiling&amp;quot; [[achievement]]&lt;br /&gt;
File:Skeletal_Wrapped.png|&amp;quot;Wrapped&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
File:Skeletal_Chained.png|&amp;quot;Chained&amp;quot; skin, from [[Armors and Skins]] DLC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25331</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25331"/>
		<updated>2024-06-08T08:56:06Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Sylvan hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Sylvan: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Chaos Whorl|l1=Chaos Whorl}}&lt;br /&gt;
{{/Chaos Whorl}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spirit-Marked (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+5 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Tenacity|Tenacity]]&lt;br /&gt;
=== Sylvan Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Invigoration|l1=Invigoration}}&lt;br /&gt;
{{/Invigoration}}&lt;br /&gt;
=== Sylvan Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
{{Main|/Witherbolt|l1=Witherbolt}}&lt;br /&gt;
{{/Witherbolt}}&lt;br /&gt;
=== Sylvan Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvan_Knotted.png|&amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
Sylvan_Divine.png|&amp;quot;Divine&amp;quot; skin, from [[Armors and Skins]] DLC.]]&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=25330</id>
		<title>Crystalline</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=25330"/>
		<updated>2024-06-08T08:55:58Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystalline&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Heart of Stone]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crystalline (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystalline_Base.png|thumb|215px|right|A fully transformed Crystalline [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crystalline hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crystalline: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Crystal Chrysalis|l1=Crystal Chrysalis}}&lt;br /&gt;
{{/Crystal Chrysalis}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Gem Eye and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|After disturbing a mystical gem s/he ought not to have touched, &amp;lt;Hero&amp;#039;s&amp;gt; body is being overgrown by a crystalline presence.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s primary color will change this theme&amp;#039;s appearance. The &amp;quot;Knight&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Gem Eye ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Eye (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 [[Stat#Stunt|Stunt chance]]&lt;br /&gt;
&lt;br /&gt;
=== Gem Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 Stunt chance&lt;br /&gt;
&lt;br /&gt;
{{Main|/Shield|l1=Shield}}&lt;br /&gt;
{{/Shield}}&lt;br /&gt;
=== Gem Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Crystal_Sword+.png|frameless|215px|right| Ability upgrade to Crystal Sword.]]&lt;br /&gt;
{{Main|/Crystal Sword|l1=Crystal Sword}}&lt;br /&gt;
{{/Crystal Sword}}&lt;br /&gt;
=== Gem Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
=== Gem Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crystallined.png|A fully transformed Crystalline [[Warrior]]&lt;br /&gt;
Crystalline_Knight.png|&amp;quot;Knight&amp;quot; skin, unlocked after completing the &amp;quot;Some Say I&amp;#039;m Too Flashy&amp;quot; [[achievement]].&lt;br /&gt;
Gem_Cave.png|&amp;quot;Cave&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Gem_Shard.png|&amp;quot;Shard&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Gem_Glass.png|&amp;quot;Glass&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=25329</id>
		<title>Mortificial Enhancements</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements&amp;diff=25329"/>
		<updated>2024-06-08T08:55:36Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mortificial Enhancements&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Troygan the Enchanger]]&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Mortificial Enhancements (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mortificial_Enhancements_Base.png|thumb|215px|right|A fully transformed Mortificial Enhancements [[Mystic]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Mortificial Enhancements hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Mortificial Enhancements: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Whichever arm or leg is missing (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Salvage|l1=Salvage}}&lt;br /&gt;
{{/Salvage}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains a &amp;#039;&amp;#039;Morthagi Limb&amp;#039;&amp;#039; and their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|His/Her lost &amp;lt;limb&amp;gt; was replaced by a long forgotten clockwork Enchanger, making him/her part Morthagi.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors. The &amp;quot;Steel&amp;quot; skin can be with the primary color.&lt;br /&gt;
&lt;br /&gt;
The head piece isn&amp;#039;t available.&lt;br /&gt;
&lt;br /&gt;
=== Braincase or Clockwork Skull (Head) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Clockwork Skull (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Braincase (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Left) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Mortificial_Limbs+.png|frameless|215px|right| Ability upgrade to Mortificial Limbs.]]&lt;br /&gt;
{{Main|/Wrist Bolt|l1=Wrist Bolt}}&lt;br /&gt;
{{/Wrist Bolt}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Arm (Right) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Hammer|l1=Hammer}}&lt;br /&gt;
{{/Hammer}}&lt;br /&gt;
&lt;br /&gt;
=== Morthagi Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Morthagi Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Morthagi Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.3 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-3 [[Stat#Dodge|Dodge]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* The Mortificial Crossbow is unique among theme arms in that it gains the full +Potency damage increase from the Hunter’s [[Ember Arrows]] as with bows and crossbows instead of +1 damage as with other theme attacks.&lt;br /&gt;
&lt;br /&gt;
* The Mortificial Crossbow also works with the Hunter&amp;#039;s [[Through Shot]] ability.&lt;br /&gt;
&lt;br /&gt;
* Using an [[Empowered Bone Spear]] with the Mortificial Crossbow can allow for very high damage but the limitation to one shot per turn limits the usefulness of this strategy.&lt;br /&gt;
&lt;br /&gt;
* A second Crossbow may be used in the other hand in order to allow multiple ranged attacks per turn.&lt;br /&gt;
&lt;br /&gt;
* Mortificial Theme must be gained before most other themes as many themes prevent the possibility of gaining maimed limbs which are required to gain Mortificial Enhancements. For more information see [[Theme order conflicts guide]].&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Mortificial_Enhancements_Steel.png|&amp;quot;Steel&amp;quot; skin, unlocked after completing the &amp;quot;We Call That Mortificient!&amp;quot; [[achievement]].]]&lt;br /&gt;
Morthagi_Globe.png|&amp;quot;Globe&amp;quot; skin, from [[Armors and Skins]] DLC.]]&lt;br /&gt;
BodyModification morthagiArm.png|Character with a Morthagi arm.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25328</id>
		<title>Sylvan</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan&amp;diff=25328"/>
		<updated>2024-06-08T08:54:42Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sylvan&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Sylvan hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Sylvan: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Chaos Whorl|l1=Chaos Whorl}}&lt;br /&gt;
{{/Chaos Whorl}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[Hero]] gains &amp;#039;&amp;#039;Spirit-Marked&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Changing the [[Hero]]&amp;#039;s hair and secondary color will change this theme&amp;#039;s base appearance. The &amp;quot;Knotted&amp;quot; skin can be changed with the hair, the primary, and the secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Spirit-Marked (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+5 [[Stat#Retirement Age|Retirement Age]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Tenacity|Tenacity]]&lt;br /&gt;
=== Sylvan Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (L) (theme piece)}}}}&lt;br /&gt;
{{Main|/Invigoration|l1=Invigoration}}&lt;br /&gt;
{{/Invigoration}}&lt;br /&gt;
=== Sylvan Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]&lt;br /&gt;
{{Main|/Witherbolt|l1=Witherbolt}}&lt;br /&gt;
{{/Witherbolt}}&lt;br /&gt;
=== Sylvan Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
=== Sylvan Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Sylvan Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+0.5 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
–5 [[Stat#Block|Block]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Witherbolt is very powerful for [[Vigorflow]] build Mystics as it allows you to hit three targets with Vigorflow but only requires one arm leaving a human arm available to hold a [[Swan Scepter]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Sylvan_Knotted.png|&amp;quot;Knotted&amp;quot; skin, unlocked after completing the &amp;quot;Into Mulch&amp;quot; [[achievement]].]]&lt;br /&gt;
Sylvan_Divine.png|&amp;quot;Divine&amp;quot; skin, from [[Armors and Skins]] DLC.]]&lt;br /&gt;
Sylvanhero.PNG|A Sylvan hero. (Doesn&amp;#039;t their hair look good?)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=25327</id>
		<title>Crystalline</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crystalline&amp;diff=25327"/>
		<updated>2024-06-08T08:53:50Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crystalline&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Heart of Stone]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crystalline (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crystalline_Base.png|thumb|215px|right|A fully transformed Crystalline [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crystalline hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crystalline: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Crystal Chrysalis|l1=Crystal Chrysalis}}&lt;br /&gt;
{{/Crystal Chrysalis}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Gem Eye and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|After disturbing a mystical gem s/he ought not to have touched, &amp;lt;Hero&amp;#039;s&amp;gt; body is being overgrown by a crystalline presence.}}&lt;br /&gt;
&lt;br /&gt;
Changing the [[hero]]&amp;#039;s primary color will change this theme&amp;#039;s appearance. The &amp;quot;Knight&amp;quot; skin can be changed with both the primary and secondary colors.&lt;br /&gt;
&lt;br /&gt;
=== Gem Eye ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Eye (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 [[Stat#Stunt|Stunt chance]]&lt;br /&gt;
&lt;br /&gt;
=== Gem Arm (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+6 Stunt chance&lt;br /&gt;
&lt;br /&gt;
{{Main|/Shield|l1=Shield}}&lt;br /&gt;
{{/Shield}}&lt;br /&gt;
=== Gem Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Crystal_Sword+.png|frameless|215px|right| Ability upgrade to Crystal Sword.]]&lt;br /&gt;
{{Main|/Crystal Sword|l1=Crystal Sword}}&lt;br /&gt;
{{/Crystal Sword}}&lt;br /&gt;
=== Gem Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
=== Gem Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Gem Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+5 [[Stat#Block|Block]]&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crystallined.png|A fully transformed Crystalline [[Warrior]]&lt;br /&gt;
Crystalline_Knight.png|&amp;quot;Knight&amp;quot; skin, unlocked after completing the &amp;quot;Some Say I&amp;#039;m Too Flashy&amp;quot; [[achievement]].&lt;br /&gt;
Gem_Cave.png|&amp;quot;Cave&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Gem_Shard.png|&amp;quot;Shard&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Gem_Glass.png|&amp;quot;Glass&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=25326</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=25326"/>
		<updated>2024-06-08T08:51:23Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery and Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Child of the Hills (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Base.png|thumb|215px|right|A fully transformed Child of the Hills [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Child of the Hills hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Child of the Hills: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Shard Skin|l1=Shard Skin}}&lt;br /&gt;
{{/Shard Skin}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Hill Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hill Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Foothill_Crush.png|frameless|215px|right| Ability upgrade to Foothill Crush.]]&lt;br /&gt;
{{Main|/Crush|l1=Crush}}&lt;br /&gt;
{{/Crush}}&lt;br /&gt;
{{Main|/Stonewall|l1=Stonewall}}&lt;br /&gt;
{{/Stonewall}}&lt;br /&gt;
=== Foothill Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
=== Foothill Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stonewalling offers substantial protection as the temporary armor will be shredded first and then regained in future turns.&lt;br /&gt;
&lt;br /&gt;
* Stonewalling is often used with [[Vigilance]] on Warriors as entering guardian does not prevent stonewalling.&lt;br /&gt;
&lt;br /&gt;
* Be wary of using hills legs, the speed reduction is substantial and can become quite problematic especially if the hero also reaches old age.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Child_of_the_Hill_Canyon.png|&amp;quot;Canyon&amp;quot; skin, unlocked after completing the &amp;quot;Solid As The Hills&amp;quot; [[achievement]].&lt;br /&gt;
Foothill_Obsidian.png|&amp;quot;Obsidian&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Foothill_Mossy.png|&amp;quot;Mossy&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Childofthehills.PNG|A hero with Hill Tattoos and Foothill Arm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=25325</id>
		<title>Child of the Hills</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Child_of_the_Hills&amp;diff=25325"/>
