Difference between revisions of "Stunt"
From Wildermyth Wiki
Line 3: | Line 3: | ||
== Specifics == | == Specifics == | ||
Bonus damage is based on weapon tier, or a set amount for non-weapon attacks. | Bonus damage is based on [[weapon tier]] (Tier+1?), or a set amount for non-weapon attacks. | ||
Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack. | Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack. |
Revision as of 18:27, 21 November 2019
A “critical hit” that produces different effects against different monsters. It causes extra damage if no other effect is triggered.
Specifics
Bonus damage is based on weapon tier (Tier+1?), or a set amount for non-weapon attacks.
Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack.
Elemental Stunts
Fire
sends up to 3 fireballs at nearby enemies. 2 magic damage.
Life
Grants two temporary health to the hero.
Stone
Shred 1 armor of all enemies within a 2-tile radius.
Water
gives a free action point, at most once per turn.