http://wildermyth.com/w/api.php?action=feedcontributions&user=Shadowox8&feedformat=atomWildermyth Wiki - User contributions [en]2024-03-29T12:19:58ZUser contributionsMediaWiki 1.36.1http://wildermyth.com/w/index.php?title=Naturalist&diff=18065Naturalist2021-11-19T04:02:11Z<p>Shadowox8: Treecall is a Swift Action</p>
<hr />
<div>'''Naturalist''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<br />
<q>''Advanced interfusion abilities for living matter.''</q><br />
<br />
==Upgrade==<br />
<br />
<q>'''''Wild Grasp:''' changed from turn-ending action to swift action (no cooldown)<br>'''Roots and Shoots:''' (Active) As a single action, grow up to 5 plants in a small area''</q><br />
<br />
==Specifics==<br />
<br />
Gain these advanced [[interfusion]]s.<br />
<br />
=== Plant ===<br />
<br />
'''Vinewrench.''' Send vines out to grab a foe and drag them to the specified tile, also dealing damage. The foe must be within 3.6 tiles of the Plant, and then they can be dragged up to 3.1 tiles in any direction, ignoring scenery.<br />
* Attack strength: [[range accuracy]] + 10<br />
* <code>1d3 + [[Potency]] + [[Spell Damage]]</code> damage<br />
* –1 health to Plant<br />
* Counts as an attack from the position of the plant toward the ending position of the foe<br />
<br />
=== Tree ===<br />
<br />
'''Treecall.''' Instantly summon an Ally to a space next to an interfused tree. {{iconify|swift action}}.<br />
<br />
'''Shade.''' (Passive) Enter [[grayplane]] whenever you interfuse with a tree. Actions reveal you as normal. Interfusing with a new object does not but triggering an effect does.<br />
<br />
'''Roots and Shoots. 5 range''' As a single action, grow up to 5 plants in an area (plants grow on half of the possible tiles)<br />
<br />
==Uses==<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]<br />
[[Category:Interfusion]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Heart_of_Stone&diff=18060Heart of Stone2021-11-11T04:59:08Z<p>Shadowox8: corrected stat bonuses</p>
<hr />
<div>{{Infobox event<br />
| event = Heart of Stone<br />
| image = StatueGem.png<br />
| author = Jeremy Bernstein<br />
| type = Arrive at hostile site<br />
}}<br />
<br />
One of the party discovers a mysterious statue containing a shining stone.<br />
<br />
== Choices ==<br />
''1. "*sigh* I should probably leave it be."<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| The hero leaves the stone and the battle commences. The hero gains either '''+0.5 [[armor]]''', '''+0.5 [[warding]]''', or '''+0.5 [[bonus damage]]''' (chosen at random) for the remainder of the campaign.<br />
|}<br />
''2. "If I pry it out, I'll have a small fortune!"''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Hero becomes [[crystalline]]. Start the battle with {{Dismay}}.<br />
|}<br />
<br />
<!--== Trivia ==<br />
--><br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=200px><br />
File:Heartofstone1.PNG<br />
</gallery><br />
<br />
{{Targets2<br />
| page = Targets heartofStone<br />
}}<br />
__NOTOC__<br />
[[Category:Event]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Sylvan&diff=18059Sylvan2021-11-09T17:22:25Z<p>Shadowox8: Corrected arm labels to left/right instead of first/second.</p>
<hr />
<div>'''Sylvan''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].<br />
<br />
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]<br />
<br />
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative "Knotted" skin, unlocked after completing the "Into Mulch" [[achievement]].]]<br />
<br />
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]<br />
<br />
==In-Game Description==<br />
<br />
<q>''Marked with green after sleeping in a spirit's clearing.''</q><br />
<br />
==Specifics==<br />
<br />
The [[Hero]] gains ''Spirit-Marked''.<br />
<br />
Changing the [[Hero]]'s hair and secondary color will change this theme's base appearance. The "Knotted" skin can be changed with the hair, the primary, and the secondary colors.<br />
<br />
=== Sylvan Tattoo ===<br />
<br />
<q>''Green pulses through <Hero's> face and hair.''</q><br />
<br />
* +5 Retirement Age<br />
* –5 Tenacity.<br />
<br />
=== Sylvan Arm (Left) ===<br />
'''Invigoration'''. Touch an adjacent target to grant 2 temporary health, twice per combat<br />
<br />
=== Sylvan Arm (Right) ===<br />
'''Witherbolt.''' Sends a chaotic bolt of withering energy, that leaps up to 3 targets, doubling in damage for each enemy hit. (1-2-4)<br />
<br />
Initial Damage: 1/4 (Bonus Damage + Potency)<br />
<br />
It is possible to acquire Witherbolt without acquiring Invigoration (allowing holding a weapon) if the right arm is [[maim|maimed]].<br />
<br />
=== Sylvan Leg ===<br />
* +0.8 Speed (Total of 2.5 speed. A normal human leg gives 1.7 speed)<br />
* -5 Block<br />
<br />
== Gallery ==<br />
<br />
<gallery mode=nolines><br />
Sylvanhero.PNG|A Sylvan hero. (Doesn't their hair look good?)<br />
</gallery><br />
<br />
[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Spiritblade&diff=18057Talk:Spiritblade2021-11-08T03:14:11Z<p>Shadowox8: </p>
<hr />
<div>Spiritblade is a hot mess:<br />
* Pierce is applied to both Burning Arrow and Blazing Sword, despite only being mentioned in the description of the former.<br />
* Bonus damage is (sometimes?) applied to Burning Arrow but not Blazing Sword, despite only being mentioned in the description of the latter.<br />
* Bloodrage (and perhaps other abilities?) is applied to Blazing Sword but not Burning Arrow.<br />
<br />
I've reached out to the devs and will update the wiki as appropriate. Until then, know that the information on the wiki may be inaccurate, and that you may experience buggy behavior when using this ability. --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]])<br />
<br />
:: Another oddity: Blazing Sword uses the ''attacker's'' stunt chance, whereas Burning Arrow uses the ''mystic's''. Both abilities use the ''stunt effect'' of the attacker.<br />
:: Also, I'm a bit late mentioning this here, but Patrick has confirmed (source: [https://discord.com/channels/505370324750172170/645071274648797194/887760266702491658]) that Spiritblade is due for an update at some point:<br />
<q>The spiritblade abilities honestly just need some work done. Right now they're sort of "separate" abilities, rather than using the hero's actual abilities. That's probably where at least some of those bugs are coming from. We have a card to fix that.</q><br />
:: --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 19:13, 7 November 2021 (PST)</div>Shadowox8http://wildermyth.com/w/index.php?title=Mortificial_Enhancements&diff=18054Mortificial Enhancements2021-11-06T14:52:30Z<p>Shadowox8: Fixed broken link (typo)</p>
<hr />
<div>'''Mortificial Enhancements''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[Troygan the Enchanger]]<br />
<br />
[[File:Mortificial_Enhancements_Base.png|thumb|215px|right|A fully transformed Mortificial Enhancements [[Mystic]].]]<br />
<br />
[[File:Mortificial_Enhancements_Steel.png|thumb|215px|right|The alternative "Steel" skin, unlocked after completing the "We Call That Mortificient!" [[achievement]].]]<br />
<br />
[[File:Mortificial_Limbs+.png|frameless|215px|right| Ability upgrade to Mortificial Limbs.]]<br />
<br />
==In-Game Description==<br />
<q><Hero> has replaced and augmented parts of his/her body with mortificial components.</q><br />
<br />
==Specifics==<br />
<br />
The [[Hero]] gains a ''Morthagi Limb'' and their [[History]] will include:<br />
<br />
<q>''His/Her lost <limb> was replaced by a long forgotten clockwork Enchanger, making him/her part Morthagi.''</q><br />
<br />
This theme is not affected by the [[Hero]]'s colors. The "Steel" skin can be with the primary color.<br />
<br />
===Mortificial Enhancements===<br />
<br />
This transformation can be acquired during the event [[Troygan the Enchanger]].<br />
<br />
=== Braincase or Clockwork Skull (Head) ===<br />
<br />
'''Clockwork Skull''' <br />
<br />
<q> <Hero's> weak flesh is replaced with deathless components.<q><br />
<br />
'''Braincase'''<br />
<br />
<q> <Hero's> brain is encased in a Mortificial shell. <q><br />
<br />
=== Morthagi Arm (Left) ===<br />
<br />
'''Crossbow''': <Hero> shoots a crossbow bolt at a nearby foe with his/her Morthagi prosthetic.<br />
<br />
''Damage: (1 to 5) + 1/2(Bonus Damage + Potency)''<br />
<br />
=== Morthagi Arm (Right) ===<br />
<br />
'''Hammer'''. Pummel, knocking the foe to another tile and dealing additional damage equal to the distance knocked back<br />
<br />
''Damage (4 to 7) + 1/2 (Bonus Damage + Potency)''<br />
<br />
=== Morthagi Leg (First) ===<br />
<br />
* +0.3 Speed<br />
* -3 Dodge<br />
<br />
=== Morthagi Leg (Second) ===<br />
<br />
* +0.3 Speed<br />
* -5 Dodge<br />
<br />
== Gallery ==<br />
<br />
<gallery mode=nolines><br />
BodyModification morthagiArm.png|Character with a Morthagi arm.<br />
</gallery><br />
<br />
[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Wolftouched&diff=18049Wolftouched2021-11-03T15:50:06Z<p>Shadowox8: Frenzy has 1 pierce</p>