		<updated>2024-06-08T08:50:50Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Child of the Hills&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[The Offering]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Child of the Hills (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Child_of_the_Hill_Base.png|thumb|215px|right|A fully transformed Child of the Hills [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Child of the Hills hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Child of the Hills: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Shard Skin|l1=Shard Skin}}&lt;br /&gt;
{{/Shard Skin}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains Hill Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;gt; was granted the strength of the Hills for services rendered to an ancient spirit.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Hill Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Hill Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
=== Foothill Arm (L/R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Foothill Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Foothill_Crush.png|frameless|215px|right| Ability upgrade to Foothill Crush.]]&lt;br /&gt;
{{Main|/Crush|l1=Crush}}&lt;br /&gt;
{{/Crush}}&lt;br /&gt;
{{Main|/Stonewall|l1=Stonewall}}&lt;br /&gt;
{{/Stonewall}}&lt;br /&gt;
=== Foothill Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
=== Foothill Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Foothill Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.5 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 [[Stat#Armor|Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Knockback&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stonewalling offers substantial protection as the temporary armor will be shredded first and then regained in future turns.&lt;br /&gt;
&lt;br /&gt;
* Stonewalling is often used with [[Vigilance]] on Warriors as entering guardian does not prevent stonewalling.&lt;br /&gt;
&lt;br /&gt;
* Be wary of using hills legs, the speed reduction is substantial and can become quite problematic especially if the hero also reaches old age.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Childofthehills.PNG|A hero with Hill Tattoos and Foothill Arm&lt;br /&gt;
Child_of_the_Hill_Canyon.png|&amp;quot;Canyon&amp;quot; skin, unlocked after completing the &amp;quot;Solid As The Hills&amp;quot; [[achievement]].&lt;br /&gt;
Foothill_Obsidian.png|&amp;quot;Obsidian&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Foothill_Mossy.png|&amp;quot;Mossy&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=25324</id>
		<title>Flamesoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=25324"/>
		<updated>2024-06-08T08:49:21Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flamesoul&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Stories of Fire]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Flamesoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Flamesoul_Base.png|thumb|215px|right|A fully transformed Flamesoul [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Flamesoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Flamesoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Left Arm (required to be available), Head (optional; may be already occupied by a non-conflicting theme)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Living Hearth|l1=Living Hearth}}&lt;br /&gt;
{{/Living Hearth}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains &amp;#039;&amp;#039;Fire Tattoo&amp;#039;&amp;#039; and their left arm is replaced by a &amp;#039;&amp;#039;Fire Arm&amp;#039;&amp;#039;. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;#039;s&amp;gt; inner passion drew him/her to a mysterious fire spirit, which now burns within his/her body and soul.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
This theme grants fire immunity.&lt;br /&gt;
&lt;br /&gt;
=== Fire Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Tattoo (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
In addition to the head tattoo, the hero&amp;#039;s hair color changes and streaks appear in their hair.&lt;br /&gt;
=== Fire Arm (L) ===&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Flamesoul+.png|frameless|215px|right| Ability upgrade to Flamesoul.]]&lt;br /&gt;
{{Main|/Cone of Fire|l1=Cone of Fire}}&lt;br /&gt;
{{/Cone of Fire}}&lt;br /&gt;
=== Fire Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Flame Strike|l1=Flame Strike}}&lt;br /&gt;
{{/Flame Strike}}&lt;br /&gt;
=== Fire Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
=== Fire Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Flamesoul is one of the stronger themes for mystics with [[Vigorflow]] because (like [[Sylvan]], [[Botanical]], and [[Stormtouched]]) it offers a Vigorflow-boosted ranged attack that hits multiple targets. Flamesoul can be particularly convenient for Vigorflow because [[Cone of Fire]] creates Blazes, which are the ideal Vigorflow interfusion because they do not get destroyed.&lt;br /&gt;
&lt;br /&gt;
* Flamesoul&amp;#039;s [[Cone of Fire]] is similar to [[Botanical]]&amp;#039;s [[Thorn Lash]] in that both are line attacks. However, Cone of Fire hits a slightly wider area than Thorn Lash when not aimed in a cardinal direction. Cone of Fire also has more aiming freedom because it always hits the full range even if a nearby tile is targeted; certain tile configurations can be hit by targeting an intermediate tile that cannot be hit by targeting a tile at maximum range. In practice, these effects mean that it is often significantly easier to hit multiple targets with Cone of Fire than with Thorn Lash.&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Flamesoul_Earthen.png|&amp;quot;Earthen&amp;quot; skin, unlocked after completing the &amp;quot;Grillmaster&amp;quot; [[achievement]].&lt;br /&gt;
Flamesoul_Bloom.png|&amp;quot;Bloom&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Helix.png|thumb|&amp;quot;Helix&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Draconic.png|thumb|&amp;quot;Draconic&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul.PNG|A hero with Flamesoul&lt;br /&gt;
Mysticfireleg.jpg|A Flamesoul hero with Fire limbs&lt;br /&gt;
Cone of fire area 1.png|Example area hit by [[Cone of Fire]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=25323</id>
		<title>Flamesoul</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flamesoul&amp;diff=25323"/>
		<updated>2024-06-08T08:48:43Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flamesoul&amp;#039;&amp;#039;&amp;#039; is a [[Theme]] that can be gained by a [[Hero]] from the event [[Stories of Fire]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Flamesoul (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Flamesoul_Base.png|thumb|215px|right|A fully transformed Flamesoul [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Flamesoul_Earthen.png|thumb|215px|right|The alternative &amp;quot;Earthen&amp;quot; skin, unlocked after completing the &amp;quot;Grillmaster&amp;quot; [[achievement]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Flamesoul hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Flamesoul: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Left Arm (required to be available), Head (optional; may be already occupied by a non-conflicting theme)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Living Hearth|l1=Living Hearth}}&lt;br /&gt;
{{/Living Hearth}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
The [[hero]] gains &amp;#039;&amp;#039;Fire Tattoo&amp;#039;&amp;#039; and their left arm is replaced by a &amp;#039;&amp;#039;Fire Arm&amp;#039;&amp;#039;. Their [[History]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|&amp;lt;Hero&amp;#039;s&amp;gt; inner passion drew him/her to a mysterious fire spirit, which now burns within his/her body and soul.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[Hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
This theme grants fire immunity.&lt;br /&gt;
&lt;br /&gt;
=== Fire Tattoo ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Tattoo (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
In addition to the head tattoo, the hero&amp;#039;s hair color changes and streaks appear in their hair.&lt;br /&gt;
=== Fire Arm (L) ===&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (L) (theme piece)}}}}&lt;br /&gt;
[[File:Flamesoul+.png|frameless|215px|right| Ability upgrade to Flamesoul.]]&lt;br /&gt;
{{Main|/Cone of Fire|l1=Cone of Fire}}&lt;br /&gt;
{{/Cone of Fire}}&lt;br /&gt;
=== Fire Arm (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Arm (R) (theme piece)}}}}&lt;br /&gt;
{{Main|/Flame Strike|l1=Flame Strike}}&lt;br /&gt;
{{/Flame Strike}}&lt;br /&gt;
=== Fire Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
=== Fire Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Fire Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Speed|Speed]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.8 [[Stat#Warding|Warding]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Flamesoul is one of the stronger themes for mystics with [[Vigorflow]] because (like [[Sylvan]], [[Botanical]], and [[Stormtouched]]) it offers a Vigorflow-boosted ranged attack that hits multiple targets. Flamesoul can be particularly convenient for Vigorflow because [[Cone of Fire]] creates Blazes, which are the ideal Vigorflow interfusion because they do not get destroyed.&lt;br /&gt;
&lt;br /&gt;
* Flamesoul&amp;#039;s [[Cone of Fire]] is similar to [[Botanical]]&amp;#039;s [[Thorn Lash]] in that both are line attacks. However, Cone of Fire hits a slightly wider area than Thorn Lash when not aimed in a cardinal direction. Cone of Fire also has more aiming freedom because it always hits the full range even if a nearby tile is targeted; certain tile configurations can be hit by targeting an intermediate tile that cannot be hit by targeting a tile at maximum range. In practice, these effects mean that it is often significantly easier to hit multiple targets with Cone of Fire than with Thorn Lash.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Flamesoul_Bloom.png|&amp;quot;Bloom&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Helix.png|thumb|&amp;quot;Helix&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul_Draconic.png|thumb|&amp;quot;Draconic&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Flamesoul.PNG|A hero with Flamesoul&lt;br /&gt;
Mysticfireleg.jpg|A Flamesoul hero with Fire limbs&lt;br /&gt;
Cone of fire area 1.png|Example area hit by [[Cone of Fire]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=25322</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=25322"/>
		<updated>2024-06-08T08:46:32Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Phantom of the Range]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Beartouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Beartouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Beartouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Ursine Hunger|l1=Ursine Hunger}}&lt;br /&gt;
{{/Ursine Hunger}}&lt;br /&gt;
== Specifics ==&lt;br /&gt;
The [[hero]] gains Bear Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.}}&lt;br /&gt;
&lt;br /&gt;
Changing the hero&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
{{Main|/Swipes|l1=Swipes}}&lt;br /&gt;
{{/Swipes}}&lt;br /&gt;
{{Main|/Bear Hug|l1=Bear Hug}}&lt;br /&gt;
{{/Bear Hug}}&lt;br /&gt;
=== Bear Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Bear Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
Beartouched_Ghost.png|&amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].&lt;br /&gt;
Beartouched_Tattoo.png|&amp;quot;Tattoo&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=25321</id>
		<title>Beartouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched&amp;diff=25321"/>
		<updated>2024-06-08T08:46:08Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beartouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Phantom of the Range]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Beartouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Beartouched_Base.png|thumb|215px|right|A fully transformed Beartouched [[Warrior]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Beartouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Beartouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Head (required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Ursine Hunger|l1=Ursine Hunger}}&lt;br /&gt;
{{/Ursine Hunger}}&lt;br /&gt;
== Specifics ==&lt;br /&gt;
The [[hero]] gains Bear Tattoos and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|In slaying the bear&amp;#039;s spirit, &amp;lt;Hero&amp;gt; him/herself took on the Essence of the Bear.}}&lt;br /&gt;
&lt;br /&gt;
Changing the hero&amp;#039;s hair color will change this theme&amp;#039;s base appearance.&lt;br /&gt;
&lt;br /&gt;
=== Bear Tattoos ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Tattoos (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&lt;br /&gt;
&lt;br /&gt;
=== Bear Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Bear Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Bear_Swipes+.png|frameless|215px|right| Ability upgrade to Bear Swipes.]]&lt;br /&gt;
{{Main|/Swipes|l1=Swipes}}&lt;br /&gt;
{{/Swipes}}&lt;br /&gt;
{{Main|/Bear Hug|l1=Bear Hug}}&lt;br /&gt;
{{/Bear Hug}}&lt;br /&gt;
=== Bear Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
=== Bear Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Bear Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
-0.3 [[Stat#Speed|Speed]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Beartouched.png|Looks nasty with those hairy paws...&lt;br /&gt;
Beartouched_Ghost.png|&amp;quot;Ghost&amp;quot; skin, unlocked after completing the &amp;quot;Bears are Scary&amp;quot; [[achievement]].&lt;br /&gt;
Beartouched_Tattoo.png|&amp;quot;Tattoo&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=25320</id>
		<title>Crowtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=25320"/>
		<updated>2024-06-08T08:45:59Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Gallery and Skins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crowtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Either Head or Wings (at least one is required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Fly|l1=Fly}}&lt;br /&gt;
