Difference between revisions of "User:FeralKitty/Infobox ability"

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(Draft concept based on recent discussions)
 
(Test icons against content background. Unlimited -> Once per mission.)
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--><tr><td>{{iconify|Single action}}</td></tr><!--
--><tr><td>{{iconify|Single action}}</td></tr><!--
--><th style="background: MediumSeaGreen;">'''Reuse'''</th><!--
--><th style="background: MediumSeaGreen;">'''Reuse'''</th><!--
--><tr><td>Unlimited</td></tr><!--
--><tr><td>Once per mission</td></tr><!--
--><th style="background: MediumSeaGreen;">'''Effect'''</th><!--
--><th style="background: MediumSeaGreen;">'''Effect'''</th><!--
--><tr><td>Magic damage, Status effect</td></tr><!--
--><tr><td>Magic damage, Status effect</td></tr><!--
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--><tr><td>3-4</td></tr><!--
--><tr><td>3-4</td></tr><!--
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{{Icon|Flashcone}} '''Flashcone''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]].
==In-Game Description==
<q>''(Active) Once per combat, Hero throws a flashcone that [[blind]]s enemies, and deals their potency as magic damage. If thrown at an ally, they will be [[hidden]].''</q>
==Specifics==
Once per combat, the hero may throw a flashcone that [[blind]]s enemies in an area and deals damage equal to his/her potency to all affected creatures. The flashcone has a range of 4 tiles (3 diagonally) and an area of effect shaped like a cross that spreads 2 squares away from the impact tile (adjacent only, not diagonal).
To conceal an ally, the flashcone must be targeted at their tile.
{{Iconify|Single action}} (Test of diamond icon against background.)

Revision as of 23:00, 26 November 2019

Ability flashcone.png Flashcone
[[Image:{{{image}}}|center|184px]]
Class
Hunter
Usage
Active
Cost
UI DiamondFilled.png Single action
Reuse
Once per mission
Effect
Magic damage, Status effect
Flashcone.png
Target
Ally, Enemy, AoE 2
Range
3-4

Ability flashcone.png Flashcone is an active Hunter ability.

In-Game Description

(Active) Once per combat, Hero throws a flashcone that blinds enemies, and deals their potency as magic damage. If thrown at an ally, they will be hidden.

Specifics

Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage equal to his/her potency to all affected creatures. The flashcone has a range of 4 tiles (3 diagonally) and an area of effect shaped like a cross that spreads 2 squares away from the impact tile (adjacent only, not diagonal).

To conceal an ally, the flashcone must be targeted at their tile.

UI DiamondFilled.png Single action (Test of diamond icon against background.)