<hr />
<div>'''Wolftouched''' is a [[Theme]] granted by [[Lochias]], the Wolf God, to a [[Hero]] in the event [[The Wolf Price]].<br />
<br />
[[File:Wolftouched_Base.png|thumb|215px|right|A fully transformed Wolftouched [[Hunter]].]]<br />
<br />
[[File:Wolftouched_Dire.png|thumb|215px|right|The alternative "Dire" skin, unlocked after completing the "Lochias's Hunger" [[achievement]].]]<br />
<br />
[[File:Wolf_Claw_Frenzy+.png|frameless|215px|right| Ability upgrade to Wolf Claw and Frenzy.]]<br />
<br />
== In-Game Description ==<br />
<br />
''<q>Hero accepted the blessing of the Wolf God.</q>''<br />
<br />
== Specifics ==<br />
<br />
The [[Hero]] gains ''Wolf Head'' and any previously [[maim]]ed limbs are replaced by Wolf limbs. Their [[History]] will include:<br />
<br />
<q>''<Hero> took the oath of Lochias, following the path of his/her ancient ancestors, and was transformed.''</q><br />
<br />
Changing the [[Hero]]'s hair color will change this theme's base appearance, and the "Dire" appearance.<br />
<br />
=== Wolf Head ===<br />
<br />
''<q>Blessing of Lochias, allows <Hero> to smell the Wind and taste Prey.</q>''<br />
<br />
'''Wolf Bite.''' <Hero> bites a nearby foe with his/her wolf jaws. {{iconify|swift action}}, 1 range<br />
* Damage: <code>1–6 + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])/2</code><br />
<br />
=== Wolf Arm ===<br />
<br />
''<q><Hero's> arm is wolfish.</q>''<br />
<br />
'''Wolf Claw.''' <Hero> rakes a nearby foe with her monstrous claws. {{iconify|single action, ends turn}}<br />
* Damage: (4-7 + 1/2([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])<br />
* Damage: (5-8 + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]]) (upgraded)<br />
<br />
'''Frenzy (both arms).''' <Hero> slashes three times, dealing damage to a random enemy within range each time. {{iconify|single action, ends turn}}<br />
* Damage: (1-3 + 1/4([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])<br />
* Damage: (2-4 + 1/2([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]]) (upgraded)<br />
* 1 [[pierce]]<br />
<br />
=== Wolf Leg ===<br />
<br />
''<q><Hero's> leg is wolfish.</q>''<br />
<br />
+0.5 [[Stat#Speed|Speed]] <br><br />
-4 [[Stat#Block|Block]]<br />
<br />
== Related Events ==<br />
<br />
* [[Spotted]]<br />
* [[Takeaway]]<br />
<br />
== Gallery ==<br />
<br />
<gallery mode=nolines><br />
Wolftouched.png|A transformed Hero showing his blessings of the [[Lochias|Wolf God]].<br />
<br />
Wolfhead.png|A hero with Wolf Head. Such a good boy!<br />
</gallery><br />
<br />
[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Stunt&diff=18033Stunt2021-10-26T20:14:40Z<p>Shadowox8: Additional hyperlinks.</p>
<hr />
<div>A “critical hit” that deals extra damage and can produce different effects.<br />
<br />
== Specifics ==<br />
<br />
The extra damage is based on weapon tier. [[Transformation|Transformed limbs]] are treated as tier 3 weapons for this formula.<br />
<br />
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.)<br />
<br />
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon.<br />
<br />
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code><br />
<br />
Only humans (including NPCs) can stunt.<br />
<br />
== Elemental Stunts ==<br />
<br />
=== Fire ===<br />
<br />
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 [[pierce]].<br />
<br />
=== Leaf ===<br />
<br />
Grants 2 temporary health to the attacker.<br />
<br />
=== Stone ===<br />
<br />
[[Shred|Shreds]] 1 [[armor]] and [[Pin|pins]] all enemies within a 2-tile radius.<br />
<br />
=== Water ===<br />
<br />
Gives +1 [[action point]], at most once per turn.<br />
<br />
[[Category: Battle]]<br />
[[Category: Extra actions]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Stunt&diff=18032Stunt2021-10-26T20:09:33Z<p>Shadowox8: Hyperlink for Pierce.</p>
<hr />
<div>A “critical hit” that deals extra damage and can produce different effects.<br />
<br />
== Specifics ==<br />
<br />
The extra damage is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.<br />
<br />
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.)<br />
<br />
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon.<br />
<br />
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code><br />
<br />
Only humans (including NPCs) can stunt.<br />
<br />
== Elemental Stunts ==<br />
<br />
=== Fire ===<br />
<br />
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 [[pierce]].<br />
<br />
=== Leaf ===<br />
<br />
Grants 2 temporary health to the attacker.<br />
<br />
=== Stone ===<br />
<br />
Shreds 1 armor and pins all enemies within a 2-tile radius.<br />
<br />
=== Water ===<br />
<br />
Gives +1 action point, at most once per turn.<br />
<br />
[[Category: Battle]]<br />
[[Category: Extra actions]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Stunt&diff=18031Stunt2021-10-26T19:58:33Z<p>Shadowox8: Cleanup, correct fire stunt damage, and additional information.</p>
<hr />
<div>A “critical hit” that deals extra damage and can produce different effects.<br />
<br />
== Specifics ==<br />
<br />
The extra damage is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.<br />
<br />
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.)<br />
<br />
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon.<br />
<br />
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code><br />
<br />
Only humans (including NPCs) can stunt.<br />
<br />
== Elemental Stunts ==<br />
<br />
=== Fire ===<br />
<br />
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 pierce.<br />
<br />
=== Leaf ===<br />
<br />
Grants 2 temporary health to the attacker.<br />
<br />
=== Stone ===<br />
<br />
Shreds 1 armor and pins all enemies within a 2-tile radius.<br />
<br />
=== Water ===<br />
<br />
Gives +1 action point, at most once per turn.<br />
<br />
[[Category: Battle]]<br />
[[Category: Extra actions]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Ambush&diff=18017Ambush2021-10-15T23:55:24Z<p>Shadowox8: </p>
<hr />
<div>'''Ambush''' is a [[:Category:Hunter abilities|Hunter ability]].<br />
<br />
==In-Game Description==<br />
<q>''(Active) [[Hero]] draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If no attack occurs, get a free attack at the start of next turn.''</q><br />
<br />
==Upgrade==<br />
<q>''Ambush interrupts enemy movement.''</q><br />
<br />
==Specifics==<br />
<br />
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs, the hero gets a free attack that deals '''+2 damage''' at the start of the following turn. This free attack must be used ''first'' before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does ''not'' need to be targeted within the original ambush area. Additionally, note the interaction between Ambush and the following abilities:<br />
* [[Through Shot]] is '''not''' applied.<br />
* [[Ember Arrows]] is applied.<br />
* [[Sharpshooter]]'s '''+1 damage''' is applied, but the '''reduced minimum range''' for bows is only applied to the enemy-turn attack, '''not''' the free player-turn attack.<br />
* Ambush works with ranged transformation abilities, but will only trigger if no allies will be harmed by the attack (e.g. by [[Flamesoul]]'s Cone of Fire).<br />
<br />
[[Category:Ability]]<br />
[[Category:Hunter abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Ambush&diff=18016Ambush2021-10-15T23:53:32Z<p>Shadowox8: Ambush works with ranged transformation abilities.</p>
<hr />
<div>'''Ambush''' is a [[:Category:Hunter abilities|Hunter ability]].<br />
<br />
==In-Game Description==<br />
<q>''(Active) [[Hero]] draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If no attack occurs, get a free attack at the start of next turn.''</q><br />
<br />
==Upgrade==<br />
<q>''Ambush interrupts enemy movement.''</q><br />
<br />
==Specifics==<br />
<br />
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs, the hero gets a free attack that deals '''+2 damage''' at the start of the following turn. This free attack must be used ''first'' before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does ''not'' need to be targeted within the original ambush area. Additionally, note the interaction between Ambush and the following abilities:<br />
* [[Through Shot]] is '''not''' applied.<br />
* [[Ember Arrows]] is applied.<br />
* [[Sharpshooter]]'s '''+1 damage''' is applied, but the '''reduced minimum range''' for bows is only applied to the enemy-turn attack, NOT the free player-turn attack.<br />
* Ambush works with ranged transformation abilities, but will only trigger if no allies will be harmed by the attack (e.g. by [[Flamesoul]]'s Cone of Fire).<br />
<br />
[[Category:Ability]]<br />
[[Category:Hunter abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Sylvan&diff=17980Sylvan2021-10-03T03:58:46Z<p>Shadowox8: Corrected leg stats (both give +0.8 speed, -5 block).</p>
<hr />
<div>'''Sylvan''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[Drifters]].<br />
<br />