{{/Fly}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Speed|Warding]]&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Speed|Warding]]&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|&amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].&lt;br /&gt;
Crowtouched_Saurian.png|&amp;quot;Saurian&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
Crowtouched_Magefeather.png|&amp;quot;Magefeather&amp;quot; skin, from [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=25319</id>
		<title>Crowtouched</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Crowtouched&amp;diff=25319"/>
		<updated>2024-06-08T08:45:34Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main|Theme|l1=List of themes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crowtouched&amp;#039;&amp;#039;&amp;#039; is a [[theme]] that can be gained by a [[hero]] from the event [[Company of Crows]].&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crowtouched (theme)}}}}&lt;br /&gt;
&lt;br /&gt;
[[File:Crowtouched_Base.png|thumb|215px|right|A fully transformed Crowtouched [[Hunter]].]]&lt;br /&gt;
&lt;br /&gt;
== Theme conflicts ==&lt;br /&gt;
{{main|Theme conflicts guide}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;A Crowtouched hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;If a hero has any of these themes, it is not possible to also become Crowtouched: {{Theme conflicts|{{PAGENAME}}}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Theme compat text}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding-left:1.5em;text-indent:-1.5em;&amp;quot;&amp;gt;The following theme slots will be transformed on initial acquisition of the theme: Either Head or Wings (at least one is required to be available)&lt;br /&gt;
&lt;br /&gt;
== Theme Upgrade ==&lt;br /&gt;
{{Main|/Fly|l1=Fly}}&lt;br /&gt;
{{/Fly}}&lt;br /&gt;
==Specifics==&lt;br /&gt;
The [[hero]] gains Crow Head or Crow Wings and their [[history]] will include:&lt;br /&gt;
&lt;br /&gt;
 {{Quote|Wind in his/her wings, the dream was of wandering. A quest without end. One night, in an abandoned shed, in a rainstorm, s/he met a crow woman, and the dream came true. All the journeys afterwards felt more certain.}}&lt;br /&gt;
&lt;br /&gt;
This theme is not affected by the [[hero]]&amp;#039;s colors.&lt;br /&gt;
&lt;br /&gt;
=== Crow Head ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Head (theme piece)}}}}&lt;br /&gt;
{{Main|/Peck|l1=Peck}}&lt;br /&gt;
{{/Peck}}&lt;br /&gt;
=== Crow Wings ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Wings (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
+1 [[Stat#Speed|Speed]]&amp;lt;br&amp;gt;&lt;br /&gt;
+10 [[Stat#Dodge|Dodge]]&lt;br /&gt;
=== Crow Arm (L/R) ===&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (L) (theme piece)}}}}&lt;br /&gt;
 {{Quote|{{Data description|Crow Arm (R) (theme piece)}}}}&lt;br /&gt;
[[File:Crow_Scratch+.png|frameless|215px|right| Ability upgrade to Crow Scratch.]]&lt;br /&gt;
{{Main|/Crow Scratch|l1=Crow Scratch}}&lt;br /&gt;
{{/Crow Scratch}}&lt;br /&gt;
{{Main|/Scratch and Claw|l1=Scratch and Claw}}&lt;br /&gt;
{{/Scratch and Claw}}&lt;br /&gt;
&lt;br /&gt;
=== Crow Leg (L) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (L) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Speed|Warding]]&lt;br /&gt;
=== Crow Leg (R) ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Leg (R) (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
-0.2 [[Stat#Health|Health]]&amp;lt;br /&amp;gt;&lt;br /&gt;
+0.6 [[Stat#Speed|Warding]]&lt;br /&gt;
=== Crow Tail ===&lt;br /&gt;
&lt;br /&gt;
 {{Quote|{{Data description|Crow Tail (theme piece)}}}}&lt;br /&gt;
&lt;br /&gt;
== Related Events ==&lt;br /&gt;
&lt;br /&gt;
* [[Fodder]]&lt;br /&gt;
* [[Shiny]]&lt;br /&gt;
&lt;br /&gt;
== Gallery and Skins==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
Crowtouched.PNG|A fully transformed crowtouched [[Warrior]].&lt;br /&gt;
Crowtouched_white.png|&amp;quot;White&amp;quot; skin, unlocked after completing the &amp;quot;Fight Like a Bird&amp;quot; [[achievement]].&lt;br /&gt;
Crowtouched_Saurian.png|&amp;quot;Saurian&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
Crowtouched_Magefeather.png|&amp;quot;Magefeather&amp;quot; skin, from the [[Armors and Skins]] DLC.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox themes}}&lt;br /&gt;
[[Category:Transformation]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Howl&amp;diff=25318</id>
		<title>Wolftouched/Howl</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Howl&amp;diff=25318"/>
		<updated>2024-06-08T08:41:01Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|swift action}}&lt;br /&gt;
| ability = Howl&lt;br /&gt;
| description = {{Data description|Howl (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: This is a theme upgrade and needs the required ability from level up to be used.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Any Wolf part will allow Howl to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=25317</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=25317"/>
		<updated>2024-06-08T08:40:20Z</updated>

		<summary type="html">&lt;p&gt;Zayler: Undo revision 25316 by Zayler (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded &amp;quot;+&amp;quot; version of another ability and thus will only be offered if the hero already has the base ability. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. If no upgrades are possible, only three abilities are offered.&lt;br /&gt;
&lt;br /&gt;
If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 [[Legacy Point]]s. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more [[Legacy Point]]s than the last. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, Hero grants an adjacent target &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; [[Temp Health]] and removes negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]+&lt;br /&gt;
| Aid can be used twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of recruit jobs by 1. +5 [[Stunt Chance]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swellsong:&amp;#039;&amp;#039;&amp;#039; Once per combat, as a swift action, grant +50 [[Stunt Chance]] to allies within 5 tiles for one turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[Armor (Stat)|Armor]] and +1 [[Warding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]+&lt;br /&gt;
| Increased from +2 [[Armor (Stat)|Armor]]/+1 [[Warding]] to &amp;#039;&amp;#039;&amp;#039;+3 [[Armor (Stat)|Armor]]/+2 [[Warding]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]+&lt;br /&gt;
| Increased from +30% health to &amp;#039;&amp;#039;&amp;#039;+50%&amp;#039;&amp;#039;&amp;#039; health. Also adds +5 [[Recovery Rate]] and +5 [[Retirement Age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[Bonus Damage]] and [[Spell Damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]+&lt;br /&gt;
| Bonus Range increased from +1 to &amp;#039;&amp;#039;&amp;#039;+1.6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[block]] or [[dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]+&lt;br /&gt;
| Each time Hero is hit, they gain +20 [[Dodge]]. Resets after a successful [[dodge]] or [[block]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]+&lt;br /&gt;
| Additional +1 range to ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]+&lt;br /&gt;
| Extra melee damage increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+2 Resources from Resource Chests/Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]+&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+1 Augment from Gear Chests/+10 [[Retirement Age]], +15 Charisma&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; tiles away, dealing  &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; Damage (1 Damage for each &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039; Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039;), and [[hobbled|Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]+&lt;br /&gt;
| Adds (Active) Once per combat, while wounded, activate to gain &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]+&lt;br /&gt;
| Broadswipes damage scales twice as much with [[Bonus Damage]] and [[Potency]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero [[engaged|engages]] a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]+&lt;br /&gt;
| Using Engage also [[engaged|engages]] all enemies adjacent to Hero. +2 [[Armor (Stat)|Armor]] per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]+&lt;br /&gt;
| Enter Guardian at the end of &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, Hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery (&amp;#039;&amp;#039;&amp;#039;x -&amp;gt; x&amp;#039;&amp;#039;&amp;#039;), can start fires on enemies for &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| (Active) Replaces Guardian. Hero leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; of a foe&amp;#039;s [[Armor (Stat)|armor]] with their weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]+&lt;br /&gt;
| Cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and [[Warding]], but reduces their [[Speed]] by &amp;#039;&amp;#039;&amp;#039;1/2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]+&lt;br /&gt;
| Can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]+&lt;br /&gt;
| No longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, Hero&amp;#039;s allies gain &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; speed for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]+&lt;br /&gt;
| Wolfcalled heroes also receive +1 Damage on flanking attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]+&lt;br /&gt;
| Cooldown reduced from once every other turn to &amp;#039;&amp;#039;&amp;#039;once per turn&amp;#039;&amp;#039;&amp;#039;. Clears [[pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; on the first enemy who enters the threatened tiles, dealing an extra &amp;#039;&amp;#039;&amp;#039;+2 Damage&amp;#039;&amp;#039;&amp;#039;. If the shot is not sprung, Hero gets a free attack at the beginning of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]+&lt;br /&gt;
| Ambush interrupts enemy movement&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]+&lt;br /&gt;
| +30 [[Dodge]] against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks apply 2 [[hobbled|Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]+&lt;br /&gt;
| Attacks against [[hobbled|hobbled]] enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a fire, Hero&amp;#039;s bow attacks have &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage, +1 shred, and start fires; fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blinded|blinds]] enemies, and deals &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage. If thrown at an ally, they will be [[hidden|hidden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 speed; Once per combat, as a swift action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]+&lt;br /&gt;
| [[Dodge]]s increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage and [[pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]+&lt;br /&gt;
| Uses per mission increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; pierce.&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]+&lt;br /&gt;
| Ranged attacks shred 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their melee and ranged attacks apply [[poisoned|Poison]] 1. As an action, they can toss a flask of burning moss that applies [[poisoned|Poison]] &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]+&lt;br /&gt;
| Passive and Active poison both increased by 1.&amp;lt;br /&amp;gt;Passive: 1 -&amp;gt; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;Active: x -&amp;gt; &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, they enter [[grayplane]] for free, becoming [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]+&lt;br /&gt;
| Also become [[hidden|hidden]] on stunt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]+&lt;br /&gt;
| Killing an enemy will refund an action point up to &amp;#039;&amp;#039;&amp;#039;three times&amp;#039;&amp;#039;&amp;#039; per turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]+&lt;br /&gt;
| Throughshot can hit &amp;#039;&amp;#039;&amp;#039;any number&amp;#039;&amp;#039;&amp;#039; of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active)  Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]+&lt;br /&gt;
| Arches is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;single action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly interfuses with an Enemy and forces it to move where they please.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]+&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;swift action&amp;#039;&amp;#039;&amp;#039; (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;(Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stone:&amp;#039;&amp;#039;&amp;#039; (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]&amp;lt;br /&amp;gt;(Active) Rock Shield&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bone:&amp;#039;&amp;#039;&amp;#039; Bone Wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]+&lt;br /&gt;
| Bonewall: Wall has more HP, further distance&amp;lt;br /&amp;gt;Rockshield: increased from +3 to &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; [[Temp Health]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Armor (Stat)|Armor]], [[Warding]], and [[Temp Health]] for each interfused stone increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wood:&amp;#039;&amp;#039;&amp;#039; (Active) Splintersalvo&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Liquid:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Infernal Rain&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splinterblast/Splintersalvo:&amp;#039;&amp;#039;&amp;#039; +1 damage and apply 1 [[hobbled|hobble]].&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Infernal Rain:&amp;#039;&amp;#039;&amp;#039; changed from single-target to area of effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mechanisms:&amp;#039;&amp;#039;&amp;#039; (Passive) Applies [[poisoned|poison]] to enemies who step next to it&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Metal:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Shackles&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tools:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Stunning Barrage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shards:&amp;#039;&amp;#039;&amp;#039; (Active) Shardnado&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stunning Barrage:&amp;#039;&amp;#039;&amp;#039; 100% stun chance on hit&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shackles:&amp;#039;&amp;#039;&amp;#039; x2 damage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shardnado:&amp;#039;&amp;#039;&amp;#039; Larger radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with &amp;#039;&amp;#039;&amp;#039;debris&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]+&lt;br /&gt;
| Ignite can be used on tiles without debris on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]+&lt;br /&gt;
| Base damage and range increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Statues/Ruins:&amp;#039;&amp;#039;&amp;#039; (Passive) +1 [[Potency]] per interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Garb:&amp;#039;&amp;#039;&amp;#039; (Passive) 50% chance to reflect damage while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Books:&amp;#039;&amp;#039;&amp;#039; (Active) Lore Dump&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Textiles:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Greater Constrict&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Loredump:&amp;#039;&amp;#039;&amp;#039; +2 damage, +3 range&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Greater Constrict:&amp;#039;&amp;#039;&amp;#039; +1 damage, +1 [[hobbled|hobble]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lightning Learning:&amp;#039;&amp;#039;&amp;#039; (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 [[Potency]] that decays over 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plant:&amp;#039;&amp;#039;&amp;#039; (Active) Vinewrench&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tree:&amp;#039;&amp;#039;&amp;#039; (Passive) Upon interfusing with a tree, enter [[Grayplane]]&amp;lt;br /&amp;gt;(Active) Treecall&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Grasp:&amp;#039;&amp;#039;&amp;#039; changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Roots and Shoots:&amp;#039;&amp;#039;&amp;#039; (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can interfuse with &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; additional target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]+&lt;br /&gt;
| Interfuse range increased by 1.6, Withdraw becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]+&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 [[Bonus Damage]]; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]+&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 [[Stunt Chance]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s melee and ranged attacks gain +2 damage; interfused objects take 1 damage whenever a melee/ranged attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]+&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Theme Upgrades ===&lt;br /&gt;
These upgrades require specific [[theme]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Requirement&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Airlift]]&lt;br /&gt;
| [[Drauven Wings]]: Drauven Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero carries a single adjacent ally with them up to three tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarming Quack]]&lt;br /&gt;
| [[Pet Duck]]: Duck&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero&amp;#039;s duck will watch over and allow them to [[dodge]] the first ranged attack made against them until the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Swipes]]+&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Whorl]]&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm&lt;br /&gt;
| (Active) Once per turn as a single action, Hero targets an enemy, causing it to suck up health from nearby enemies as [[Temp Health]]. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Covering Fire]]&lt;br /&gt;
| [[Pet Fire Chicken]]: Fire Chicken&lt;br /&gt;
| (Passive) Upon ending their turn on a tile with a blaze, Hero becomes [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow Scratch]]+&lt;br /&gt;
| [[Crowtouched]]: Crow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Chrysalis]]&lt;br /&gt;
| [[Crystalline]]: Gem Arm or Gem Leg&lt;br /&gt;
| (Active) Once every three turns, Hero encases themself in impenetrable crystal. Next turn, they break out, dealing &amp;#039;&amp;#039;&amp;#039;x-x damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; to foes within x tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Sword]]+&lt;br /&gt;
| [[Crystalline]]: Gem Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]]&lt;br /&gt;
| [[Skeletal]]: Skull Head&lt;br /&gt;
| (Active) As a swift action, Hero reduces an enemy&amp;#039;s [[dodge]] by 15 and their damage by 3 for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Roots]]&lt;br /&gt;
| [[Elmsoul]]: Tree Arm or Tree Leg&lt;br /&gt;
| +1 Health, +2 [[Retirement Age]], and +10 [[Recovery Rate]] for each tree limb &lt;br /&gt;
|-&lt;br /&gt;
| [[Elmsoul Bash]]+&lt;br /&gt;
| [[Elmsoul]]: Tree Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Erratic Movement]]&lt;br /&gt;
| [[Pet Rat]]: Rat&lt;br /&gt;
| (Passive) When Hero ends their turn by moving, they gain &amp;#039;&amp;#039;&amp;#039;+30 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatal Flora]]&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; [[poisoned|poison]] for each plant Hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feedback Loop]]&lt;br /&gt;
| [[Stormtouched]]: Storm Arm or Storm Leg&lt;br /&gt;
| (Passive) For all enemy magic attacks against Hero, the damage (or warded damage) is received as bonus [[Potency]] that lasts one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamesoul]]+&lt;br /&gt;
| [[Flamesoul]]: Fire Arm&lt;br /&gt;
| +2 base damage for Cone of Fire. +1 base damage for Flame Strike and scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
| [[Crowtouched]]: Crow Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foothill Crush]]+&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]+&lt;br /&gt;
| [[Shadow]]: Shadow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Howl]]&lt;br /&gt;
| [[Wolftouched]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, grant +2 [[Speed]] to all heroes for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjolt]]+&lt;br /&gt;
| [[Stormtouched]]: Storm Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Living Hearth]]&lt;br /&gt;
| [[Flamesoul]]: Fire Arm (L)&lt;br /&gt;
| (Passive) Hero gains +1 [[Potency]] and +2 range to Cone of Fire when standing on the same tile as a blaze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Prey]]&lt;br /&gt;
| [[Pet Drauven-Bird]]: Drauven Bird&lt;br /&gt;
| (Active) As a swift action, Hero sends their bird to harry an enemy, &amp;#039;&amp;#039;&amp;#039;flanking&amp;#039;&amp;#039;&amp;#039; them from the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Strike]]&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| (Active) Hero can summon a falling star that deals damage in an area at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortificial Limbs]]+&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm&lt;br /&gt;
| +1 base damage for both Mortificial abilities, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Nimble Nature]]&lt;br /&gt;
| [[Foxish]]: Fox Tail&lt;br /&gt;
| (Passive) Gain &amp;#039;&amp;#039;&amp;#039;+1 [[Speed]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+10 [[Stunt Chance]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+10 [[Dodge]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Prehensile Piercer]]&lt;br /&gt;
| [[Scorpioid]]: Scorpion Tail&lt;br /&gt;
| Sting gains +1 damage and +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protector]]&lt;br /&gt;
| [[Pet Rabbit]]: Avenger&lt;br /&gt;
| (Passive) When an adjacent ally is attacked via melee, Hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage]]&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm or Morthagi Leg&lt;br /&gt;
| (Active) Once every other turn, as swift action, Hero destroys a piece of scenery to gain 4 non-stacking [[Temp Health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadestride]]&lt;br /&gt;
| [[Shadow]]: Shadow Leg&lt;br /&gt;
| (Passive) Hero has +2 speed and the ability to move through scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard Skin]]&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm or Foothill Leg&lt;br /&gt;
| (Passive) +1 [[Armor (Stat)|Armor]]. When a physical melee attack hits Hero, but only shreds [[Armor (Stat)|armor]], twice that damage is reflected back at the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooting Star]]+&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shy Swipes]]&lt;br /&gt;
| [[Pet Cat]]: Black Cat&lt;br /&gt;
| The first enemy to enter adjacency with Hero each turn will take &amp;#039;&amp;#039;&amp;#039;3 shred&amp;#039;&amp;#039;&amp;#039; and then &amp;#039;&amp;#039;&amp;#039;2 damage&amp;#039;&amp;#039;&amp;#039; (instead of 2 shred or 1 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Dagger]]+&lt;br /&gt;
| [[Skeletal]]: Skeletal Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritchase]]&lt;br /&gt;
| [[Pet Shadowcat]]: Shadowcat&lt;br /&gt;
| Shreds 4 [[warding]] from &amp;#039;&amp;#039;&amp;#039;3 enemies&amp;#039;&amp;#039;&amp;#039; in a chain (each within 5 tiles of the previous)&lt;br /&gt;
|-&lt;br /&gt;
| [[Staggering Spray]]&lt;br /&gt;
| [[Skunkish]]: Skunk Tail&lt;br /&gt;
| Skunk Spray [[poisoned|poison]] increased by 2, and also applies 1 [[hobbled|hobble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Starguide]]&lt;br /&gt;
| [[Pet Rock]]: Ogogen&lt;br /&gt;
| Celestial tiles grant +2 [[Warding]] and +1 [[Armor (Stat)|Armor]] to heroes standing on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Talon Dive]]&lt;br /&gt;
| [[Hawksoul]]: Hawk Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero moves up to three tiles, dealing &amp;#039;&amp;#039;&amp;#039;x damage&amp;#039;&amp;#039;&amp;#039; to adjacent enemies upon landing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn Lash]]+&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| +2 base damage to Thorn Lash&lt;br /&gt;
|-&lt;br /&gt;
| [[Tongue Whip]]&lt;br /&gt;
| [[Frogtouched]]: Frog Head&lt;br /&gt;
| Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trinket Hunter]]&lt;br /&gt;
| [[Pet Critter]]: Critter&lt;br /&gt;
| (Passive) Gain a 30% chance to find an extra [[augment]] at the end of every mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursine Hunger]]&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| (Passive)Hero gains +0.2 health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Witherbolt]]+&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Claw]]/[[Frenzy]]+&lt;br /&gt;
| [[Wolftouched]]: Wolf Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during an [[Incursion (Event)|incursion defense]] battle if defenses were prepared.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=25316</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=25316"/>
		<updated>2024-06-08T08:38:45Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Theme Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded &amp;quot;+&amp;quot; version of another ability and thus will only be offered if the hero already has the base ability. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. If no upgrades are possible, only three abilities are offered.&lt;br /&gt;
&lt;br /&gt;
If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 [[Legacy Point]]s. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more [[Legacy Point]]s than the last. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, Hero grants an adjacent target &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; [[Temp Health]] and removes negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]+&lt;br /&gt;
| Aid can be used twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of recruit jobs by 1. +5 [[Stunt Chance]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swellsong:&amp;#039;&amp;#039;&amp;#039; Once per combat, as a swift action, grant +50 [[Stunt Chance]] to allies within 5 tiles for one turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[Armor (Stat)|Armor]] and +1 [[Warding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]+&lt;br /&gt;
| Increased from +2 [[Armor (Stat)|Armor]]/+1 [[Warding]] to &amp;#039;&amp;#039;&amp;#039;+3 [[Armor (Stat)|Armor]]/+2 [[Warding]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]+&lt;br /&gt;
| Increased from +30% health to &amp;#039;&amp;#039;&amp;#039;+50%&amp;#039;&amp;#039;&amp;#039; health. Also adds +5 [[Recovery Rate]] and +5 [[Retirement Age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[Bonus Damage]] and [[Spell Damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]+&lt;br /&gt;
| Bonus Range increased from +1 to &amp;#039;&amp;#039;&amp;#039;+1.6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[block]] or [[dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]+&lt;br /&gt;
| Each time Hero is hit, they gain +20 [[Dodge]]. Resets after a successful [[dodge]] or [[block]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]+&lt;br /&gt;
| Additional +1 range to ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]+&lt;br /&gt;
| Extra melee damage increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+2 Resources from Resource Chests/Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]+&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+1 Augment from Gear Chests/+10 [[Retirement Age]], +15 Charisma&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; tiles away, dealing  &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; Damage (1 Damage for each &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039; Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039;), and [[hobbled|Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]+&lt;br /&gt;
| Adds (Active) Once per combat, while wounded, activate to gain &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]+&lt;br /&gt;
| Broadswipes damage scales twice as much with [[Bonus Damage]] and [[Potency]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero [[engaged|engages]] a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]+&lt;br /&gt;