[[File:Sylvan_Base.png|thumb|215px|right|A fully transformed Sylvan [[Warrior]].]]<br />
<br />
[[File:Sylvan_Knotted.png|thumb|215px|right|The alternative "Knotted" skin, unlocked after completing the "Into Mulch" [[achievement]].]]<br />
<br />
[[File:Witherbolt+.png|frameless|215px|right| Ability upgrade to Witherbolt.]]<br />
<br />
==In-Game Description==<br />
<br />
<q>''Marked with green after sleeping in a spirit's clearing.''</q><br />
<br />
==Specifics==<br />
<br />
The [[Hero]] gains ''Spirit-Marked''.<br />
<br />
Changing the [[Hero]]'s hair and secondary color will change this theme's base appearance. The "Knotted" skin can be changed with the hair, the primary, and the secondary colors.<br />
<br />
=== Sylvan Tattoo ===<br />
<br />
<q>''Green pulses through <Hero's> face and hair.''</q><br />
<br />
* +5 Retirement Age<br />
* –5 Tenacity.<br />
<br />
=== Sylvan Arm (First) ===<br />
'''Invigoration'''. Touch an adjacent target to grant 2 temporary health, twice per combat<br />
<br />
=== Sylvan Arm (Second) ===<br />
'''Witherbolt.''' Sends a chaotic bolt of withering energy, that leaps up to 3 targets, doubling in damage for each enemy hit. (1-2-4)<br />
<br />
Initial Damage: 1/4 (Bonus Damage + Potency)<br />
<br />
=== Sylvan Leg ===<br />
* +0.8 Speed<br />
* -5 Block<br />
<br />
== Gallery ==<br />
<br />
<gallery mode=nolines><br />
Sylvanhero.PNG|A Sylvan hero. (Doesn't their hair look good?)<br />
</gallery><br />
<br />
[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8http://wildermyth.com/w/index.php?title=A_Mending_Path&diff=17965A Mending Path2021-09-30T16:38:08Z<p>Shadowox8: Corrected Igochorra debuff duration (until end of campaign).</p>
<hr />
<div>{{Infobox event<br />
| event = A Mending Path<br />
| image = FontEmpty.png<br />
| author = Douglas Austin<br />
| type = Opportunity<br />
}}<br />
<br />
A [[hero]] falls victim to a nasty illness. <br />
<br />
== Choices ==<br />
<br />
''1. "So they sleep there, that night, and set out the next day."''<br />
<br />
::''1.1 "This is why we crossed paths. I'm happy it'll go to you."''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| The hero is cured, and a [[battle]] ensues. After the combat is resolved, the hero permanently gains '''+1 hitpoint''', one Gorgon calamity card is removed, and the following is added to the hero's [[history]]: <br />
<br />
''<q>Contracting a rare disease called Igochorra, they chanced upon a holy pilgrim who was able to guide them to a cure. This brush with mortality helped them recognize the preciousness of their own life. Ever after, they seemed more able to accept their past, forgive themself their failings.</q>''<br />
|}<br />
::''1.2 "Heal any malady? Really?"''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Heal the priest's sibling instead of the hero. After a battle they will join your party, and you will be able to choose their class. The hero loses '''-1 hitpoint''', '''-10 recovery rate''', and '''-35 retirement age''' for the remainder of the campaign. The following is added to the hero's history:<br />
<br />
''<q><Hero>'s Igochorra would worsen as seasons rolled on. They'd spend a long while in bed, gasping for air, before being able to rise. Their arms, back, ribs, began to creak like boughs off a tree, dried and brittle.</q>''<br />
|}<br />
''2. "A journey's the last thing on my mind! Everyone's talking about a bridge."''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| The opportunity is declined.<br />
|}<br />
<br />
== Trivia ==<br />
This event targets a hero with the '''Shame''' [[hook]].<br />
<br />
A unique [[tiding]] is added to the story depending on the player's choice.<br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=150px><br />
<br />
</gallery><br />
<br />
[[Category:Event]]<br />
[[Category:Shame]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Music_of_the_Deep&diff=17964Talk:Music of the Deep2021-09-30T04:54:02Z<p>Shadowox8: </p>
<hr />
<div>== [FIXED] Incorrect Rewards ==<br />
<br />
The "charge in" rewards are presently incorrect; I just received hides and ''fabrics'', the latter of which is not currently listed as a possibility. I'd edit the page directly, but I do not know what else (if anything) needs to be changed. --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 23:38, 23 August 2021 (PDT)<br />
<br />
: Figured it out. The page has been corrected. --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 21:53, 29 September 2021 (PDT)</div>Shadowox8http://wildermyth.com/w/index.php?title=Music_of_the_Deep&diff=17963Music of the Deep2021-09-30T04:51:50Z<p>Shadowox8: Corrected rewards for storming in.</p>
<hr />
<div>{{Infobox event<br />
| event = Music of the Deep<br />
| image = Musicofthedeep1.png<br />
| author = Douglas Austin<br />
| type = Arrive at hostile site<br />
}}<br />
<br />
The party stumbles across a [[Deepist]] group performing a ritual.<br />
<br />
==Choices==<br />
''1. Observe the Deepist ritual.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Start the battle with {{Insight}}. After the battle, the mystic gains '''+4 retirement age'''.<br />
|}<br />
''2. Storm in and end it!''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Start the battle with {{Courage}}. After the battle, gain '''+1d3 heartwoods, ingots, or hides''' and '''+1d2 fabrics or spellthreads'''.<br />
|}<br />
<br />
==Trivia==<br />
<br />
This event was added in release 0.21+139 Kyrmark.<br />
<br />
==Images==<br />
<br />
[[Category:Event]]</div>Shadowox8http://wildermyth.com/w/index.php?title=The_Scattered_Self&diff=17962The Scattered Self2021-09-29T18:40:37Z<p>Shadowox8: Added aspect names ("Clearbody" and "Symbiont")</p>
<hr />
<div>{{Infobox event<br />
| event = The Scattered Self<br />
| image = bacteriodragon.png<br />
| author = Douglas Austin<br />
| type = Opportunity<br />
}}<br />
<br />
The hero and a friend journey to a destination inside of the hero. What does that mean, exactly? I certainly don't know.<br />
<br />
== Choices ==<br />
<br />
''1. And so they set out on a journey.''<br />
<br />
::''1.1 Disperse the bacteria-things. Like doctors.''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Begin combat with the bacteria-things with {{Intimidation}}. The hero permanently gains the "Clearbody" [[aspect]], which grants '''+0.7 Potency'''. The following is added to their [[history]]: <br />
''<q>They journeyed into the depths of their own body and destroyed the parasitic entity that was chewing around in there... or. I mean, or it was all a weird encounter with some imagination-bending monster, a manifestation of fantasy that became indistinguishable from reality? But, uhh... I guess that doesn't super matter? Anyway, <Hero> won. And that was good.</q>''<br />
|}<br />
<br />
::''1.2 "Or--and tell me if this is crazy--but what if we just try talking to the disease?"''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Enter combat with the pig. The hero permanently gains the "Symbiont" aspect, which grants '''+0.5 Health''', '''+0.5 Armor''', and '''+0.5 Warding'''. The following is added to their history:<br />
''<q>They journeyed into the depths of their own body, and encountered there a parasitic being. But, being <Hero>, they decided that a parasite might make a close and precious friend. Turns out it does! For the rest of their life, they would talk to their body, and others swore that sometimes they heard their body answer.</q>''<br />
|}<br />
<br />
''2. "Come on, <Name>. There's good mulled wine at the roastinghouse."'' <br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| The opportunity is declined.<br />
|}<br />
<br />
==Trivia==<br />
<br />
This opportunity targets a hero with the Weird [[hook]].<br />
<br />
The event was called [[Scatter Stand or Still]] before being retooled.<br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=150px><br />
Scatteredself1.png<br />
Scatteredself2.png<br />
Scatteredself3.png<br />
</gallery><br />
<br />
[[Category:Event]]<br />
[[Category:Weird]]</div>Shadowox8http://wildermyth.com/w/index.php?title=The_Scattered_Self&diff=17961The Scattered Self2021-09-29T17:25:09Z<p>Shadowox8: Added permanent stat boosts.</p>
<hr />
<div>{{Infobox event<br />
| event = The Scattered Self<br />
| image = bacteriodragon.png<br />
| author = Douglas Austin<br />
| type = Opportunity<br />
}}<br />
<br />
The hero and a friend journey to a destination inside of the hero. What does that mean, exactly? I certainly don't know.<br />
<br />
== Choices ==<br />
<br />
''1. And so they set out on a journey.''<br />
<br />
::''1.1 Disperse the bacteria-things. Like doctors.''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Begin combat with the bacteria-things with {{Intimidation}}. The hero gains a permanent '''+0.7 Potency''', and the following is added to their [[history]]: <br />
''<q>They journeyed into the depths of their own body and destroyed the parasitic entity that was chewing around in there... or. I mean, or it was all a weird encounter with some imagination-bending monster, a manifestation of fantasy that became indistinguishable from reality? But, uhh... I guess that doesn't super matter? Anyway, <Hero> won. And that was good.</q>''<br />
|}<br />
<br />
::''1.2 "Or--and tell me if this is crazy--but what if we just try talking to the disease?"''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Enter combat with the pig. The hero gains a permanent '''+0.5 Health''', '''+0.5 Armor''', and '''+0.5 Warding'''. The following is added to their history:<br />
''<q>They journeyed into the depths of their own body, and encountered there a parasitic being. But, being <Hero>, they decided that a parasite might make a close and precious friend. Turns out it does! For the rest of their life, they would talk to their body, and others swore that sometimes they heard their body answer.</q>''<br />
|}<br />
<br />
''2. "Come on, <Name>. There's good mulled wine at the roastinghouse."'' <br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| The opportunity is declined.<br />
|}<br />
<br />
==Trivia==<br />
<br />
This opportunity targets a hero with the Weird [[hook]].<br />
<br />
The event was called [[Scatter Stand or Still]] before being retooled.<br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=150px><br />
Scatteredself1.png<br />
Scatteredself2.png<br />
Scatteredself3.png<br />
</gallery><br />
<br />
[[Category:Event]]<br />
[[Category:Weird]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Eaglefeather_Talisman&diff=17960Eaglefeather Talisman2021-09-28T01:21:07Z<p>Shadowox8: New stats as of 1.2+356 Uvbera Armistia Hotfix</p>
<hr />
<div>{{Infobox equipment<br />
| name = Eaglefeather Talisman<br />
| image = eaglefeather.png<br />
| type = Augment <br />
| slot = Talisman<br />
| effect = +0.7 Health<br />
| acquisition = [[Crag Eagle]]<br />
}}<br />
<br />
'''Eaglefeather Talisman''' is a [[Equipment#Augments|Talisman Augment]].<br />
<br />
== In-Game Description ==<br />
<br />
''"A souvenir from a close encounter with an eagle's nest."''<br />
<br />
== Specifics ==<br />
<br />
The Talisman grants its wearer '''+0.7 Health'''.<br />
<br />
== Acquisition ==<br />
<br />
Possible reward from [[Crag Eagle]], by leaving the egg alone.<br />
<br />
<gallery mode=packed heights=150px><br />
File:crageagle4.png|The party acquires the Talisman<br />
</gallery><br />
<br />
[[Category:Augment]]<br />
[[Category:Talisman]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Template:Targets_encounter_heroesArriveAtSite_companyofCrows&diff=17952Template:Targets encounter heroesArriveAtSite companyofCrows2021-09-23T17:46:57Z<p>Shadowox8: </p>
<hr />
<div> '''company'''<br />
Aspects: chapterNumber <= 4<br />
<br />
'''hook''' (required)<br />
Score: 200-AGE_IN_YEARS<br />
Test: LEVEL >= 2<br />
Eligible for Theme: crow<br />
Eligible for Theme Piece: wings<br />
<br />
'''ship''' (required)<br />
Score: ((LOVER_WITH.hook*50)+(FRIEND_WITH.hook*10))+RIVAL_WITH.hook<br />
Test: LEVEL >= 2<br />
Forbidden Aspects: theme_crow<br />
<br />
'''volunteer''' (optional)<br />
<br />
'''volunteer2''' (optional)<br />
<br />
'''volunteer3''' (optional)<br />
<br />
'''subPlot''' (forbid)<br />
Aspects: theme_crow</div>Shadowox8http://wildermyth.com/w/index.php?title=User:Shadowox8/Sandbox&diff=17934User:Shadowox8/Sandbox2021-09-20T04:00:32Z<p>Shadowox8: </p>
<hr />
<div>{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" | <p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px; vertical-align: top;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png|36px]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px; vertical-align: top;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" |<br />
<div class="img--invert" style="float:right;">[[File:Ability_splinterblast.png|36px]]</div><br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" |<br />
<div class="img--invert" style="float:right;">[[File:Ability_splinterblast.png]]</div><br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}</div>Shadowox8http://wildermyth.com/w/index.php?title=User:Shadowox8/Sandbox&diff=17933User:Shadowox8/Sandbox2021-09-20T03:46:43Z<p>Shadowox8: </p>
<hr />
<div>{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" | <p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px; vertical-align: top;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png|36px]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px; vertical-align: top;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}<br />
<br />
<br />
{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
| colspan="2" | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|- style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;"<br />
| <span class="img--invert">[[File:Ability_splinterblast.png]]</span><br />
|<br />
<p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}</div>Shadowox8http://wildermyth.com/w/index.php?title=Pulling_Threads&diff=17928Pulling Threads2021-09-19T02:38:48Z<p>Shadowox8: Corrected LP cost.</p>
<hr />
<div>{{Infobox event<br />
| event = Pulling Threads<br />
| image = Pullingthreads1.png<br />
| author = Anne Austin<br />
| type = Arrive at hostile site<br />
}}<br />
<br />
The heroes come across an unusual tapestry.<br />
<br />
== Choices ==<br />
<br />
''1. Interfuse with it.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Battle the Thrixl. Afterwards, you are given the chance to recruit the legacy hero depicted in the tapestry for '''1-5 legacy points''' (equal to their legacy tier).<br />
|}<br />
<br />
''2. Destroy it.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Gain '''+2 legacy points'''.<br />
|}<br />
<br />
== Trivia ==<br />
<br />
The dialogue in this event varies greatly depending on the heroes' personalities.<br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=150px><br />
File:Pullingthreads2.png<br />
File:Pullingthreads3.png<br />
</gallery><br />
<br />
[[Category:Event]]</div>Shadowox8http://wildermyth.com/w/index.php?title=User:Shadowox8/Sandbox&diff=17925User:Shadowox8/Sandbox2021-09-18T17:15:01Z<p>Shadowox8: </p>
<hr />
<div>{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" | <p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''''x'' damage, ''y'' shred, ''z'' pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}</div>Shadowox8http://wildermyth.com/w/index.php?title=User:Shadowox8/Sandbox&diff=17924User:Shadowox8/Sandbox2021-09-18T17:05:17Z<p>Shadowox8: </p>
<hr />
<div>{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" | <p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''x damage, y shred, z pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''</p><br />
|}</div>Shadowox8http://wildermyth.com/w/index.php?title=User:Shadowox8/Sandbox&diff=17923User:Shadowox8/Sandbox2021-09-18T16:25:37Z<p>Shadowox8: Created page with "{| cellpadding="0" cellspacing="0" style="font-size:110%;" |- | <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, end..."</p>
<hr />
<div>{| cellpadding="0" cellspacing="0" style="font-size:110%;"<br />
|-<br />
| <span style="color:white; background-color:#9E9083; padding: 3px 10px 3px 10px;">''{{iconify|single action, ends turn}}''</span><br />
|-<br />
| style="background-color: #E3D5BA; line-height: 1.2em; padding: 0 5px 0 10px;" | <p style="font-size:130%;">'''Splinterblast''' ''(Basic Interfusion)''</p><br />
<p>'''x damage, y shred, z pierce'''</p><br />
<p>Explode a wooden object into a shredding blast of splinter that savages an area.</p><br />
<p style="color:#555555;">''Damage: 1 + 1/3([[Potency]] + [[Spell Damage]])''<br /><br />
''Shred: 1/2(Potency + Spell Damage)''<br /><br />
''Pierce: 1/2(Potency + Spell Damage)''</p><br />
|}</div>Shadowox8http://wildermyth.com/w/index.php?title=Troubled_Sleep&diff=17918Troubled Sleep2021-09-18T00:06:32Z<p>Shadowox8: Corrected possible outcomes.</p>
<hr />
<div>{{Infobox event<br />
| event = Troubled Sleep<br />
| image = Troubledsleep1.png<br />
| author = Kate Austin<br />
| type = Wilderness scouting<br />
}}<br />
<br />
A [[hero]] dreams of their [[Relationship|rival]]. Both heroes gain one of the following, picked at random: '''+0.5 health''', '''+0.5 [[potency]]''', or '''+0.5 [[speed]]'''.<br />
<br />
==Choices==<br />
<br />
None.<br />
<br />
==Trivia==<br />
<br />
This event was added in release 0.25+157 Shasacan Emberland.<br />
<br />
==Images==<br />
<br />
<gallery mode=packed heights=150px><br />
</gallery><br />
<br />
[[Category:Event]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Formatting_Guide&diff=17757Talk:Formatting Guide2021-09-16T03:17:30Z<p>Shadowox8: </p>
<hr />
<div>Suggest that this page could be moved to "Wiki Style Guide", which I think is the more common name for it. [[User:Croald|Croald]] ([[User talk:Croald|talk]]) 09:13, 1 December 2019 (PST)<br />
<br />
<br />
'''Style'''<br><br />
A standard format for damage formulas should be adopted. At present, there are several different markup approaches in use (also using a mix of single-line vs. multiple lines (for Damage:, Shred:, etc.):<br />