| Using Engage also [[engaged|engages]] all enemies adjacent to Hero. +2 [[Armor (Stat)|Armor]] per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]+&lt;br /&gt;
| Enter Guardian at the end of &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, Hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery (&amp;#039;&amp;#039;&amp;#039;x -&amp;gt; x&amp;#039;&amp;#039;&amp;#039;), can start fires on enemies for &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| (Active) Replaces Guardian. Hero leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; of a foe&amp;#039;s [[Armor (Stat)|armor]] with their weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]+&lt;br /&gt;
| Cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and [[Warding]], but reduces their [[Speed]] by &amp;#039;&amp;#039;&amp;#039;1/2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]+&lt;br /&gt;
| Can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]+&lt;br /&gt;
| No longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, Hero&amp;#039;s allies gain &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; speed for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]+&lt;br /&gt;
| Wolfcalled heroes also receive +1 Damage on flanking attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]+&lt;br /&gt;
| Cooldown reduced from once every other turn to &amp;#039;&amp;#039;&amp;#039;once per turn&amp;#039;&amp;#039;&amp;#039;. Clears [[pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; on the first enemy who enters the threatened tiles, dealing an extra &amp;#039;&amp;#039;&amp;#039;+2 Damage&amp;#039;&amp;#039;&amp;#039;. If the shot is not sprung, Hero gets a free attack at the beginning of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]+&lt;br /&gt;
| Ambush interrupts enemy movement&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]+&lt;br /&gt;
| +30 [[Dodge]] against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks apply 2 [[hobbled|Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]+&lt;br /&gt;
| Attacks against [[hobbled|hobbled]] enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a fire, Hero&amp;#039;s bow attacks have &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage, +1 shred, and start fires; fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blinded|blinds]] enemies, and deals &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage. If thrown at an ally, they will be [[hidden|hidden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 speed; Once per combat, as a swift action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]+&lt;br /&gt;
| [[Dodge]]s increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage and [[pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]+&lt;br /&gt;
| Uses per mission increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; pierce.&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]+&lt;br /&gt;
| Ranged attacks shred 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their melee and ranged attacks apply [[poisoned|Poison]] 1. As an action, they can toss a flask of burning moss that applies [[poisoned|Poison]] &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]+&lt;br /&gt;
| Passive and Active poison both increased by 1.&amp;lt;br /&amp;gt;Passive: 1 -&amp;gt; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;Active: x -&amp;gt; &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, they enter [[grayplane]] for free, becoming [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]+&lt;br /&gt;
| Also become [[hidden|hidden]] on stunt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]+&lt;br /&gt;
| Killing an enemy will refund an action point up to &amp;#039;&amp;#039;&amp;#039;three times&amp;#039;&amp;#039;&amp;#039; per turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]+&lt;br /&gt;
| Throughshot can hit &amp;#039;&amp;#039;&amp;#039;any number&amp;#039;&amp;#039;&amp;#039; of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active)  Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]+&lt;br /&gt;
| Arches is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;single action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly interfuses with an Enemy and forces it to move where they please.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]+&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;swift action&amp;#039;&amp;#039;&amp;#039; (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;(Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stone:&amp;#039;&amp;#039;&amp;#039; (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]&amp;lt;br /&amp;gt;(Active) Rock Shield&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bone:&amp;#039;&amp;#039;&amp;#039; Bone Wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]+&lt;br /&gt;
| Bonewall: Wall has more HP, further distance&amp;lt;br /&amp;gt;Rockshield: increased from +3 to &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; [[Temp Health]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Armor (Stat)|Armor]], [[Warding]], and [[Temp Health]] for each interfused stone increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wood:&amp;#039;&amp;#039;&amp;#039; (Active) Splintersalvo&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Liquid:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Infernal Rain&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splinterblast/Splintersalvo:&amp;#039;&amp;#039;&amp;#039; +1 damage and apply 1 [[hobbled|hobble]].&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Infernal Rain:&amp;#039;&amp;#039;&amp;#039; changed from single-target to area of effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mechanisms:&amp;#039;&amp;#039;&amp;#039; (Passive) Applies [[poisoned|poison]] to enemies who step next to it&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Metal:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Shackles&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tools:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Stunning Barrage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shards:&amp;#039;&amp;#039;&amp;#039; (Active) Shardnado&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stunning Barrage:&amp;#039;&amp;#039;&amp;#039; 100% stun chance on hit&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shackles:&amp;#039;&amp;#039;&amp;#039; x2 damage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shardnado:&amp;#039;&amp;#039;&amp;#039; Larger radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with &amp;#039;&amp;#039;&amp;#039;debris&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]+&lt;br /&gt;
| Ignite can be used on tiles without debris on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]+&lt;br /&gt;
| Base damage and range increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Statues/Ruins:&amp;#039;&amp;#039;&amp;#039; (Passive) +1 [[Potency]] per interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Garb:&amp;#039;&amp;#039;&amp;#039; (Passive) 50% chance to reflect damage while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Books:&amp;#039;&amp;#039;&amp;#039; (Active) Lore Dump&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Textiles:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Greater Constrict&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Loredump:&amp;#039;&amp;#039;&amp;#039; +2 damage, +3 range&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Greater Constrict:&amp;#039;&amp;#039;&amp;#039; +1 damage, +1 [[hobbled|hobble]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lightning Learning:&amp;#039;&amp;#039;&amp;#039; (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 [[Potency]] that decays over 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plant:&amp;#039;&amp;#039;&amp;#039; (Active) Vinewrench&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tree:&amp;#039;&amp;#039;&amp;#039; (Passive) Upon interfusing with a tree, enter [[Grayplane]]&amp;lt;br /&amp;gt;(Active) Treecall&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Grasp:&amp;#039;&amp;#039;&amp;#039; changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Roots and Shoots:&amp;#039;&amp;#039;&amp;#039; (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can interfuse with &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; additional target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]+&lt;br /&gt;
| Interfuse range increased by 1.6, Withdraw becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]+&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 [[Bonus Damage]]; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]+&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 [[Stunt Chance]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s melee and ranged attacks gain +2 damage; interfused objects take 1 damage whenever a melee/ranged attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]+&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Theme Upgrades ===&lt;br /&gt;
These upgrades require specific [[theme]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Requirement&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Airlift]]&lt;br /&gt;
| [[Drauven Wings]]: Drauven Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero carries a single adjacent ally with them up to three tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarming Quack]]&lt;br /&gt;
| [[Pet Duck]]: Duck&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero&amp;#039;s duck will watch over and allow them to [[dodge]] the first ranged attack made against them until the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Swipes]]+&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Whorl]]&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm&lt;br /&gt;
| (Active) Once per turn as a single action, Hero targets an enemy, causing it to suck up health from nearby enemies as [[Temp Health]]. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Covering Fire]]&lt;br /&gt;
| [[Pet Fire Chicken]]: Fire Chicken&lt;br /&gt;
| (Passive) Upon ending their turn on a tile with a blaze, Hero becomes [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow Scratch]]+&lt;br /&gt;
| [[Crowtouched]]: Crow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Chrysalis]]&lt;br /&gt;
| [[Crystalline]]: Gem Arm or Gem Leg&lt;br /&gt;
| (Active) Once every three turns, Hero encases themself in impenetrable crystal. Next turn, they break out, dealing &amp;#039;&amp;#039;&amp;#039;x-x damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; to foes within x tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Sword]]+&lt;br /&gt;
| [[Crystalline]]: Gem Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]]&lt;br /&gt;
| [[Skeletal]]: Skull Head&lt;br /&gt;
| (Active) As a swift action, Hero reduces an enemy&amp;#039;s [[dodge]] by 15 and their damage by 3 for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Roots]]&lt;br /&gt;
| [[Elmsoul]]: Tree Arm or Tree Leg&lt;br /&gt;
| +1 Health, +2 [[Retirement Age]], and +10 [[Recovery Rate]] for each tree limb &lt;br /&gt;
|-&lt;br /&gt;
| [[Elmsoul Bash]]+&lt;br /&gt;
| [[Elmsoul]]: Tree Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Erratic Movement]]&lt;br /&gt;
| [[Pet Rat]]: Rat&lt;br /&gt;
| (Passive) When Hero ends their turn by moving, they gain &amp;#039;&amp;#039;&amp;#039;+30 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatal Flora]]&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; [[poisoned|poison]] for each plant Hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feedback Loop]]&lt;br /&gt;
| [[Stormtouched]]: Storm Arm or Storm Leg&lt;br /&gt;
| (Passive) For all enemy magic attacks against Hero, the damage (or warded damage) is received as bonus [[Potency]] that lasts one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamesoul]]+&lt;br /&gt;
| [[Flamesoul]]: Fire Arm&lt;br /&gt;
| +2 base damage for Cone of Fire. +1 base damage for Flame Strike and scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
| [[Crowtouched]]: Crow Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foothill Crush]]+&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]+&lt;br /&gt;
| [[Shadow]]: Shadow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Howl]]&lt;br /&gt;
| [[Wolftouched]]: Wolf Head&lt;br /&gt;
| (Active) Once per combat, as a swift action, grant +2 [[Speed]] to all heroes for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjolt]]+&lt;br /&gt;
| [[Stormtouched]]: Storm Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Living Hearth]]&lt;br /&gt;
| [[Flamesoul]]: Fire Arm (L)&lt;br /&gt;
| (Passive) Hero gains +1 [[Potency]] and +2 range to Cone of Fire when standing on the same tile as a blaze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Prey]]&lt;br /&gt;
| [[Pet Drauven-Bird]]: Drauven Bird&lt;br /&gt;
| (Active) As a swift action, Hero sends their bird to harry an enemy, &amp;#039;&amp;#039;&amp;#039;flanking&amp;#039;&amp;#039;&amp;#039; them from the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Strike]]&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| (Active) Hero can summon a falling star that deals damage in an area at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortificial Limbs]]+&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm&lt;br /&gt;
| +1 base damage for both Mortificial abilities, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Nimble Nature]]&lt;br /&gt;
| [[Foxish]]: Fox Tail&lt;br /&gt;
| (Passive) Gain &amp;#039;&amp;#039;&amp;#039;+1 [[Speed]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+10 [[Stunt Chance]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+10 [[Dodge]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Prehensile Piercer]]&lt;br /&gt;
| [[Scorpioid]]: Scorpion Tail&lt;br /&gt;
| Sting gains +1 damage and +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protector]]&lt;br /&gt;
| [[Pet Rabbit]]: Avenger&lt;br /&gt;
| (Passive) When an adjacent ally is attacked via melee, Hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage]]&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm or Morthagi Leg&lt;br /&gt;
| (Active) Once every other turn, as swift action, Hero destroys a piece of scenery to gain 4 non-stacking [[Temp Health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadestride]]&lt;br /&gt;