* No format: (AoE 2.1 radius, Pot+2d3 damage, Pot/2+1 shred, Pot/2 pierce, 4.6 range from either Wood) [[Elementalist#Splintersalvo]]<br />
* Code format: <code>[[Potency]]+[[Spell Damage]]</code> [[Humanist#Metal]]<br />
* Preformatted:<br />
Damage: (2 to 6) + ([[Potency]] + [[Spell Damage]])<br />
Shred: 1 + 1/2(Potency + Spell Damage)<br />
<br />
'''Consistency'''<br><br />
* 1/2(Bonus Damage + Potency) vs. (Bonus Damage + Potency)/2 vs. ½(Bonus Damage + Potency). ''The tooltips use the first; the other two may be more difficult to read and/or parse.''<br />
* (Potency + Spell Damage + 1) vs. (Potency+Spell Damage+1). ''Whitespace makes the first more readable.''<br />
* (Potency + Spell Damage) vs. (Pot + Spell Damage). ''Unnecessary abbreviations are more difficult to parse. We should spell it out so it's not ambiguous or confusing.''<br />
* (2 to 6) vs. 2d3. ''The tooltips use the first; the other requires the reader to be familiar with dice notation.''<br />
<br />
'''Descriptions'''<br />
In-game descriptions may differ between base and upgraded/+ abilities, so two separate descriptions should probably be provided. E.g.,<br />
<q>''Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 50% chance of [[stun]]ning on hit.''</q><br />
<br />
<q>''Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 100% chance of [[stun]]ning on hit.''</q><br />
<br />
'''Grouping descriptions and damage'''<br><br />
At present, base and upgraded damage are grouped together. It might improve readability if there was a base section (with its description and damage), followed by an upgraded/+ section (with its description and damage). See [[User:FeralKitty/Broadswipes]] for one example of this.<br />
<br />
[[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 19:41, 15 September 2021 (PDT)<br />
<br />
: '''Style:''' Semantically, I see no reason to use Code or Preformatted. I've just been using bulleted lists, like on [[Crowtouched]] or [[Skeletal]]. On Crowtouched, I did include damage and shred on the same line (like in game), but it is easy to miss the shred at the end, so I think separate lines would be preferred.<br />
: '''Consistency:''' I agree with your first choice for each of these, and is what I have been doing.<br />
: '''Descriptions:''' I think the descriptions displayed when choosing a skill after leveling up also are sometimes different than what shows up on your character sheet? Is our aim to be exhaustive? (I'm not 100% convinced it's necessary, but I'm not the one making decisions here.<br />
:: --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 20:17, 15 September 2021 (PDT)</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Formatting_Guide&diff=17756Talk:Formatting Guide2021-09-16T03:16:15Z<p>Shadowox8: </p>
<hr />
<div>Suggest that this page could be moved to "Wiki Style Guide", which I think is the more common name for it. [[User:Croald|Croald]] ([[User talk:Croald|talk]]) 09:13, 1 December 2019 (PST)<br />
<br />
<br />
'''Style'''<br><br />
A standard format for damage formulas should be adopted. At present, there are several different markup approaches in use (also using a mix of single-line vs. multiple lines (for Damage:, Shred:, etc.):<br />
* No format: (AoE 2.1 radius, Pot+2d3 damage, Pot/2+1 shred, Pot/2 pierce, 4.6 range from either Wood) [[Elementalist#Splintersalvo]]<br />
* Code format: <code>[[Potency]]+[[Spell Damage]]</code> [[Humanist#Metal]]<br />
* Preformatted:<br />
Damage: (2 to 6) + ([[Potency]] + [[Spell Damage]])<br />
Shred: 1 + 1/2(Potency + Spell Damage)<br />
<br />
'''Consistency'''<br><br />
* 1/2(Bonus Damage + Potency) vs. (Bonus Damage + Potency)/2 vs. ½(Bonus Damage + Potency). ''The tooltips use the first; the other two may be more difficult to read and/or parse.''<br />
* (Potency + Spell Damage + 1) vs. (Potency+Spell Damage+1). ''Whitespace makes the first more readable.''<br />
* (Potency + Spell Damage) vs. (Pot + Spell Damage). ''Unnecessary abbreviations are more difficult to parse. We should spell it out so it's not ambiguous or confusing.''<br />
* (2 to 6) vs. 2d3. ''The tooltips use the first; the other requires the reader to be familiar with dice notation.''<br />
<br />
'''Descriptions'''<br />
In-game descriptions may differ between base and upgraded/+ abilities, so two separate descriptions should probably be provided. E.g.,<br />
<q>''Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 50% chance of [[stun]]ning on hit.''</q><br />
<br />
<q>''Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 100% chance of [[stun]]ning on hit.''</q><br />
<br />
'''Grouping descriptions and damage'''<br><br />
At present, base and upgraded damage are grouped together. It might improve readability if there was a base section (with its description and damage), followed by an upgraded/+ section (with its description and damage). See [[User:FeralKitty/Broadswipes]] for one example of this.<br />
<br />
[[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 19:41, 15 September 2021 (PDT)<br />
<br />
: '''Style:''' Semantically, I see no reason to use Code or Preformatted. I've just been using bulleted lists, like on [[Crowtouched]] or [[Skeletal]]. On Crowtouched, I did include damage and shred on the same line (like in game), but it is easy to miss the shred at the end, so I think separate lines would be preferred.<br />
: '''Consistency:''' I agree with your first choice for each of these, and is what I have been doing.<br />
: '''Descriptions:''' I think the descriptions displayed when choosing a skill after leveling up also are sometimes different than what shows up on your character sheet? Is our aim to be exhaustive? (I'm not 100% convinced it's necessary, but I'm not the one making decisions here.<br />
:: --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]])</div>Shadowox8http://wildermyth.com/w/index.php?title=Hobbled&diff=17753Hobbled2021-09-15T23:20:18Z<p>Shadowox8: Changing to redirect; the category page will be the new source for this information.</p>
<hr />
<div>#REDIRECT [[Category:Hobbled]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Horn_Child&diff=17752Horn Child2021-09-15T22:24:08Z<p>Shadowox8: Gang Up applies hobbled, not pinned.</p>
<hr />
<div>[[File:Cultist_hornChild2.png|200px|thumb|right|A Horn Child]]<br />
A type of [[Deepist]]. Unintelligent, gibbering, violent, they have dwelt in the dark for millenia. Deepist mystics have bent their eager ranks to the bull-god's will.<br />
<br />
==Description==<br />
Talking in cracks and crumbles, viciously throwing itself at whatever it sees.<br />
<br />
==Mechanics==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Type<br />
! Effect<br />
|-<br />
| Search<br />
| <br />
| <br />
|-<br />
| Batter<br />
| Melee attack<br />
| <br />
|-<br />
| Gang up<br />
| <br />
| Flanking attacks [[Hobbled|hobble]]<br />
|}<br />
<br />
==Lore==<br />
<br />
'You can wonder who but a mother would love these cruel cavorting children. You'll discover such a mother there is, and she'll bring her kids before you, and let each one take a scoop of your flesh.' - The Starfallows Poet<br />
<br />
[[Category:Monster]]<br />
[[Category:Deepist]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Flanking&diff=17743Flanking2021-09-14T21:18:10Z<p>Shadowox8: Major overhaul. Corrected/removed outdated/incorrect information. Reworded for clarity. Added information. Added image gallery.</p>
<hr />
<div>A '''flanking attack''' occurs when a target that has already been attacked is attacked again on the same turn from an opposing angle of 90 to 270 degrees. Flanking attacks offer two benefits over standard attacks:<br />
* They have a 100% chance to hit.<br />
* Daggers deal 2x damage (after armor).<br />
Additionally, some [[Monster|monsters]] have abilities that take advantage of flanking, like [[Horn Child|Horn Children]]'s "Gang Up."<br />
<br />
Arrow shadows are left drawn on the floor indicating the direction of previous attacks a unit has received on the current turn, and a special icon is used when an incoming attack will receive the flanking bonus.<br />
<br />
The direction of [[interfusion]] attacks are calculated from the center of the interfused object (not the caster or center of an area-of-effect attack).<br />
<br />
For enemies and objects that are larger than 1 tile, the direction of attack is calculated from the dot in their exact center.<br />
<br />
== Gallery ==<br />
<gallery class="center"><br />
Healthbar marker attack.png|The marker indicating a standard attack.<br />
Healthbar marker attackFlank.png|The marker indicating a flanking attack.<br />
</gallery><br />
<br />
<br />
[[Category: Battle]]</div>Shadowox8http://wildermyth.com/w/index.php?title=File:Healthbar_marker_attackFlank.png&diff=17742File:Healthbar marker attackFlank.png2021-09-14T20:38:29Z<p>Shadowox8: </p>
<hr />
<div></div>Shadowox8http://wildermyth.com/w/index.php?title=File:Healthbar_marker_attack.png&diff=17741File:Healthbar marker attack.png2021-09-14T20:37:51Z<p>Shadowox8: </p>
<hr />
<div></div>Shadowox8http://wildermyth.com/w/index.php?title=Will_of_the_Forest&diff=17740Will of the Forest2021-09-14T19:00:38Z<p>Shadowox8: Fixed page using two identical images.</p>
<hr />
<div>{{Infobox equipment<br />
| name = Will of the Forest<br />
| image = Item spear2Forest t3.png<br />
| type = Weapon<br />
| slot = Primary Weapon<br />
| effect = Spawns trees on kill<br />Bonus potency<br />
| acquisition = [[Havenbeams]]<br />
}}<br />
<br />
'''Will of the Forest''' is a two-handed artifact greatspear.<br />
<br />
== In-Game Description ==<br />
<br />
''<q>This natural-formed spear is tipped with a diamond-hard tip of greenstone, and scents the hands of its wielder with a wonderful woody perfume. It plants saplings in the bodies of those it kills. </q>''<br />
<br />
== Specifics ==<br />
<br />
'''Will of the Forest'''<br />
<br />
''Two-Handed Artifact Greatspear''<br />
<br />
Spawns trees on kill, grants extra potency.<br />
<br />
{|<br />
|-<br />
|[[File:Item spear2Forest t1.png|left|thumb|100x200px]] <br />
||'''Tier 1'''<br />
Damage: 5<br />
<br />
Range: 2.1<br />
<br />
Stunt Damage: 1<br />
<br />
Potency Bonus: +1<br />
|-<br />
|[[File:Item spear2Forest t2.png|left|thumb|100x200px]] <br />
||'''Tier 2'''<br />
Damage: 6<br />
<br />
Range: 2.1<br />
<br />
Stunt Damage: 2<br />
<br />
Potency Bonus: +2<br />
|-<br />
|[[File:Item spear2Forest t3.png|left|thumb|100x200px]] <br />
||'''Tier 3'''<br />
Damage: 7<br />
<br />
Range: 2.1<br />
<br />
Stunt Damage: 3<br />
<br />
Potency Bonus: +3<br />
|}<br />
<br />
== Acquisition ==<br />
<br />
During the opportunity event [[Havenbeams]], the Will of the Forest is a reward for choosing not to cut down any trees.<br />
<br />
<gallery mode=packed heights=150px><br />
<br />
</gallery><br />
<br />
[[Category:Weapon]]<br />
[[Category:Greatspear]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Beneath_the_Surface&diff=17739Beneath the Surface2021-09-13T02:14:07Z<p>Shadowox8: The calamity card is removed *before* the battle.</p>
<hr />
<div>{{Infobox event<br />
| event = Beneath the Surface<br />
| image = Beneaththesurface3.png<br />
| author = Douglas Austin<br />
| type = Opportunity<br />
}}<br />
<br />
A hero digs up some inactive [[Morthagi]].<br />
<br />
== Choices ==<br />
<br />
''1. "Kind of have to find this place if we can."''<br />
<br />
::''1.1 "Well this old guy was probably meant as a security measure. So... let's dig up what he was guarding?"''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| A Morthagi calamity card is removed. Start a battle with Morthagi.<br />
|}<br />
::''1.2 "Let's dismantle the thing, first. Be methodical about it."''<br />
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| A battle with the morthagi ensues, with the hero who was shot starting with {{Wound}} and the party has {{Intimidation}}. After the battle, the party receives '''2 ingots'''.<br />
|}<br />
<br />
''2. "It's been buried a long time. A while longer won't hurt."''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Decline the opportunity.<br />
|}<br />
<br />
== Trivia ==<br />
This event is triggered by a hero with the curious [[hook]].<br />
<br />
== Images ==<br />
<br />
<gallery mode=packed heights=150px><br />
File:Beneaththesurface2.png<br />
File:Beneaththesurface1.png<br />
</gallery><br />
<br />
[[Category:Event]]<br />
[[Category:Curious]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Spiritblade&diff=17738Talk:Spiritblade2021-09-12T22:03:32Z<p>Shadowox8: Created page with "Spiritblade is a hot mess: * Pierce is applied to both Burning Arrow and Blazing Sword, despite only being mentioned in the description of the former. * Bonus damage is (somet..."</p>
<hr />
<div>Spiritblade is a hot mess:<br />
* Pierce is applied to both Burning Arrow and Blazing Sword, despite only being mentioned in the description of the former.<br />
* Bonus damage is (sometimes?) applied to Burning Arrow but not Blazing Sword, despite only being mentioned in the description of the latter.<br />
* Bloodrage (and perhaps other abilities?) is applied to Blazing Sword but not Burning Arrow.<br />
<br />
I've reached out to the devs and will update the wiki as appropriate. Until then, know that the information on the wiki may be inaccurate, and that you may experience buggy behavior when using this ability. --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]])</div>Shadowox8http://wildermyth.com/w/index.php?title=Spiritblade&diff=17737Spiritblade2021-09-12T21:51:14Z<p>Shadowox8: Bloodrage is applied to Blazing Sword but not Burning Arrow (tested in 1.1+348 Aremella Errowlair Hotfix 2)</p>
<hr />
<div>'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q><br />
<br />
=== Upgrade ===<br />
<br />
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''<br />
<br />
==Specifics==<br />
<br />
* The ally must stand directly adjacent to the interfused object; diagonal does not count.<br />
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)<br />
* +1 [[bonus damage]] only benefits physical attacks<br />
<br />
The mystic gains the following abilities when interfused with a Blaze.<br />
<br />
=== Burning Arrow ===<br />
<br />
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''<br />
<br />
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze <br />
* The attack happens immediately when the mystic takes the Burning Arrow action. <br />
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior:<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General:<br />
** Warrior: [[Bloodrage]]<br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Ember Arrows]], [[Rogue]], [[Through Shot]], [[Quellingmoss]]<br />
<br />
=== Blazing Sword ===<br />
<br />
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''<br />
<br />
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze<br />
* The attack happens immediately when the mystic takes the Blazing Sword action<br />
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior: [[Bloodrage]], [[Broadswipes]]<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General: [[Long Reach]]<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Rogue]], [[Thornfang]]<br />
<br />
=== Both ===<br />
<br />
These details apply to both Burning Arrow and Blazing Sword:<br />
<br />
* A leashed Blaze is required; lamps, forges and campfires do not qualify<br />
* The attack gains [[pierce]] equal to the mystic's [[Potency]]<br />
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. <br />
* If the ally is hidden they are revealed.<br />
* If the attack stunts, it counts as a stunt by the attacker.<br />
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.<br />
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]].<br />
<br />
==Uses==<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].<br />
<br />
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].<br />
<br />
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Spiritblade&diff=17736Spiritblade2021-09-12T21:11:00Z<p>Shadowox8: Through Shot is not used by Burning Arrow.</p>
<hr />
<div>'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q><br />
<br />
=== Upgrade ===<br />
<br />
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''<br />
<br />
==Specifics==<br />
<br />
* The ally must stand directly adjacent to the interfused object; diagonal does not count.<br />
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)<br />
* +1 [[bonus damage]] only benefits physical attacks<br />
<br />
The mystic gains the following abilities when interfused with a Blaze.<br />
<br />
=== Burning Arrow ===<br />
<br />
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''<br />
<br />
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze <br />
* The attack happens immediately when the mystic takes the Burning Arrow action. <br />
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior:<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General:<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Ember Arrows]], [[Rogue]], [[Through Shot]], [[Quellingmoss]]<br />
<br />
=== Blazing Sword ===<br />
<br />
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''<br />
<br />
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze<br />
* The attack happens immediately when the mystic takes the Blazing Sword action<br />
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior: [[Broadswipes]]<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General: [[Long Reach]]<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Rogue]], [[Thornfang]]<br />
<br />
=== Both ===<br />
<br />
These details apply to both Burning Arrow and Blazing Sword:<br />
<br />
* A leashed Blaze is required; lamps, forges and campfires do not qualify<br />
* The attack gains [[pierce]] equal to the mystic's [[Potency]]<br />
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. <br />
* If the ally is hidden they are revealed.<br />