| [[Shadow]]: Shadow Leg&lt;br /&gt;
| (Passive) Hero has +2 speed and the ability to move through scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard Skin]]&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm or Foothill Leg&lt;br /&gt;
| (Passive) +1 [[Armor (Stat)|Armor]]. When a physical melee attack hits Hero, but only shreds [[Armor (Stat)|armor]], twice that damage is reflected back at the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooting Star]]+&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shy Swipes]]&lt;br /&gt;
| [[Pet Cat]]: Black Cat&lt;br /&gt;
| The first enemy to enter adjacency with Hero each turn will take &amp;#039;&amp;#039;&amp;#039;3 shred&amp;#039;&amp;#039;&amp;#039; and then &amp;#039;&amp;#039;&amp;#039;2 damage&amp;#039;&amp;#039;&amp;#039; (instead of 2 shred or 1 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Dagger]]+&lt;br /&gt;
| [[Skeletal]]: Skeletal Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritchase]]&lt;br /&gt;
| [[Pet Shadowcat]]: Shadowcat&lt;br /&gt;
| Shreds 4 [[warding]] from &amp;#039;&amp;#039;&amp;#039;3 enemies&amp;#039;&amp;#039;&amp;#039; in a chain (each within 5 tiles of the previous)&lt;br /&gt;
|-&lt;br /&gt;
| [[Staggering Spray]]&lt;br /&gt;
| [[Skunkish]]: Skunk Tail&lt;br /&gt;
| Skunk Spray [[poisoned|poison]] increased by 2, and also applies 1 [[hobbled|hobble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Starguide]]&lt;br /&gt;
| [[Pet Rock]]: Ogogen&lt;br /&gt;
| Celestial tiles grant +2 [[Warding]] and +1 [[Armor (Stat)|Armor]] to heroes standing on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Talon Dive]]&lt;br /&gt;
| [[Hawksoul]]: Hawk Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero moves up to three tiles, dealing &amp;#039;&amp;#039;&amp;#039;x damage&amp;#039;&amp;#039;&amp;#039; to adjacent enemies upon landing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn Lash]]+&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| +2 base damage to Thorn Lash&lt;br /&gt;
|-&lt;br /&gt;
| [[Tongue Whip]]&lt;br /&gt;
| [[Frogtouched]]: Frog Head&lt;br /&gt;
| Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trinket Hunter]]&lt;br /&gt;
| [[Pet Critter]]: Critter&lt;br /&gt;
| (Passive) Gain a 30% chance to find an extra [[augment]] at the end of every mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursine Hunger]]&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| (Passive)Hero gains +0.2 health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Witherbolt]]+&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Claw]]/[[Frenzy]]+&lt;br /&gt;
| [[Wolftouched]]: Wolf Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during an [[Incursion (Event)|incursion defense]] battle if defenses were prepared.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Ability&amp;diff=25315</id>
		<title>Ability</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Ability&amp;diff=25315"/>
		<updated>2024-06-08T08:38:23Z</updated>

		<summary type="html">&lt;p&gt;Zayler: /* Theme Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039; is an new [[aspect]] earned by a character when they gain enough [[Hero#Experience_and_promotion|experience]] to earn a promotion or through other means. These provide different skills, powers, perks, bonuses, and upgrades.&lt;br /&gt;
&lt;br /&gt;
== Starting Abilities ==&lt;br /&gt;
These abilities are obtained automatically when a [[hero]] selects their [[class]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Class&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|guardian}}[[Guardian]]&lt;br /&gt;
| Warrior&lt;br /&gt;
| Hero ends their turn and waits for an enemy to come within range, hitting up to one enemy with a melee attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|silkstep}}[[Silkstep]]&lt;br /&gt;
| Hunter&lt;br /&gt;
| (Active) With an elusive step, Hero slips into Grayplane. While in Grayplane, they are [[hidden]] to enemies and their attacks ignore armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|interfuse}}[[Interfuse]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Mingle the mystic&amp;#039;s life energy with a Blaze or piece of Scenery. Interfused targets grant vision and can be used for further purposes.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|withdraw}}[[Withdraw]]&lt;br /&gt;
| Mystic&lt;br /&gt;
| Stop interfusing with a target. This allows you to interfuse with a new target.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Choose an Ability ==&lt;br /&gt;
&lt;br /&gt;
Upon promotion, the player is presented with a randomly generated list of abilities to choose for their hero, of which one may be picked. While some abilities are available to all heroes, many are only available to a hero of a particular [[class]]. Additionally, many abilities are an upgraded &amp;quot;+&amp;quot; version of another ability and thus will only be offered if the hero already has the base ability. Typically, four abilities are offered, of which one is guaranteed to be a class-specific non-upgrade ability and one is guaranteed to be an upgrade. If no upgrades are possible, only three abilities are offered.&lt;br /&gt;
&lt;br /&gt;
If none of the offered abilities are desired, the player may choose to reroll the ability selection at a cost of 2 [[Legacy Point]]s. Further rerolls are also possible but at growing cost: each successive reroll costs 2 more [[Legacy Point]]s than the last. For example, rerolling 3 times costs 12 Legacy Points in total: 2 for the first reroll, 4 for the second, and 6 for the third.&lt;br /&gt;
&lt;br /&gt;
[[File:Warriorchooseanability.png|500x500px]]&lt;br /&gt;
&lt;br /&gt;
=== General Abilities ===&lt;br /&gt;
These abilities are available to all heroes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]&lt;br /&gt;
| (Active) Once per combat, Hero grants an adjacent target &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; [[Temp Health]] and removes negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Aid]]+&lt;br /&gt;
| Aid can be used twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]&lt;br /&gt;
| (Passive) Hero reduces the cost of recruit jobs by 1. +5 [[Stunt Chance]] to all heroes in the party.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Swellsong:&amp;#039;&amp;#039;&amp;#039; Once per combat, as a swift action, grant +50 [[Stunt Chance]] to allies within 5 tiles for one turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]&lt;br /&gt;
| (Passive) Hero has +2 [[Armor (Stat)|Armor]] and +1 [[Warding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Endurance]]+&lt;br /&gt;
| Increased from +2 [[Armor (Stat)|Armor]]/+1 [[Warding]] to &amp;#039;&amp;#039;&amp;#039;+3 [[Armor (Stat)|Armor]]/+2 [[Warding]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]&lt;br /&gt;
| (Passive) Hero has +30 percent health.&lt;br /&gt;
|-&lt;br /&gt;
| [[Hardiness]]+&lt;br /&gt;
| Increased from +30% health to &amp;#039;&amp;#039;&amp;#039;+50%&amp;#039;&amp;#039;&amp;#039; health. Also adds +5 [[Recovery Rate]] and +5 [[Retirement Age]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]&lt;br /&gt;
| (Active) Once per combat, Hero gains +1 action point, and attack actions only cost one action point this turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroism]]+&lt;br /&gt;
| Grants +2 Action Points instead of +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]&lt;br /&gt;
| (Passive) Hero gives adjacent allies +1 [[Bonus Damage]] and [[Spell Damage]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]+&lt;br /&gt;
| Inspiration range increased from 1 to 2. Also grants +1 [[warding]] to all allies within range&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]&lt;br /&gt;
| (Passive) Hero has +1 range with all attacks and abilities.&lt;br /&gt;
|-&lt;br /&gt;
| [[Long Reach]]+&lt;br /&gt;
| Bonus Range increased from +1 to &amp;#039;&amp;#039;&amp;#039;+1.6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]&lt;br /&gt;
| (Passive) Hero will counter-attack after a successful melee [[block]] or [[dodge]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Riposte]]+&lt;br /&gt;
| Each time Hero is hit, they gain +20 [[Dodge]]. Resets after a successful [[dodge]] or [[block]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]&lt;br /&gt;
| (Passive) Hero deals +1 damage and has +1 range with ranged attacks. Bows no longer have a minimum range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpshooter]]+&lt;br /&gt;
| Additional +1 range to ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero grants &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; [[Warding]] to themself or a nearby ally for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal +1 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Viciousness]]+&lt;br /&gt;
| Extra melee damage increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]&lt;br /&gt;
| (Active) Once per combat as a swift action, Hero can call on windspirits to guide them to a distant tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Windwalk]]+&lt;br /&gt;
| Can use twice per combat&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+2 Resources from Resource Chests/Hero gets a bonus to all campaign-level tasks, based on age (+100% of base job speed for every 35 years of age).&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisdom]]+&lt;br /&gt;
| &amp;lt;IS_DUNGEONMODE:+1 Augment from Gear Chests/+10 [[Retirement Age]], +15 Charisma&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Warrior Abilities ===&lt;br /&gt;
These abilities are only available to [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero knocks an enemy up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; tiles away, dealing  &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; Damage (1 Damage for each &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039; Hero has).&lt;br /&gt;
|-&lt;br /&gt;
| [[Backslam]]+&lt;br /&gt;
| Knock the target into another enemy to displace it, deal half damage (1/2 of Hero&amp;#039;s &amp;#039;&amp;#039;&amp;#039;[[Armor (Stat)|Armor]]&amp;#039;&amp;#039;&amp;#039;), and [[hobbled|Hobble]] both enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]&lt;br /&gt;
| (Passive) Melee attacks only cost Hero one action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance]]+&lt;br /&gt;
| After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks deal more damage based on the percent of health they&amp;#039;re missing, up to a max of &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodrage]]+&lt;br /&gt;
| Adds (Active) Once per combat, while wounded, activate to gain &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; Damage and prevent health dropping to zero for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee attacks deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all other foes within range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadswipes]]+&lt;br /&gt;
| Broadswipes damage scales twice as much with [[Bonus Damage]] and [[Potency]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]&lt;br /&gt;
| (Active) As a swift action, Hero [[engaged|engages]] a foe, forcing it to attack them. Hero must stay in range and maintain a clear line of sight. +1 [[Armor (Stat)|armor]] per engaged foe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Engage]]+&lt;br /&gt;
| Using Engage also [[engaged|engages]] all enemies adjacent to Hero. +2 [[Armor (Stat)|Armor]] per engaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| (Passive) If Hero ends their turn by moving, they will automatically enter Guardian.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]+&lt;br /&gt;
| Enter Guardian at the end of &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; turn, even if you ended your turn by attacking.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]&lt;br /&gt;
| (Active) As a swift action, Hero can start a fire on an empty tile, or break a piece of adjacent scenery dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage to all foes adjacent to the scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Raider]]+&lt;br /&gt;
| Deal twice as much damage to enemies adjacent to destroyed scenery (&amp;#039;&amp;#039;&amp;#039;x -&amp;gt; x&amp;#039;&amp;#039;&amp;#039;), can start fires on enemies for &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]&lt;br /&gt;
| (Active) Replaces Guardian. Hero leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel]]+&lt;br /&gt;
| Sentinel interrupts enemy movement.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]&lt;br /&gt;
| (Active) Once every other turn, as a swift action, Hero shreds &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; of a foe&amp;#039;s [[Armor (Stat)|armor]] with their weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shieldshear]]+&lt;br /&gt;
| Cooldown removed; can use multiple times per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]&lt;br /&gt;
| (Active) As a swift action, Hero can enable/disable Stalwart, which grants &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; [[Armor (Stat)|Armor]] and [[Warding]], but reduces their [[Speed]] by &amp;#039;&amp;#039;&amp;#039;1/2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Stalwart]]+&lt;br /&gt;
| When Stalwart is active, Hero also becomes immune to negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]&lt;br /&gt;
| (Active) Once per combat, as a swift action, Hero frightens the enemy, forcing them to spend their next turn running away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thundering Challenge]]+&lt;br /&gt;
| Can now target multiple enemies in a small area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]&lt;br /&gt;
| (Passive) When Hero gets a kill, the next attack against them within one turn will miss.&lt;br /&gt;
|-&lt;br /&gt;
| [[Untouchable]]+&lt;br /&gt;
| No longer wears off after one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s heightened senses allow them to perform up to 2 reaction strikes per turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigilance]]+&lt;br /&gt;
| Reaction strikes per turn increased from 2 to &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]&lt;br /&gt;