* If the attack stunts, it counts as a stunt by the attacker.<br />
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.<br />
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].<br />
<br />
==Uses==<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].<br />
<br />
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].<br />
<br />
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Crippling_Strikes&diff=17735Crippling Strikes2021-09-12T20:19:02Z<p>Shadowox8: Corrections and addition of upgrade ability.</p>
<hr />
<div>'''Crippling Strikes''' is a [[passive]] [[:Category:Hunter abilities|Hunter ability]].<br />
<br />
==In-Game Description==<br />
<q>''(Passive) Hero's attacks apply 2 [[Hobbled]] to the enemy.''</q><br />
<br />
==Upgrade==<br />
<q>''Attacks against hobbled enemies deal '''+2''' damage.''</q><br />
<br />
==Specifics==<br />
<br />
Applied by both melee and ranged attacks.<br />
<br />
[[Category:Ability]]<br />
[[Category:Hunter abilities]]<br />
[[Category:Hobbled]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Elmsoul&diff=17528Elmsoul2021-09-06T22:26:29Z<p>Shadowox8: Updated old image and added another for the "Autumn" skin.</p>
<hr />
<div>[[File:Elmsoul.PNG|195px|thumb|right|A fully transformed Elmsoul [[mystic]].]]<br />
<br />
[[File:Elmsoul autumn.png|195px|thumb|right|The alternative "Autumn" skin unlocked after completing the "Thwack!" [[achievement]].]]<br />
<br />
'''Elmsoul''' is a [[transformation]] that can be gained by a [[hero]] from the [[Splinter]] event.<br />
<br />
==In-Game Description==<br />
<q>''There's an ancient, Elmish soul inside [[Hero]]'s heart.''</q><br />
<br />
==Specifics==<br />
<br />
The event targets the hero with the highest [[story role|loner]] score. They receive bright green streks in their hair and ''Photosynthesis.'' Their [[history]] will show the following:<br />
<br />
<q> ''Thorway carries within herself the soul of an ancient elm. ''</q><br />
<br />
Any previously lost limbs are replaced with Tree Limbs.<br />
<br />
=== Photosynthesis ===<br />
<br />
<q>''[[Hero]] soaks in the light through her skin.''</q><br />
<br />
Hero gets a +10 recovery rate.<br />
<br />
=== Tree Arm ===<br />
<br />
''<q>[[Hero]]'s arm is treeish.</q>''<br />
<br />
'''Bash.''' Strike with your tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back. ({{iconify|single action, ends turn}}, 1.6 range)<br />
* Damage: (4-7 + 1/2([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]])<br />
* Damage: (5-8 + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]]) (upgraded)<br />
* Damage: (6-9 + 1/2([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]]) (two arms)<br />
* Damage: (7-10 + ([[Stat#Bonus Damage|Bonus Damage]] + [[Stat#Potency|Potency]]) (two arms, upgraded)<br />
* Knockback: 1 + 1 for each Tree Leg<br />
<br />
=== Tree Leg ===<br />
<br />
''<q>[[Hero]]'s leg is treeish.</q>''<br />
<br />
* +0.9 speed (–0.8 slower than a natural human leg, –0.1 slower than a peg leg)<br />
* +0.6 armor<br />
<br />
[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8http://wildermyth.com/w/index.php?title=File:Elmsoul_autumn.png&diff=17527File:Elmsoul autumn.png2021-09-06T22:20:16Z<p>Shadowox8: A fully transformed Elmsoul mystic with the unlockable "Autumn" skin.</p>
<hr />
<div>== Summary ==<br />
A fully transformed Elmsoul mystic with the unlockable "Autumn" skin.</div>Shadowox8http://wildermyth.com/w/index.php?title=File:Elmsoul.PNG&diff=17526File:Elmsoul.PNG2021-09-06T22:16:39Z<p>Shadowox8: Shadowox8 uploaded a new version of File:Elmsoul.PNG</p>
<hr />
<div></div>Shadowox8http://wildermyth.com/w/index.php?title=Ambush&diff=17525Ambush2021-09-05T00:30:44Z<p>Shadowox8: Corrected in-game description, interaction with other abilities, and improved formatting.</p>
<hr />
<div>'''Ambush''' is a [[:Category:Hunter abilities|Hunter ability]].<br />
<br />
==In-Game Description==<br />
<q>''(Active) [[Hero]] draws back, using a '''ranged attack''' on the first enemy who enters the threatened tiles, dealing an extra '''+2 Damage'''. If no attack occurs, get a free attack at the start of next turn.''</q><br />
<br />
==Upgrade==<br />
<q>''Ambush interrupts enemy movement.''</q><br />
<br />
==Specifics==<br />
<br />
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs, the hero gets a free attack that deals '''+2 damage''' at the start of the following turn. This free attack must be used ''first'' before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. The free attack does ''not'' need to be targeted within the original ambush area. Additionally, note the interaction between Ambush and the following abilities:<br />
* [[Through Shot]] is NOT applied.<br />
* [[Ember Arrows]] is applied.<br />
* [[Sharpshooter]]'s '''+1 damage''' is applied, but the '''reduced minimum range''' for bows is only applied to the enemy-turn attack, NOT the free player-turn attack.<br />
<br />
[[Category:Ability]]<br />
[[Category:Hunter abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Ambush&diff=17524Ambush2021-09-04T22:35:56Z<p>Shadowox8: Added details about Through Shot, Sharpshooter, and Ember Arrows, plus a couple minor edits.</p>
<hr />
<div>'''Ambush''' is a [[:Category:Hunter abilities|Hunter ability]].<br />
<br />
==In-Game Description==<br />
<q>''(Active) [[Hero]] draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, the hero releases the attack at the beginning of their next turn.''</q><br />
<br />
==Upgrade==<br />
<q>''Ambush interrupts enemy movement.''</q><br />
<br />
==Specifics==<br />
<br />
The hero may set an ambush that covers a 3x3 grid on the [[battle map]]. If no attack occurs, the hero gets a free attack at the start of the following turn. This free attack must be used ''first'' before any other actions or abilities, even Swap Weapon, or the opportunity will be lost. [[Through Shot]] is not applied to the free attack, but the bonus damage from [[Sharpshooter]] and [[Ember Arrows]] is. The free attack does ''not'' need to be targeted within the original ambush area.<br />
<br />
[[Category:Ability]]<br />
[[Category:Hunter abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Spiritblade&diff=17523Spiritblade2021-09-04T22:31:48Z<p>Shadowox8: "Sword" not "Shield"</p>
<hr />
<div>'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q><br />
<br />
=== Upgrade ===<br />
<br />
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''<br />
<br />
==Specifics==<br />
<br />
* The ally must stand directly adjacent to the interfused object; diagonal does not count.<br />
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)<br />
* +1 [[bonus damage]] only benefits physical attacks<br />
<br />
The mystic gains the following abilities when interfused with a Blaze.<br />
<br />
=== Burning Arrow ===<br />
<br />
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''<br />
<br />
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze <br />
* The attack happens immediately when the mystic takes the Burning Arrow action. <br />
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior:<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General:<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Ember Arrows]], [[Rogue]], [[Quellingmoss]]<br />
<br />
=== Blazing Sword ===<br />
<br />
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''<br />
<br />
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze<br />
* The attack happens immediately when the mystic takes the Blazing Sword action<br />
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior: [[Broadswipes]]<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General: [[Long Reach]]<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Rogue]], [[Thornfang]]<br />
<br />
=== Both ===<br />
<br />
These details apply to both Burning Arrow and Blazing Sword:<br />
<br />
* A leashed Blaze is required; lamps, forges and campfires do not qualify<br />
* The attack gains [[pierce]] equal to the mystic's [[Potency]]<br />
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. <br />
* If the ally is hidden they are revealed.<br />
* If the attack stunts, it counts as a stunt by the attacker.<br />
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.<br />
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].<br />
<br />
==Uses==<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].<br />
<br />
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].<br />
<br />
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Spiritblade&diff=17522Spiritblade2021-09-04T22:29:55Z<p>Shadowox8: "Blazing Sword," not "Blazing Shield"</p>
<hr />
<div>'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q><br />
<br />
=== Upgrade ===<br />
<br />
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''<br />
<br />
==Specifics==<br />
<br />
* The ally must stand directly adjacent to the interfused object; diagonal does not count.<br />
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)<br />
* +1 [[bonus damage]] only benefits physical attacks<br />
<br />