| (Passive) After a successful kill, Hero&amp;#039;s allies gain &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; speed for this and the following turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfcall]]+&lt;br /&gt;
| Wolfcalled heroes also receive +1 Damage on flanking attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]&lt;br /&gt;
| (Active) Every other turn, as a swift action, Hero makes a daring leap up to &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; spaces away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zealous Leap]]+&lt;br /&gt;
| Cooldown reduced from once every other turn to &amp;#039;&amp;#039;&amp;#039;once per turn&amp;#039;&amp;#039;&amp;#039;. Clears [[pinned|pin]] on use.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hunter Abilities ===&lt;br /&gt;
These abilities are only available to [[Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]&lt;br /&gt;
| (Active) Hero draws back, using a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; on the first enemy who enters the threatened tiles, dealing an extra &amp;#039;&amp;#039;&amp;#039;+2 Damage&amp;#039;&amp;#039;&amp;#039;. If the shot is not sprung, Hero gets a free attack at the beginning of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ambush]]+&lt;br /&gt;
| Ambush interrupts enemy movement&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]&lt;br /&gt;
| (Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a &amp;#039;&amp;#039;&amp;#039;ranged attack&amp;#039;&amp;#039;&amp;#039; of their own.&lt;br /&gt;
|-&lt;br /&gt;
| [[Archery]]+&lt;br /&gt;
| +30 [[Dodge]] against ranged attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s melee and ranged attacks apply 2 [[hobbled|Hobbled]] to the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crippling Strikes]]+&lt;br /&gt;
| Attacks against [[hobbled|hobbled]] enemies deal &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]&lt;br /&gt;
| (Passive) When standing by a fire, Hero&amp;#039;s bow attacks have &amp;#039;&amp;#039;&amp;#039;+x&amp;#039;&amp;#039;&amp;#039; damage, +1 shred, and start fires; fire can&amp;#039;t spread onto them.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ember Arrows]]+&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]&lt;br /&gt;
| (Active) Once per combat, Hero throws a flashcone that [[blinded|blinds]] enemies, and deals &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; magic damage. If thrown at an ally, they will be [[hidden|hidden]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashcone]]+&lt;br /&gt;
| Put all heroes within area of effect into [[grayplane]]; +1 use per mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]&lt;br /&gt;
| (Passive/Active) Hero has +1 speed; Once per combat, as a swift action, activate to [[dodge]] the next two attacks against them (disables passive)&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxflight]]+&lt;br /&gt;
| [[Dodge]]s increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]&lt;br /&gt;
| (Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; damage and [[pinned|pin]] the first enemy who walks near.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjaw]]+&lt;br /&gt;
| Uses per mission increased from 2 to &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;, and now shreds 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s ranged attacks have &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; pierce.&lt;br /&gt;
|-&lt;br /&gt;
| [[Piercing Shots]]+&lt;br /&gt;
| Ranged attacks shred 1 [[Armor (Stat)|armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]&lt;br /&gt;
| (Passive/Active) Hero has coated their weapons in quellingmoss; their melee and ranged attacks apply [[poisoned|Poison]] 1. As an action, they can toss a flask of burning moss that applies [[poisoned|Poison]] &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; to all units in an area.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quellingmoss]]+&lt;br /&gt;
| Passive and Active poison both increased by 1.&amp;lt;br /&amp;gt;Passive: 1 -&amp;gt; &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;Active: x -&amp;gt; &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| (Passive) Every time Hero kills an enemy, they enter [[grayplane]] for free, becoming [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]+&lt;br /&gt;
| Also become [[hidden|hidden]] on stunt.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]&lt;br /&gt;
| (Passive) Once per turn, Hero is refunded an action point after a melee kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornfang]]+&lt;br /&gt;
| Killing an enemy will refund an action point up to &amp;#039;&amp;#039;&amp;#039;three times&amp;#039;&amp;#039;&amp;#039; per turn&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]&lt;br /&gt;
| (Active) Hero fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, dealing -1 damage to the second target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Through Shot]]+&lt;br /&gt;
| Throughshot can hit &amp;#039;&amp;#039;&amp;#039;any number&amp;#039;&amp;#039;&amp;#039; of enemies in a line, dealing 1 less damage to each consecutive enemy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Mystic Abilities ===&lt;br /&gt;
These abilities are only available to [[Mystic]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]&lt;br /&gt;
| (Active)  Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Arches]]+&lt;br /&gt;
| Arches is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;single action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]&lt;br /&gt;
| (Active) Hero briefly interfuses with an Enemy and forces it to move where they please.&lt;br /&gt;
|-&lt;br /&gt;
| [[Compulsion]]+&lt;br /&gt;
| Compulsion is changed from a turn-ending action to a &amp;#039;&amp;#039;&amp;#039;swift action&amp;#039;&amp;#039;&amp;#039; (Usable once per turn)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;(Passive) Allies may wall with interfused objects.&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Stone:&amp;#039;&amp;#039;&amp;#039; (Passive) Grants extra [[Armor (Stat)|armor]], [[warding]], and [[Temp Health]]&amp;lt;br /&amp;gt;(Active) Rock Shield&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Bone:&amp;#039;&amp;#039;&amp;#039; Bone Wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthscribe]]+&lt;br /&gt;
| Bonewall: Wall has more HP, further distance&amp;lt;br /&amp;gt;Rockshield: increased from +3 to &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; [[Temp Health]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Armor (Stat)|Armor]], [[Warding]], and [[Temp Health]] for each interfused stone increased from +1 to &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire:&amp;#039;&amp;#039;&amp;#039; (Passive) Does not burn out while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wood:&amp;#039;&amp;#039;&amp;#039; (Active) Splintersalvo&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Liquid:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Infernal Rain&lt;br /&gt;
|-&lt;br /&gt;
| [[Elementalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Splinterblast/Splintersalvo:&amp;#039;&amp;#039;&amp;#039; +1 damage and apply 1 [[hobbled|hobble]].&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Infernal Rain:&amp;#039;&amp;#039;&amp;#039; changed from single-target to area of effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Mechanisms:&amp;#039;&amp;#039;&amp;#039; (Passive) Applies [[poisoned|poison]] to enemies who step next to it&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Metal:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Shackles&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tools:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Stunning Barrage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shards:&amp;#039;&amp;#039;&amp;#039; (Active) Shardnado&lt;br /&gt;
|-&lt;br /&gt;
| [[Humanist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Stunning Barrage:&amp;#039;&amp;#039;&amp;#039; 100% stun chance on hit&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shackles:&amp;#039;&amp;#039;&amp;#039; x2 damage&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shardnado:&amp;#039;&amp;#039;&amp;#039; Larger radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]&lt;br /&gt;
| (Active) Once per turn as a single action, Hero pulls motes of heat out of the air and gathers them into a single point, creating an interfused blaze on a tile with &amp;#039;&amp;#039;&amp;#039;debris&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignite]]+&lt;br /&gt;
| Ignite can be used on tiles without debris on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]&lt;br /&gt;
| (Passive) Hero&amp;#039;s presence is charged against their foes, dealing &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; true damage to hostile creatures who enter adjacency with them for any reason.&lt;br /&gt;
|-&lt;br /&gt;
| [[Indignance]]+&lt;br /&gt;
| Base damage and range increased by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Statues/Ruins:&amp;#039;&amp;#039;&amp;#039; (Passive) +1 [[Potency]] per interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Garb:&amp;#039;&amp;#039;&amp;#039; (Passive) 50% chance to reflect damage while interfused&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Books:&amp;#039;&amp;#039;&amp;#039; (Active) Lore Dump&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Textiles:&amp;#039;&amp;#039;&amp;#039; (Upgrade) Greater Constrict&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythweaver]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Loredump:&amp;#039;&amp;#039;&amp;#039; +2 damage, +3 range&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Greater Constrict:&amp;#039;&amp;#039;&amp;#039; +1 damage, +1 [[hobbled|hobble]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Lightning Learning:&amp;#039;&amp;#039;&amp;#039; (Book/Statue, Active) As a swift action, destroy a book or statue to grant ally or self +3 [[Potency]] that decays over 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]&lt;br /&gt;
| Advanced interfusions&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Plant:&amp;#039;&amp;#039;&amp;#039; (Active) Vinewrench&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tree:&amp;#039;&amp;#039;&amp;#039; (Passive) Upon interfusing with a tree, enter [[Grayplane]]&amp;lt;br /&amp;gt;(Active) Treecall&lt;br /&gt;
|-&lt;br /&gt;
| [[Naturalist]]+&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wild Grasp:&amp;#039;&amp;#039;&amp;#039; changed from turn-ending action to swift action (no cooldown)&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Roots and Shoots:&amp;#039;&amp;#039;&amp;#039; (Active) As a single action, grow up to 5 plants in a small area&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]&lt;br /&gt;
| (Passive) Hero can interfuse with &amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039; additional target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Openmind]]+&lt;br /&gt;
| Interfuse range increased by 1.6, Withdraw becomes a free action&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]&lt;br /&gt;
| (Passive) When Hero takes damage, for each interfused object, 1 point is prevented, and the object takes 2 damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[Soulsplitting]]+&lt;br /&gt;
| Damage reduction per interfused object increased from 1 to &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]&lt;br /&gt;
| (Passive/Active) When allies stand directly adjacent to an interfused object, they gain +1 [[Bonus Damage]]; Interfused blazes can be used to grant nearby allies fiery attacks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritblade]]+&lt;br /&gt;
| Allies directly adjacent to an interfused object get +10 [[Stunt Chance]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Blazing Sword/Burning Arrow:&amp;#039;&amp;#039;&amp;#039; Changed from turn-ending actions to single actions&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]&lt;br /&gt;
| (Passive) For each interfused object, Hero&amp;#039;s melee and ranged attacks gain +2 damage; interfused objects take 1 damage whenever a melee/ranged attack is used.&lt;br /&gt;
|-&lt;br /&gt;
| [[Vigorflow]]+&lt;br /&gt;
| Physical damage buff per interfused object increased from +2 to &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;. Interfused objects also grant +1 speed.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
=== Theme Upgrades ===&lt;br /&gt;
These upgrades require specific [[theme]]s.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Requirement&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Airlift]]&lt;br /&gt;
| [[Drauven Wings]]: Drauven Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero carries a single adjacent ally with them up to three tiles away.&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarming Quack]]&lt;br /&gt;
| [[Pet Duck]]: Duck&lt;br /&gt;
| (Active) As a swift action, once per turn, Hero&amp;#039;s duck will watch over and allow them to [[dodge]] the first ranged attack made against them until the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bear Swipes]]+&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Whorl]]&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm&lt;br /&gt;
| (Active) Once per turn as a single action, Hero targets an enemy, causing it to suck up health from nearby enemies as [[Temp Health]]. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.&lt;br /&gt;
|-&lt;br /&gt;
| [[Covering Fire]]&lt;br /&gt;
| [[Pet Fire Chicken]]: Fire Chicken&lt;br /&gt;
| (Passive) Upon ending their turn on a tile with a blaze, Hero becomes [[hidden|hidden]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow Scratch]]+&lt;br /&gt;
| [[Crowtouched]]: Crow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Chrysalis]]&lt;br /&gt;
| [[Crystalline]]: Gem Arm or Gem Leg&lt;br /&gt;
| (Active) Once every three turns, Hero encases themself in impenetrable crystal. Next turn, they break out, dealing &amp;#039;&amp;#039;&amp;#039;x-x damage&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;2 shred&amp;#039;&amp;#039;&amp;#039; to foes within x tile.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Sword]]+&lt;br /&gt;
| [[Crystalline]]: Gem Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]]&lt;br /&gt;
| [[Skeletal]]: Skull Head&lt;br /&gt;
| (Active) As a swift action, Hero reduces an enemy&amp;#039;s [[dodge]] by 15 and their damage by 3 for two turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Roots]]&lt;br /&gt;
| [[Elmsoul]]: Tree Arm or Tree Leg&lt;br /&gt;
| +1 Health, +2 [[Retirement Age]], and +10 [[Recovery Rate]] for each tree limb &lt;br /&gt;
|-&lt;br /&gt;
| [[Elmsoul Bash]]+&lt;br /&gt;
| [[Elmsoul]]: Tree Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Erratic Movement]]&lt;br /&gt;
| [[Pet Rat]]: Rat&lt;br /&gt;
| (Passive) When Hero ends their turn by moving, they gain &amp;#039;&amp;#039;&amp;#039;+30 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fatal Flora]]&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| Thorn Lash now applies &amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039; [[poisoned|poison]] for each plant Hero is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)&lt;br /&gt;
|-&lt;br /&gt;
| [[Feedback Loop]]&lt;br /&gt;
| [[Stormtouched]]: Storm Arm or Storm Leg&lt;br /&gt;
| (Passive) For all enemy magic attacks against Hero, the damage (or warded damage) is received as bonus [[Potency]] that lasts one turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamesoul]]+&lt;br /&gt;
| [[Flamesoul]]: Fire Arm&lt;br /&gt;
| +2 base damage for Cone of Fire. +1 base damage for Flame Strike and scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
| [[Crowtouched]]: Crow Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero flies three tiles away and gains &amp;#039;&amp;#039;&amp;#039;+25 [[dodge]]&amp;#039;&amp;#039;&amp;#039; that goes away at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Foothill Crush]]+&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Harvest]]+&lt;br /&gt;
| [[Shadow]]: Shadow Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Howl]]&lt;br /&gt;
| [[Wolftouched]] Head&lt;br /&gt;
| (Active) Once per combat, as a swift action, grant +2 [[Speed]] to all heroes for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumpjolt]]+&lt;br /&gt;
| [[Stormtouched]]: Storm Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Living Hearth]]&lt;br /&gt;
| [[Flamesoul]]: Fire Arm (L)&lt;br /&gt;
| (Passive) Hero gains +1 [[Potency]] and +2 range to Cone of Fire when standing on the same tile as a blaze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Prey]]&lt;br /&gt;
| [[Pet Drauven-Bird]]: Drauven Bird&lt;br /&gt;
| (Active) As a swift action, Hero sends their bird to harry an enemy, &amp;#039;&amp;#039;&amp;#039;flanking&amp;#039;&amp;#039;&amp;#039; them from the opposite direction.&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Strike]]&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| (Active) Hero can summon a falling star that deals damage in an area at the start of their next turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mortificial Limbs]]+&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm&lt;br /&gt;
| +1 base damage for both Mortificial abilities, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Nimble Nature]]&lt;br /&gt;
| [[Foxish]]: Fox Tail&lt;br /&gt;
| (Passive) Gain &amp;#039;&amp;#039;&amp;#039;+1 [[Speed]]&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;+10 [[Stunt Chance]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;+10 [[Dodge]].&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Prehensile Piercer]]&lt;br /&gt;
| [[Scorpioid]]: Scorpion Tail&lt;br /&gt;
| Sting gains +1 damage and +1 range.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protector]]&lt;br /&gt;
| [[Pet Rabbit]]: Avenger&lt;br /&gt;
| (Passive) When an adjacent ally is attacked via melee, Hero retaliates with a melee counterattack. (Regardless of whether that enemy is within range)&lt;br /&gt;
|-&lt;br /&gt;
| [[Salvage]]&lt;br /&gt;
| [[Mortificial Enhancements]]: Morthagi Arm or Morthagi Leg&lt;br /&gt;
| (Active) Once every other turn, as swift action, Hero destroys a piece of scenery to gain 4 non-stacking [[Temp Health]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadestride]]&lt;br /&gt;
| [[Shadow]]: Shadow Leg&lt;br /&gt;
| (Passive) Hero has +2 speed and the ability to move through scenery.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shard Skin]]&lt;br /&gt;
| [[Child of the Hills]]: Foothill Arm or Foothill Leg&lt;br /&gt;
| (Passive) +1 [[Armor (Stat)|Armor]]. When a physical melee attack hits Hero, but only shreds [[Armor (Stat)|armor]], twice that damage is reflected back at the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooting Star]]+&lt;br /&gt;
| [[Celestial]]: Celestial Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Shy Swipes]]&lt;br /&gt;
| [[Pet Cat]]: Black Cat&lt;br /&gt;
| The first enemy to enter adjacency with Hero each turn will take &amp;#039;&amp;#039;&amp;#039;3 shred&amp;#039;&amp;#039;&amp;#039; and then &amp;#039;&amp;#039;&amp;#039;2 damage&amp;#039;&amp;#039;&amp;#039; (instead of 2 shred or 1 damage)&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeletal Dagger]]+&lt;br /&gt;
| [[Skeletal]]: Skeletal Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiritchase]]&lt;br /&gt;
| [[Pet Shadowcat]]: Shadowcat&lt;br /&gt;
| Shreds 4 [[warding]] from &amp;#039;&amp;#039;&amp;#039;3 enemies&amp;#039;&amp;#039;&amp;#039; in a chain (each within 5 tiles of the previous)&lt;br /&gt;
|-&lt;br /&gt;
| [[Staggering Spray]]&lt;br /&gt;
| [[Skunkish]]: Skunk Tail&lt;br /&gt;
| Skunk Spray [[poisoned|poison]] increased by 2, and also applies 1 [[hobbled|hobble]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Starguide]]&lt;br /&gt;
| [[Pet Rock]]: Ogogen&lt;br /&gt;
| Celestial tiles grant +2 [[Warding]] and +1 [[Armor (Stat)|Armor]] to heroes standing on them&lt;br /&gt;
|-&lt;br /&gt;
| [[Talon Dive]]&lt;br /&gt;
| [[Hawksoul]]: Hawk Wings&lt;br /&gt;
| (Active) As a swift action, every other turn, Hero moves up to three tiles, dealing &amp;#039;&amp;#039;&amp;#039;x damage&amp;#039;&amp;#039;&amp;#039; to adjacent enemies upon landing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thorn Lash]]+&lt;br /&gt;
| [[Botanical]]: Vine Arm (L)&lt;br /&gt;
| +2 base damage to Thorn Lash&lt;br /&gt;
|-&lt;br /&gt;
| [[Tongue Whip]]&lt;br /&gt;
| [[Frogtouched]]: Frog Head&lt;br /&gt;
| Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Trinket Hunter]]&lt;br /&gt;
| [[Pet Critter]]: Critter&lt;br /&gt;
| (Passive) Gain a 30% chance to find an extra [[augment]] at the end of every mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Ursine Hunger]]&lt;br /&gt;
| [[Beartouched]]: Bear Arm&lt;br /&gt;
| (Passive)Hero gains +0.2 health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Witherbolt]]+&lt;br /&gt;
| [[Sylvan]]: Sylvan Arm (R)&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf Claw]]/[[Frenzy]]+&lt;br /&gt;
| [[Wolftouched]]: Wolf Arm&lt;br /&gt;
| +1 base damage, scales twice as much with [[Bonus Damage]] and [[Potency]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Last updated [[1.16+537 Omenroad Hotfix]] using [[/Script|this script]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Restrictions&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Starheart]]&lt;br /&gt;
| [[All the Sweltering Stars]]&lt;br /&gt;
| Must have Goofball, Romantic, or Poet trait over 60&lt;br /&gt;
| (Passive) +20 Charisma&amp;lt;br /&amp;gt;When Hero takes damage, they have a 30% chance to [[blind]] the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Improvised Fireball]]&lt;br /&gt;
| [[Fireball]]&lt;br /&gt;
| Mystic-only&lt;br /&gt;
| Once per mission, Hero interfuses with a clay pot full of volatile chemicals, and lobs it to create a huge fireball!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temporary Abilities ==&lt;br /&gt;
These are abilities that a hero may gain for a single combat based on the [[event]] that preceeded it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Obtained&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Rampaging Boulders]]&lt;br /&gt;
| Can be available during [[The Maker]] based on dialogue choice.&lt;br /&gt;
| Trigger a prepared trap: boulders will roll through the battlefield!&lt;br /&gt;
|-&lt;br /&gt;
| [[Volley of Arrows]]&lt;br /&gt;
| Available during an [[Incursion (Event)|incursion defense]] battle if defenses were prepared.&lt;br /&gt;
| Local archers will fire a volley of arrows on your command, once every other turn.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ability| ]] &lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Wolftouched/Howl&amp;diff=25314</id>
		<title>Wolftouched/Howl</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Wolftouched/Howl&amp;diff=25314"/>
		<updated>2024-06-08T08:38:16Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|swift action}}&lt;br /&gt;
| ability = Howl&lt;br /&gt;
| description = {{Data description|Howl (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: This is a theme upgrade and needs the required ability from level up to be used.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires Wolf Head for Howl to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Sylvan/Chaos_Whorl&amp;diff=25313</id>
		<title>Sylvan/Chaos Whorl</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Sylvan/Chaos_Whorl&amp;diff=25313"/>
		<updated>2024-06-08T08:36:16Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|single action}}&lt;br /&gt;
| ability = Chaos Whorl&lt;br /&gt;
| description = {{Data description|Chaos Whorl (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires at least one Sylvan Arm for Chaos Whorl to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* 1 turn cooldown&lt;br /&gt;
* Range: 5 + [[Long Reach]] (from hero to target)&lt;br /&gt;
* Target enemy takes &amp;lt;code&amp;gt;1+size&amp;lt;/code&amp;gt; health from each of &amp;lt;code&amp;gt;3+size&amp;lt;/code&amp;gt; other enemies within range 5.1 of the target, where &amp;lt;code&amp;gt;size&amp;lt;/code&amp;gt; is the number of tiles that the target enemy occupies (maximum 4)&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Stormtouched/Feedback_Loop&amp;diff=25312</id>
		<title>Stormtouched/Feedback Loop</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Stormtouched/Feedback_Loop&amp;diff=25312"/>
		<updated>2024-06-08T08:35:50Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Feedback Loop&lt;br /&gt;
| description = {{Data description|Feedback Loop (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires at least one Storm Arm or Leg for Feedback Loop to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* Potency is only granted for magic damage that hits [[warding]], [[temporary health]], or health. For example, damage that is prevented by [[Walling]], an equipped [[shield]], or [[Soulsplitting]] does not grant potency.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Curse&amp;diff=25311</id>
		<title>Skeletal/Curse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Curse&amp;diff=25311"/>
		<updated>2024-06-08T08:35:00Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|single action}}&lt;br /&gt;
| ability = Curse&lt;br /&gt;
| description = {{Data description|Curse (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires Skull Head for Curse to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* range 5 + [[Long Reach]]&lt;br /&gt;
* 2 turn cooldown&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Skeletal/Curse&amp;diff=25310</id>
		<title>Skeletal/Curse</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Skeletal/Curse&amp;diff=25310"/>
		<updated>2024-06-08T08:34:40Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|single action}}&lt;br /&gt;
| ability = Curse&lt;br /&gt;
| description = {{Data description|Curse (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires a Skull Head for Curse to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* range 5 + [[Long Reach]]&lt;br /&gt;
* 2 turn cooldown&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Mortificial_Enhancements/Salvage&amp;diff=25309</id>
		<title>Mortificial Enhancements/Salvage</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Mortificial_Enhancements/Salvage&amp;diff=25309"/>
		<updated>2024-06-08T08:33:54Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| action = {{iconify|swift action}}&lt;br /&gt;
| ability = Salvage&lt;br /&gt;
| description = {{Data description|Salvage (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires at least one Morthagi Arm or Leg for Salvage to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
* 2 turn cooldown&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Shadow/Shadestride&amp;diff=25308</id>
		<title>Shadow/Shadestride</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Shadow/Shadestride&amp;diff=25308"/>
		<updated>2024-06-08T08:32:57Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Shadestride&lt;br /&gt;
| description = {{Data description|Shadestride (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires at least one Shadow Leg for Shadestride to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Flamesoul/Living_Hearth&amp;diff=25307</id>
		<title>Flamesoul/Living Hearth</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Flamesoul/Living_Hearth&amp;diff=25307"/>
		<updated>2024-06-08T08:31:23Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Living Hearth&lt;br /&gt;
| description = {{Data description|Living Hearth (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires Fire Arm (L) for Living Hearth to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
	<entry>
		<id>https://wildermyth.com/w/index.php?title=Beartouched/Ursine_Hunger&amp;diff=25306</id>
		<title>Beartouched/Ursine Hunger</title>
		<link rel="alternate" type="text/html" href="https://wildermyth.com/w/index.php?title=Beartouched/Ursine_Hunger&amp;diff=25306"/>
		<updated>2024-06-08T08:29:24Z</updated>

		<summary type="html">&lt;p&gt;Zayler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tooltip ability&lt;br /&gt;
| ability = Ursine Hunger&lt;br /&gt;
| description = {{Data description|Ursine Hunger (theme upgrade)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Requires at least one Bear Arm for Ursine Hunger to appear as an upgrade selection.&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Specifics ==&lt;br /&gt;
== Tips ==&lt;br /&gt;
{{Navbox theme abilities}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zayler</name></author>
	</entry>
</feed>