The mystic gains the following abilities when interfused with a Blaze.<br />
<br />
=== Burning Arrow ===<br />
<br />
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''<br />
<br />
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze <br />
* The attack happens immediately when the mystic takes the Burning Arrow action. <br />
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior:<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General:<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Ember Arrows]], [[Rogue]], [[Quellingmoss]]<br />
<br />
=== Blazing Sword ===<br />
<br />
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''<br />
<br />
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze<br />
* The attack happens immediately when the mystic takes the Blazing Sword action<br />
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior: [[Broadswipes]]<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General: [[Long Reach]]<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Rogue]], [[Thornfang]]<br />
<br />
=== Both ===<br />
<br />
These details apply to both Burning Arrow and Blazing Sword:<br />
<br />
* A leashed Blaze is required; lamps, forges and campfires do not qualify<br />
* The attack gains [[pierce]] equal to the mystic's [[Potency]]<br />
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. <br />
* If the ally is hidden they are revealed.<br />
* If the attack stunts, it counts as a stunt by the attacker.<br />
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.<br />
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].<br />
<br />
==Uses==<br />
<br />
''Burning Arrow'' and ''Blazing Shield'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].<br />
<br />
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].<br />
<br />
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.<br />
<br />
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Spiritblade&diff=17521Spiritblade2021-09-04T22:28:22Z<p>Shadowox8: Added Rogue to list of abilities not used by Burning Arrow</p>
<hr />
<div>'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]]. <br />
<br />
==In-Game Description==<br />
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q><br />
<br />
=== Upgrade ===<br />
<br />
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''<br />
<br />
==Specifics==<br />
<br />
* The ally must stand directly adjacent to the interfused object; diagonal does not count.<br />
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)<br />
* +1 [[bonus damage]] only benefits physical attacks<br />
<br />
The mystic gains the following abilities when interfused with a Blaze.<br />
<br />
=== Burning Arrow ===<br />
<br />
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''<br />
<br />
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze <br />
* The attack happens immediately when the mystic takes the Burning Arrow action. <br />
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior:<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General:<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Ember Arrows]], [[Rogue]], [[Quellingmoss]]<br />
<br />
=== Blazing Sword ===<br />
<br />
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''<br />
<br />
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze<br />
* The attack happens immediately when the mystic takes the Blazing Sword action<br />
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.<br />
* Attacker's abilities that '''are''' used (as of v1.0):<br />
** General:<br />
** Warrior: [[Broadswipes]]<br />
** Mystic:<br />
** Hunter:<br />
* '''Not''' used:<br />
** General: [[Long Reach]]<br />
** Warrior: <br />
** Mystic: [[Vigorflow]]<br />
** Hunter: [[Rogue]], [[Thornfang]]<br />
<br />
=== Both ===<br />
<br />
These details apply to both Burning Arrow and Blazing Sword:<br />
<br />
* A leashed Blaze is required; lamps, forges and campfires do not qualify<br />
* The attack gains [[pierce]] equal to the mystic's [[Potency]]<br />
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. <br />
* If the ally is hidden they are revealed.<br />
* If the attack stunts, it counts as a stunt by the attacker.<br />
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.<br />
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]] or [[Bloodrage]].<br />
<br />
==Uses==<br />
<br />
''Burning Arrow'' and ''Blazing Shield'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].<br />
<br />
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].<br />
<br />
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.<br />
<br />
''Burning Arrow'' and ''Blazing Shield'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.<br />
<br />
[[Category:Battle]]<br />
[[Category:Ability]]<br />
[[Category:Mystic abilities]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Talk:Out_of_the_Rain&diff=17520Talk:Out of the Rain2021-09-01T23:39:45Z<p>Shadowox8: </p>
<hr />
<div>Unable to edit page without error, but this page is missing a flametouched option. <br />
The same outcomes as the Fire Chicken, but instead one of the flametouched heroes threatens to melt enemy.<br />
<br />
: I got you. --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 16:39, 1 September 2021 (PDT)</div>Shadowox8http://wildermyth.com/w/index.php?title=Out_of_the_Rain&diff=17519Out of the Rain2021-09-01T23:34:14Z<p>Shadowox8: Added Flamesoul option.</p>
<hr />
<div>{{Infobox event<br />
| event = Out of the Rain<br />
| image = Thesampleevent.png<br />
| author = Douglas Austin<br />
| type = Arrive at hostile site<br />
}}<br />
<br />
The heroes seek shelter from rain in a cave and the entrance gets blocked in.<br />
<br />
== Choices ==<br />
<br />
''1. Clear out the entrance and move on. ''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Leave the cave.<br />
|}<br />
<br />
''2. Follow the chilly passage.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| You meet Winterlock.<br />
''1. [Hero] reacts with force. ''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Success: [Hero] +0.5 Bonus Damage (This Campaign). You find Ice Shield (warding +1, freezes on block).<br />
Failure: Begin the battle with {{Exhaustion}}<br />
|}<br />
<br />
''2. [Hero] talks him down.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| Success: [Hero] +5 Stunt Chance (This Campaign). You find Ice Shield (warding +1, freezes on block).<br />
Failure: Begin the battle with {{Exhaustion}}<br />
|}<br />
<br />
''3. Threaten to unleash the [[Fire Chicken]] OR attack with a [[Flamesoul]] hero. (Possible only if a hero has one of these [[Theme|themes]])''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| [Hero] +1 Warding (This Campaign). You find Ice Shield (warding +1, freezes on block).<br />
|}<br />
<br />
|}<br />
''3. Take the ancient stairs.''<br />
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
| <strong>Outcome</strong><br />
|-<br />
| [Hero] leaves cave with a book. [Hero] +0.5 Potency (This Campaign) and a {{Wound}} for the upcoming battle. You find [[Thnarrs Accordica]], an [[artifact]] that increases max interfusions by 1 and allows non-mystics to interfuse. Begin combat with {{Stealth}}. The following text is added to the hero's [[history]]:<br />
<br />
<q>Deep under a thundersplit mountain, they stumbled upon an ancient temple to Damoot, Thnarric god of rivers, words, and rhyme. For [Hero] who'd always held a secret passion for the study of ancient Thnarrland, it was a life highlight, and a subtle sign that all they'd learned and lived through had prepared them for this journey.</q> <br />
|}<br />
<br />
<!--== Trivia ==<br />
--><br />
<br />
==Images==<br />
<br />
<gallery mode=packed heights=150px><br />
File:Comic1.png|The ruin collapses.<br />
File:Comic2.png| Gwanad.<br />
File:Comic3.png|The party escapes.<br />
</gallery><br />
<br />
{{Targets2<br />
| page = Targets encounter heroesArriveAtSite companyofCrows<br />
}}<br />
__NOTOC__<br />
[[Category:Event]]</div>Shadowox8http://wildermyth.com/w/index.php?title=Scorpioid&diff=17517Scorpioid2021-08-31T03:24:06Z<p>Shadowox8: Moved a link.</p>
<hr />
<div>[[File:Scorpiod.png|200px|thumb|right|A [[warrior]] with a scorpion tail.]]<br />
<br />
'''Scorpioid''' is a [[transformation]] that can happen to a [[hero]] as a result of the event [[The Merchant]].<br />
<br />
==In-Game Description==<br />
<br />
<q>''Hero has a wicked, segmented aspect.''</q><br />
<br />
==Specifics==<br />
<br />
The hero has a scorpion tail, which can be used to attack and [[poison]] enemies.<br />
<br />
=== Scorpion Tail ===<br />
<br />
<q>''Hero has a scorpion tail.''</q><br />
<br />
'''Sting.''' {{iconify|single action}}. Hero uses their tail to sting nearby enemies, applying poison on [[stunt]].<br />
* Damage: (2 to 3) + 1/2([[Bonus Damage]] + [[Potency]]), 2 [[pierce]]<br />
* Range: 3.6<br />
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[[Category:Ability]]<br />
[[Category:Theme]]<br />
[[Category:Transformation]]</div>Shadowox8